updated fiery's diff and applied both things for mk's diff
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Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:ReFaller's Light Insane
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
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Thanks fur the mod! x3Kuron-kun wrote:
hai cutie
[Easy][Normal]
- 00:21:622 (4,1) - You've probably misplaced NCs here. Nah, the nc is at 00:23:101 (1) - because of the different snapping, as suggested by mancuso
[Hard]
- Some NCs feel a bit out of place in this diff as sometimes you add it after every 2nd downbeat and sometimes you add one every downbeat. Happens, for example, in this section 00:01:341 (1) - and 00:14:862 (1) - . Even though they sound having the same structure, you added a different NC patternization in them. yeah, I made them consistent
- 00:08:946 (2) - Forgot to add a whistle in slider's head. and I also forgot the clap in the tail lol, fixed
- 00:09:580 - What about adding a circle here to map the vocal? It feels a bit empty since you're trying to vary the rhythm but here you have 3 consecutives 1/1 sliders. yes, applied
[Mk's Light Insane]
- this diff is really cute thanks!
[Insane]
- This diff ends before having 30s of play time. You can either remove the last slider and add a spinner like the rest of the mapset or extend it until 00:30:284 - added spinner
- 00:06:622 (2) - Uma coisa meio besta mas esse é o único slider da diff inteira que tá offbeat. Seria melhor se você pudesse deixar ele começando no tick branco igual todo o resto. MkGuh said it was for the vocals
[Maximum Clover Power]
- I can't stop loving your cute symmetryc style UwU
[]
- 00:24:580 (8,1) - The only thing I could notice while testplaying is that these notes are a bit too far from each other. It's okay to be that far, though, since the song gets stronger there, but you have to suddenly move your cursor to the far left and then loop it. That kinda breaks the flow a bit. Would be better if you could make the movement more intuitive (or cicular) or at least approach these notes a bit more k, I made them closer and rotated a bit the circle to improve flow.
ow o o wo
lmk if those explanations need any clarification! ty for mod~Kuron-kun wrote:
[Fiery's Extra]
- I kinda agree with what Mao stated some months ago about the jumps → sliders → jumps → slider thing. I do believe you can emphasize better the vocal to better represent the song like, for example, adding more 1/1 sliders when the vocal extends. But if you really, really, really want to keep this style, you can adjust some jumps to make them more unique in some parts as I'll suggest a few things below. the main issue i have with "adding sliders to better represent the vocals" is that the places i can do those in (save for 00:03:664 (4) - 00:17:186 (4,1) - these two, which i don't really want to do as it'd be inconsistent with the parts afterwards + the fact there's a noticeable sound on the white tick that i don't want to leave unmapped) have a noticeable triple that i don't want to leave unmapped, i.e. 00:20:566 (4,5,1) - here; in general the song doesn't really have much to offer in terms of unique rhythms, it's quite literally just your generic anime girl singing, the only real rhythm differentiations are near the end starting 00:21:622 (1) - here and 00:13:172 (1) - this two second part, which i feel i represented well for rhythm changes since 00:13:172 (1,2,1,2,1,2) - the 1-2s here represent the cymbals and 00:23:101 (1) - the extended sliders here follow the vocals + there's no sound on the white tick that is as noticeable as 00:03:876 (1) - over here. yes, it's boring and not really unique, but i don't really want to undermap the instruments in the song to make it so, if that makes sense
00:03:876 (1) - You can notice the background sound changes a bit here and would be a nice spot to add a back and forth jump here by moving 00:03:876 (1) - to x:492 y:111. it changes a bit which is why it isn't a full-on back and forth, if it was a back and forth it'd have to be basically the same rhythm imo, so i prefer the jumps as they are rn
00:21:622 (1) - Instead of a circle you can add a 1/2 slider so it doesn't feel like it's spamming a lot of jumps. If you want something different you can even add a 3/4 slider there since this section pretty much supports it. ehh, vocals play on the red tick which aren't applicable for instance 00:23:101 (1) - for these rhythms, having the vocal be clickable here makes more sense imo to help introduce the new rhythm (where a triple starts 00:22:256 (4,5,6) - here instead of later) as well as the 1/1 sliders
And about the 1/1s you can add some in the beginning to extend and emphasize the vocal a bit more (as I said before) if you want to. see above
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)fieryrage wrote:
mancuso_JM_ wrote:
[Fiery's Extra]
- 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
mm, alright, I don't really have a big issue changing it, I was more just concerned over the fact that other people told me to emphasize the vocals here instead of having something similar to ezek's, but changed by reducing the spacing of the star, should be good now I think?mancuso_JM_ wrote:
I still think you can make something different here, if you don't want to use a constant spacing you can try other techniques, for example an antijump pattern (as ezek did in the top difficulty) or try increasing the spacing gradually to emphasize vocals (as ReFaller did in his diff.)
