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DJ TOTTO feat. Yoshikawa Sunao - Arousing

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Lusumi
smol mod
  • Insane
  1. 00:02:913 (1) - how it overlaps looks weird af lol if u want u could change it like https://osu.ppy.sh/ss/8960964
  2. 00:03:918 (2) - maybe make it to 2 notes? cuz there 2 noticable sounds and vocals so it would make sense to make them clickable
  3. 00:14:309 (1,2,3,4,5,6,1,2) - im actually sad that u didnt mapped all the wub noices and no sv changes n shit ;-; but eh thats your mapping style i guess? lol xd
  4. 00:19:505 (2) - maybe u could try to emphasize that the music stops completly like for example u could make that u dont move your cursor while music stops that would perfectly emphasize it
  5. 00:28:555 (8,1) - well not important but u could do a blanket there
  6. 00:32:577 (5,4) - unintended overlap? structure it a bit cleaner lul
  7. 00:49:672 (7) - looks a bit odd and the way u stack it is inconsistent with how u stack/overlap it later in that part
  8. 01:10:622 (1,2,3,4,5,6,7,8,9) - uh idk if it was intended or not but u can stack that stream on 01:09:952 (1) -
  9. 01:40:119 (1,3) - unintended overlap lol
Topic Starter
Petal
tks Moge

Moge-ko wrote:

smol mod
  • Insane
  1. 00:02:913 (1) - how it overlaps looks weird af lol if u want u could change it like https://osu.ppy.sh/ss/8960964 if I do that than players won't have enough time to adjust their aim to the next slider.
  2. 00:03:918 (2) - maybe make it to 2 notes? cuz there 2 noticable sounds and vocals so it would make sense to make them clickable Fixed
  3. 00:14:309 (1,2,3,4,5,6,1,2) - im actually sad that u didnt mapped all the wub noices and no sv changes n shit ;-; but eh thats your mapping style i guess? lol xd Just felt like it wouldn't fit since the sound is so faded
  4. 00:19:505 (2) - maybe u could try to emphasize that the music stops completly like for example u could make that u dont move your cursor while music stops that would perfectly emphasize it I think its fine imo
  5. 00:28:555 (8,1) - well not important but u could do a blanket there its just following the vocals
  6. 00:32:577 (5,4) - unintended overlap? structure it a bit cleaner lul Fixed
  7. 00:49:672 (7) - looks a bit odd and the way u stack it is inconsistent with how u stack/overlap it later in that part Fixed
  8. 01:10:622 (1,2,3,4,5,6,7,8,9) - uh idk if it was intended or not but u can stack that stream on 01:09:952 (1) - its for players to read better,thats why I don't overlap them
  9. 01:40:119 (1,3) - unintended overlap lol Fixed
Sanyi
from my modding queue. Since I am only able to mod osu!catch properly I can just point out a few things:

  1. "normal-sliderslide3.wav" is unused, you can delete that file.
  2. Link's Easy: You've set an timing point and an inherited point at the same time (00:00:902 - ). According to the ranking criteria that's only allowed when you want to change the slider velocity, but you did it to change the volume. Please delete the inherited point and change the volume of the timing point instead.
  3. Normal: 00:13:639 (3,4) - This pattern gives me a headache, it breaks three guidelines at the same time:
    1. Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
    2. Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
    3. Avoid 1/2 hit objects after sliders which appear underneath the previous slider's path. Players at this level fully follow sliders’ paths, so placing a hit object directly after the slider is more intuitive. This also includes stacks underneath slider ends.
    I highly suggest you to change the pattern so that it fits better for a Normal difficulty (Maybe just a slider with a special shape to emphasize the music).
Stormiverse
NM from Q here.

[Link's Easy]
AR can be boosted to 4, since this is a fairly fast map.
I have no idea why there's a kiai at 00:14:309 and 00:19:672, and why you have to cut the kiai at 01:23:946 and 01:34:672.
00:07:606 (3,1) - The reverse arrow on 00:08:947 (1) - is completely obstructed by 00:07:606 (3) - 's slidertail.
Something like this would work just fine.
00:08:947 (1) - There's a really strong vocal on 00:09:617, but you mapped it with a reverse arrow, which is not a very good rhythm choice imo. I would go for something like this instead.
00:10:791 (2) - The red anchor triggers me. (because it's outside the playfield) (doesn't affect gameplay tho, ignore this)
00:33:751 (2,1) - Overlapping should be avoid in Easy difficulty.
01:34:086 (1,1) - 1/4 gap introduced too late in gameplay, would cause difficulty for new players (idk how to fix it tho)
01:43:974 (2) - There's a really strong sound on 01:44:645 which was not mapped. Poor rhythm choice imo. I would go for something like what you did at 01:34:086 (1) - .
01:53:527 (2) - Personally I would change the slider shape into the one with multiple red anchors, like at 01:24:030 (1) - , to represents the strong beats in between.

[Normal]
Same as above, AR can be boosted to 5
00:04:756 (4) - I don't know what you're following here, but I'm gonna assume it's the vocal, because that's what you've been following since the beginning of the map. If you're following vocals, this is poor rhythm choice, since there're vocals on 00:05:091 and 00:05:427 which was not mapped. 1/1 slider with a reverse arrow seems good to me.
00:09:617 (1) - I don't think the slidershape is appropriate. I would rather have this instead.
00:13:639 (3) - 1/4 sliders under any kind should not be used in this difficulty. Could use the slider at 00:09:617 (1) - instead.
00:31:404 (6) - ctrl + H and then move back to where it belongs for aesthetic.
00:33:080 (2,3) - Check AImod for Distance Snapping problems. These two should overlap each other.
00:34:253 (1,2,3) - ^
00:36:097 (6,7) - ^
00:43:807 (2,3) - ^
00:44:980 (5,6) - ^
01:10:622 (1,1) - Overlap.
01:20:678 (5) - This is not 1/3. The vocals lands on 01:20:929 and 01:21:181.

[Deppy's Advanced]
01:40:036 (3) - Why the hell is this doing here? This should be on 01:40:119
Wow this is short :/

[GIDZ's Hard]
Holy! Just amazing. Favorite diff in this set.
Mutual me senpai >///<

[Starfy's Light Insane]
OMFG, the GDs in this set, Holy! This is so good, I can't even say anything.

[Insane]
This is why I play osu!, to see masterpieces.

I'ma shoot a Star at this because I want to see this gets ranked.
bite you death

Sanyi wrote:

  1. "normal-sliderslide3.wav" is unused, you can delete that file. it is used in easy diff at 00:18:668 (1) -
  2. Link's Easy: You've set an timing point and an inherited point at the same time (00:00:902 - ). According to the ranking criteria that's only allowed when you want to change the slider velocity, but you did it to change the volume. Please delete the inherited point and change the volume of the timing point instead. fixed

Stormiverse wrote:

NM from Q here.

[Link's Easy]
AR can be boosted to 4, since this is a fairly fast map. i think its fine as it is, ill change if more people mention it as an issue
I have no idea why there's a kiai at 00:14:309 and 00:19:672, and why you have to cut the kiai at 01:23:946 and 01:34:672. i just took the kiai from another diff when i made this zzz
00:07:606 (3,1) - The reverse arrow on 00:08:947 (1) - is completely obstructed by 00:07:606 (3) - 's slidertail. changed that part
Something like this would work just fine.
00:08:947 (1) - There's a really strong vocal on 00:09:617, but you mapped it with a reverse arrow, which is not a very good rhythm choice imo. I would go for something like this instead. changed that part
00:10:791 (2) - The red anchor triggers me. (because it's outside the playfield) (doesn't affect gameplay tho, ignore this) ¯\_(ツ)_/¯
00:33:751 (2,1) - Overlapping should be avoid in Easy difficulty. changed
01:34:086 (1,1) - 1/4 gap introduced too late in gameplay, would cause difficulty for new players (idk how to fix it tho) spacing should be fine as an indicator i think
01:43:974 (2) - There's a really strong sound on 01:44:645 which was not mapped. Poor rhythm choice imo. I would go for something like what you did at 01:34:086 (1) - . idk how to do this without remapping a bunch, ill try to think of a solution
01:53:527 (2) - Personally I would change the slider shape into the one with multiple red anchors, like at 01:24:030 (1) - , to represents the strong beats in between. changed


thanks for mods!

d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26532,41616,49660,52845,53348,58292,102538,16979,45806,112845
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Link's Easy
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death
BeatmapID:1389252
BeatmapSetID:652525

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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139,338,92075,5,2,0:0:0:0:
200,259,92410,2,0,B|246:229|277:231|322:254|322:254|360:241|407:263,1,200,12|8,0:0|0:0,0:0:0:0:
466,321,93415,2,0,P|485:279|474:208,1,99.9999999999999
428,141,94086,6,0,P|430:101|439:51,2,74.9999999999999,8|8|8,0:3|0:3|0:3,0:0:0:0:
395,179,94756,6,0,B|346:194|346:194|231:166,2,150,6|2|8,0:0|0:0|0:0,0:0:0:0:
474,117,96097,2,0,P|492:178|448:261,2,150,2|2|8,0:0|0:0|0:0,0:0:0:0:
386,67,97438,6,0,B|311:60|311:60|270:78|270:78|178:74,1,200,6|2,0:0|0:0,0:0:0:0:
71,167,98611,2,0,B|61:205|76:246|106:267|140:276|191:254|191:254|226:252|257:272,1,250,6|8,0:0|0:0,0:0:0:0:
324,333,99784,1,8,0:0:0:0:
398,266,100119,6,0,B|396:233|420:206|420:206|399:183|390:149|390:149|392:138|392:138|386:127|386:127|383:106|394:68,1,200,6|2,0:0|0:0,0:0:0:0:
318,11,101125,1,8,0:0:0:0:
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128,170,102131,2,0,L|237:176,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
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430,257,103974,2,0,B|447:203|447:203|448:155|436:109,2,150,0|6|8,0:0|0:0|0:0,0:0:0:0:
300,332,105483,6,0,L|185:329,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
191,229,106153,2,0,L|306:232,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
380,186,106823,2,2,B|396:136|396:136|382:81,1,99.9999999999999,2|10,0:0|0:0,0:0:0:0:
303,30,107493,2,0,B|253:14|253:14|198:28,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
127,86,108164,6,0,B|65:225|144:227|106:332,1,250,6|0,0:0|0:0,0:0:0:0:
244,267,109505,6,0,L|355:264,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
443,260,110175,1,8,0:0:0:0:
478,166,110510,1,8,0:0:0:0:
406,95,110846,6,0,B|343:90,1,50,6|0,0:0|0:0,0:0:0:0:
274,147,111348,2,0,B|211:152,1,50,6|0,0:0|0:0,0:0:0:0:
142,95,111851,2,0,B|79:90,1,50,6|0,0:0|0:0,0:0:0:0:
10,148,112354,2,0,P|6:185|9:202,1,50,6|0,0:0|0:0,0:0:0:0:
82,264,112857,6,0,B|122:249|122:249|192:261,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
258,318,113527,2,0,B|313:314|313:314|350:289|350:289|413:285,1,150,6|6,0:0|0:0,0:0:0:0:
Rem is my waifu
Yo, I'm from the queue, this is a mod for your Normal difficulty.

