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Kajiura Yuki - Credens justitiam

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Cristian
Taiko mod
• General
The sampleset need to be in Default, not in Custom 1 imo

• Map
00:52:018 (18) - Katsu

Not bad, all the notes fit in the song
God luck with the rank
Topic Starter
kyuten

Kurisuchianu wrote:

Taiko mod
• General
The sampleset need to be in Default, not in Custom 1 imo→fixed

• Map
00:52:018 (18) - Katsu→no

Not bad, all the notes fit in the song
God luck with the rank
thanks for mod >w</
Beren
你好/ :idea:

[General]
1E3I?
减小总体音量? 个人认为声音有点大~.~

[yuca]
tune down the volume
00:02:386 (3) - whistle?
00:05:916 (3) - ^
00:08:563 (1) - volume 20%
00:32:386 (3) - like this http://osu.ppy.sh/ss/239219
00:33:820 (1) - volume 20%
00:46:504 (1) - ^
01:03:930 (1) - move to 01:03:710 add one turn and clap

[Hard]
00:08:563 (1) - volume 20%
00:25:548 (3) - 删除whistle 这样放感觉有点吵o.o
00:26:430 (6) - ^
00:27:423 (1) - 删除whistle
00:27:533 (2) - 结束在00:27:974 00:28:195加note? 个人认为这样会顺一点
00:28:416 (4) - NC
00:28:857 (1) - 删除NC
01:04:371 (3,6) - 删除whistle
01:06:136 (2,3) - ^ 前面同一节奏的时候o.o你没在3上面下whistle
01:07:239 (5) - NC
01:07:460 (1) - 删除NC
01:21:136 (1) - 从01:21:026开始
01:30:291 (X) - 无用绿线

[Tiro Finale]
00:08:563 (1) - 删除finish
00:18:269 (7) - finish
00:19:151 (7) - 删除finish 加whistle
00:26:651 (5) - 删除finish
00:25:327 (3) - 删除whistle 加finish
00:26:210 (5) - 删除finish
00:27:092 (1) - 删除whistle 加finish
o.o按规律往下
00:45:952 (2,3) - 叠歪
01:12:092 (3) - 太高了有点挡住HP建议往下一点

[Insane]
NC同hard
00:07:680 (1,7) - 不太合适 打起来手感不是很好
00:18:269 (1) - ^
00:36:798 (3) - 换成长slider到00:37:239
00:37:460 (4) - 加note
00:37:680 (1) - 减小音量
01:18:269 (1) - 我喜欢这个o_o

歌很好听=v= 想存kd就不射了orz
Topic Starter
kyuten

Beren wrote:

你好/ :idea:

[General]
1E3I?→其实是Normal Hard 2Insane...不知道官网上那个分级是怎么分的._.
减小总体音量? 个人认为声音有点大~.~→no

[yuca]
tune down the volume→no
00:02:386 (3) - whistle?→no
00:05:916 (3) - ^→no
00:08:563 (1) - volume 20%→no
00:32:386 (3) - like this http://osu.ppy.sh/ss/239219fixed
00:33:820 (1) - volume 20%→no
00:46:504 (1) - ^→no
01:03:930 (1) - move to 01:03:710 add one turn and clap→fixed

[Hard]
00:08:563 (1) - volume 20%→no
00:25:548 (3) - 删除whistle 这样放感觉有点吵o.o→fixed
00:26:430 (6) - ^→fixed
00:27:423 (1) - 删除whistle→fixed
00:27:533 (2) - 结束在00:27:974 00:28:195加note? 个人认为这样会顺一点→fixed
00:28:416 (4) - NC→no
00:28:857 (1) - 删除NC→no
01:04:371 (3,6) - 删除whistle→fixed
01:06:136 (2,3) - ^ 前面同一节奏的时候o.o你没在3上面下whistle→fixed
01:07:239 (5) - NC→no
01:07:460 (1) - 删除NC→no
01:21:136 (1) - 从01:21:026开始→fixed
01:30:291 (X) - 无用绿线→fixed

