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DJ TOTTO feat. Yoshikawa Sunao - Arousing

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Pentori
hihi
[General]
check aimod
normal-sliderslide3.wav unused

[Link's Easy]
  1. 00:16:991 - hitsounds from this part onward just seem completely different to the ones used at 00:14:309 . the music barely differs so try keep them consistent
  2. 00:20:008 (2,3) - rhythm priority changes so much from 00:14:310 (1,2,3,4) . skipping beats like 00:22:019 - feels awkward when it was mapped previously
  3. 00:26:377 (1) - strongest vocal here is on 00:27:047 - so the 3/2 slider doesnt really fit. other instances have the vocal on red ticks 00:28:220
  4. 00:33:081 (1) - nc seems a bit pointless here, should keep ncs every 2 measures
  5. 00:35:594 - 00:46:320 - shouldnt have claps, theres no snare here
  6. 01:11:963 - should avoid silencing sliderends in lower diffs, low diff players need the additional feedback
  7. 01:43:974 (2) - covers too many different sounds making it unclear of what its following. 01:44:142 - 01:44:645 - 01:44:980 - 01:45:315 - are the strongest sounds here so try give priority to these
  8. 01:50:846 (1,2,3,4) - dont think this kinda density is suitable for the lowest diff. the 1/2 sliders are quite fast to comprehend, should just use individiual circles instead
[Normal]
  1. 00:14:980 (2) - 00:20:343 (2) - etc. a lot of ur rhythms arent specifically following anything, strong beats are on 00:15:147 - 00:15:315 - so you should try make them clickable and base rhythms around them
  2. 00:27:047 - 00:27:885 - should reconsider some clap usage, snares provided in the song are every 2nd beat 00:26:712 - 00:27:382 - 00:28:052 - etc. so you should only use claps in those instances
  3. 00:29:058 (7,1) - 00:31:739 (6) - also try have your new combos set on every 2nd combo to group them consistently, most of the map previous follows this 00:19:672 (1,2,3,4,5,6)
  4. 00:30:399 (3,4,5) - rhythm here is pretty awkward cos you ignore the first vocal on 00:30:566 - so it implies you're following drums, but then switch to vocal later on anyways at 00:30:902 . should try a similar rhythm to 00:27:717 (4,5,6) - imo
  5. 00:32:074 (7,8) - can get pretty confusing due to low ar since 00:33:080 (1) - fades in and is closer to the previous object, newer players may click that instead
  6. 00:34:253 (1,2,3,4) - should try avoid the overlapping here as it gets pretty cluttered and confusing. also rhythm could be better by letting strong beats like 00:35:594 - be clickable
  7. 00:44:309 (3,4) - clicking red tick offbeats seems pretty weird here since theres nothing significant on them, the music is still white tick dominant. maybe try a rhythm like https://puu.sh/xPpWC/5e525f95a8.png
  8. 01:04:924 (2) - rhythm here shows you're following vocal because you map 01:05:091 - but then 01:05:594 (3,4) - seem to follow the instruments while u skip over the vocal on 01:05:762 . should try commit to the same track https://puu.sh/xPq6C/c3e7792379.png or if u want to map instruments u could ctrl g 01:04:924 (2,3)
  9. 01:32:410 - every other instance of this is clickable 01:19:002 - 01:29:728 - so should try make this clickable too
  10. 01:42:131 (4,5) - 01:47:494 (4,5) - sliders would be better, as the sound is held and theres nothing significant on 01:42:466 (5)
  11. 01:50:846 (1,2,1,2) - using objects that point back in on themselves is pretty confusing for normals, beginners rely on time-distance equality but by having the objects this close its hard to comprehend the rhythm
  12. 01:53:527 (5,6) - like the only time you use an object stacked on slider end, would definitely be a reading hazard since you introduce it so late into the map, should just do something like 01:38:108 (6,7)
[GIDZ's Hard]
  1. 00:14:309 (1,2,3,4) - not really a fan of the rhythm choice here, just seems too simplified when the music is offering something else https://puu.sh/xPr6c/5756def603.png
  2. 00:26:376 - rhythm from here onward seems so much more dense than the previous section yet it feels less intense. i dont think substituting out the 1/2 sliders for two circles is necessary 00:27:047 (3,4) - 00:28:723 (3,4) - etc.
  3. 01:03:918 (1) - extended slider just feels so random here, theres nothing unique on 01:04:589 (2) - so should stick to a 3/2 slider
  4. 01:22:689 (1,2,3) - white tick triplet is pretty awkward here since you dont use them consistently, kick on 01:22:941 - gets skipped which u'd expect to be mapped since you use red tick triplets everywhere else
  5. 01:29:393 (1,2) - most of the patterns like this are circle + slider 01:32:075 (1,2) - should try keep the way u do these consistent
[Starfy's Hyper]
  1. 00:18:080 (7) - dont think this needs to be mapped, as using a triplet here gives the emphasis to 00:18:164 (8) - while it should be on 00:17:996 (6) - for the strong snare. something similar to 00:23:360 (6,1) - plays a lot nicer
  2. 00:32:075 (2) - 00:42:801 (2) - unrankable cos you cover the repeat slider with the previous circle
  3. 01:06:600 (1,2,3,4,1,2,3,4) - idk about this, the pattern just feels so forced and doesnt work with the music cos its constantly changing
[Insane]
  1. 00:14:980 (3) - starting ur jump patterns on weaker beats feels pretty awkward, since you mix them in with stronger beats 00:15:147 (4,5) - and cause them to lose emphasis
  2. 00:15:483 (1,3) - also beats like these have different sounds to 00:15:147 (4,5,2) - could try differentiate the two a bit more by using sliders to make important stuff clickable
  3. 00:20:678 (1,2) - snapping seems pretty awkward, sounds like standard 1/3 except slightly off so you could prob simplify it to https://puu.sh/xPKva/99267c1b4b.png that doesnt harm playability
  4. 00:27:885 (2) - 00:29:728 (4) - 00:30:566 (2,3,4) - extended slider usage throughout the map isnt the greatest because they skip over strong beats in their track 00:28:052 - 00:29:896 - etc. can still easily map the vocals with 1/2 sliders without giving up too much of the drums
  5. 01:00:064 (7,8) - 01:02:745 (7,8) - ctrl g'ing rhythm here could be nice to let kicks 01:00:231 - be clickable
  6. 01:25:203 (1) - skipping a really strong downbeat here and in the previous instance u used a 1/2 slider 01:14:477 (2)
  7. 01:25:790 - whistle on end here seems pretty unfitting since its an extended slider
should reconsider some of the extended sliders here, a lot of them feel a bit too forced

gl!
bite you death

Pentori wrote:

hihi
[General]
check aimod
normal-sliderslide3.wav unused it is not, 00:18:668 (1) - in easy diff

[Link's Easy]
  1. 00:16:991 - hitsounds from this part onward just seem completely different to the ones used at 00:14:309 . the music barely differs so try keep them consistent i couldve swore there was a green line to change hs here, oh well, fixed
  2. 00:20:008 (2,3) - rhythm priority changes so much from 00:14:310 (1,2,3,4) . skipping beats like 00:22:019 - feels awkward when it was mapped previously changed the thing you mentioned
  3. 00:26:377 (1) - strongest vocal here is on 00:27:047 - so the 3/2 slider doesnt really fit. other instances have the vocal on red ticks 00:28:220 changed a bunch of them
  4. 00:33:081 (1) - nc seems a bit pointless here, should keep ncs every 2 measures k
  5. 00:35:594 - 00:46:320 - shouldnt have claps, theres no snare here k
  6. 01:11:963 - should avoid silencing sliderends in lower diffs, low diff players need the additional feedback increased volume
  7. 01:43:974 (2) - covers too many different sounds making it unclear of what its following. 01:44:142 - 01:44:645 - 01:44:980 - 01:45:315 - are the strongest sounds here so try give priority to these a lot of circles now
  8. 01:50:846 (1,2,3,4) - dont think this kinda density is suitable for the lowest diff. the 1/2 sliders are quite fast to comprehend, should just use individiual circles instead k
ty for mod, ill probably remap this if it gets more complaints

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Link's Easy
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti - G I D Z -
BeatmapID:1389252
BeatmapSetID:652525

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note to self:
SPOILER
fix 00:36:433 (4,2) -
Topic Starter
Petal
thanks pentori

Pentori wrote:

hihi

[Normal]
  1. 00:14:980 (2) - 00:20:343 (2) - etc. a lot of ur rhythms arent specifically following anything, strong beats are on 00:15:147 - 00:15:315 - so you should try make them clickable and base rhythms around them
  2. 00:27:047 - 00:27:885 - should reconsider some clap usage, snares provided in the song are every 2nd beat 00:26:712 - 00:27:382 - 00:28:052 - etc. so you should only use claps in those instances
  3. 00:29:058 (7,1) - 00:31:739 (6) - also try have your new combos set on every 2nd combo to group them consistently, most of the map previous follows this 00:19:672 (1,2,3,4,5,6)
  4. 00:30:399 (3,4,5) - rhythm here is pretty awkward cos you ignore the first vocal on 00:30:566 - so it implies you're following drums, but then switch to vocal later on anyways at 00:30:902 . should try a similar rhythm to 00:27:717 (4,5,6) - imo
  5. 00:32:074 (7,8) - can get pretty confusing due to low ar since 00:33:080 (1) - fades in and is closer to the previous object, newer players may click that instead
  6. 00:34:253 (1,2,3,4) - should try avoid the overlapping here as it gets pretty cluttered and confusing. also rhythm could be better by letting strong beats like 00:35:594 - be clickable
  7. 00:44:309 (3,4) - clicking red tick offbeats seems pretty weird here since theres nothing significant on them, the music is still white tick dominant. maybe try a rhythm like https://puu.sh/xPpWC/5e525f95a8.png
  8. 01:04:924 (2) - rhythm here shows you're following vocal because you map 01:05:091 - but then 01:05:594 (3,4) - seem to follow the instruments while u skip over the vocal on 01:05:762 . should try commit to the same track https://puu.sh/xPq6C/c3e7792379.png or if u want to map instruments u could ctrl g 01:04:924 (2,3)
  9. 01:32:410 - every other instance of this is clickable 01:19:002 - 01:29:728 - so should try make this clickable too
  10. 01:42:131 (4,5) - 01:47:494 (4,5) - sliders would be better, as the sound is held and theres nothing significant on 01:42:466 (5)
  11. 01:50:846 (1,2,1,2) - using objects that point back in on themselves is pretty confusing for normals, beginners rely on time-distance equality but by having the objects this close its hard to comprehend the rhythm
  12. 01:53:527 (5,6) - like the only time you use an object stacked on slider end, would definitely be a reading hazard since you introduce it so late into the map, should just do something like 01:38:108 (6,7)
I think I will be remapping this whole map lol

[Insane]
  1. 00:14:980 (3) - starting ur jump patterns on weaker beats feels pretty awkward, since you mix them in with stronger beats 00:15:147 (4,5) - and cause them to lose emphasis lowered the spacing of 3 and 4
  2. 00:15:483 (1,3) - also beats like these have different sounds to 00:15:147 (4,5,2) - could try differentiate the two a bit more by using sliders to make important stuff clickable I changed 1 to a 1/4 slider for the wave sound
  3. 00:20:678 (1,2) - snapping seems pretty awkward, sounds like standard 1/3 except slightly off so you could prob simplify it to https://puu.sh/xPKva/99267c1b4b.png that doesnt harm playability I see what you mean, I've changed it to that
  4. 00:27:885 (2) - 00:29:728 (4) - 00:30:566 (2,3,4) - extended slider usage throughout the map isnt the greatest because they skip over strong beats in their track 00:28:052 - 00:29:896 - etc. can still easily map the vocals with 1/2 sliders without giving up too much of the drums Still need more time thinking what can I change here
  5. 01:00:064 (7,8) - 01:02:745 (7,8) - ctrl g'ing rhythm here could be nice to let kicks 01:00:231 - be clickable Fixed
  6. 01:25:203 (1) - skipping a really strong downbeat here and in the previous instance u used a 1/2 slider 01:14:477 (2) Fixed
  7. 01:25:790 - whistle on end here seems pretty unfitting since its an extended slider Fixed
should reconsider some of the extended sliders here, a lot of them feel a bit too forced I know what you mean , I'll try to fix this but need more time still

gl!
GIDZ

Pentori wrote:

hihi
[GIDZ's Hard]
  1. 00:14:309 (1,2,3,4) - not really a fan of the rhythm choice here, just seems too simplified when the music is offering something else https://puu.sh/xPr6c/5756def603.png 00:14:309 (1) - is following the strong electronic beat which is 1/1 long and also I wanna emphasize the bass sound by making it clickable on 00:14:980 - so no change here.
  2. 00:26:376 - rhythm from here onward seems so much more dense than the previous section yet it feels less intense. i dont think substituting out the 1/2 sliders for two circles is necessary 00:27:047 (3,4) - 00:28:723 (3,4) - etc. There are more vocals and I also wanna vary things up a bit lol.
    Also it makes a good contrast with the next section at 00:47:829 -
  3. 01:03:918 (1) - extended slider just feels so random here, theres nothing unique on 01:04:589 (2) - so should stick to a 3/2 slider Fixed
  4. 01:22:689 (1,2,3) - white tick triplet is pretty awkward here since you dont use them consistently, kick on 01:22:941 - gets skipped which u'd expect to be mapped since you use red tick triplets everywhere else Fixed
  5. 01:29:393 (1,2) - most of the patterns like this are circle + slider 01:32:075 (1,2) - should try keep the way u do these consistent Dun think consistency is a big issue here since the music is different everytime beafore the pause, so the map is intended to be mapped differerently, what I think is important is just to emphasize the pause no matter the pattern before it.
Tks!

