General
Your easy is so easy because the bpm is half of the guideline. in fact I feel like your normal is easy lol
Normal
- You should add silenced sliderslide for the 33 set too.
- be sure to check soft-hitfinish3.wav, Modding Assist is angry at it for some reason.
Your easy is so easy because the bpm is half of the guideline. in fact I feel like your normal is easy lol
Normal
- 02:00:247 (3) - weird slider direction, would be better if you flip it to the other side. (ctrl+H)
- 03:10:872 - I feel this section hitsound volume is a bit too high, the object density too if you can lower it a bit.
- 04:00:247 (1,2) - I recommend that you avoid 1/2 slider with 2 reverses because you have been doing 1/2 sliders with one reverse for the whole map but those have two. This can catch the unaware players off guard. (Not to mention it's uncommon) Going for just 1/2 sliders or 1/2 sliders with just one reverse will go better here.
04:20:247 (1,2) - I just mentioned
- 00:23:997 - I feel this section object density is a bit too high, hitsound volume being very high is not helping it as well. When playing the map, you're bombarded with constant clicky sound even though the song is very calm which provides a poor feedback even when they are passively mapped.
01:33:997 - this section works very well because the song intensity is more than the former section.
I think you should nerf the density by using more 1/2 (1/1 in normal maps) and lower the hitsound volume.
03:11:497 - suffers from the complaint that I have over 00:23:997 - as well. - 00:45:247 (2) - Can you explain why you put such a powerful sound on a sliderend? If you wish to follow the vocal you can split the slider and make it end early while still accomplishing the same result. Also considering all the same sound are actively mapped so its weird that this one is passively mapped. I'm just nitpicking things.
- 02:26:340 (4) - the placement of this circle is not ideal as it breaks the general aesthetic of the map or how you place objects in general.