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EGOIST - Ame, Kimi o Tsurete

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Topic Starter
Lumael
This beatmap was submitted using in-game submission on sábado, 30 de dezembro de 2017 at 15:34:11

Artist: EGOIST
Title: Ame, Kimi o Tsurete
Tags: ryo supercell chelly guilty crown inori yuzuriha shu ouma extra terrestrial AsakuraNe biological entities ギルティクラウン MkGuh Euny Natsu
BPM: 184
Filesize: 3100kb
Play Time: 01:21
Difficulties Available:
  1. Advanced (2,27 stars, 143 notes)
  2. AsaNe's Normal (1,88 stars, 111 notes)
  3. Hard (2,8 stars, 168 notes)
  4. Light Insane (3,97 stars, 225 notes)
  5. Mk's Easy (1,5 stars, 83 notes)
  6. Natsuny's Insane (4,7 stars, 285 notes)
  7. Void Genome (5,4 stars, 308 notes)
Download: EGOIST - Ame, Kimi o Tsurete
Information: Scores/Beatmap Listing
---------------
this map was originally submitted by me in 2015, but it was deleted some time ago
I decided to reupload it because I want to try ranking again

Easy - MkGuh
Normal - AsakuraNe
Advanced - Lumael
Hard - Lumael
Light Insane - Lumael
Insane - Natsu and Euny
Extra - Lumael
Kyouren
Remove "Guilty Crown" from source and add to tags because this song is not founded in Guilty Crown
Topic Starter
Lumael

KittyAdventure wrote:

Remove "Guilty Crown" from source and add to tags because this song is not founded in Guilty Crown
will fix soon
Mykaterasu
Queue
:idea: = Suggestions
:arrow: = Examples/Screenshots
:!: = Unrankable

General
  1. Don't take my word for it since I'm colourblind, but aren't Colours 2 + 3 a bit too similar? I'd swap 3 and 4 around so you're constantly swapping from the Blue palette to the Red palette.

Mk's Easy
  1. 00:10:915 (1) - This is a pretty odd shape to start on, and it's red anchor isn't very pronounced either. :idea: I think you should make its design a bit clearer, or perhaps a normal straight would be a bit more appropriate.
  2. In a similar vain, I think 00:17:437 (2) - 00:20:046 (2) - these sliders are a bit too obtuse for the structure you have here.
  3. :idea: 00:53:959 (1) - The spinner itself is nice, but of course the bar gap after it is mandatory & I don't think that break feels great here. Perhaps a 3/1 slider could replace this spinner to allow for some game-play in the first bar of the kiai?
Still a nice solid Easy though.

AsaNe's Normal
  1. 00:28:361 (4,5,1) - This feels a bit lopsided to stay on the offbeat so actively. I feel like something has to change somewhere. :idea: My best guess is a rhythm like this; :arrow: 1/1 sliders are cool.
  2. 00:53:959 (1) - You're a god, this is awesome. :idea: Colourhax with a grey or something?
This diff is sick, nice job.

Advanced
  1. 00:19:230 (2) - could blanket 00:18:741 (1) - 's head a little better. It'd make this overlap a bit more pleasing to look at. Same goes for 00:22:654 (1,2) - these guys too.
  2. 00:21:839 (2,3) - Stacking makes the blanket go >:(
  3. :!: 00:28:361 (2) - Off-screen/cutting.
  4. :idea: 00:53:959 (1) - Perhaps make this shape with a red anchor or 2? It'd be nice contrast between the distorted guitar and the vocals coming up on the next slider :arrow: one redanchory boi
Sweet.

Hard
  1. 00:11:894 (3,1) - I like how this jump is lower spacing since there isn't a significant sound playing on this downbeat, and this should be continuing throughout the map imo. There are some spots where I think the spacing should be reduced a tad, like 00:14:502 (3,1,2) - , 00:17:111 (3,1) - in these places,
    or 00:38:144 (4,1) - here where there isn't a chord changing or a cymbal noise. I think if you included more variance in these spacings by reducing a few of them depending on the intensity (or lack thereof) it would be a more interesting experience.
  2. 00:14:013 (2) - I think you can move this guy higher up so the end of 00:13:524 (1) - lands in the middle of the body. :arrow: 2's head won't go under the default health bar here.
  3. :!: 00:24:448 (2) - 00:50:046 (1) - 01:13:524 (1) - ans possibly 01:14:176 (3) - Off-screen/cutting.
  4. 00:54:203 (2,3,4,5,6,7,8,9) - I think this is way too difficult for a hard. Repeated triples, especially at this bpm, require a good amount of precision that isn't really expected of players yet. I would consider changing 00:54:611 (6,7) - to a 1/2 slider and perhaps also 00:53:959 (1,2) - to a 3/4 slider to nerf; and even that would be considered pretty difficult for a Hard.
The map's great, but I think there's still room to elevate it a little more with a tad more control here or there.

Light Insane
  1. 00:14:013 (2,3,1) - Parallel arrangements like this are quite nice, why don't you do that for all 4 phrases in this intro? i.e. 00:11:894 (3) - ctrl+h etc...
  2. :!: 00:28:361 (3) - Off-screen/cutting.
  3. :idea: 00:51:024 (5,6,1) - After this wide angled jump, it might be nice to move 00:51:513 (2) - closer to 00:51:350 (1) - for a little break in movement. :arrow: This is a light insane after all.
  4. 00:53:959 (1,2) - I'm not a fan of this overlap since at first glance it's easy to read as an unaccented triple. I'd rather this is spaced out so we get to see the whole first circle - that's how we commonly expect accented triples to be laid out.
  5. 01:11:894 (4,5) - I don't think this stack has much place here since 01:12:057 (5) - is quite important as a sound, it would be much better serviced as some sort of movement and/or :idea: 01:12:057 (5) - as a 1/1 slider?
Clean stuff.

Natsuny's Insane
  1. I have no quarrel with using 1/2 stacks multiple times, but I don't think they can be used in loads of different situations in the same section. If you're going to use stacks, generally they're for;
    1) Showing 2 sounds are the same by making their positions the same.
    2) Showing the 2nd sound is soft by hiding the 2nd object under the first / 1st note is more important than 2nd because you can see it.
    3) Showing the 1st sound is soft by forcing no movement after hitting it / 2nd note is more important than 1st since it starts movement again.
    And the worst thing you can do is to mix these together - which is what you've done here. It kinda kills the meaning of your stacks. 00:29:013 (6,1) - 00:29:991 (4,5) - 00:32:274 (2,3) -
    Really try to home in on the sound that you're looking to bring out, and keep to that for your 1/2 stacks.
    That said, my favourite is 00:29:991 (4,5) - because it mimicks the singer taking a breath with a break in gameplay & my least favourite is 00:23:796 (5,1) -since having movement between these two objects would be way more interesting and probably reflect the intonation of the voice better.
  2. :!: 00:39:937 (3) - Off-screen/cutting.
  3. 00:53:959 (1,2) - To be honest, this'd be way more readable as a pure circles. Generally as long as they're not overlapped/stacked perfectly they're surprisingly readable, so in this map a spacing of 0.4~0.8x between the 2 circles each would probably be an easier sightread then the sliders you have now.
  4. 01:08:307 (1) - This NC is pretty deadly, I found myself wanting to hit 01:08:470 (2) - instead since I couldn't see 1 and I felt like the important objects (beats) should be on the outside (01:08:144 (5,2,4,6) - ). It's interesting though, so if you wanna keep this I recommend doing this pattern a couple more times than just twice.
Noice.

I'm a bit worried about the difficulty disparity between the Natsuny and Void diffs. Not only are their ratings fairly far apart, but Void is a pretty tricky aim-intensive map that could easily pass as a 5.7* in terms of difficulty.

Void Genome
  1. 00:10:915 - Isn't this section a bit too hard for the intro? If anything it should be easier than 00:21:350 - this section.
  2. :!: 00:36:187 (4) - 00:41:241 (4) - 00:48:741 (1) - 01:12:220 (1) - Off-screen/cutting.
  3. 00:40:915 (1,2,3) - Don't really agree with this triple, can't really feel any kinda musical reason to put it here. Similarly I don't get why 00:33:823 (3) - is here either.
  4. 00:53:959 (1,2) - Similar to the Natsuny diff, I think these sliders would be much more enjoyable and sight-readable as half-stacked circles.
  5. 00:55:263 - I feel like the movement in this kiai is a little overdone. There are no visibly short jumps or 1/1 sliders interspersed between hard parts so everything just blurs into one and it doesn't really feel like it's portraying anything anymore. It's well designed, but I think it's a little too much of everything. If the other sections were less intensive with their spacings, I think this section would be more acceptably justified as a heavily contrasting section.
Consistent, but not that intruiging.

It's a pretty nice set you've got here. I didn't have much to say on each diff, which is a pretty good sign. I'm sure it won't take long for rank.
Good luck~
Cris-
Hi, NM from my queue
General
  1. All diffs except Natsuny's Insane has'nt notes 00:52:654 - here, please add notes for do not feel so empty when you play

Mk's Easy
  1. 00:55:589 - 1/1 Slider, 00:56:241 - Circle
  2. 01:14:820 - Delete this inherited point, isn't snapped and and it's no use

AsaNe's Normal
  1. 00:28:361 (4,5,1) - This sounds really bad, why do you ignore 00:29:176 - this strong downbeat? Could you do something like this 00:26:241 (5,1) -
  2. 01:14:820 - The same thing that I mentioned in easy

Advanced
  1. 00:16:133 (1,3) - Stack perfect?
  2. 00:27:709 (4,2) - ^ / Also 00:28:361 (2) - is offscreen
  3. 00:40:915 (1,1) - ^
  4. 00:18:741 (1,2) - This can flow better imo, maybe 00:18:741 (1) - Ctrl+J
  5. 00:39:611 (1,2) - ^
  6. 01:14:820 - Same about inhirited

Hard
  1. 00:22:654 (1,2) - Better flow?

Void Genome
  1. 00:20:942 - Circle here?
Good Luck!~
Pira
Hey, m4m from your queue.

Note: I've forgotten how to mod lower difficulties from inactivity (and they look mostly solid), so I'll be focusing on the higher ones.

Hard
00:14:828 (1,2) - Is there a reason why this isn't a reverse slider like the other three times in this section? Feels out of place when there's no change in the music

00:53:959 (1,2,3,4,5,6,7,8,9) - Like the previous modder, think this rhythm is way too complex for this difficulty, especially considering how you didn't introduce 1/4 at all earlier in the map.

01:05:372 (3,4,5) - same for this, honestly think this diff is better off without any 1/4 considering the medium-high bpm

01:15:073 (2,3,4,5,6,7,8,9) - etc

aside from that it's pretty solid, just get rid of those and map should be gucci

Light Insane
00:18:252 (2,3) - Like the Hard, is there any reason for a rhythm change? If anything, 00:20:861 (2,3,4) - should warrant one due to the vocal on 00:21:187 (4) - breaking the sequence; you could put a 1/2 slider then a circle for that, but there's really no need to change rhythm here

00:21:024 (3,1) - Call me Hitler but think this overlap would look better if they were stacked a bit more than the edge

00:27:057 (2) - You thought this might be a good mod?



You were wrong, fix blanket

00:28:850 (4,1) - Don't like how this disregards the vocals entirely when you were generally mapping to it until now

00:30:317 (4,1) - This jump feels too big compared to the others (including downbeat/guitar changes which should be bigger), especially since you need to click again after so seems too intense for just the denser vocals

00:39:611 (1) - This one feels a bit too large as well after the two circles at 00:39:285 (3,4) - but this is p nitpicky

00:41:404 (2) - don't understand why this is clickable, there are no important sounds there

00:51:024 (5,6,1,2,3,4,5,6,7,8,9) - The rhythm density and spacing here is unprecedentedly large, I get the song's intensity is building up here but using both higher spacing and higher density seems inconsistent and really unfair for a low 4* diff

00:54:122 (2,3,4,5,6,7,1,2,3,4,5) - This is also too rhythmically dense to play for light insane, mapping this all as circles for a buildup to the chorus is too intense in the context of the map

01:08:633 (2,3,4) - 01:13:850 (3) - These overlap jumps seem out of place compared to your usual style of perfectly stacking objects for structure

01:14:828 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - Please no, mapping all of the drums out and making it more rhythmically intense than even the Insane really isn't okay. Two triples and a stream in a row is far too dense for this map.

Natsuny's Insane
00:10:915 (1,2,3,4,1,2,3,4) - The rotating squares are nice, but sadly inconsistent with the 4 circle - 2 slider rhythm you have for the rest of this section, and the music doesn't really support 8 circles in a row here. Would suggest finding a way to add two sliders for the second 4 circles without breaking the square pattern.

00:24:611 (3,1,3) - Quite awkward to stack all of these for no particularly obvious reason imo

00:43:850 (2,3) - same here, really no reason to stop the motion of the cursor and it's inconsistent with the rest of the map, even if you use many nonconsecutive stacks

00:47:437 (1,2) - consider stacking this like 00:48:089 (4,5,6,7) - , think it'll fit better with the constant vocal so no reason to change spacing

00:52:083 (4,5) - I advise making this continuous with 00:51:839 (1,2,3,4) - , really no reason for the lower spacing mid-stream and it looks deformed

00:52:654 (1,2,3,4,5,6) - I get you're natsu but do you really need to map this out as 1/2 jumps when it's as quiet as the intro which you didn't even map (just poking fun, but seriously do change this; both the song and the map don't warrant it at all)

00:55:589 (2,3,4,1) - I like this, but the wide angle movement is really unfitting compared to the other times the vocals sing this where you use mainly sharp angles and back-and-forths, but it should be an easy fix by rotating 120 degrees so this part flows consistently, and the snare on 00:55:915 (4) - also has a higher spacing as an added bonus!

