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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Topic Starter
ZekeyHache
updated fiery's diff and applied both things for mk's diff
Kuron-kun
hai cutie

[Easy]
  1. 00:21:622 (4,1) - You've probably misplaced NCs here.
[Normal]
  1. Some NCs feel a bit out of place in this diff as sometimes you add it after every 2nd downbeat and sometimes you add one every downbeat. Happens, for example, in this section 00:01:341 (1) - and 00:14:862 (1) - . Even though they sound having the same structure, you added a different NC patternization in them.
  2. 00:08:946 (2) - Forgot to add a whistle in slider's head.
  3. 00:09:580 - What about adding a circle here to map the vocal? It feels a bit empty since you're trying to vary the rhythm but here you have 3 consecutives 1/1 sliders.
[Hard]
  1. this diff is really cute
[ReFaller's Light Insane]
  1. 00:20:672 (4) - I don't know if it's just me (or if it was intentional or not) but this drum clap sounds a bit too loud and out of place. If you really wanted to add a drum sample there, would be much better to add a finish instead of a clap.
[Mk's Light Insane]
  1. This diff ends before having 30s of play time. You can either remove the last slider and add a spinner like the rest of the mapset or extend it until 00:30:284 -
  2. 00:06:622 (2) - Uma coisa meio besta mas esse é o único slider da diff inteira que tá offbeat. Seria melhor se você pudesse deixar ele começando no tick branco igual todo o resto.
[Insane]
  1. I can't stop loving your cute symmetryc style
[Fiery's Extra]
  1. I kinda agree with what Mao stated some months ago about the jumps → sliders → jumps → slider thing. I do believe you can emphasize better the vocal to better represent the song like, for example, adding more 1/1 sliders when the vocal extends. But if you really, really, really want to keep this style, you can adjust some jumps to make them more unique in some parts as I'll suggest a few things below.

    00:03:876 (1) - You can notice the background sound changes a bit here and would be a nice spot to add a back and forth jump here by moving 00:03:876 (1) - to x:492 y:111.

    00:21:622 (1) - Instead of a circle you can add a 1/2 slider so it doesn't feel like it's spamming a lot of jumps. If you want something different you can even add a 3/4 slider there since this section pretty much supports it.

    And about the 1/1s you can add some in the beginning to extend and emphasize the vocal a bit more (as I said before) if you want to.
[Maximum Clover Power]
  1. 00:24:580 (8,1) - The only thing I could notice while testplaying is that these notes are a bit too far from each other. It's okay to be that far, though, since the song gets stronger there, but you have to suddenly move your cursor to the far left and then loop it. That kinda breaks the flow a bit. Would be better if you could make the movement more intuitive (or cicular) or at least approach these notes a bit more.
[]
ow o
ReFaller
When something is too loud it needs a lowering volume, so i reduced volume for this note to 50%
osu file format v14


[General]
AudioFilename: Harumachi Your Mother.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 284,1341,14862,28383,30284,37033,47139,57244,67507,74928,77454,97665,102718,107770,118033,125454,140297,158454
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:ReFaller's Light Insane
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
BeatmapID:1384827
BeatmapSetID:652412

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TwoRooms.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
ZekeyHache

Kuron-kun wrote:

hai cutie

[Easy]
  1. 00:21:622 (4,1) - You've probably misplaced NCs here. Nah, the nc is at 00:23:101 (1) - because of the different snapping, as suggested by mancuso
[Normal]
  1. Some NCs feel a bit out of place in this diff as sometimes you add it after every 2nd downbeat and sometimes you add one every downbeat. Happens, for example, in this section 00:01:341 (1) - and 00:14:862 (1) - . Even though they sound having the same structure, you added a different NC patternization in them. yeah, I made them consistent
  2. 00:08:946 (2) - Forgot to add a whistle in slider's head. and I also forgot the clap in the tail lol, fixed
  3. 00:09:580 - What about adding a circle here to map the vocal? It feels a bit empty since you're trying to vary the rhythm but here you have 3 consecutives 1/1 sliders. yes, applied
[Hard]
  1. this diff is really cute thanks!
[Mk's Light Insane]
  1. This diff ends before having 30s of play time. You can either remove the last slider and add a spinner like the rest of the mapset or extend it until 00:30:284 - added spinner
  2. 00:06:622 (2) - Uma coisa meio besta mas esse é o único slider da diff inteira que tá offbeat. Seria melhor se você pudesse deixar ele começando no tick branco igual todo o resto. MkGuh said it was for the vocals
[Insane]
  1. I can't stop loving your cute symmetryc style UwU
[Maximum Clover Power]
  1. 00:24:580 (8,1) - The only thing I could notice while testplaying is that these notes are a bit too far from each other. It's okay to be that far, though, since the song gets stronger there, but you have to suddenly move your cursor to the far left and then loop it. That kinda breaks the flow a bit. Would be better if you could make the movement more intuitive (or cicular) or at least approach these notes a bit more k, I made them closer and rotated a bit the circle to improve flow.
[]
ow o o wo
Thanks fur the mod! x3
Just waiting fur furryrage~
fieryrage

