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chano & 40mP - Natsukoi Hanabi

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Trynna
fixed all and hitsounded some parts of the outro myself

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osu file format v14

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Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Trynna's Insane
Source:
Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
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Bariton

bossandy wrote:

as promised! <3

[Bariton's Insane]

  1. 01:18:765 (1,2,3) - Stack this three circle to 01:18:006 (2,3,4) - can get a better flow and nice feedback for second kiai time imo but the empashis,, on 01:19:335 (1) - ,,, ok i did something else that works i guess
  2. 01:31:107 (4,1) - Probably switch NC here to make the circles in the same pattern ok!


Call me back then!

diff
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Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Net0
Version:Bariton's Insane
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Tags:sugar panoram a note summer festival fireworks chano Trynna Mun MkGuh Shizuku- Mirash Delis Ataraxia Bariton
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152,91,22753,1,0,1:0:0:0:
45,256,22942,6,0,P|65:298|64:240,1,160,4|0,0:0|0:0,0:0:0:0:
161,340,23512,2,0,P|200:351|241:340,1,80,0|0,1:0|1:0,0:0:0:0:
343,250,23892,2,0,P|358:212|351:170,1,80,0|8,1:0|1:2,0:0:0:0:
195,48,24272,37,0,1:0:0:0:
221,77,24366,1,0,1:0:0:0:
257,94,24461,1,0,1:0:0:0:
296,94,24556,1,0,1:0:0:0:
333,78,24651,6,0,B|386:39|408:90|469:47,1,143.999995605469,4|0,1:2|1:0,0:0:0:0:
390,221,25221,2,0,P|375:183|382:141,1,71.9999978027344,4|2,0:3|0:2,0:0:0:0:
464,330,25601,2,0,P|479:292|472:250,1,71.9999978027344,0|0,1:0|1:0,0:0:0:0:
377,152,25980,6,0,P|305:138|247:181,1,143.999995605469,2|0,1:2|1:0,0:0:0:0:
291,261,26550,1,0,1:0:0:0:
172,158,26740,6,0,P|128:174|43:126,1,143.999995605469,4|8,3:0|0:3,0:0:0:0:
133,23,27310,2,0,L|119:98,1,71.9999978027344,4|0,0:3|0:0,0:0:0:0:
172,158,27689,37,4,0:2:0:0:
336,243,29208,5,4,0:0:0:0:
283,117,30158,37,0,1:0:0:0:
242,321,30348,1,4,0:3:0:0:
242,321,30727,22,0,B|288:335|288:335|325:319|325:319|355:341|396:328,1,160,4|0,0:0|1:0,0:0:0:0:
389,201,31297,2,0,P|350:261|393:328,1,160,4|0,0:0|1:0,0:0:0:0:
457,140,31866,1,0,1:0:0:0:
275,217,32056,6,0,P|198:225|146:168,1,160,4|0,0:0|1:0,0:0:0:0:
309,124,32626,1,0,1:0:0:0:
146,168,32816,2,0,L|161:330,1,160,4|4,0:3|0:3,0:0:0:0:
214,110,33385,22,0,P|220:62|199:21,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
268,59,33765,6,0,P|337:91|409:48,1,160,4|0,0:0|1:0,0:0:0:0:
326,224,34335,1,0,0:0:0:0:
326,224,34525,2,0,P|345:191|389:170,1,80,0|0,0:0|0:0,0:0:0:0:
449,310,34904,2,0,P|412:319|366:303,1,80,0|0,1:0|0:0,0:0:0:0:
170,223,35284,6,0,B|247:194|247:250|326:223,1,160,2|0,0:0|1:0,0:0:0:0:
408,158,35854,1,2,0:0:0:0:
283,72,36044,2,0,L|289:161,1,80,0|0,0:0|0:0,0:0:0:0:
328,299,36423,2,0,P|337:262|321:216,1,80,0|0,1:0|0:0,0:0:0:0:
204,148,36803,38,0,B|159:174|115:149|115:149|84:136|50:153,1,160,2|0,0:0|1:0,0:0:0:0:
110,291,37373,2,0,P|154:224|126:153,1,160,0|0,0:0|0:0,0:0:0:0:
39,77,37942,1,0,1:0:0:0:
239,203,38132,6,0,B|259:159|236:124|236:124|219:83|250:51|250:51|292:37|321:68,1,240,2|0,0:0|1:0,0:0:0:0:
410,142,38892,2,0,P|476:113|474:35,1,160,2|2,0:0|0:0,0:0:0:0:
331,146,39461,1,4,0:3:0:0:
448,314,39841,21,4,0:0:0:0:
200,244,41360,37,4,0:0:0:0:
448,314,42310,5,0,1:0:0:0:
200,244,42499,1,4,0:3:0:0:
200,244,42879,6,0,B|176:170|234:171|202:89,1,160,4|0,0:0|1:0,0:0:0:0:
76,154,43449,2,0,P|139:196|208:162,1,160,2|0,0:0|1:0,0:0:0:0:
278,76,44018,1,0,1:0:0:0:
