DAOKO x Kenshi Yonezu - Uchiage Hanabi

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Topic Starter
Esti
This beatmap was submitted using in-game submission on Saturday, August 19, 2017 at 16:32:01

Artist: DAOKO x Kenshi Yonezu
Title: Uchiage Hanabi
Source: 打ち上げ花火、下から見るか?横から見るか?
BPM: 96
Filesize: 7226kb
Play Time: 04:38
Difficulties Available:
  1. aaa (2.76 stars, 579 notes)
  2. Scintillate (4.2 stars, 768 notes)


Download: DAOKO x Kenshi Yonezu - Uchiage Hanabi
Information: Scores/Beatmap Listing
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pew 。。。

placeholder bg?
Jemzuu
random mod cus i love daoko~<3

Scintillate



increase ar by .2 or .3 pls ;w;
remove countdown w


00:12:777 (1) - ctrl g would be better here since 00:12:152 (5,6) - goes downward why not change this slider upward for better flow
00:12:777 (1,3) - fix overlap
00:14:340 (4,5) - these two need more spacing to vary it cus it's quite boring in its current place tbh perhaps you could stack 00:14:340 (4) to 00:12:465 (6) - and adjust the other notes as well
00:35:277 (1,4) - fix overlapu
00:44:340 (3,5) - i suggest u to increase the spacing a bit to the left
00:45:590 (6) - a straight soft jump is quite boring tbh try placing this note to x204 y120
00:44:652 (4,7) - fix overlap
00:47:152 (4,6) - ^
00:49:027 (8,9) - these two touches the hp bar perhaps lower the spacing a bit. x256 y 28 is good
00:50:277 (4) - just stack this to 00:49:027 (8) - after
01:01:214 (5,6,7) - change this to a stream instead like what u did on 01:08:715 (5,6,7,8) -
01:39:965 (2) - ctrlg?
01:43:714 (4,1) - fix overlapp w
01:46:058 (2,5) - ^
01:49:339 (6,8) - stack?
02:03:089 (2,5) - ^
02:04:652 (7) - place this on top of 02:05:277 (1) -
02:34:339 (1) - no reason for nc tbh nothing changed in the music anyway
02:46:214 (3,4,5) - this touches the hp bar. might wanna lower them or stack them to 02:47:308 (2) - instead
02:56:839 - i hear a guitar sound here.. maybe move 6 here and make it a repeat slider instead or just add a circle up to u
04:31:527 (3,4,5,6) - lower the space the song is very calm here
04:40:042 (8) - nc w follow point aint needed

also check ai mod there are lots of errors
delete uncessccary timing points too

that's all, goodluck~!
Topic Starter
Esti
This was rather rushed so I'm not surprised if there are many issues that need to be addressed. Also offset was fiddled around with some more since the last update so timestamps on editor objects will be off by 12ms (they will appear 12ms earlier here). Green comments are where I have made changes, red are unchanged, it should be rather intuitive even without this clarification. Avoiding using "rejection" since I am open to discussion on why parts should be altered even if a preposition was declined initially.

AJamez wrote:

random mod cus i love daoko~<3

Scintillate



increase ar by .2 or .3 pls ;w;
Will consider, don't want it too close to 9 though because I think the pacing of the song fits a slightly lower approach rate.
remove countdown w
Forgot that was default, removed. Not sure why I didn't notice while testplaying.


00:12:777 (1) - ctrl g would be better here since 00:12:152 (5,6) - goes downward why not change this slider upward for better flow
Done.
00:12:777 (1,3) - fix overlap
Done.
00:14:340 (4,5) - these two need more spacing to vary it cus it's quite boring in its current place tbh perhaps you could stack 00:14:340 (4) to 00:12:465 (6) - and adjust the other notes as well
Reserving changes to this part for the moment while considering swapping hitcircle positioning/redoing the pattern or maintaining current objects, might swap 00:14:352 (4,5) grid/timeline position.
00:35:277 (1,4) - fix overlapu
Done.
00:44:340 (3,5) - i suggest u to increase the spacing a bit to the left
00:45:590 (6) - a straight soft jump is quite boring tbh try placing this note to x204 y120
00:44:652 (4,7) - fix overlap
00:47:152 (4,6) - ^
Slight tweaks to this section, shifted the structure of object placement, overlaps should be fixed in changed and static locations.
00:49:027 (8,9) - these two touches the hp bar perhaps lower the spacing a bit. x256 y 28 is good
Lowered distance spacing.
00:50:277 (4) - just stack this to 00:49:027 (8) - after
Done.
01:01:214 (5,6,7) - change this to a stream instead like what u did on 01:08:715 (5,6,7,8) -
Again witholding changes to this at the moment while considering object placement.
01:39:965 (2) - ctrlg?
Done.
01:43:714 (4,1) - fix overlapp w
Done.
01:46:058 (2,5) - ^
Done.
01:49:339 (6,8) - stack?
Was not intended to be overlapped, was meant to be more of the "rough" 121 feel but stacking may be better for more than just visual appeal given the difficulty of the map (although I don't think it would make much difference at all in terms of reading/aim) will consider though.
02:03:089 (2,5) - ^
Same as above for this one, but the distance between the two objects in question on the timeline means that being slightly off center during is practically impossible to notice during an actual playthrough. Distance spacing is also dynamic in this section so the shift is not required to maintain uniform spacing between objects, hence will remain unchanged for the time being.
02:04:652 (7) - place this on top of 02:05:277 (1) -
Positioning shifts on 02:04:664 (7) and 02:05:289 (1) to stack.
02:34:339 (1) - no reason for nc tbh nothing changed in the music anyway
Meant to highlight the string accent, I can see an argument being made for it not being necessary and other instances perhaps not being 100% consistent with having new combos on them but reserving changes at the moment.
02:46:214 (3,4,5) - this touches the hp bar. might wanna lower them or stack them to 02:47:308 (2) - instead
Stacked.
02:56:839 - i hear a guitar sound here.. maybe move 6 here and make it a repeat slider instead or just add a circle up to u
Was not mapped because it was too faint in comparison to the much louder rhythm being emphasized, might be worth making 02:56:539 (5) a 1/2 slider since a sliderend would be the best way to include the sound as part of an object. Highly unlikely to be made the start of a slider or a hitcircle though due to how underlying it is, not changing it at the moment but will consider.
04:31:527 (3,4,5,6) - lower the space the song is very calm here
Tweaked.
04:40:042 (8) - nc w follow point aint needed
Not too sure about this one, feels like a personal preference thing but like stated above I can see an argument for it revolving around reading and the pseudo timing changes. I mostly play with a skin which has no followpoints and map mostly in default where the followpoints are not intrusive at all so if there are any issues with followpoints in this section I have not come across them while mapping or testplaying. That being said I believe it is mostly arbitrary on this particular front and will most likely remain unchanged barring mounting evidence of followpoints hindering the accuracy of hitting dynamic rhythms.
also check ai mod there are lots of errors
A lot of timing section discrepancies from twiddling with offsets, fixed.
delete uncessccary timing points too
Meant mostly for slider velocity/hitsound audio changes, every section was set with a use in mind but seeing as hitsounding is almost non existant currently this may very well be subject to change.

that's all, goodluck~!
Uploaded this for fun because it sounded nice and the source is interesting, so not sure if I actually intend to go anywhere with this. Your feedback is greatly appreciated nonetheless though, thanks!
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