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marshmello - KnOw ME (Original Mix)

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Irohas
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insane
  1. 00:27:133 - pk pas essayer de map cette partie différemment pour montrer qu'elle est différente de la précédente, pck comme tu l'as map ça sonne comme si elles étaient similaires s:
  2. 01:08:330 (4,5) - essaie de map les whisltes sur les blue ? car je crois que c'est ce que tu as commencé par follow avec les circles à 01:07:696 (1,2,3,4) -
  3. 01:15:091 (4,5) - same ^
hard
  1. 00:51:640 (3) - pourquoi pas mettre un spinner ici aussi? ou à la limite un slider mais en tout cas tu devrais map cet endroit là
[]
c'est tout pour moi glglgl!
Topic Starter
Pachiru

Gabe wrote:

coucou!

General
  1. Don't forget a Preview Point :-) Done!
  2. you dont know me kappa lol.jpg and KnOw ME.jpg are not the same dimension. I know this is not an actual issue, but I still would like to suggest you to have both of these background to have the same dimension! Fixed.
  3. 01:08:541 - On every difficulties, in this section I saw that you are using a custom sampleset which has a custom hitsound attached to it. Since there is a flicking sound at this point in the song, it would be nice if you'd start a clap hitsound consistency with this custom hitsound. You will have to be careful to cover everything in this part!I'll let Ari answer to this.
Hard
  1. 00:03:471 (1) - I like the idea to have the spacing at 0.21x, since there is basically nothing to emphasize. However, most of your other moments like this one are not doing the same thing. Take a look at these objects and try to make them consistent! (00:06:851 (1) - , 00:10:231 (1) - ) Indeed, but since there is a lot of distance in rhythm, I moved it elsewhere, I still hope that's good like this...
  2. 00:15:724 (2,3) - The fact that these two objects are aligned together, it does not allow the flow to be great. The first slider's curvature goes from the left to the right, so it would be a nice idea if the next object would be placed somewhere near the right. I am suggesting you to move the slider (3) at around x: y: Fixed :)
  3. 00:21:217 (3) - There is missing a clap hitsound to this slider's tail to follow the clap consistency.
  4. 00:59:985 (3,4) - It would be nice if these stacked objects were moved to x:156 y:326. It will invite the player to start reaching up to catch the next objects afterward.Fixed!
Great job!

Insane
  1. 00:00:513 (2) - This is just a personal taste, I don't really like when most objects are aligned on the same axis when one of these objects is a slider and the shape does not allow to align with the previous object. In this case, I would recommend to move this slider a little bit at the right, since the curvature of the slider goes at the right. It will also create a better movement with both the previous and the next objects. Moved
  2. 00:41:921 (5) - There is missing a clap hitsound to this slider's beginning point to follow the consistency of your clap hitsounds.
  3. 00:45:196 (4) - This slider is not emphasizing the correct elements of the song. What I mean by this, is that you are not covering the clap sound at 00:45:302 - since the slider goes right over it. I am suggesting you to do something else here. You can follow what you have done previously on 00:41:499 (3,4,5) - since it's technically the same moment. So, in this case, I suggest you to change the rhythm to what it is shown on the picture below. It will keep your main idea of having an object at 00:45:196 - while emphasizing the clap sound at 00:45:302 - :
    On this part of the song, she was focused on the synth, instead of the clap, so that's why it's not mapped. And we both think that's better to keep it like this, otherwise that would look strange compared to the rest of the song.
  4. 00:56:288 (2) - Seems like it wouldn't be terrible to add a whistle hitsound to the beginning of this slider also, it follow the song and your other hitsounds as well. Also, there is a whistle to this slider 01:01:358 (2) - (which is technically the same as this one)
  5. 00:59:668 (2) - A whistle can be added here also, it feels missing since there's basically a whistle every upbeats.
  6. 01:03:048 (2) - You should also add a whistle to this slider. Same reason as the one above.
  7. 01:08:330 (4,5) - The spacing between these two is kind of awkward since you were trying to focus on the blanket only and forgot about the emphasis of the song. As there is no major changes in the intonation of the song, you should actually follow the spacing of your previous objects, which was consistent on a 1,21x spree or else, since there is a flicking sound at this moment, you can even make the spacing even larger. This goes up to you. Absolutely
  8. 01:16:992 (5) - This object's emplacement feels pretty weird as it's aligned with the end of the previous slider. I suggest you to move this slider at around x:116 y:32. It will create a better effect and it will follow the song in a way since there is a flicking sound at this place and you are asking the player to go to the opposite direction quickly. I think that's good enough like this, I moved it a little bit in case, but otherwise, I don't want to move it elsewhere since it plays very well.
  9. 01:17:414 (6) - If you follow the previous suggestion, you will see that this slider will be pretty out of place with the next slider. Either you move this slider and the previous one to make the spacing consistent or else, I can suggest you to do something else: With this slider, move it to x:360 y:100 you could do a CTRL+G to change the starting point of the slider, it will create a little jump with the previous slider and then, with the next slider, you could do a blanket with the starting point of the previous slider. Here is an example: We both decided to not adding spacing in the calm part.
Nice job overall. The rhythm choice, as well as the flows, represents the song greatly :) Thanks for the mod Gabe, it was pretty useful <3