346,154,44208,6,0,B|394:177|447:144|447:144|421:168|415:205,1,160,2|0,0:0|1:0,0:0:0:0:
439,298,44778,1,0,1:0:0:0:
419,189,44968,2,0,B|424:167|447:144|447:144|457:106|442:67|406:52,1,160,4|4,0:3|0:3,0:0:0:0:
238,119,45537,22,0,P|281:128|324:109,1,90.0000034332277,0|0,1:0|0:0,0:0:0:0:
213,105,45917,6,0,P|251:176|218:247,1,160,4|0,0:0|1:0,0:0:0:0:
136,309,46487,1,2,0:0:0:0:
94,173,46677,2,0,P|132:167|178:183,1,80,0|0,0:0|0:0,0:0:0:0:
299,235,47056,2,0,P|262:248|214:241,1,80,0|0,1:0|0:0,0:0:0:0:
367,179,47436,5,2,0:0:0:0:
384,291,47626,1,0,0:0:0:0:
473,143,47816,1,0,1:0:0:0:
329,100,48006,2,0,P|284:149|302:238,1,160,2|2,0:0|0:0,0:0:0:0:
407,99,48575,2,0,P|369:91|322:104,1,80,0|0,1:0|0:0,0:0:0:0:
215,181,48955,38,0,P|149:199|85:160,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
75,143,49335,1,0,1:0:0:0:
215,181,49525,2,0,L|202:328,1,143.999995605469,4|0,0:0|0:0,0:0:0:0:
200,348,49904,2,0,P|246:361|292:345,1,95.9999970703126,2|0,0:0|1:0,0:0:0:0:
380,208,50284,6,0,P|354:267|449:337,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
454,192,50854,2,0,P|416:189|377:210,1,80,0|4,1:0|0:0,0:0:0:0:
470,175,51234,22,0,P|436:157|392:161,1,60.0000022888184,2|0,0:0|1:0,0:0:0:0:
486,162,51613,38,0,P|469:141|440:132,1,40,4|0,0:3|0:0,0:0:0:0:
276,89,51993,6,0,B|226:62|176:87|176:87|113:105|90:55|90:55|123:44|165:79,1,280,4|0,0:0|0:0,0:0:0:0:
195,206,53512,38,0,B|174:185|174:185|188:154|224:151|224:151|252:199|232:244|232:244|184:227|149:261,1,280,10|0,0:0|0:0,0:0:0:0:
61,334,55031,6,0,B|79:320|84:296|84:296|118:348|168:338|202:313|202:313|257:333|291:291,1,280,10|0,0:0|0:0,0:0:0:0:
414,262,56550,38,0,B|375:259|348:288|348:288|283:205|204:237|217:305|272:305|291:290,1,280,10|0,0:0|0:0,0:0:0:0:
461,330,58069,6,0,B|512:280|483:224|483:224|472:202|446:189|446:189|482:169|490:117|490:117|509:142,1,280,4|0,0:0|0:0,0:0:0:0:
403,63,59588,38,0,P|337:107|419:95,1,220,2|0,0:0|0:0,0:0:0:0:
337,84,60727,6,0,L|275:91,1,60,8|0,0:0|0:0,0:0:0:0:
210,142,61107,6,0,P|138:170|70:126,1,160,4|8,1:2|0:0,0:0:0:0:
210,142,61677,2,0,L|195:307,1,160,4|4,1:2|1:2,0:0:0:0:
195,301,62436,6,0,B|245:223|165:218|212:138,1,167.999994873047,4|0,1:2|1:0,0:0:0:0:
210,141,63196,2,0,P|283:166|342:117,1,160,4|0,1:2|1:0,0:0:0:0:
476,201,63765,2,0,P|436:178|417:138,1,80,4|2,0:3|0:0,0:0:0:0:
415,298,64145,5,4,1:2:0:0:
257,242,64335,1,0,1:0:0:0:
359,354,64525,1,0,1:0:0:0:
358,168,64715,5,0,1:0:0:0:
190,304,64904,1,0,1:0:0:0:
344,256,65094,1,0,1:0:0:0:
269,146,65284,1,0,1:0:0:0:
190,304,65474,6,0,B|158:322|158:322|121:311|94:326|94:326|52:310,1,128,4|0,1:2|1:0,0:0:0:0:
0,270,66044,1,0,1:0:0:0:
46,200,66234,5,2,1:1:0:0:
92,130,66613,1,2,1:1:0:0:
92,130,67183,6,0,B|128:148|162:130|162:130|202:144,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
376,79,67563,2,0,B|340:97|306:79|306:79|266:93,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
179,250,67942,1,2,0:1:0:0:
321,165,68132,1,0,0:0:0:0:
191,140,68322,1,0,1:0:0:0:
324,263,68512,6,0,B|392:288|437:225|437:225|411:229|385:215,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
324,263,68892,2,0,B|292:245|269:247|269:247|244:268|205:275|175:247,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
99,301,69272,2,0,P|54:266|174:263,1,311.999985717774,2|0,0:1|1:0,0:0:0:0:
178,249,70221,38,0,B|168:225|168:225|168:205|183:186|183:186|172:167|174:136,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
309,33,70601,2,0,B|319:57|319:57|319:77|304:96|304:96|315:115|313:146,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
286,262,70980,1,2,0:1:0:0:
173,152,71170,1,0,0:0:0:0:
390,192,71360,1,0,1:0:0:0:
173,152,71550,6,0,P|126:213|162:290,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