- 00:00:284 (1,2,3,4,5) - Would be better to don't have any jumpy pattern at the beginning because you only have vocals here and the rest of your jumps don't feel really emphasized after this pattern. I constant spacing would be the better option. was told to have these spaced out for consistency by a couple other people, besides they're spaced so small that it really doesn't matter too much imo
I'm really sure you can make something more interesting there.
About the other pattern that it was rejected, it doesn't look totally neat but it works well with the music, so I won't bother you with it.
I suppose this is the only problem that I have with this map right now.
osu file format v14
[General]
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PreviewTime: 179
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[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:ezek
Version:Fiery's Extra
Source:OneRoom
Tags:tvsize tv size kantoku カントク one room ワンルーム MkGuh ReFaller fieryrage
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402,274,17820,2,0,L|272:266,1,125,8|0,0:0|0:0,0:0:0:0:
277,266,18136,1,0,0:0:0:0:
277,266,18242,5,4,0:0:0:0:
259,62,18453,1,0,0:0:0:0:
418,288,18665,1,8,0:0:0:0:
395,27,18876,1,0,0:0:0:0:
185,220,19087,5,2,0:0:0:0:
478,183,19298,1,0,0:0:0:0:
153,112,19510,1,8,0:0:0:0:
487,69,19721,1,0,0:0:0:0:
282,290,19932,5,2,0:0:0:0:
225,20,20143,1,0,0:0:0:0:
450,161,20355,1,8,0:0:0:0:
159,227,20566,1,0,0:0:0:0:
159,227,20672,1,0,0:0:0:0:
159,227,20777,5,2,0:0:0:0:
321,92,20989,1,0,0:0:0:0:
275,325,21200,1,8,0:0:0:0:
331,64,21411,1,0,0:0:0:0:
159,227,21622,5,4,0:0:0:0:
391,145,21834,1,0,0:0:0:0:
168,64,22045,1,8,0:0:0:0:
310,265,22256,1,0,0:0:0:0:
310,265,22362,1,0,0:0:0:0:
310,265,22467,1,2,0:0:0:0:
410,38,22679,1,0,0:0:0:0:
168,64,22890,1,8,0:0:0:0:
431,218,23101,6,0,P|363:179|196:211,1,250,4|8,0:0|0:0,0:0:0:0:
410,38,23735,1,8,0:0:0:0:
453,313,23946,1,8,0:0:0:0:
453,313,24052,1,8,0:0:0:0:
453,313,24158,1,8,0:0:0:0:
242,144,24369,1,8,0:0:0:0:
512,44,24580,1,2,0:0:0:0:
149,249,24791,6,0,P|120:148|193:15,1,250,4|8,0:0|0:0,0:0:0:0:
429,94,25425,1,8,0:0:0:0:
313,366,25636,1,2,0:0:0:0:
313,366,25742,1,0,0:0:0:0:
313,366,25848,1,8,0:0:0:0:
173,106,26059,1,8,0:0:0:0:
476,222,26270,1,8,0:0:0:0:
117,359,26481,6,0,P|86:285|101:174,1,187.500007152558,4|8,0:0|0:0,0:0:0:0:
395,110,27115,1,0,1:0:0:0:
219,266,27327,1,8,0:0:0:0:
219,266,27432,1,8,0:0:0:0:
219,266,27538,1,8,0:0:0:0:
318,0,27749,1,4,3:0:0:0:
476,222,27960,1,8,0:0:0:0:
432,240,28066,1,8,0:0:0:0:
385,244,28172,1,8,0:0:0:0:
339,236,28277,1,8,0:0:0:0:
302,206,28383,5,4,0:0:0:0:
256,192,28489,12,0,30284,0:0:0:0:
Yeah.. nobody wanted to discuss about it with you :facepalm:, I'm just kiddingSinnoh wrote:
can we stop putting furry bgs on harumachi clover
I haven't seen it discussed anywhere, I don't think it's appropriate to have a completely unrelated niche slapped on the set for the sake of your personal tastes.
i already told him he should just photoshop the anime girls onto the foxes, honestly a better solutionNao Tomori wrote:
L
agree with sinnoh tho - _ -
just photoshop fox ears onto the chicks in the bg ez pz
Who is this someone else? thinking emojiezek wrote:
At least you weren't trying to ruin my maplike someone else.