00:58:524 (5,6,7,8) - The vocals are mostly the same here, but I still think you could do something more with it than repeating the same movement (maybe using a different square-based movement), and also using something to show the change in vocal pitch on 00:58:850 (7) - would be nice.

01:00:480 (1,2,3,4) - I appreciate this pattern, but it unfortunately doesn't fit the music as well as 01:03:089 (1,2,3,4) - since the vocals are only similar on the first three sliders...maybe you can use a triangular pattern instead and use two circles for the last slider?

Void Genome
00:15:644 (4,5) - This movement gives a lot of intensity to 5, which I really don't think is justified in the song or compared to how you mapped the rest of the section. Maybe just make it identical to 00:14:828 (1) - , and it'll be consistent with your pattern at 00:13:198 (5) - as well.

00:16:133 (1,2,3,4,5,6,7,8) - Would suggest adding a slider here instead of full 8 circles like the other three times you mapped this, this is too intense for just the intro.

00:59:665 (1,2) - The wide angle movement here is really awkward considering most of the map uses sharp angled jumps, and there's nothing special to emphasize here. Would suggest ctrl+g'ing this

01:14:013 (3,4) - This movement to the slider flows pretty weirdly, would suggest more natural circular flow instead

There's not much to say for this diff in terms of specific elements

Best of luck!
ZenzZ_DELETED
Hi, M4M from your queue
I don't know how to mod lower diffs so i'll focus on higher diffs.
Light Insane
00:10:915 (1,2,3,1) - I'm not too sure what you are prioritizing here.
It seems like the background melody is going 1,2,3 - 1,2,3 while lowering pitch (don't know how to
explain better sorry). Would'nt it make more sense to make this slider 00:11:894 (3) - extended like
the others or reverse to follow the melody better, even though it is a new measure? Then start next
slider here: 00:12:383 -. 00:13:035 (2,3,4) - And then this pattern would be 4 circles instead of 3.
Just my opinion.
00:33:578 (2,2) - This stack is off for me
00:36:187 (2) - I would make this slider shorter so that next slider actually lands on vocals, considering
that's what you are following.
00:53:959 (1,2,3,4) - tbh i dont really understand why these are placed so awkwardly in comparison
to each other.
00:55:182 - Missing a circle? 01:15:562 - here too, emphazising vocals maybe?
00:51:187 (6,1) - why such a wide angle for a "big" jump?
01:15:317 (5,6,7,4) - unnecessary overlap
00:27:220 (3,4,2) - would look better if these were equal distance 00:29:665 (2,3,2) -
I think alot of your rhythm choices are questionable, but i don't know how to mod lower diffs anyway
so maybe its fine. Overall flow and aesthetics is good imo

Natsuny's Insane
00:25:589 (2,3) - bit awkward flow but W.E 00:41:404 (4,5) - same. intentional?
00:42:546 (2,3,4,5) - guess it would look nicer if these were formed in a pattern or something, not a big deal
00:52:980 (3,4) - wide angle for big jump? dunno your choice
00:55:589 (2,3,4,1,2,3,1,2,3) - 00:57:709 (6,1,2,3,4,5,6,7,8,1,2,3,4) -, i think these patterns
are a bit lazy. They look nice aesthetically but i think you could do something more? again just
opinion its fine as it is
Overall could'nt really find anything wrong with this map. Rhythm choice seems good, aesthetics and flow
is excellent. Things mentioned over are really nitpicky and opinionbased so take what you want from it.
Void Genome
00:45:480 (4) - Really nitpicky, but i think it would better if this slider was rotated
180 degrees, as the slider doesn't really need to be emphasized when taking vocals into consideration.
00:44:828 (1,4) - you have blanket here though so do what you want
00:49:230 (3) - this is a slider where it makes more sense to have this angle on slider.
00:55:589 (2,6) - overlap intentional?
01:00:970 (4,5) - bit awkward flow but works since vocals should be emphazised i guess
01:05:698 (1,2,1,2,1) - Would play better if you didn't change rotation imo
00:10:915 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) -
I think this section is a bit too jumpy considering how calm the song is

This a really good map and i couldn't find much wrong with it. Good structure and flow.

That's all i could find. Good luck with rank, i'll shoot a star as this mapset is really good! :)

Edit: can't shoot star?
Topic Starter
Lumael

Opsi wrote:

Hey, m4m from your queue.

Note: I've forgotten how to mod lower difficulties from inactivity (and they look mostly solid), so I'll be focusing on the higher ones.

Hard
00:14:828 (1,2) - Is there a reason why this isn't a reverse slider like the other three times in this section? Feels out of place when there's no change in the music nop just different pattern :p

00:53:959 (1,2,3,4,5,6,7,8,9) - Like the previous modder, think this rhythm is way too complex for this difficulty, especially considering how you didn't introduce 1/4 at all earlier in the map. fixed

01:05:372 (3,4,5) - same for this, honestly think this diff is better off without any 1/4 considering the medium-high bpm I don't think I'm going to change this, I need some tripplets to even the spread better

01:15:073 (2,3,4,5,6,7,8,9) - etc

aside from that it's pretty solid, just get rid of those and map should be gucci

Light Insane
00:18:252 (2,3) - Like the Hard, is there any reason for a rhythm change? If anything, 00:20:861 (2,3,4) - should warrant one due to the vocal on 00:21:187 (4) - breaking the sequence; you could put a 1/2 slider then a circle for that, but there's really no need to change rhythm here i think its fine honestly

00:21:024 (3,1) - Call me Hitler but think this overlap would look better if they were stacked a bit more than the edge fixed

00:27:057 (2) - You thought this might be a good mod?



