Ken Nakagawa - Welcome to the Workshop! [Taiko|OsuMania|Osu]

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Topic Starter
This beatmap was submitted using in-game submission on woensdag 6 maart 2019 at 3:13:28

Artist: Ken Nakagawa
Title: Welcome to the Workshop!
Source: イリスのアトリエ~グランファンタズム~
Tags: 阿知波大輔 Koubou ni irasshai! Atelier Iris 3: Grand Phantasm Gust NIS Daisuke Achiwa Avishay Nardoxyribonucleic schwarzvgrune ikin5050 Lanturn
BPM: 100
Filesize: 7322kb
Play Time: 01:51
Difficulties Available:
  1. GIDZ's Insane (4,46 stars, 309 notes)
  2. Hard (2,71 stars, 240 notes)
  3. Ikin's Futsuu (2,04 stars, 200 notes)
  4. Lanturn's Easy (1,41 stars, 91 notes)
  5. Lasse's Light Insane (4,07 stars, 314 notes)
  6. Nardo's Muzukashii (2,16 stars, 262 notes)
  7. Nardo's Oni (2,84 stars, 422 notes)
  8. Normal (1,9 stars, 148 notes)
  9. schwarz's Easy - 4Key (1,26 stars, 272 notes)
  10. schwarz's Hard - 4Key (2,93 stars, 893 notes)
  11. schwarz's Normal - 4Key (1,88 stars, 526 notes)
  12. Welcome! (5,34 stars, 365 notes)

Download: Ken Nakagawa - Welcome to the Workshop!
Information: Scores/Beatmap Listing
back from the kill lol

Seems like schwarz isn't going to be coming back anytime soon, so go for it.
Your modding request for standard :D

Don't see too many errors, looks fine in general.
Lanturn's Easy:
Kiai time a bit inconsistent in the beginning with the fluit sound compared to the rest.
01:05:375 - fluit sound
01:08:375 - fluit sound

00:14:675 (1) - DS not near 1.00x

AiMod 00:26:674 (4) - object not snapped
00:06:275 (1) - silence slider tick on 00:06:875 - (unless you really need it)
01:11:075 (1) - same
Topic Starter
all applied! thanks for mod!
worst fl player
egg and cheese

hooray more videogame!
Frans Bauer
Mod for osu! std:

There are a lot of unused hitsounds in the song folder, remove the ones which aren't in use.

All good

01:46:475 (3,1) - Blanket

All good

Lasse's Light Insane
Consider changing the hit volume around the map, currently it sits at 40% at every timing point.

01:22:325 (2,1) - Odd NC choice

GIDZ's Insane
Consider changing OD from 6,9 to 7

00:55:475 (1,2,3,1) - Not sure what these are mapped to, I'd recommend replacing these.
00:34:475 (7,1) - blanket
01:44:075 (5,6) - ^

Consider changing the hit volume around the map, currently it sits at 40% at every timing point.
Consider adding a kiai timer in accordance with the other diffs

00:13:325 (2,1) - Oh no they are touching D:
00:22:325 (4,6) - Fix blanket
00:23:825 (4,1) - ^
00:27:875 (1,3) - ^
00:28:325 (2,3,5) - Blanket with 2 + touching 3
00:35:525 (2,3,4) - Blanket
01:30:875 (5,6) - ^

Lots of duplicate timingpoints on the mania easy diff lol

Good luck with map :^)
Topic Starter

marty45 wrote:

Mod for osu! std:

There are a lot of unused hitsounds in the song folder, remove the ones which aren't in use. - they are in use with the mania diffs

All good

01:46:475 (3,1) - Blanket - FIXED

All good

Consider changing the hit volume around the map, currently it sits at 40% at every timing point. = idk how i forget thiss
Consider adding a kiai timer in accordance with the other diffs
= this too

00:13:325 (2,1) - Oh no they are touching D: = FIX
00:22:325 (4,6) - Fix blanket - i dont want them blanket
00:23:825 (4,1) - ^ - whoo i think fixed
00:27:875 (1,3) - ^ - heck ur right
00:28:325 (2,3,5) - Blanket with 2 + touching 3 - is on purpose, not suposed to blanket
00:35:525 (2,3,4) - Blanket - fix
01:30:875 (5,6) - ^ - fix!

Lots of duplicate timingpoints on the mania easy diff lol

Good luck with map :^)
thank u for mod ily

00:01:475 (1) - it feels somewhat irritating that this is the only instance of those 1/4 guitar notes not being mapped out in some way, especially since it's in the beginning of the section and thus implies a focus.
00:04:325 (1,2) - also skips some stuff that isn't skipped in it's paired set of plucks on 00:03:875 (1,2) - . i'd change around some sliders for example like , which would also not put the foreground melody note on a slider tail. or well, works the other way around too as long as the two are assimilated.
00:03:275 (2) - might as well just make that a quarter beat shorter too
00:10:475 (7) - i find lower spacing could be neat on this note because of how softly the note is played. keeping up the pace seems off to me. i'd put it at like 0.8ds max. though i can see it if you do it for the unusually high pitch on it
00:15:575 (3) - would put it more to the bottom right of the slider like . creates a back and forth movement that leads into the next note more intuitively i feel as it makes for a fairly natural direction change
00:23:975 (5) - since you usually don't emphasise these snares with spacing it's odd to just do so here i feel
00:24:875 (3) - imo the pattern seems rather bland with the note on that slider head not receiving any attention. could just make 00:24:875 (3,4) - into notes or alter the direction on 3 for two out of many option
00:25:475 (1,2,3,4,5) - as an alternative rhythm (with 2 optionally as some reverse or slider+note combo) . reason being the two notes on 5 drowning as the previous notes snag all the emphasis away while being half as essential to the melody, especially 3
00:27:725 (10) - i assume you add this filler to add more impact to the next note. it's not really necessary imo. the contrast of the gap does the job as well. though your version works if you want to keep movement and activity steady even though i'd prefer otherwise
00:31:925 (7) - not sure what the clap on that tail is doing there
00:33:125 (2,3,4,5,6) - those 1/4 notes don't really match up with the pairing in the song i think. it appears rather random with it's emphasis. i at least can't make out what is being focused. especially considering 00:40:325 (2,3,4,5,6) - is yet again different,talking about before the melody hits a note on 5 but then again even that is again vastly different from 00:47:525 (2,3,4,5,6) - . i'd like to see some consistency in all of that kind. i'd complain about most of those 5-8note jump patterns between the melody, but you get the point
00:39:575 (4) - would make notes out of that. i don't think pairing it with the previous slider works as they are different sounds and the foreground melody certainly supports notes
00:43:475 (1,2,3,4) - just focusing the bass all of a sudden plays fairly underwhelmingly i think. would keep the other instruments in focus for example like
01:03:875 (1) - that is an immense jump.. out of place i'd claim. especially with all the following instances being way smaller especially taking slider leniency into account
00:28:475 (3,4) - rather than pairing those sliders, how about making 3 be longer and starting it on 2
00:35:075 (1) - compared to everything before this jump, it seems unreasonably large. the one in the beginning of the section is noticeably shorter but still long enough to make the difference, i'd suggest a position like , mirroring 00:33:725 (4) - on 00:34:475 (7) - . 00:44:675 (1) - on the other hand may not be large enough
00:40:475 (3) - breaks the melody focus with the note on the tail and disregards the paired rhythm pattern with 00:41:975 (7,1) - . would be my suggestion, with the gap optionally containting any sort of filler
00:43:925 (6,7) - should be slider first, note after i'd say. both guitar and drum suggest that
01:01:475 (1,2,3,4,5,6) - bit too much simplification going on here considering it's the transition into the kiai imo. it probably works but i'd find a rhythm like more appealing
01:14:825 (5) - it's pretty irritating to me that you map that filler note but skip 01:14:225. i'd say make your square before the slider and just leave it at three notes after
00:20:975 (2,3,4,5) - as you seem to be fine with having red tick sounds unclickable, i'd propose a rhythm like for the guitar
00:28:325 (2,3) - maybe reverse the object order on teh timeline? would avoid the pairing on different sounds, creating a differentiation from things like the following 00:29:675 (3,4) -
00:41:075 (1) - missing a clap on the tail. i don't really see why it would be irregular. 00:43:475 (1,2) - also. i'd assume to find a clap on 2 and instead a whistle on 1.
also i appreciate your matching up the slider kinks in the longer sliders with sounds in the song as opposed to them being random like in most maps. although i wish the end of 01:20:675 (1) - would use the bass ticks as well
00:42:275 (1,2,3,4,5,6,7) - a bit messy with the focus i feel. i'd use something like . using blue tick emphasis works pretty well even in hards i think. if you fint he activity density too high or complicated a simplification like would do the job too imo.
00:59:075 (1,2,3,4) - the more prominent high sound on the blue between 1 and 2 will be misleading. would just go with . besides as per rc guideline mixing 1/2 and 1/4 timings in the same stack is discouraged. especially with the slider tail not having an approach circle it's easily misreadable. you got a bunch of those through the map
00:44:075 (5,6) - overlap with stacking of 6
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