hihi
[General]
check aimod
normal-sliderslide3.wav unused
[Link's Easy]
gl!
[General]
check aimod
normal-sliderslide3.wav unused
[Link's Easy]
- 00:16:991 - hitsounds from this part onward just seem completely different to the ones used at 00:14:309 . the music barely differs so try keep them consistent
- 00:20:008 (2,3) - rhythm priority changes so much from 00:14:310 (1,2,3,4) . skipping beats like 00:22:019 - feels awkward when it was mapped previously
- 00:26:377 (1) - strongest vocal here is on 00:27:047 - so the 3/2 slider doesnt really fit. other instances have the vocal on red ticks 00:28:220
- 00:33:081 (1) - nc seems a bit pointless here, should keep ncs every 2 measures
- 00:35:594 - 00:46:320 - shouldnt have claps, theres no snare here
- 01:11:963 - should avoid silencing sliderends in lower diffs, low diff players need the additional feedback
- 01:43:974 (2) - covers too many different sounds making it unclear of what its following. 01:44:142 - 01:44:645 - 01:44:980 - 01:45:315 - are the strongest sounds here so try give priority to these
- 01:50:846 (1,2,3,4) - dont think this kinda density is suitable for the lowest diff. the 1/2 sliders are quite fast to comprehend, should just use individiual circles instead
- 00:14:980 (2) - 00:20:343 (2) - etc. a lot of ur rhythms arent specifically following anything, strong beats are on 00:15:147 - 00:15:315 - so you should try make them clickable and base rhythms around them
- 00:27:047 - 00:27:885 - should reconsider some clap usage, snares provided in the song are every 2nd beat 00:26:712 - 00:27:382 - 00:28:052 - etc. so you should only use claps in those instances
- 00:29:058 (7,1) - 00:31:739 (6) - also try have your new combos set on every 2nd combo to group them consistently, most of the map previous follows this 00:19:672 (1,2,3,4,5,6)
- 00:30:399 (3,4,5) - rhythm here is pretty awkward cos you ignore the first vocal on 00:30:566 - so it implies you're following drums, but then switch to vocal later on anyways at 00:30:902 . should try a similar rhythm to 00:27:717 (4,5,6) - imo
- 00:32:074 (7,8) - can get pretty confusing due to low ar since 00:33:080 (1) - fades in and is closer to the previous object, newer players may click that instead
- 00:34:253 (1,2,3,4) - should try avoid the overlapping here as it gets pretty cluttered and confusing. also rhythm could be better by letting strong beats like 00:35:594 - be clickable
- 00:44:309 (3,4) - clicking red tick offbeats seems pretty weird here since theres nothing significant on them, the music is still white tick dominant. maybe try a rhythm like https://puu.sh/xPpWC/5e525f95a8.png
- 01:04:924 (2) - rhythm here shows you're following vocal because you map 01:05:091 - but then 01:05:594 (3,4) - seem to follow the instruments while u skip over the vocal on 01:05:762 . should try commit to the same track https://puu.sh/xPq6C/c3e7792379.png or if u want to map instruments u could ctrl g 01:04:924 (2,3)
- 01:32:410 - every other instance of this is clickable 01:19:002 - 01:29:728 - so should try make this clickable too
- 01:42:131 (4,5) - 01:47:494 (4,5) - sliders would be better, as the sound is held and theres nothing significant on 01:42:466 (5)
- 01:50:846 (1,2,1,2) - using objects that point back in on themselves is pretty confusing for normals, beginners rely on time-distance equality but by having the objects this close its hard to comprehend the rhythm
- 01:53:527 (5,6) - like the only time you use an object stacked on slider end, would definitely be a reading hazard since you introduce it so late into the map, should just do something like 01:38:108 (6,7)
- 00:14:309 (1,2,3,4) - not really a fan of the rhythm choice here, just seems too simplified when the music is offering something else https://puu.sh/xPr6c/5756def603.png
- 00:26:376 - rhythm from here onward seems so much more dense than the previous section yet it feels less intense. i dont think substituting out the 1/2 sliders for two circles is necessary 00:27:047 (3,4) - 00:28:723 (3,4) - etc.
- 01:03:918 (1) - extended slider just feels so random here, theres nothing unique on 01:04:589 (2) - so should stick to a 3/2 slider
- 01:22:689 (1,2,3) - white tick triplet is pretty awkward here since you dont use them consistently, kick on 01:22:941 - gets skipped which u'd expect to be mapped since you use red tick triplets everywhere else
- 01:29:393 (1,2) - most of the patterns like this are circle + slider 01:32:075 (1,2) - should try keep the way u do these consistent
- 00:18:080 (7) - dont think this needs to be mapped, as using a triplet here gives the emphasis to 00:18:164 (8) - while it should be on 00:17:996 (6) - for the strong snare. something similar to 00:23:360 (6,1) - plays a lot nicer
- 00:32:075 (2) - 00:42:801 (2) - unrankable cos you cover the repeat slider with the previous circle
- 01:06:600 (1,2,3,4,1,2,3,4) - idk about this, the pattern just feels so forced and doesnt work with the music cos its constantly changing
- 00:14:980 (3) - starting ur jump patterns on weaker beats feels pretty awkward, since you mix them in with stronger beats 00:15:147 (4,5) - and cause them to lose emphasis
- 00:15:483 (1,3) - also beats like these have different sounds to 00:15:147 (4,5,2) - could try differentiate the two a bit more by using sliders to make important stuff clickable
- 00:20:678 (1,2) - snapping seems pretty awkward, sounds like standard 1/3 except slightly off so you could prob simplify it to https://puu.sh/xPKva/99267c1b4b.png that doesnt harm playability
- 00:27:885 (2) - 00:29:728 (4) - 00:30:566 (2,3,4) - extended slider usage throughout the map isnt the greatest because they skip over strong beats in their track 00:28:052 - 00:29:896 - etc. can still easily map the vocals with 1/2 sliders without giving up too much of the drums
- 01:00:064 (7,8) - 01:02:745 (7,8) - ctrl g'ing rhythm here could be nice to let kicks 01:00:231 - be clickable
- 01:25:203 (1) - skipping a really strong downbeat here and in the previous instance u used a 1/2 slider 01:14:477 (2)
- 01:25:790 - whistle on end here seems pretty unfitting since its an extended slider
gl!