That's for you to research (it's actually pretty easy to find), I'm not gonna be explicit :eyes:Kisses wrote:
Who is this someone else? thinking emojiezek wrote:
At least you weren't trying to ruin my maplike someone else.
Hakura wrote:
hey! i got a few questions for the top diff. hi!
00:03:665 (3) - you seem to map just a circle here but when the song repeats at 00:17:186 (3) - but the later one gets all hold emphasis while the first one doesn't. why? even though it's similar in the music, it's not the same word, so I don't see any problem with spicing things up with something different
00:04:298 (6) - from what i got you seemed to follow vocal everywhere but here suddenly you map a tail on the vocal to emphasise something else, which seems really inconsistent For 00:04:298 (6) - I focused on the drum thingy because the holding vocal faded away and the sound at 00:04:298 (6) - seems prevalent to me. The reason why I left the vocal on the tail is to give a better highlight to the drum by leaving that vocal mapped in a passive way. This also helps to create more contrast with the next vocal pattern at 00:04:721 - . I also did it at 00:17:820 (5) - but the difference is that there's 1/4 after it since there are drum sounds, works the same anyway.
00:08:101 (1,2,3,4) - exactly what is being followed in the song? it's not emphasising anything that you mapped to before so the exception feels really random Well, of course it's not emphasizing something that I mapped before because there's no part sounding the same as this one before
00:16:340 (8,9,1,4,5,1,4,5,6) - any reason for these triples not to be spaced unlike the rest of the map? the song isn't changing a bit here from what it was in the first half. There are many triplets and I don't want all of them to be the same
00:24:791 (1) - no movement change here? just spacing doesn't make this slider stand out at all it's good enough imo, it makes a sharp turn aside from having a jump
if you wanted variety, it doesn't make sense to force it upon a 30 second map. the gameplay lasts for that short and really doesn't feel repetitive at all when you play through it because the map finishes faster than you blink. that's up to the mapper, you can make your own harumachi with identical patterns if you want
and no... there are no missing hitsounds on fiery's diff, it's like that on every diff as Kuron saidLog Off Now wrote:
in addition to the points hakura raised, i have a few extra concerns i have with the top difficulty of the set
00:11:481 (1,2,3,4,5,6,7,8) - this is a similar comment to what hakura made here 00:08:101 (1,2,3,4) - . the rhythm doesn't really seem to follow anything, but more importantly in my opinion the positioning of the notes don't offer any emphasis either, which is what makes the rhythm feel more bland. for example 00:12:115 (4,5,6) - here there is a clear 3 note pattern in the guitar, but the stacking nor rhythm reflect that read below
00:12:960 (8,1) - spacing here doesn't match the spacing concept you use previously where in it follows the intensity of the vocals, and considering that this is probably the most vocally intense part of the song, it's a strange choice to stray from that idea imo. feels kinda underwhelming to play compared to the rest of the star pattern after this which is spaced more This is a reply for both points. As you can hear, there's an extended vocal in the pattern, so without the beginning of a vocal, I preferred to focus on the background music by making it into simple 1/2 stacks and leaving intenser parts for vocals. As you can see, 00:12:749 (7) - here is where vocals begin, so there's a bigger jump than from the rest of the pattern, but since there are vocals I also decided to not make it a stack. I see you're concerned about the jumps between these notes not being as big as the star pattern, but the reason why they're this way, is because starting from 00:13:172 - here, the strong instrumental part is supporting the vocals as well, so it makes sense to use a bigger spacing here and leave 00:12:749 (7,8) - with less spacing to generate more contrast.
00:23:101 (1) - minor thing but if you wanted to you could consider silencing these slider ends, since theres no sounds on these blue ticks well, I find this a good suggestion but I don't think it's worth the dq just for this xp
when a set gets dq'd, it can never be qualified again. it has never been done before. /sGabe wrote:
why y’all scared of dqs