[Tiro Finale]
00:08:563 (1) - 删除finish
00:18:269 (7) - finish
00:19:151 (7) - 删除finish 加whistle
00:26:651 (5) - 删除finish
00:25:327 (3) - 删除whistle 加finish
00:26:210 (5) - 删除finish
00:27:092 (1) - 删除whistle 加finish
o.o按规律往下→no ;___;
00:45:952 (2,3) - 叠歪→fixed
01:12:092 (3) - 太高了有点挡住HP建议往下一点→no

[Insane]
NC同hard→no
00:07:680 (1,7) - 不太合适 打起来手感不是很好→fixed
00:18:269 (1) - ^→fixed
00:36:798 (3) - 换成长slider到00:37:239→no
00:37:460 (4) - 加note→no
00:37:680 (1) - 减小音量→no
01:18:269 (1) - 我喜欢这个o_o→ヾ(*´∀`*)ノ゛

歌很好听=v= 想存kd就不射了orz
thx mod >w</~
lovhin456
Hello ~ Recheck

General:
- Like I mentioned before the fact that Tiro Finale is before Insane is kinda weird. Here is what you can do to "fix" this: HP Drain +2 on Tiro Finale and HP Drain -1 on Insane, that's it. This is not a must but since I discovered recently that by doing this kind of things you can "fix" this I wanted to share it with you and see what you think about it. Is not that you must do this so if you want to keep the current settings that's fine.

yuca's Normal:
- 00:39:335 >> Useless green timing section
- 00:45:180 >> New combo ?
- 00:55:327 >> ^
- 01:00:511 >> Useless green timing section
- 01:11:099 >> ^

Hard:
- 01:11:099 >> Useless green timing section
- 01:25:217 >> ^
- 01:28:967 >> ^

Insane:
- 00:39:335 >> Useless green timing section
- 01:30:621 >> Remove new combo

Tiro Finale:
- Nice

* Call me back ~
Topic Starter
kyuten

lovhin456 wrote:

Hello ~ Recheck

General:
- Like I mentioned before the fact that Tiro Finale is before Insane is kinda weird. Here is what you can do to "fix" this: HP Drain +2 on Tiro Finale and HP Drain -1 on Insane, that's it. This is not a must but since I discovered recently that by doing this kind of things you can "fix" this I wanted to share it with you and see what you think about it. Is not that you must do this so if you want to keep the current settings that's fine.→If Tro Finale HP Drain+2, maybe its draining too fast..as there are not so many notes/stream..so no change ;_;

yuca's Normal:
- 00:39:335 >> Useless green timing section→fixed
- 00:45:180 >> New combo ?→eh..its looks good and from the whole song its ok ww so no change w
- 00:55:327 >> ^ →no change
- 01:00:511 >> Useless green timing section→fixed
- 01:11:099 >> ^→fixed

Hard:
- 01:11:099 >> Useless green timing section→fixed
- 01:25:217 >> ^→fixed
- 01:28:967 >> ^→fixed

Insane:
- 00:39:335 >> Useless green timing section→fixed
- 01:30:621 >> Remove new combo→fixed

Tiro Finale:
- Nice

* Call me back ~
Ready!!! >w</~
lovhin456
Ok then
Bubbled
Topic Starter
kyuten

lovhin456 wrote:

Ok then
Bubbled
ohh~~thanks lovhin456 ><///~~
nhSnork
About tags - AFAIK Kalafina isn't involved with the song. If you want to mention the vocalist, it's Eri Itou. :)
Shiro
你好~ Modding a random bubble.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. As stated above, remove Kalafina from the tags and add Eri Itou.
yuca's Normal
  1. 00:32:496 - Raise the volume of this section a bit ? I could hardly hear the beats.
  2. 01:25:327 (1) - Silencing beats like this is unrankable and extremely confusing. You never silenced sliderends like this before so why silence this one ? (this is a must fix)
Hard
  1. 00:55:327 (1,1) - Remove these two new combos to stay consistent in your comboing.
  2. 01:31:063 (2,3) - I really hate that kind of gimmick. Two sliders that have the same length (on the playfield) one after another should have the same time length... But in this case, it plays fine, so your choice whether to change it or not.
Taiko DS
  • Very nice. <3
Tiro Finale
  • This is really overmapped. It's much harder than it should be imo. Consider these:
  1. 00:06:577 (2,3) - I can understand why you put a jump here, but this is really too big.
  2. 00:29:960 (4,5) - This jump makes absolutely no sense. You were using regular spacing and out of the blue a jump (the circles themselves being mapped to a background sound...) I know it's for symmetry, but symmetry isn't an excuse to do something that doesn't make sense.
  3. 00:48:269 (1,2,3,1,2,3,1,2,3,4,5) - Badly used 1/4. They match nothing in the song, and the rhythm and the way it is mapped don't play really well. If anything, 00:49:041 - is where there should be a 1/4 beat, the rest being 1/2.
  4. 00:56:541 (3) - This one feels forced for symmetry as well. Regarding 00:51:798 (1,2,3,4) - this pattern and what you did before, you should add a 1/4 at 00:54:776 - for consistency, but remove the one I pointed out.
  5. 00:59:519 (4,1) - Forced symmetry again. This jump is way too big. I think that instead of using accelerated spacing twice, you should use jumps every second beat, that is on 00:58:857 (1,3,1,3) - . That way you can reduce this way too big jump and still keep the kind of flow you went for.
  6. 01:01:283 (2,3) - Symmetry forcing a jump again. That kind of movement (jump then going back to where you came from) doesn't usually play well imo, and in this case it does not. If you want to keep the jump, try changing the pattern so it looks like 01:08:342 (2,3) - which plays a lot better and feels less forced ?
  7. 01:03:820 (8) - I don't see why there should be a 1/4 beat here. If anything, placing it at 01:04:041 - feels much better.
  8. 01:20:254 (2,3,4,5,6,2,3,4,5,6) - Unnecessary 1/4 here again. The triples before this had decent flow, but these just feel off. Maybe remove (5) (both) to have the same rhythm ?
  9. 01:23:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream makes absolutely no sense. Replace it with a spinner or something.
  10. 01:29:298 (1,2,3,1,2,3,1) - This pattern is decent, but the jumps are really way too big, especially for a slowed down part of the map you're using jumps much bigger (not relatively to slider speed) than what you had at the faster parts, which isn't consistent at all.
Insane
  1. This suffer from the same problems as the diff before, but is worse on 1/4 abuse.
  2. 00:03:269 (5) - As nice as this is, it'd be much better if it didn't overlap itself so badly. Try doing something like this (roughly).
  3. 00:13:747 (6,4) - Feels much better to remove them. The song has hardly any 1/4 in it, your map is using too many. D:
  4. 00:17:497 (2,4) - Same.
  5. 00:27:092 (5,6) - As it is this sounds extremely weird. I suggest using this kind of timeline and pattern. Try it, I think it flows much better ! You keep the main idea of the flow with the sliders, but get a rhythm that sounds better.
  6. 00:35:033 (1,2,3,4) - To avoid having a jump too big between (1) and the note before it, reverse this horizontally ?
  7. 00:36:798 (3) - It would be better and less surprising to remove the last repeat and add a circle at the same place as (2) imo. You also get some sexy timeline symmetry =p
  8. 00:41:981 (2) - Remove this one ? The pattern sounds better without it. You also get a nice symmetry with 00:42:313 (3,4) - . And if you can move 00:42:754 (5) - to something like this, it would be even better ! Reversing (1,2) (on that picture) works pretty well too.
  9. 00:43:416 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 at this point feels pretty random. Try usingthis timeline (ignore the playfield).
  10. 00:50:585 (3,3) - Here again, remove ?
  11. 00:52:680 (5,8) - Same goes for these. That way you'll have consistency in the 1/4 usage for this part of the song.
  12. 00:59:519 (1,2,3,4) - To reduce the (surprisingly) big jumps before and after this, flip horizontally ?
  13. 01:05:916 (1,2,3,4,5,6) - Same as 00:27:092 (5,6) - . Use the same kind of pattern as the one I proposed ?
  14. 01:18:269 (1) - This is unfortunately unrankable, because the starting point and end point are too close to each other and there is no way to tell which way the slider goes (the warning not being acceptable).
  15. 01:22:901 (1,2,3) - these three notes are hidden under the slidertrack. I think it'd be better to remove them to let the player have a short break after the long slider.
  16. 01:23:563 (1,1,1,1) - This sounds so bad. D: replace them with a spinner that ends at 01:24:886 - ?
Hope this helps. I have to pop the bubble though.
y u c a
Shiro
Topic Starter
kyuten