UPDATE
osu file format v14

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TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:GIDZ's Hard
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti - G I D Z -
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455,244,44142,2,0,L|445:303,1,60,8|0,0:0|0:0,0:0:0:0:
384,342,44477,1,0,0:0:0:0:
324,301,44645,1,2,0:0:0:0:
258,330,44812,1,8,0:0:0:0:
206,278,44980,2,0,B|176:268|165:236|165:236|125:234|102:203,1,120
65,158,45483,6,0,L|74:99,1,60,8|0,0:0|0:0,0:0:0:0:
132,55,45818,1,0,0:0:0:0:
132,55,45985,2,0,L|191:46,1,60,2|8,0:0|0:0,0:0:0:0:
255,78,46320,2,0,B|266:123|298:141|298:141|283:199,1,120,2|0,0:0|0:0,0:0:0:0:
216,176,46823,1,8,0:0:0:0:
238,244,46991,2,0,L|239:286,6,30,2|2|2|2|2|2|8,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
121,329,47829,6,0,B|239:281|237:361|374:321,1,240,2|0,0:0|0:0,0:0:0:0:
463,230,48834,1,0,0:0:0:0:
463,230,49002,2,0,P|470:173|464:91,1,120
326,82,49672,1,0,0:0:0:0:
326,82,49840,2,0,P|319:139|325:221,1,120
357,263,50343,1,0,0:0:0:0:
348,334,50510,6,0,P|282:265|288:367,1,240,2|0,0:0|0:0,0:0:0:0:
132,321,51516,1,0,0:0:0:0:
132,321,51684,2,0,P|112:267|99:185,1,120
236,157,52354,1,0,0:0:0:0:
236,157,52522,2,0,P|243:100|237:18,1,120
168,46,53024,1,0,0:0:0:0:
111,91,53192,6,0,B|158:72|189:100|189:100|229:73|229:73|276:100|340:79,1,240,2|0,0:0|0:0,0:0:0:0:
459,151,54197,1,0,0:0:0:0:
459,151,54365,2,0,P|466:208|460:290,1,120
348,357,55035,1,0,0:0:0:0:
348,357,55203,2,0,P|291:364|209:358,1,120
168,321,55706,1,0,0:0:0:0:
221,272,55874,6,0,B|240:209|213:154|213:154|238:95|214:31,1,240,2|0,0:0|0:0,0:0:0:0:
144,47,56712,1,0,0:0:0:0:
284,15,57047,1,0,0:0:0:0:
408,87,57382,2,0,L|420:216,1,120
426,278,57885,1,0,0:0:0:0:
307,359,58220,1,0,0:0:0:0:
307,359,58555,6,0,B|263:366|263:366|224:354|224:354|187:359,1,120,6|0,0:0|0:0,0:0:0:0:
119,374,59058,1,0,0:0:0:0:
57,336,59226,2,0,L|45:188,1,120,8|0,0:0|0:0,0:0:0:0:
37,145,59728,1,0,0:0:0:0:
166,207,60064,1,2,0:0:0:0:
264,101,60399,1,0,0:0:0:0:
264,101,60566,2,0,L|400:95,1,120,8|0,0:0|0:0,0:0:0:0:
448,127,61069,1,0,0:0:0:0:
479,192,61237,6,0,B|475:236|490:269|490:269|478:309,1,120,2|0,0:0|0:0,0:0:0:0:
413,278,61739,1,0,0:0:0:0:
381,342,61907,2,0,P|323:351|267:316,1,120,8|0,0:0|0:0,0:0:0:0:
255,251,62410,1,2,0:0:0:0:
146,345,62745,1,2,0:0:0:0:
61,228,63080,1,2,0:0:0:0:
61,228,63248,2,0,L|72:74,1,120,8|0,0:0|0:0,0:0:0:0:
116,53,63751,1,0,0:0:0:0:
142,119,63918,6,0,P|215:144|189:66,1,180,6|0,0:0|0:0,0:0:0:0:
256,18,64589,2,0,L|376:39,1,120,8|0,0:0|0:0,0:0:0:0:
443,57,65091,1,0,0:0:0:0:
459,127,65259,2,0,B|422:211|500:210|460:305,2,180
335,201,66600,6,0,P|300:209|263:209,1,60,2|0,0:0|0:0,0:0:0:0:
222,161,66935,2,0,P|192:162|163:169,1,60,8|0,0:0|0:0,0:0:0:0:
116,224,67270,2,0,P|123:253|124:282,1,60,0|2,0:0|0:0,0:0:0:0:
53,294,67605,2,0,P|45:264|44:235,1,60,8|0,0:0|0:0,0:0:0:0:
74,168,67941,6,0,P|97:116|95:32,1,120,2|8,0:0|0:0,0:0:0:0:
161,17,68443,2,0,P|213:40|297:38,1,120,0|2,0:0|0:0,0:0:0:0:
343,20,68946,1,8,0:0:0:0:
455,109,69281,6,0,L|454:181,1,60,8|2,0:0|0:0,0:0:0:0:
382,182,69617,2,0,L|382:122,1,60,8|2,0:0|0:0,0:0:0:0:
312,139,69952,2,0,L|312:199,1,60,8|2,0:0|0:0,0:0:0:0:
240,211,70287,2,0,L|240:151,1,60,8|2,0:0|0:0,0:0:0:0:
171,172,70622,2,2,L|171:201,14,30
430,40,72801,6,0,L|497:35,2,60
367,75,73304,6,0,P|337:81|301:76,1,60,6|0,0:0|0:0,0:0:0:0:
244,44,73639,1,8,0:0:0:0:
174,62,73807,1,0,0:0:0:0:
194,130,73974,2,0,P|198:192|189:259,1,120,2|8,0:0|0:0,0:0:0:0:
147,306,74477,1,0,0:0:0:0:
216,325,74645,6,0,P|249:329|289:323,1,60,2|0,0:0|0:0,0:0:0:0:
342,299,74980,1,8,0:0:0:0:
385,356,75147,1,0,0:0:0:0:
422,294,75315,2,0,L|438:224,1,60,2|2,0:0|0:0,0:0:0:0:
452,165,75650,1,8,0:0:0:0:
420,99,75818,1,0,0:0:0:0:
420,99,75902,1,0,0:0:0:0:
420,99,75985,6,0,P|384:93|347:93,1,60,2|0,0:0|0:0,0:0:0:0:
299,129,76320,1,8,0:0:0:0:
247,77,76488,1,2,0:0:0:0:
187,35,76656,2,0,P|124:27|67:37,1,120,2|8,0:0|0:0,0:0:0:0:
28,95,77158,6,0,L|33:178,1,60,2|0,0:0|0:0,0:0:0:0:
103,147,77494,2,0,L|108:230,1,60,2|8,0:0|0:0,0:0:0:0:
37,226,77829,2,0,L|40:285,1,60,2|0,0:0|0:0,0:0:0:0:
112,278,78164,2,0,L|117:361,1,60,2|8,0:0|0:0,0:0:0:0:
49,367,78499,1,0,0:0:0:0:
49,367,78583,1,0,0:0:0:0:
49,367,78667,5,2,0:0:0:0:
192,356,79002,2,0,P|198:294|183:222,1,120,12|0,0:0|0:0,0:0:0:0:
131,193,79505,1,0,0:0:0:0:
193,158,79672,2,0,L|267:156,1,60,8|0,0:0|0:0,0:0:0:0:
271,86,80008,6,0,L|140:89,1,120,2|8,0:0|0:0,0:0:0:0:
92,130,80510,1,0,0:0:0:0:
30,167,80678,2,0,B|13:212|13:212|38:250,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
91,205,81348,6,0,L|240:202,1,120,2|8,0:0|0:0,0:0:0:0:
282,212,81851,1,0,0:0:0:0:
334,261,82019,2,0,P|338:292|335:323,1,60,2|2,0:0|0:0,0:0:0:0:
270,351,82354,2,0,P|240:348|210:352,1,60,8|0,0:0|0:0,0:0:0:0:
142,375,82689,5,2,0:0:0:0:
82,341,82857,1,0,0:0:0:0:
82,341,82941,1,0,0:0:0:0:
82,341,83024,2,0,L|82:276,1,60,8|0,0:0|0:0,0:0:0:0:
74,208,83360,1,2,0:0:0:0:
59,137,83527,2,0,L|-15:142,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
130,150,84030,6,0,P|167:150|214:139,1,60,6|0,0:0|0:0,0:0:0:0:
256,118,84365,1,8,0:0:0:0:
325,135,84533,1,0,0:0:0:0:
338,205,84700,2,0,L|327:349,1,120,2|8,0:0|0:0,0:0:0:0:
385,369,85203,1,0,0:0:0:0:
457,366,85371,6,0,P|471:331|476:284,1,60,2|2,0:0|0:0,0:0:0:0:
452,240,85706,1,8,0:0:0:0:
487,177,85874,1,0,0:0:0:0:
440,122,86041,2,0,P|408:121|371:112,1,60,2|2,0:0|0:0,0:0:0:0:
322,73,86376,1,8,0:0:0:0:
259,109,86544,1,0,0:0:0:0:
259,109,86628,1,0,0:0:0:0:
259,109,86712,6,0,P|261:144|257:174,1,60,2|0,0:0|0:0,0:0:0:0:
221,230,87047,1,8,0:0:0:0:
291,240,87214,1,0,0:0:0:0:
253,301,87382,2,0,L|133:306,1,120,2|8,0:0|0:0,0:0:0:0:
61,298,87885,6,0,P|51:264|49:226,1,60,2|0,0:0|0:0,0:0:0:0:
99,187,88220,2,0,P|99:151|90:114,1,60,2|8,0:0|0:0,0:0:0:0:
45,74,88555,1,2,0:0:0:0:
45,74,88723,2,0,L|44:11,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
45,74,89393,6,0,L|157:69,1,90,2|0,0:0|0:0,0:0:0:0:
169,78,89728,2,0,P|185:138|186:200,1,120,12|0,0:0|0:0,0:0:0:0:
179,267,90231,1,2,0:0:0:0:
219,326,90399,2,0,L|306:322,1,60,8|0,0:0|0:0,0:0:0:0:
353,315,90734,5,2,0:0:0:0:
353,315,90902,1,2,0:0:0:0:
319,251,91069,2,0,P|310:214|313:177,1,60,8|0,0:0|0:0,0:0:0:0:
370,149,91404,1,2,0:0:0:0:
370,149,91572,1,2,0:0:0:0:
434,118,91739,2,0,P|431:80|416:45,1,60,8|0,0:0|0:0,0:0:0:0:
372,16,92075,5,2,0:0:0:0:
372,16,92410,2,0,P|317:33|239:18,1,120,12|2,0:0|0:0,0:0:0:0:
184,32,92913,1,2,0:0:0:0:
139,88,93080,2,0,L|141:161,1,60,8|0,0:0|0:0,0:0:0:0:
146,219,93415,5,8,0:0:0:0:
202,263,93583,1,2,0:0:0:0:
158,320,93751,1,8,0:0:0:0:
100,277,93918,1,2,0:0:0:0:
100,277,94086,2,0,B|51:268|51:268|0:288,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
158,320,94756,6,0,L|295:319,1,120,6|8,0:0|0:0,0:0:0:0:
348,334,95259,2,0,P|364:274|365:203,1,120,2|2,0:0|0:0,0:0:0:0:
330,153,95762,2,0,P|325:119|329:86,1,60,8|0,0:0|0:0,0:0:0:0:
386,52,96097,6,0,P|322:68|250:64,1,120,2|8,0:0|0:0,0:0:0:0:
196,71,96600,2,0,P|132:55|60:59,1,120,2|2,0:0|0:0,0:0:0:0:
19,98,97103,2,0,P|13:134|17:170,1,60,8|0,0:0|0:0,0:0:0:0:
80,187,97438,6,0,L|153:184,1,60,2|0,0:0|0:0,0:0:0:0:
212,185,97773,1,8,0:0:0:0:
188,253,97941,1,2,0:0:0:0:
188,253,98108,2,0,L|195:325,1,60,2|0,0:0|0:0,0:0:0:0:
130,346,98443,1,8,0:0:0:0:
118,274,98611,6,0,L|108:143,1,120,6|2,0:0|0:0,0:0:0:0:
102,82,99114,1,8,0:0:0:0:
168,110,99281,1,2,0:0:0:0:
221,61,99449,2,8,L|219:23,2,30
292,73,99784,2,8,L|330:71,2,30
313,142,100119,6,0,B|306:182|306:182|321:219|321:219|311:262,1,120,6|8,0:0|0:0,0:0:0:0:
244,230,100622,1,0,0:0:0:0:
249,301,100790,2,0,P|276:323|310:329,1,60,2|2,0:0|0:0,0:0:0:0:
372,326,101125,2,0,P|394:299|400:265,1,60,8|0,0:0|0:0,0:0:0:0:
396,202,101460,5,8,0:0:0:0:
447,151,101628,1,2,0:0:0:0:
447,151,101712,1,2,0:0:0:0:
447,151,101795,1,8,0:0:0:0:
397,88,101963,1,2,0:0:0:0:
350,143,102131,2,0,B|278:147|278:147|261:135|261:135|244:148|244:148|176:146,1,180
118,186,102801,6,0,L|115:230,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
81,206,103136,2,0,L|84:250,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
118,241,103471,2,0,L|115:285,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
79,270,103807,2,0,L|82:314,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
98,331,104142,6,0,L|166:321,1,60,10|0,0:0|0:0,0:0:0:0:
220,287,104477,1,0,0:0:0:0:
292,314,104645,2,0,P|335:309|361:292,1,60,2|0,0:0|0:0,0:0:0:0:
349,301,104980,2,0,P|360:273|361:243,1,60,2|0,0:0|0:0,0:0:0:0:
361,243,105315,1,2,0:0:0:0:
321,183,105483,6,0,B|283:190|283:190|240:177|240:177|198:184,1,120,6|8,0:0|0:0,0:0:0:0:
138,212,105985,1,0,0:0:0:0:
73,180,106153,2,0,P|62:143|66:105,1,60,8|2,0:0|0:0,0:0:0:0:
92,56,106488,1,8,0:0:0:0:
92,56,106656,1,2,0:0:0:0:
150,96,106823,5,2,0:0:0:0:
215,57,106991,1,2,0:0:0:0:
215,57,107075,1,2,0:0:0:0:
215,57,107158,1,8,0:0:0:0:
278,94,107326,1,2,0:0:0:0:
331,45,107494,2,0,B|403:41|403:41|420:53|420:53|437:40|437:40|502:41,1,180
490,113,108164,6,0,L|489:155,3,30,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
453,138,108499,2,0,L|452:180,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
488,164,108834,2,0,L|487:206,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
450,197,109170,2,0,L|449:239,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
483,239,109505,6,2,L|533:235,7,30
503,271,110175,1,2,0:0:0:0:
360,253,110510,1,2,0:0:0:0:
247,343,110846,5,2,0:0:0:0:
178,364,111013,2,0,B|144:314|144:314|143:249,1,120,2|2,0:0|0:0,0:0:0:0:
94,200,111516,2,0,B|136:158|136:158|196:147,1,120,2|2,0:0|0:0,0:0:0:0:
238,88,112019,2,0,B|297:99|297:99|344:144,1,120,2|2,0:0|0:0,0:0:0:0:
407,166,112522,2,0,B|395:225|395:225|350:272,1,120,2|2,0:0|0:0,0:0:0:0:
238,353,113192,1,2,0:0:0:0:
202,213,113527,6,2,L|207:147,2,60
141,252,114030,1,6,0:0:0:0:
Underforest
place for m4m return. gonna mod tomorrow
Xinnoh
This set was used as the basis of the osu mentorship's practice modding, where we got together and modded a map. We gave constructive criticism on how we modded. Sergio forgot to post the mod here, so some of the stuff is outdated. Note that the mod is super unbalanced on what diffs we did, sorry link :/
box
Link's Easy:
- AyanokoRin: 00:01:572 (1) - isn't this over the top (maybe define it better xD)
- IceKalt: 00:16:321 (4,1) - better blanket
- Mun: 00:11:629 (1,1,2,3) - this curve could really use some work (image can be added)
- IceKalt: 00:31:739 (1) - idk about this rythm choice here (reason needed :P)
Mir: i feel like since the vocal is on 00:31:572 - which isn't clickable to begin with, shifting focus to the instruments with a rhythm like this https://i.imgur.com/yJpCUcw.png would make a lot more sense
- -Rmdy: 00:41:126 (3) - maybe put 1/2 slider instead of circle. 1/2 slider had been used anyway, and this follows song anyway (kinda vague)
- AyanokoRin: 00:03:584 (1) - this feels out of place within the map (more details needed :P)
- Sinnoh: 00:58:556 (1) - This 2/1 repeat slider doesn't match the object density in the rest of the section, either remove this slider or add one elsewhere. I'd go with first one (this looks nice)
- gottagof4st: 01:47:493 (4) - this slider should be differentiated a bit from the others imo, currently it fits is way too much but it's a completely different sound (maybe additional suggestion on how to do it would be nice)
- IceKalt: 00:38:109 (2,3,4) - on 2,3 he concentrates on drums but on 4 he starts the slider on a vocal instead of a drum - would put slider on white tick
- IceKalt: 00:41:126 (3,4) - same as above what i said
- Mir: 01:44:645 - WHEN U SKIP THE SONG ACCENTUATION rhythm suggestion: https://i.imgur.com/t3zMohy.png ty pls apply the 1/2 gap is passive as well and after a 1/1 reverse so it should be g considering 01:34:086 (1) - which is already questionable
- Monarch: 00:44:478 (4,1) - blanket is off smh
- Mir: 01:50:846 (1,2,3,4) - not in an easy diff tbh, too fast and too many in quick succession plus switching polarity way too often
- IceKalt: 00:45:147 - would make this clickable(edited)