00:27:382 (3) - I think that this slider is more appropriate as a 1/2 beat one that reverses like so: https://osu.ppy.sh/ss/8965995 it just fits the song better imo.
00:44:477 (4) - a similar case here. https://osu.ppy.sh/ss/8966011
01:21:348 (6) - This slider should move up a bit as the previous sliders are overlapping more than it is right now and it should be consistent (see next screenshot). I think you should start a new combo here as well.
01:21:851 (2) - Again, this object should be below the slider tail not above if you want it to be consistent: http://osu.ppy.sh/ss/8966038

There wasn't much that was wrong (as far as I could tell), I hope that this was useful and good luck!
Topic Starter
Petal
Tks Storm

Stormiverse wrote:

[Normal]
Same as above, AR can be boosted to 5 Changed
00:04:756 (4) - I don't know what you're following here, but I'm gonna assume it's the vocal, because that's what you've been following since the beginning of the map. If you're following vocals, this is poor rhythm choice, since there're vocals on 00:05:091 and 00:05:427 which was not mapped. 1/1 slider with a reverse arrow seems good to me. Fixed
00:09:617 (1) - I don't think the slidershape is appropriate. I would rather have this instead. Fixed
00:13:639 (3) - 1/4 sliders under any kind should not be used in this difficulty. Could use the slider at 00:09:617 (1) - instead. Fixed
00:31:404 (6) - ctrl + H and then move back to where it belongs for aesthetic. Changed
00:33:080 (2,3) - Check AImod for Distance Snapping problems. These two should overlap each other. Fixed all
00:34:253 (1,2,3) - ^
00:36:097 (6,7) - ^
00:43:807 (2,3) - ^
00:44:980 (5,6) - ^
01:10:622 (1,1) - Overlap.Fixed
01:20:678 (5) - This is not 1/3. The vocals lands on 01:20:929 and 01:21:181.Fixed
Topic Starter
Petal
Tks rem waifu

Rem is my waifu wrote:

Yo, I'm from the queue, this is a mod for your Normal difficulty.

00:27:382 (3) - I think that this slider is more appropriate as a 1/2 beat one that reverses like so: https://osu.ppy.sh/ss/8965995 it just fits the song better imo. yah
00:44:477 (4) - a similar case here. https://osu.ppy.sh/ss/8966011 fixed
01:21:348 (6) - This slider should move up a bit as the previous sliders are overlapping more than it is right now and it should be consistent (see next screenshot). I think you should start a new combo here as well. Yah
01:21:851 (2) - Again, this object should be below the slider tail not above if you want it to be consistent: http://osu.ppy.sh/ss/8966038 fixed

There wasn't much that was wrong (as far as I could tell), I hope that this was useful and good luck!
RonaldVN
Feedback

Easy Map:
00:18:668 (1) - Note: Make it more smoother like a ''( Shape''.
Why: It doesn't feel right

01:40:119 (1) - Note: Make it more smoother like a "S or ) Shape''.
Why: It doesn't feel right


Normal Map
01:21:851 (7) - Note: The hit Object is too close, Make more room/space. Like put in more South/West from viewpoint off the last slider.


Advanced map
01:21:181 (7) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo.

00:06:097 (6) - Note: The color off the hit Object isn't right. Make the hit Object Orange instead.
Why: Because its part a of the orange combo.

00:37:103 (1) - Note: The color off the hit Object isn't right. Make the hit Object White instead.
Why: Because its a part of the white combo

01:01:069 (5) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo

01:06:600 (6) - Note: The color off the hit Object isn't right. Make the hit Object White instead.
Why: Because its a part of the white combo


Hard map
00:06:097 (7) - Note: The color off the hit Object isn't right. Make the hit Object Orange instead.
Why: Because its a part of the orange combo

00:08:779 (7) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo

01:50:175 (2) - Note: Place it more visible.
Why: people may not see the hit object.


Light Insane map
01:11:377 (2) - Note: Around here its hard too see what kind of combo it is (not the color). Place it more visible instead.
Why: (It could be a choke point (only if its in the beginning or ending.)) People may be confused.


Insane map
Good endings as always


My opinion
I think you make very good maps with good music too! But I'm not sure with some drum/bass sounds in Easy & Normal because it sounds off, but I'm not sure and I'm not that experienced to say its true or not.

Thank you to be my first costumer in my Queue ! I hope you found it useful. I also hope I would get some feedback or Response back about my ''Modding Skills'' to help me improve. Anyways thank you very much!

With kind regards,


(beginner Mod) RonaldVN





ppy powered 2007-2017
Topic Starter
Petal
Tks Ronald

RonaldVN wrote:

Normal Map
01:21:851 (7) - Note: The hit Object is too close, Make more room/space. Like put in more South/West from viewpoint off the last slider.
cannot do that ;-; its distance snapped lol


Insane map
Good endings as always

(beginner Mod) RonaldVN

if everything seems fine to you that's good , there are still a lot more things you need to learn about mapping in general for example new combo and object placements , but since this is your first mod its fine lol , didn't expect someone to map when they got the game 15 days ago XD . Thanks
Maxylan
NM From my "Modding Madness!" queue!
Since this map already looks great and plays even better I'll simply be giving you some Aesthetic/Visual advice :)
[]

Insane
00:10:287 (1) - Lower SV here so you can both represent the low sound better and decrease it's length so that you can move it a little more up to fit the blanket better.
00:11:293 (1) - This does not fit, not only does it break flow but it does so with high SV even if the sound is a long held one with just increase in pitch, oh and I almost forgot to mention it does a iffy overlap with 00:11:628 (1)
00:20:175 (3,5) 00:20:343 (4,5,1) 00:29:728 (4,5) - Iffy overlaps again, there are a ton of overlaps I'm skipping through but that's because I'm only highlighting the worst offenders haha
00:20:510 (5,1,2) - Questionable rythm choice, what would fit the song best here would be a 1/4 slider to replace 00:20:510 (5) that and then a circle on 00:20:678 with a kickslider on 00:20:762 these three ticks.
00:21:013 (1) - I feel like this shouldn't end on a white tick, a drum clap (Slider end) is a louder sound than the Bass (Slider Head)
00:27:047 (3,4) 00:27:885 (6,7) - By far the ugliest overlap because not only does the slider end and head overlap but the bodies as well. I mean this in the most insulting way possible (no i dont lol)
00:29:058 (1) - Fix ze blanket
00:41:628 (2,1) - This overlap isn't ASS bad as the others but why not blanket instead?
00:43:639 (4,1,4,6,7,1) 00:53:862 (1,3,4,1) - Ayy overlap fiesta
01:01:572 00:58:555 - Sound missing under this little slider, should be mapped with 1/8 or 1/16 kickslider, preferably 1/8.
01:05:259 (4) - boi this slider skips over TWO important bass sounds 01:05:427 01:05:594 then ENDS ON NO SOUND 01:05:678 fixerino this.
01:05:762 (1,1) - These two are almost the same as above, but instead both start on non-important vocals and red commits the absolute act of sin by ending on a extremely strong sound 01:06:600 for the blue slider it misses sound on 01:05:929
01:10:455 (2,1) 01:28:723 (4,5) - Fix visual flow leading into the stream.
01:29:393 (1) - New combo here isn't necessary, unless you lower the volume of 01:29:058 (5,6,7,8) because if you listen to the song the last note is the strongest one in terms of volume, so if volume would lead into it it would make more sense to emphasise with new combo.
01:31:237 (7) - Eeeeeeehhhhhhh don't use 3/4th of length, also don't use a slider here at all imo because this sound 01:31:404 is stronger than 01:31:237 this sound.
01:32:075 (3,1) - You should use some additional distinction to these note so that it's easier for players to read the full beat gap.
01:33:248 (2,3) - Don't go from using sharp angles to this wide angle with massive distance and ESPECIALLY not in this case where it leads into a stream.
01:42:382 (1) - Howbow another 1/8 or 1/16 kickslider here
[]

Starfy's Light Insane
00:01:572 (1,1) - Stack these two slider ends, this looks more visually pleasing and adds some additional distance to the next note which gives more emphasis to the sound.
00:09:449 (2,3,6,7) - For the sake of consistency you should add some distinction between those depending on beatgap, first one looks identical to the second yet one is 1/2 the other is 1/4.
00:09:617 (3,4,1,2) - Overlap fiesta
00:59:728 (4,6) - A little iffy overlap
01:02:745 (2) 01:05:427 (2) - Even if nothing is technically wrong with this, would use double tap or just a jump here instead of this slider, it sounds out of place both starting and ending at important sounds.
01:07:438 (4,2) - Repeat arrows needs to be more visible
01:06:767 (2,4,2) - Have to question your rythm choice, the repeating end of a slider should be considered a passive note yet it's on the most important white ticks of this section. Hitsounding with a clap isn't enough here my man
01:10:957 (5,6) - Another questionable rythm choice, these do not appear to serve any purpose exept vaguely, and I mean vaguely following the vocals, even though the vocal is a held note with just a very SLIGHT change in pitch not warranting these slider jumps and especially not in the middle of a streamy 1/4 section.
01:20:008 (1,2,3,4,1,2,3,4) - I feel like these should be formed in some pattern or shape because having them sorta stacked like all your bursts makes it hard to read that it's actually a 1/2 pattern. Also a pattern would add better emphasis to the sounds.
01:32:075 (1,2) - The new combo on 1 has same problem as diff above, and 2 needs to have some sort of destinction so you can easily tell the beat gap.
01:31:739 (3,4) - It would fit with a kickslider here
01:49:170 (6,1) - Maybe fix flow/visual flow to lead better into the stream?
[]

Yo couldn't find much wrong with Starfy's map, I wish I could mod more diffs but judging from what I already wrote you should be able to fine tune the others yourself! I've got a terrible workload from my queue so GL
Topic Starter
Petal
Thanks Maxy

Maxylan wrote:

