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DragonForce - Judgement Day

posted
Total Posts
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Topic Starter
saggi
This beatmap was submitted using in-game submission on wtorek, 19 września 2017 at 15:30:36

Artist: DragonForce
Title: Judgement Day
Tags: power metal heavy metal hard rock mrkosiej walter85 reaching into infinity guitar stream marc hudson
BPM: -600
Filesize: 8123kb
Play Time: 05:56
Difficulties Available:
  1. Last Sunrise (6,38 stars, 1838 notes)
Download: DragonForce - Judgement Day
Information: Scores/Beatmap Listing
---------------


REWORK
3:42 to 4:01 mapped by MrKOSIEJ

AWESOME HITSOUNDS BY walter85

Thanks
Thanks a lot for help guys !

MrKosiej
Megapcmx
AlexTroIIPsy
walter85
Hpocks
AJamez
MrKosiej
kałuża to akwen wodny o małym znaczeniu strategicznym
18:10 *DominiGG is listening to [https://osu.ppy.sh/b/1382069 DragonForce - Judgement Day]
18:10 DominiGG: co myslisz? ;D
18:16 MrKOSIEJ: 00:47:159 (1,2,3,4,5) - czemu zacząłeś od mniejszego streama a później robiłeś 00:48:360 (1,2,3,4,5,6,7,8) - takie
18:16 DominiGG: na poczatek wydawal sie ok ;p
18:17 DominiGG: mozliwe ze tak nie powinno byc
18:18 MrKOSIEJ: 00:58:560 - ten moment jest zupełnie inny niż 00:57:960 (1) - powinieneś zmienić więcej niż tylko ds
18:18 MrKOSIEJ: 01:00:210 (1,2) - not even blanket
18:19 MrKOSIEJ: 01:03:660 (1,3,4,5) - same
18:23 DominiGG: postaram sie cos popoprawiac
18:23 DominiGG: thx ;>
18:23 MrKOSIEJ: 02:26:010 (5) - serio zacząłeś part końcem slidera a nie kółkiem xd
18:23 MrKOSIEJ: skończ slider wcześniej, wycisz końcówkę i zacznij normalnie
18:24 DominiGG: bez trojki?
18:27 MrKOSIEJ: ja bym pewnie coś takiego zrobił https://osu.ppy.sh/ss/8818458
18:28 DominiGG: az taki spacing?
18:28 MrKOSIEJ: kiai czy nie kiai xd?
18:28 DominiGG: xD
18:28 DominiGG: ale tak nienaturalnie
18:29 MrKOSIEJ: chodzi ci o spacing między sliderami czy kółkami?
18:30 DominiGG: 2 i 3
18:32 MrKOSIEJ: no to możesz zmniejszyć, to nie problem. Dałem luźną propozycje. Chodziło bardziej o zaczęcie. Slider skończyć wcześniej i dać 1/2 slider po tym na białym ticku
18:33 MrKOSIEJ: na kółka nie wiem, może tak xd https://osu.ppy.sh/ss/8818481
18:33 MrKOSIEJ: ale masz już swój pattern na to
18:33 DominiGG: no spk, dzieki
18:33 MrKOSIEJ: 02:28:860 (8,5) - not even blanket
18:35 MrKOSIEJ: 03:12:360 - co to za nie zmapowany part
18:36 MrKOSIEJ: 03:28:110 (3) - nc
18:36 MrKOSIEJ: 03:30:060 - tu powinien być stream
18:37 MrKOSIEJ: 03:42:360 - to jest w 1/3 a nie 1/4
18:38 MrKOSIEJ: ej no muszę powiedzieć że zjebałeś te solo
18:38 DominiGG: w sensie ten caly stream part?
18:39 MrKOSIEJ: tyle muzykalności i różnorodności rytmicznej ukryłeś pod dennymi streamami
18:39 MrKOSIEJ: zjebane do tego momentu 04:01:560 -
18:39 MrKOSIEJ: sugerowałbym remap tych 20 sekund
18:41 MrKOSIEJ: 04:03:960 (2) - daj bliżej 04:04:260 (1) - tak jak tu 04:04:560 (2,3) - i daj nc
18:41 MrKOSIEJ: 04:04:260 (1) - tu wyjeb
18:41 MrKOSIEJ: i tu daj 04:04:560 (2) -
18:42 MrKOSIEJ: 04:16:560 - tu też bez przyglądania sie można zauważyć że jest w rytmie 1/3
18:45 MrKOSIEJ: dobra, ogólnie mówiąc. Mapka ma potencjał na średnio-w porządku dragonforce'ową mapę ale musisz poprawić solo, i tam w dalszej cześći też jest kilka strasznie mah elementów. Przywiąż większą uwagę do rytmiki bo leży w niektórych partach i estetyki streamów. I wtedy będę mógł z czystym sumieniem dać ocenę 6/10
18:45 MrKOSIEJ: narazie to takie 4.8
18:46 MrKOSIEJ: z porywami do 5.2
18:46 MrKOSIEJ: no dobra, przesadziłem. 5.1
18:46 DominiGG: xD
18:46 MrKOSIEJ: średnia 4.95
18:47 MrKOSIEJ: wrzuce ci to na thread to dasz mi kudo xd
18:47 DominiGG: wgl dobry bpm jest itp wg ciebie w slow parcie?
18:47 DominiGG: ok ;D
18:47 MrKOSIEJ: zaraz ogarne
18:48 MrKOSIEJ: 05:24:287 (5,1) - not even blanket
18:48 MrKOSIEJ: 05:37:537 (5,1) - jezu nie patrze dalej bo ci zrobię wypis blanketów których nie zrobiłeś a już mi się nie chce
18:48 MrKOSIEJ: bpm wygląda w porządku
18:49 MrKOSIEJ: i ogarnij blankety w mapie xd
Megapcmx
:u
2017-08-11 10:09 DominiGG: ACTION is listening to [https://osu.ppy.sh/b/1382069 DragonForce - Judgement Day]
2017-08-11 10:13 Megapcmx: 03:12:360 (3) - continue mapping? it will sound good
2017-08-11 10:14 DominiGG: u mean break?
2017-08-11 10:14 Megapcmx: 03:27:360 (5,1,2,3,4) - you just ignored some sounds
2017-08-11 10:14 DominiGG: cuz im spectating some1
2017-08-11 10:14 Megapcmx: oh, check it when you finish then
2017-08-11 10:15 DominiGG: i see now
2017-08-11 10:15 DominiGG: since this i mapped for one instument
2017-08-11 10:16 DominiGG: thats why i ignored some sounds
2017-08-11 10:17 Megapcmx: also i have to say
2017-08-11 10:17 Megapcmx: 9.8/10
2017-08-11 10:18 DominiGG: ;d
2017-08-11 10:18 Megapcmx: not_bad.png
2017-08-11 10:19 Megapcmx: 05:32:537 (4,1) - this movement seems a bit weird for the change of direction
2017-08-11 10:20 Megapcmx: 05:32:287 (3,1) - but if you will conserve it, do a blanket with the Circle 3
2017-08-11 10:21 Megapcmx: or you prefer a forum mod?
2017-08-11 10:23 DominiGG: 05:32:537 (4,1) - this is star lul
2017-08-11 10:23 Megapcmx: i saw it
2017-08-11 10:24 Megapcmx: 05:32:287 (3,1) - but the blanket :p
2017-08-11 10:25 Megapcmx: and what do you think about more curved streams?
2017-08-11 10:25 DominiGG: i think its too boring
2017-08-11 10:25 DominiGG: 1 minute of the same stream
2017-08-11 10:27 DominiGG: its impossible to do blanked there
2017-08-11 10:27 DominiGG: with stacked start of slider and sliderend with star
2017-08-11 10:28 Megapcmx: 01:08:460 (6,2) - and blanket this?
2017-08-11 10:29 Megapcmx: 01:21:960 (7,1) - here too
2017-08-11 10:29 DominiGG: uh, there are blankets but weirdo ones
2017-08-11 10:29 DominiGG: gonna remake it
2017-08-11 10:29 DominiGG: lel
2017-08-11 10:30 Megapcmx: 01:26:910 (1,2,3,4,5) - more curved stream to a better movement? (Yeah, try to leave the Circle 5 untouched for the star)
2017-08-11 10:32 Megapcmx: i got an idea, 01:46:560 (1,2,3,4,5,6,7,8) - maybe a less wide angle and something like [https://osu.ppy.sh/ss/8818479 this]
2017-08-11 10:32 Megapcmx: (just a suggestion)
2017-08-11 10:32 DominiGG: might be good
2017-08-11 10:36 Megapcmx: 03:35:685 (7,1) - put them a little bit up
2017-08-11 10:39 Megapcmx: 03:38:160 (8,9) - Rotate 8 by -15 (if not, just move 9 a little bit for the blanket) [http://osu.ppy.sh/ss/8818524 Here]
2017-08-11 10:43 Megapcmx: 05:07:537 (1,2,3,4,5,6) - Move thi pattern to the right, to stack 05:06:537 (3,2) -
2017-08-11 10:44 Megapcmx: 05:19:787 (2) - Rotate by -7 for the blanket with 05:20:537 (3) -
2017-08-11 10:46 Megapcmx: and more blankets 05:24:287 (5,1) - 05:27:537 (1,2) - 05:35:537 (1,2) -
2017-08-11 10:47 Megapcmx: 05:38:787 (3,5) - Stack them (i'm not sure how i could view this)
2017-08-11 10:48 Megapcmx: and thats all :)
2017-08-11 10:49 DominiGG: thanks ;>
2017-08-11 10:49 Megapcmx: if you need something else just tell me
2017-08-11 10:50 Megapcmx: (also where is my gd for Los!Los!Los!??!!1)
AlexTroIIPsy
From #modreq
mod
01:47:160 (1) - Mute the end of this slider pls
01:54:360 (1,1,1) - i dont see why u need to many NC's here when u didnt use here 01:35:760 (1) - 00:57:510 (1) - 01:07:710 (1) -
Also 00:57:360 (5) - Make this one the NC of this pattern 00:57:360 (5,1,2,3) -
01:52:260 (1) - u could copy this , ctrl + shift + r and rotate -60º or 60 anti-clockwise and put it where this is 01:52:560 (2) -
02:25:260 (1,2,3,4) - hmmmm what? , u better use sliders here cuz i dont think that the player is ready to this sction in 1/8 ticks
Also mute other sliders like this one 02:36:360 (1) - and the same thing about the combo here 02:43:560 (1) - (Did u ctrl c + ctrl v this? )
03:07:560 (1) - Break or spinner after this? why not
Sorry if this is a bad mod (it as quick reply so yeah ) hope its usefull anyway
Topic Starter
saggi