- -Rmdy: 01:38:611 (2,3,1) - I think it may be a problem for beginners, since they see 2 sircle near (2)
- Shiguma: 01:13:974 (2) - 01:17:326 (3) - i would replace these sliders, need more dense rhythm in kiai
- Maffe: 00:38:947 (4) - Following offbeat vocals here but not 00:28:220 - here. No reason for completely changing rhythm and focus in repeating sections like this.
- -Rmdy: 01:43:974 (2) - I think it was said already. Very confusing
- Swell: 01:20:008 (3,4) - on that same note shigu these sliders would probably be better off as clickable 1/1 imo
- Sinnoh: 01:43:974 (2) - This slider skips over some really important beats, + makes 01:45:314 (3) - harder to read since there's a sound here. Follow the snares instead to have a clearer rhythm to follow, they're on 1/1 so should be more readable
- IceKalt: 01:22:354 - the part is way to intense that there is no object
- Shiguma: 00:37:103 (1,2,3,4) - this sounds like it begins with it being mapped to the drums but then ends with it being mapped to the vocals, seems misleading
- -Rmdy: 01:53:527 (2) - since he considered following those 01:50:846 (1,2,3,4) - drums, it would be cool to do this http://puu.sh/xHN4O/adcb9530c7.jpg
- Shiguma: 01:53:527 (2) - if you're gonna map the rhythm before it, this should have clickable notes too
- Swell: 01:22:354 - missing object here lol(edited)

Avena's Extra:
- IceKalt: 00:23:192 (3,1,2,1) - hardly readable. Consider moving 00:23:527 (2) - so it becomes more visible
- IceKalt: 00:33:583 (1) - its not making really sense to emphazise this cause there isnt a major sound nor the vocals are changing (this looks more like map to pattern than to music) (whole section here)
- Swell: 01:14:644 (1,2,3,4,1,2,3) - actually i think priti should just invert this entire pattern. they way everything moves from the center outwards is really makes emphasis and play feel lacking. So instead by making everything move from the outside towards the center i feel like it would emphasize and play much better while still keeping the same kind of visual structure.: https://puu.sh/xHPAq/2f030983b7.jpg https://puu.sh/xHPAx/357e38aaab.jpg https://puu.sh/xHPAV/300287aefd.jpg
- Okorin: 00:20:678 (1) - seems retarded but seems better as https://puu.sh/xHOTk/0a6d8be194.png as far as wobbles are concerned
- Okorin: 01:11:963 (1) - priti pls i dont think there's anything the way you mapped that lool
- Okorin: 01:46:153 (1,1) - 1 covers reverse
- My Angel Kanan: 00:01:572 (1,2,3) isn't the spacing here to huge considering that Nothing noticeable happens in the music. Notice how 00:03:583 (1,2,3,4) - is more intense in the song yet more spaced

General
00:12:969 (1) - Your storyboard flashes are too fast, they're just annoying. Lower the maximum brightness of them. The stuff at 01:13:304 (1) - is fine
There are no hitsounds for the first 12 seconds on some diffs. I'd suggest adding some samples that are slightly muted, they'd match the song and would give feedback.
Your storyboard could be more interesting, some basic things like particle effects could be used to enhance it a lot.

I won't mod link or avena's diff, I've already said what I wanted above.

Normal
01:17:158 (4) - There is so much false feedback from these hitsounds
01:20:343 (4) - Incorrect hitsound
01:20:343 (4,5,1) - Don't overlap 1 on 4's tail. This causes reading issues for new players. There isn't enough time between them as 5 is a 3/4 slider.
01:22:689 (1,2,1) - same issue
01:38:108 (6) - Hitsound tail
01:50:846 (1,2) - Positioning slider tails really close to each other will make it difficult to read. Change arrangement so that tails are further apart.
01:53:527 (5,6) - Do not have objects stacked under a slider tail on normal.
I'd suggesting reading the ranking criteria's section on normal diffs

Advanced
There are missing hitsounds everywhere
00:30:231 (4,5,6,7,8) - Don't like that there's only circles here, there are plenty of held vocals so would make more sense to me to use sliders.
00:33:751 (4,1,2) - These overlaps are really messy without any reason for them
01:03:918 (2,1,2,3) - This is only going to cause confusion and really hurts my head to look at. Can you use an alternative structure here.
yeah not a fan of this

Hard
00:16:991 (1) - 01:42:801 (1) - 01:48:164 (1) - These can be spaced a little further apart from each other so it's easier to read what is going on.
few objective issues here, gj

hmm idk. The lower diffs are kind of putting me off here, I also really don't like this song so probably won't recheck :x
If you get a couple more mods I'm certain this could be ranked in the future, keep at it.
bite you death
what in the

ok im remappng fuk this

sidenote to everyone else involved in the set; od spread is meh, it goes: 5.1-7-7-7-9.5

edit:
remap done, no hs. apply yourself and change diffname to byd's Easy, ty
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26532,41616,49660,52845,53348,58292,102538,16979,45806,112845
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:remap
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti - G I D Z -
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,48029,57175
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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i'll try to reply anyway just cause mentorship

Sinnoh wrote:

This set was used as the basis of the osu mentorship's practice modding, where we got together and modded a map. We gave constructive criticism on how we modded. Sergio forgot to post the mod here, so some of the stuff is outdated. Note that the mod is super unbalanced on what diffs we did, sorry link :/
box
Link's Easy:
- AyanokoRin: 00:01:572 (1) - isn't this over the top (maybe define it better xD) dont remember what this was before
- IceKalt: 00:16:321 (4,1) - better blanket ya sure
- Mun: 00:11:629 (1,1,2,3) - this curve could really use some work (image can be added) dont remember this either
- IceKalt: 00:31:739 (1) - idk about this rythm choice here (reason needed :P) dont remember
Mir: i feel like since the vocal is on 00:31:572 - which isn't clickable to begin with, shifting focus to the instruments with a rhythm like this https://i.imgur.com/yJpCUcw.png would make a lot more sense i'm following the vocals i can follow without making it too hard/dense
- -Rmdy: 00:41:126 (3) - maybe put 1/2 slider instead of circle. 1/2 slider had been used anyway, and this follows song anyway (kinda vague) 1/2s in easy are frowned upon/unrankable even (i think)
- AyanokoRin: 00:03:584 (1) - this feels out of place within the map (more details needed :P) not imo
- Sinnoh: 00:58:556 (1) - This 2/1 repeat slider doesn't match the object density in the rest of the section, either remove this slider or add one elsewhere. I'd go with first one (this looks nice) ya i fixed that earlier
- gottagof4st: 01:47:493 (4) - this slider should be differentiated a bit from the others imo, currently it fits is way too much but it's a completely different sound (maybe additional suggestion on how to do it would be nice) hm, imo the current one is fine, cant remember old
- IceKalt: 00:38:109 (2,3,4) - on 2,3 he concentrates on drums but on 4 he starts the slider on a vocal instead of a drum - would put slider on white tick
- IceKalt: 00:41:126 (3,4) - same as above what i said would fix both
- Mir: 01:44:645 - WHEN U SKIP THE SONG ACCENTUATION rhythm suggestion: https://i.imgur.com/t3zMohy.png ty pls apply the 1/2 gap is passive as well and after a 1/1 reverse so it should be g considering 01:34:086 (1) - which is already questionable long sentence but yea i did something here
- Monarch: 00:44:478 (4,1) - blanket is off smh good enough
- Mir: 01:50:846 (1,2,3,4) - not in an easy diff tbh, too fast and too many in quick succession plus switching polarity way too often yea removed
- IceKalt: 00:45:147 - would make this clickable(edited) i wouldn't; the sound at 00:44:980 - is much more major and i'd prefer to disinclude a lot of 1/2s if possible