Insane
00:10:287 (1) - Lower SV here so you can both represent the low sound better and decrease it's length so that you can move it a little more up to fit the blanket better. Fixed
00:11:293 (1) - This does not fit, not only does it break flow but it does so with high SV even if the sound is a long held one with just increase in pitch, oh and I almost forgot to mention it does a iffy overlap with 00:11:628 (1) Fixed
00:20:175 (3,5) 00:20:343 (4,5,1) 00:29:728 (4,5) - Iffy overlaps again, there are a ton of overlaps I'm skipping through but that's because I'm only highlighting the worst offenders haha I think its fine here
00:20:510 (5,1,2) - Questionable rythm choice, what would fit the song best here would be a 1/4 slider to replace 00:20:510 (5) that and then a circle on 00:20:678 with a kickslider on 00:20:762 these three ticks. I can reconsider
00:21:013 (1) - I feel like this shouldn't end on a white tick, a drum clap (Slider end) is a louder sound than the Bass (Slider Head) Fixed
00:27:047 (3,4) 00:27:885 (6,7) - By far the ugliest overlap because not only does the slider end and head overlap but the bodies as well. I mean this in the most insulting way possible (no i dont lol) Plays fine in game
00:29:058 (1) - Fix ze blanket Fixed
00:41:628 (2,1) - This overlap isn't ASS bad as the others but why not blanket instead? I think its fine , I did it here too 00:30:902 (1,1) -
00:43:639 (4,1,4,6,7,1) 00:53:862 (1,3,4,1) - Ayy overlap fiesta its not impossible or hard to read, and this is for the asthestic
01:01:572 00:58:555 - Sound missing under this little slider, should be mapped with 1/8 or 1/16 kickslider, preferably 1/8. huh?
01:05:259 (4) - boi this slider skips over TWO important bass sounds 01:05:427 01:05:594 then ENDS ON NO SOUND 01:05:678 fixerino this. its just following the vocals lol
01:05:762 (1,1) - These two are almost the same as above, but instead both start on non-important vocals and red commits the absolute act of sin by ending on a extremely strong sound 01:06:600 for the blue slider it misses sound on 01:05:929 I think its fine
01:10:455 (2,1) 01:28:723 (4,5) - Fix visual flow leading into the stream. Fixed
01:29:393 (1) - New combo here isn't necessary, unless you lower the volume of 01:29:058 (5,6,7,8) because if you listen to the song the last note is the strongest one in terms of volume, so if volume would lead into it it would make more sense to emphasise with new combo.Fixed
01:31:237 (7) - Eeeeeeehhhhhhh don't use 3/4th of length, also don't use a slider here at all imo because this sound 01:31:404 is stronger than 01:31:237 this sound. It is for players to stop completely, since the instruments also stopped
01:32:075 (3,1) - You should use some additional distinction to these note so that it's easier for players to read the full beat gap. Not sure what else to do here lol
01:33:248 (2,3) - Don't go from using sharp angles to this wide angle with massive distance and ESPECIALLY not in this case where it leads into a stream.This whole map is about changing distance 00:21:348 (4,5,6,7) - 01:13:304 (1,2,3,4) -
01:42:382 (1) - Howbow another 1/8 or 1/16 kickslider here I think the slider right now is fine
bite you death

RonaldVN wrote:

Feedback

Easy Map:
00:18:668 (1) - Note: Make it more smoother like a ''( Shape''. its fine to me
Why: It doesn't feel right

01:40:119 (1) - Note: Make it more smoother like a "S or ) Shape''. ditto
Why: It doesn't feel right
Azinlen
Hello from My Modding Queue!
General
You need 4.2-4.6 star insane!
Normal
Semi-Grats.
I think about its hard for new players.
Looks like Hard.
Deppy's Advanced
00:16:991 (1) - I'm think about its stupid idea,maybe you remake it,and get 4 circles?
This difficulty looks like wired.
Insane
Good.
Deppyforce

Stormiverse wrote:

[Deppy's Advanced]
01:40:036 (3) - Why the hell is this doing here? This should be on 01:40:119 lol im bad
Wow this is short :/

RonaldVN wrote:

Advanced map
01:21:181 (7) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo.

00:06:097 (6) - Note: The color off the hit Object isn't right. Make the hit Object Orange instead.
Why: Because its part a of the orange combo.

00:37:103 (1) - Note: The color off the hit Object isn't right. Make the hit Object White instead.
Why: Because its a part of the white combo

01:01:069 (5) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo

01:06:600 (6) - Note: The color off the hit Object isn't right. Make the hit Object White instead.
Why: Because its a part of the white combo

na they are already correct

YashaPlay wrote:

[Deppy's Advanced]00:16:991 (1) - I'm think about its stupid idea,maybe you remake it,and get 4 circles? nope
This difficulty looks like wired.
f
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Deppy's Advanced
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death
BeatmapID:1398469
BeatmapSetID:652525

[Difficulty]
HPDrainRate:4.6
CircleSize:3.7
OverallDifficulty:5.1
ApproachRate:6.1
SliderMultiplier:1.11
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,48029,57520
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Petal

YashaPlay wrote:

General
You need 4.2-4.6 star insane!
I'm pretty sure this diff spread is no problem :D
Blan_C
Link Easy

  1. 00:33:751 (2,1) - fix this unnoticeable thing
Normal

  1. You have to follow DS on normals strictly - 00:04:589 (3,4) - 00:04:756 (4,5) -00:11:293 (3) - 00:13:639 (3,1) - 00:35:259 (3) - Here are DS errors i found.
  2. 00:16:991 (1,2) - Imo these are a bit too quiet. It may confuse normal diffs players
  3. 00:23:527 (2,3,4) - As above
bite you death

Blan_C wrote:

Link Easy

  1. 00:33:751 (2,1) - fix this unnoticeable thing blan_cet
b
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Artist:DJ TOTTO feat. Sunao Yoshikawa
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Version:Link's Easy
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Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death
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SnowNiNo_
  • [I]
  1. 00:04:589 (5) - keep consistent spacing with 00:03:918 (2,3,4) - ? no reason for the spacing changed imo
  2. 00:19:170 (1,2) - might want to make the spacing larger so the player can read the gap between 00:13:639 (1,2) - and here
  3. 00:24:700 - map the sound here would be better cuz i think ur trying to express every weird sound, making a gap here doesnt rly make sense
  4. 00:47:494 - lol, isnt it suppose to be like this?
  5. 00:49:086 - 00:50:091 - undermapped
  6. 00:53:862 (1) - unnecessary NC, should be here 00:54:365 (3) - instead since here is where vocal changed
  7. 00:57:214 - lol where is the NC here then, should be 00:57:047 (5) -
  8. 01:22:186 (1) - unnecessary NC
  9. 01:29:393 (9) - 01:18:667 (1) - inconsistent NC usage
  10. 01:32:075 (3) - umm ill make a 3/4 slider to express the vocal instead, like all other similar part 01:31:237 (7,1) - 01:27:885 (1,2) - etc, is weird to make a small pause here, since there isnt any impact
  11. 01:32:745 (1,1) - unnecessary NC, id ur NC for structure then u should NC 01:33:415 (3) - either
  12. 01:36:097 (5) - NC
  13. 01:50:175 (1,2) - the spacing of 1/1 gap here should get larger since its similar to 01:50:846 (1,2) - 1/2 gap
  14. 01:52:857 - i thought ull make sth like this lol https://puu.sh/xo10H/e20dbd7905.jpg
  • [L I]
  1. 00:18:499 (2,3) - ur using the sliderend to express the stronger sound which i dont think is a good choice, this should work better https://puu.sh/xo17u/211282ff26.jpg
  2. 00:56:712 (4,5) - larger spacing probably? rn it looks like the same spacing as 1/2 gap
Topic Starter
Petal
Tks SnowNiNo

SnowNiNo_ wrote:

  • [I]
  1. 00:04:589 (5) - keep consistent spacing with 00:03:918 (2,3,4) - ? no reason for the spacing changed imo I think this is what you wanted
  2. 00:19:170 (1,2) - might want to make the spacing larger so the player can read the gap betweenFixed 00:13:639 (1,2) - and here I don't think this should be spaced larger cuz the gap in between is not as wide
  3. 00:24:700 - map the sound here would be better cuz i think ur trying to express every weird sound, making a gap here doesnt rly make sense Fixed
  4. 00:47:494 - lol, isnt it suppose to be like this? yes lol I'm bad xd
  5. 00:49:086 - 00:50:091 - undermapped Fixed
  6. 00:53:862 (1) - unnecessary NC, should be here 00:54:365 (3) - instead since here is where vocal changed Fixed
  7. 00:57:214 - lol where is the NC here then, should be 00:57:047 (5) - Fixed
  8. 01:22:186 (1) - unnecessary NC Fixed
  9. 01:29:393 (9) - 01:18:667 (1) - inconsistent NC usage Fixed
  10. 01:32:075 (3) - umm ill make a 3/4 slider to express the vocal instead, like all other similar part 01:31:237 (7,1) - 01:27:885 (1,2) - etc, is weird to make a small pause here, since there isnt any impact Fixed
  11. 01:32:745 (1,1) - unnecessary NC, id ur NC for structure then u should NC 01:33:415 (3) - either Fixed
  12. 01:36:097 (5) - NC Fixed
  13. 01:50:175 (1,2) - the spacing of 1/1 gap here should get larger since its similar to 01:50:846 (1,2) - 1/2 gap Fixed
  14. 01:52:857 - i thought ull make sth like this lol https://puu.sh/xo10H/e20dbd7905.jpg Thanksss!

Tks Blan_C

Blan_C wrote:

Link Easy

  1. 00:33:751 (2,1) - fix this unnoticeable thing
Normal

  1. You have to follow DS on normals strictly - 00:04:589 (3,4) - 00:04:756 (4,5) -00:11:293 (3) - 00:13:639 (3,1) - 00:35:259 (3) - Here are DS errors i found. Fixed all DS problems thanks!
  2. 00:16:991 (1,2) - Imo these are a bit too quiet. It may confuse normal diffs players I think this is fine, the slider shape is not that hard to understan
  3. 00:23:527 (2,3,4) - As above
PyroBear
[Easy]
  1. 00:19:506 (1) - I don't think half beat sliders fit in easy maps
  2. 01:34:086 (1,1,2) - 3 consecutive repeat sliders feel weird
  3. 01:50:846 (1,2,3,4) - Same as first point


[Normal]
  1. 00:32:745 (1,2,3,4,1,2,3,4,5,6,7) - Whole part seems too complex for Normal
  2. 00:43:471 (1,2,3,4,5,6,1,2,3,4,5) - ^


[Advanced]
  1. 00:16:991 (1) - Even amount of repeats feel weird
  2. 00:22:355 (1) - ^
  3. 01:05:259 Sound here feels too important to be a sliderend
  4. 01:26:712 (1) - Same as first point
  5. 01:42:801 (1) - ^ I feel like this should be circles instead of a slider
  6. 01:48:164 (1) - Even amount of repeats

[Hard]
  1. 01:28:555 (3,4,5,6) - Inconsistent spacing, hella confusing
  2. 01:53:527 (1,2) - I feel like this part should be more emphasized.