AlexTroIIPsy wrote:

From #modreq
mod
01:47:160 (1) - Mute the end of this slider pls done
01:54:360 (1,1,1) - i dont see why u need to many NC's here when u didnt use here 01:35:760 (1) - 00:57:510 (1) - 01:07:710 (1) - imo its looks like idk "pattern?". those new combos are only at the end of kiais.
Also 00:57:360 (5) - Make this one the NC of this pattern 00:57:360 (5,1,2,3) - done
01:52:260 (1) - u could copy this , ctrl + shift + r and rotate -60º or 60 anti-clockwise and put it where this is 01:52:560 (2) - done
02:25:260 (1,2,3,4) - hmmmm what? , u better use sliders here cuz i dont think that the player is ready to this sction in 1/8 ticks agree, i see thats unreadable
Also mute other sliders like this one 02:36:360 (1) - done and the same thing about the combo here 02:43:560 (1) - (Did u ctrl c + ctrl v this? ) as i said before
03:07:560 (1) - Break or spinner after this? why not done
Sorry if this is a bad(no lol) mod (it as quick reply so yeah ) hope its usefull anyway
Thanks for mod ;>
_Crow
03:21:360 (2) - unsnapped and add finish and clap
05:08:037 (3) - unsnapped, clap
05:08:287 (4,5) - unsnapped, put normal sampleset through the scroll over the select button

