my 2 pence here:
Intro
Mir the song is really sick, map at most times ye... but at some not really. For example the intro feels so so so bland and boring, there's so many other things you could have done to make it more exciting for the player. I do understand you're trying to make it consistent but since the gaps between objects are so large i seriously suggest you at changing some rhythms to some lets say "more unique ones" Here's something i would recommend to be changed in the intro:
00:00:100 (1) - this first repeat slider is cool but imo you're seriously underestimating it's posibilities, considering that the first 15 seconds of the song are the same rhythm and slilders and sv it just... it gets boring. I suggest you maybe to underline the noticable pitches by doubling the sv on every beat like this one ( 00:02:858 (3) -, 00:05:617 (1) - etc.) to 0.4x and
making some sort of sharper edge on the repeat slider to make it stand out more, that way you would actually emphasise the whooshes happening every slider like this one 00:00:100 (1,3) - that (2) and (4) don't have. I can see that you didn't really want to map to the vocals in the beginning so i guess that's fine, but making slight changes like that suggestion above would make the beginning less boring and more intriguing since you would actually move your cursor a bit differently depending on the whooshes.
00:05:617 (1) - here on the other hand since you went through a whole "bar" (4 measures) of music here you can do something different rhythm wise, so you could make the sv double again at 00:05:617 (1) - and (3) again for example, but this time round for the next "bar" you could change the rhythm to except having a constant repeat slider you could have a 1/1 slider followed by a circle after a 1/1 gap.
You would just need to keep the spacing relevant to the sound and the shape as sharp as the previous suggestion and for stuff like
(2) and (4) you could keep the spacing shorter and the sv as well. That way you would form a really strong emphasis in the beginning whilst keeping the density relatively similar to what you had earlier, this would also make this less repetetive, interesting first half of the song whilst still keeping things consistent. Plus if you done both of these they would slide in nicely into the 00:20:444 (4,5,6,7,8) - and not interfere with it in any way.
00:28:031 (2) - Imo you could map this vocal here in a 1/1 repeat slider fashion, that way you would throw back to the beginning a little and also make it less "gappy"(more filler rhythm in some sense, although it's not filler xd) playability wise.
00:29:065 (3) - just personal preference i guess, you could stop this sliders second repeat since the vocals at 00:31:824 - would give this cool "dramatic effect when ended there, plus you could place a note on 00:33:203 - which would match it's intensity and be clickalble as well.
00:40:100 (2) - ^ and etc.
Rest plays fine, it's just that really repetetive intro. It will be the first time i say this but you made it too consistent xd, for no reason as well cuz there's actually some cool stuff you could make with this like 00:06:134 - these sounds here, but ofc you didn't intend to map to them which is totally understandable.
Pre-Kiai
01:17:341 (1,1) - I told you this once and I'll mention it here again, Imo you're seriously wasting the possibilities of this section (and the one later on) since you've made the slider velocity usage so cool already, it just lacks... aesthetics to go with the music...shapes that underline the song... sliders that make the player get what's going on more clearly. I suggest you once again to consider changing the shapes of the second sliders into something similar to the previous shape just more developed... for example 01:17:341 (1,1) -
could be something like this and the really curvy slider like this one 01:20:100 (1) - could be something else, you said that you would strugle to think of something to it. Don't make the editor limited to yourself, make the editor limited to your imagination! why except of this sharp semi circle
coudn't you make it less curvy and do something along the lines of this ofc aesthetics are received differently but those are just some ideas. I hope you do ahead and change these since it would add some uniqueness to the map as well, since this is one of the cool sections of the song but it uses very basic shapes.
After Kiai
**This one is actually inbetween but it's pointless creating a seperate section for it**
01:53:893 (1,2,3) -
you could add some curve to it rather than making it a straight line, considering that 01:54:122 (3,1) - flow in a sort of raggidy fashion then that would fit much better, 01:59:410 (1,2,3) - also considering how you done it herexd
**Ok onto after kiai**
02:35:272 (3) - I'm guessing you didn't really have this in mind whilst mapping this but this sort of snapping gap & overlap combo is really killing any tension you try to build in this section, as soon as it hits a sort of peek it drops down as soon as something similar like that is played, since you're literally forcing the player to a stop for a solid 1/1 gap. So for example 02:36:996 (4,1,2,3) - this tension was rising and stayed more or less the same for a good chunk of the music before (3) came up, it forces the player to come to a complete hold before moving to the next object. This of course woudn't be a bad thing if the section was quiet and not that dense, but considering the stuff you're building up in spacing wise and intensity wise it doesn't match up, it makes it feel really really undermapped, I'm saying this not only from a mappers perspective but also from a players perspective. When playing this section at first i thought those objects were at a 1/4 gaps and the sliders were 3/4 beforehand... to my surprise they weren't which felt really underwhelming. It felt like I travelled the sahara desert with confidence and bravery with a water bottle to then once arriving at the junction to the continuation of the journey I discover the water bottle is punctured and I lost all my water, but along the way after the turn there are puddles of water which I will be able to refill my water bottle, but it will be useless since it will in the end... be empty. What I mean by that is that like on the sahara desert you collect the water into the water bottle 02:35:962 (1,2,3,4) - and then you realise it's empty again 02:37:686 (2,3) - so you start all over all for the same result. I hope my writing convinced u xd...
damn i wish i took on English but no i wanted to build shits02:46:996 (1,2) - oh and ye you mapped this 1/4 in the same logic as a 1/2 would have been so that's really hard to distinguish as well xd
Well that's basically all of my opinion, the kiais are intriguing and fun plus inbetween but the sections I've mentioned above were kinda boring and underwhelming, the sahara part is mostly my opinion but i feel like some people would agree with me. There are more stuff but it's the repetition like the intro section repeats again, all the above could apply for that as well and so on. I hope my opinion brings some changes, since this song is lit af fam :lit: