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Slipknot - The Devil In I

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Topic Starter
arrivalNA
This beatmap was submitted using in-game submission on October 3, 2017 at 9:42:47 PM

Artist: Slipknot
Title: The Devil In I
Tags: Thrash Metal Nu Answers Deathstream 2014
BPM: 180
Filesize: 5832kb
Play Time: 05:38
Difficulties Available:
  1. Answers (6.13 stars, 1263 notes)
Download: Slipknot - The Devil In I
Information: Scores/Beatmap Listing
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Simuzax
M4M from your queue

[General]
Remove ''Slipknot'' from tags, its unnecessary since its already in the artist
HP drain is really low for a 6*, 5 would be the minimum by the ranking criteria
OD should also be at least 8 by ranking criteria
First red line is slightly off, should be around 15730

[Answers]
00:52:643 (1) - 00:55:156 (8) - this stream has a lot of drastic direction changes and it isnt even in the kiai, maybe redraw that or just make thing more fluid

01:01:828 (2) - theres a weird gap between this object and the next one, a 2/1 slider here or a circle on next full beat should fill better that gap imo
01:09:828 (2) - ^
01:15:161 (3) - ^
01:20:494 (3) - ^
01:23:161 (2) - ^
01:25:827 (3) - ^
01:36:494 (2) - ^
01:41:828 (2) - ^
01:44:494 (3) - ^

01:05:161 - missed note here
01:13:161 - ^
01:31:827 - ^

02:09:345 (1) - kiai should end here
04:10:018 (1) - kiai should start here

That's all i can find honestly, your map is overall really consistent so its hard to find stuff, sorry for short mod.
GL with your map here onward :D
Topic Starter
arrivalNA

Simuzax wrote:

M4M from your queue

[General]
Remove ''Slipknot'' from tags, its unnecessary since its already in the artist I made that when I first was timing it, forgot to change it
HP drain is really low for a 6*, 5 would be the minimum by the ranking criteria Forgot about that too -_-
OD should also be at least 8 by ranking criteria This I was unsure about
First red line is slightly off, should be around 15730 I'm pretty sure its fine but I'll experiment

[Answers]
00:52:643 (1) - 00:55:156 (8) - this stream has a lot of drastic direction changes and it isnt even in the kiai, maybe redraw that or just make thing more fluid I noticed this during editing, I was not gonna change it but I did anyways

01:01:828 (2) - theres a weird gap between this object and the next one, a 2/1 slider here or a circle on next full beat should fill better that gap imo
01:09:828 (2) - ^
01:15:161 (3) - ^
01:20:494 (3) - ^
01:23:161 (2) - ^
01:25:827 (3) - ^
01:36:494 (2) - ^
01:41:828 (2) - ^
01:44:494 (3) - ^ I was trying to go for a feel of emptiness like the song entails but I changed it

01:05:161 - missed note here
01:13:161 - ^
01:31:827 - ^ I was half asleep when editing this part, thanks for noticing

02:09:345 (1) - kiai should end here Fixed
04:10:018 (1) - kiai should start here Forgot to put a timing point to change that

That's all i can find honestly, your map is overall really consistent so its hard to find stuff, sorry for short mod.
GL with your map here onward :D
Thanks for the mod ^+^
Topic Starter
arrivalNA
Need more mods ;-;
Topic Starter
arrivalNA
Fixed some bugs from changing things
Topic Starter
arrivalNA
Added custom hitsounds
mindmaster107
I seem to have problems with download. I will replace this with mod when it is fixed.

Ill check every day for a week and if not fixed then rip, I have to decline M4M for technical issues.
Topic Starter
arrivalNA

mindmaster107 wrote:

I seem to have problems with download. I will replace this with mod when it is fixed.

Ill check every day for a week and if not fixed then rip, I have to decline M4M for technical issues.
Its something with the custom hitsounds... im not good with these things
UniqueBlock11
Hello, M4M from your queue.

note: everything marked with a * is a comment.

general

Unsnapped inherited timing point at 01:50:594, snap to 01:50:660

answers

  1. 00:37:396 - No reason to set this hitsound volume to 5%, it feels missing without a sound especially since I would expect input here. The exact same rhythm at 00:39:643 (1) gets 100% volume, so keep this hitsound at 100% volume as well.
  2. 01:16:161 - Feels missing without a circle, add one here.
  3. 01:51:185 (2) - Add NC. 01:50:494 (1) is an upbeat, and since it has NC, you should add NC here.
  4. 03:04:982 (2) - ^
  5. 03:25:414 - This section of the song is still in Kiai time; that's fine, but compare the jumps in this section to the jumps at 00:15:730. These combos are spaced almost identically, but since this section of the song is in Kiai time, that means that you believe this section is more intense than the start, so this should be a more difficult experience for the player. Space the notes in this section further to emphasize this.
  6. 03:39:876 (1,2,3,4,5,6,7,8) - This combo sounds offbeat. Increase the BPM on the timing point at 03:35:985.
  7. 03:46:323 - *jesus christ calm down good sir
  8. 04:10:018 - Kiai should start here, this Kiai time consistent across the map.
  9. 05:38:048 - Spinner should end here to match with the guitar sound.

I'm bad at modding 6 stars but hopefully I helped you somewhere :|
Topic Starter
arrivalNA
Note to self, cannot hitsound
Topic Starter
arrivalNA

UniqueBlock11 wrote:

Hello, M4M from your queue.

note: everything marked with a * is a comment.

general

Unsnapped inherited timing point at 01:50:594, snap to 01:50:660
It doesn't matter but fixed

answers

  1. 00:37:396 - No reason to set this hitsound volume to 5%, it feels missing without a sound especially since I would expect input here. The exact same rhythm at 00:39:643 (1) gets 100% volume, so keep this hitsound at 100% volume as well. Fair enough, but i did this because the rhythm is slightly off
  2. 01:16:161 - Feels missing without a circle, add one here.
  3. 01:51:185 (2) - Add NC. 01:50:494 (1) is an upbeat, and since it has NC, you should add NC here.
  4. 03:04:982 (2) - ^
  5. 03:25:414 - This section of the song is still in Kiai time; that's fine, but compare the jumps in this section to the jumps at 00:15:730. These combos are spaced almost identically, but since this section of the song is in Kiai time, that means that you believe this section is more intense than the start, so this should be a more difficult experience for the player. Space the notes in this section further to emphasize this. Just increased the intensity
  6. 03:39:876 (1,2,3,4,5,6,7,8) - This combo sounds offbeat. Increase the BPM on the timing point at 03:35:985. Was waiting for someone to give their opinion on this
  7. 03:46:323 - *jesus christ calm down good sir That's the high point
  8. 04:10:018 - Kiai should start here, this Kiai time consistent across the map.
  9. 05:38:048 - Spinner should end here to match with the guitar sound.

I'm bad at modding 6 stars but hopefully I helped you somewhere :|
Empty means they're fixed
BanchoBot
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