You were wrong, fix blanket fixed
00:28:850 (4,1) - Don't like how this disregards the vocals entirely when you were generally mapping to it until now i think the vocals are very boring there so i decided to go for the guitar instead

00:30:317 (4,1) - This jump feels too big compared to the others (including downbeat/guitar changes which should be bigger), especially since you need to click again after so seems too intense for just the denser vocals did something

00:39:611 (1) - This one feels a bit too large as well after the two circles at 00:39:285 (3,4) - but this is p nitpicky will keep this one

00:41:404 (2) - don't understand why this is clickable, there are no important sounds there i'm just filling the upbeat :p

00:51:024 (5,6,1,2,3,4,5,6,7,8,9) - The rhythm density and spacing here is unprecedentedly large, I get the song's intensity is building up here but using both higher spacing and higher density seems inconsistent and really unfair for a low 4* diff I think it's fine the vocals are punching every 1/2

00:54:122 (2,3,4,5,6,7,1,2,3,4,5) - This is also too rhythmically dense to play for light insane, mapping this all as circles for a buildup to the chorus is too intense in the context of the map I know but my light insanes are quite like that :/ and it shouldn't be a problem I ranked simillar before

01:08:633 (2,3,4) - 01:13:850 (3) - These overlap jumps seem out of place compared to your usual style of perfectly stacking objects for structure I like the semi-stack

01:14:828 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - Please no, mapping all of the drums out and making it more rhythmically intense than even the Insane really isn't okay. Two triples and a stream in a row is far too dense for this map. uuh we'll see about that

Void Genome
00:15:644 (4,5) - This movement gives a lot of intensity to 5, which I really don't think is justified in the song or compared to how you mapped the rest of the section. Maybe just make it identical to 00:14:828 (1) - , and it'll be consistent with your pattern at 00:13:198 (5) - as well. I don't know, I was constantly increasing the difficulty, 00:18:089 (3,4,5) - here and beyond is hard as well, I will see if anyone else complains

00:16:133 (1,2,3,4,5,6,7,8) - Would suggest adding a slider here instead of full 8 circles like the other three times you mapped this, this is too intense for just the intro. idk :/

00:59:665 (1,2) - The wide angle movement here is really awkward considering most of the map uses sharp angled jumps, and there's nothing special to emphasize here. Would suggest ctrl+g'ing this

01:14:013 (3,4) - This movement to the slider flows pretty weirdly, would suggest more natural circular flow instead

won't change these two because the goal here is more asthetical

There's not much to say for this diff in terms of specific elements

Best of luck!

ZenzZ wrote:

Hi, M4M from your queue
I don't know how to mod lower diffs so i'll focus on higher diffs.
Light Insane
00:10:915 (1,2,3,1) - I'm not too sure what you are prioritizing here.
It seems like the background melody is going 1,2,3 - 1,2,3 while lowering pitch (don't know how to
explain better sorry). Would'nt it make more sense to make this slider 00:11:894 (3) - extended like
the others or reverse to follow the melody better, even though it is a new measure? Then start next
slider here: 00:12:383 -. 00:13:035 (2,3,4) - And then this pattern would be 4 circles instead of 3.
Just my opinion. prioritizing the guitar
00:33:578 (2,2) - This stack is off for me fixed
00:36:187 (2) - I would make this slider shorter so that next slider actually lands on vocals, considering
that's what you are following. I want to keep rhythm simple as it is
00:53:959 (1,2,3,4) - tbh i dont really understand why these are placed so awkwardly in comparison
to each other. I think its quite ugly to stack tripplets under slider's end
00:55:182 - Missing a circle? 01:15:562 - here too, emphazising vocals maybe? just keeping the rhythm as simple as possible
00:51:187 (6,1) - why such a wide angle for a "big" jump? I'll see if anyone else complains about this
01:15:317 (5,6,7,4) - unnecessary overlap fixed
00:27:220 (3,4,2) - would look better if these were equal distance 00:29:665 (2,3,2) - tried my best to
I think alot of your rhythm choices are questionable, but i don't know how to mod lower diffs anyway
so maybe its fine. Overall flow and aesthetics is good imo i think it's fine, i'm following different things to make the rhythm easier, and I'm not a fan of following drums all along

Void Genome
00:45:480 (4) - Really nitpicky, but i think it would better if this slider was rotated
180 degrees, as the slider doesn't really need to be emphasized when taking vocals into consideration.
00:44:828 (1,4) - you have blanket here though so do what you want did something bout it
00:49:230 (3) - this is a slider where it makes more sense to have this angle on slider.
00:55:589 (2,6) - overlap intentional? i think this is just autostacking lol
01:00:970 (4,5) - bit awkward flow but works since vocals should be emphazised i guess
01:05:698 (1,2,1,2,1) - Would play better if you didn't change rotation imo idk it would ruin the pattern
00:10:915 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6) -
I think this section is a bit too jumpy considering how calm the song is we'll see if anyone else complains bout it

This a really good map and i couldn't find much wrong with it. Good structure and flow.

That's all i could find. Good luck with rank, i'll shoot a star as this mapset is really good! :)

Edit: can't shoot star? it was in graveyard so you couldn't
thank you guys i will finish replying the rest later
Topic Starter
Lumael
:o

Mykaterasu wrote:

Queue
:idea: = Suggestions
:arrow: = Examples/Screenshots
:!: = Unrankable

General
  1. Don't take my word for it since I'm colourblind, but aren't Colours 2 + 3 a bit too similar? I'd swap 3 and 4 around so you're constantly swapping from the Blue palette to the Red palette. lol actually they're very different

Mk's Easy
  1. 00:10:915 (1) - This is a pretty odd shape to start on, and it's red anchor isn't very pronounced either. :idea: I think you should make its design a bit clearer, or perhaps a normal straight would be a bit more appropriate.
  2. In a similar vain, I think 00:17:437 (2) - 00:20:046 (2) - these sliders are a bit too obtuse for the structure you have here.
  3. :idea: 00:53:959 (1) - The spinner itself is nice, but of course the bar gap after it is mandatory & I don't think that break feels great here. Perhaps a 3/1 slider could replace this spinner to allow for some game-play in the first bar of the kiai?

    I will leave everything as it is (I have his authorization to modify here) because it would require a lot of restructuring to change the kiai thing and the rest doesn't really affect the player
Still a nice solid Easy though.

AsaNe's Normal
  1. 00:28:361 (4,5,1) - This feels a bit lopsided to stay on the offbeat so actively. I feel like something has to change somewhere. :idea: My best guess is a rhythm like this; :arrow: 1/1 sliders are cool. the rhythm works fine here
  2. 00:53:959 (1) - You're a god, this is awesome. :idea: Colourhax with a grey or something? damn it would be too hard to restructure the entire combo color just to make this single one gray :/
This diff is sick, nice job. yeah its one of my favorites of the mapset asakurane's a masterpiece

Advanced
  1. 00:19:230 (2) - could blanket 00:18:741 (1) - 's head a little better. It'd make this overlap a bit more pleasing to look at. Same goes for 00:22:654 (1,2) - these guys too. fixed
  2. 00:21:839 (2,3) - Stacking makes the blanket go >:( I can't do much about it :(
  3. :!: 00:28:361 (2) - Off-screen/cutting. it will just show offscreen if someone has a really tiny monitor and off-screen stuff is not unrankeable
  4. :idea: 00:53:959 (1) - Perhaps make this shape with a red anchor or 2? It'd be nice contrast between the distorted guitar and the vocals coming up on the next slider :arrow: one redanchory boi did something simillar
Sweet.