[Light Insane]
  1. 00:13:220 There's a distinct sound here that I feel should be mapped
  2. 00:56:544 (3) - Looks weird imo maybe move to x: 360 Y: 336
  3. 01:20:343 (3,4,1,2,3,4) - Inconsistent stacking compared to 01:22:019 (3,4)
  4. 01:20:008 (1,2) - Weird spacing compared to 01:20:343 (3,4)
  5. 01:30:734 (1,2,3,4) - ^
  6. 01:44:980 (4,5) - Similar spacing to 01:44:980 (4,5) which can be confusing
  7. 01:50:175 (1,2) - ^



[Insane]
  1. 00:49:672 (7,1) - Can be confused for double (there's quite a few sliders like this, I think you can find it for yourself)

Great map in general. Here's my map for M4M t/528834
bite you death

PyroBear wrote:

[Easy]
  1. 00:19:506 (1) - I don't think half beat sliders fit in easy maps its fine
  2. 01:34:086 (1,1,2) - 3 consecutive repeat sliders feel weird changed
  3. 01:50:846 (1,2,3,4) - Same as first point its fine
ty for mod

r
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26532,41616,49660,52845,53348,58292,102538,16979,45806,112845
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:Link's Easy
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death
BeatmapID:1389252
BeatmapSetID:652525

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OverallDifficulty:3
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303,30,107493,2,0,B|253:14|253:14|198:28,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
127,86,108164,6,0,B|65:225|144:227|106:332,1,250,6|0,0:0|0:0,0:0:0:0:
244,267,109505,6,0,L|355:264,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
443,260,110175,1,8,0:0:0:0:
478,166,110510,1,8,0:0:0:0:
406,95,110846,6,0,B|343:90,1,50,6|0,0:0|0:0,0:0:0:0:
274,147,111348,2,0,B|211:152,1,50,6|0,0:0|0:0,0:0:0:0:
142,95,111851,2,0,B|79:90,1,50,6|0,0:0|0:0,0:0:0:0:
10,148,112354,2,0,P|6:185|9:202,1,50,6|0,0:0|0:0,0:0:0:0:
82,264,112857,6,0,B|122:249|122:249|192:261,1,99.9999999999999,2|2,0:0|0:0,0:0:0:0:
258,318,113527,2,0,B|313:314|313:314|350:289|350:289|413:285,1,150,6|6,0:0|0:0,0:0:0:0:
Chihara Minori
I think this enough for cookie (maybe will consider more if you add milk at post)

normal
i see that you use hs copier to apply it on normal and advace, which as you can see theres a bunch of unused green lines that clovered such as on slider, no object, etc. so simply try to sweep those unused timing points
00:05:594 (5,8) - its really odd kind of overlapping actually, if it was polished to these days style maybe will be much like https://gyazo.com/1e10d09703664c86dccf6dc95fe7b653. makes it not just more well placed, it also easier to read
00:08:108 (2) - just copy and mirror 00:06:935 (8) - here, the angle not really fit with low beat emphs
00:15:650 (3,1) - is this overlap really necessary? i mean it simply can recognize as unconsist ds usage
00:26:544 - its really clear you try to emph the vocal, but it does make a little awkward since its too sudden. i get a little miss read as well at first. plyrs will prolly wish the intro rhytm more like this https://gyazo.com/9aebb9f1dec04d36854c1faa53e712f4
00:31:069 (5,6) - you still try to take priority on vocal right? so switch the rhytm by simply ctrl+g, the slider will catch the vocal vobration smoothly
01:12:801 (1) - it will actually give more impact to reff intro if it pulled downward instead, where the reverse will give an accelerate feeling to (2)
01:15:147 (6) - this hold just a bit nope for me, since you speratee 01:13:807 (3) - it will feel more natural to catch after section with same pattern which not stacked
01:18:667 (7) - instead of placing it on zero beat where the song get spesificly dropped, just follow the casual rhytm at your earlier section, which supposed to placed 01:18:499 -
01:23:527 (2) - as simple as before to give pulled feel, make like "\" symbol instead
01:25:874 (5,6) - same reason as early stacked at kiai section, i know its flexible but it is preferable
01:34:086 (4) - ctrl+h and replace to current potition, will decreace the solid flow from (3) tho
01:35:259 (2) - since the vocal is vibration you free to use such as light curve actually, where i suggest to add light right curve there
01:37:270 (5) - nothing wrong with this vocal emphs, but i just feel a bit plain to ignore the main rhytm itself, so try this insetead https://gyazo.com/5f9f73ea82b2a49516959a1c5e433fc8, by that you can also keep your hs flowing
01:38:611 (8) - too sharp if you ask me
01:42:801 - try this pattern https://gyazo.com/8dc77e12c0027aa2e5409ad8e2a48e00

insane
00:13:639 (1) - ctrl+h it and replace it to current potition, the angle will give better clutch for those kick sliders
00:15:315 (5) - it does penetrate the flow from (4) but not that smooth when entering the slider, maybe x160 y224 so not only make it entering slider smoothly, it also make (3,4,5) become triangle which pretier to look lol
00:18:332 (1) - this slider deserve left curve, then also mirror it again for (2). so the circular flow keep going on
00:20:510 (5) - why it does even there, try to at least place it on clear point, so it not bothering too much even if the jump get pressed
00:24:700 (1) - actually just a circle slider enough
00:31:572 (1) - since you make trips after why not play with 2 cirlce instead so theres more movement for cusor
00:37:103 (3,4) - ctrl+g? idk it feel a bit boring with stacked circle on slider head especially when it get NCed
01:08:108 (9) - isnt this supposed to NCed?
01:13:807 (3) - idk, its too short from (2) too sharp to (4) maybe put it somewhere else
01:20:929 (8) - welp, i would just stack (9) here instead tho, its a pain on dt
01:44:980 (1) - ctrl+g, just to make variant

afterall I could enjoy the insane from mid to end but the start just feel a bit pushed to fit. maybe some simple pattern will lead it better. goodluck
Affirmation
Q

[Insane]
00:07:270 (6,1) - Unstack them? can be better for music.
00:08:946 (6) - NC
00:14:309 (1) - Make bigger DS for emphasize it. this part has strong drum sound.
00:25:371 (1,2,3,4) - DS looks too big many players can read it as 1/2.
00:27:885 (6,7) - make lower DS like others, consistency is more important than blanket.
00:29:058 (1,2) - Yea, too big Ds to read, too.
00:31:739 - make it clickable? for music.
00:41:293 (1,2) - why this part has stack? you didn't try stack at other parts.
00:53:695 (2,3) - Why this part doesn't have antijump? not so good for consistency.
01:14:309 (5,6) - make bigger DS for emphasize.
01:21:013 (9) - stack with 8 for better reading.

GL
Starfy
RonaldVN

RonaldVN wrote:

Light Insane map
01:11:377 (2) - Note: Around here its hard too see what kind of combo it is (not the color). Place it more visible instead.
Why: (It could be a choke point (only if its in the beginning or ending.)) People may be confused.
I guess it is readable enough but anyway I separated them a bit to increase the readability

Maxylan

Maxylan wrote:

Starfy's Light Insane
00:01:572 (1,1) - Stack these two slider ends, this looks more visually pleasing and adds some additional distance to the next note which gives more emphasis to the sound. I separate them deliberately since it looks more messy if I do so. And I think the current stacking pattern is cool since stacking everything completely is quite boring imo
00:09:449 (2,3,6,7) - For the sake of consistency you should add some distinction between those depending on beatgap, first one looks identical to the second yet one is 1/2 the other is 1/4. The approach rate is able to indicate the distribution of sound clearly, even though they are in different rhythm. This kind of change of distance is really common and I believe players are able to read the pattern. And I also believe that people are able to play Insane, could be able to read the pattern fluently as well
00:09:617 (3,4,1,2) - Overlap fiesta I did the overlap deliberately because the pattern can keep the flow that I constructed before. And due to the lack of space of the playfield, this pattern is able to solve the problem and it will not badly affect the aesthetics
00:59:728 (4,6) - A little iffy overlap The current overlap is okay for me since it is not a complicated shape, and the flow of the slider goes comfortably
01:02:745 (2) 01:05:427 (2) - Even if nothing is technically wrong with this, would use double tap or just a jump here instead of this slider, it sounds out of place both starting and ending at important sounds. I will not consider making jumps or "double tap" here since they are still in the quiet part in the song. It would be really awkward for me to put challenging pattern in slow part since it can not emphasize and represent the feeling of this part well
01:07:438 (4,2) - Repeat arrows needs to be more visible This kind of stacking is acceptable since it is not fully covered. And according to the default skin, the arrow is extremely clear that players can be able to recognise that it is a reverse slider
01:06:767 (2,4,2) - Have to question your rythm choice, the repeating end of a slider should be considered a passive note yet it's on the most important white ticks of this section. Hitsounding with a clap isn't enough here my man My idea is that it is the transition part of the song. The quiet part is rising and going intense. In order to build up the feeling of the transition, I used simple circler and reverse slider pattern to represent that the song is going intense. And starting from 01:09:281 (1) - , the transition is going noticeably and I put large distance and intensive slider here. And the last part, 01:10:622 (1) - , will be the hardest since it is the climax of the transition. In order to achieve the step by step emphasis, I decided to use the current pattern to be the first part to emphasize and start the transition
01:10:957 (5,6) - Another questionable rythm choice, these do not appear to serve any purpose exept vaguely, and I mean vaguely following the vocals, even though the vocal is a held note with just a very SLIGHT change in pitch not warranting these slider jumps and especially not in the middle of a streamy 1/4 section. I explained this in the above point. Since the is the climax part of the transition, I will put harder and intenser rhythm and pattern here. Therefore, the current distance is already cool to emphasize the rhythm since the sound is worth to be emphasized in this distance
01:20:008 (1,2,3,4,1,2,3,4) - I feel like these should be formed in some pattern or shape because having them sorta stacked like all your bursts makes it hard to read that it's actually a 1/2 pattern. Also a pattern would add better emphasis to the sounds. The readability is not that low for an Insane difficulty. And I believe that the current pattern is also able to represent the sound well so I'm not going to change the pattern!
01:32:075 (1,2) - The new combo on 1 has same problem as diff above, and 2 needs to have some sort of destinction so you can easily tell the beat gap. But it violates my NC pattern. I add NC every downbeat unless there is any SV change. I will not NC it since there is no any SV change and not in the downbeat
01:31:739 (3,4) - It would fit with a kickslider here But it is an overmapping...
01:49:170 (6,1) - Maybe fix flow/visual flow to lead better into the stream? The distance is already clear enough imo. You can refer to the DS and you will find that the pattern is really clear and consistent

SnowNiNo_

SnowNiNo_ wrote:

  • [L I]
  1. 00:18:499 (2,3) - ur using the sliderend to express the stronger sound which i dont think is a good choice, this should work better https://puu.sh/xo17u/211282ff26.jpg I found that putting circle in 00:18:499 (2) - is really hard to play in Light Insane because it required a lot of skills to alternate the fingers. In order to lower the difficulty, the current sound pattern will fit more
  2. 00:56:712 (4,5) - larger spacing probably? rn it looks like the same spacing as 1/2 gap The approach rate is already clear that players should be able to read the distance and rhythm

PyroBear

PyroBear wrote:

[Light Insane]
  1. 00:13:220 There's a distinct sound here that I feel should be mapped Not really noticeable and worth to be emphasized imo... It sounds awkward and overmapped if I do so
  2. 00:56:544 (3) - Looks weird imo maybe move to x: 360 Y: 336 Did some changes here
  3. 01:20:343 (3,4,1,2,3,4) - Inconsistent stacking compared to 01:22:019 (3,4)
  4. 01:20:008 (1,2) - Weird spacing compared to 01:20:343 (3,4)
  5. 01:30:734 (1,2,3,4) - ^
    Since they are in different pattern, I used different distance and way to emphasize them independently. Therefore, the distance will be used differently
  6. 01:44:980 (4,5) - Similar spacing to 01:44:980 (4,5) which can be confusing
  7. 01:50:175 (1,2) - ^
    Even though they are stacked, the approach rate is able to indicate the rhythm well. Players should be able to recognise the rhythm by approach circle

Thanks for mod!

Link: http://puu.sh/xoTir/86ff7006c3.rar
GIDZ

RonaldVN wrote:

Hard map
00:06:097 (7) - Note: The color off the hit Object isn't right. Make the hit Object Orange instead.
Why: Because its a part of the orange combo ????

00:08:779 (7) - Note: The color off the hit Object isn't right. Make the hit Object Blue instead.
Why: Because its a part of the blue combo ????