Alheak wrote:

hello

[Insane]
  1. 00:13:823 (2,3) - the way this jump leads into the slider is kinda awkward, try to smooth out the angle of the flow here It plays pretty well, I asked testplays, and nobody had pain on those patterns.
  2. 00:41:921 (5) - rhythmically i feel like it'd be better to have two circles here instead of a slider, 00:42:133 - is quite strong and really tempting to hit while playing Yep
    applies to other similar patterns
  3. 00:45:196 (4) - why is there a 3/4 slider here out of nowhere Cause synth
good luck

DTM9 Nowa wrote:

Hard

00:01:569 (4,4,4,4) - Lower the volume of the reversepoints, it's bit too loud when compared to the first, strong sound right now imo

00:06:006 (5) - Make it consistent with the other similar parts. 00:12:767 (5) - as well, only without the reverse It's better to add diversity

00:19:527 (3) - I can't understand why is this 3/4 since there is just nothing on the reverse point. The sounds are on the red tick before and the white tick is accompanied with a vocal. I would understand something like 3/4 slider into 1/2 for the hold what would make sense vocal wise but the current does not make sense. Applies to all similar sliders in this section Cause I feel like it's better to make it like this, and since this is not a clickable beat, I think that's not a problem for this kind of level. Also, I decided to do this since I'm based on vocals, I feel like in terms of rhythm flow, it's better like this.

00:47:414 (1,2,3,4,5,6,1,2,3,4,5,6) - This part is just the same vocals four times in a row and the similar drum beats are all over the place so it would be much better to represent it through consistent mapping since now it plays different and has different movement for identical parts I think it's better, the two parts are similr with two different patterns that add diversity, and also, that doesn't bother the game play since there is no difficulty peak.

00:51:640 (3,1) - This is just too fast for this level of difficulty, i can give that the spinner is somewhat predictable but the players still take a short while to react to the spinner Deleted and replaced by a long reverse slider

00:54:175 (1) - I'd suggest making this just a bit slower to give 00:55:865 (1) - more emphasis as the starting object of the new section This is the only pattern in reverse on this part, so I guess that can be emphasize like this.

01:25:443 (3,1) - Pretty much in any other occasion in the kiai the 3/4 reverse slider and the slider after that form some kind of pattern so i'd recommend making something here aswell. For example playing with the curving would look quite nice imo https://puu.sh/xjmxz/90746da0b2.png

Insane

00:01:569 (4,4,4,4) - 00:06:006 (5) - 00:12:767 (5) - Same stuff as in hard

00:19:527 (3,4,5) - Yeah this aswell, the players are not clicking the main beats/vocals which is simply not good All the objects here are based on the voice, I didn't considered the beat for this pattern.