Hard
  1. 00:11:894 (3,1) - I like how this jump is lower spacing since there isn't a significant sound playing on this downbeat, and this should be continuing throughout the map imo. There are some spots where I think the spacing should be reduced a tad, like 00:14:502 (3,1,2) - , 00:17:111 (3,1) - in these places, but these are so small :p
    or 00:38:144 (4,1) - here where there isn't a chord changing or a cymbal noise. its about the downbeat I think if you included more variance in these spacings by reducing a few of them depending on the intensity (or lack thereof) it would be a more interesting experience.
  2. 00:14:013 (2) - I think you can move this guy higher up so the end of 00:13:524 (1) - lands in the middle of the body. :arrow: good,
    fixed
    2's head won't go under the default health bar here.
  3. :!: 00:24:448 (2) - 00:50:046 (1) - 01:13:524 (1) - ans possibly 01:14:176 (3) - Off-screen/cutting. addressed earlier
  4. 00:54:203 (2,3,4,5,6,7,8,9) - I think this is way too difficult for a hard. Repeated triples, especially at this bpm, require a good amount of precision that isn't really expected of players yet. I would consider changing 00:54:611 (6,7) - to a 1/2 slider and perhaps also 00:53:959 (1,2) - to a 3/4 slider to nerf; and even that would be considered pretty difficult for a Hard.I nerfed a little bit
The map's great, but I think there's still room to elevate it a little more with a tad more control here or there.

Light Insane
  1. 00:14:013 (2,3,1) - Parallel arrangements like this are quite nice, why don't you do that for all 4 phrases in this intro? i.e. 00:11:894 (3) - ctrl+h etc... it would be too repetitve :/
  2. :!: 00:28:361 (3) - Off-screen/cutting. explained earlier
  3. :idea: 00:51:024 (5,6,1) - After this wide angled jump, it might be nice to move 00:51:513 (2) - closer to 00:51:350 (1) - for a little break in movement. :arrow: This is a light insane after all. after the second comment about this i changed to make it easier
  4. 00:53:959 (1,2) - I'm not a fan of this overlap since at first glance it's easy to read as an unaccented triple. I'd rather this is spaced out so we get to see the whole first circle - that's how we commonly expect accented triples to be laid out. fixed
  5. 01:11:894 (4,5) - I don't think this stack has much place here since 01:12:057 (5) - is quite important as a sound, it would be much better serviced as some sort of movement and/or :idea: 01:12:057 (5) - as a 1/1 slider? I don't think 5 is important as a sound, there's actually nothing there
Clean stuff.

Void Genome
  1. 00:10:915 - Isn't this section a bit too hard for the intro? If anything it should be easier than 00:21:350 - this section. that's the spirit!
  2. :!: 00:36:187 (4) - 00:41:241 (4) - 00:48:741 (1) - 01:12:220 (1) - Off-screen/cutting. same
  3. 00:40:915 (1,2,3) - Don't really agree with this triple, can't really feel any kinda musical reason to put it here. Similarly I don't get why 00:33:823 (3) - is here either. it's about the vocals there, but I can see what you're talking about, I don't love it either, but I will keep for now
  4. 00:53:959 (1,2) - Similar to the Natsuny diff, I think these sliders would be much more enjoyable and sight-readable as half-stacked circles. I did another thing (just flipped the second slider)
  5. 00:55:263 - I feel like the movement in this kiai is a little overdone. There are no visibly short jumps or 1/1 sliders interspersed between hard parts so everything just blurs into one and it doesn't really feel like it's portraying anything anymore. It's well designed, but I think it's a little too much of everything. If the other sections were less intensive with their spacings, I think this section would be more acceptably justified as a heavily contrasting section. I like the heavy jumps but we'll see bout that
Consistent, but not that intruiging.

It's a pretty nice set you've got here. I didn't have much to say on each diff, which is a pretty good sign. I'm sure it won't take long for rank.
Good luck~

Cris- wrote:

Hi, NM from my queue
General
  1. All diffs except Natsuny's Insane has'nt notes 00:52:654 - here, please add notes for do not feel so empty when you play it's up to him

Mk's Easy
  1. 00:55:589 - 1/1 Slider, 00:56:241 - Circle recovery time
  2. 01:14:820 - Delete this inherited point, isn't snapped and and it's no use ok

AsaNe's Normal
  1. 00:28:361 (4,5,1) - This sounds really bad, why do you ignore 00:29:176 - this strong downbeat? Could you do something like this 00:26:241 (5,1) - its following the vocals
  2. 01:14:820 - The same thing that I mentioned in easy ok

Advanced
  1. 00:16:133 (1,3) - Stack perfect? ok
  2. 00:27:709 (4,2) - ^ / Also 00:28:361 (2) - is offscreen can't change that
  3. 00:40:915 (1,1) - ^ ok
  4. 00:18:741 (1,2) - This can flow better imo, maybe 00:18:741 (1) - Ctrl+J no
  5. 00:39:611 (1,2) - ^ no
  6. 01:14:820 - Same about inhirited ok

Hard
  1. 00:22:654 (1,2) - Better flow? flow is awesome there

Void Genome
  1. 00:20:942 - Circle here? why?
Good Luck!~
Thank you guys as well!
paydayzcool
Hi, M4M from your queue https://osu.ppy.sh/community/forums/topics/627926?n=50,

Mk's Easy
00:13:524 (1) - This may be a bit petty, but you can put your cursor on 00:13:769 while in 1/16 snap and shift the red tick in the centre of the followcircle.
Nicely done!

AsaNe's Normal
00:44:176 (5,1) - I'm a bit worried about the rhythm here as newer players can misread 1 after the sliderend of 5 (they think they are still clicking on red ticks). This is repeated a number of times throughout the map and it would be pointless to list them all.
Nicely done!

Light Insane
00:13:524 (1,2) - This overlap doesn't look like it was intentional, so it feels out of place to me compared to 00:18:741 (1,2) which has a more defined overlap.
Nicely done!

Void Geonome
00:53:959 (1,2,3,4,5) - What you could do here is shift 2 one tick to the left (assuming you are in 1/4) and add a 1/4 slider just after it as this fits better with the song's drumroll.