Kuron-kun wrote:

[Fiery's Extra]
  1. I kinda agree with what Mao stated some months ago about the jumps → sliders → jumps → slider thing. I do believe you can emphasize better the vocal to better represent the song like, for example, adding more 1/1 sliders when the vocal extends. But if you really, really, really want to keep this style, you can adjust some jumps to make them more unique in some parts as I'll suggest a few things below. the main issue i have with "adding sliders to better represent the vocals" is that the places i can do those in (save for 00:03:664 (4) - 00:17:186 (4,1) - these two, which i don't really want to do as it'd be inconsistent with the parts afterwards + the fact there's a noticeable sound on the white tick that i don't want to leave unmapped) have a noticeable triple that i don't want to leave unmapped, i.e. 00:20:566 (4,5,1) - here; in general the song doesn't really have much to offer in terms of unique rhythms, it's quite literally just your generic anime girl singing, the only real rhythm differentiations are near the end starting 00:21:622 (1) - here and 00:13:172 (1) - this two second part, which i feel i represented well for rhythm changes since 00:13:172 (1,2,1,2,1,2) - the 1-2s here represent the cymbals and 00:23:101 (1) - the extended sliders here follow the vocals + there's no sound on the white tick that is as noticeable as 00:03:876 (1) - over here. yes, it's boring and not really unique, but i don't really want to undermap the instruments in the song to make it so, if that makes sense

    00:03:876 (1) - You can notice the background sound changes a bit here and would be a nice spot to add a back and forth jump here by moving 00:03:876 (1) - to x:492 y:111. it changes a bit which is why it isn't a full-on back and forth, if it was a back and forth it'd have to be basically the same rhythm imo, so i prefer the jumps as they are rn

    00:21:622 (1) - Instead of a circle you can add a 1/2 slider so it doesn't feel like it's spamming a lot of jumps. If you want something different you can even add a 3/4 slider there since this section pretty much supports it. ehh, vocals play on the red tick which aren't applicable for instance 00:23:101 (1) - for these rhythms, having the vocal be clickable here makes more sense imo to help introduce the new rhythm (where a triple starts 00:22:256 (4,5,6) - here instead of later) as well as the 1/1 sliders

    And about the 1/1s you can add some in the beginning to extend and emphasize the vocal a bit more (as I said before) if you want to. see above
lmk if those explanations need any clarification! ty for mod~
mancuso_JM_

fieryrage wrote:

mancuso_JM_ wrote:

[Fiery's Extra]

  1. 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)
I'm really sure you can make something more interesting there.

About the other pattern that it was rejected, it doesn't look totally neat but it works well with the music, so I won't bother you with it.

I suppose this is the only problem that I have with this map right now.
fieryrage

mancuso_JM_ wrote:

  1. 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)
I'm really sure you can make something more interesting there.

About the other pattern that it was rejected, it doesn't look totally neat but it works well with the music, so I won't bother you with it.