- -Rmdy: 01:38:611 (2,3,1) - I think it may be a problem for beginners, since they see 2 sircle near (2) yea sure
- Shiguma: 01:13:974 (2) - 01:17:326 (3) - i would replace these sliders, need more dense rhythm in kiai 3/2 gaps in easy are cancer, i've learned
- Maffe: 00:38:947 (4) - Following offbeat vocals here but not 00:28:220 - here. No reason for completely changing rhythm and focus in repeating sections like this. they're the same..? might've been different in past idk
- -Rmdy: 01:43:974 (2) - I think it was said already. Very confusing changed
- Swell: 01:20:008 (3,4) - on that same note shigu these sliders would probably be better off as clickable 1/1 imo did that
- Sinnoh: 01:43:974 (2) - This slider skips over some really important beats, + makes 01:45:314 (3) - harder to read since there's a sound here. Follow the snares instead to have a clearer rhythm to follow, they're on 1/1 so should be more readable ^
- IceKalt: 01:22:354 - the part is way to intense that there is no object added in remap
- Shiguma: 00:37:103 (1,2,3,4) - this sounds like it begins with it being mapped to the drums but then ends with it being mapped to the vocals, seems misleading prob changed this, dk what u mean
- -Rmdy: 01:53:527 (2) - since he considered following those 01:50:846 (1,2,3,4) - drums, it would be cool to do this http://puu.sh/xHN4O/adcb9530c7.jpg that is unrankable; sliders with multiple reverses are unrankable in easy difficulty, im 99% certain
- Shiguma: 01:53:527 (2) - if you're gonna map the rhythm before it, this should have clickable notes too did before
- Swell: 01:22:354 - missing object here lol(edited)adressed before
yea this is quite outdated, i barely remember half of it. thanks for modding, nonetheless!
Nakano Itsuki
Just passing by to say I love the Insane
lit120
you're asking me to mod insane, so...

  1. 00:01:572 (1,2,3) - in aes, the blanket isn't perfect
  2. 00:06:265 (1,2,3) - minor, but can be perfect symmetrical (flow fix) http://osu.ppy.sh/ss/9925640 example ((1) should be in middle, 256 X)
  3. 00:27:717 (4) - 00:29:058 (1) -00:31:739 (6) - mind about NC here?
  4. 00:41:125 (4,1) - too
  5. 00:42:298 (4) - NCing here will work for vocal's emphasize. i think i won't mention all of them that are the same as this
  6. 00:49:002 (4) - here works for NC + 00:49:840 (1) - remove NC. the same as 00:51:684 (5,1) - 00:54:365 (5,1) -
  7. 01:11:293 (1,2) - some players might get confused reading this. would suggest spacing it out a bit, like stack 01:11:628 (2) - tail on 01:10:622 (3) -
  8. 01:19:505 (3,6) - see these sliders here? i'd just use the same slider and stack them perfectly for view
  9. 01:38:946 (2) - would like to stack it here
  10. 01:39:951 (1) - this NC here doesn't seem necessary here, as 01:40:119 (1) - should be for its emphasize vocal + downbeat
  11. 01:54:030 (4) - i heard that the end should be at 01:55:077 -
lacks of NCs around. usually NCs will be used on red or white tick, depending on what its emphasized there, such as vocals, downbeats, rhythm stuff, etc.

gl
-Atri-
Modding insane as requested

  1. 00:09:617 (1,2) - blanket
  2. 00:10:287 (3) - nazi,但係同 00:09:617 (1) - 00:10:790 (4) - 配起來嚮美觀上唔係幾夾,如果係同兩個slider都係純彎嘅會好啲
  3. 00:16:488 (3,4) - 個人覺得個slider都係嚮 00:16:656 - 好啲,重音unclickable反而係比較靜嘅音click咗感覺唔舒服,或者好似 00:22:019 (1) - 一樣跟電音都可以
  4. 00:20:678 (1) - 加快SV?來強調wub, 01:46:488 (1) - 都係
  5. 00:47:494 (1) - remove NC?一或係加快SV嚟強調結他riff
  6. 01:02:577 (1,2,3) - 跟wub嘅話好似唔係嚮白線開始,佢係後咗一條藍線
  7. 01:11:628 (2) - 個人覺得1/8會跟個buildup好啲
  8. 01:34:337 (1) - 可以remove NC,反而只係 01:34:589 (1) - 好啲,咁樣玩家可以讀到第三個slider係1/4,不過呢個你自己決定啦
  9. 01:39:951 (1) - 感覺NC比較多餘
good luck
Topic Starter
Petal

lit120 wrote:

you're asking me to mod insane, so...

  1. 00:01:572 (1,2,3) - in aes, the blanket isn't perfect I tried my best fixing it
  2. 00:06:265 (1,2,3) - minor, but can be perfect symmetrical (flow fix) http://osu.ppy.sh/ss/9925640 example ((1) should be in middle, 256 X) yeahh
  3. 00:27:717 (4) - 00:29:058 (1) -00:31:739 (6) - mind about NC here? fixed
  4. 00:41:125 (4,1) - too fixed
  5. 00:42:298 (4) - NCing here will work for vocal's emphasize. i think i won't mention all of them that are the same as this fixed all I could spot
  6. 00:49:002 (4) - here works for NC + 00:49:840 (1) - remove NC. the same as 00:51:684 (5,1) - 00:54:365 (5,1) - I think yeah
  7. 01:11:293 (1,2) - some players might get confused reading this. would suggest spacing it out a bit, like stack 01:11:628 (2) - tail on 01:10:622 (3) - I think this is fine since it is turning towards the clockwise as well as the stream
  8. 01:19:505 (3,6) - see these sliders here? i'd just use the same slider and stack them perfectly for view eyah I messed up here
  9. 01:38:946 (2) - would like to stack it here ok
  10. 01:39:951 (1) - this NC here doesn't seem necessary here, as 01:40:119 (1) - should be for its emphasize vocal + downbeat agree/color]
  11. 01:54:030 (4) - i heard that the end should be at 01:55:077 -
lacks of NCs around. usually NCs will be used on red or white tick, depending on what its emphasized there, such as vocals, downbeats, rhythm stuff, etc.

gl
Thanks for modding!!!

Firis Mistlud wrote:

Modding insane as requested

  1. 00:09:617 (1,2) - blanket
  2. 00:10:287 (3) - nazi,但係同 00:09:617 (1) - 00:10:790 (4) - 配起來嚮美觀上唔係幾夾,如果係同兩個slider都係純彎嘅會好啲 都係唔好啦,我改返三做彎算啦
  3. 00:16:488 (3,4) - 個人覺得個slider都係嚮 00:16:656 - 好啲,重音unclickable反而係比較靜嘅音click咗感覺唔舒服,或者好似 00:22:019 (1) - 一樣跟電音都可以 OK改返做重音係clickable
  4. 00:20:678 (1) - 加快SV?來強調wub, 01:46:488 (1) - 都係OK
  5. 00:47:494 (1) - remove NC?一或係加快SV嚟強調結他riff OK
  6. 01:02:577 (1,2,3) - 跟wub嘅話好似唔係嚮白線開始,佢係後咗一條藍線 我都發現,但係呢度始終都係跟緊鼓聲>.<
  7. 01:11:628 (2) - 個人覺得1/8會跟個buildup好啲 同意
  8. 01:34:337 (1) - 可以remove NC,反而只係 01:34:589 (1) - 好啲,咁樣玩家可以讀到第三個slider係1/4,不過呢個你自己決定啦 我覺得三個音都要強調所以就NC了 >.<
  9. 01:39:951 (1) - 感覺NC比較多餘OK
good luck
謝謝神mod :D
Underforest
did I forgot to return mod for this? ah, i'm so sorry
anyway, here's the m4m return after a long time

modding 3 diffs to be fair with drain time

[normal]
00:34:253 (1,3,4) - avoid stacking in normals, this is not visible too much and may confuse new players
01:27:047 (2) - ^
01:54:030 (6) - again, try to not stack it

[advanced]
00:26:712 (2,5,1,4,2,4,1,2) - why you do overlaps like this? :c

[hard]
00:13:639 (2) - you can make a 1/4 slider instead
00:53:192 (1) - ctrl+h? it improves the flow a bit and also blanks the previous circle
01:54:030 (2) - move to x:197 y:285 maybe

sorry for not modding higher diffs, but i hope this mod helps

gl~
Topic Starter
Petal
ok I gave up so I remapped normal diff kek
Seolv
owob from queue

[- - Normal - -]
  1. 00:32:745 (2,3,4,5,6,7,8,1,2) - This chain of objects is too big for a calm part, try to split it down and divide it into a few separate bits
  2. 00:44:979 (6) - NC here
  3. 00:43:471 (2,3,4,5,6,7,8,1,2,3,4) - Same as the first point
  4. 01:35:259 (2) - You might wanna make this into a different slidershape to make it consistent since you never used this slidershape before
  5. What I noticed in the map is that the kiai isn't really much more dense than the rest, try to delete some objects in the calm parts to make them less dense, also put NCs consistently since I saw throughout the map there were some places where the NCs didn't really make sense

[- - Insane - -]
  1. 00:06:097 (2,3,1) - Make spacing equal
  2. 00:06:265 (1,2,3) - Same here
  3. 00:08:779 (5,6,1) - Quiet sound, make the spacing smaller
  4. 00:16:991 (1,2,3,4,1,2,3,4) - I don't think these should have same spacing since the first four have more audible sounds on them unlike the last four, try to make the first four a little bit more spaced
  5. 00:19:505 (1) - Space more so that it isn't confused for a 1/2 gap
  6. 00:20:678 (1) - Try center the part that goes up in the middle to make it look better
  7. 00:34:086 (7,7) - Why did you make these into kicksliders?
  8. 00:47:494 (9) - Make this slider similar to 00:24:700 (1) - for consistency, or make a special and different slider that you didn't put anywhere else
  9. 01:02:577 (1,2,3) - These aren't supposed to go there but on 1/6 (01:02:857 - )
  10. 01:03:080 (1) - This slider ends on a pretty strong kick that you might want to emphasize, put a circle there

ok done
Topic Starter
Petal

[ L u k a s ] wrote:

owob from queue

[- - Normal - -]
  1. 00:32:745 (2,3,4,5,6,7,8,1,2) - This chain of objects is too big for a calm part, try to split it down and divide it into a few separate bits done
  2. 00:44:979 (6) - NC here ok
  3. 00:43:471 (2,3,4,5,6,7,8,1,2,3,4) - Same as the first point yea
  4. 01:35:259 (2) - You might wanna make this into a different slidershape to make it consistent since you never used this slidershape before fixed
  5. What I noticed in the map is that the kiai isn't really much more dense than the rest, try to delete some objects in the calm parts to make them less dense, also put NCs consistently since I saw throughout the map there were some places where the NCs didn't really make sense oik fixed all