Good map, nothing really much to say in my opinion. ^^
Ipas
Hi hoi M4M xD

[General]
  1. About Guilty Crown in tags, I think you should keep it because of the BG. People might have forgotten this song of something and only remember the BG and hat is Guilty Crown xD So I prefer you to keep it
  2. For Hard difficulty, please check again your stacks there are some of them are off
[Void Genome]
  1. 00:41:894 (6,1) - Imo should have done more spacing between. This one feels too crowded for me. Applies on 01:01:133 (5,7) - (Should a little bit fine with 01:03:741 (4,6) - but I suggest you to add more spacing than this and this one gets the comment too xD)
  2. 00:47:437 (1,2) - I played this and getting a weird hit here. This rhythm not work properly. You did something good here 00:44:828 (1,2) - that literally have similar sound. Change this one into the same like before's rhythm will make it more intuitive to hit rather than this
  3. 01:07:165 (2,3) - and 01:07:654 (4,5) - sounds better if you can Ctrl+G them one by one
[Natsuny's Insane]
  1. 00:18:415 (4) - Ctrl+G will make this more intuitive to follow as 00:17:437 (1,2) - had similar movement with Ctrl+G-ed this
[Light Insane]
  1. 00:25:100 (4) - I think this one'splacement breaks your flow from 00:23:959 (1,2,3,4,1) - .The movement from 1 to 2 to 3 are really flowy to the right while movement 3 to 4 sharpen to the upper side so there is no such flowy movement anymore. I'd rather move 4 to be stacked with 2 because even though it has higher jump it doesn't even affect the gameplay much since it's flowy movement
  2. 00:53:959 (1,2,3,4) - This one seems to be rarely found in this level of difficulty. Beside of harder readability this one also hard to play. I suggest you to change this into repeated slider or 5 circles without mixing it like this
Good set GL 8-)
Topic Starter
Lumael

Ipas wrote:

Hi hoi M4M xD

[General]
  1. About Guilty Crown in tags, I think you should keep it because of the BG. People might have forgotten this song of something and only remember the BG and hat is Guilty Crown xD So I prefer you to keep it I don't think I have removed? I just removed from source xD
  2. For Hard difficulty, please check again your stacks there are some of them are off will work on that later
[Void Genome]
  1. 00:41:894 (6,1) - Imo should have done more spacing between. This one feels too crowded for me. Applies on 01:01:133 (5,7) - (Should a little bit fine with 01:03:741 (4,6) - but I suggest you to add more spacing than this and this one gets the comment too xD)
  2. 00:47:437 (1,2) - I played this and getting a weird hit here. This rhythm not work properly. You did something good here 00:44:828 (1,2) - that literally have similar sound. Change this one into the same like before's rhythm will make it more intuitive to hit rather than this
  3. 01:07:165 (2,3) - and 01:07:654 (4,5) - sounds better if you can Ctrl+G them one by one

    fixed all
[Light Insane]
  1. 00:25:100 (4) - I think this one'splacement breaks your flow from 00:23:959 (1,2,3,4,1) - .The movement from 1 to 2 to 3 are really flowy to the right while movement 3 to 4 sharpen to the upper side so there is no such flowy movement anymore. I'd rather move 4 to be stacked with 2 because even though it has higher jump it doesn't even affect the gameplay much since it's flowy movement stacked these instead
  2. 00:53:959 (1,2,3,4) - This one seems to be rarely found in this level of difficulty. Beside of harder readability this one also hard to play. I suggest you to change this into repeated slider or 5 circles without mixing it like this fixed in another way
Good set GL 8-)
thank you!

paydayzcool wrote:

Hi, M4M from your queue https://osu.ppy.sh/community/forums/topics/627926?n=50,

Mk's Easy
00:13:524 (1) - This may be a bit petty, but you can put your cursor on 00:13:769 while in 1/16 snap and shift the red tick in the centre of the followcircle. I don't know if I understood :p
Nicely done!

AsaNe's Normal
00:44:176 (5,1) - I'm a bit worried about the rhythm here as newer players can misread 1 after the sliderend of 5 (they think they are still clicking on red ticks). This is repeated a number of times throughout the map and it would be pointless to list them all. Since this is a normal difficulty it should be fine really
Nicely done!

Light Insane
00:13:524 (1,2) - This overlap doesn't look like it was intentional, so it feels out of place to me compared to 00:18:741 (1,2) which has a more defined overlap. improved it
Nicely done!

Void Geonome
00:53:959 (1,2,3,4,5) - What you could do here is shift 2 one tick to the left (assuming you are in 1/4) and add a 1/4 slider just after it as this fits better with the song's drumroll. I don't want to overmap this

Good map, nothing really much to say in my opinion. ^^
Thank you guys!
b00
M4M on your queue, Gonna put it in a box because its a little big
SPOILER

Void Genome

00:44:828 (1,4) - 00:47:437 (1,1,5) - These slider ends land on vocals. Try changing the rhythm such as all 1/2 circles for this part. I know that sounds overmapped but I think it would work here. Since its leading into the kiai
00:55:263 (1) - I think the way this slider leads off the stream is sort of ugly try something like this instead https://drive.google.com/uc?id=17XkxVKn ... t23MyvIUhS
This gives off a bigger empathise and you can also blanet 2 cutely
Quite hard for me to find many problems with this diff. Gj

Natsuny's Insane

00:12:220 (1,2,3,4) - Not sure why you've mapped these as 1/2 sliders. I hear no change in the music
00:29:339 (2,3) - This offbeat vocal seem kinda off place, since you were following vocals in the previous section
00:30:807 (3) - Could your roate this slider a bit more so that its closer to 90 degrees? Imo things kinda look ugly slanted like this
00:48:089 (4,5,6,7) - Suddenly switching to stacked 1/2 seems out of place for no reason.
00:50:046 (1,2,3,4) - You were just following vocals in the section before so this 1/1 slider seems out of place
Pretty good kiai. Good map to

Light Insane

00:29:176 (1) - reverse? Or you could use more dense rhythm like 00:30:480 (1,2,3) -
Yeah, your maps seem pretty polished as they are tbh lol. Can't find many suggestions sorry ;(

Hard

00:17:437 (1,3) - this stack is a bit off
01:04:394 (1,2) - I dont really like the way these two sliders relate to eachother. Maybe if you moved 2 over to the right so its head blanketed 1?
01:10:915 (1,1) - weird blanket again. Try lowering the stack leniancy

Advanced

This is P good lol

Good map :)
Plus4j
hello M4M

Mk's Easy
00:10:915 (1) - this slider shape is kinda weird..make it straight with00:12:220 (2) - ?
00:53:959 (1,1) - blank too much
basicly no problem

Advanced
00:14:502 (3,1) - blanket?
00:18:741 (1,2) - bad follow and lap tbh
00:22:654 (1,2) - ^
00:39:611 (1,2) - ^

Hard
00:12:220 (1,3) - this is a repeat arrow,I discuss with other mapper there is hard to read for Hard player,pls don't lap
00:17:437 (1,3) - ^
00:24:448 (2) - little touch the screen dge
00:35:535 (4,2) - 4 lap on 2's arrow,this is unrankable
00:53:959 (1) - I think this rythem is too hard in Hard..
01:14:828 (1) - ^
I think you can make more 1/2 singletap to up diffculty

Light Insane
01:08:307 (1,2,3) - this follow is pretty uncomfortable,I suggetion change to this

