@KDS:
0w0thats great ww
but lets use another BG for this will be a ranked map ww
(really good ww iroiro to ww=w=
0w0thats great ww
but lets use another BG for this will be a ranked map ww
(really good ww iroiro to ww=w=
はやい∑O-Oy u c a wrote:
fixed almost~ty mod Dusty and 神mapper~
thx >w</~~spboxer3 wrote:
[general]
- 你這個skin少了配套的東西:
approachcircle.png
reversearrow.png
score-comma.png
score-dot.png→寒假回到家就会开始做ww[yuca]
- none~
[Hard]
- kiai必須統一→[/color]
- 沒有用到的綠線:
00:39:655 - →[/color]- 00:07:460 (5) - 這個位置加節奏有些奇怪→fixed
- 00:12:533 (4,5) - 這個圖型排好些 讓(4)對上(5)的中心吧!!→fixed
- 00:27:092 (1,2) - 這節奏有些怪 因為感覺00:27:754 (x) - 感覺是有東西的 這只是各人感覺 所以跳過吧~→pass
- 01:20:033 (4) - 1/4連音感覺太長了些→pass
- 01:27:974 (1) - 不建議用spinner 太過於短了→pass
[Tiro Finale!!]
- 00:22:680 (3,4,5) - 不均勻的間距→fixed
用了太多的finish有些過於吵~[Insane]
- 01:27:974 (1) - 同樣不建議spinner在這
[Taiko DS]
- HP+1 OD+1?→no change
- 00:10:327 (45,46,47,48) - k kkd?→no change
紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
map做的很好阿~:P
ok~that's all
good lucky
thanks for your mod >w</~TicClick wrote:
I found your map in my collection. It means I wanted to mod it some day, so here we go.
yucaHard
- 00:11:210 (1) - place its beginning in center because there's spinner before it, and it looks better when circle lies exactly in center
- 00:54:224 (2,3) - use SHIFT to make straight line here: turn spacing on and move note while holding SHIFT. First, do it for (2), then for (3)
- ...no breaks?
Tiro Finale!!
- 00:25:548 (3,6) - remove whistles?→no
- 00:43:416 (1) - it overlaps next slider a little. Move 00:43:857 (2) down→fixed
- 00:50:033 (1,3) - don't look well for me, maybe because they are too fat →fixed
- 00:50:916 (3) - and yes, I thought it has 3 repeats (as the previous slider), not 4→no
- 01:00:621 (3) - looks like it touches HP bar, move it down a little or rotate its end→fixed
- 01:04:372 (3,6) - remove whistles?→no
- 01:17:386 (4) - shouldn't it have 3 repeats? It's too sudden, in my opinion→no
Insane
- 00:03:269 (5) - it sounds off because vocals start a little bit earlier than the beat. You better re-do that part (for example, start slider from 00:02:827 (1/1 earlier))
- 00:22:680 (3) - use whistle here instead of finish, three finishes in a row sound too noisy
- 00:30:180 (5) - use whistle here, better place finish on 00:30:622 (1)
- 01:12:092 (3) - too close to slider?
- 01:17:386 (1,2,3,4) - if you rotate these notes by -15 degrees, they will look better, as I see them
General
- 00:56:761 (6,7) - looks bad, maybe you should "continue" slider with these notes→no
- 01:18:269 (1) - I love you. But please, make warning on SB more noticeable (make arrow curvy), so people could know in which direction should they move. Now it looks as an usual arrow saying "Hey guys, look! I have a flower!"→ah....i've no idea..but people can try another time...
- 01:23:563 (1,1,1,1) - do you really need these 1/8 repeat sliders?→I need these for they matches the music here imo...
Good enough
- I feel like you should add -10 to your offset. Do it on every diff, then select all the inherited (green) lines in Timing panel and move 'em by -10: http://puu.sh/df3v. To make it easier, select the first green line, then hold SHIFT, scroll down to the last line and click on it→no...the timing is OK imo.
thanks for your mod >w</~Byakugan249 wrote:
sorry for the delay i was too lazy to mod
yuca:
00:01:504(2) - Ctrl+H for an easier path for beginners?