[- - Insane - -]
  1. 00:06:097 (2,3,1) - Make spacing equal just wanted to emphasize the NC
  2. 00:06:265 (1,2,3) - Same here fixed
  3. 00:08:779 (5,6,1) - Quiet sound, make the spacing smaller I think its fine since this is a small build up climax ish thing
  4. 00:16:991 (1,2,3,4,1,2,3,4) - I don't think these should have same spacing since the first four have more audible sounds on them unlike the last four, try to make the first four a little bit more spaced well this is following the drum and the wave sound at the same time , and the wave sound is not gone , just fading away but the drum isnt
  5. 00:19:505 (1) - Space more so that it isn't confused for a 1/2 gap 00:19:337 - in this part is complete silence so I think that cancels out large movements needed from players , thats why I put them so close to each other , also I've been doing this consistently as well 01:44:645 (1,1,1) -
  6. 00:20:678 (1) - Try center the part that goes up in the middle to make it look better Fixed
  7. 00:34:086 (7,7) - Why did you make these into kicksliders? because the clap sound is different from the jumps and also to emphasize 00:34:253 (1) - 's release
  8. 00:47:494 (9) - Make this slider similar to 00:24:700 (1) - for consistency, or make a special and different slider that you didn't put anywhere else holy how did you spot this lol ok fixed
  9. 01:02:577 (1,2,3) - These aren't supposed to go there but on 1/6 (01:02:857 - ) yeah I noticed but I wanted to map the drums as well
  10. 01:03:080 (1) - This slider ends on a pretty strong kick that you might want to emphasize, put a circle there yeah ur right

ok done
thanks for mod
Kawashiro
from my q

[Insane]
  1. 00:03:583 (1,2,3) - Don't you think this combo is too short? I think you can swap nc at 00:04:253 (1,3) - here. And then delete 00:05:594 (1) - this NC. Same as 00:06:265 (1,2,3,4,1,2,3,4,5,6) - here, just follow 4 beat nc owo
  2. 00:08:946 (1) - just delete nc?
  3. 00:11:293 (1) - this sv changing seems unnecessary. it seems not special and I think 00:09:617 (1,2,3,4,1) - whole this part sounds similar imo.
  4. 00:51:684 (1,2) - stack? owo
  5. 01:11:293 (1,1) - why overlapped this?
Done

GL
Topic Starter
Petal

Kawashiro wrote:

from my q

[Insane]
  1. 00:03:583 (1,2,3) - Don't you think this combo is too short? I think you can swap nc at 00:04:253 (1,3) - here. And then delete 00:05:594 (1) - this NC. Same as 00:06:265 (1,2,3,4,1,2,3,4,5,6) - here, just follow 4 beat nc owo I'll take your first suggestion but I think the rest after that is fine since I wanted to emphasize on the vocals as well
  2. 00:08:946 (1) - just delete nc? I don't agree because this is a downbeat , but instead I removed NC on this 00:09:617 (3) - instead , seems resonable
  3. 00:11:293 (1) - this sv changing seems unnecessary. it seems not special and I think 00:09:617 (1,2,3,4,1) - whole this part sounds similar imo. I changed the SV on that because I wanted to emphasize 00:11:628 (1) - , well sometimes I just wanted to do something to express the vocals
  4. 00:51:684 (1,2) - stack? owo I don't get what you mean ;w; I assume ur telling me to stack 2 on 1's tail but I didn't introduce doing that at eariler stages of the map so maybe not ;w;
  5. 01:11:293 (1,1) - why overlapped this? because I think the hit window on 01:11:293 (1,1) - is too small so I don't want it to be spaced out so much
Done

GL
thank you for mod!~!!@
Deppyforce

Sinnoh wrote:

Advanced
There are missing hitsounds everywhere fix
00:30:231 (4,5,6,7,8) - Don't like that there's only circles here, there are plenty of held vocals so would make more sense to me to use sliders. i prefer this way because the next slider 00:32:075 (1) - have better impact
00:33:751 (4,1,2) - These overlaps are really messy without any reason for them they look fine lol
01:03:918 (2,1,2,3) - This is only going to cause confusion and really hurts my head to look at. Can you use an alternative structure here. placed 2nd circle other side. should be more readable now
yeah not a fan of this too bad but no one like my maps anyway

Underforest wrote:

[advanced]
00:26:712 (2,5,1,4,2,4,1,2) - why you do overlaps like this? :c theyre readable tho lol
th a nk
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Deppy's Advanced
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti byd
BeatmapID:1398469
BeatmapSetID:652525

[Difficulty]
HPDrainRate:4.6
CircleSize:3.7
OverallDifficulty:5.1
ApproachRate:6.1
SliderMultiplier:1.11
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,48029,57520
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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364,49,99449,6,0,L|360:112,1,62.1600007587891,8|2,0:0|0:0,0:0:0:0:
417,176,99784,2,0,L|413:239,1,62.1600007587891,8|2,0:0|0:0,0:0:0:0:
470,303,100119,1,6,0:0:0:0:
256,192,100203,12,0,102466,0:0:0:0:
87,45,102801,22,0,P|38:39|54:87,3,119.880002926758,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
133,122,103975,1,2,0:0:0:0:
133,122,104141,2,0,L|252:113,1,119.880002926758,8|8,0:0|0:0,0:0:0:0:
315,57,104645,1,0,0:0:0:0:
381,211,104981,1,0,0:0:0:0:
481,77,105314,1,0,0:0:0:0:
509,155,105483,38,0,P|512:215|492:271,1,119.880002926758,6|8,0:0|0:0,0:0:0:0:
363,378,106153,1,8,0:0:0:0:
381,211,106488,2,0,L|389:284,1,59.9400014633789,8|0,0:0|0:0,0:0:0:0:
311,308,106823,2,0,P|252:295|195:309,1,119.880002926758,8|8,0:0|0:0,0:0:0:0:
138,372,107326,1,2,0:0:0:0:
137,372,107494,2,0,B|162:313|162:313|147:196,1,179.820004390137,0|0,0:0|0:0,0:0:0:0:
191,126,108164,6,0,P|240:119|224:167,3,119.880002926758,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
63,218,109505,2,0,L|57:154,1,59.9400014633789,2|2,0:0|0:0,0:0:0:0:
113,96,109840,2,0,L|107:32,1,59.9400014633789,2|2,0:0|0:0,0:0:0:0:
184,0,110175,1,2,0:0:0:0:
281,136,110510,1,2,0:0:0:0:
439,78,110846,5,2,0:0:0:0:
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281,136,111516,2,0,P|225:157|166:149,1,119.880002926758,2|2,0:0|0:0,0:0:0:0:
211,77,112019,2,0,P|266:54|324:62,1,119.880002926758,2|2,0:0|0:0,0:0:0:0:
368,136,112522,2,0,P|423:157|482:149,1,119.880002926758,2|2,0:0|0:0,0:0:0:0:
390,9,113192,1,0,0:0:0:0:
281,136,113527,6,0,L|276:202,1,59.9400014633789,2|2,0:0|0:0,0:0:0:0:
356,222,113862,1,2,0:0:0:0:
356,222,114030,2,0,B|366:342|366:342|185:237|185:237|197:212,1,359.640008780274,2|0,0:0|0:0,0:0:0:0:
fieryrage
o/

priti Avena stop name changing
  • od 9.5 is like really overkill especially considering the insane is only od 7 lol, would make this od 9 personally
  1. 00:55:538 (8) - shouldn't this have drum hitnormals on it as well?
  2. 01:03:415 (2) - this is not straight and it makes me Angry
  3. 01:10:456 (2,1) - spacing here is like really tiny considering you're coming from a jump lol, would buff this spacing
  4. 01:46:153 (1,1) - unrankable due to the hit lighting covering the slider repeat
insane
  • od 8 would fit the spread better here imo considering the od of the top diff
  1. 00:08:108 (3) - clap shouldn't be here (if it was going to be on something it'd be on 00:08:276 - but that isn't mapped so)
  2. 00:19:170 (1,1) - space this out a bit more, it contrasts heavily with spacing like 00:18:834 (3,4) - this despite being different rhythm gaps
  3. 00:31:739 (1) - remove nc, it isn't really needed here, same goes for 00:42:298 (1) - this one
  4. 01:02:577 (1,2,3) - this is really needlessly complex, why not just do 1/2 since that seems to be what you're following here? adding the guitar vibros (or whatever it is) here as well makes this really weird rhythmically
  5. 01:03:918 (1) - missing clap on sliderend
  6. 01:37:270 (6) - better off as a single note on the red tick and something else on the downbeat, feels really underwhelming not mapping the downbeat here since you mapped it everywhere else
gl!
Topic Starter
Petal
Redownload for New SB , btw I'm taking over arena's diff since he's gone for over 2 months without sign of returning lol
Topic Starter
Petal

fieryrage wrote:

o/

priti Avena stop name changing
  • od 9.5 is like really overkill especially considering the insane is only od 7 lol, would make this od 9 personally ok
  1. 00:55:538 (8) - shouldn't this have drum hitnormals on it as well? yes
  2. 01:03:415 (2) - this is not straight and it makes me Angry aw come on this is barely noticeable fixed
  3. 01:10:456 (2,1) - spacing here is like really tiny considering you're coming from a jump lol, would buff this spacing agreed
  4. 01:46:153 (1,1) - unrankable due to the hit lighting covering the slider repeat need to look into this
insane
  • od 8 would fit the spread better here imo considering the od of the top diff yea
  1. 00:08:108 (3) - clap shouldn't be here (if it was going to be on something it'd be on 00:08:276 - but that isn't mapped so) fix
  2. 00:19:170 (1,1) - space this out a bit more, it contrasts heavily with spacing like 00:18:834 (3,4) - this despite being different rhythm gaps same reason when I replied to Lukas' mod
  3. 00:31:739 (1) - remove nc, it isn't really needed here, same goes for 00:42:298 (1) - this one ok
  4. 01:02:577 (1,2,3) - this is really needlessly complex, why not just do 1/2 since that seems to be what you're following here? adding the guitar vibros (or whatever it is) here as well makes this really weird rhythmically but its cool :/
  5. 01:03:918 (1) - missing clap on sliderend fixed
  6. 01:37:270 (6) - better off as a single note on the red tick and something else on the downbeat, feels really underwhelming not mapping the downbeat here since you mapped it everywhere else yeah fixed
gl!
thank you
mancuso_JM_
Hi there! Modding from my queue!

[byd's Easy]

  1. 00:10:287 (2) - Try adding some whistles in basically all this slider (except the sliderbody) to follow vocals. I can understand if you don't want to add hitsounds in 00:01:572 (1) - because everything sounds really quite, but I think they are necessary here, they sounds really good.
  2. 00:29:728 (2) - I personally think you can move this slider some grids down, doing that it won't touch the HP Bar. I know this is a bit nitpicky but it'll help you in term of aesthetically. Try moving this slider some grids down by using Grid Size: 4 (tiny).
  3. 01:02:577 (1) - Similar as 00:10:287 (2) - . In this case, it'll help you to follow the new sound in the instrumental, if you know what I mean.
  4. 01:20:008 (3) - This is a bit nitpicky as well, but this slider head is touching a bit the HP Bar with the default skin. You can fix it easily by moving this object some grids down, I recommend you to select all these notes 01:20:008 (3,4,1,2,3) - - so you don't have fix anything in this nice pattern and adapt 01:23:695 (4) - to the spacing afterwards, it is really easy to fix that, so you should give it a try. Same as before about using Grid Size: 4 (tiny).
  5. 01:44:980 (4,1) - This is the only pattern in 1/2 in the whole map, there is no need to make this map more difficult, in addition this pattern becomes inconsistent due this reason. If you replace the slider (4) for a single note in 01:44:980 - you'll make this pattern more consistent with the rest of the map.
- Nice difficulty! Great job!

[Normal]

  1. 00:11:628 (1,1) - The recovery time after the spinner is not high enough for this difficulty because the BPM is not that slow. There aren't that much ways to fix that, I don't know if you want to use a slider instead of this spinner, anyway I tried something different that I'd like to show you. If you try to move the objects closer to the middle of the screen, I think the recovery time will be enough because the cursor movement won't be really abrupt. Take this as an example
  2. 01:21:851 (x) - I think you can add a note here to follow vocals closer, it won't be difficult after all and breaks a bit the 1/1 pattern that it doesn't sound really good.
  3. 01:23:360 (3,4) - I think 4 notes don't work really good here, you can take advantage of vocals here and try to use a slider instead of these.
  4. 01:32:075 (1) - This note as a single combo is not following really good your combo'ing. I'd try to remove it and just emphasize the next one with a new combo, where the music becomes stronger.
  5. 01:42:131 (1,2,3,4,5,1) - vs. 01:46:823 (1,2,1,2,3,4) - Try to make the combo'ing between these patterns consistent please, the music is basically the same but you used a different way to add them. I'd try something 01:42:131 (1,1,2,3,4,5) - vs. 01:46:823 (3,1,1,2,3,4) - , I personally think you can have a single combo when the music sounds like 01:42:131 (1) - & 01:47:494 (1) - . Give it a try please.
  6. 01:44:645 (1,1,1) - This combo spam is not really necessary in that kind of difficulties, I see your idea but still these notes are following the same thing in the music. I'd use a simple (1,2,3) here.
  7. 01:52:857 (3) - Add a New Combo to emphasize the end of the map?
- I didn't find major problems in this difficulty but the comboing becomes weird at the end of the map. Would be better to fix that.

