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MrWeebl - Narwhals

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FinL
I'm new to modding so please forgive me if I don't make any sense.

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc
00:18:368 (4) - ^
00:25:918 (3) - ^
00:26:315 (1) - ^
00:32:275 (3) - ^
00:32:673 (1) - ^
Topic Starter
bite you death

FinL wrote:

I'm new to modding so please forgive me if I don't make any sense. dont make nc/blanket mods and ur good : ok_hand :

Monodon monoceros
The only map that I had problems with was the last difficulty cause the NCs at some portion didn't line up with the correct beats of the map, like how they do in areas like 00:00:090 (1,2,3,4,5) and 00:11:216 (1,2,3,4,5,6,7). If theres a reason why there are new combos in the areas I listed below, I don't know. xd

00:10:421 (1) - Remove nc sure
00:18:368 (4) - ^ sure
00:25:918 (3) - ^ for pattern readability
00:26:315 (1) - ^ ^
00:32:275 (3) - ^ 1,2,1,2,1,2
00:32:673 (1) - ^ 1,2,1,2,1,2
ty
Kotori-Chan
Just dont let em touch your balls~ I actually hate this song lul´

*gets amazing horse flashbacks*
Nice hitsounds ~
BUT !!!!!
No video ? i'm disappointed :(
Topic Starter
bite you death

Kotori-Chan wrote:

Just dont let em touch your balls~ I actually hate this song lul´ samE duDE

No video ? i'm disappointed :( ill try to get a good video for u
awesomemacD
HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better
00:15:388 (4,5,6) - this also shouldn't be a triple
00:33:070 (2,3,4) - ^
that's all
Vespirit

awesomemacD wrote:

HC's Hard:
00:11:613 (2,3,4) - why triple? i don't think it should be there why, its to the vocals
00:14:792 (2) - replace this with a ctrl+h+j of 00:14:394 (1) - , it looks better looks fine imo, its a ctrl+j
00:15:388 (4,5,6) - this also shouldn't be a triple disagree, i think it fits because of the way he says "kickass facial" sounds very cluttered
00:33:070 (2,3,4) - ^ edited this ending, including changing this to a reverse
that's all
update
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Phos-
Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor.
[Ohwow's Normal]
  1. 00:12:805 (1,2) - Structure wise, I think it would be better if you made these symmetrical. Either give (2) a red anchor point, or give (1) a smooth curve.
  2. 00:19:758 - I would add a circle here, since the sound in the music isn't that weak enough to justify having it skipped.
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way.
[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater.
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3.
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem.
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
Topic Starter
bite you death

-Faded- wrote:

Hey, from my queue!

[Easy]
  1. 00:23:931 (1,2) - The blanket here could be improved a bit. I noticed that it was a bit off while test-playing, and it becomes even more evident inside of the editor. o thats actually pretty bad, fixed
[Advanced]
  1. 00:08:831 (4,1) - Maybe you could curve (1) a bit to form a blanket over the end of (4)? Personally it'll look nicer that way. i curved it slightly and curved 4 more
[Monodon Monoceros]
  1. Make the map ar8.5. This is more fitting because of the comparatively low bpm and note density. It will also make the map appeal to a wider audience, since people can DT it without having to know ar10.3. i dont like ar 8.5, changed to 8.7 though
  2. 00:08:831 (5,6) - It would flow better if you moved (6) to a place x:206 y:257 since (5) will perfectly lead into the head of (6). It'll also make the gameplay consistent with every other extended slider pair, because they don't suffer from this problem. did something similar to follow the structure of the map
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~

ty for mod :D
Vespirit

-Faded- wrote:

Hey, from my queue!

