MrWeebl - Narwhals

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Topic Starter
bite you death
yes
Ohwow

Milar001 wrote:

[Normal]
00:21:149 - Start kiai here Measure starts here though.
00:21:149 (2) - Nc here not on 00:20:752 (1) - ^
00:22:938 (6) - Start on 00:22:938 (6) - Following vocal
00:24:328 (2) - Nc here not on 00:23:931 (1) - same
00:25:519 (4,5,6) - Curved would be better stylistic preference
00:29:295 (5) - Start on 00:29:096 - Following vocal
00:31:878 (5,6,7) - Curved would be better stylistic preference
00:33:070 (1) - Remove nc k

Pata-Mon wrote:

[Normal]
  1. 00:12:805 (1,2,3,4,5,6) - change hitsound by yourself, this part is not fit to be copy I don't see anything wrong with it.
  2. 00:17:573 (1) - remove nc k
  3. 00:23:335 - 00:29:692 - add hitsound (whistle maybe)k
thx guiz
Vespirit

Milar001 wrote:

Hi, from my queue

[Hard]
00:13:202 (2) - Stack with 00:12:408 (6) -
00:19:957 (2) - Put it in line with circles
00:20:354 (3) - Here add one more reversion (on hard people usually start streams like this with weaker finger) id rather have the circles start on a white tick so its less confusing

Good luck with your mapset :)
no reply = fixed

osu file format v14

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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow moge ko mogeko hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
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CircleSize:4
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Venix
From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?


[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals

Resources:
  1. Official youtube video: https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/


[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.


[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?


[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting.
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here.
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above.
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar.
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones?
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.


[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.


Good luck~
Topic Starter
bite you death

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?
ill think about it

[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals

Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/
yes that is correct

[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition. 00:06:447 (1,2,3,4) -, as it is already mapped with the same rhythm as 00:00:090 (1,2,3,4) - is the same part of the song, changed it to something else though.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below? changed to similar pattern
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this. changed
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear. changed


[Collab Advanced]
  1. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm. changed


I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
thanks for mod!!
Yonaka-

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[General]
  1. Kiais are inconsistent, what are you think about adding kiai from Ohwow's diff to entire of spread?


[Metadata]
  1. Artist: MrWeebl
  2. Title: Narwhals

Resources:
  1. Official youtube video:https://www.youtube.com/watch?v=ykwqXuMPsoc
  2. Official site: http://weebls-stuff.com/toons/narwhals- ... o-mrweebl/


[Easy]
  1. 00:03:268 - This section feels less different in comparsion to others. 6 x 1/1 slider in a row plays boring. Honestly, I prefer changing 00:04:858 (3,4) - these two 1/1 sliders into one (2/1) with circle on last white tick. It would make this part less boring. And of course you'll keep consistency with 00:00:090 (1,2,3,4) - this composition.
  2. 00:16:381 (4) - I think this repeat isn't work good here because you've strong downbeat on it and it should be clickable I think. It seems like you was focused on this rythm on entire of this part (for example 00:14:394 (1) - 00:15:189 (2) - 00:17:573 (1) - ) so you should follow this rythm here too. I prefer put circle instead of slider head and place 1/1 slider 00:16:778 - here. I think it's good option because you're keeping rythm consistency. Also, what are you think about placing like on image below?
  3. 00:19:162 (1) - Reverse arrow on this slider is invisible, which is unrankable. You should unstack 00:17:573 (1,1) - tails of these slider to get rankable composition. I think you'll keep fine aesthetics if you place it like this.
  4. Also, 00:19:162 (1,3) - this overlap looks a bit weird in comparsion to fact that every other compositions on this diff are stakes and it breaks aesthetics a bit but if you'll apply fix from previous point this issue will disappear.


[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others.
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency?