Odaril wrote:

你好~ Modding a random bubble.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. As stated above, remove Kalafina from the tags and add Eri Itou.→fixed
yuca's Normal
  1. 00:32:496 - Raise the volume of this section a bit ? I could hardly hear the beats.→fixed
  2. 01:25:327 (1) - Silencing beats like this is unrankable and extremely confusing. You never silenced sliderends like this before so why silence this one ? (this is a must fix)→fixed
Hard
  1. 00:55:327 (1,1) - Remove these two new combos to stay consistent in your comboing.→fixed
  2. 01:31:063 (2,3) - I really hate that kind of gimmick. Two sliders that have the same length (on the playfield) one after another should have the same time length... But in this case, it plays fine, so your choice whether to change it or not.→fixed
Taiko DS
  • Very nice. <3
Tiro Finale
  • This is really overmapped. It's much harder than it should be imo. Consider these:
  1. 00:06:577 (2,3) - I can understand why you put a jump here, but this is really too big.
  2. 00:29:960 (4,5) - This jump makes absolutely no sense. You were using regular spacing and out of the blue a jump (the circles themselves being mapped to a background sound...) I know it's for symmetry, but symmetry isn't an excuse to do something that doesn't make sense.
  3. 00:48:269 (1,2,3,1,2,3,1,2,3,4,5) - Badly used 1/4. They match nothing in the song, and the rhythm and the way it is mapped don't play really well. If anything, 00:49:041 - is where there should be a 1/4 beat, the rest being 1/2.
  4. 00:56:541 (3) - This one feels forced for symmetry as well. Regarding 00:51:798 (1,2,3,4) - this pattern and what you did before, you should add a 1/4 at 00:54:776 - for consistency, but remove the one I pointed out.
  5. 00:59:519 (4,1) - Forced symmetry again. This jump is way too big. I think that instead of using accelerated spacing twice, you should use jumps every second beat, that is on 00:58:857 (1,3,1,3) - . That way you can reduce this way too big jump and still keep the kind of flow you went for.
  6. 01:01:283 (2,3) - Symmetry forcing a jump again. That kind of movement (jump then going back to where you came from) doesn't usually play well imo, and in this case it does not. If you want to keep the jump, try changing the pattern so it looks like 01:08:342 (2,3) - which plays a lot better and feels less forced ?
  7. 01:03:820 (8) - I don't see why there should be a 1/4 beat here. If anything, placing it at 01:04:041 - feels much better.
  8. 01:20:254 (2,3,4,5,6,2,3,4,5,6) - Unnecessary 1/4 here again. The triples before this had decent flow, but these just feel off. Maybe remove (5) (both) to have the same rhythm ?
  9. 01:23:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream makes absolutely no sense. Replace it with a spinner or something.
  10. 01:29:298 (1,2,3,1,2,3,1) - This pattern is decent, but the jumps are really way too big, especially for a slowed down part of the map you're using jumps much bigger (not relatively to slider speed) than what you had at the faster parts, which isn't consistent at all.
    mod thanks but no change ._.
Insane
  1. This suffer from the same problems as the diff before, but is worse on 1/4 abuse.
  2. 00:03:269 (5) - As nice as this is, it'd be much better if it didn't overlap itself so badly. Try doing something like this (roughly).→fixed
  3. 00:13:747 (6,4) - Feels much better to remove them. The song has hardly any 1/4 in it, your map is using too many. D:→no
  4. 00:17:497 (2,4) - Same.→no
  5. 00:27:092 (5,6) - As it is this sounds extremely weird. I suggest using this kind of timeline and pattern. Try it, I think it flows much better ! You keep the main idea of the flow with the sliders, but get a rhythm that sounds better.→fixed.one more straight slider instead of repeat
  6. 00:35:033 (1,2,3,4) - To avoid having a jump too big between (1) and the note before it, reverse this horizontally ?→no
  7. 00:36:798 (3) - It would be better and less surprising to remove the last repeat and add a circle at the same place as (2) imo. You also get some sexy timeline symmetry =p→fixed
  8. 00:41:981 (2) - Remove this one ? The pattern sounds better without it. You also get a nice symmetry with 00:42:313 (3,4) - . And if you can move 00:42:754 (5) - to something like this, it would be even better ! Reversing (1,2) (on that picture) works pretty well too.→no
  9. 00:43:416 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 at this point feels pretty random. Try usingthis timeline (ignore the playfield).→fixed.used 2 notes and 2 sliders.. all 1/2
  10. 00:50:585 (3,3) - Here again, remove ?→no
  11. 00:52:680 (5,8) - Same goes for these. That way you'll have consistency in the 1/4 usage for this part of the song.→no
  12. 00:59:519 (1,2,3,4) - To reduce the (surprisingly) big jumps before and after this, flip horizontally ?→no
  13. 01:05:916 (1,2,3,4,5,6) - Same as 00:27:092 (5,6) - . Use the same kind of pattern as the one I proposed ?→no
  14. 01:18:269 (1) - This is unfortunately unrankable, because the starting point and end point are too close to each other and there is no way to tell which way the slider goes (the warning not being acceptable).→as we talked a lot about this.i will keep it as before until i get some other idae ;_;
  15. 01:22:901 (1,2,3) - these three notes are hidden under the slidertrack. I think it'd be better to remove them to let the player have a short break after the long slider.→no
  16. 01:23:563 (1,1,1,1) - This sounds so bad. D: replace them with a spinner that ends at 01:24:886 - ?→no
Hope this helps. I have to pop the bubble though.
thx >w</~
Topic Starter
kyuten
OK...After all, i changed the slider like thisI think this is rankable. As this is an Insane diff for good player, so i think they can distinguish the start, the end and also where the slider goes to.
And the slider is now end on the red line, but looks good.
I also changed the place of the 3 notes after the slider, now they are not hidden by the slider.