Don't give kudosu
Hpocks
Mod
General


https://www.youtube.com/watch?v=oJZ0_MrdSFM <-- Video on how to make sick ass streams. No offense dude, but some of these streams you got here are completely wonk. Like I see stuff like at 02:16:110 (4,5,6,7,8,1,2,3,4,5,6) - , and im like, dude, that is so gosh darned wonk. That ain't a clean lookin' curve at all, man. This video, yes, THIS video, will teach ya how to make all those fancy sliders with those CLEAN curve and fully automatical ultra high cool A E S T H E T I C S that all your friends will be remembering you for for the end of time, brah. The only reason why I link you to this video instead of like, explaining exactly how to make these streams, is because like, this guy, THIS GUY, does it A LOT better than I ever can, like he is a cool dude on cool dude steroids man, I can not even, man. After you got this info on how to make these cool ass streams, you gotta like, not only make 02:16:110 (4,5,6,7,8,1,2,3,4,5,6) - into a sick ass curvy thicc soupbowling stream, you gotta make ALL of the streams like this (except cool crap like 03:48:660 (1,2,3,4,1,2,3,4,1,2,3,4) - , and other cool ass stuff like it, where ya know, getting those sick streams as detailed in the video won't work too well). I think you already kind of maybe possibly KNOW how to do this, man, cause im seeing things like 04:25:560 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1) - and im like "oh my stars and stripes that is some really sexy curves you got on them streams there", but at the same time, I see things like the things I mentioned, and im like, "bruh this cool cat might not know about all this fancy stream jazz", but I digress. You can't be lazy man. Every stream that you keep lookin all wonk is gonna be another point someone is gonna point out in a mod, so you better just get it allllllll out of the way, brah, you hearing me, you FEELING me brah? You gotta FEEL ME, UNDERSTAND ME, YOU FEEL IT, BRAH? Good, let's move on.

You really should get some of them good combo colors on your map so you can be the coolest kid on the block. I even hooked ya up right here with some of these little critters. You just gotta take this block of code in this box, and paste it right into the .osu file of the map, right under timing points, but right before those hit objects. I made the colors so they match up with that incredibly badess dragon background which looks like its drawn on some ol' egypt paper or something radical like that.

[Colours]
Combo1 : 56,48,29
Combo2 : 202,182,138
Combo3 : 74,65,53
Combo4 : 104,84,53
~~ Last Sunrise ~~


• 01:35:685 (8,1) - Yo why these two lil' buds so far away from eachother, man? you gotta use that sickass DS to put em' closer together, reunite them as brother and sister, join the rest of the family, yo.

• 01:51:960 (5) - start nc here, remove nc at 01:52:260 (1) -

• 01:59:160 (9) - NC here to represent the change in music (those sick guitar riffs get all changed up here, yo).

• 02:05:685 (10,1) - Similar to what I said above, you gotta connect these two lil' buds in a stream the same way you connected all those other buds throughout the stream itself to make it look fully sick

• 02:02:06:960 (4) - NC, brah?

• 02:25:260 (1) - I think you should avoid making the slider kick back a fourth time, and instead just opt for one kick back and put a circle right around 02:25:860 (2) - . It should still be readable and playable because the slider at 02:25:260 (1) - sets an obvious pattern. Also, you know, because people playing this map are good at this game. That isn't an excuse ot have unreadable shiz all lying around, but I think you catch my breeze.

• 02:26:010 (3) - Try to make the end curve of this slider a lil' more cleaner to get that fully sick 100% loaded slider stuff, brah.

• 02:45:960 - You stop the kiaiaiaiia here, which is kind of odd, because the intensity of the streams you map just really SKYROCKET here, brah. streams in the kiaiaiai are like .7x ds, but these streams, THESE GOSH DARNED DIDDLY RADICAL ASS STREAMS, are hitting numbers around .9x and even 1.0x, which like is a HUGE boost up. I dunno why that is, since we literally dropped out of a kaiaiiaia. Maybe this section should be a kiaiaiaiia, or the distance snape in the section of 02:45:960 - should be toned down a bit, or maybe the distance snapeadrape in the kaiiaiaia should be radically boosted to contest the power of the section after the kiaiaia, or maybe meet somewhere in the middle by adjusting the distance snapeadrapewearingacape of both sections.

• 02:57:960 (5) - This really doesnt need to be a slider, just keep it at a circle and leave it at a circle, you see what im saying? I don't hear about guitar whatSOEVER at 02:58:110 (1) - , so I dunno why you feel the NEED to put a sound there, brah. Don't worry, I, and all of your friends, will still think you are a p cool dude if you leave this as a circle and a slider, don't let any of those noob ass mapper hipster kids convince you otherwise, you can't give in that to peer pressure, man, you see what im saying? One day, you are a model student fresh out of college gettin' your job, and the next minute, POOFADOOF, you doin' drugs on the street with stupid people. That aint right dude, you gotta, not do it man.

• 03:03:060 - Now this. THIS. THIS, is MUSIC.

• 03:36:960 (1,2) - Why such a short combo here, I suggest you like, man you like, you gotta like, you see me here, you gotta like, you know it, MERGE it with 03:37:560 (1,2,3,4,5,6,7,8) -, man.

• 03:38:760 (1,2,1,2,1,2,1,2) - Thats weird. I am hearing DRUMS and NOISE between these gaps, but I don't, SEE ANYTHING!! This would be like, a major oppurtunity, a once in a lifetime one, to put some fully sick jumps here, show off your amazing mapping skills to all your peers, man. Just an idea, though.