I suppose this is the only problem that I have with this map right now.
mm, alright, I don't really have a big issue changing it, I was more just concerned over the fact that other people told me to emphasize the vocals here instead of having something similar to ezek's, but changed by reducing the spacing of the star, should be good now I think?

e
osu file format v14

[General]
AudioFilename: Harumachi Your Mother.mp3
AudioLeadIn: 0
PreviewTime: 179
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 37033,47139,57244,67507,74928,77454,97665,102718,107770,118033,125454,140297,158454
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:Fiery's Extra
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
BeatmapID:1396152
BeatmapSetID:652412

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8.4
ApproachRate:8.6
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TwoRooms.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26481,-133.333333333333,4,2,1,100,0,0
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174,170,8524,2,0,L|310:176,1,125,8|0,0:0|0:0,0:0:0:0:
398,384,8946,1,2,0:0:0:0:
196,318,9158,1,0,0:0:0:0:
457,254,9369,1,8,0:0:0:0:
175,333,9580,1,0,0:0:0:0:
175,333,9686,1,0,0:0:0:0:
175,333,9791,6,0,P|159:260|168:207,1,125,4|0,0:0|0:0,0:0:0:0:
333,107,10214,1,8,0:0:0:0:
150,46,10425,1,0,0:0:0:0:
284,273,10636,1,2,0:0:0:0:
371,25,10848,1,0,0:0:0:0:
111,140,11059,1,8,0:0:0:0:
408,226,11270,1,0,0:0:0:0:
408,226,11376,1,0,0:0:0:0:
408,226,11481,6,0,L|537:222,1,125,4|0,0:0|0:0,0:0:0:0:
340,82,11904,2,0,L|215:85,1,125,8|0,0:0|0:0,0:0:0:0:
463,142,12327,1,2,0:0:0:0:
446,8,12538,1,0,0:0:0:0:
284,273,12749,1,8,0:0:0:0:
340,82,12960,1,0,0:0:0:0:
406,384,13172,5,4,0:0:0:0:
178,175,13383,1,8,0:0:0:0:
491,232,13594,5,4,0:0:0:0:
127,288,13805,1,8,0:0:0:0:
360,8,14017,5,4,0:0:0:0:
406,384,14228,1,8,0:0:0:0:
178,175,14439,5,8,0:0:0:0:
202,169,14545,1,8,0:0:0:0:
227,167,14651,1,8,0:0:0:0:
251,168,14756,1,8,0:0:0:0:
275,173,14862,6,0,P|328:180|406:162,1,125,4|0,0:0|0:0,0:0:0:0:
180,52,15284,2,0,P|167:105|186:194,1,125,8|0,0:0|0:0,0:0:0:0:
295,327,15707,1,2,0:0:0:0:
177,174,15918,1,0,0:0:0:0:
299,352,16129,1,8,0:0:0:0:
73,286,16341,1,0,0:0:0:0:
73,286,16446,1,0,0:0:0:0:
73,286,16552,5,2,0:0:0:0:
259,62,16763,1,0,0:0:0:0:
53,80,16974,1,8,0:0:0:0:
278,267,17186,1,0,0:0:0:0:
34,63,17397,6,0,L|164:55,1,125,2|0,0:0|0:0,0:0:0:0:
402,274,17820,2,0,L|272:266,1,125,8|0,0:0|0:0,0:0:0:0:
277,266,18136,1,0,0:0:0:0:
277,266,18242,5,4,0:0:0:0:
259,62,18453,1,0,0:0:0:0:
418,288,18665,1,8,0:0:0:0:
395,27,18876,1,0,0:0:0:0:
185,220,19087,5,2,0:0:0:0:
478,183,19298,1,0,0:0:0:0:
153,112,19510,1,8,0:0:0:0:
487,69,19721,1,0,0:0:0:0:
282,290,19932,5,2,0:0:0:0:
225,20,20143,1,0,0:0:0:0:
450,161,20355,1,8,0:0:0:0:
159,227,20566,1,0,0:0:0:0:
159,227,20672,1,0,0:0:0:0:
159,227,20777,5,2,0:0:0:0:
321,92,20989,1,0,0:0:0:0:
275,325,21200,1,8,0:0:0:0:
331,64,21411,1,0,0:0:0:0:
159,227,21622,5,4,0:0:0:0:
391,145,21834,1,0,0:0:0:0:
168,64,22045,1,8,0:0:0:0:
310,265,22256,1,0,0:0:0:0:
310,265,22362,1,0,0:0:0:0:
310,265,22467,1,2,0:0:0:0:
410,38,22679,1,0,0:0:0:0:
168,64,22890,1,8,0:0:0:0:
431,218,23101,6,0,P|363:179|196:211,1,250,4|8,0:0|0:0,0:0:0:0:
410,38,23735,1,8,0:0:0:0:
453,313,23946,1,8,0:0:0:0:
453,313,24052,1,8,0:0:0:0:
453,313,24158,1,8,0:0:0:0:
242,144,24369,1,8,0:0:0:0:
512,44,24580,1,2,0:0:0:0:
149,249,24791,6,0,P|120:148|193:15,1,250,4|8,0:0|0:0,0:0:0:0:
429,94,25425,1,8,0:0:0:0:
313,366,25636,1,2,0:0:0:0:
313,366,25742,1,0,0:0:0:0:
313,366,25848,1,8,0:0:0:0:
173,106,26059,1,8,0:0:0:0:
476,222,26270,1,8,0:0:0:0:
117,359,26481,6,0,P|86:285|101:174,1,187.500007152558,4|8,0:0|0:0,0:0:0:0:
395,110,27115,1,0,1:0:0:0:
219,266,27327,1,8,0:0:0:0:
219,266,27432,1,8,0:0:0:0:
219,266,27538,1,8,0:0:0:0:
318,0,27749,1,4,3:0:0:0:
476,222,27960,1,8,0:0:0:0:
432,240,28066,1,8,0:0:0:0:
385,244,28172,1,8,0:0:0:0:
339,236,28277,1,8,0:0:0:0:
302,206,28383,5,4,0:0:0:0:
256,192,28489,12,0,30284,0:0:0:0:
Kuron-kun
alright, I'm fine with the answers
Topic Starter
ZekeyHache
updated~
mancuso_JM_
Added a New Combo at 00:26:481 (1) - (in Normal) and added a note in Mk's Light Insane 00:28:383 - and moved the spinner 1/2 forward, for consistency with the other difficulties basically.