283,223,71930,2,0,P|245:155|160:158,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
151,282,72310,2,0,B|187:321|277:304|283:223|283:223|349:204|350:252|411:224,1,311.999985717774,2|0,0:1|1:0,0:0:0:0:
409,224,73069,1,0,1:0:0:0:
370,57,73259,38,0,P|355:107|376:159,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
478,276,73639,2,0,P|493:226|472:174,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
370,57,74018,1,2,0:1:0:0:
278,165,74208,1,0,0:0:0:0:
455,103,74398,1,0,1:0:0:0:
235,88,74588,6,0,B|130:80|130:80|155:89|185:120,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
174,241,74968,2,0,P|208:167|161:101,1,155.999992858887,2|0,0:1|0:0,0:0:0:0:
94,251,75348,2,0,B|100:274|100:274|118:311|153:335|210:329|235:293|235:293|254:306,1,207.999990478516,2|2,0:1|0:1,0:0:0:0:
382,268,75917,2,0,P|355:307|347:282,1,103.999995239258,2|0,1:1|0:0,0:0:0:0:
358,125,76297,38,0,B|324:173|335:241|382:268|382:268|414:298|361:324,1,207.999990478516,4|0,0:0|1:0,0:0:0:0:
259,143,76866,2,0,B|231:102|159:97|123:125|123:125|140:150|195:151,1,207.999990478516,2|0,0:1|0:0,0:0:0:0:
358,125,77436,2,0,P|409:127|452:93,1,103.999995239258,0|0,1:0|0:0,0:0:0:0:
259,143,77816,21,2,0:0:0:0:
353,204,78006,1,2,0:0:0:0:
292,299,78196,1,2,1:2:0:0:
195,236,78385,1,0,1:0:0:0:
353,204,78765,5,0,1:0:0:0:
292,299,78955,1,4,0:3:0:0:
292,299,79145,1,0,0:0:0:0:
301,137,79335,6,0,B|320:121|344:116|344:116|384:116|426:150,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
211,187,79715,2,0,B|186:184|166:170|166:170|138:141|133:88,1,95.9999970703126,0|0,1:0|0:0,0:0:0:0:
301,137,80094,1,2,3:0:0:0:
277,252,80284,1,0,0:0:0:0:
219,104,80474,1,0,1:0:0:0:
353,217,80664,6,0,P|425:220|465:161,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
353,217,81044,2,0,B|380:288|327:288|349:356,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
464,166,81423,2,0,B|479:114|447:73|385:44|325:88|323:144|323:144|288:158|277:201,1,287.999991210938,2|2,0:1|1:0,0:0:0:0:
395,284,82183,1,0,0:0:0:0:
288,173,82373,38,0,P|242:161|197:178,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
61,257,82753,2,0,P|107:269|152:252,1,95.9999970703126,0|2,1:0|0:1,0:0:0:0:
143,103,83132,1,0,0:0:0:0:
247,241,83322,1,0,0:0:0:0:
105,190,83512,1,2,1:0:0:0:
288,173,83702,6,0,B|329:132|304:66|304:66|304:81|284:111,1,143.999995605469,2|0,0:1|0:0,0:0:0:0:
365,208,84082,2,0,P|421:232|494:144,1,191.999994140625,2|0,0:1|1:0,0:0:0:0:
486,129,84556,1,0,1:0:0:0:
473,118,84651,1,0,1:0:0:0:
365,208,84841,1,0,1:0:0:0:
474,357,85031,38,0,L|487:276,1,64,4|0,0:3|0:0,0:0:0:0:
365,208,85411,21,4,1:2:0:0:
398,311,85601,1,0,0:0:0:0:
270,177,85791,5,2,1:1:0:0:
303,74,85981,1,0,0:0:0:0:
165,188,86170,38,0,P|212:202|260:188,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
196,66,86550,6,0,P|243:52|291:65,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
125,272,86930,37,2,1:0:0:0:
93,135,87120,1,0,0:0:0:0:
196,66,87310,5,2,1:0:0:0:
165,188,87500,1,0,0:0:0:0:
24,91,87689,38,0,P|61:59|111:52,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
281,97,88069,6,0,P|232:92|192:62,1,95.9999970703126,2|0,1:0|0:0,0:0:0:0:
348,33,88449,37,4,1:2:0:0:
433,214,88639,1,0,0:0:0:0:
430,93,88829,5,2,1:0:0:0:
345,274,89019,1,0,0:0:0:0:
342,149,89208,37,2,1:0:0:0:
427,330,89398,1,0,0:0:0:0:
267,212,89588,5,2,1:0:0:0:
47,342,89778,37,4,1:2:0:0:
47,342,90158,6,0,P|37:302|50:260,1,80,0|0,1:0|1:0,0:0:0:0:
113,111,90537,2,0,P|125:156|113:202,1,95.9999970703126,0|0,1:0|1:0,0:0:0:0:
32,59,90917,1,0,1:0:0:0:
213,154,91107,5,0,1:0:0:0:
260,158,91201,1,0,0:0:0:0:
304,140,91296,1,0,1:0:0:0:
333,103,91391,1,0,1:0:0:0:
342,56,91486,1,0,1:0:0:0:
256,192,91582,12,4,97563,2:0:0:0:
Ataraxia
applied bossandy reduced volumes