00:50:916(2) - ^
01:26:210(2) - ^
Hard:
00:27:533(2) - can u move it below the bottom of (1) because i dont like how its overlapping? in other words the co-ordinates is x:416 y:168→fixed
01:06:357(3) - remove the whistle→no
01:10:769(1) - remove the clap at the end→no
01:27:794(1) - replace this for a slider?→fixed
Trio Finale:
00:15:180(1) - add a whistle?
00:24:886(1) - ^
Insane:
00:02:827(4) - move it down because its touching the hp bar→fixed
01:05:916(1) - ^→cannot do this because of the ❤ shape ww
01:18:269(1) - no need to change this but wow this slider mustve taken u a while to do→ww actually its not such difficult ww
01:23:563(1,2,1,2) - woah hidden repeat sliders. these r unrankable. space them out instead?→UNRANKABLE! Really..?...maybe i'll ask MAT for this TAT
this is the best i can do. GL
有log提供麼? 不然就要deny kuds了Enuma Elish wrote:
irc(qq) mod~⑨姐加油
sorry for check late~i think there may be another mod but there is not ._.Yasora-chan wrote:
mod by request via mod queue
Generalyuca
- The kiai time in all diff is inconsistency. make same?→fixed...fixed many times Orz
00:29:739 (2) (nazi) 6 grid left to make this slider linear with (1) and (3), and in the last a way point: x:231 y: 215?
- Unsnapped green timing points in 01:25:305→fixed
00:52:680 (5) mirror this slider? (ctrl + h) will be prettier if the curve is different direction with (2)
Hard
00:10:769 (x) add circle in here? because I heard vocal like "ye" in here→no~they dont know there is a "ye" here the first time
Tiro Finale!!
00:07:680 (1) I don't think in there is need to new combo since I think this circle is same vocal with before. I suggest to remove NC?
01:02:386 (5) I think add finish in slider's beginning is too fit and connect with (1) and (3)?
01:27:974 (1) remove NC? I think this is still same rhythm with before notes?
Insane00:36:798 (3) (nazi) 2 grid left for linear with (1)?→0.0 its already ok~
- Unsnapped green timing points in 00:20:100→fixed
01:18:269 - awesome -w-d→ヾ(*´∀`*)ノ゛
Nice map~
Good luck~ :3
thanks for mod >w</~Reiji-RJ wrote:
Hello
[General][yuca]
- Add mahou shoujo to the tags.→fixed
- Consider adding [Easy] diff, because you have 2 insanes. You need balance in diff spread, so you need Easy.→no. actually yuca diff is easy enough
- There are some unused files: default-comma.png, default-dot.png, default-percent.png, default-x.png. They are used only for score counting. Delete them.→i added them because of MAT's mod._. i dont know maybe i'll ask some BATs about this
- Remove white combo color. It's not recommended because players cannot see ticks.→no
- Suggestion: you can use default slidertick.png, because if someone uses other skin, they can look ugly ><→0.0..i didn't find that file in my computer... what is that o.o..(sorry im a noob...maybe you can give me a email ;D kyuten@163.com
- 01:11:210 - strange place for kiai time.. →no
[Hard]
- 00:00:622 ~ 00:08:563 - I suggest you to decrease the volume in normal sections, they are too loud.
- 00:51:798 (3,4) - align
- 01:21:798 (1) - why silence in the end?
- 01:25:327 (1) - ^
- 01:27:974 (5) - ^ silence is unrankable D: (except spinners)
- 01:30:621 (2) - end slider here 01:31:063 -
AR and OD -1→fixed[Tiro Finale!!]
- 00:00:622 (1) - finish?→no
- 00:00:622 ~ 00:08:563 - I suggest you to decrease the volume in normal sections, they are too loud.→no
- 00:07:680 (1) - end spinner here 00:10:769 - →no
- 00:11:210 (1) - finish→fixed
- 00:24:886 (1,2,3,4,5,6,7) - unexpected big jumps in Hard ><→no
- 00:27:533 (2) - reduce slider to 00:27:974 -→no
- 00:28:195 (x) - add a note→no
- 00:32:386 (2) - finish→fixed
- 00:35:916 (1) - ^→no
- 01:03:710 (1,2,3,4,5,6,7) - ><→no
- 01:05:916 (1,2,3,4) - ^→no
- 01:20:916 (5) - remove note and add a repeat to (4)→no
- 01:30:621 (1,2,3) - watch your spacing D: (2) is too close to (1)fixed
AR -1
Consider adding normal sounds as in other diffs. I see you used soft finishes sometimes, but they sound awful, imo ><[Insane]
- 00:11:210 (1) - finish
- 00:39:445 (1) - ^
- 00:49:592 (5,6) - I suggest not to stack
- 01:02:386 (5) - finish
- 01:11:651 (2,3) - ugly overlap
- 01:13:416 (2,3) - ^
- 01:25:327 (1,2,3) - slowdown jumps in that kind of music.. Just no.
- 01:29:298 (1,2,3,4,1,2) - no no no no. Just no. Change these jumps.
Very good! >w<
- 00:00:622 ~ 00:08:563 - I suggest you to decrease the volume in normal sections, they are too loud.→no
- 00:00:622 (1) - finish→no
- 00:01:504 (2,3) - double normal hits sound awkward here D:→no
- 00:05:916 (3,4) - because of osu! bag, stacking doesn't occur here,so you have to make a manual stack by moving one of the objects for some pixels or 1 grid (lvl4) off or you may change them in another way
- 00:11:210 (1,2,3,4) - ^ you have al lot of such objects through all the map, I'm not sure if you're willing to change them all,so you might want to ask some BATs about it→i will ask for that
- 00:40:327 (3) - ugly slider, make slider till 00:40:769 - and add a note to a red tick→fixed
- 00:43:416 (1,2) - ugly overlap→fixed
- 01:06:357 (5) - meh→no
- 01:18:269 (1) - JUST WOW→ヾ(*´∀`*)ノ゛
- 01:29:739 (2,1,2,3) - fix spacing→no
This file, I guess :Okyuten wrote:
0.0..i didn't find that file in my computer... what is that o.o..(sorry im a noob...maybe you can give me a email ;D kyuten@163.com
wow~got it ww thank you~Reiji-RJ wrote:
This file, I guess :Okyuten wrote:
0.0..i didn't find that file in my computer... what is that o.o..(sorry im a noob...maybe you can give me a email ;D kyuten@163.com
thank you for mod >w</~SuperMICrophone wrote:
This took a long time, but I'm sorry. :3
Queue~
---
[GENERAL]
I would really consider adding an Easy difficulty as well. The Offlicial Ranking Guidelines say that there should be at least one difficulty less than 3 stars in your map. I mean I know you have a three star difficulty, but, y'know. I'm going by the guide. →no~yuca diff is easy enough imo
[YUCA]
I feel there are two many spinners in this difficulty...
[0:23:563] (3) I think this would look better if you put the slider right next to the start of the second one, at x=368, y=120. It's distance snap-acceptable as well. You may have to resnap other notes, however.
[1:10:989] (-) Consider adding a hitcircle here?
[1:29:298] (1) Would sounds better if you made the slider's repeat arrow on the red tick before it and the end of the slider where the repeat arrow used to be. Then add a hitcircle where the old slider ended.
[HARD]
[1:17:386] (4,1) I feel that this jump is a bit too far...→ok..i reduced a repeat
[TIRO FINALE!]
I feel that the growing distance space in some parts is a bit meh, but I guess it's okay for the map. I won't least these parts as I just mentioned this.
[1:29:298] - [1:31:283] (2,3;4,1) Those jumps are kind of uncalled for, this is a slow part...
[1:30:401] - NC?
[1:30:621] - RNC?
[INSANE]
[0:36:798] (3) Just end this slider at [0:37:239] and add a hitcircle where the slider used to end. I'd recommend putting it where (2) was.→no
[0:49:371] (1,2) Hm, I don't think you should stack both of these under (6). :3→no
[0:49:813] (3) NC?→no
[1:18:269] (1) I'm horribly jealous right now. ._. But um, with the kiai flashing it makes it look awfully strobe-y. Maybe make kiai end before it?→ehh...its ok imo..