Are you ready for the "Maximum Drama Power"? xD

Good job! Te dejo tu merecida Burbuja!
Topic Starter
ZekeyHache
sankyu!~
Xinnoh
can we stop putting furry bgs on harumachi clover

I haven't seen it discussed anywhere, I don't think it's appropriate to have a completely unrelated niche slapped on the set for the sake of your personal tastes.
If you want a furry bg, go ahead and map furry songs, I have no problem with that. But I don't consider completely unrelated bgs to be suitable for ranking.

You can try to justify it by the fact that the furries are lolis or something but that's like throwing a salt shaker in a freshwater lake and trying to call it a saltwater lake.

that's all
you can rebub after this is fixed
fieryrage
well that lasted about an hour
Weber
YEET
mancuso_JM_

Sinnoh wrote:

can we stop putting furry bgs on harumachi clover

I haven't seen it discussed anywhere, I don't think it's appropriate to have a completely unrelated niche slapped on the set for the sake of your personal tastes.
Yeah.. nobody wanted to discuss about it with you :facepalm:, I'm just kidding :P

I've seen a lot of random things in this game lately, at least I don't find this as random as other things in this game, I thought we could finally get it qualified with this BG, some people like it but yeah, some other will say it's just random.
Do whatever you want ezek, and contact me. Discuss with Sinnoh if you want, it looks like they want to know more about your bg usage (in case you want to use something "random" again). I'll be back afterwards.
Nao Tomori
L

agree with sinnoh tho - _ -

just photoshop fox ears onto the chicks in the bg ez pz
fieryrage

Nao Tomori wrote:

L

agree with sinnoh tho - _ -

just photoshop fox ears onto the chicks in the bg ez pz
i already told him he should just photoshop the anime girls onto the foxes, honestly a better solution
Topic Starter
ZekeyHache
Well, I had already explained my reasoning in page 6, so I don't really think you took the time to read everything as you claim by saying "
I haven't seen it discussed anywhere", and I obviously talked about it with mancuso lol.

Anyway, I know I'm not changing your mind so I just got rid of the bg instead of adding more charcoal to the furnace. At least you weren't trying to ruin my map like someone else.
Xinnoh
feel free to rebub then
_handholding

ezek wrote:

At least you weren't trying to ruin my map like someone else.
Who is this someone else? thinking emoji
Topic Starter
ZekeyHache

Kisses wrote:

ezek wrote:

At least you weren't trying to ruin my map like someone else.
Who is this someone else? thinking emoji
That's for you to research (it's actually pretty easy to find), I'm not gonna be explicit :eyes:
mancuso_JM_
Back!
Topic Starter
ZekeyHache
propiedad de bengue
Gero
Monas chinas.
Kuron-kun
I honestly see no problem with that bg... lol.

BGs aren't always meant to fit to the source but to the song itself, and, like, only 5% of the songs that aren't anime actually have something that fits to the lyric or theme, otherwise is just a random anime girl.

The best example I can give is nightcore songs having a background with a sunny beach and some girls playing and having fun while the song talks about a tragic love. But that's likely to be accepted just because nightcore fits to anime girls having fun in a beach.

The furry bg didn't fit for the source, of course, but I see it fitting to the song's theme (which is clearly something happy and fun) and having little kids playing and smiling kinda seem to be fitting.

Anyway, just my thoughts about it.
Kuron-kun
ok

cs has been discussed, things in fiery's diff have been properly replied and some things were fixed.

should be good to go now!
Topic Starter
ZekeyHache
sankyuu <3
Gordon123
oh lol gg
Irreversible
How to get something ranked in 2018:

1) Map something
2) Get discussion on it, actually find out it's inappropriate for the ranked section
3) Drop it, because hell you're not going to deal with valid points
4) Get it back on track 3-4 months later
5) Qualified!

edit: i don't need to be sent to comment lol
Topic Starter
ZekeyHache
Ok, seems you want a reply.

I didn't drop the map to avoid "valid" points, I dropped the map because the situation was getting tense and I could just see how the views in the thread increased by people just looking at the thread as it was some kind of show, and I also was feeling insecure because of the QATs false accusation. I replied to all of the points that your friend pointed out and I gave my reasoning of why they were mapped the way they are, nothing was avoided. I never found my map as "inappropriate for the ranked section" as you claim. Just because a map is not done or doesn't follow the music the same way as most of the maps doesn't make it unrankable or inappropriate. You should know this better than me since you are an experienced member of the QAT, but well, seems you're not good at reacting to maps you don't like, which costed you something.

After the break, I just didn't call mancuso to nominate my map, he was the first showing interest. When he decided to mod my map, he had a talk with Mao after checking my map, so it's not like he gave me the nomination just to cancel any veto. Also, Mao's biggest concern was sharkie's diff, which was removed by sharkie's decision. Perhaps you didn't read everything in the thread (I hope that's the case).

I really don't like getting involved in drama, but if someone attacks me, I guess I have to do something. I'm very tired of posting in this thread, so it would be nice if you only post for good things instead of attacking people.
Mekki
rt on everything ezek said

just stop, gurl. please.
Vivyanne
hey! i got a few questions for the top diff.

00:03:665 (3) - you seem to map just a circle here but when the song repeats at 00:17:186 (3) - but the later one gets all hold emphasis while the first one doesn't. why?
00:04:298 (6) - from what i got you seemed to follow vocal everywhere but here suddenly you map a tail on the vocal to emphasise something else, which seems really inconsistent
00:08:101 (1,2,3,4) - exactly what is being followed in the song? it's not emphasising anything that you mapped to before so the exception feels really random
00:16:340 (8,9,1,4,5,1,4,5,6) - any reason for these triples not to be spaced unlike the rest of the map? the song isn't changing a bit here from what it was in the first half.
00:24:791 (1) - no movement change here? just spacing doesn't make this slider stand out at all

if you wanted variety, it doesn't make sense to force it upon a 30 second map. the gameplay lasts for that short and really doesn't feel repetitive at all when you play through it because the map finishes faster than you blink.
Log Off Now
in addition to the points hakura raised, i have a few extra concerns i have with the top difficulty of the set

00:11:481 (1,2,3,4,5,6,7,8) - this is a similar comment to what hakura made here 00:08:101 (1,2,3,4) - . the rhythm doesn't really seem to follow anything, but more importantly in my opinion the positioning of the notes don't offer any emphasis either, which is what makes the rhythm feel more bland. for example 00:12:115 (4,5,6) - here there is a clear 3 note pattern in the guitar, but the stacking nor rhythm reflect that

00:12:960 (8,1) - spacing here doesn't match the spacing concept you use previously where in it follows the intensity of the vocals, and considering that this is probably the most vocally intense part of the song, it's a strange choice to stray from that idea imo. feels kinda underwhelming to play compared to the rest of the star pattern after this which is spaced more

00:23:101 (1) - minor thing but if you wanted to you could consider silencing these slider ends, since theres no sounds on these blue ticks

there are also a few missing hitsounds in fiery's diff, e.g 00:20:777 (1,2) - 00:22:467 (6) - appear to be missing claps.
Kuron-kun
hitsounds should be alright, as this is present in every diff and ezek added only claps to the upbeats (correct me if I'm wrong), as for the other points lets wait for ezek's reply~
Topic Starter
ZekeyHache
ok I'm gonna pretend you didn't wait for the 7th day on purpose so the map could get dq easier

Hakura wrote:

hey! i got a few questions for the top diff. hi!