Maybe OK this time, Ready!
Ch1ka
I wanted make a mod, but when I try to download, I get only two diffs - Hard and Insane :o

Edit: Oh, download after few hours and it's ok, I'll make a mod then.
Topic Starter
kyuten
Σ(゚Д゚)whaaaat………ok.maybe ive made a mistake. sorry for that.. I'll check it when i get home…maybe need a full submit
xiceyx
Really awsome map + song! Hope it gets ranked!! :D
Ch1ka
Hi, kyuten. I love Mami's theme, so I'm here.
If it woldn't be helpful, don't give me kudosu.
That's all only suggestions.

[General]
Nothing found, yeah.

[yuca's Normal]
Seems perfect, but only one and it's my preferences:
00:02:386 (3) - and later on downbits. Maybe all of this make with normal hs, for example 00:14:739 (1), except those with finishes and those after 01:21:798?

[Hard]
00:28:416 (4) - clap on the end of slider?
01:12:092 (6) - ^
01:15:621 (3) - ^

[Tiro Finale]
Maybe BG with "Tiro Finale!"-supermove on this diff?
00:57:092 (1) - Remove whistle from beginning, and add on end. And 00:57:533 (2) - add whistle to beginning.
00:57:974 (1) - remove whistle from beginning, add on end. 00:58:416 (2) - add whistle on beginning.
01:23:121 (4) - Why finish? Maybe add whistle?

[Insane]
Why Tiro Finale diff is lower than Insane? Maybe you change the names of diffs to each other?
00:49:371 (1) - Remove clap?
00:49:813 (3) - Add clap?