00:47:414 (1,2,3,4) - Since the sounds are similar it'd look more logical if the sliders were similar like here 00:49:105 (1,2,3,4) - I rearenged them

01:07:907 (2,3) - Imo a triple would fit here much better than that. There are few other similar thingys where a triple would be better than 1/2s I don't want to overmap on this part :(

01:16:781 (4,5) - This kind of sharp turn looks kinda awkward when compared to the much more lenient patterns such as 01:13:400 (3,4) - that you seem to be favoring overall for similar parts in the song Rearranged

01:29:457 (6,2) - Structurally speaking it would be better to not have these two stacked, maybe blanket the 2 with 5? It would create pretty much similar somewhat back and forth movement like you have done now

01:32:837 (5,1,3,4) - Idk, i think it would look better if 1 and 4 would be spaced like 5 and 3

No answer means Fixed, otherwise, it's changed in a different way, or declined. Thanks a lot for you mod !
Noice set

Irohas wrote:

late

insane
  1. 00:27:133 - pk pas essayer de map cette partie différemment pour montrer qu'elle est différente de la précédente, pck comme tu l'as map ça sonne comme si elles étaient similaires s:
  2. 01:08:330 (4,5) - essaie de map les whisltes sur les blue ? car je crois que c'est ce que tu as commencé par follow avec les circles à 01:07:696 (1,2,3,4) -
  3. 01:15:091 (4,5) - same ^Pas trop compris ton mod, j'ai appliqué des changements tout de même.
hard
  1. 00:51:640 (3) - pourquoi pas mettre un spinner ici aussi? ou à la limite un slider mais en tout cas tu devrais map cet endroit làfixed!
[]
c'est tout pour moi glglgl! Merciiii!!
AdonayOSU
Good :3
Venix
Red means this point is about unrankable thing.

[General]
  1. Since you're using two backgrounds what are you think about getting different combo colors for everyone? It will works better because colors on both of background are others.
  2. What are you think about putting empty sliderslide sound on first section of song (00:00:091 - from here to 00:12:344 - here) because there's just silent melody so sliderslide hears a bit noisy here.
[Metadata]
  1. Artist: marshmello (You should ask metadata QAT about, I'm not 100% sure about but it's based on soundcloud)
  2. Title: KnOw ME
Resources:
  1. Official marshmello soundcloud: https://soundcloud.com/marshmellomusic/knowme
[Gabe's Easy]
  1. 00:10:231 (1,2,3,1) - I think you should keep consisent spacing between these objects because it seems a little bit weird on easy diff. // The same 00:44:034 (1,2) - here.
  2. 00:25:443 (2,3,1) - This flow seems a bit uncomfortable for beginners players because angles are very sharp and less comfortable to aim on easy diff. What are you think about something like this instead?
  3. If you have used repeats 01:00:936 (1) - 01:04:316 (1) - on these places so why don't put it 00:57:555 (1,2) - here too, sound is the same but here are two 1/1 sliders instead. For me it doesn't make sense so I prefer change it to repeat like you did on moments highlighted by me before.
[Ayyri's Normal]
  1. 00:04:316 (3,4) - 00:11:076 (3,4) - I know, this is long brake but I still think you should make these spacing consisent
  2. 00:34:950 (6) - It seems like you wasn't focused on this rythm on entire of difficulty. Shouldn't you emphasise rythms on red ticks by making them clickable like you did for example 00:31:569 (6,7) - here?
Topic Starter
Pachiru

Venix wrote:

Red means this point is about unrankable thing.

[General]
  1. Since you're using two backgrounds what are you think about getting different combo colors for everyone? It will works better because colors on both of background are others.Fixed
  2. What are you think about putting empty sliderslide sound on first section of song (00:00:091 - from here to 00:12:344 - here) because there's just silent melody so sliderslide hears a bit noisy here. Fixed
[Metadata]
  1. Artist: marshmello (You should ask metadata QAT about, I'm not 100% sure about but it's based on soundcloud)
  2. Title: KnOw ME
Resources:
  1. Official marshmello soundcloud: https://soundcloud.com/marshmellomusic/knowme


I prefered to keep "marshmello" with a big M cause it's more beautiful to see. But still thanks for the precision cause finally, I added "Original Mix"
Aurele

Venix wrote:

[Gabe's Easy]
  1. 00:10:231 (1,2,3,1) - I think you should keep consisent spacing between these objects because it seems a little bit weird on easy diff. (1) // The same 00:44:034 (1,2) - here. (2) // (1) As I was mainly focusing on the slow part here, most things are consistent within each other. The thing that might tricks you is 00:10:231 (1,2) - because they do not have the same snapping as the other ones, which makes the spacing slightly different. However, I was just trying to not make any overlaps with the previous slider and the spacing with the next circle is pretty okay. // (2) I am not sure what you want to say about 00:44:034 (1,2) -, Maybe it's because of the direction? I feel like it is okay as it represent something different in the song by going to the opposite direction.
  2. 00:25:443 (2,3,1) - This flow seems a bit uncomfortable for beginners players because angles are very sharp and less comfortable to aim on easy diff. What are you think about something like this instead? Yeah, good!
  3. If you have used repeats 01:00:936 (1) - 01:04:316 (1) - on these places so why don't put it 00:57:555 (1,2) - here too, sound is the same but here are two 1/1 sliders instead. For me it doesn't make sense so I prefer change it to repeat like you did on moments highlighted by me before. Arranged that!

Alheak wrote:

hello

[Easy]
  1. 01:02:203 (2) - 01:05:583 (2) - 01:12:344 (2) - etc... there's nothing here, map it with a slider end instead if you really wanna keep the 1/2 rhythm but i'd suggest finding something more appropriate for the whole section I took both of you and Venix's suggesting about this and I tried to do something with it. However, I'm just going to keep 01:04:316 (1,2) - that way because I don't want to use 1/1 sliders four times while the first two sliders would represent something different from the next two ones.
good luck

DTM9 Nowa wrote:

Gabe

00:27:133 (1,2,3) - You are kinda merging circular movement (slidertail1|2|sliderhead3) and straight movement (1) in a way that it does not look as good as it could imo. I think you should choose one of them and base the whole pattern around that kind of movement The curved form from the slider (3) introduce the flow on the next slider.
Thanks to you all! Here's my updated version :)

Gabe's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 91,13612,27133,40654,54175,67696,81217,94738
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:KnOw ME
TitleUnicode:KnOw ME
Artist:Marshmello
ArtistUnicode:Marshmello
Creator:Pachiru
Version:Gabe's Easy
Source:
Tags:ayyri fireflyuh joytime trap gabe veus
BeatmapID:0
BeatmapSetID:651703

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"KnOw ME.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
91,422.535211267606,4,2,1,75,1,0
81217,-100,4,2,1,75,0,1
94738,-100,4,2,1,75,0,0


[Colours]
Combo1 : 192,192,192
Combo2 : 0,128,192
Combo3 : 128,128,128
Combo4 : 0,0,160

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352,304,80372,2,0,P|382:287|416:290,1,69.9999999999999,10|2,0:0|0:0,0:0:0:0:
488,344,81217,6,0,P|451:284|467:216,1,140,4|10,0:1|0:0,0:0:0:0:
512,140,82485,1,0,0:0:0:0:
420,136,82907,2,0,P|360:172|292:156,1,140,0|10,0:0|0:0,0:0:0:0:
204,168,84175,1,0,0:0:0:0:
256,244,84598,6,0,P|291:302|278:369,1,140,4|10,0:1|0:0,0:0:0:0:
200,320,85865,1,0,0:0:0:0:
128,264,86288,2,0,L|56:272,1,69.9999999999999,2|0,0:0|0:0,0:0:0:0:
28,184,87133,2,0,L|97:176,1,69.9999999999999,10|0,0:0|0:0,0:0:0:0:
140,96,87978,6,0,L|279:111,1,140,4|10,0:1|0:0,0:0:0:0:
360,68,89245,1,0,0:0:0:0:
368,160,89668,2,0,L|383:299,1,140,2|10,0:0|0:0,0:0:0:0:
328,372,90936,1,0,0:0:0:0:
288,292,91358,6,0,P|232:244|165:246,1,140,4|10,0:1|0:0,0:0:0:0:
84,284,92626,1,0,0:0:0:0:
92,192,93048,2,0,L|96:120,1,69.9999999999999,0|0,0:0|0:0,0:0:0:0:
180,156,93893,2,0,L|184:84,1,69.9999999999999,10|0,0:0|0:0,0:0:0:0:
268,120,94738,5,4,0:1:0:0:
Topic Starter
Pachiru
Everything is updated-
riffy
As a part of our mod4nudes deal ♥