[1:39:445] (1) I'd like a soft whistle or finish here...→no
---
Sorry I took so long, and didn't find much. -_-"
Combo1 : 252,245,216- Inconsistency in difficulty names. I mean Tiro Finale can stay because it is related to the music/source but for other diffs you should add Easy, Normal, etc. For example yuca's Normal
Combo2 : 230,205,68
Combo3 : 83,51,94
thanks for mod >w</~lovhin456 wrote:
Hello ~ I like this kind of music ~
Song's Info:
- Tags: Why is "kalafina" in tags ? →cuz kalafina sang this song 0.0
General:
- Just a suggestion, try these colors ?→fixedCombo1 : 252,245,216- Inconsistency in difficulty names. I mean Tiro Finale can stay because it is related to the music/source but for other diffs you should add Easy, Normal, etc. For example yuca's Normal→going to talk about this 0.0
Combo2 : 230,205,68
Combo3 : 83,51,94
- Is kinda weird to see that Tiro Finale is easier than Insane because well the name Tiro Finale suggests something really difficult. I suggest to switch the names→^
Skin:
- Unused files:→fixed
* default-comma.png
* default-dot.png
* default-percent.png
* default-x.png
- The hitcircle and hitcircle overlay look kinda big/different sizes if you compare them to the template ones→fixed
- The comboburst is really small, try this one ? http://puu.sh/foNU →fixed
Hard:
- 00:30:621 >> Remove new combo→fixed
- 00:35:916 (1,2) >> Make a kind of large jump between these ?→fixed- 00:46:504 >> Remove new combo→fixed
- 01:04:592 (4,5) >> Too close→fixed, now its the same with the 1st part
- 01:05:916 (1,2,3) >> Distance between each seem a bit too much compared to past formations that are similar→fixed like this._.?- 01:18:048 >> Add a note→fixed- 01:20:033 >> Remove a repeat→fixed
- 01:21:136 >> Start the spinner here→fixed
Insane:
- 00:14:077 >> New combo→fixed
- 00:22:680 >> Remove new combo→fixed
- 00:24:886 >> Remove new combo and add new combo at 00:25:327→fixed
- 00:33:269 >> Remove new combo→fixed
- 00:58:636 >> New combo→fixed
- 01:23:121 (2,3) >> Reduce this jump a little ?→just a little...actually i dont know how to map these 3 notes here...Orz..
- 01:27:974 >> Spinner doesn't fit, map something→fixedSPOILERsome remap and use this instead of spinner
* Good overall
All DONE/~lovhin456 wrote:
- Inconsistency in difficulty names. I mean Tiro Finale can stay because it is related to the music/source but for other diffs you should add Easy, Normal, etc. For example yuca's Normal→fixed
- Is kinda weird to see that Tiro Finale is easier than Insane because well the name Tiro Finale suggests something really difficult. I suggest to switch the names→ive no idae but its disturbing...
Tiro Finale!!:
- Remove the "!!" from the diff name ? Looks kinda ... silly→fixed
- 01:31:504 (1,2,3) >> I think these jumps are too much, try to reduce the spacing a little ?→fixed
thanks for mod >w</Kurisuchianu wrote:
Taiko mod
• General
The sampleset need to be in Default, not in Custom 1 imo→fixed
• Map
00:52:018 (18) - Katsu→no
Not bad, all the notes fit in the song
God luck with the rank
thx mod >w</~Beren wrote:
你好/
[General]
1E3I?→其实是Normal Hard 2Insane...不知道官网上那个分级是怎么分的._.