That's all. Awesome map and song. I'm sure it'll be ranked soon.
GL and bye!
Topic Starter
kyuten

Ch1ka wrote:

Hi, kyuten. I love Mami's theme, so I'm here.
If it woldn't be helpful, don't give me kudosu.
That's all only suggestions.

[General]
Nothing found, yeah.

[yuca's Normal]
Seems perfect, but only one and it's my preferences:
00:02:386 (3) - and later on downbits. Maybe all of this make with normal hs, for example 00:14:739 (1), except those with finishes and those after 01:21:798?

[Hard]
00:28:416 (4) - clap on the end of slider?
01:12:092 (6) - ^
01:15:621 (3) - ^

[Tiro Finale]
Maybe BG with "Tiro Finale!"-supermove on this diff?
00:57:092 (1) - Remove whistle from beginning, and add on end. And 00:57:533 (2) - add whistle to beginning.
00:57:974 (1) - remove whistle from beginning, add on end. 00:58:416 (2) - add whistle on beginning.
01:23:121 (4) - Why finish? Maybe add whistle?

[Insane]
Why Tiro Finale diff is lower than Insane? Maybe you change the names of diffs to each other?
00:49:371 (1) - Remove clap?
00:49:813 (3) - Add clap?

That's all. Awesome map and song. I'm sure it'll be ranked soon.
GL and bye!
hmmmm...they are all good i think...thank you for mod anyway><~
lovhin456
Recheck
.
.
.
General:
- Fine

yuca's Normal:
- Fine

Hard:
- 01:05:474 (7,1) >> This jump seems like it is a bit too much, reduce it ?

Tiro Finale:
- 01:22:460 >> To keep you finish pattern consistent add a finish here
- 01:23:121 >> Again to keep it consistent remove the finish from the start and add it to the end

Insane:
- 01:23:563 (1) - Unsnapped slider (end)
- 01:24:004 (1) - Unsnapped slider (end)
- 01:24:445 (1) - Unsnapped slider (end)
- 01:24:886 (1) - Unsnapped slider (end)
Topic Starter
kyuten

lovhin456 wrote:

Recheck
.
.
.
General:
- Fine

yuca's Normal:
- Fine

Hard:
- 01:05:474 (7,1) >> This jump seems like it is a bit too much, reduce it ?→fixed

Tiro Finale:
- 01:22:460 >> To keep you finish pattern consistent add a finish here
- 01:23:121 >> Again to keep it consistent remove the finish from the start and add it to the end‘
I tried fixing this but found its too noisy._. so I only removed the finish on the start of- 01:23:121

Insane:
- 01:23:563 (1) - Unsnapped slider (end)→fixed
- 01:24:004 (1) - Unsnapped slider (end)→fixed
- 01:24:445 (1) - Unsnapped slider (end)→fixed
- 01:24:886 (1) - Unsnapped slider (end)→fixed
Re-check thanks >w</~
lovhin456
Tiro Finale

00:39:445 ~ Remove whistle on the start and add finish
00:59:519 (4,1) ~ The jump seems like a bit too much, reduce it a little
01:25:327 ~ Same as 00:39:445

No kds, also call me back after this, it should be ready then
Topic Starter
kyuten

lovhin456 wrote:

Tiro Finale

00:39:445 ~ Remove whistle on the start and add finish
00:59:519 (4,1) ~ The jump seems like a bit too much, reduce it a little
01:25:327 ~ Same as 00:39:445

No kds, also call me back after this, it should be ready then
OK~All fixed >w<////
lovhin456
Bubbled
Sync
Quick check. Great song, the skin is very pleasing to the eyes, and the map is solid all around.

[Insane]
00:15:621 (2) - Totally a nazi, but seeing as the rest of your sliders are pretty much beautiful, make this one less ugly.
00:39:445 (2) - You need to add a new combo here so that the spinner can end properly.
00:48:930 (6,1,2) - Despite that this is an insane, this stack is hard to read and is a miss waiting to happen. I'd unstack.