[HC's Hard]
  1. 00:15:388 (4,5,6) - I found this triplet here to be really unnecessary; nothing in the music justifies the presence of (5). Compare it to the triplet at 00:11:613 (2,3,4) - and you'll see that it is perfectly justified since there are three syllables in the vocals. Here though, the triplet kinda just seems shoehorned in, and it's not that intuitive to play.changing since this has been suggested a couple times
  2. 00:17:375 (5,3) - Maybe you could stack these two notes? Probably not too big of a difference gameplay wise, but I think it'll make the overall structure/aesthetic neater. didnt stack them for spacing reasons, but did attempt to make it look a lot neater
That's all I have to say. I'm honestly quite surprised by the quality of this mapset, as each difficulty seemed very well polished. I'd say this is ready. Good luck ~
update
osu file format v14

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TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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BeatmapSetID:652142

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Ohwow
@-Faded- ~fixed~

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TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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Iceskulls
m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency
[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8
[ohwow]
  1. is that kiai length intentionally? i find it pretty weird that it last till the end of the song lol
  2. 00:03:269 (1,2) - 0.9x spacing ? to make spacing a bit more consistent
  3. 00:09:626 (1,2) - 00:21:547 (3,4) - 00:27:904 (2,3) - same[
    /list]

    [easy]
    1. fine as it is imo
it's an ok map
good luck :)
Topic Starter
bite you death

CelsiusLK wrote:

m4m

[top diff]
  1. 00:07:242 (3) - the way you shape slider here make the flow here a bit pretty weird compare with 00:00:884 (3) - , i think ctrl+j 3 would make flow a bit more consistent with that imo the flow is fine
  2. 00:09:825 (2,3) - 00:10:620 (6,7) - why the snare here are low spacing when on the previous rhythm you put more spacing on snare so i think maybe make them spacing higher would make thing a bit more consistent changed
  3. 00:31:679 (5,1,2,1,2,1) - i feel like overall spacing here this are a bit too much than the others similiar part here 00:25:322 (4,1,2,1,2,1) - a lot when it doesn't feel much different in intensity much imo so i would think that decrease spacing would make overall spacing a bit more better in consistency changed it a bit
[advance]
  1. 00:10:023 (2,3) - 1.2x spacing to make spacing stay consistent , try move 3 to around x148 y8 oops, fixed
[easy]
  1. fine as it is imo :D
it's an ok map
good luck :)
ty for mod!
Vespirit

CelsiusLK wrote:

m4m

[hc]
  1. 00:17:176 (4,5,2,3) - try to make them looks stack for better aesthetic ?
  2. 00:23:931 (1,2) - 1.4x spacing for better spacing consistent ?
  3. 00:29:692 (4,1,2) - same as above
it's an ok map
good luck :)
fixed all, ty
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebl's stuff
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Ohwow
@CelsiusLK
-Kiai intentional
-Turn on stacking?

no changes
Voli
"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull.
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) -
Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better.
  2. The same goes for 00:07:639 (2,3) - and the like.
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit?
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) -
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch)
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
Topic Starter
bite you death

Voli wrote:

"they beat a polar bear in a fight" :( time for a new spirit animal? :^)

from #modreqs! isn't that suprising? it is!
i picked this up from modreqs, seemed like a nice small set so here we go

Monodon monoceros
  1. 00:01:282 (2,3) - I don't really like that this is a jump instead of a pattern like 00:00:090 (1,2) - , I mean they're the same vocal but here you suddenly have to make a jarring movement with the cursor? Besides, if you had a slider instead of the jump, the contrast with 00:01:679 (1,2,3,4) - would be a lot better. i cant find a slider that fits, i'd have to remap and thats difficult
  2. The same goes for 00:07:639 (2,3) - and the like. same here
  3. 00:09:626 (1,2,3,4,1,2,3,4) - Pattern seems unnaturally spaced out compared to the rest of your map. Consider nerfing it a bit? i will when i find out what to do with them
  4. 00:16:381 (2,3) - space these out a little less so you can separate this pattern 00:16:779 (1,2,3,4) - better? It doesn't really make sense to have the biggest jump on 00:16:580 (3) - oops, that was an accident, it was in a line with 00:16:977 (2,1) - before, fixed
  5. 00:25:520 (1,2,1,2) - Could be executed slightly more accurate imo by making the jumps escalate from a tinier spacing (in accordance to the pitch) changed
Lower diffs look nice and clean, good job. ty Call me back once you're done with this. :D
ty for mod :D
Vespirit

Voli wrote:

"they beat a polar bear in a fight" :(

from #modreqs! isn't that suprising?
i picked this up from modreqs, seemed like a nice small set so here we go

HC's Hard
  1. 00:18:765 (4,5,1) - I think this rhythm could be improved a lot by making 00:18:765 (4,5) - a slider and making 00:19:163 (1) - 4 notes. I think the 8-bit sounds are perfect for a square-like pattern or the like. The long repeater is rather dull. hopefully this looks good xd
  2. 00:24:328 (3) - Placement is rather visually unappealing/random imo. Try to stack it on 00:23:335 (4) - 's end or move it apart completely? Same for 00:30:686 (3,4) - fixed both, ending was altered a bit to incorporate it
Lower diffs look nice and clean, good job. Call me back once you're done with this. :D
update
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:HC's Hard
Source:
Tags:ohwow hydrocannon13 hc youtube weebls weebl stuff
BeatmapID:1394179
BeatmapSetID:652142

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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Voli
seems good
Topic Starter
bite you death
Thank you!
riffy
General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps.
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try

    Neat.
Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle.
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say.

    Looks cool.
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast.
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this?
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here.
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here.
    Note: 00:29:295 (2,3) - and here.

    I don't know, I'd really want to have these two rhythm things changed to match the vocals.
HC's Hard
  1. 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics.
  2. 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) -
  3. 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill.
    Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency

    A bit of an overkill with the spacings before the 1/4s, the rest is quite cool.
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that.
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on.
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so,

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me.
Ohwow

Bakari wrote:

Ohwow's Normal
  1. 00:04:858 (4,5) - I'd really prefer two 1/1 sliders to better represent the vocals. It'd look like this. I really don't want to make a chain full of 1/1 sliders, so I used a different rhythm here so it doesn't get dull with 1/1 sliders. The vocals get a bit weaker there so a repeat slider should fit imo.
  2. 00:22:143 (4) - doesn't really sound like something that needs a circle, especially when compared with 00:22:739 - which is much stronger yet doesn't have a circle. k
    Note: 00:28:500 (3) - same here. Removing these circles would be a good idea, I'd say. k

    Looks cool. No, you are cool.
Let's go
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Topic Starter
bite you death
https://osu.ppy.sh/s/641784

Bakari wrote:

General
  1. drum-hitnormal, but without the 2ms delay. Not that it changes much, but a bit more accurate feedback always helps. spasiba
Easy
  1. 00:12:805 (1,1) - try to replce the second (1) slider with a single circle for 00:14:791 - as that's where the word "they" and a strong sound are. As for 00:14:394 - I'd just finish the previous slider there, sort of like 00:19:162 (1) - Just give it a try changed

    Neat. :D
Advanced
  1. Approach Rate 6 would be more than enough, it's a pretty slow paced difficulty with consistent spacing that doesn't require anything really fast. changed to 6.5 to fit spread better than 6
  2. 00:21:149 - this beat was clickable in both Easy and Normal, and it has some important vocals. let's try something like this? changed
    Note: 00:24:328 - 00:27:507 - 00:30:686 - same here. ^
  3. 00:22:937 (2,3) - I would probably Ctrl+G these as well to match the vocals as they seem to be the leading part here. changed
    Note: 00:29:295 (2,3) - and here. ^

    I don't know, I'd really want to have these two rhythm things changed to match the vocals. changed
Monodon monoceros
Had to google the difficulty name to get the idea, pretty cool and sort of educational. I give you a credit for that. woo
  1. Could use slider tick rate 2, so that the synth beats on red ticks do not feel weird in those 3/4 sliders like 00:00:288 - 00:01:083 - and so on. sure
  2. 00:30:289 (1,2,3) - shouldn't (3) be spaced further to match the stronger pitch of the drum and the vocals? Stronger beat = stronger jump or so, oops i totally screwed this one up