• 03:42:360 (1,2,3,1,2,3) - On a scale of 1 to 10, I give this pattern a BIG THUMBS DOWN man, like what is this, man? If I were you, which I aint, I would like, make these thirds into a pair of SICK KICK SLIDERS, but you know, that is just my thoughts on the manner.

• 03:45:660 (1,2,3) - Ditto here, man, like i've seen good players, but man, im not sure, man, if people can adjust to this 1/3 business SO EASILY with SIGHTREADING. I would opt for those SICK KICK SLIDERS again, but you know, that is just my, thoughts on this situation.

• 03:53:985 (2,3) - How you supposed to know this is a 1/4th jump, like, if I was playing this, which im not, because I CANT, I would be like, oh man, that is a nice 1/2 jump, but then ill be like OH MY GOSH HOLY WAIT YO THIS ISNT A JUMP but you know what, that would be, way too late man. I'd already be more screwed than a screwdriver, man.

• 05:48:861 (1) - Place inheriting point here, put it to 5% volume.

The rest of the song is all slow stuff, man, good luck, man.

Additional Resources


Other cool sick informational videoes on mapping that may-or-may-not be helpful for what you are doing in this map
• Making nice looking maps - https://www.youtube.com/watch?v=FCB5rLXqWKY
• Flow - https://www.youtube.com/watch?v=GYGatwQszwQ
• Using the editor efficiently to make cool shapes (you only need to watch like half it) - https://www.youtube.com/watch?v=VD0HwSErWjw
Topic Starter
saggi

Hpocks wrote:

Mod
General


https://www.youtube.com/watch?v=oJZ0_MrdSFM <-- Video on how to make sick ass streams. No offense dude, but some of these streams you got here are completely wonk. Like I see stuff like at 02:16:110 (4,5,6,7,8,1,2,3,4,5,6) - , and im like, dude, that is so gosh darned wonk. That ain't a clean lookin' curve at all, man. This video, yes, THIS video, will teach ya how to make all those fancy sliders with those CLEAN curve and fully automatical ultra high cool A E S T H E T I C S that all your friends will be remembering you for for the end of time, brah. The only reason why I link you to this video instead of like, explaining exactly how to make these streams, is because like, this guy, THIS GUY, does it A LOT better than I ever can, like he is a cool dude on cool dude steroids man, I can not even, man. After you got this info on how to make these cool ass streams, you gotta like, not only make 02:16:110 (4,5,6,7,8,1,2,3,4,5,6) - into a sick ass curvy thicc soupbowling stream, you gotta make ALL of the streams like this (except cool crap like 03:48:660 (1,2,3,4,1,2,3,4,1,2,3,4) - , and other cool ass stuff like it, where ya know, getting those sick streams as detailed in the video won't work too well). I think you already kind of maybe possibly KNOW how to do this, man, cause im seeing things like 04:25:560 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1) - and im like "oh my stars and stripes that is some really sexy curves you got on them streams there", but at the same time, I see things like the things I mentioned, and im like, "bruh this cool cat might not know about all this fancy stream jazz", but I digress. You can't be lazy man. Every stream that you keep lookin all wonk is gonna be another point someone is gonna point out in a mod, so you better just get it allllllll out of the way, brah, you hearing me, you FEELING me brah? You gotta FEEL ME, UNDERSTAND ME, YOU FEEL IT, BRAH? Good, let's move on.

You really should get some of them good combo colors on your map so you can be the coolest kid on the block. I even hooked ya up right here with some of these little critters. You just gotta take this block of code in this box, and paste it right into the .osu file of the map, right under timing points, but right before those hit objects. I made the colors so they match up with that incredibly badess dragon background which looks like its drawn on some ol' egypt paper or something radical like that.

[Colours]
Combo1 : 56,48,29
Combo2 : 202,182,138
Combo3 : 74,65,53
Combo4 : 104,84,53
~~ Last Sunrise ~~


• 01:35:685 (8,1) - Yo why these two lil' buds so far away from eachother, man? you gotta use that sickass DS to put em' closer together, reunite them as brother and sister, join the rest of the family, yo.

• 01:51:960 (5) - start nc here, remove nc at 01:52:260 (1) -

• 01:59:160 (9) - NC here to represent the change in music (those sick guitar riffs get all changed up here, yo).

• 02:05:685 (10,1) - Similar to what I said above, you gotta connect these two lil' buds in a stream the same way you connected all those other buds throughout the stream itself to make it look fully sick

• 02:02:06:960 (4) - NC, brah?

• 02:25:260 (1) - I think you should avoid making the slider kick back a fourth time, and instead just opt for one kick back and put a circle right around 02:25:860 (2) - . It should still be readable and playable because the slider at 02:25:260 (1) - sets an obvious pattern. Also, you know, because people playing this map are good at this game. That isn't an excuse ot have unreadable shiz all lying around, but I think you catch my breeze.

• 02:26:010 (3) - Try to make the end curve of this slider a lil' more cleaner to get that fully sick 100% loaded slider stuff, brah.

• 02:45:960 - You stop the kiaiaiaiia here, which is kind of odd, because the intensity of the streams you map just really SKYROCKET here, brah. streams in the kiaiaiai are like .7x ds, but these streams, THESE GOSH DARNED DIDDLY RADICAL ASS STREAMS, are hitting numbers around .9x and even 1.0x, which like is a HUGE boost up. I dunno why that is, since we literally dropped out of a kaiaiiaia. Maybe this section should be a kiaiaiaiia, or the distance snape in the section of 02:45:960 - should be toned down a bit, or maybe the distance snapeadrape in the kaiiaiaia should be radically boosted to contest the power of the section after the kiaiaia, or maybe meet somewhere in the middle by adjusting the distance snapeadrapewearingacape of both sections.