[Deppy's Advanced]

  1. 00:33:751 (4,1,2) - 00:44:477 (4,1,2) - I know, these overlaps are intentional but are they really necessary? I think you're trying something different in your map but sincerely it doesn't look really neat. You can maybe find other way to don't have these overlaps, I'm sure you can do that much better.
  2. 00:40:287 (2,3) - 01:47:326 (5,6) - Minor stuff, stack them properly. You used quite a lot stacks in this difficulty and all of them are well stacked except for these.
  3. 01:19:840 (x) - I really missed a beat here, it sounds really empty without it. Would be better to add an object (or at least a slider end) here, you can leave without objects 01:20:510 - , in my personal point of view this is less important.
  4. 01:36:600 (5,6,7) - This pattern sounds a bit weird, I think you can represent much better the music here. I tried this rhythmical patterns, I think it'll cover better vocals and instrumentals.
  5. 01:55:036 (T) - Can you reduce the volume in this inherited timing point? Actually, it sounds loud to the end of the song, try using around 20% instead and you'll find a better effect.
- Not bad. Maybe not the best difficulty in terms of aesthetic but it flows well in general. Good job!

[GIDZ'S Hard]

  1. 01:19:002 (2) - 01:29:728 (2) - 01:32:410 (2) - I'd add New Combos in all these objects, to emphasize the music pitch and those flash kiai that you decided to use.
  2. 01:44:645 (3,4,5) - Try reducing a bit the volume in those slider ends mainly, they don't fit really well to the song. In addition, I didn't like to see this pattern stacked, it doesn't flow really well comparing with the whole difficulty, I think you can unstack them as well.
- Good rhythm + Constant spacing = There isn't much more things to mod here :P

[Starfy's Hyper]

  1. 00:31:739 (1,2) - 00:42:466 (1,2) - I prefer to see them unstacked, or at least a bit more separated so players can notice this 1/8 slider. When you play the map, the repetition is not really simple to notice it and it looks like a simple note. Try to make those repetitions more noticeable, so players can expect this pattern much better.
  2. 01:20:343 (3,4,1) - 01:21:013 (3,4,1) - 01:31:069 (3,4,1) - 01:31:739 (3,4,1) - Can you rearrange a bit the combo'ing here and transform those antijumps into (1,2,3) - (1,2,1) - (1,2,3) - (1,2,1) respectively? You generally used compressed streams in this kiai section but the usage of those antijumps are understandable here as well, but if you don't make something to make these pattern easier to read, player will probably think this is a simple 1/4. Yeah, you can probably say "players who play this difficulty are not noob to read that" but sometimes they need something like that for a better playability. I'm telling you that because I had a experience in one of my maps in the past, with a similar pattern and some pro players told me to represent better that kind of things and I personally think that makes sense.
  3. 01:54:198 (1) - What do you think about ending this slider 1/4 or 1/2 earlier? If you listen the music in 25% playback rate, I think the music stop there.
- Cool. I liked the structure of this difficulty :D

[Insane]

  1. 00:01:572 (1,2,3) - I don't really agree with the rhythm usage here, I prefer to see the idea of Starfy and Avena instead, 3/4 sliders doesn't have anything to do/represent here and the last 1/1 sounds quite off. Just in case, I'd like to see that instead.
  2. 00:11:628 (1) - Use a spinner instead of a slider? You did that in Normal and I have to say a Spinner is more difficult than a simple slider. In addition, you can take advantage of this looking that you don't have any spinner here.
  3. 00:17:829 (2,3) - I'd like to see a higher spacing between these objects because appear a new sound in the music, if you listen to it properly, you'll notice it. You can maybe do something like that, take this as an easy example, you can maybe have a better idea than me xD.
  4. 00:23:024 (1,1) - The spacing between them can be a bit higher too. Try moving 00:23:192 (1) - around x:384 y:336, you'll emphasize the new sound in the instrumental.
  5. 00:24:700 (1) - This 3/4 doesn't sound that bad but in this difficulty you can innovate a bit more in my opinion. I think there is enough sound in 00:24:868 - and especially in 00:24:952 where I think that passive mapping doesn't cover the song enough in this difficulty in particular. If I were you, I'd reduce this slider in 1/4 and add a single note in 00:24:952 - to provide the music a better rhythm, you should give it a try. If you do agree with me, do that in 00:47:494 (1) - too.
  6. 00:31:739 (6) - Increase this slider length in 1/4? Long vocal section that can be good represented with that technique. You can reduce the volume at this slider end for a better sound effect.
  7. 00:38:443 (1,2) - A bit minor, but for a weird reason this is the only manual stack in the whole difficulty. Would be better to stack them properly for consistency.
  8. 00:41:963 (4,5) - In this case, the downbeat at 00:42:466 - isn't well emphasized due the passive mapping, I think a slider start should be placed there. Following my suggestion at 00:31:739 (6) - as well, you can use this rhythm instead.
  9. 01:20:678 (6) - A constant 1/2 doesn't benefit the song at all in the kiai, you have a lot of things to follow instead of the simple instrumental that always goes in 1/2. I think you can follow vocals here, by doing a pattern like this
  10. 01:43:639 (2,3) - You can use a jump here as I mentioned in 00:17:829 (2,3) - . Take this as an example.
- Some things can be emphasized better, despite that, this is a good difficulty.

[Avena's Extreme]

  1. 00:31:739 (1) - vs. 00:42:467 (1) - This sections are basically the same rhythmically but you're leaving a rest time in 00:31:907 - that isn't really necessary. Use a 1/2 slider as you did in 00:42:467 (1) - .
  2. 01:01:153 (x) - It's an extra, you can fill this blank with a note in my opinion. The sound is higher enough to have an object.
  3. 01:11:963 (T) - Reduce the volume in this green line, the slider is following that background sound but actually it sounds pretty loud. Try using 15% instead.
  4. 01:15:902 (x) - 01:26:628 (x) - If you can do some tweaks in these patterns to have notes in these points would be excellent because there is a good sound to follow there, but well, if you can't find a good solution I'm not going to bother you that much.
  5. 01:21:348 (1) - Can be extended in 1/4 to cover better both instrumental/vocals.
  6. 01:46:153 (1,1) - The reverse arrow isn't complete hidden by the note, but in some way it can cause confuse due the fast slider. I think (1) can be moved some grids to don't have any problem in the future.
  7. 01:54:030 (1) - I'm a bit sad because this slider doesn't end in 01:55:036 - where the music stops completely. Can you do that for me? :3
- "Priti" nice difficulty in general xD. Still, it can receive some more mods because I only see one in all this thread.

That's all!
I have to say this set is pretty well done in general, I'd like to see some more mods in Insane/Extra mainly.
I'll probably come back in the near future. I hope this mod can help you!
Till then, Good Luck! c:

PD: If you have a metadata source, I'd like to see it somewhere.
bite you death

mancuso_JM_ wrote:

Hi there! Modding from my queue! hey hey

[byd's Easy]

  1. 00:10:287 (2) - Try adding some whistles in basically all this slider (except the sliderbody) to follow vocals. I can understand if you don't want to add hitsounds in 00:01:572 (1) - because everything sounds really quite, but I think they are necessary here, they sounds really good. ye i just copied hs from my old shitty diff and it had a different rhyhm, will fix hs things
  2. 00:29:728 (2) - I personally think you can move this slider some grids down, doing that it won't touch the HP Bar. I know this is a bit nitpicky but it'll help you in term of aesthetically. Try moving this slider some grids down by using Grid Size: 4 (tiny). eh, doesnt touch hp bar or score bar for me so i think its fine, but if you provide a screenshot or something where it touches it on a different resolution i can change it
  3. 01:02:577 (1) - Similar as 00:10:287 (2) - . In this case, it'll help you to follow the new sound in the instrumental, if you know what I mean. ye
  4. 01:20:008 (3) - This is a bit nitpicky as well, but this slider head is touching a bit the HP Bar with the default skin. You can fix it easily by moving this object some grids down, I recommend you to select all these notes 01:20:008 (3,4,1,2,3) - - so you don't have fix anything in this nice pattern and adapt 01:23:695 (4) - to the spacing afterwards, it is really easy to fix that, so you should give it a try. Same as before about using Grid Size: 4 (tiny). ye moved it down a bit
  5. 01:44:980 (4,1) - This is the only pattern in 1/2 in the whole map, there is no need to make this map more difficult, in addition this pattern becomes inconsistent due this reason. If you replace the slider (4) for a single note in 01:44:980 - you'll make this pattern more consistent with the rest of the map. tough one, as it follows the song. but i guess keeping it consistent would be better, so changed
- Nice difficulty! Great job! ty :d

PD: If you have a metadata source, I'd like to see it somewhere. i believe the metadata is taken from a ranked set, but there was some arguing about surname first, here's the metadata links and you can decide which is better xd
http://sooopiyo.pw/
https://p.eagate.573.jp/game/bemani/p/a ... totto.html

Lanturn wrote:

Lots of Japanese artists use Given / Family order on their websites when writing in Romanization.
http://nbcuni-music.com/maon/
http://www.tomatsuharuka.com/
http://www.mizukinana.jp/
http://minori-smiledays.jugem.jp/

even CDs do this
http://2.bp.blogspot.com/-wj5Sd3aZFus/U ... IGNITE.jpg
http://www.generasia.com/w/images/thumb ... N_2003.jpg
http://blog-imgs-45.fc2.com/a/r/t/artw0 ... _q90v2.jpg
add these hs for me @matha https://puu.sh/zpKdU.wav (soft-sliderslide4) https://puu.sh/zpKei.wav (normal-sliderslide5)

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26532,41616,49660,52845,53348,58292,102538,16979,45806,112845
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:byd's Easy
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti byd smau5 starforyou
BeatmapID:1389252
BeatmapSetID:652525

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,48029,57175
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"sb\halfRing.png",0,0
M,0,25036,,358,342
F,0,25036,,1
C,0,25036,,255,255,255
S,0,25036,26436,0.3,1
R,22,25036,26436,0,-40
F,0,25037,26437,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
902,335.195530726257,4,2,3,30,1,0
3583,-100,4,2,3,50,0,0
12969,-100,4,2,1,70,0,0
14309,-100,4,2,3,70,0,0
16991,-100,4,2,4,70,0,0
17661,-100,4,2,3,70,0,0
18667,-100,4,2,3,30,0,0
19170,-100,4,2,5,70,0,0
19672,-100,4,2,3,70,0,0
22354,-100,4,2,4,70,0,0
22857,-100,4,2,3,70,0,0
25371,-100,4,2,1,70,0,0
25706,-100,4,2,3,70,0,0
26041,-100,4,2,3,70,0,0
71963,-100,4,2,3,35,0,0
73304,-100,4,2,3,80,0,1
75985,-100,4,2,4,80,0,1
76320,-100,4,2,3,80,0,1
78667,-100,4,2,3,80,0,0
79002,-100,4,2,3,80,0,1
86712,-100,4,2,4,80,0,1
87047,-100,4,2,3,80,0,1
87382,-100,4,2,3,80,0,1
89393,-100,4,2,3,80,0,0
89728,-100,4,2,3,80,0,1
92075,-100,4,2,3,80,0,0
92410,-100,4,2,3,80,0,1
94589,-100,4,2,3,80,0,0
94756,-100,4,2,3,80,0,1
100119,-100,4,2,3,70,0,0
102801,-100,4,2,4,70,0,0
103136,-100,4,2,3,70,0,0
108164,-100,4,2,4,70,0,0
108834,-100,4,2,3,70,0,0
109002,-100,4,2,3,70,0,0


[Colours]
Combo1 : 184,162,244
Combo2 : 96,204,244
Combo3 : 245,165,254
Combo4 : 119,242,159

[HitObjects]
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394,107,3583,6,0,P|438:168|419:301,1,200,6|8,0:0|0:0,0:0:0:0:
345,344,4589,1,0,0:0:0:0:
255,299,4924,2,0,B|133:277|170:331|40:300,1,200,2|8,0:0|0:0,0:0:0:0:
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313,180,6935,2,0,P|370:195|425:183,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
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379,373,8611,1,0,0:0:0:0:
294,319,8946,6,0,P|221:294|101:353,1,200,2|8,0:0|0:0,0:0:0:0:
25,158,10287,2,0,P|48:103|55:3,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
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Topic Starter
Petal

mancuso_JM_ wrote:

Hi there! Modding from my queue!