    From 00:14:394 -till 00:19:162 - that part actually sounds kind of like the part 00:12:805 (1,2,3,4,5,6) - here. So, I expected lower spacing or maybe slower sliders, or something to tone down the tempo of the gameplay and represent the lack of the background instrument or the fact that it is fenerally weaker. i disagree. 00:12:805 - to 00:14:394 - is noticably quieter (is that a word?) than after 00:14:394 -, and i dont think that the following part is that different from the rest of the song, instruments are the same imo.
Can't quite agree with that one part of the hardest difficulty, apart from that everything seems okay to me. ¯\_(ツ)_/¯
ty for mod :D
Vespirit

Bakari wrote:

HC's Hard
  1. 00:11:017 (4,1) - I'd give the (1) a slight jump just to keep consistent patterning and for the sake of emphasis to the lyrics. okay
  2. 00:17:573 (1) - any way for this to have a bigger jump? Feels weak when compared with 00:16:779 (3) - theres always a way ;)
  3. 00:19:957 (1) - I'd probably just stuck with (2), since the synth solo isn't the main part of the difficulty and the 1/4 part is hard enough on its own, placing a massive jump before it is an overkill. i nerfed the jump a little, but couldnt find a way to get it to a smaller distance without breaking structure, so i decided to also nerf the spacing between 1/4s. hopefully that fixes it well enough
    Note: 00:26:315 (5,6) - then you'd probalby need to tone down this one for consistency made same changes as the other one above

    A bit of an overkill with the spacings before the 1/4s, the rest is quite cool. thanks :)
xd
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410,89,30686,2,0,P|434:61|445:25,1,75,10|0,0:0|0:0,0:0:0:0:
341,174,31083,2,0,P|409:203|478:177,1,150,2|8,3:0|0:0,0:0:0:0:
410,89,31679,1,0,0:0:0:0:
254,154,31878,6,0,L|246:229,1,75,2|2,3:0|0:0,0:0:0:0:
330,305,32275,2,0,L|337:229,1,75,10|0,0:0|0:0,0:0:0:0:
339,202,32573,1,0,0:0:0:0:
341,174,32672,1,2,3:0:0:0:
246,228,32871,1,2,0:0:0:0:
425,277,33070,2,0,L|463:281,2,37.5,8|0|0,0:0|3:0|3:0,0:0:0:0:
YelloJello
From my Queue :D

Monodon Monoceros


•00:25:520 (1,2,1,2) - Flip these around on their X axis.

HC's Hard


• 00:06:248 - Players of this level would probably expect another half beat here.
• This is also pretty streamy for a low 3 star map, short repeating sliders are much safer, with doubles stacked on them beforehand if you want to retain difficulty

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :)
Topic Starter
bite you death

YelloJello wrote:

From my Queue :D

Monodon Monoceros


•00:25:520 (1,2,1,2) - Flip these around on their X axis. i think its fine

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :) ty for trying atleast xd
Vespirit

YelloJello wrote:

From my Queue :D

HC's Hard


• 00:06:248 - Players of this level would probably expect another half beat here. i think its better without in order to emphasis the following vocals
• This is also pretty streamy for a low 3 star map, short repeating sliders are much safer, with doubles stacked on them beforehand if you want to retain difficulty imo these fit the song much better, plus the song isnt that fast relatively so i think they are pretty manageable

Sorry for the short mod, nothing blantantly wrong with the map. Good luck! :)
Ty anyways :)
riffy
Qualified!
N0thingSpecial
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Topic Starter
bite you death
delete this mapper
Blan_C

bite you death wrote:

delete this mapper
+1
N0thingSpecial
Delete osu
vipto
glad this is a thing, too bad the map looks all the same throughout and is basically a lower bpm copy of most maps we see today to a different song...
Topic Starter
bite you death

vipto wrote:

glad this is a thing, too bad the map looks all the same throughout and is basically a lower bpm copy of most maps we see today to a different song...

but this one is different

this one is 33 seconds
Trust
nevertheless grats
Pachiru
The ending cut
Ohwow
Topic Starter
bite you death

Trust wrote:

nevertheless grats
ty :D

Pachiru wrote:

The ending cut
had a better audio file, was corrupted, the end
Nowaie
Grats on ranking... this

xd
Myxo
i didn't even know this song had a verse
Xinnoh
oh no
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