• 02:57:960 (5) - This really doesnt need to be a slider, just keep it at a circle and leave it at a circle, you see what im saying? I don't hear about guitar whatSOEVER at 02:58:110 (1) - , so I dunno why you feel the NEED to put a sound there, brah. Don't worry, I, and all of your friends, will still think you are a p cool dude if you leave this as a circle and a slider, don't let any of those noob ass mapper hipster kids convince you otherwise, you can't give in that to peer pressure, man, you see what im saying? One day, you are a model student fresh out of college gettin' your job, and the next minute, POOFADOOF, you doin' drugs on the street with stupid people. That aint right dude, you gotta, not do it man.

• 03:03:060 - Now this. THIS. THIS, is MUSIC.

• 03:36:960 (1,2) - Why such a short combo here, I suggest you like, man you like, you gotta like, you see me here, you gotta like, you know it, MERGE it with 03:37:560 (1,2,3,4,5,6,7,8) -, man.

• 03:38:760 (1,2,1,2,1,2,1,2) - Thats weird. I am hearing DRUMS and NOISE between these gaps, but I don't, SEE ANYTHING!! This would be like, a major oppurtunity, a once in a lifetime one, to put some fully sick jumps here, show off your amazing mapping skills to all your peers, man. Just an idea, though.

• 03:42:360 (1,2,3,1,2,3) - On a scale of 1 to 10, I give this pattern a BIG THUMBS DOWN man, like what is this, man? If I were you, which I aint, I would like, make these thirds into a pair of SICK KICK SLIDERS, but you know, that is just my thoughts on the manner.

• 03:45:660 (1,2,3) - Ditto here, man, like i've seen good players, but man, im not sure, man, if people can adjust to this 1/3 business SO EASILY with SIGHTREADING. I would opt for those SICK KICK SLIDERS again, but you know, that is just my, thoughts on this situation.

• 03:53:985 (2,3) - How you supposed to know this is a 1/4th jump, like, if I was playing this, which im not, because I CANT, I would be like, oh man, that is a nice 1/2 jump, but then ill be like OH MY GOSH HOLY WAIT YO THIS ISNT A JUMP but you know what, that would be, way too late man. I'd already be more screwed than a screwdriver, man.

• 05:48:861 (1) - Place inheriting point here, put it to 5% volume.

The rest of the song is all slow stuff, man, good luck, man.

Additional Resources


Other cool sick informational videoes on mapping that may-or-may-not be helpful for what you are doing in this map
• Making nice looking maps - https://www.youtube.com/watch?v=FCB5rLXqWKY
• Flow - https://www.youtube.com/watch?v=GYGatwQszwQ
• Using the editor efficiently to make cool shapes (you only need to watch like half it) - https://www.youtube.com/watch?v=VD0HwSErWjw
Thanks a lot for this huuuuuge mod. This is soo dope bruh. I applied the most of your suggestions, but not all and i wont reply here to your every "point?" cuz this mod is so loooooong and it would be hard to explain f.e why i havent applied smth u know. U said that i should extend second kiai, but if i did this, ill have to repeat this with the first kiai and it will look weird. Also tried to repair some streams to get them "CLEAN curve and fully automatical". Thanks for the videos :)
Jemzuu
#modreqs

gud map :dd
increase ar by .1?
add reaching into infinity guitar stream herman li surono marc hudson in tags
01:11:760 (5,7) - idk mayb ctrl g this i think 7 deserves more spacing
01:21:960 (7,1) - fix overlap
01:27:510 (2,8) - ^
01:35:610 (7,1) - overlap them perhaps?
01:36:360 (1,2) - ^
01:39:810 (9,5) - ^
02:11:760 (7,8) - idk but i think these two can get more space, mayb try overlapping 7 to 02:12:360 (5) - and 8 to 02:10:410 (6) - idk up to u
02:35:160 (6,1) - fix overlap
03:42:660 (1,2,3) - the nc makes this part hard to read aaaa
04:03:660 (1,1) - idk why u added nc here, the sound is the same. u shouldn't so that nc consistency will remain. nc the 1/2 slider instead
04:13:260 (3) - replace this with circles ples the sound here already changed so contiue stream insted
04:32:160 (3) - nc
05:07:486 (1,2,3,4) - idk this just doesnt look good mayb make them like this ? or follow 05:47:486 (1,2,3,4,5,6) -
05:14:736 (4,5) - idk but i would delete (5) and mae (4) a repeat slider insted
ye das all
gl~
Topic Starter
saggi

AJamez wrote:

#modreqs

gud map :dd
increase ar by .1? Thats a plan
add reaching into infinity guitar stream herman li surono marc hudson in tags herman li surono lul?
01:11:760 (5,7) - idk mayb ctrl g this i think 7 deserves more spacing y, looks better
01:21:960 (7,1) - fix overlap done
01:27:510 (2,8) - ^ ^ heh
01:35:610 (7,1) - overlap them perhaps? u wrote it after i changed this stream lel
01:36:360 (1,2) - ^ done
01:39:810 (9,5) - ^ cant overlap them, cuz it would break the star pattern
02:11:760 (7,8) - idk but i think these two can get more space, mayb try overlapping 7 to 02:12:360 (5) - and 8 to 02:10:410 (6) - idk up to u agree with u, il destroyed the star pattern but it looks better now
02:35:160 (6,1) - fix overlap ok, but whats wrong with "1"?
03:42:660 (1,2,3) - the nc makes this part hard to read aaaa without ncs it looks like "ez" mode imo
04:03:660 (1,1) - idk why u added nc here, the sound is the same. u shouldn't so that nc consistency will remain. nc the 1/2 slider instead removed first nc
04:13:260 (3) - replace this with circles ples the sound here already changed so contiue stream insted done
04:32:160 (3) - nc k
05:07:486 (1,2,3,4) - idk this just doesnt look good mayb make them like this ? or follow 05:47:486 (1,2,3,4,5,6) - imo star pattern fits there
05:14:736 (4,5) - idk but i would delete (5) and mae (4) a repeat slider insted y changed it
ye das all
gl~
Thanks for awesome mod !
Respirte
yo from #modreqs
M4M as agreed.