Natsuny's Insane
00:53:633 (1) - remove NC,00:52:654 (1) - ~00:53:633 (1) - this is week sound all paragraph
00:56:078 (1) - remove NC

Void Genome
00:22:002 (3) - I think you can make this S shape more perfect
00:21:350 (1) - ~00:52:328 (7) - your object almost in left half,why.. this is very messy imo

good map imo but this map still have some disadvantagesl
good luck
Topic Starter
Lumael

b00 wrote:

M4M on your queue, Gonna put it in a box because its a little big
SPOILER

Void Genome

00:44:828 (1,4) - 00:47:437 (1,1,5) - These slider ends land on vocals. Try changing the rhythm such as all 1/2 circles for this part. I know that sounds overmapped but I think it would work here. Since its leading into the kiai I don't want to spam more circles, i think it's fine
00:55:263 (1) - I think the way this slider leads off the stream is sort of ugly try something like this instead https://drive.google.com/uc?id=17XkxVKn ... t23MyvIUhS I quite don't get the differente, it would pretty much be played like the same
This gives off a bigger empathise and you can also blanet 2 cutely
Quite hard for me to find many problems with this diff. Gj

Light Insane

00:29:176 (1) - reverse? Or you could use more dense rhythm like 00:30:480 (1,2,3) - 00:30:480 (1,2,3) - is just dense because of vocals
Yeah, your maps seem pretty polished as they are tbh lol. Can't find many suggestions sorry ;(

Hard

00:17:437 (1,3) - this stack is a bit off fix
01:04:394 (1,2) - I dont really like the way these two sliders relate to eachother. Maybe if you moved 2 over to the right so its head blanketed 1? but why i think it looks dope
01:10:915 (1,1) - weird blanket again. Try lowering the stack leniancy fixed

Advanced

This is P good lol

Good map :)

Hey lululu wrote:

hello M4M

Mk's Easy
00:10:915 (1) - this slider shape is kinda weird..make it straight with00:12:220 (2) - ? its fine
00:53:959 (1,1) - blank too much recovery time
basicly no problem

Advanced
00:14:502 (3,1) - blanket? fixed
00:18:741 (1,2) - bad follow and lap tbh
00:22:654 (1,2) - ^
00:39:611 (1,2) - ^ all intentional

Hard
00:12:220 (1,3) - this is a repeat arrow,I discuss with other mapper there is hard to read for Hard player,pls don't lap this should be fine,
I have done this before and it was fine

00:17:437 (1,3) - ^ ^
00:24:448 (2) - little touch the screen dge doesn't really matter
00:35:535 (4,2) - 4 lap on 2's arrow,this is unrankable ofc not lol
00:53:959 (1) - I think this rythem is too hard in Hard.. I might nerf it in the future but I still think it's fine, however it's probably going to change soon
01:14:828 (1) - ^ ^
I think you can make more 1/2 singletap to up diffculty that's why we have a light insane, to even the spread

Light Insane
01:08:307 (1,2,3) - this follow is pretty uncomfortable,I suggetion change to this i think it is pretty confortable

Void Genome
00:22:002 (3) - I think you can make this S shape more perfect fixed
00:21:350 (1) - ~00:52:328 (7) - your object almost in left half,why.. this is very messy imo wtf?

good map imo but this map still have some disadvantagesl
good luck
thank you guys! I think I also fixed all the stack issues in hard difficulty
Lafayla
From queue desu
Mk's Easy
00:17:437 (2) - you made this slider a weird shape and it looks like your aim was to make some kind of emphasis on 00:17:845 - but i don't hear anything unusual that makes it different from 00:12:220 (2,2) - ....? changing it to a similar slider would be a good idea
00:20:046 (2) - same as above, i don't see the idea/reasoning for the strange shaped slider
00:52:654 (1) - i would eliminate this circle, move the spinner to this spot and then start mapping from 00:52:654 (1) - > its weird the way it currently is because the spinner is forcing you to leave a gap for objects which forces you to pick up into the map part way into the chorus
Hard
00:55:263 (1,2,3,4) - I think players will have a difficult time reading this because it just looks like a cluster of objects, it would be a good idea to make this more clean and easier to read
01:15:807 (7) - a finish might be missing at the end of this, im not good with hitsounds but the clap sounds weird
Insane
Alot of the right side of the map is barely being used in this diff, which makes the map overall feel very constricted, even looking at pattern usages: they can be done better, for example for 00:57:872 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2) - you stay in the same general area for the entire execution of these patterns, it would be a good idea to branch off a bit because it feels very clustered , even the upcoming patterns after it just feel like the sense of general area doesn't exist, I have to say that the second half of the kiai is much better though
gl with the set desu c:
Timperjuncio
Hi, coming from my queue ( p/6397628 )


Void Genome

00:10:915 (1,2,3,4,5,1,2,3,4) - Music repeats the same sounds in 00:10:915 (1,2,3,4,5) - and in 00:13:524 (1,2,3,4) - . Nevertheless, sliders are changed (in the first pattern you start the slider on the white tick while in the second one you start it on the previous red tick). I think that the player would understand the rhythm in a better way if they were the same. In my opinion, both should start on the red tick. Anyway, it isn't an incorrect pattern. It just feels a little bit weird attending to the rhythm.

00:16:459 (3,4,5) - in order to emphasize more, the spacing between 00:16:459 (3,4) - should be higher than 00:16:622 (4,5) - . 00:16:785 (5) - is a really low sound which doesn't need to be emphasized that much.

00:18:741 (1,2,3,4) - see this right here? Again you focused at the same logic than in 00:13:524 (1,2,3,4) - . This is how I like it to be mapped ^^!

00:26:404 (5,1) - Right here you used a hard angle to emphasize on the guitar sound (or whatever it is), breaking the previous pattern flow. 00:31:459 (4,1) - here, you have the same situation, but your pattern is way more comfortable to be played. I recommend making it a bit "harder" as you did at 00:26:404 (5,1) - .

00:32:274 (2,3) - ctrl+shift+r 180º. By doing this, you will keep the flow and also you will be able to emphasize more the spacing from 00:32:926 (4) - to 00:33:089 (1) - .

00:36:839 (6,1) - nice one, another example of how I think you should readjust 00:31:459 (4,1) - .

00:40:915 (1,2,3) - i don't hear any sound at 00:40:997 (2) - ...

I really like the ideas you used at kiai, I don't really see anything out of context. Maybe you should focus a bit more on the vocals, but not a big deal.

Overall, I think it's a very good map, but you have to develop more some ideas.

Natsuny's Insane

In spite of the fact that 00:10:915 (1,2,3,4,1,2,3,4) - is a pretty solid pattern and well mixed with 00:12:220 (1,2,3,4) - , I don't really think it is a good idea to be placed on that situation. You have 00:10:915 (1,2,3) - and then strong sound on 00:11:404 (4) - . Spacing emphasizing here is really important in order to make the pattern have more sense. In my opinion, you should consider to change it so that you give more importance to emphasizing.