减小总体音量? 个人认为声音有点大~.~→no
[yuca]
tune down the volume→no
00:02:386 (3) - whistle?→no
00:05:916 (3) - ^→no
00:08:563 (1) - volume 20%→no
00:32:386 (3) - like this http://osu.ppy.sh/ss/239219→fixed
00:33:820 (1) - volume 20%→no
00:46:504 (1) - ^→no
01:03:930 (1) - move to 01:03:710 add one turn and clap→fixed
[Hard]
00:08:563 (1) - volume 20%→no
00:25:548 (3) - 删除whistle 这样放感觉有点吵o.o→fixed
00:26:430 (6) - ^→fixed
00:27:423 (1) - 删除whistle→fixed
00:27:533 (2) - 结束在00:27:974 00:28:195加note? 个人认为这样会顺一点→fixed
00:28:416 (4) - NC→no
00:28:857 (1) - 删除NC→no
01:04:371 (3,6) - 删除whistle→fixed
01:06:136 (2,3) - ^ 前面同一节奏的时候o.o你没在3上面下whistle→fixed
01:07:239 (5) - NC→no
01:07:460 (1) - 删除NC→no
01:21:136 (1) - 从01:21:026开始→fixed
01:30:291 (X) - 无用绿线→fixed
[Tiro Finale]
00:08:563 (1) - 删除finish
00:18:269 (7) - finish
00:19:151 (7) - 删除finish 加whistle
00:26:651 (5) - 删除finish
00:25:327 (3) - 删除whistle 加finish
00:26:210 (5) - 删除finish
00:27:092 (1) - 删除whistle 加finish
o.o按规律往下→no ;___;
00:45:952 (2,3) - 叠歪→fixed
01:12:092 (3) - 太高了有点挡住HP建议往下一点→no
[Insane]
NC同hard→no
00:07:680 (1,7) - 不太合适 打起来手感不是很好→fixed
00:18:269 (1) - ^→fixed
00:36:798 (3) - 换成长slider到00:37:239→no
00:37:460 (4) - 加note→no
00:37:680 (1) - 减小音量→no
01:18:269 (1) - 我喜欢这个o_o→ヾ(*´∀`*)ノ゛
歌很好听=v= 想存kd就不射了orz
Ready!!! >w</~lovhin456 wrote:
Hello ~ Recheck
General:
- Like I mentioned before the fact that Tiro Finale is before Insane is kinda weird. Here is what you can do to "fix" this: HP Drain +2 on Tiro Finale and HP Drain -1 on Insane, that's it. This is not a must but since I discovered recently that by doing this kind of things you can "fix" this I wanted to share it with you and see what you think about it. Is not that you must do this so if you want to keep the current settings that's fine.→If Tro Finale HP Drain+2, maybe its draining too fast..as there are not so many notes/stream..so no change ;_;
yuca's Normal:
- 00:39:335 >> Useless green timing section→fixed
- 00:45:180 >> New combo ?→eh..its looks good and from the whole song its ok ww so no change w
- 00:55:327 >> ^ →no change
- 01:00:511 >> Useless green timing section→fixed
- 01:11:099 >> ^→fixed
Hard:
- 01:11:099 >> Useless green timing section→fixed
- 01:25:217 >> ^→fixed
- 01:28:967 >> ^→fixed
Insane:
- 00:39:335 >> Useless green timing section→fixed
- 01:30:621 >> Remove new combo→fixed
Tiro Finale:
- Nice
* Call me back ~
ohh~~thanks lovhin456 ><///~~lovhin456 wrote:
Ok then
Bubbled
thx >w</~Odaril wrote:
你好~ Modding a random bubble.
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
Generalyuca's Normal
- As stated above, remove Kalafina from the tags and add Eri Itou.→fixed
Hard
- 00:32:496 - Raise the volume of this section a bit ? I could hardly hear the beats.→fixed
- 01:25:327 (1) - Silencing beats like this is unrankable and extremely confusing. You never silenced sliderends like this before so why silence this one ? (this is a must fix)→fixed
Taiko DS
- 00:55:327 (1,1) - Remove these two new combos to stay consistent in your comboing.→fixed
- 01:31:063 (2,3) - I really hate that kind of gimmick. Two sliders that have the same length (on the playfield) one after another should have the same time length... But in this case, it plays fine, so your choice whether to change it or not.→fixed
Tiro Finale
- Very nice. <3
- This is really overmapped. It's much harder than it should be imo. Consider these:
Insane
- 00:06:577 (2,3) - I can understand why you put a jump here, but this is really too big.
- 00:29:960 (4,5) - This jump makes absolutely no sense. You were using regular spacing and out of the blue a jump (the circles themselves being mapped to a background sound...) I know it's for symmetry, but symmetry isn't an excuse to do something that doesn't make sense.