General

I AiMod
A couple of objects that just require re-snapping, as well as some Kiai time parts that aren't snapped

II File Format
dragonpng.jpg is a funky dimension. Consider converting it to a 16:9 format such as 1366x768

[Last Sunrise]

Your first object doesn't come in until 00:45:360 (1) That's quite a lot of empty space when there is potential for things to be happening in this from 00:19:859. Not an issue, just curious, wondering whether you did it this way because you didn't want a slow build up, or for other reasons.

00:50:460 (2) - Possibly rotate object from selection centre so that it's not buried under the previous stream.

00:57:210 (4) - stack this under 00:56:460 (4) It's a little difficult to catch under the (6) of that stream on a first play.

00:59:460 (3,4,5) - Opportunity to blanket this better inside the previous stream. https://gyazo.com/e5a1e84433d58648909d1240f438006c

00:59:760 (6,7,8,9,1) - Why is this rhythmically different to 00:59:160 (1,2,3,4,5) ?

01:29:160 (1,2) - Most rhythms before this have been in triplet feel. Having this double reverse isn't intuitive compared to what's been played before.

01:30:810 (4,5,6,7,8,1,2) - Rotate these objects 10 degrees, and move (4)'s head to x:384 y:272 to fix (8)'s placement.

01:58:560 (1,2,3,4,5,6,7,8) - Don't feel this sound works as a stream. Similar sound going on at 02:00:360 (1,2) - and I feel it was more appropriately mapped there, so perhaps consider converting it to a slider.

02:36:660 (2,4) - Difficult to see under the previous stream. Might need to change the shape of the pattern if you want to keep the 1.38 distance snap here. 4 underneath 2 is really hard to spot on a first look through.

03:36:060 (2) - Feels really weak. could convert it into a 1/4 tick slider.

03:53:160 (1,2,3,4) - I don't get what this is representing, sorry. :/

04:10:560 (3,4,5,6,7,8,9,10) - slider? similar to stream mentioned above using a similar sound like this.

04:14:760 (9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - some of the sounds in this stream would benefit from the approach used at 00:57:360 (1,2,3,4) -

Few NC things in this section as well. 04:14:760 (9) - NC, 04:15:060 (1) - Not NC, 04:15:360 (5) - NC, 04:15:660 (1) - Not NC, 04:15:960 (5) - NC

04:42:360 (1) - Your Combos in this section are going up to 9. Is this right?

Some anal placements below:
05:10:736 (4) - move head to x:320 y:48 and adjust tail accordingly https://gyazo.com/9f1ea80d102093fc7c63230d062ee7ac
05:32:736 (1) - Could be prettier :)

gud map :dd
Topic Starter
saggi

Respirte wrote:

yo from #modreqs
M4M as agreed.

General

I AiMod
A couple of objects that just require re-snapping, as well as some Kiai time parts that aren't snapped

II File Format
dragonpng.jpg is a funky dimension. Consider converting it to a 16:9 format such as 1366x768 gonna do this later hh

[Last Sunrise]

Your first object doesn't come in until 00:45:360 (1) That's quite a lot of empty space when there is potential for things to be happening in this from 00:19:859. Not an issue, just curious, wondering whether you did it this way because you didn't want a slow build up, or for other reasons. agree, i should map something there, but im too lazy now

00:50:460 (2) - Possibly rotate object from selection centre so that it's not buried under the previous stream. ?

00:57:210 (4) - stack this under 00:56:460 (4) It's a little difficult to catch under the (6) of that stream on a first play. done

00:59:460 (3,4,5) - Opportunity to blanket this better inside the previous stream. https://gyazo.com/e5a1e84433d58648909d1240f438006c thanks, done

00:59:760 (6,7,8,9,1) - Why is this rhythmically different to 00:59:160 (1,2,3,4,5) ? wat?

01:29:160 (1,2) - Most rhythms before this have been in triplet feel. Having this double reverse isn't intuitive compared to what's been played before. it makes "pattern?" with some next reverses

01:30:810 (4,5,6,7,8,1,2) - Rotate these objects 10 degrees, and move (4)'s head to x:384 y:272 to fix (8)'s placement. waaaaaaat

01:58:560 (1,2,3,4,5,6,7,8) - Don't feel this sound works as a stream. Similar sound going on at 02:00:360 (1,2) - and I feel it was more appropriately mapped there, so perhaps consider converting it to a slider. changed into slider

02:36:660 (2,4) - Difficult to see under the previous stream. Might need to change the shape of the pattern if you want to keep the 1.38 distance snap here. 4 underneath 2 is really hard to spot on a first look through. changed slider placement a bit, but i think i wont change pattern there

03:36:060 (2) - Feels really weak. could convert it into a 1/4 tick slider. k

03:53:160 (1,2,3,4) - I don't get what this is representing, sorry. :/ ???

04:10:560 (3,4,5,6,7,8,9,10) - slider? similar to stream mentioned above using a similar sound like this. from 04:08:760 (1) - there is the same drum sound so ill keep this stream

04:14:760 (9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4) - some of the sounds in this stream would benefit from the approach used at 00:57:360 (1,2,3,4) - ????