obrigado seu lindo
Topic Starter
Net0

bossandy wrote:

as promised! <3

[Extra]

  1. 00:25:601 (1) - Move this 1 grid up xD
  2. 00:32:816 (1,1,1) - <3
  3. 00:38:132 (6,7,1,2,1,1) - Best on I have ever seen ! <3
  4. 00:49:525 (3,4) - Probably fix stack here xD?
  5. 01:07:183 (1) - Probably use Sampleset soft and additions normal here? the normal-hitnormal sound here is a bit loud for me (applied to all the diff use the same hitsounds pack )
  6. 01:12:310 (1) - This one plays a bit weird for me , I think u can shorten the slider here 01:12:689 - there is also a drum sound here
[Mun's Extra]

  1. 00:50:284 (1) - Maybe scale this slider by 0.969 and adjust the following objects? , looks better imo
[Mirash's Extra]

  1. 00:06:993 (3) - Remove addition normal from the slider's body , it sounds a bit weird for me , but hist suggestion
[Advanced]

  1. 00:29:208 (1) - Probably end this slider here 00:29:778 - to follow the vocal , since I can't hear any obvious sound 00:29:588 - , same as here 00:41:360 (1) -
[Collab Normal]

  1. 00:56:550 (1,2) - Avoid overlap here~? (so nazi)
[Ataraxia's Easy]

Call me back then!
All applied, thanks for the mod!
bossandy
OK I can do this for u now!
Kuron-kun
grats bossandy!
bossandy

Kuron-kun wrote:

grats bossandy!
THREE TIMES!
Bastionior
Grats bossandy u deserved!!!
Trynna
watashi wa!!!
Pulse
olho no lance
Bariton
arigato arigato a minha bunda eu n do
Izzywing
hey, spotted a few hitsound issues that are worth quickly fixing.

collab normal -

00:45:537 (4) - missing clap
00:48:575 (5) - missing clap
00:53:512 - the other diffs hitsound this with a whistle, I like that and think it would work here too. same with 00:55:031 (1) - and 00:56:550 (1) -

mk hard -

00:21:234 (8) - missing clap
00:12:499 (1,2) - clap should be on white tick not red tick
01:32:056 (1,2,1,2,3,4,5) - missing relevant clap hitsounds
00:33:385 (8) -

trynna -

00:10:411 - prob should be clap instead of whistle

extra -

01:00:727 (1) - seems to be missing a hitsound, other diffs have at least a whistle
01:31:487 (1) - this section seems underhitsounded, the song still has claps and they can be hitsounded, the lowered volume will still keep the lower intensity

shizuku -

00:33:385 (2) - missing a hitsound

mun -

00:21:613 (1) - missing a clap
01:30:917 (3) - missing a hitsound? think it should be clap right
Topic Starter
Net0

Hobbes2 wrote:

hey, spotted a few hitsound issues that are worth quickly fixing.

collab normal -

00:45:537 (4) - missing clap
00:48:575 (5) - missing clap
00:53:512 - the other diffs hitsound this with a whistle, I like that and think it would work here too. same with 00:55:031 (1) - and 00:56:550 (1) -

mk hard -

00:21:234 (8) - missing clap
00:12:499 (1,2) - clap should be on white tick not red tick
01:32:056 (1,2,1,2,3,4,5) - missing relevant clap hitsounds
00:33:385 (8) -

trynna -

00:10:411 - prob should be clap instead of whistle

extra -

01:00:727 (1) - seems to be missing a hitsound, other diffs have at least a whistle
01:31:487 (1) - this section seems underhitsounded, the song still has claps and they can be hitsounded, the lowered volume will still keep the lower intensity

shizuku -

00:33:385 (2) - missing a hitsound

mun -

00:21:613 (1) - missing a clap
01:30:917 (3) - missing a hitsound? think it should be clap right
All applied except mun - 00:21:613 (1) - since it's a finish
Mir
Disqualified on request to fix hitsounding.
Mir
We back~

confirmed the stuff is fixed
Izzywing
confirmed they're fine as well
Nikakis
~Hey Net0, I would like to adress some personal concerns around the diffs, if they are adressed and resolved already please forgive me, I couldn't search the whole pages for them but I really think that my points are worthy of attention for more improvement of the set:

Advanced: 00:10:791 (3,4) - imo you should get rid of the 1/2 slider because the melody is still calm and right now it feels too dense for the actual rhythm, you should stick mostly with 1/1s like you already did in the past seconds. so a 1/1 slider + circle + 1/1 slider would work better here imo

00:13:829 (4,5,6) - etc. - i dont understand the purpose behind these repeats when the piano tone is changing on the end of the slider and not on the actual repeat. i also dont find the weak hihat as a reason for the repeats when you cant even hear it, imo u should just map 1/1s to match them with 00:13:069 (2) - , like all of the pianos have the same intensity, why would u make 1/1 then 2 reverses, it makes no sense for me even as a variation


Mk's Hard: 00:45:727 (4) - this circle feels overmapped to me when the hihat isnt audible at all in 100% speed. making a 1/2 slider here 00:45:537 (3,4) - would make the rhythm more appealing for the song imo

00:50:094 (3,1) - stacking here completely kills the intensity of (3) and it has 0 emphasis right now and its quite sad. you should unstack them imo

00:52:942 (2,3,4) - 3 circles after the sv change and the calmility of the melody are too sudden imo and you should emphasize this slow tempo change by mapping a 1/2 slider here 00:53:132 (3,4) -

01:19:145 (8) - another overmapped circle, i needed to put 50% speed in order to understand on which sound is mapped and the beat is actually so weak to map a circle here. deleting it would make a nice break here for the upcoming kiai / or mapping a 1/2 slider here 01:18:955 (7) - would represent the held heavy tone beat better

Bariton's Insane: 01:17:816 (1,2,3,4) - equal spacing for (4) is unfair because its stronger speaking of intensity with its' finish. maybe emphasize it more than the other circles?

Deli's Insane: 00:10:980 (2) - i would love to hear for which sound this circle is mapped to

01:28:639 (6,7) - why would you prioritize the red ticks when the song is prioritizing the white ones? i know that you want to focus the vocals but snapping the sliders on the white ticks from here 01:28:449 (5) - would do the same job for you. right now they sound really off for the songs rhythm imo

Trynna's Insane: 00:12:499 (1) - it feels rly underemphasized and underspaced imo, like here 00:12:120 (5,1) - (1) the transition from (5) to (1) has 0 emphasis for (1) with this almost equal spacing that you do here. you could space it even more

00:37:942 (5,1) - : again zero emphasis for the strong vocal and the loud hihat(?), like compare it with this part 00:49:904 (4,1) - . does it make sense? no.