Normal

  1. 00:11:628 (1,1) - The recovery time after the spinner is not high enough for this difficulty because the BPM is not that slow. There aren't that much ways to fix that, I don't know if you want to use a slider instead of this spinner, anyway I tried something different that I'd like to show you. If you try to move the objects closer to the middle of the screen, I think the recovery time will be enough because the cursor movement won't be really abrupt. Take this as an example omg fixed thank you~
  2. 01:21:851 (x) - I think you can add a note here to follow vocals closer, it won't be difficult after all and breaks a bit the 1/1 pattern that it doesn't sound really good. agreed
  3. 01:23:360 (3,4) - I think 4 notes don't work really good here, you can take advantage of vocals here and try to use a slider instead of these. okay
  4. 01:32:075 (1) - This note as a single combo is not following really good your combo'ing. I'd try to remove it and just emphasize the next one with a new combo, where the music becomes stronger. ok
  5. 01:42:131 (1,2,3,4,5,1) - vs. 01:46:823 (1,2,1,2,3,4) - Try to make the combo'ing between these patterns consistent please, the music is basically the same but you used a different way to add them. I'd try something 01:42:131 (1,1,2,3,4,5) - vs. 01:46:823 (3,1,1,2,3,4) - , I personally think you can have a single combo when the music sounds like 01:42:131 (1) - & 01:47:494 (1) - . Give it a try please. I think I fixed the problem
  6. 01:44:645 (1,1,1) - This combo spam is not really necessary in that kind of difficulties, I see your idea but still these notes are following the same thing in the music. I'd use a simple (1,2,3) here. ok
  7. 01:52:857 (3) - Add a New Combo to emphasize the end of the map?ok
- I didn't find major problems in this difficulty but the comboing becomes weird at the end of the map. Would be better to fix that. Fixed

[Insane]

  1. 00:01:572 (1,2,3) - I don't really agree with the rhythm usage here, I prefer to see the idea of Starfy and Avena instead, 3/4 sliders doesn't have anything to do/represent here and the last 1/1 sounds quite off. Just in case, I'd like to see that instead.okay I didn't relise how bad this was until now
  2. 00:11:628 (1) - Use a spinner instead of a slider? You did that in Normal and I have to say a Spinner is more difficult than a simple slider. In addition, you can take advantage of this looking that you don't have any spinner here. having this to be a slider just feels nicer , I feel like if it was a spinner it would be too short to bring out any emphasis to the song
  3. 00:17:829 (2,3) - I'd like to see a higher spacing between these objects because appear a new sound in the music, if you listen to it properly, you'll notice it. You can maybe do something like that, take this as an easy example, you can maybe have a better idea than me xD.00:16:991 (1,2,3,4,1,2,3,4) - here I was trying to emphasize the sound behind the drums , it would be weird if I were to space these out imo because the noise in the background is fading away , that takes away a reason for a sudden jump/DS increase in the map even though there is a drum sound there
  4. 00:23:024 (1,1) - The spacing between them can be a bit higher too. Try moving 00:23:192 (1) - around x:384 y:336, you'll emphasize the new sound in the instrumental. ok
  5. 00:24:700 (1) - This 3/4 doesn't sound that bad but in this difficulty you can innovate a bit more in my opinion. I think there is enough sound in 00:24:868 - and especially in 00:24:952 where I think that passive mapping doesn't cover the song enough in this difficulty in particular. If I were you, I'd reduce this slider in 1/4 and add a single note in 00:24:952 - to provide the music a better rhythm, you should give it a try. If you do agree with me, do that in 00:47:494 (1) - too.one of the reasons that I increased the SV on this slider is because I wanted to bring out 00:25:036 (1) - 's hard downbeat , but currently with your method replacing it with a 1/4 slider and circles won't bring the same effect that I wanted it to
  6. 00:31:739 (6) - Increase this slider length in 1/4? Long vocal section that can be good represented with that technique. You can reduce the volume at this slider end for a better sound effect.good idea
  7. 00:38:443 (1,2) - A bit minor, but for a weird reason this is the only manual stack in the whole difficulty. Would be better to stack them properly for consistency.fixed , I misclicked here
  8. 00:41:963 (4,5) - In this case, the downbeat at 00:42:466 - isn't well emphasized due the passive mapping, I think a slider start should be placed there. Following my suggestion at 00:31:739 (6) - as well, you can use this rhythm instead.fixed
  9. 01:20:678 (6) - A constant 1/2 doesn't benefit the song at all in the kiai, you have a lot of things to follow instead of the simple instrumental that always goes in 1/2. I think you can follow vocals here, by doing a pattern like this don't really like sliders ending on blue tick because it will ignore the drum sound on the red , but I do agree that this need to change so I did a few adjustments
  10. 01:43:639 (2,3) - You can use a jump here as I mentioned in 00:17:829 (2,3) - . Take this as an example.
    same reason as above ><
- Some things can be emphasized better, despite that, this is a good difficulty.

[Avena's Extreme]

  1. 00:31:739 (1) - vs. 00:42:467 (1) - This sections are basically the same rhythmically but you're leaving a rest time in 00:31:907 - that isn't really necessary. Use a 1/2 slider as you did in 00:42:467 (1) - . fixed
  2. 01:01:153 (x) - It's an extra, you can fill this blank with a note in my opinion. The sound is higher enough to have an object. it kinda feels weird to have a triple in the calm part , I understand that placing a note there is reasonable but I just personally don't like it
  3. 01:11:963 (T) - Reduce the volume in this green line, the slider is following that background sound but actually it sounds pretty loud. Try using 15% instead.ok
  4. 01:15:902 (x) - 01:26:628 (x) - If you can do some tweaks in these patterns to have notes in these points would be excellent because there is a good sound to follow there, but well, if you can't find a good solution I'm not going to bother you that much.
  5. 01:21:348 (1) - Can be extended in 1/4 to cover better both instrumental/vocals.ok
  6. 01:46:153 (1,1) - The reverse arrow isn't complete hidden by the note, but in some way it can cause confuse due the fast slider. I think (1) can be moved some grids to don't have any problem in the future. fixed
  7. 01:54:030 (1) - I'm a bit sad because this slider doesn't end in 01:55:036 - where the music stops completely. Can you do that for me? :3
    I didn't get this either but I mean he must have his own reason right?
- "Priti" nice difficulty in general xD. Still, it can receive some more mods because I only see one in all this thread.

That's all!
I have to say this set is pretty well done in general, I'd like to see some more mods in Insane/Extra mainly.
I'll probably come back in the near future. I hope this mod can help you!
Till then, Good Luck! c:

PD: If you have a metadata source, I'd like to see it somewhere.
Deppyforce

mancuso_JM_ wrote:

[Deppy's Advanced]

  1. 00:33:751 (4,1,2) - 00:44:477 (4,1,2) - I know, these overlaps are intentional but are they really necessary? I think you're trying something different in your map but sincerely it doesn't look really neat. You can maybe find other way to don't have these overlaps, I'm sure you can do that much better. they are intentional though, you even said it yourself!!
  2. 00:40:287 (2,3) - 01:47:326 (5,6) - Minor stuff, stack them properly. You used quite a lot stacks in this difficulty and all of them are well stacked except for these. ok
  3. 01:19:840 (x) - I really missed a beat here, it sounds really empty without it. Would be better to add an object (or at least a slider end) here, you can leave without objects 01:20:510 - , in my personal point of view this is less important. but that one has drums, so i think it should be prioritized more imo
  4. 01:36:600 (5,6,7) - This pattern sounds a bit weird, I think you can represent much better the music here. I tried this rhythmical patterns, I think it'll cover better vocals and instrumentals. again, im mapping drums!
  5. 01:55:036 (T) - Can you reduce the volume in this inherited timing point? Actually, it sounds loud to the end of the song, try using around 20% instead and you'll find a better effect. yes ok
- Not bad. Maybe not the best difficulty in terms of aesthetic but it flows well in general. Good job! thanks
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Deppy's Advanced
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti byd smau5 starforyou
BeatmapID:1398469
BeatmapSetID:652525

[Difficulty]
HPDrainRate:4.6
CircleSize:3.7
OverallDifficulty:5.1
ApproachRate:6.1
SliderMultiplier:1.11
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,48029,57520
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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GIDZ

Sinnoh wrote:

Hard
00:16:991 (1) - 01:42:801 (1) - 01:48:164 (1) - These can be spaced a little further apart from each other so it's easier to read what is going on. 1.2x DSed them properly

Underforest wrote:

[hard]
00:13:639 (2) - you can make a 1/4 slider instead why, the music here suggests 1/2 as the strong sounds are at white and red tick
00:53:192 (1) - ctrl+h? it improves the flow a bit and also blanks the previous circle nop, Im following DS consistency for my Hard diffs
01:54:030 (2) - move to x:197 y:285 maybe 01:53:192 (6) - Is on that side so I wanna make my pattern go the other way lol

mancuso_JM_ wrote:

[GIDZ'S Hard]

  1. 01:19:002 (2) - 01:29:728 (2) - 01:32:410 (2) - I'd add New Combos in all these objects, to emphasize the music pitch and those flash kiai that you decided to use. Agreed, applied~
  2. 01:44:645 (3,4,5) - Try reducing a bit the volume in those slider ends mainly, they don't fit really well to the song. In addition, I didn't like to see this pattern stacked, it doesn't flow really well comparing with the whole difficulty, I think you can unstack them as well.Lowered the volume for this part. The reason why I stacked them is cuz the music pauses every 1/2 rhythm here which in turn I have emphasized visually, therefore flow isn't of my concern here but rather music to visual emphasis
- Good rhythm + Constant spacing = There isn't much more things to mod here :P Thanks!
UPDATE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:GIDZ'S Hard
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death Link Deppy Avena Priti byd smau5 starforyou
BeatmapID:1389013
BeatmapSetID:652525

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"sb\halfRing.png",0,0
M,0,25036,,115,399
F,0,25036,,1
C,0,25036,,255,255,255
S,0,25036,26436,0.3,1
R,22,25036,26436,0,-40
F,0,25037,26437,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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284,15,57047,1,0,0:0:0:0:
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426,278,57885,1,0,0:0:0:0:
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299,129,76320,1,8,0:0:0:0:
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220,287,104477,1,0,0:0:0:0:
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361,243,105315,1,2,0:0:0:0:
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278,94,107326,1,2,0:0:0:0:
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360,253,110510,1,2,0:0:0:0:
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141,252,114030,1,6,0:0:0:0:
Yugu
m4m from your q

Avena's Extreme


  1. 01:02:577 (1) - i think it s not good to suddenly increase three times SV in quiet part , although have special sound here and you want to show it . i still think it s easy slider break when player play it first time . nerf some SV maybe better :3
  2. 00:23:527 (2) - seems overlap so much to hard to read this slider very well . also it s 2.00x SV so maybe easy get 100 . how about adjusting the angle and stack 00:23:527 (2) - on 00:23:192 (3) - 's slider end ?
  3. 01:17:662 (1,2,3) - the drum is not strong enough to support this huge ds imo . this part of the durm 01:23:360 (1,2,3,4,5) - is stronger than 01:17:662 (1,2,3) - , but its ds not bigger than 01:17:662 (1,2,3) - . i think it should nerf some ds .
  4. 01:17:662 (1,2) - can make same overlap pattern like 01:17:326 (1,2) -
  5. 01:54:030 (1) - maybe increase some SV or spacing to make player perceive it will be better ? you used high speed sliders in the end part especially here 01:53:527 (1,2,3) - , it also have huge ds . decrease SV suddenly maybe not good .

Insane


  1. 01:22:941 (7,8,9,1) - try to make them like this ? some player (newplayer) maybe can t play four notes streams . make them looks like triple can help them to distinguish rhythm .
  2. 01:23:527 (3) - change become 1/4 slider ? cuz 01:23:611 - have drum sound

i tried my best :)
hope it's helpful
gl!
Kyle Y
hi, Starfy.