Few NC things in this section as well. 04:14:760 (9) - NC, 04:15:060 (1) - Not NC, 04:15:360 (5) - NC, 04:15:660 (1) - Not NC, 04:15:960 (5) - NC All done thanks

04:42:360 (1) - Your Combos in this section are going up to 9. Is this right?y

Some anal placements below:
05:10:736 (4) - move head to x:320 y:48 and adjust tail accordingly https://gyazo.com/9f1ea80d102093fc7c63230d062ee7ac no, i just want to keep symetry with 05:11:486 (1,2,3,4) -
05:32:736 (1) - Could be prettier :) nothing could be prettier!!!!!111

gud map :dd

Thanks for mod budd!!
Lusumi
Wow finally someone requested to mod a good song xd

  • Last Sunrise
  1. 00:47:009 - maybe place a green line there with 5% volume and then on the next White Tick a Green Line with 70% Volume cuz theres no Sound on the Spinnerend
  2. 00:47:460 (5) - i think that note could use some more emphasize cuz every white tick pitch of guitar changes and u already emphasize it later with slight flow changes and repeat slider sooo maybe make it a bit more like the stream after that 00:48:660 (5) -
  3. 00:48:360 (1,2,3,4,5,6,7,8,1) - That Stream could be alot improve the angle 00:48:660 (5) - looks kinda odd i think and a bit less sharp angle would help in making it look better like http://prntscr.com/gdrb92
  4. 00:49:260 (2) - not really important but u could stack it on 00:48:660 (5) - but the spacing of the repeat slider would be kinda inconsistent then so do it if u want to and if u do make spacing of all repeat slider consistent but could look better that way ^^
  5. 00:54:960 (1,2,3,4) - its kinda inconsistent i would put a repeat slider here cuz u did it before too and its the same sound lol
  6. 00:56:235 (1,2,3) - this looks very odd u maybe want to avoid small curves in streams like that
  7. 00:56:235 (1,2,3,4,5,6,7,1) - that shape looks pretty odd maybe redo that part of the stream
  8. 00:58:260 (5,6,7,8) - looks pretty odd maybe try make it look a bit better/cleaner 00:58:335 (6) - cuz that looks like there the curve ends and might look better when the curve ends on 00:58:260 (5) - cuz its a white tick and a strong sound and shit
  9. 01:04:110 (2,3,7) - This looks kinda unorganized 01:04:260 (3,7) - i would recommend to make the distance between 01:04:110 (2,7) - the same as 01:04:260 (3,7) - just copy the the two stack them then u have a perfect line like http://prntscr.com/gdriqx
  10. 01:06:960 (1,2,3,4,5) - uh i think it should have the same rythmn as 01:06:360 (1,2,3,4,5,6) - guitar doesnt change there at all
  11. 01:13:560 (1,2,3) - Spacing of that double on sliderend is inconsistent easiest way to make it perfect btw is when u copy the slider extend it like https://osu.ppy.sh/ss/8952974 and use the other slider to make sure they line up and then convert the longer slider to a stream and delete the unecessary circles then it should like http://osu.ppy.sh/ss/8952985
  12. 01:14:760 (1,3) - Well not too important but u might want to fix the blanket xd
  13. 01:24:210 (1,3) - Uh... it overlaps and well doesnt really look nice/organized and maybe hard to read it seems like u tried to force a blanket here u maybe want to change that slider a bit to avoid that probably unintended overlap
  14. 01:30:285 (8,1) - that angle looks really weird not sure if u intended it to if not u maybe want to change it
  15. 01:37:560 (1,2,3,4,5,6,7) - i like how u did the fast curved slider into circular jumps ; 3;
  16. 01:37:560 (1,2,3,4,5,6,7) - i guess these Overlaps aren't intended to be there lul
  17. 01:57:360 (1,2,3,4,5) - i think it would look a bit better if u would make that shape a bit more curved like https://osu.ppy.sh/ss/8953051
  18. 02:04:410 (5) - theres a guitar sound on sliderstart and end so making them into notes might be better
  19. 02:52:260 (5,6,7,8) - this looks kinda odd maybe make it that it curves more to the left?
  20. 02:54:885 (4,1) - seems unintended i think its better when the curve changes on 02:54:960 (1) -
  21. 03:42:360 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - That part is pretty nice lol
  22. 04:06:210 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this looks nice af 04:06:210 (6) - but move that a biiiit up to fix the blanket xd
  23. 04:10:560 (3,4,5,6,7,8,9,10,2) - Good Spacing emphasize ^^
  24. 04:21:210 (3,5,6,7,8) - looks a bit unorganized but i explained it above on a pattern thats pretty simmilar to it
  25. 04:34:260 (5,6,7) - Stream overlaps here on a not so nice way it might be better to try making the overlap consistent like there 04:34:035 (2,3,4) -
  26. 04:35:610 (3,2) - unintended overlap i guess?
  27. 04:38:235 (1,2) - idk if u that that on purpose but might be better to change curves on white ticks

    Unsnapped Greenlines
  28. 01:37:249
  29. 01:37:549
  30. 01:42:049
  31. 01:47:148
  32. 01:56:746
  33. 03:12:330
Well the map is pretty nice but seems kinda unpolished at some parts... i think u should try to improve how to organize/structure stuff a bit then it would alot better well good luck with your map ^^
Topic Starter
saggi

Moge-ko wrote:

Wow finally someone requested to mod a good song xd

fast answer right
  • Last Sunrise
  1. 00:47:009 - maybe place a green line there with 5% volume and then on the next White Tick a Green Line with 70% Volume cuz theres no Sound on the Spinnerend thats a plan
  2. 00:47:460 (5) - i think that note could use some more emphasize cuz every white tick pitch of guitar changes and u already emphasize it later with slight flow changes and repeat slider sooo maybe make it a bit more like the stream after that 00:48:660 (5) -reworked this part
  3. 00:48:360 (1,2,3,4,5,6,7,8,1) - That Stream could be alot improve the angle 00:48:660 (5) - looks kinda odd i think and a bit less sharp angle would help in making it look better like http://prntscr.com/gdrb92 ^
  4. 00:49:260 (2) - not really important but u could stack it on 00:48:660 (5) - but the spacing of the repeat slider would be kinda inconsistent then so do it if u want to and if u do make spacing of all repeat slider consistent but could look better that way ^^ i wont write anything if its reworked lel
  5. 00:54:960 (1,2,3,4) - its kinda inconsistent i would put a repeat slider here cuz u did it before too and its the same sound lol agree, im bad, fixed
  6. 00:56:235 (1,2,3) - this looks very odd u maybe want to avoid small curves in streams like that
  7. 00:56:235 (1,2,3,4,5,6,7,1) - that shape looks pretty odd maybe redo that part of the stream
  8. 00:58:260 (5,6,7,8) - looks pretty odd maybe try make it look a bit better/cleaner 00:58:335 (6) - cuz that looks like there the curve ends and might look better when the curve ends on 00:58:260 (5) - cuz its a white tick and a strong sound and shit ill keep it shity, cuz i like this part ;D
  9. 01:04:110 (2,3,7) - This looks kinda unorganized 01:04:260 (3,7) - i would recommend to make the distance between 01:04:110 (2,7) - the same as 01:04:260 (3,7) - just copy the the two stack them then u have a perfect line like http://prntscr.com/gdriqx fixed by the other way
  10. 01:06:960 (1,2,3,4,5) - uh i think it should have the same rythmn as 01:06:360 (1,2,3,4,5,6) - guitar doesnt change there at all this "pattern" repeats itself whole map, so i wont change it there
  11. 01:13:560 (1,2,3) - Spacing of that double on sliderend is inconsistent easiest way to make it perfect btw is when u copy the slider extend it like https://osu.ppy.sh/ss/8952974 and use the other slider to make sure they line up and then convert the longer slider to a stream and delete the unecessary circles then it should like http://osu.ppy.sh/ss/8952985 fixed
  12. 01:14:760 (1,3) - Well not too important but u might want to fix the blanket xd oke
  13. 01:24:210 (1,3) - Uh... it overlaps and well doesnt really look nice/organized and maybe hard to read it seems like u tried to force a blanket here u maybe want to change that slider a bit to avoid that probably unintended overlap rotated the star and stacked, thanks
  14. 01:30:285 (8,1) - that angle looks really weird not sure if u intended it to if not u maybe want to change it i think its good now
  15. 01:37:560 (1,2,3,4,5,6,7) - i like how u did the fast curved slider into circular jumps ; 3; :>
  16. 01:37:560 (1,2,3,4,5,6,7) - i guess these Overlaps aren't intended to be there lul fixed
  17. 01:57:360 (1,2,3,4,5) - i think it would look a bit better if u would make that shape a bit more curved like https://osu.ppy.sh/ss/8953051
  18. 02:04:410 (5) - theres a guitar sound on sliderstart and end so making them into notes might be better for me, those sliders follow the guitar so
  19. 02:52:260 (5,6,7,8) - this looks kinda odd maybe make it that it curves more to the left?
  20. 02:54:885 (4,1) - seems unintended i think its better when the curve changes on 02:54:960 (1) -
  21. 03:42:360 (1,2,3,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) - That part is pretty nice lol
  22. 04:06:210 (6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this looks nice af 04:06:210 (6) - but move that a biiiit up to fix the blanket xd k
  23. 04:10:560 (3,4,5,6,7,8,9,10,2) - Good Spacing emphasize ^^ :>
  24. 04:21:210 (3,5,6,7,8) - looks a bit unorganized but i explained it above on a pattern thats pretty simmilar to it changed to star ;D
  25. 04:34:260 (5,6,7) - Stream overlaps here on a not so nice way it might be better to try making the overlap consistent like there 04:34:035 (2,3,4) -
  26. 04:35:610 (3,2) - unintended overlap i guess? 04:35:610 (3,4,2,5) - it makes 4 pattern or smth like that lel
  27. 04:38:235 (1,2) - idk if u that that on purpose but might be better to change curves on white ticks

    Unsnapped Greenlines
  28. 01:37:249
  29. 01:37:549
  30. 01:42:049
  31. 01:47:148
  32. 01:56:746
  33. 03:12:330
    Thanks for them ;D
Well the map is pretty nice but seems kinda unpolished at some parts... i think u should try to improve how to organize/structure stuff a bit then it would alot better well good luck with your map ^^
Thanks for the mod!!!! <3
MetaBee
Before i start this, it's an amazing map with many things that make me unable to get bored, keep up the good work!


Would be nice if you could map a bit of the vocals at the start of the song.

01:59:685 (8,1) - Maybe place the slider closer to the left, so the spacing isn't that big whilst also creating a tad bit of a better flow between the jumps of 01:59:760 (1,2)

02:36:285 (8,1) - kind of easy to miss the start of the slider here, make it more reachable please.
02:57:660 (1,2,3,4,5) - move it down a bit, for a better flow. doesn't need to be as much here though.

03:12:360 - Don't see how this part of the song shouldn't get mapped, it sounds like it would make a fun part.
04:00:360 (4,1) - Very nicely done, hard but good spacing emphasis

Overall an insanely good map in my opinion, i'll definitely enjoy playing it, and getting an fc if possible ;). I expect more works like this from you in the future, goodluck!
Topic Starter
saggi

Ulygold wrote:

Before i start this, it's an amazing map with many things that make me unable to get bored, keep up the good work! <3


Would be nice if you could map a bit of the vocals at the start of the song.

01:59:685 (8,1) - Maybe place the slider closer to the left, so the spacing isn't that big whilst also creating a tad bit of a better flow between the jumps of 01:59:760 (1,2) thats a plan bro

02:36:285 (8,1) - kind of easy to miss the start of the slider here, make it more reachable please. moved left a bit
02:57:660 (1,2,3,4,5) - move it down a bit, for a better flow. doesn't need to be as much here though. fixed

03:12:360 - Don't see how this part of the song shouldn't get mapped, it sounds like it would make a fun part. U arent the first person that tell me that. I think ill map something there someday
04:00:360 (4,1) - Very nicely done, hard but good spacing emphasis I think its reachable cuz of previous jump stream

Overall an insanely good map in my opinion, i'll definitely enjoy playing it, and getting an fc if possible ;). I expect more works like this from you in the future, goodluck!

Thaaaanks !!
BanchoBot
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