01:14:398 (5,1) - flow angle here is too un-natural and uncomfortable, i dont find it rly pleasing imo, you could do something better

01:17:056 (4) - what is this reverse is actually following? the only thing that the song is prioritizing here is the vocals like you focused on this part 01:22:942 (3) - . as i said the song is prioritizing the red tick where the piano and vocal exist and right now the reverse slider on the white tick isnt following any specific sound with its' repeatedness.

Mun's Extra: 00:49:335 (2,3,5,1) - the vocals here 00:50:284 (1) - are a lot harsher and stronger than 00:49:525 (3) - but you do completely different spacings. i would highly recommend you to nerf the first overspacing and emphasize this more 00:50:284 (1) - for the stronger vocal intensity.

01:06:234 (1,2) - imo 1/4s here feel a bit sudden and weird, if you rly want to emphasize the ''tu tu'' sounds u could simply make 2 overspaced circles
Trynna

Nikakis wrote:

Trynna's Insane: 00:12:499 (1) - it feels rly underemphasized and underspaced imo, like here 00:12:120 (5,1) - (1) the transition from (5) to (1) has 0 emphasis for (1) with this almost equal spacing that you do here. you could space it even more the sv change does it's job, i don't feel like buffing this spacing any more

00:37:942 (5,1) - : again zero emphasis for the strong vocal and the loud hihat(?), like compare it with this part 00:49:904 (4,1) - . does it make sense? no. does linear patterns play comfortably? no. it's a wide angle and i don't wanna give the same "spacing emphasis" i'd do for sharper ones

01:14:398 (5,1) - flow angle here is too un-natural and uncomfortable, i dont find it rly pleasing imo, you could do something better nah, the flow is nice and the angle is sharp as it should be, maybe you are talking about 01:14:588 (1) -'s shape but like, that's definitely not an issue and you don't need to follow the slider body perfectly to hit anything so that's kinda pointless

01:17:056 (4) - what is this reverse is actually following? the only thing that the song is prioritizing here is the vocals like you focused on this part 01:22:942 (3) - . as i said the song is prioritizing the red tick where the piano and vocal exist and right now the reverse slider on the white tick isnt following any specific sound with its' repeatedness. i didn't want to create a new slider following the vocals exclusively cause it would be bad to put two extendeds so close to each other, so as the whole section used to be clicky i followed the drums on the background along with vocals present on 01:17:246 - and 01:17:436 -
Topic Starter
Net0

Nikakis wrote:

Advanced: 00:10:791 (3,4) - imo you should get rid of the 1/2 slider because the melody is still calm and right now it feels too dense for the actual rhythm, you should stick mostly with 1/1s like you already did in the past seconds. so a 1/1 slider + circle + 1/1 slider would work better here imo I'm following the drums here, I mean, I could follow melody? It's just a choice tbh, in my extra I also followed the drum rhythm, so yeah, I don't see the problem here, using 1/2 slider for a strong cymbal crash, after using a reverse 1/2 to map 3 consecutive drum sounds and them two circles for other 2 drum sounds.

00:13:829 (4,5,6) - etc. - i dont understand the purpose behind these repeats when the piano tone is changing on the end of the slider and not on the actual repeat. i also dont find the weak hihat as a reason for the repeats when you cant even hear it, imo u should just map 1/1s to match them with 00:13:069 (2) - , like all of the pianos have the same intensity, why would u make 1/1 then 2 reverses, it makes no sense for me even as a variation But I do find the hi-hat reason enough to use the reverse I also like how the reverse makes you play this sounds 00:13:829 - and 00:14:588 - in a very contrasting way with 00:12:499 - and 00:13:069 - . I'm using reverse for both rhythm and gameplay preference to show contrast between different sounds in the music
Thanks for re-checking the mapset.
Mekki
There's no way those circles are overmapped, they all follow some kind of sound.
Vocals 00:45:727 (4) -
Drums 01:19:145 (2) -

The stacking doesn't kill emphasys at all, considering the high spacing I put on those I actually feel it gives more emphasys to the sound.

What's the matter of putting 3 circles in a row after an SV change? Clicking 3 circles in a row it is not hard for this BPM and with the low spacing put on it, I feel like it's no problem to players.
Mun

Nikakis wrote:

Mun's Extra: 00:49:335 (2,3,5,1) - the vocals here 00:50:284 (1) - are a lot harsher and stronger than 00:49:525 (3) - but you do completely different spacings. i would highly recommend you to nerf the first overspacing and emphasize this more 00:50:284 (1) - for the stronger vocal intensity. that's not even what i'm following - the bigger spacing on the first part is because the piano on 00:49:525 - is staccato and none of the other piano notes here are

01:06:234 (1,2) - imo 1/4s here feel a bit sudden and weird, if you rly want to emphasize the ''tu tu'' sounds u could simply make 2 overspaced circles The fact that they're sudden tells me they're doing their job.
Delis
00:10:980 (2) - i would love to hear for which sound this circle is mapped to - it's an overmap that was a common technique in old days (yea the concept in this is old stuff after all) to accelerate the flow that goes to the next section

01:28:639 (6,7) - why would you prioritize the red ticks when the song is prioritizing the white ones? i know that you want to focus the vocals but snapping the sliders on the white ticks from here 01:28:449 (5) - would do the same job for you. right now they sound really off for the songs rhythm imo - prioritizing what? placing a clickable object on a unimportant sound doesn't mean there's no emphasis/priority on it. yeah, if I were making this difficulty based on the basis people rely on these days, but I didn't do it so. and the reason why I've mapped the sliders on the red ticks is to create a "pattern" instead of just reproducing the song with circles, so the pattern will be what i was intended to map.

if this isn't still enough, "they just follow the bass drums" how about this? (because i'm bored of following the same drums over and over ^-^)
pkhg
why we are still mapping this song

kiritorisen is way better :(
Bariton
01:17:816 (1,2,3,4) - its not a big difference tho
Mekki

Delis wrote:

it's an overmap that was a common technique in old days (yea the concept in this is old stuff after all) to accelerate the flow that goes to the next section
Oh my God I LOVE this ♥
Ashton
extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - these
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other out
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasis
01:12:310 (1,2) - it doesn't make sense to have the spacing so large here
01:21:613 (5,6) - would sound better if it was a 1/2 slider
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies.