[Tiro Finale]
00:30:952 (2) - This doesn't follow your current beat placement pattern -- it's random. Remove it.
00:49:592 (5,6) - This is kind of a bastard stack. Technically, there's nothing wrong here but it's unpleasant to play ;_; I'd unstack it but do as you wish.

[Hard]
SPOILER
You -should- follow these, but if you don't want to ruin your patterns you don't have to.
00:35:033 (5) - The player won't be able to read that this slider 2 repeats -- it's the first of it's kind and it's slow. I'd suggest removing one of the repeats for intuitiveness.
00:50:916 (3) - Same thing. There's nothing hinting at the fact that the slider is going to have an extra repeat. Here's what I would do: remove one of the repeats, add a hit circle at 00:51:577 (4), stack it under the slider, and vertically flip 00:51:798 (5).
01:12:092 (6), 01:13:857 (5), 01:15:621 (3) - Again, not liking these repeats. I think you're better off with a single repeat.

01:20:033 (4) - Gah, another x-amount of repeats slider. This would work better as a long slider. Definitely change this.

[yuca's Normal]
Looks great!

Call me back (PM me) when you're ready for me to check once again.
Topic Starter
kyuten

Sync wrote:

Quick check. Great song, the skin is very pleasing to the eyes, and the map is solid all around.

[Insane]
00:15:621 (2) - Totally a nazi, but seeing as the rest of your sliders are pretty much beautiful, make this one less ugly.→fixed
00:39:445 (2) - You need to add a new combo here so that the spinner can end properly. →here is the same rythm as yuca's normal lol and the spinner is already end properly 0 0?
00:48:930 (6,1,2) - Despite that this is an insane, this stack is hard to read and is a miss waiting to happen. I'd unstack.→its ok i think ._. actually i like the stack here XD

[Tiro Finale]
00:30:952 (2) - This doesn't follow your current beat placement pattern -- it's random. Remove it.→fixed
00:49:592 (5,6) - This is kind of a bastard stack. Technically, there's nothing wrong here but it's unpleasant to play ;_; I'd unstack it but do as you wish. →its ok i think ;_;

[Hard]
You -should- follow these, but if you don't want to ruin your patterns you don't have to.
00:35:033 (5) - The player won't be able to read that this slider 2 repeats -- it's the first of it's kind and it's slow. I'd suggest removing one of the repeats for intuitiveness.→fixed
00:50:916 (3) - Same thing. There's nothing hinting at the fact that the slider is going to have an extra repeat. Here's what I would do: remove one of the repeats, add a hit circle at 00:51:577 (4), stack it under the slider, and vertically flip 00:51:798 (5).
01:12:092 (6), 01:13:857 (5), 01:15:621 (3) - Again, not liking these repeats. I think you're better off with a single repeat.→u-n...i tried some ways but still no change l_l
01:20:033 (4) - Gah, another x-amount of repeats slider. This would work better as a long slider. Definitely change this.→i made a circle slider ww

[yuca's Normal]
Looks great!

Call me back (PM me) when you're ready for me to check once again.
thanks for modding >w</~
Sync
After clearing some stuff up via IRC, rebubbled!
Topic Starter
kyuten
Thank you Sync >w<////
happy30
[yuca's Normal]

Seeing this being the easiest difficulty I think you should really cut down the amount of spinners a bit.
New players find spinners usually to be very tiresome ^^

Maybe replace these spinners:

00:08:563 (1) - maybe
00:18:269 (1) - maybe (or make it start a bit later)
00:33:820 (1) - remove this please
00:37:680 (1) - ^
00:46:504 (1) - maybe (or make it start a bit later)
00:57:974 (1) - maybe

[Tiro Finale]
01:29:298 (1,2,3,1,2,3,1) - this plays a bit awkward. It's the calmest part of the song yet it has the biggest jumps? :D

[Hard & Insane]
00:25:327 - Add a normal-hitnormal sound here?
01:04:151 - ^
01:16:504 - ^ (Insane only)

Maybe add a few more whistles on both diffs? it will sound much better :)
y u c a
thanks mod :)
i removed the spinner that you said and i put a circle instead
Download: Kajiura Yuki - Credens justitiam (kyuten) [yuca's Normal].osu

がんばれ ⑨姐ー!!
Topic Starter
kyuten

happy30 wrote:

[Tiro Finale]
01:29:298 (1,2,3,1,2,3,1) - this plays a bit awkward. It's the calmest part of the song yet it has the biggest jumps? :Dno change ._.