00:03:665 (3) - you seem to map just a circle here but when the song repeats at 00:17:186 (3) - but the later one gets all hold emphasis while the first one doesn't. why? even though it's similar in the music, it's not the same word, so I don't see any problem with spicing things up with something different
00:04:298 (6) - from what i got you seemed to follow vocal everywhere but here suddenly you map a tail on the vocal to emphasise something else, which seems really inconsistent For 00:04:298 (6) - I focused on the drum thingy because the holding vocal faded away and the sound at 00:04:298 (6) - seems prevalent to me. The reason why I left the vocal on the tail is to give a better highlight to the drum by leaving that vocal mapped in a passive way. This also helps to create more contrast with the next vocal pattern at 00:04:721 - . I also did it at 00:17:820 (5) - but the difference is that there's 1/4 after it since there are drum sounds, works the same anyway.
00:08:101 (1,2,3,4) - exactly what is being followed in the song? it's not emphasising anything that you mapped to before so the exception feels really random Well, of course it's not emphasizing something that I mapped before because there's no part sounding the same as this one before
00:16:340 (8,9,1,4,5,1,4,5,6) - any reason for these triples not to be spaced unlike the rest of the map? the song isn't changing a bit here from what it was in the first half. There are many triplets and I don't want all of them to be the same
00:24:791 (1) - no movement change here? just spacing doesn't make this slider stand out at all it's good enough imo, it makes a sharp turn aside from having a jump

if you wanted variety, it doesn't make sense to force it upon a 30 second map. the gameplay lasts for that short and really doesn't feel repetitive at all when you play through it because the map finishes faster than you blink. that's up to the mapper, you can make your own harumachi with identical patterns if you want

Log Off Now wrote:

in addition to the points hakura raised, i have a few extra concerns i have with the top difficulty of the set

00:11:481 (1,2,3,4,5,6,7,8) - this is a similar comment to what hakura made here 00:08:101 (1,2,3,4) - . the rhythm doesn't really seem to follow anything, but more importantly in my opinion the positioning of the notes don't offer any emphasis either, which is what makes the rhythm feel more bland. for example 00:12:115 (4,5,6) - here there is a clear 3 note pattern in the guitar, but the stacking nor rhythm reflect that read below

00:12:960 (8,1) - spacing here doesn't match the spacing concept you use previously where in it follows the intensity of the vocals, and considering that this is probably the most vocally intense part of the song, it's a strange choice to stray from that idea imo. feels kinda underwhelming to play compared to the rest of the star pattern after this which is spaced more This is a reply for both points. As you can hear, there's an extended vocal in the pattern, so without the beginning of a vocal, I preferred to focus on the background music by making it into simple 1/2 stacks and leaving intenser parts for vocals. As you can see, 00:12:749 (7) - here is where vocals begin, so there's a bigger jump than from the rest of the pattern, but since there are vocals I also decided to not make it a stack. I see you're concerned about the jumps between these notes not being as big as the star pattern, but the reason why they're this way, is because starting from 00:13:172 - here, the strong instrumental part is supporting the vocals as well, so it makes sense to use a bigger spacing here and leave 00:12:749 (7,8) - with less spacing to generate more contrast.

00:23:101 (1) - minor thing but if you wanted to you could consider silencing these slider ends, since theres no sounds on these blue ticks well, I find this a good suggestion but I don't think it's worth the dq just for this xp
and no... there are no missing hitsounds on fiery's diff, it's like that on every diff as Kuron said

Thanks for passing by~
Monstrata
Grats on requalification ^^
Aurele
why y’all scared of dqs
Monstrata
I'm more scared of Gabe's profile pic
diraimur

Gabe wrote:

why y’all scared of dqs
when a set gets dq'd, it can never be qualified again. it has never been done before. /s

anyway gz on rank lo
Topic Starter
ZekeyHache
Thanks for the support, I can rest in hell now~
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