The other difficulties look fine to me :)
good luck!
Topic Starter
Net0

Neko-san da wrote:

highest difficulty:

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. Your timestamps makes no sense to me when I get their link into Mun's Extra, are you sure you're modding the correct difficulty? For instance the suggestion about using a 1/2 slider when his diff is currently using a 1/2 slider

The other difficulties look fine to me :) Thanks
good luck!
Ashton
edit: my bad, i meant the second hardest difficulty
Topic Starter
Net0

Neko-san da wrote:

extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - theseThey don't, we can use the same spacing for different rhythm gaps in extra diffs if we want to explore the reading aspect in a pattern
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
Ashton

Net0 wrote:

Neko-san da wrote:

extra:
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea Thats the problem, it makes it inconsistent. Choose one pattern and keep consistent with it, don't mix it up unless the song is A) super redundant or B) the song justifies a change
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there No, but if you're going to use spacing as the method to emphasize vocals changing it up mid map only creates inconsistencies.
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit fair enough
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy Nobody plays that close attention to detail when playing a map, aesthetics are supposed to look nice without having to be explained why the pattern isn't messy. again, nazi suggestion i wouldn't say it's the biggest thing in the mapset.
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty The problem is inconsistency, 01:26:361 (2,3) - Here is 2.4x spacing with no justification, yet 01:27:120 (2,3) - here and 01:27:880 (2,3) - here is 1.7x spacing. if you're emphasizing the vocal 01:26:550 (3) - here, then also emphasize it 01:27:310 (3) - here, 01:28:069 (3) - and here.

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
looking through your map again i see more issues:

00:15:917 (2,3,4) - these should have exact spacing, 00:15:917 (2,3) - if you're going to emphasize this but not 00:16:487 (4) - this it only makes it inconsistent. and no, you dont emphasize it with 'flow'.


01:15:727 (4,5) - yes there is a snare but why is the emphasis 3.10x when othert times you've emphasized the snare hit you only did 2.4x? (specifically,01:08:322 (7) - here and 01:17:436 (5) - here)

01:18:765 (5,6) - these notes shouldn't be emphasized when the song is in a decrescendo?
01:28:639 (2,3) - the song doesn't justify the spacing emphasis
Topic Starter
Net0

Neko-san da wrote:

extra:
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other outThey don't, different pattern 00:12:499 (1,2,3) - and 00:15:537 (1,2,3) - so I also changed the spacing idea Thats the problem, it makes it inconsistent. Choose one pattern and keep consistent with it, don't mix it up unless the song is A) super redundant or B) the song justifies a changeThat's boring
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently Emphasis can be done with flow, not only spacing, that's why they're different because in the song and map the rhythm is also distinct
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing Because the song is building up in intensity and I'm also doing that with the difficulty of the pattern
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here?Do you only emphasize your maps with spacing? I don't do only that sorry, the repeat and the break of the moviment are the emphasis I did for the song there No, but if you're going to use spacing as the method to emphasize vocals changing it up mid map only creates inconsistencies.Again, I'm just using different methods that's not wrong and you're basically trying to force me map with your idea of spacing and I don't like your idea
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasisSnare sound mate
01:12:310 (1,2) - it doesn't make sense to have the spacing so large hereLarge spacing? Look at this again wtf; https://puu.sh/AwQ5W.png
01:21:613 (5,6) - would sound better if it was a 1/2 slidernot at all since the single notes contrast a lot with the 1/2 slider I used for the snare hit fair enough
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy https://puu.sh/AwQ7x.png Parallel sliders, using a square in the middle everything done with geometry, sorry if it's not your taste but it is not messy Nobody plays that close attention to detail when playing a map, aesthetics are supposed to look nice without having to be explained why the pattern isn't messy. again, nazi suggestion i wouldn't say it's the biggest thing in the mapset.Aesthetic is done in the details and is not supposed to be noticed in gameplay, then why are you saying it's messy in a mapping perspective? You didn't understand the pattern and now that I actually HAD to explain it you're coming up with a lame excuse that makes no sense
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this There's no consistent spacing going with the 1-2 here's they're constantly changing directions and increasing in intensity and difficulty The problem is inconsistency, 01:26:361 (2,3) - Here is 2.4x spacing with no justification, yet 01:27:120 (2,3) - here and 01:27:880 (2,3) - here is 1.7x spacing. if you're emphasizing the vocal 01:26:550 (3) - here, then also emphasize it 01:27:310 (3) - here, 01:28:069 (3) - and here.The problem is you not understand why I made things distinct when I did them different and why they're similar when I've done them similar, same flow idea 01:25:411 (1,2,3,4,1,2,3,4) - change in direction 01:26:930 (1,2,3,4,1,2,3,4) - that's why I modified the spacing in that transition

that's all, i think this difficulty isn't ready to be ranked yet due to all these inconsistencies. I think it's good enough, thanks for checking the map

The other difficulties look fine to me :)
good luck!
looking through your map again i see more issues:

00:15:917 (2,3,4) - these should have exact spacing (I don't use exact same spacing anywhere in the diff, it's mostly free handed mapping), 00:15:917 (2,3) - if you're going to emphasize this but not 00:16:487 (4) - this it only makes it inconsistent. and no, you dont emphasize it with 'flow'. I don't reply comments that are made with irony, that's against the Code of Conduct and unless you make your points in a serious way I can't reply them