[Hard & Insane]
00:25:327 - Add a normal-hitnormal sound here?→added in Insane
01:04:151 - ^→added in Insane
01:16:504 - ^ (Insane only)→no change

Maybe add a few more whistles on both diffs? it will sound much better :)
I made the hitsound in the second part in Insane same as the first part :D
and replaced some notes in Hard diff. now its more beautiful and comfortable to eyes maybe XD

Ready~thanks happy30 <333
happy30
bubble restored :D
wmfchris
- Tag y_u_c_a

[Insane]
00:18:710 (2) - I guess this is misplaced. up 1 grid lv4.
00:37:680 (1) - Not really prefer a finish here because it's quiet in the background, and you might want to emphasize 00:39:445 - more than the spinner.
01:18:269 (1,1) - Hitsound suggestion: I'll suggest you to remove clap on the second (1) corresponding to the quiet beat at 01:22:460 - . Also imo 01:22:460 - can be muted like the sound during slider.

[Trio Finale]
technically fine... but considering a large number of sudden jumps this is actually an insane with hard config...

[Hard]
00:37:680 (1) - same as insane

[Normal]
00:40:327 (2) - remove whistle at the beginning? imo if you set whistle for both (1) ending and (2) beginning the pitch of the notes is way above the pitch of vocal, and removing the whistle would eliminate the problem.
00:50:916 (2) - ^
01:15:621 (2) - this is highly covered by previous slider, and maybe you'll want to move (1,2,1,2) into a different pattern.

[Taiko]
N 80% is too loud for the song. 60~70% would be enough.

that should be all. In overall I think each of the hitsound (whistle, clap, etc.) sound nice and used nicely, but whistle is kinda odd with clap and the soft-hit and actually be even softer than now.
y u c a

wmfchris wrote:

[Normal]
00:40:327 (2) - remove whistle at the beginning? imo if you set whistle for both (1) ending and (2) beginning the pitch of the notes is way above the pitch of vocal, and removing the whistle would eliminate the problem. sound weird for me! so i removed 00:40:107-whistle
00:50:916 (2) - ^ ^
01:15:621 (2) - this is highly covered by previous slider, and maybe you'll want to move (1,2,1,2) into a different pattern.fixed
thanks mod!
/me eats wtfchris

fixed version here :arrow: http://puu.sh/AFoc
Topic Starter
kyuten

wmfchris wrote:

- Tag y_u_c_a→added

[Insane]
00:18:710 (2) - I guess this is misplaced. up 1 grid lv4.→fixed
00:37:680 (1) - Not really prefer a finish here because it's quiet in the background, and you might want to emphasize 00:39:445 - more than the spinner.→removed finish and made the volume during the spin at 70%
01:18:269 (1,1) - Hitsound suggestion: I'll suggest you to remove clap on the second (1) corresponding to the quiet beat at 01:22:460 - . Also imo 01:22:460 - can be muted like the sound during slider.→fixed but its just a little weird at 01:22:901 (1) imo ww


[Hard]
00:37:680 (1) - same as insane→^

[Taiko]
N 80% is too loud for the song. 60~70% would be enough.→changed to 70%

that should be all. In overall I think each of the hitsound (whistle, clap, etc.) sound nice and used nicely, but whistle is kinda odd with clap and the soft-hit and actually be even softer than now.
thank you wmf >3<
wmfchris
sound fine now.

ranked!
Topic Starter
kyuten
wow thank you wmf <333333
y u c a
omedetoooooooooooooooooooooooo⑨姐!ヾ(*´∀`*)ノ゛
spboxer3
wowowowowow!!!!!!!!!!!!
終於Ranked了阿 ((淚
Akemi_Homura
OMGratz~ O.O
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