Nao Tomori wrote:
man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"
what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
00:23:322 (1,2,3,4,5) - why aren't these jumps placed in a pattern too keep consistent with the geometric or 'pattern' theme?
00:25:031 (1,2,1,2,3,1,2,3) - these seem just randomly placed, unless there's a blatant pattern i'm completely missing
00:30:727 (1,2,1,2,3,1) - ^
00:36:803 (1,2,3,4,5,6,7,1,2,1) - Why did he map something so linear instead of positioning the notes into a formidable shape or pattern?
01:28:829 (3,4,5,1,2,3) - these triangles hardly align with each other, they don't even have equal spacing between notes
00:46:297 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - How does this set of notes correlate to the theme of a "pattern map"?
What I'm trying to say is even if his map was meant to be all patterns and stuff, he only mapped a few areas with the theme noticeable there. (he really only used the theme in most of the kiai and the intro) and when you fail to make a consistent use of patterns and start mapping in a (albeit messy) modern mapping style, I'm going to mod it as if your intentions were to make it that way.
Well since this map is ranked there's really no use to go on with this conversation. This will hopefully be the final post of this discussion