00:29:013 (6,1) - maybe replace with a slider? Right how it is placed now, it makes me a bit uncomfortable while playing it.

00:59:013 (8) - this slider and 01:09:285 (7) - are differents despite the music is exactly the same. I suggest to make 01:09:285 (7) - look like 00:59:013 (8) - .

Overall, really good work! Your map is very neat.
Topic Starter
Lumael

Timperjuncio wrote:

Hi, coming from my queue ( p/6397628 )


Void Genome

00:10:915 (1,2,3,4,5,1,2,3,4) - Music repeats the same sounds in 00:10:915 (1,2,3,4,5) - and in 00:13:524 (1,2,3,4) - . Nevertheless, sliders are changed (in the first pattern you start the slider on the white tick while in the second one you start it on the previous red tick). I think that the player would understand the rhythm in a better way if they were the same. In my opinion, both should start on the red tick. Anyway, it isn't an incorrect pattern. It just feels a little bit weird attending to the rhythm. fixed

00:16:459 (3,4,5) - in order to emphasize more, the spacing between 00:16:459 (3,4) - should be higher than 00:16:622 (4,5) - . 00:16:785 (5) - is a really low sound which doesn't need to be emphasized that much. fixed

00:18:741 (1,2,3,4) - see this right here? Again you focused at the same logic than in 00:13:524 (1,2,3,4) - . This is how I like it to be mapped ^^! okay lol

00:26:404 (5,1) - Right here you used a hard angle to emphasize on the guitar sound (or whatever it is), breaking the previous pattern flow. 00:31:459 (4,1) - here, you have the same situation, but your pattern is way more comfortable to be played. I recommend making it a bit "harder" as you did at 00:26:404 (5,1) - . this wasn't intentional ( the hard angle ) it just happend and I can't do anything about it without ruining the map

00:32:274 (2,3) - ctrl+shift+r 180º. By doing this, you will keep the flow and also you will be able to emphasize more the spacing from 00:32:926 (4) - to 00:33:089 (1) - . fixed

00:36:839 (6,1) - nice one, another example of how I think you should readjust 00:31:459 (4,1) - .

00:40:915 (1,2,3) - i don't hear any sound at 00:40:997 (2) - ... okay fixed because more people pointed

I really like the ideas you used at kiai, I don't really see anything out of context. Maybe you should focus a bit more on the vocals, but not a big deal.

Overall, I think it's a very good map, but you have to develop more some ideas.

Lafayla wrote:

From queue desu
Mk's Easy
00:17:437 (2) - you made this slider a weird shape and it looks like your aim was to make some kind of emphasis on 00:17:845 - but i don't hear anything unusual that makes it different from 00:12:220 (2,2) - ....? changing it to a similar slider would be a good idea
00:20:046 (2) - same as above, i don't see the idea/reasoning for the strange shaped slider

i don't see why this is a problem
00:52:654 (1) - i would eliminate this circle, move the spinner to this spot and then start mapping from 00:52:654 (1) - > its weird the way it currently is because the spinner is forcing you to leave a gap for objects which forces you to pick up into the map part way into the chorus after a couple complaints i fixed it in another way (removed spinner)
Hard
00:55:263 (1,2,3,4) - I think players will have a difficult time reading this because it just looks like a cluster of objects, it would be a good idea to make this more clean and easier to read fixed
01:15:807 (7) - a finish might be missing at the end of this, im not good with hitsounds but the clap sounds weird fixed
gl with the set desu c:
Thank you guys!
YukiZura-
from q , we have same fav colour :3

[]
untick widescreen support?

[void genome]
00:52:084 - hurm got sound there tho?
00:11:404 (4) - nc here
00:48:415 - hurm should be slider here since you already did at 00:47:437 (1) - and 00:43:361 (1) - .. because you know .. consistency
00:44:339 (6) - this slider at 00:44:339 (6) - here and note here 00:44:176 (5) - actually i kindda confius are you following the instrument or vocal lol
00:54:774 - hurm dont think nc there would be necessary

[natsuny's Insane]
00:20:046 (1,1) - blanket?
00:39:122 (4,5) - weird.. swap places those both much better.. 00:39:285 (5) - slider here and note 00:39:122 (4) - here
01:15:399 - got sound
01:15:562 - got sound

good map tho <3
Natsu
I can’t check this until Wednesday, but you can fix for us if u want
Topic Starter
Lumael
okay
_xyliac
henlo, from my nm queue

problem!
suggestion
comment/praise

Man I love this song tbh, pls rank this!

Void Genome:
  1. 00:18:252 (4) - x138 y292 to make to make a triangular pattern at 00:17:437 (1,2,4) -
  2. I love your back and forth jumps like 00:27:709 (4,1,2,3,4,5) -
solid diff, there wasn't much to point out!

Light Insane:
  1. 00:44:502 (4) - x500 y173 to make it look more organised
  2. 01:11:894 (4,5) - x418 y219 ^ same reason
solid diff as well!

majority of the diffs are more than polished enough, I think with a few more mods, this can be eligible for a bn.
Topic Starter
Lumael

YukiZura- wrote:

from q , we have same fav colour :3

[]
untick widescreen support? thats not really necessary

[void genome]
00:52:084 - hurm got sound there tho? nope nothing there
00:11:404 (4) - nc here why? it would make it inconsistent with my actual nc pattern
00:48:415 - hurm should be slider here since you already did at 00:47:437 (1) - and 00:43:361 (1) - .. because you know .. consistency i don't know what consistency they are different sounds, different patterns lol
00:44:339 (6) - this slider at 00:44:339 (6) - here and note here 00:44:176 (5) - actually i kindda confius are you following the instrument or vocal lol clearly the vocals
00:54:774 - hurm dont think nc there would be necessary start of stream

good map tho <3

_xyliac wrote:

henlo, from my nm queue

problem!
suggestion
comment/praise

Man I love this song tbh, pls rank this!

Void Genome:
  1. 00:18:252 (4) - x138 y292 to make to make a triangular pattern at 00:17:437 (1,2,4) - i prefer the liniar pattern with slider's head and the two circles
  2. I love your back and forth jumps like 00:27:709 (4,1,2,3,4,5) - thx!
solid diff, there wasn't much to point out!

Light Insane:
  1. 00:44:502 (4) - x500 y173 to make it look more organised okay
  2. 01:11:894 (4,5) - x418 y219 ^ same reason i think this is fine
solid diff as well!

majority of the diffs are more than polished enough, I think with a few more mods, this can be eligible for a bn.
thank you guys
Topic Starter
Lumael
I fixed some stuff on natsuny's difficulty, I didn't find much worth changing since most of the suggestions were very subjective and would contradict the mapper's concept.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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