01:15:727 (4,5) - yes there is a snare but why is the emphasis 3.10x when othert times you've emphasized the snare hit you only did 2.4x? Again I'm not copy pasting the entire diff(specifically,01:08:322 (7) - here and 01:17:436 (5) - here)

01:18:765 (5,6) - these notes shouldn't be emphasized when the song is in a decrescendo? 01:19:145 (7) - is the decrescendo idea
01:28:639 (2,3) - the song doesn't justify the spacing emphasis01:28:449 (1,2,3) - strong-weak-strong (big-small-big) snare-kick-snare
Ashton
Having a consistent map that makes sense does not equate to a copy pasted geometric map, you can have a super stylized map as long as it still obeys the fundamentals of mapping.

01:29:208 (5) - If you're saying the notes before this are strong-weak-strong (01:28:449 (1,2,3) - ) then why isn't 01:29:208 (5) - this emphasized, it lands on a snare

If you agree with me on a decrescendo, then why do you have the notes increasing in intensity when the a decrescendo means the song is slowing down, which should warrant less emphasis, not more.

Brushing aside my mods with "eh thats ironic and sarcastic, i'm not gonna respond to that lol" is A) is quite annoying
Topic Starter
Net0

Neko-san da wrote:

Having a consistent map that makes sense does not equate to a copy pasted geometric map, you can have a super stylized map as long as it still obeys the fundamentals of mapping.
I agree
Topic Starter
Net0

Neko-san da wrote:

Since you edit your post I have to reply again

01:29:208 (5) - If you're saying the notes before this are strong-weak-strong (01:28:449 (1,2,3) - ) then why isn't 01:29:208 (5) - this emphasized, it lands on a snare 01:28:829 (3,4,5,1,2,3) - Look at the pattern please I don't have time to teach you how 01:29:208 (5) - is being emphasized in contrast with the entire previous 1-4 jump ideas

If you agree with me on a decrescendo, then why do you have the notes increasing in intensity when the a decrescendo means the song is slowing down, which should warrant less emphasis, not more.Stop using only spacing to justify your stuff since I'm not always following your logic

Brushing aside my mods with "eh thats ironic and sarcastic, i'm not gonna respond to that lol" is A) is quite annoyingStop being toxic please
Ashton
You shouldn't be using the excuse "It's my style/logic, so it's correct". Although there's a lot of subjectivity in mapping, when there's inconsistencies that you can't explain more intricately than "I did it because I like it" it becomes an issue.

I try to mod as objectively as I can, and I see objective spacing issues with your map. In an extra difficulty one of the go to ways for emphasis should be spacing, you can try methods like "breaking the movement". The reason for this is because osu! difficulty is based on two main factors: 1)Note intensity and 2) Note spacing and possibly 3) Reading, which only applies to maps which require high concentration to patterns to do well. therefor, as an extra, your go to way for note emphasis should be increased spacing, a change in flow says "hey this note is different from the rest" whereas a change in spacing says "hey this note is more intense then the previous one".


"stop being toxic please"


Yeah, I'm the one who's toxic. I'm the one who messages someone ign to tell them off passive agressively.
Topic Starter
Net0
2018-05-31 22:43 Neko-san da: thanks for taking the time to respond to my mod! i've written a reply however, as i think you've misinterpreted some of my poitns
2018-05-31 22:57 Net0: I think you should learn mapping before trying to DQ a map you don't like
2018-05-31 22:57 Net0: there's a lot of things you tried to show knowlodge but are major mistakes of someone who don't know some stuff about mapping
2018-05-31 22:57 Net0: thanks for checking the map
2018-05-31 23:01 Neko-san da: So you'd rather have an inconsistent map than a consistent map that makes sense?
2018-05-31 23:01 Neko-san da: That's essentially what you're saying
2018-05-31 23:01 Neko-san da: Hell, you even tried to use the CoC against me
2018-05-31 23:01 Net0: What I'm saying is that you only know modern ideas
2018-05-31 23:01 Net0: when I'm using a lot of patterned ideas
2018-05-31 23:01 Net0: and yeah, you made a "flow" comment
2018-05-31 23:01 Net0: that's irony
2018-05-31 23:02 Net0: and I'm not forced to reply people who are sarcastic with me
2018-05-31 23:02 Net0: I've had enough of toxic people
2018-05-31 23:02 Net0: in osu!
2018-05-31 23:02 Neko-san da: Or you're frustrated your maps aren't high quality yet
2018-05-31 23:02 Net0: and I know you quite well and what you did with your neko-san map
2018-05-31 23:02 Net0: if my maps are not quality enough I'd not be able to rank them
2018-05-31 23:03 Net0: so please stop harrasment
2018-05-31 23:03 Neko-san da: emphasis on enough
2018-05-31 23:03 Net0: Or I'll report
2018-05-31 23:03 Neko-san da: My neko-san map is literally going for ranked
2018-05-31 23:03 Neko-san da: And I have a friend working with me
2018-05-31 23:04 Neko-san da: Sure, report me for giving criticism for your map
2018-05-31 23:04 Net0: anyway, if you make serious mod posts I'll reply them
2018-05-31 23:04 Net0: but ironic and sarcastic comments I won't
2018-05-31 23:04 Net0: have a nice day
2018-05-31 23:06 Neko-san da: btw it's not just me who thinks your map is shit
2018-05-31 23:06 Net0: I don't care
2018-05-31 23:06 Neko-san da: I understand how frustrating it is to have people mod your map after it's been qualified
2018-05-31 23:06 Neko-san da: And now everything I try to tell you goes over your head and you are avoidant
2018-05-31 23:06 Net0: Nah
2018-05-31 23:07 Net0: this was disqualified before to improve some stuff
2018-05-31 23:07 Net0: I don't mind
2018-05-31 23:07 Neko-san da: I laugh at the fact you think I'm harassing you, it only shows how resilient you are to proper feedback
2018-05-31 23:07 Net0: but you just trying to DQ because you don't like the map is a big joke
2018-05-31 23:07 Net0: specially when your points shows how much you don't know about mapping
2018-05-31 23:07 Net0: "proper feedback"
2018-05-31 23:07 Neko-san da: I'm trying to get a DQ because there are inconsistencies in your map that should be adressed
2018-05-31 23:07 Net0: lmao
2018-05-31 23:08 Neko-san da: I understand the concept of the map but the spacing inconsistencies are the biggest problems
2018-05-31 23:08 Net0: it would be if it was a map done with a rigid copy paste/geometric logic
2018-05-31 23:09 Net0: what's a flaw in a monstrata map is not in a Elvis map for instance
2018-05-31 23:09 Net0: but since all you know is spacing emphasis
2018-05-31 23:09 Net0: your mapping understand is very limited
2018-05-31 23:09 Neko-san da: You cant get rid of a fundamental in mapping because 'it's your style'
2018-05-31 23:09 Net0: do you want to see a map I did with a very solid and consistent spacing that actually follows your ideas?
2018-05-31 23:09 Net0: I have tons of other styles
2018-05-31 23:10 Net0: so don't think you are shit actually have no idea of what you're talking about
2018-05-31 23:10 Neko-san da: It's ironic you say that considering you said thsi https://imgur-archive.ppy.sh/IHtKjYw.png
2018-05-31 23:11 Neko-san da: the song is in a decrescendo, meaning it should decrease in spacing not increase
2018-05-31 23:11 Neko-san da: it's your scewed logic of spacing that makes your map not consistent
2018-05-31 23:12 Net0: "screwed logic of spacing"
2018-05-31 23:12 Net0: !report Neko-san_da (Insulting people):
2018-05-31 23:14 Net0: just to avoid making you waste your time I won't reply anymore
Here's the entire chat without edits. I'm done replying to this nonsense.
Ashton