- 00:48:269 (1,2,3,1,2,3,1,2,3,4,5) - Badly used 1/4. They match nothing in the song, and the rhythm and the way it is mapped don't play really well. If anything, 00:49:041 - is where there should be a 1/4 beat, the rest being 1/2.
- 00:56:541 (3) - This one feels forced for symmetry as well. Regarding 00:51:798 (1,2,3,4) - this pattern and what you did before, you should add a 1/4 at 00:54:776 - for consistency, but remove the one I pointed out.
- 00:59:519 (4,1) - Forced symmetry again. This jump is way too big. I think that instead of using accelerated spacing twice, you should use jumps every second beat, that is on 00:58:857 (1,3,1,3) - . That way you can reduce this way too big jump and still keep the kind of flow you went for.
- 01:01:283 (2,3) - Symmetry forcing a jump again. That kind of movement (jump then going back to where you came from) doesn't usually play well imo, and in this case it does not. If you want to keep the jump, try changing the pattern so it looks like 01:08:342 (2,3) - which plays a lot better and feels less forced ?
- 01:03:820 (8) - I don't see why there should be a 1/4 beat here. If anything, placing it at 01:04:041 - feels much better.
- 01:20:254 (2,3,4,5,6,2,3,4,5,6) - Unnecessary 1/4 here again. The triples before this had decent flow, but these just feel off. Maybe remove (5) (both) to have the same rhythm ?
- 01:23:563 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This stream makes absolutely no sense. Replace it with a spinner or something.
- 01:29:298 (1,2,3,1,2,3,1) - This pattern is decent, but the jumps are really way too big, especially for a slowed down part of the map you're using jumps much bigger (not relatively to slider speed) than what you had at the faster parts, which isn't consistent at all.
mod thanks but no change ._.Hope this helps. I have to pop the bubble though.
- This suffer from the same problems as the diff before, but is worse on 1/4 abuse.
- 00:03:269 (5) - As nice as this is, it'd be much better if it didn't overlap itself so badly. Try doing something like this (roughly).→fixed
- 00:13:747 (6,4) - Feels much better to remove them. The song has hardly any 1/4 in it, your map is using too many. D:→no
- 00:17:497 (2,4) - Same.→no
- 00:27:092 (5,6) - As it is this sounds extremely weird. I suggest using this kind of timeline and pattern. Try it, I think it flows much better ! You keep the main idea of the flow with the sliders, but get a rhythm that sounds better.→fixed.one more straight slider instead of repeat
- 00:35:033 (1,2,3,4) - To avoid having a jump too big between (1) and the note before it, reverse this horizontally ?→no
- 00:36:798 (3) - It would be better and less surprising to remove the last repeat and add a circle at the same place as (2) imo. You also get some sexy timeline symmetry =p→fixed
- 00:41:981 (2) - Remove this one ? The pattern sounds better without it. You also get a nice symmetry with 00:42:313 (3,4) - . And if you can move 00:42:754 (5) - to something like this, it would be even better ! Reversing (1,2) (on that picture) works pretty well too.→no
- 00:43:416 (1,2,3,4,1,2,3,4,5,6,7,8) - The 1/4 at this point feels pretty random. Try usingthis timeline (ignore the playfield).→fixed.used 2 notes and 2 sliders.. all 1/2
- 00:50:585 (3,3) - Here again, remove ?→no
- 00:52:680 (5,8) - Same goes for these. That way you'll have consistency in the 1/4 usage for this part of the song.→no
- 00:59:519 (1,2,3,4) - To reduce the (surprisingly) big jumps before and after this, flip horizontally ?→no
- 01:05:916 (1,2,3,4,5,6) - Same as 00:27:092 (5,6) - . Use the same kind of pattern as the one I proposed ?→no
- 01:18:269 (1) - This is unfortunately unrankable, because the starting point and end point are too close to each other and there is no way to tell which way the slider goes (the warning not being acceptable).→as we talked a lot about this.i will keep it as before until i get some other idae ;_;
- 01:22:901 (1,2,3) - these three notes are hidden under the slidertrack. I think it'd be better to remove them to let the player have a short break after the long slider.→no
- 01:23:563 (1,1,1,1) - This sounds so bad. D: replace them with a spinner that ends at 01:24:886 - ?→no