#in-game M4M request

Top 2 diff ... molamola

Insane
  1. 前面intro (~00:12:633 - ) 對ranking 黎講問題不太, 不過我覺得可以再好少少
  2. 00:04:253 (4) - 00:06:935 - strong beat 希望加反少少jump. 如果講rhythm 既話...個人喜好鐘意咁處理 https://osu.ppy.sh/ss/10418503|
  3. 00:08:276 - missing strong beat, inconsistent with strong beat sound 00:04:253 - 00:05:594 - 00:06:935 - 00:09:617 - etc. Please use clickable object here.
  4. 00:20:678 (1) - reverse 位冇1/8 sound, 我聽到既係1/2 同1/4 sound
  5. 張圖太多nc... 好colorful, please remove unnecessary nc:
    00:13:974 (1) - 因為前面combo chain 00:13:639 (1,2,3,4) - 冇slider ... 咁唔需要加nc 去顯示SV change.
    00:19:170 (1) - 依條slider snapping 同前面一樣,都唔需要加nc , 00:19:505 (1) - 先要
    00:23:192 (1) - 唔洗加... 但係00:23:527 (2) - 要加因為 00:23:527 - 每小節既strong beat.
    00:26:041 (1) - 冇SV change
    仲有好多slider nc 問題
  6. 00:19:505 (1) - suggest ctrl+g, separate more from 00:19:170 (5) - because 00:19:170 (5,1) - is quite misleading. ctrl+g to meet flowing to 00:19:672 (1) -
  7. 00:28:555 (4,5) - and 00:31:237 (4,5) - consistence?
  8. no sound at 01:02:689 - but 01:02:633 -
  9. 01:44:645 (1,1,1) - 其實要用slider map beat sound 既話唔係用1/8 snapped 咩 ...一黎分開1/4 slider 二黎1/8 仲有beat 既感覺
  10. 01:51:013 (2,1) - 建議 overlap or stacking. 因為player 未必可以馬上從1/2 rhtyhm 轉到1/1. (視覺距離相近)
  11. 00:25:036 (1) - 個SB effect 好正
  12. 張圖入面既flowing 有待改善... 各部份之間flow 不太連貫可理解為emphasize.. 但各部份入面flowing 唔好就好奇怪.. 有冇咁多野比你強調
    再講啦, emphasize 其實都係一個對比所形成, 你全部break flow 只會比人覺得flowing 唔好(00:26:879 (3,1) - 00:29:561 (3,1) - 00:31:237 (4,5) - 01:16:488 (3,1) - )
    01:20:008 (4,5,6) - 依種flowing 可接受
  13. about looking:
    我估你都懶得改.. 同埋又真係好主觀..不過都講左先
    直接比圖算:
    00:15:985 (2,4) - https://osu.ppy.sh/ss/10418570
    00:04:756 (1,2) - https://osu.ppy.sh/ss/10418735 (fit vocal)
    01:05:929 (1) - https://i.imgur.com/N352HYl.png
    etc. (我都懶)

--------------------------------------------------

Avana's Extreme
  1. 00:03:583 - strong beat here, why should be emphasized by a jump or whatever?
  2. 00:19:170 (1) - This is mapped for that beat sound, and Insane diff use 1/4 slider
  3. 00:13:639 - This SV change is too sudden.
  4. 00:20:678 (1) - I cannot hear any sound at 00:20:804 - but 00:20:846 - and 00:20:929 -
  5. 00:23:527 (2) - could you ake it more visible?
  6. 00:33:080 (1,2,3,1,2,3,1,2,3) - This is not a good pattern here, because jumping (00:33:415 (3,1) - ) in not based on anything. Following beat, it should be 00:33:415 - , 00:33:751 - and 00:34:086 - . Following vocal, it should be 00:33:751 - and 00:34:253 - . 00:33:583 (1) - This beat is not that strong to have a jump here.
  7. 01:09:281 (1,2,1,2,1,2,1,2) - This part is getting stronger and stronger, so I suggest you can use this pattern :https://osu.ppy.sh/ss/10423078
  8. 01:51:013 (2) - missing strong beat 01:51:181 - . I think it is not suitable to use extented slider here, it is be what you did at 01:52:354 (1,2) - , because 01:51:013 - this beat is really strong, if slider is too long, the feel seems become weaker. (01:51:348 (1,2,1,2) - as well) 01:50:175 (1) - 01:52:857 (1) - this two slider should be extented.
  9. I am not that familiar with SV-change mapping, but I think you can draw more beautiful slider if the slider is such long, and it can give the feel like "you are well-organizing those slider", rather than just using straight sliders. But.... aesthetics is quite objective.
Topic Starter
Petal

Yugu wrote:

m4m from your q

Avena's Extreme


  1. 01:02:577 (1) - i think it s not good to suddenly increase three times SV in quiet part , although have special sound here and you want to show it . i still think it s easy slider break when player play it first time . nerf some SV maybe better :3 I actually agree here for using 3x SV because no only there is a special sound there but also to emphasize the slider after wards 01:03:415 (2) - I hope you get what I mean
  2. 00:23:527 (2) - seems overlap so much to hard to read this slider very well . also it s 2.00x SV so maybe easy get 100 . how about adjusting the angle and stack 00:23:527 (2) - on 00:23:192 (3) - 's slider end ?fixed it another way
  3. 01:17:662 (1,2,3) - the drum is not strong enough to support this huge ds imo . this part of the durm 01:23:360 (1,2,3,4,5) - is stronger than 01:17:662 (1,2,3) - , but its ds not bigger than 01:17:662 (1,2,3) - . i think it should nerf some ds . imo hes just trying to make this special by having large DS because unlike other streams , this has only 4 notes so I think that hes trying to emphasize that
  4. 01:17:662 (1,2) - can make same overlap pattern like 01:17:326 (1,2) - too hard to read x.x
  5. 01:54:030 (1) - maybe increase some SV or spacing to make player perceive it will be better ? you used high speed sliders in the end part especially here 01:53:527 (1,2,3) - , it also have huge ds . decrease SV suddenly maybe not good .its fine since theres an NC there

Insane


  1. 01:22:941 (7,8,9,1) - try to make them like this ? some player (newplayer) maybe can t play four notes streams . make them looks like triple can help them to distinguish rhythm .I don't really want to do this because I haven't implemented nor introduce this yet into the map , so I don't want to mess it up here xd
  2. 01:23:527 (3) - change become 1/4 slider ? cuz 01:23:611 - have drum sound good catch

i tried my best :)
hope it's helpful
gl!
Starfy
Sorry for being extremely late due to the computer issue :<

Pentori

Pentori wrote:

[Starfy's Hyper]
  1. 00:18:080 (7) - dont think this needs to be mapped, as using a triplet here gives the emphasis to 00:18:164 (8) - while it should be on 00:17:996 (6) - for the strong snare. something similar to 00:23:360 (6,1) - plays a lot nicer It sounds smoother if the sounds is mapped. Also in terms of playability, it plays a lot more comfortable!
  2. 00:32:075 (2) - 00:42:801 (2) - unrankable cos you cover the repeat slider with the previous circle Fixed
  3. 01:06:600 (1,2,3,4,1,2,3,4) - idk about this, the pattern just feels so forced and doesnt work with the music cos its constantly changing I guess the pattern would work since the pattern can bring up and emphasise the sounds well imo


mancuso_JM_

mancuso_JM_ wrote:

[Starfy's Hyper]

  1. 00:31:739 (1,2) - 00:42:466 (1,2) - I prefer to see them unstacked, or at least a bit more separated so players can notice this 1/8 slider. When you play the map, the repetition is not really simple to notice it and it looks like a simple note. Try to make those repetitions more noticeable, so players can expect this pattern much better. Fixed
  2. 01:20:343 (3,4,1) - 01:21:013 (3,4,1) - 01:31:069 (3,4,1) - 01:31:739 (3,4,1) - Can you rearrange a bit the combo'ing here and transform those antijumps into (1,2,3) - (1,2,1) - (1,2,3) - (1,2,1) respectively? You generally used compressed streams in this kiai section but the usage of those antijumps are understandable here as well, but if you don't make something to make these pattern easier to read, player will probably think this is a simple 1/4. Yeah, you can probably say "players who play this difficulty are not noob to read that" but sometimes they need something like that for a better playability. I'm telling you that because I had a experience in one of my maps in the past, with a similar pattern and some pro players told me to represent better that kind of things and I personally think that makes sense. Rearrange the combo pattern to increase readability
  3. 01:54:198 (1) - What do you think about ending this slider 1/4 or 1/2 earlier? If you listen the music in 25% playback rate, I think the music stop there. Placing spinner would be appropriate since the sound is not really noticeable to be emphasised separately.
- Cool. I liked the structure of this difficulty :D Thanks! It's glad to hear that

Thanks for mod!

http://puu.sh/zKbLE/43cd91cd47.rar
Topic Starter
Petal

Kyle Y wrote:

hi, Starfy.

#in-game M4M request

Top 2 diff ... molamola

Insane
  1. 前面intro (~00:12:633 - ) 對ranking 黎講問題不太, 不過我覺得可以再好少少
  2. 00:04:253 (4) - 00:06:935 - strong beat 希望加反少少jump. 如果講rhythm 既話...個人喜好鐘意咁處理 https://osu.ppy.sh/ss/10418503|
  3. 00:08:276 - missing strong beat, inconsistent with strong beat sound 00:04:253 - 00:05:594 - 00:06:935 - 00:09:617 - etc. Please use clickable object here.
  4. 00:20:678 (1) - reverse 位冇1/8 sound, 我聽到既係1/2 同1/4 sound
  5. 張圖太多nc... 好colorful, please remove unnecessary nc:
    00:13:974 (1) - 因為前面combo chain 00:13:639 (1,2,3,4) - 冇slider ... 咁唔需要加nc 去顯示SV change.
    00:19:170 (1) - 依條slider snapping 同前面一樣,都唔需要加nc , 00:19:505 (1) - 先要
    00:23:192 (1) - 唔洗加... 但係00:23:527 (2) - 要加因為 00:23:527 - 每小節既strong beat.
    00:26:041 (1) - 冇SV change
    仲有好多slider nc 問題
  6. 00:19:505 (1) - suggest ctrl+g, separate more from 00:19:170 (5) - because 00:19:170 (5,1) - is quite misleading. ctrl+g to meet flowing to 00:19:672 (1) -
  7. 00:28:555 (4,5) - and 00:31:237 (4,5) - consistence?
  8. no sound at 01:02:689 - but 01:02:633 -
  9. 01:44:645 (1,1,1) - 其實要用slider map beat sound 既話唔係用1/8 snapped 咩 ...一黎分開1/4 slider 二黎1/8 仲有beat 既感覺
  10. 01:51:013 (2,1) - 建議 overlap or stacking. 因為player 未必可以馬上從1/2 rhtyhm 轉到1/1. (視覺距離相近)
  11. 00:25:036 (1) - 個SB effect 好正
  12. 張圖入面既flowing 有待改善... 各部份之間flow 不太連貫可理解為emphasize.. 但各部份入面flowing 唔好就好奇怪.. 有冇咁多野比你強調
    再講啦, emphasize 其實都係一個對比所形成, 你全部break flow 只會比人覺得flowing 唔好(00:26:879 (3,1) - 00:29:561 (3,1) - 00:31:237 (4,5) - 01:16:488 (3,1) - )
    01:20:008 (4,5,6) - 依種flowing 可接受
  13. about looking:
    我估你都懶得改.. 同埋又真係好主觀..不過都講左先
    直接比圖算:
    00:15:985 (2,4) - https://osu.ppy.sh/ss/10418570
    00:04:756 (1,2) - https://osu.ppy.sh/ss/10418735 (fit vocal)
    01:05:929 (1) - https://i.imgur.com/N352HYl.png
    etc. (我都懶)

--------------------------------------------------

Avana's Extreme
  1. 00:03:583 - strong beat here, why should be emphasized by a jump or whatever?
  2. 00:19:170 (1) - This is mapped for that beat sound, and Insane diff use 1/4 slider
  3. 00:13:639 - This SV change is too sudden.
  4. 00:20:678 (1) - I cannot hear any sound at 00:20:804 - but 00:20:846 - and 00:20:929 -
  5. 00:23:527 (2) - could you ake it more visible?
  6. 00:33:080 (1,2,3,1,2,3,1,2,3) - This is not a good pattern here, because jumping (00:33:415 (3,1) - ) in not based on anything. Following beat, it should be 00:33:415 - , 00:33:751 - and 00:34:086 - . Following vocal, it should be 00:33:751 - and 00:34:253 - . 00:33:583 (1) - This beat is not that strong to have a jump here.
  7. 01:09:281 (1,2,1,2,1,2,1,2) - This part is getting stronger and stronger, so I suggest you can use this pattern :https://osu.ppy.sh/ss/10423078
  8. 01:51:013 (2) - missing strong beat 01:51:181 - . I think it is not suitable to use extented slider here, it is be what you did at 01:52:354 (1,2) - , because 01:51:013 - this beat is really strong, if slider is too long, the feel seems become weaker. (01:51:348 (1,2,1,2) - as well) 01:50:175 (1) - 01:52:857 (1) - this two slider should be extented.
  9. I am not that familiar with SV-change mapping, but I think you can draw more beautiful slider if the slider is such long, and it can give the feel like "you are well-organizing those slider", rather than just using straight sliders. But.... aesthetics is quite objective.
I fixed some and didn't fix some , I FORGOT TO POST BEFORE CLOSING MY BROWSER~~!!!!!!!!!!!!!!!!!!!! PLS FORGIVE ME
BanchoBot
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