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posted

- titan wrote:

hi, nm from my queue

Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it. changed
00:08:037 (3,4,1) - perfect triangle? ye sure
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad ye sure
00:15:984 (3,4) - this doesn't blaankettttt sigh
00:16:977 (4) - ^ this is placed in the same spot so ya i think you mean 5 but its fixed
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry nop
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo THIS IS MY SIGNATURE MOVE!

Advanced
00:10:023 (2,4) - imperfect blanket its good
00:21:348 (2,3) - ^ ye ye
00:22:142 (1,2) - ^ ye ye
00:28:500 (4,1) - this blanket is pretty off :/ zzz
ugh why was this diff a blanket mod

good luck!
ty for 200iq blanket mod
posted
[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds

[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5)
  2. 00:21:149 (2) - NC for new phrase and music change?

[Insane]

  1. AR8.5 feels better in case you were wondering
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic



Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
posted

Trust wrote:

[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds removed them in all diffs

[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5) did
  2. 00:21:149 (2) - NC for new phrase and music change? changed

[Insane]

  1. AR8.5 feels better in case you were wondering i wanna try to keep it ar 9 so i can play it (lul)
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic changed the rhythm to something similar



Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
thanks for mod!!
posted
@ -titan, fixed

osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388437
BeatmapSetID:652142

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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20752,-100,4,2,1,60,0,1
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posted
I'm new to modding so please forgive me if I don't make any sense.

The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc
00:18:368 (4) - ^
00:25:918 (3) - ^
00:26:315 (1) - ^
00:32:275 (3) - ^
00:32:673 (1) - ^
posted

FinL wrote:

I'm new to modding so please forgive me if I don't make any sense. dont make nc/blanket mods and ur good : ok_hand :

The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc sure
00:18:368 (4) - ^ sure
00:25:918 (3) - ^ for pattern readability
00:26:315 (1) - ^ ^
00:32:275 (3) - ^ 1,2,1,2,1,2
00:32:673 (1) - ^ 1,2,1,2,1,2
ty
posted
Just dont let em touch your balls~ I actually hate this song lul´

*gets amazing horse flashbacks*
Nice hitsounds ~
BUT !!!!!
No video ? i'm disappointed :(
posted

Kotori-Chan wrote:

Just dont let em touch your balls~ I actually hate this song lul´ samE duDE

No video ? i'm disappointed :( ill try to get a good video for u
posted
HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better
00:15:388 (4,5,6) - this also shouldn't be a triple
00:33:070 (2,3,4) - ^
that's all
posted

awesomemacD wrote:

HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there why, its to the vocals
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better looks fine imo, its a ctrl+j
00:15:388 (4,5,6) - this also shouldn't be a triple disagree, i think it fits because of the way he says "kickass facial" sounds very cluttered
00:33:070 (2,3,4) - ^ edited this ending, including changing this to a reverse
that's all
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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posted
Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor.


[Ohwow's Normal]
  1. 00:12:805 (1,2) - Structure wise, I think it would be better if you made these symmetrical. Either give (2) a red anchor point, or give (1) a smooth curve.
  2. 00:19:758 - I would add a circle here, since the sound in the music isn't that weak enough to justify having it skipped.


[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way.


[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater.


[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3.
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem.


That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
posted

-Faded- wrote:

Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor. o thats actually pretty bad, fixed


[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way. i curved it slightly and curved 4 more


[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3. i dont like ar 8.5, changed to 8.7 though
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem. did something similar to follow the structure of the map


That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
ty for mod :D
posted

-Faded- wrote:

Hey, from my queue!

[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.changing since this has been suggested a couple times
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater. didnt stack them for spacing reasons, but did attempt to make it look a lot neater


That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
osu file format v14

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posted
@-Faded- ~fixed~

osu file format v14

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posted
m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency


[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above


[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8


[ohwow]
  1. is that kiai length intentionally? i find it pretty weird that it last till the end of the song lol
  2. 00:03:269 (1,2) - 0.9x spacing ? to make spacing a bit more consistent
  3. 00:09:626 (1,2) - 00:21:547 (3,4) - 00:27:904 (2,3) - same[
    /list]

    [easy]
    1. fine as it is imo


it's an ok map
good luck :)
posted

CelsiusLK wrote:

m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that imo the flow is fine
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent changed
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency changed it a bit


[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8 oops, fixed


[easy]
  1. fine as it is imo :D


it's an ok map
good luck :)
ty for mod!
posted

CelsiusLK wrote:

m4m

[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above


it's an ok map
good luck :)
osu file format v14

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Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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posted
@CelsiusLK
-Kiai intentional
-Turn on stacking?

no changes
posted
"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull.
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) -


Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better.
  2. The same goes for 00:07:639 (2,3) - and the like.
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit?
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) -
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch)


Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
posted

Voli wrote:

"they beat a polar bear in a fight" :(time for a new spirit animal? :^)

from #modreqs! isn't that suprising? it is!
i picked this up from modreqs, seemed like a nice small set so here we go

Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better. i cant find a slider that fits, i'd have to remap and thats difficult
  2. The same goes for 00:07:639 (2,3) - and the like. same here
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit? i will when i find out what to do with them
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) - oops, that was an accident, it was in a line with 00:16:977 (2,1) - before, fixed
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch) changed


Lower diffs look nice and clean, good job. ty Call me back once you're done with this. :D
ty for mod :D
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