[Collab Advanced]
  1. 00:00:090 (1,2) - 00:06:447 (1,2) - Since these rythm are the same why have you used different spacing? You should make these spacings consistent by increasing spacing on first one from 1.0 to 1.2 or vice versa. Honestly, I prefer option when you're spicing up spacing on first one because it works better for rythm fitting. Difference is so small it doesn't really matter and if i would change it it would look ugly and messy
  2. 00:12:606 - This clap seems to be unnecessary here just because you haven't clap sound in song here. changed
  3. 00:12:805 (1,2,3,4) - This 1/2 sliders spam plays and seems boring. What are you think about making it like 00:14:394 (1,2,3,4,5) - here. Rythm in music is the same but these two circles making gameplay more different and less boring. If you do this you'll get a nice consistency with composition highlighted by me above. but music on that part is a bit different theres that uh idk sound in the background and its more calm so i wanted to simplify the part there
  4. 00:18:368 (4,5) - Why have you used 1.3 distance snap here? It seems to be too much in comparsion to entire of map when you have used 1.2 and it's unreasonable because you haven't here strong downbeat or something similar. not noticable at all but changed it
  5. 00:19:957 (1,2,3,4,1) - Don't you think this kick slider stream is a bit too much for advanced diff. Stream on hard is easier so I prefer nerf it to get it comfortable for players. Mby try 2x 1/4 slider with repeat instead of these 4 1/4 ones? they play like singletaps with only difference that slider ignore acc and repeat slider can be hard to read and are cancer on things like that
  6. 00:28:699 (1,2) - I think you should place here 1/2 repeat slider instead like you did 00:22:341 (1) - here on the same rythm just to keep good consistency. You can use circle + 1/2 slider instead of repeat 00:22:341 (1) - here but honestly I think first option is much better for rythm.


[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.


I don't have time to mod insane rn, poke me in game if you want it
Propably will end this mod tomorrow.
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Ohwow

Venix wrote:

[Normal]
  1. 00:08:037 (3,4,5) - 00:09:626 (1,2,3) - 00:11:216 (4,5,6) - 00:12:805 (1,2,3) - 00:14:394 (4,5,6) - What are you think about making them a bit different in rythm? These compositions are all the same in rythm aspect and it's getting boring on this section. Song doesn't change much, so I don't think I have to change up stuff. I think it will be better if you delete 00:13:401 (2) - this circle to emphasise rythm on 00:12:805 (1,2,3) - this one, which is rhythmically a bit other in comparsion to rest of composition I highlighted because on this circle sound is not that strong like on others. k
    Also, what are you think about changing 00:11:216 (4,5,6) - this one into 1/1 repeat + circle like you did 00:04:858 (4) - here on very similar rythm just to keep consistency? did something different instead, don't want to make it the same just the song kinda differs a bit.
Thanks!

Also, I want to point out that kiais of GDs don't have to be consistent. Different people have different perspective of the song.

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Vespirit

Venix wrote:

From queue.

Red means this point is about unrankable thing.

[HC's Hard]
  1. Overall some of spacing changes look random because some of rythms you was focused on are ignored. For example 00:02:275 (2,3) - vs 00:03:666 (2,3) - // 00:03:666 (2,3) - vs 00:05:255 (2,3) - . Rythm is almost the same but you haven't increased spacing on first ones when you've did it on second ones which doesn't make sense at all I think. You should emphasise every rythm like this. If you are focusing on 00:00:884 - 00:01:679 - 00:04:063 - 00:07:242 - etc. this rythm and you're using for it spacing changes you should add spacing changes 00:02:474 - 00:05:652 - on these ones too because spacing consistency need it.
  2. 00:26:315 (5,1) - I think this overlap brakes aesthetics a bit and just looks bad. I prefer just move 00:26:315 (5) - this slider a bit to right to make blanked with 00:27:110 (1) - this one, like it looks you wanted to.
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33368,-100,4,2,1,5,0,0


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- titan
hi, nm from my queue

Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it.
00:08:037 (3,4,1) - perfect triangle?
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad
00:15:984 (3,4) - this doesn't blaankettttt
00:16:977 (4) - ^ this is placed in the same spot so ya
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo

ohwow's NARmal xddddd
why are you actually everywhere wtf
00:11:215 (4,6) - idk if it can be called blanketing for sliders with just a red anchor but like center the circle between both segments of it like this bc it looks nice

00:23:335 (7,2) - naZi blanket hAh

Advanced
00:10:023 (2,4) - imperfect blanket
00:21:348 (2,3) - ^
00:22:142 (1,2) - ^
00:28:500 (4,1) - this blanket is pretty off :/
ugh why was this diff a blanket mod
good luck!
Topic Starter
bite you death

- titan wrote:

hi, nm from my queue

Easy
00:05:255 (4) - seems kinda weird to put this slider on this beat, when the sound feels less important than the sound a beat before or after it. changed
00:08:037 (3,4,1) - perfect triangle? ye sure
00:12:805 (1) - move the first white anchor down a few pixels, blanket looks kinda bad ye sure
00:15:984 (3,4) - this doesn't blaankettttt sigh
00:16:977 (4) - ^ this is placed in the same spot so ya i think you mean 5 but its fixed
00:19:162 (1) - move the red anchor to the right like 2 pixels the imperfect blanket make me angerry nop
00:26:315 (4) - i don't like this slider and idk how to explain why. a normal wave slider or something would look better imo THIS IS MY SIGNATURE MOVE!