:thonkang:

looks like you can shoot the bullets but can't take them.
Nao Tomori
man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"

what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
Uta
Bolded sentences are my comments

Neko-san da wrote:

extra:
00:09:841 (2,3) - 00:10:411 (4,5) - these two sets of notes shouldn't have the same spacing as it's confusing. 00:09:841 (2,3) - these set of notes should be lesser spaced than 00:10:031 (3,4) - these It's not confusing, because it is an extra diff with a high star rating. most players already encountered this kind of pattern so it'll be most likely readable, plus the NC there already giving a hint for the player to spot that Anti-jumps
00:12:879 (2,3) - this should have consistent spacing with 00:15:917 (2,3) - this, there's no difference musically in them and it doesn't make sense you emphasize one and leave the other out It is not a major problem, variation doesn't mean it's inconsistent. its the mappers choice to have these kind of spacing. you never know why did he does that. maybe spacing increases per 2/3 measure but still you can't just force this kind of opinion
00:19:525 (4,5) - emphasis here but not 00:20:854 (3,4) - here? if you're going to emphasize the piano, do it consistently if you listen closely, the piano pitch are different so it'll be most likely to be differientate
00:31:107 (2,1) - why is there no emphasis here when there is 00:31:867 (3,1) - here? again, problems with consistency when it comes to spacing every NC there means there is a stop of 1/1 beat before the next object comes. it's pretty ideal for this section imo
00:37:942 (5,6) - no spacing emphasis for the raise in vocal pitch here, yet you do it 00:35:854 (7) - here? ^both are the same sound with your comments above. it's consistent
00:43:259 (2,1) - same thing applies here with this and 00:44:019 (3,1) - and this ^
01:08:133 (6,7) - the song doesn't justify such a large spacing emphasis there is a new word on the vocal so the spacing changes are comprehensible
01:12:310 (1,2) - it doesn't make sense to have the spacing so large here it's readable cause of the high approach rates. also the nc-ing means that each sliders has different SV. patterns are still readable
01:21:613 (5,6) - would sound better if it was a 1/2 slider it's called a filler rhythm, when the mapper doesnt follow the melody and following drums atm
01:24:082 (1,1,2,3) - nazi suggestion, but this overlap is super messy _- super nazi
01:26:361 (2,3) - this should have consistent spacing with 01:27:120 (2,3) - this and 01:27:879 (2,3) - this not all things should be the same. the changes that these objects has is barely noticable. its not a problem at all
don't force your opinions when its doesnt have a big impact on the map. its just subjective issues plz.
this is an EXTRA diff, means that the map should have challenging aspects and not the same thing over and over

Variation doesn't mean a map is inconsistent!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Uta

Nao Tomori wrote:

man stop trying to start drama. when you're modding you need to take into account the basis of the map and mod based on what the mapper's intentions were, not what you would do (which is what it seems like.) for example, since the map is pattern based or whatever, point out some patterns that doesn't follow the song structure well (01:10:221 (1,2,3,4,5) - for example which is a pentagon even though 01:10:980 - is in a new vocal phrase).
or point out things that are not related to patterning like rhythm - "01:23:132 - feels weird as clickable since you are focusing on vocals a lot and this doesn't follow any vocal"

what you are doing is basically forcing how you would map it onto his map rather than thinking about why he did what he did and finding issues with that execution.
this pretty much
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