01:50:175 (2) - Note: Place it more visible.
Why: people may not see the hit object. I distance snapped it for consistency so no change~

PyroBear wrote:


  • [Hard]
  1. 01:28:555 (3,4,5,6) - Inconsistent spacing, hella confusing I dun think so since they are distance snapped lol, I stacked 01:28:890 (5,6,1) - cuz of how the music pauses at 01:29:226 - .
  2. 01:53:527 (1,2) - I feel like this part should be more emphasized. I think this emphasizes the ending quite well on a Hard diff lol.
Tks for mods!~
Topic Starter
Petal
Tks Capsule

Time Capsule wrote:

I think this enough for cookie (maybe will consider more if you add milk at post)

normal
i see that you use hs copier to apply it on normal and advace, which as you can see theres a bunch of unused green lines that clovered such as on slider, no object, etc. so simply try to sweep those unused timing points Fixed for normal
00:05:594 (5,8) - its really odd kind of overlapping actually, if it was polished to these days style maybe will be much like https://gyazo.com/1e10d09703664c86dccf6dc95fe7b653. makes it not just more well placed, it also easier to read Fixed
00:08:108 (2) - just copy and mirror 00:06:935 (8) - here, the angle not really fit with low beat emphs Fixed
00:15:650 (3,1) - is this overlap really necessary? i mean it simply can recognize as unconsist ds usage I overlapped it with something else now it should be better to read
00:26:544 - its really clear you try to emph the vocal, but it does make a little awkward since its too sudden. i get a little miss read as well at first. plyrs will prolly wish the intro rhytm more like this https://gyazo.com/9aebb9f1dec04d36854c1faa53e712f4 I think its fine
00:31:069 (5,6) - you still try to take priority on vocal right? so switch the rhytm by simply ctrl+g, the slider will catch the vocal vobration smoothly Fixed
01:12:801 (1) - it will actually give more impact to reff intro if it pulled downward instead, where the reverse will give an accelerate feeling to (2) Fixed
01:15:147 (6) - this hold just a bit nope for me, since you speratee 01:13:807 (3) - it will feel more natural to catch after section with same pattern which not stacked Fixed
01:18:667 (7) - instead of placing it on zero beat where the song get spesificly dropped, just follow the casual rhytm at your earlier section, which supposed to placed 01:18:499 - Fixed
01:23:527 (2) - as simple as before to give pulled feel, make like "\" symbol instead Fixed
01:25:874 (5,6) - same reason as early stacked at kiai section, i know its flexible but it is preferable
01:34:086 (4) - ctrl+h and replace to current potition, will decreace the solid flow from (3) tho Fixed
01:35:259 (2) - since the vocal is vibration you free to use such as light curve actually, where i suggest to add light right curve there Fixed
01:37:270 (5) - nothing wrong with this vocal emphs, but i just feel a bit plain to ignore the main rhytm itself, so try this insetead https://gyazo.com/5f9f73ea82b2a49516959a1c5e433fc8, by that you can also keep your hs flowing -
01:38:611 (8) - too sharp if you ask me hmmm
01:42:801 - try this pattern https://gyazo.com/8dc77e12c0027aa2e5409ad8e2a48e00 failed to do so

insane
00:13:639 (1) - ctrl+h it and replace it to current potition, the angle will give better clutch for those kick sliders I think the current angle is already ok
00:15:315 (5) - it does penetrate the flow from (4) but not that smooth when entering the slider, maybe x160 y224 so not only make it entering slider smoothly, it also make (3,4,5) become triangle which pretier to look lol I did this in many places as well so this is pretty much the point of the map?
00:18:332 (1) - this slider deserve left curve, then also mirror it again for (2). so the circular flow keep going on but these 00:16:991 (1,2,3,4) - are all stright sliders , it would be weird to do a curved one right after those and there are no weird noises to fit it.
00:20:510 (5) - why it does even there, try to at least place it on clear point, so it not bothering too much even if the jump get pressed Fixed
00:24:700 (1) - actually just a circle slider enough Fixed
00:31:572 (1) - since you make trips after why not play with 2 cirlce instead so theres more movement for cusor I think this is fine
00:37:103 (3,4) - ctrl+g? idk it feel a bit boring with stacked circle on slider head especially when it get NCed personally I think the circle behind the stream is better XD
01:08:108 (9) - isnt this supposed to NCed? Fixed
01:13:807 (3) - idk, its too short from (2) too sharp to (4) maybe put it somewhere else I think thje current set is fine
01:20:929 (8) - welp, i would just stack (9) here instead tho, its a pain on dt lol if its stacked its harder to read
01:44:980 (1) - ctrl+g, just to make variant Its the same sound that repeats 3 times so I wanted it to be the same spacing and plays the same.

afterall I could enjoy the insane from mid to end but the start just feel a bit pushed to fit. maybe some simple pattern will lead it better. goodluck

Tks Neosky

Neoskylove wrote:

Q

[Insane]
00:07:270 (6,1) - Unstack them? can be better for music. This is because it is the calm part of the music , I did it consistently aswell on that section
00:08:946 (6) - NC Fixed
00:14:309 (1) - Make bigger DS for emphasize it. this part has strong drum sound. Fixed
00:25:371 (1,2,3,4) - DS looks too big many players can read it as 1/2. I think its fine
00:27:885 (6,7) - make lower DS like others, consistency is more important than blanket. yes but the DS is around the same for all three 00:27:885 (6,7,8) -
00:29:058 (1,2) - Yea, too big Ds to read, too. This is fine
00:31:739 - make it clickable? for music. Fixed
00:41:293 (1,2) - why this part has stack? you didn't try stack at other parts. it is because during the kiai time there will be a lot more of them stacked
00:53:695 (2,3) - Why this part doesn't have antijump? not so good for consistency. Just feels better
01:14:309 (5,6) - make bigger DS for emphasize. I think this is fine
01:21:013 (9) - stack with 8 for better reading. it would be weird for stacking it

GL

Tks Pyro

PyroBear wrote:

[Normal]
  1. 00:32:745 (1,2,3,4,1,2,3,4,5,6,7) - Whole part seems too complex for Normal I think its fine
  2. 00:43:471 (1,2,3,4,5,6,1,2,3,4,5) - ^


[Insane]
  1. 00:49:672 (7,1) - Can be confused for double (there's quite a few sliders like this, I think you can find it for yourself)If there are a few more like those that means its intentional and after players seeing the first one they will know how to act for the others as well
Ryuusei Aika
hello~
using english to all gders hope it's ok as i don't know if you guys are available in chinese or not lol
and seems i have posted just after your post so if you have already fixed issues i mentioned in my mod, just ignore them

General
1920x1136 bg exceeds the size limit of bg (<1920x1080). maybe you need to change another one
Unused hitsounds: normal-sliderslide3.wav

Normal
try od4?
many ds are unconsistent (means not between 1.05x and 1.14x), better check them manually (as aimod doesn't tell all of them usually). not sure if you are intentional though
00:06:265 (6,1) - swap nc?
00:08:946 (4,1) - ^
(Generally, your nc setting feels a little bit mess up. I suggest to set nc each two long white lines, that would work much better.)
00:19:002 (4) - you can use a 1/4 slider here so that rhythm here can represent the song better
00:27:382 (3) - rotate 180 degree for a better look (visual ds enter 00:27:382 (3,5) - is not that good now)
00:36:432 (7) - ^ (visual ds enter 00:36:432 (7,1) - is kinda meh) and clockwise rotate 90 degree can solve that problem
01:12:801 (1) - ^ and rotate 180 degree (it can make flow here better too)
00:43:471 (1,2,3,4,5,6,1,2,3,4,5) - way too messy. try not rotate your objects around by a same center when the ar is low (and tbh it's not good to do so too even if the ar is high). my advices:
- anti-clockwise rotate 00:43:807 (2) - for 90 degree
- and rearrange your objects at 00:45:818 (1,2,3,4,5,1) - . heres one of my choice: (main idea is get them out of the "circle" of 00:43:471 (1,2,3,4,5,6) - so no need to strictly follow my advice)
01:21:348 (1,2,3) - also a little messy. (01:20:343 (4,1) - touched a little bit) one of my choice (one which is easier to fix):
01:50:846 (1,2,1,2) - looks cool but a little lack of aesthetic. maybe you can try this one: (once you apply that, adjust the position of 01:52:857 (3,4,5) - too)

Deppy
00:13:304 - add a note here? that blank in a small wub part seems kinda empty

GIDZ
01:03:918 (1) - maybe avoid using 1/8 reverse slider in hard is better... you can just use a 3/2 slider with special shape or something here
01:11:293 (6) - ^
soooo many straight sliders aligned in a straight line zzzzzz

Starfy
00:17:996 (6,7,1,2,3) - rhythm is kinda weird. try this one?
~
(here 00:18:164 (8,10) - can represent two wub sounds better)
fk that's so amazing i love it even it seems like a 4.5* insane for me

Insane
nc issue is the same as what i mentioned in normal diff
00:15:985 (2) - ctrl+g for better emphasizing and flow
00:21:851 (7,1) - give it more space? emphasizing seems not enough
00:20:008 (2,3,4,5) - flow here seems a little inexplicable... i have something cool (easier to fix though) for you:
01:14:309 (5) - try to give it more space with 01:14:477 (6) - ...... put it at 289|103 or something
01:25:538 (6) - using 3/4 slider+1note just like what you have done at 01:14:812 (7,8) -
01:31:237 (7) - ctrl+g for a better flow
01:32:075 (3) - maybe need to add a nc
01:34:337 (1,1) - and those two ncs can be canceled as here the vocal and the drum beat is a small ensemble

gl :3
ts8zs
from queue.ts8zs.com
sorry about the delay.
[Insane]
rename to Extra or Expert?
00:03:918 (2,3,4) - make them in a line?
00:24:700 (1) - 1/4 longer
00:26:041 (5) - 1/4 shorter cause of
00:27:214 - I think this drum is too strong for ignore.
00:29:728 (4) - ^
00:34:253 (1) - 1/4 shorter cause the drum and slider end at whiteline is enough for show the vocal,you did this in 00:35:594 (8) -
00:36:767 - remove nc
00:37:103 - swap nc with 00:37:438 -
00:38:443 (7,1) - ^
01:01:069 (9,1) - swap nc and other simmilar places? like 00:24:533 (5,1) -
01:14:309 (5,6) - this distance is too short for an antiflow how about move 01:14:309 (5) - to 268,144
[Starfy]
00:06:097 (5,1) - swap nc and other simmilar parts? like 00:12:801 (4,1) -
00:07:438 (1,2,3,4) - https://osu.ppy.sh/ss/8995738 I think this more fits music,it makes a long distance for 00:07:773 - 00:08:443 - vocal
00:32:075 (2) - 1/4 shorter?
01:06:600 (1,2,3,4,1,2,3,4) - why this pattern?
01:30:734 (1,2,3,4,1,2,3,4) - why this pattern?
01:34:337 (4) - sv x0.9?
01:55:036 - spinner stop here?
00:41:125 (1,2,3,1,2,3) - I think repeats without reason will make confusing,but this is only my opinion.
[GIDZ]
00:06:097 (7,1) - swap nc and other simmilar places like 01:15:818 (6,1) -
00:06:097 (7) - circles instead?
00:14:980 (3,4) - move to 00:15:147 - ?
00:38:946 (2,3) - this may blanket better
01:03:918 (1) - this is not suitable
01:28:555 (3,4,5,6) - unreadable
[Deppy]
00:01:572 (1,2,3) - cause 00:02:233 - 00:02:875 - vocal is not snapped,I don't recomend circle here,use reverse slider like other diffs maybe a good idea
01:23:360 (1,2,3,4) - normal?
01:26:712 (1) - remove a reverse and 01:27:717 - a circle
01:27:885 - 1/1 reverse slider
01:52:019 (4) - 104,88
01:53:527 (1) - add a reverse
[Normal]
00:24:700 (6) - 1/2 longer
00:26:376 - to 00:47:829 - follow the drum may better.there are too many long chain.
01:12:801 - ^
[Link]
00:18:668 (1) - remove 3rd and 4th point,they may confusing new players.
01:40:119 (1) - ^
01:38:611 (2) - this could fix better
Topic Starter
Petal
Please redownload!
bite you death

ts8zs wrote:

[Link]
00:18:668 (1) - remove 3rd and 4th point,they may confusing new players.
01:40:119 (1) - ^
01:38:611 (2) - this could fix better i think they're all fine.
ty anyway
coco
from q
[Insane]
during the kiai there are a lot of noticeable background beats that u miss cuz u follow vocals. imo if u follow the instruments it would be more fun

01:54:030 (1) - exact same note as 01:53:527 (1,2,3) so y r u emphasizing?
00:19:170 (1,2) - 3/4 all of a sudden is hard to read ik there arent sounds but maybe extend 1 by a tick for readability?
00:53:695 (2) - y no stack like the rest
00:59:058 (2) - ^
00:56:879 (4) - y stacked? note doesnt start on this beat. instead can just do 00:53:695 (2,3)
01:03:248 (8) - sliderend on strong beat
01:14:812 (7,8) and 01:25:538 (6) - same sound differently mapped
01:38:611 (1) - fix stack
01:42:131 (1,1) - i think like this emphasizes more

did this before i updated so there might be some outdated stuff
Faputa
From my Queue,

[General]
➱Unused storyboard file: sb\bg.jpg
➱Inconsistency in Kiai time: Fourth kiai in all the difficulties should all start on 01:32:410 and ends at 01:34:589. However, only the insane difficulty ends it at 01:34:672
➱Consider adding "Deppy" and “Link” to all of your tags as well.
➱background image is 1920x1080, but the recommended size is 1024x768.
➱BPM before 00:03:583- may not be consistent with the overall BPM as the second and third sounds by the vocal should be snapped in ⅛ with this BPM.


[Link's Easy]
➱00:38:947 (4) - This one lands in red tick. Will it be confusing considering it is the difficulty for the new players? Why not make it like what you did in 00:30:400 (3) - a 1/1 reverse slider? Or if you want variety, a circle plus a 1/1 slider is also okay.
➱00:41:629 (4) - This one however, I think you can change it so it starts from 00:41:460- and ends at what it currently ends at. So that you can still keep a similar rhythm while making 00:42:299 (1) - more natural to hit.
➱01:02:411 (2) - I recommend changing this slider to a circle at 01:02:242- and a 1/1 slider at 01:02:577- . That way this would not be too awkward and still performing a good rhythm.
➱01:10:288 (3,1) - Fix blanket. Slightly.
➱01:38:611 (2) - Too much turning point is being used. Which makes it actually not a perfect curve. I think something like this is enough:
➱01:51:851 (3,4) - These two sliders’ placement are badly designed when the first three kick sliders are pointing to the left. Consider making it so that 4 can also point in that way.


[Normal]
➱00:04:589 (3,4,5) - The pattern is crowdy for normal difficulty. It can confuse players.
➱00:06:265 (6) - You should better start the NC here instead of 00:07:438 (1) -
➱00:25:036 (7) - Move this so that it forms the angle with (6) just like what the previous two sliders (5) and (6) forms.
➱00:36:432 (7) - consider rotating it using Ctrl+Shift+R, selection centre, 90°. This should make your feature pattern more representative.
➱00:43:807 (2,3,4) - This seems crowded again, and 00:44:477 (4) - is not parallel with 00:43:807 (2) - too, which may make it a bit weird.
➱01:12:801 (1) - consider Ctrl+G this and make it distance snap again. Having the direction of the slider pointing directly opposite to the next note is not recommended for a normal difficulty.
➱01:16:656 (3) - I prefer a curve slider here.
➱01:17:829 (6,7,8) - Crowded pattern just as 00:04:589 (3,4,5) - . Maybe overlay (7) to (8).
➱01:21:348 (1,2,3) - Seriously too crowded.
➱01:27:717 (4,5) - Again, overlay them.
➱01:50:175 (4) - Same as 00:25:036 (7) -
➱01:50:846 (1,2,1,2) - Consider changing the design of these.


[Deppy's Advanced]
➱00:09:617 (1,2) - Feel like they can definitely be better placed.
➱00:32:075 (1) - This slider can be done better as well.
➱00:33:751 (4,1) - Very bad overlapping of sliders.
➱00:44:477 (4,1) - Again.
➱01:12:801 (1,2,3) - Too close to the corner?
➱01:15:985 (1) - Make this a 4/1 reverse slider just like what you did in 01:26:712 (1) -
➱01:21:348 (1,2) - Bad overlapping
➱01:23:360 (1,2,3,4) - A L-shaped circle quadruple is not good as it looks like 2010, a C-shaped should do.
➱01:28:220 (3,4) - Bad incline angle for (4)
➱01:49:505 (2,3,4) - Move the whole pattern downwards to allow 4 to have the same angle formed by 01:49:505 (2,3) -


[GIDZ's Hard]
➱00:06:265 (1,2) - Make the slider shapes of these to 00:03:583 (1,2) - , or vice versa. It allows to be curved because the vocal swings.
➱00:15:985 (3) - Fix the placement of it.
➱00:47:829 (1) - I feel like you can move this to a lower position.
➱00:50:343 (6,1) - Is there a reason to overlap them? Why not make them as separate as in 00:55:706 (6,1) - ?
➱00:52:522 (5,6,1) - Also here.
➱00:58:220 (6,1) - You should not overlay them as most of the other overlays are 1/2s and 1/4s, but not 1/1.
➱01:09:281 (1,2,3,4,5,6) - I think it should be better if you do something like:
➱01:12:801 (7) - NC this. Keep the NC at 01:13:304 (1) - by the way.
➱01:20:678 (3) - Unsnapped slider end!!
➱01:29:058 (6,1) - Again, you should not overlay them like this.
➱01:32:075 (1,2) - Also here.
➱01:39:449 (4,5) - Why not make (5) just like (4)?


[Starfy's Light Insane]
➱00:02:242 (1,1) - As mentioned on the General part, they should be snapped to ⅛ or just change the BPM.
➱00:32:075 (2) - You should better end this slider at 00:32:577-
➱00:42:801 (2) - Also here.
➱01:16:991 (6,1) - Move (6) lower, or move (1) higher.


That’s all! Thanks for requesting
Good luck with the mapset :D
Eir_DELETED
A n o t h e r o n e

General

  1. unused hitsound: normal-sliderslide3.wav
  2. unused file: sb\BG.jpg

Link's Easy

  1. In general, NC patterns are randomly a bit. Those patterns should be inserted consistently like lower difficulties. i recommend you try to recheck and replace them at the whole. also would be better to add NC each 2 measures(8 beat).
    NC
    remove NC: 00:12:969 (1) - 00:18:668 (1) - 00:33:081 (1) - 01:10:623 (1) - 01:34:086 (1) - 01:49:505 (1) -
  2. 00:19:506 (1) - i feel kinda weird rhythm since 00:19:672 - 's cymbal should be clickable than 00:19:505 - 's sound and it causes unplayable well for beginners. moreover, you havent been clickable the same sound on 00:19:170 - . i suggest you replace just a circle on 00:19:672 - and dont forget to add NC together.
  3. 00:26:377 (1) - why dont you consist with 00:37:103 (1,2) - on the rhythm. well... the best of issue on the diff, there are pretty inconsistency rhythms patterns in my view. the inconsistency rhythms cause randomly NC patterns. you would be better to find more effective mods from mappers or modders.
  4. 01:07:941 (3) - should avoid touching HP bar about default skin
  5. 01:34:086 (1,1,2,3) - i cant recommend the flow since it's so messy for aesthetics. According to RC's guild line, should avoid the overlap. probably you can make a flow opposite current one.
  6. 01:43:974 (2) - dunno what you are following any sounds on 01:44:477 - . try the rhythm below. or if you wanna reduce the density, you would better to remove just a "2" circle.

Normal

  1. Essential mention are same as Easy. i seem the diff has some issues about rhythm, consistency, overlap and NC patterns. i leave out the stuffs for duplication. however if you dont sure what i am indicating the stuffs concretely, please don't hesitate to call me.

GIDZ's Hard

  1. 01:11:293 (6) - can you extend the slider to 01:11:963 - or shorten to 01:11:879 - like other diffs?
  2. 01:12:801 (7) - add NC? so that i assume it's more suitable for your NC pattern.

Insane

  1. you forget to mute a lot of slider ends. i dont know how the difference of slider ends which are muted and not. if you are lazy to add green lines for muted them, probably you would make sense to remove present green lines for same purpose.
  2. 00:37:103 (10,1) - swap NC?
  3. 01:42:382 (6) - the slider is kinda gimmicky imo. i recommend you add NC here since players can notice changing sv suddenly.
  4. 01:47:829 (5) - plz consistency with 01:42:382 (6) - ,as i hear like they are same sound.

rest diffs are fine in my view
Good Luck
Starfy
Ryuusei Aika

Ryuusei Aika wrote:

Starfy
00:17:996 (6,7,1,2,3) - rhythm is kinda weird. try this one? Cool, fixed
(here 00:18:164 (8,10) - can represent two wub sounds better)

fk that's so amazing i love it even it seems like a 4.5* insane for me Thank you

ts8zs

ts8zs wrote:

[Starfy]
00:06:097 (5,1) - swap nc and other simmilar parts? like 00:12:801 (4,1) - But it doesn't match my NC pattern
00:07:438 (1,2,3,4) - https://osu.ppy.sh/ss/8995738 I think this more fits music,it makes a long distance for 00:07:773 - 00:08:443 - vocal OHH YOU ARE RIGHT, FIXED
00:32:075 (2) - 1/4 shorter? Fixed
01:06:600 (1,2,3,4,1,2,3,4) - why this pattern? It used for build up the rhythm by beginning with sparse pattern to intense rhythm
01:30:734 (1,2,3,4,1,2,3,4) - why this pattern? To follow what I did in 01:20:008 (1,2,3,4,1,2,3,4) -
01:34:337 (4) - sv x0.9? Not really necessary imo... The sound didn't change dramatically so it seems awkward if I NC it
01:55:036 - spinner stop here? There are some sounds that appear after that sound
00:41:125 (1,2,3,1,2,3) - I think repeats without reason will make confusing,but this is only my opinion. It doesn't due to the approach rate

jack1817

jack1817 wrote:

[Starfy's Light Insane]
➱00:02:242 (1,1) - As mentioned on the General part, they should be snapped to ⅛ or just change the BPM. It is acceptable since "offset" should be snapped to the background music instead of vocal. It's really common to say some delays in vocal and it doesn't really significant
➱00:32:075 (2) - You should better end this slider at 00:32:577- Fixed in the previous mod
➱00:42:801 (2) - Also here. Fixed in the previous mod
➱01:16:991 (6,1) - Move (6) lower, or move (1) higher. I did this deliberately to fit the strong sound here

Thanks for mod!

http://puu.sh/xqpuS/e321aefccc.rar
Topic Starter
Petal

Ryuusei Aika wrote:

hello~
using english to all gders hope it's ok as i don't know if you guys are available in chinese or not lol
and seems i have posted just after your post so if you have already fixed issues i mentioned in my mod, just ignore them :D

General
1920x1136 bg exceeds the size limit of bg (<1920x1080). maybe you need to change another one Fixed BG size to 1920x1080
Unused hitsounds: normal-sliderslide3.wav I think this is used in Easy diff

Normal
try od4? Good idea
many ds are unconsistent (means not between 1.05x and 1.14x), better check them manually (as aimod doesn't tell all of them usually). not sure if you are intentional though Fixed all inconsistent DS
00:06:265 (6,1) - swap nc? Fixed
00:08:946 (4,1) - ^ Fixed
(Generally, your nc setting feels a little bit mess up. I suggest to set nc each two long white lines, that would work much better.) I fixed NCs
00:19:002 (4) - you can use a 1/4 slider here so that rhythm here can represent the song better Fixed
00:27:382 (3) - rotate 180 degree for a better look (visual ds enter 00:27:382 (3,5) - is not that good now) Fixed
00:36:432 (7) - ^ (visual ds enter 00:36:432 (7,1) - is kinda meh) and clockwise rotate 90 degree can solve that problem 01:12:801 (1) - ^ and rotate 180 degree (it can make flow here better too)
00:43:471 (1,2,3,4,5,6,1,2,3,4,5) - way too messy. try not rotate your objects around by a same center when the ar is low (and tbh it's not good to do so too even if the ar is high). my advices:
- anti-clockwise rotate 00:43:807 (2) - for 90 degree
- and rearrange your objects at 00:45:818 (1,2,3,4,5,1) - . heres one of my choice: (main idea is get them out of the "circle" of 00:43:471 (1,2,3,4,5,6) - so no need to strictly follow my advice) I think I made it better now
Fixed already
01:21:348 (1,2,3) - also a little messy. (01:20:343 (4,1) - touched a little bit) one of my choice (one which is easier to fix):
tks FIxed
01:50:846 (1,2,1,2) - looks cool but a little lack of aesthetic. maybe you can try this one: (once you apply that, adjust the position of 01:52:857 (3,4,5) - too)
Thanks

Insane
nc issue is the same as what i mentioned in normal diff Fixed in other mod
00:15:985 (2) - ctrl+g for better emphasizing and flow I guess that would work
00:21:851 (7,1) - give it more space? emphasizing seems not enough I think this is okay already
00:20:008 (2,3,4,5) - flow here seems a little inexplicable... i have something cool (easier to fix though) for you:
I'm confused here lol
01:14:309 (5) - try to give it more space with 01:14:477 (6) - ...... put it at 289|103 or something I think is okay
01:25:538 (6) - using 3/4 slider+1note just like what you have done at 01:14:812 (7,8) - Fixed
01:31:237 (7) - ctrl+g for a better flow Looks weird when I ctrl g
01:32:075 (3) - maybe need to add a nc Fixed in other mod
01:34:337 (1,1) - and those two ncs can be canceled as here the vocal and the drum beat is a small ensemble Fixed in other mod

gl :3
tks Aika
Topic Starter
Petal
tks ts8zs

ts8zs wrote:

from queue.ts8zs.com
sorry about the delay.
[Insane]
rename to Extra or Expert? its not over 5.2 yet :D at least I don't think so
00:03:918 (2,3,4) - make them in a line? I think making them in a line is too boring
00:24:700 (1) - 1/4 longer Fixed when you PMed me
00:26:041 (5) - 1/4 shorter cause of I think this is fine
00:27:214 - I think this drum is too strong for ignore. trying to follow the vocal as much as possible
00:29:728 (4) - ^ hmmm
00:34:253 (1) - 1/4 shorter cause the drum and slider end at whiteline is enough for show the vocal,you did this in 00:35:594 (8) - Fixed
00:36:767 - remove nc
00:37:103 - swap nc with 00:37:438 -
00:38:443 (7,1) - ^
01:01:069 (9,1) - swap nc and other simmilar places? like 00:24:533 (5,1) -
01:14:309 (5,6) - this distance is too short for an antiflow how about move 01:14:309 (5) - to 268,144 Good idea
[Normal]
00:24:700 (6) - 1/2 longer Fixed
00:26:376 - to 00:47:829 - follow the drum may better.there are too many long chain. Fixed
01:12:801 - ^ I think the rhythm here is dense enough to follow vocals

BTW TY FOR NC FIXES
tks cococococo

cococolaco wrote:

from q
[Insane]
during the kiai there are a lot of noticeable background beats that u miss cuz u follow vocals. imo if u follow the instruments it would be more fun I think its too late now lol and I like following vocals

01:54:030 (1) - exact same note as 01:53:527 (1,2,3) so y r u emphasizing? because instruments end here 01:55:036 -
00:19:170 (1,2) - 3/4 all of a sudden is hard to read ik there arent sounds but maybe extend 1 by a tick for readability? I made the spacing wider so its not that hard to read
00:53:695 (2) - y no stack like the rest Forgot this one
00:59:058 (2) - ^ because the song is getting more intense
00:56:879 (4) - y stacked? note doesnt start on this beat. instead can just do 00:53:695 (2,3) would be boring
01:03:248 (8) - sliderend on strong beat I don't hear the strong beat
01:14:812 (7,8) and 01:25:538 (6) - same sound differently mapped Fixed in other mod
01:38:611 (1) - fix stack I do this all the time during the map
01:42:131 (1,1) - i think like this emphasizes more I think the current is fine

did this before i updated so there might be some outdated stuff
tks jackkk

jack1817 wrote:

From my Queue,

[General]
➱Unused storyboard file: sb\bg.jpg Fixed
➱Inconsistency in Kiai time: Fourth kiai in all the difficulties should all start on 01:32:410 and ends at 01:34:589. However, only the insane difficulty ends it at 01:34:672 Fixed
➱Consider adding "Deppy" and “Link” to all of your tags as well. yes thank you
➱background image is 1920x1080, but the recommended size is 1024x768. Fixed in earlier mod but thanks!
➱BPM before 00:03:583- may not be consistent with the overall BPM as the second and third sounds by the vocal should be snapped in ⅛ with this BPM. I just followed the timing points on other map and its fine I think


[Normal]
➱00:04:589 (3,4,5) - The pattern is crowdy for normal difficulty. It can confuse players. Fixed
➱00:06:265 (6) - You should better start the NC here instead of 00:07:438 (1) - Fixed in other mod thank~!
➱00:25:036 (7) - Move this so that it forms the angle with (6) just like what the previous two sliders (5) and (6) forms. Completely changed this in other mod!
➱00:36:432 (7) - consider rotating it using Ctrl+Shift+R, selection centre, 90°. This should make your feature pattern more representative. Fixed
➱00:43:807 (2,3,4) - This seems crowded again, and 00:44:477 (4) - is not parallel with 00:43:807 (2) - too, which may make it a bit weird. Completely changed in other mod!
➱01:12:801 (1) - consider Ctrl+G this and make it distance snap again. Having the direction of the slider pointing directly opposite to the next note is not recommended for a normal difficulty.Fixed in other mod too
➱01:16:656 (3) - I prefer a curve slider here. Fixed
➱01:17:829 (6,7,8) - Crowded pattern just as 00:04:589 (3,4,5) - . Maybe overlay (7) to (8). Fixed
➱01:21:348 (1,2,3) - Seriously too crowded. I think I made it better
➱01:27:717 (4,5) - Again, overlay them. Fixed
➱01:50:175 (4) - Same as 00:25:036 (7) - Changed it in other mods
➱01:50:846 (1,2,1,2) - Consider changing the design of these. Changed in other mod
tks Joker

joker- wrote:

A n o t h e r o n e

General

  1. unused hitsound: normal-sliderslide3.wav I think this is used in Easy diff
  2. unused file: sb\BG.jpg
Fixed

Normal

  1. Essential mention are same as Easy. i seem the diff has some issues about rhythm, consistency, overlap and NC patterns. i leave out the stuffs for duplication. however if you dont sure what i am indicating the stuffs concretely, please don't hesitate to call me.
I think I remapped the messy parts and fixed a bit of NCs from other mods I think this should be fine

Insane

  1. you forget to mute a lot of slider ends. i dont know how the difference of slider ends which are muted and not. if you are lazy to add green lines for muted them, probably you would make sense to remove present green lines for same purpose. I added a lot more green lines , the rest are either hitsounded or not muted in the kiai time
  2. 00:37:103 (10,1) - swap NC? Fixed
  3. 01:42:382 (6) - the slider is kinda gimmicky imo. i recommend you add NC here since players can notice changing sv suddenly. Fixed
  4. 01:47:829 (5) - plz consistency with 01:42:382 (6) - ,as i hear like they are same sound. Fixed

rest diffs are fine in my view
Good Luck
GIDZ

Ryuusei Aika wrote:

hello~

GIDZ
01:03:918 (1) - maybe avoid using 1/8 reverse slider in hard is better... you can just use a 3/2 slider with special shape or something here
01:11:293 (6) - ^
soooo many straight sliders aligned in a straight line zzzzzz

Both fixed~

ts8zs wrote:

from queue.ts8zs.com
[GIDZ]
00:06:097 (7,1) - swap nc and other simmilar places like 01:15:818 (6,1) - No, that will make my patterns inconsistent
00:06:097 (7) - circles instead? The song does not give the intensity for circles here imo
00:14:980 (3,4) - move to 00:15:147 - ? Why lol, I think the current one makes more sense..
00:38:946 (2,3) - this may blanket better Have to consider the distance snap here so this is the best blanket without making the slider shape too weird
01:03:918 (1) - this is not suitable Fixed in prev mod
01:28:555 (3,4,5,6) - unreadable I think its fine since its spaced evenly

jack1817 wrote:

[GIDZ's Hard]
➱00:06:265 (1,2) - Make the slider shapes of these to 00:03:583 (1,2) - , or vice versa. It allows to be curved because the vocal swings. lol I think straight sliders work too since they are both 1/2s anyways and slow
➱00:15:985 (3) - Fix the placement of it. Moved it down a bit for better flow
➱00:47:829 (1) - I feel like you can move this to a lower position. It's DSed .-.
➱00:50:343 (6,1) - Is there a reason to overlap them? Why not make them as separate as in 00:55:706 (6,1) - ? The flow goes downwards from slider 5, thats why I've placed 00:50:510 (1) - down
➱00:52:522 (5,6,1) - Also here. The overlap is fine imo as long as it's not overlapping the head
➱00:58:220 (6,1) - You should not overlay them as most of the other overlays are 1/2s and 1/4s, but not 1/1. Yea but the music changes here and transitions into a build up, therefore I stacked the note to emphasize that the map patterns are changing like the song
➱01:09:281 (1,2,3,4,5,6) - I think it should be better if you do something like: Fixed
➱01:12:801 (7) - NC this. Keep the NC at 01:13:304 (1) - by the way. That looks weird to me and I wanna keep my NCs on the downbeat consistent
➱01:20:678 (3) - Unsnapped slider end!! It's 1/3 lmao
➱01:29:058 (6,1) - Again, you should not overlay them like this. Im just trying to emphasize the song transitions by stacking lol
➱01:32:075 (1,2) - Also here. The music suggests a puase here tho..
➱01:39:449 (4,5) - Why not make (5) just like (4)? I want the make the flow go down

joker- wrote:

A n o t h e r o n e

GIDZ's Hard

  1. 01:11:293 (6) - can you extend the slider to 01:11:963 - or shorten to 01:11:879 - like other diffs? I didnt map the other diffs lol so the concepts might differ xd
  2. 01:12:801 (7) - add NC? so that i assume it's more suitable for your NC pattern. I wanna keep NC pattern consistent on downbeat :v
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72801
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Arousing
TitleUnicode:Arousing
Artist:DJ TOTTO feat. Sunao Yoshikawa
ArtistUnicode:DJ TOTTO feat. 吉河順央
Creator:- Matha -
Version:GIDZ's Hard
Source:jubeat saucer
Tags:REFLEC BEAT colette spring GIDZ Starfy Deppyforce Bite you death
BeatmapID:1389013
BeatmapSetID:652525

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 0,128,255
Combo2 : 255,255,255
Combo3 : 255,105,180
Combo4 : 255,128,64

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106,193,88220,2,0,P|116:159|118:121,1,60,2|8,0:0|0:0,0:0:0:0:
47,147,88555,1,2,0:0:0:0:
70,78,88723,1,2,0:0:0:0:
70,78,88890,1,2,0:0:0:0:
118,134,89058,1,8,0:0:0:0:
118,134,89393,6,0,L|230:129,1,90,2|0,0:0|0:0,0:0:0:0:
243,132,89728,2,0,P|253:192|244:253,1,120,12|0,0:0|0:0,0:0:0:0:
203,309,90231,1,2,0:0:0:0:
271,332,90399,2,0,L|358:328,1,60,8|0,0:0|0:0,0:0:0:0:
402,317,90734,5,2,0:0:0:0:
402,317,90902,1,2,0:0:0:0:
350,255,91069,2,0,P|341:218|344:181,1,60,8|0,0:0|0:0,0:0:0:0:
394,147,91404,1,2,0:0:0:0:
394,147,91572,1,2,0:0:0:0:
450,102,91739,2,0,P|447:64|432:29,1,60,8|0,0:0|0:0,0:0:0:0:
372,16,92075,5,2,0:0:0:0:
372,16,92410,2,0,P|317:33|239:18,1,120,12|2,0:0|0:0,0:0:0:0:
184,32,92913,1,2,0:0:0:0:
139,88,93080,2,0,L|141:161,1,60,8|0,0:0|0:0,0:0:0:0:
146,219,93415,5,8,0:0:0:0:
202,263,93583,1,2,0:0:0:0:
158,320,93751,1,8,0:0:0:0:
100,277,93918,1,2,0:0:0:0:
100,277,94086,2,0,B|61:270|61:270|20:282,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
169,343,94756,6,0,L|306:342,1,120,6|8,0:0|0:0,0:0:0:0:
361,339,95259,2,0,P|377:279|378:208,1,120,2|2,0:0|0:0,0:0:0:0:
335,163,95762,2,0,P|330:129|334:96,1,60,8|0,0:0|0:0,0:0:0:0:
385,54,96097,6,0,P|321:70|249:66,1,120,2|8,0:0|0:0,0:0:0:0:
195,72,96600,2,0,P|131:56|59:60,1,120,2|2,0:0|0:0,0:0:0:0:
19,100,97103,2,0,P|13:136|17:172,1,60,8|0,0:0|0:0,0:0:0:0:
80,187,97438,6,0,L|153:184,1,60,2|0,0:0|0:0,0:0:0:0:
212,185,97773,1,8,0:0:0:0:
188,253,97941,1,2,0:0:0:0:
188,253,98108,2,0,L|195:325,1,60,2|0,0:0|0:0,0:0:0:0:
130,346,98443,1,8,0:0:0:0:
118,274,98611,6,0,L|108:143,1,120,6|2,0:0|0:0,0:0:0:0:
102,82,99114,1,8,0:0:0:0:
168,110,99281,1,2,0:0:0:0:
221,61,99449,2,8,L|219:23,2,30
292,73,99784,2,8,L|330:71,2,30
313,142,100119,6,0,B|306:182|306:182|321:219|321:219|311:262,1,120,6|8,0:0|0:0,0:0:0:0:
244,230,100622,1,0,0:0:0:0:
249,301,100790,2,0,P|276:323|310:329,1,60,2|2,0:0|0:0,0:0:0:0:
372,326,101125,2,0,P|394:299|400:265,1,60,8|0,0:0|0:0,0:0:0:0:
396,202,101460,5,8,0:0:0:0:
447,151,101628,1,2,0:0:0:0:
447,151,101712,1,2,0:0:0:0:
447,151,101795,1,8,0:0:0:0:
397,88,101963,1,2,0:0:0:0:
350,143,102131,2,0,B|278:147|278:147|261:135|261:135|244:148|244:148|176:146,1,180
118,186,102801,6,0,L|115:230,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
81,206,103136,2,0,L|84:250,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
118,241,103471,2,0,L|115:285,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
79,270,103807,2,0,L|82:314,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
98,331,104142,6,0,L|166:321,1,60,10|0,0:0|0:0,0:0:0:0:
220,287,104477,1,0,0:0:0:0:
292,314,104645,2,0,P|335:309|361:292,1,60,2|0,0:0|0:0,0:0:0:0:
349,301,104980,2,0,P|360:273|361:243,1,60,2|0,0:0|0:0,0:0:0:0:
361,243,105315,1,2,0:0:0:0:
321,183,105483,6,0,B|283:190|283:190|240:177|240:177|198:184,1,120,6|8,0:0|0:0,0:0:0:0:
138,212,105985,1,0,0:0:0:0:
73,180,106153,2,0,P|62:143|66:105,1,60,8|2,0:0|0:0,0:0:0:0:
92,56,106488,1,8,0:0:0:0:
92,56,106656,1,2,0:0:0:0:
150,96,106823,5,2,0:0:0:0:
215,57,106991,1,2,0:0:0:0:
215,57,107075,1,2,0:0:0:0:
215,57,107158,1,8,0:0:0:0:
278,94,107326,1,2,0:0:0:0:
331,45,107494,2,0,B|403:41|403:41|420:53|420:53|437:40|437:40|502:41,1,180
490,113,108164,6,0,L|489:155,3,30,8|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
453,138,108499,2,0,L|452:180,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
488,164,108834,2,0,L|487:206,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
450,197,109170,2,0,L|449:239,3,30,10|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
483,239,109505,6,2,L|533:235,7,30
503,271,110175,1,2,0:0:0:0:
360,253,110510,1,2,0:0:0:0:
247,343,110846,5,2,0:0:0:0:
178,364,111013,2,0,B|144:314|144:314|143:249,1,120,2|2,0:0|0:0,0:0:0:0:
94,200,111516,2,0,B|136:158|136:158|196:147,1,120,2|2,0:0|0:0,0:0:0:0:
238,88,112019,2,0,B|297:99|297:99|344:144,1,120,2|2,0:0|0:0,0:0:0:0:
407,166,112522,2,0,B|395:225|395:225|350:272,1,120,2|2,0:0|0:0,0:0:0:0:
238,353,113192,1,2,0:0:0:0:
202,213,113527,6,2,L|207:147,2,60
141,252,114030,1,6,0:0:0:0:
Starfy
IRC log
2017-09-04 22:19 - Matha -: hiiii
2017-09-04 22:19 - Matha -: should I remap normal diff lol
2017-09-04 22:19 - Matha -: ACTION is editing [https://osu.ppy.sh/b/1389012 DJ TOTTO feat. Sunao Yoshikawa - Arousing [Normal]]
2017-09-04 22:21 - Matha -: I feel like no good ;w;
2017-09-04 22:22 - Matha -: 跟返drum sound 應該會好啲?
2017-09-04 22:25 - Matha -: 而家好似跟一半vocal跟一半drum sound lol
2017-09-04 22:27 Starfy: ohh hello
2017-09-04 22:30 Starfy: 盡量跟人聲, 有強既Drum/Downbeat先map
2017-09-04 22:30 Starfy: e.g. add a note hereee 00:26:376 -
2017-09-04 22:31 - Matha -: ok
2017-09-04 22:32 Starfy: 00:27:382 (2,3) - try => http://puu.sh/xrleW/8e31bdd32b.jpg
2017-09-04 22:32 Starfy: 00:26:376 (1,2,3,4,5,6) -
2017-09-04 22:33 Starfy: wait http://puu.sh/xrlid/8a4e3154b2.jpg 呢個好d
2017-09-04 22:34 - Matha -: 00:26:376 (1,2,3,4,5,6) - for this?
2017-09-04 22:34 Starfy: yes
2017-09-04 22:34 Starfy: kiai個rhythm pattern冇咩問題
2017-09-04 22:35 - Matha -: 重整DS?
2017-09-04 22:36 - Matha -: overlap 好似好難看
2017-09-04 22:36 Starfy: 你指邊到既DS?
2017-09-04 22:37 - Matha -: 00:32:745 (1,2,3,4) - 你唔覺得好似好亂咩?
2017-09-04 22:37 - Matha -: lol
2017-09-04 22:40 Starfy: http://puu.sh/xrlx0/875caf3b22.jpg
2017-09-04 22:40 Starfy: 00:32:745 (1) - cancel NC and NC 00:33:080 (2) - btw
2017-09-04 22:40 Starfy: xd
2017-09-04 22:41 - Matha -: NC here? 00:32:074 (1) -
2017-09-04 22:41 - Matha -: oh nvm
2017-09-04 22:43 - Matha -: should I stack 00:24:198 (4,5) -
2017-09-04 22:44 Starfy: stack好似好睇d :O
2017-09-04 22:44 Starfy: maybe http://puu.sh/xrlGk/2a973963bf.jpg
2017-09-04 22:44 - Matha -: yaya
2017-09-04 22:47 - Matha -: 咁我其他係咪都應該唔放開
2017-09-04 22:47 - Matha -: stack all of them?
2017-09-04 22:49 Starfy: 唔使stack全部,睇情況啦w
2017-09-04 22:49 Starfy: 如果覺得可能有少少亂就stack
2017-09-04 22:49 - Matha -: ok!
2017-09-04 22:49 - Matha -: 明白
2017-09-04 22:50 - Matha -: post on fourm 4 kuds?
2017-09-04 22:50 Starfy: ohh okay xdd
GIDZ
hell mod
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