Advanced
00:10:023 (2,4) - imperfect blanket its good
00:21:348 (2,3) - ^ ye ye
00:22:142 (1,2) - ^ ye ye
00:28:500 (4,1) - this blanket is pretty off :/ zzz
ugh why was this diff a blanket mod
good luck!
ty for 200iq blanket mod
Trust
[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds

[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5)
  2. 00:21:149 (2) - NC for new phrase and music change?

[Insane]

  1. AR8.5 feels better in case you were wondering
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic



Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
Topic Starter
bite you death

Trust wrote:

[General]

  1. The soft-hitfinishes used on 00:14:394 and 00:20:752 do not cover any unique sound in the track. Consider removing these additive hitsounds removed them in all diffs

[Easy]

  1. 00:12:805 (1) - Move to 401|9 to perfectly blanket with the tail of (5) did
  2. 00:21:149 (2) - NC for new phrase and music change? changed

[Insane]

  1. AR8.5 feels better in case you were wondering i wanna try to keep it ar 9 so i can play it (lul)
  2. 00:32:673 (1,2) - You're skipping over all the 1/4 in the outro. (HC's Hard has more 1/4 clicks here). Consider using this rhythm to make the outro more interesting since exaggerated 1/2 jumps are rather generic changed the rhythm to something similar



Not much to say, other diffs look fine. Well I mean the song is only 30 seconds long lol.
Gl
thanks for mod!!
Ohwow
@ -titan, fixed

osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1388437
BeatmapSetID:652142

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,397.350993377483,4,2,1,60,1,0
20752,-100,4,2,1,60,0,1
33070,-100,4,2,1,60,0,0


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Combo2 : 134,249,215
Combo3 : 1,61,126
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FinL
I'm new to modding so please forgive me if I don't make any sense.

The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc
00:18:368 (4) - ^
00:25:918 (3) - ^
00:26:315 (1) - ^
00:32:275 (3) - ^
00:32:673 (1) - ^
Topic Starter
bite you death

FinL wrote:

I'm new to modding so please forgive me if I don't make any sense. dont make nc/blanket mods and ur good : ok_hand :

The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc sure
00:18:368 (4) - ^ sure
00:25:918 (3) - ^ for pattern readability
00:26:315 (1) - ^ ^
00:32:275 (3) - ^ 1,2,1,2,1,2
00:32:673 (1) - ^ 1,2,1,2,1,2
ty
Kotori-Chan
Just dont let em touch your balls~ I actually hate this song lul´

*gets amazing horse flashbacks*
Nice hitsounds ~
BUT !!!!!
No video ? i'm disappointed :(
Topic Starter
bite you death

Kotori-Chan wrote:

Just dont let em touch your balls~ I actually hate this song lul´ samE duDE

No video ? i'm disappointed :( ill try to get a good video for u
awesomemacD
HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better
00:15:388 (4,5,6) - this also shouldn't be a triple
00:33:070 (2,3,4) - ^
that's all
Vespirit

awesomemacD wrote:

HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there why, its to the vocals
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better looks fine imo, its a ctrl+j
00:15:388 (4,5,6) - this also shouldn't be a triple disagree, i think it fits because of the way he says "kickass facial" sounds very cluttered
00:33:070 (2,3,4) - ^ edited this ending, including changing this to a reverse
that's all
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
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-Faded-
Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor.


[Ohwow's Normal]
  1. 00:12:805 (1,2) - Structure wise, I think it would be better if you made these symmetrical. Either give (2) a red anchor point, or give (1) a smooth curve.
  2. 00:19:758 - I would add a circle here, since the sound in the music isn't that weak enough to justify having it skipped.


[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way.


[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater.


[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3.
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem.


That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
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