General
  1. Fairly sure that the artist shouldn't be capitalized. Everything else seems to be correct. Metadata Source
    Source2
    Source3
    Source4
    It sort of boils down to preferences, but in this particular case the uncapitalized thing prevails. So, I'd probably insist on it.
  2. For some reason Gabe's difficulty is missing the preview point. Probably should be added for, you know, general rankability.
  3. Countdown is enabled for some of the difficulties, yet it does not effect anything at all. Consider disabling it just to be sure it won't pop up later when the editor is updated?
Gabe's Easy
  1. Overlaps. I thought there were just a few of those minor things you might want to polish since you seem to pay a lot of attention to how neat things are.
    1. 00:22:062 (2) - 4:3 displays, overlaps with combo count.
    2. 00:35:583 (3) - 00:49:951 (4) - score metre (accuracy thing iin the bottom of the screen)
  2. 00:29:245 - I believe that this beat has a very clear cut-off, which makes the reverse here feel artificial, I'd highly recommend removing the reverse and leaving just one individual circle for 00:29:668 - the bass sound does something similar to 00:32:203 (3,4) -

    I was also kind of expecting 00:40:654 (1,3) - to be a blanket, but for some reason it wasn't. Also, 01:02:626 (3) - this was the only slider of the kind in the entire difficulty, which felt a bit strange to me. It's really just a few minor visuals things that seem to stand out a lot as everything else is polished and really neat and well structured.
Ayyri's Normal
  1. 00:23:752 (4,5) - I'd use a 1/1 slider instead of these two, the goal here is to slightly lower the density as to keep the density more or less consistent and avoid long 1/2 bursts.
  2. 00:57:555 (5) - should be split into two circles. The part very similar in sound here 00:54:175 (1,2) - uses two circles, and it is actually much weaker. Then, 01:00:936 (1,2) - also uses two circles.
  3. 01:15:302 (3,4) - minor - it is very likely that this pattern shouldn't be overlapping. None of your patterns do, so it appears unpolished.

    Some things felt a bit messy, sometimes the rhythm felt artificial, I can't say that it is a bad difficulty, but I believe it needs some more work. I didn't really see any kind of feedback from you (nor from Pachiru applying changes to your difficulty), so I didn't really have any kind of additional comments to get a better idea of the way it works, probably I am just missing out on something?
Hard
  1. 00:34:950 - as there's a very clear cut-off, I woul finish the slider here and then add a circle or a 1/2 slider for 00:35:161 - or at the very least a curve like 00:36:429 (3) - this should be done for two reasons, there are voclals on the white tick that is currently unclickable and there are bass sounds on the red ticks, which ar etotally ignored now.
    Note:00:38:119 (4) - same here?
  2. 00:51:640 (1) - try breaking this into two parts and adding a couple of kick sliders and a circle to represent the progression of the dtum sound? example

    Not much to mention, I'd say that this is a nice difficulty.
Insane
I'd expect a different name, just to add that nice cherry on top and make the difficulty a bit prettier. Can't quite think of one, though.
  1. 00:15:090 (7,1) - shouldn't (1) get more spacing emphasis to be highlighted properly? Sliders are less accuracy-demanding, so, spacing them firther especially in this case makes more sense.
    Note: 00:20:161 (5,1) - same? this continues later in the song as I feel like the bass deserves some extra spacing emphasis.
  2. 00:51:640 (1) - the progression is just ignored, as the spinner feels significantly less intense. Is there no way to map this part with short sliders? This would match the drums a lot better, I believe.

    Not much to mention here, that is a well-done difficulty.
I guess that's about it, I don't feel too confident about Normal but the rest of the set is pretty much ready to go!
Topic Starter
Pachiru

Bakari wrote:

As a part of our mod4nudes deal ♥

General
  1. Fairly sure that the artist shouldn't be capitalized. Everything else seems to be correct. Metadata Source
    Source2
    Source3
    Source4
    It sort of boils down to preferences, but in this particular case the uncapitalized thing prevails. So, I'd probably insist on it. Against such proofs I can't deny the fact that "marshmello" would be more appropriate, so I revert the artist name back to marshmello with a small m
  2. For some reason Gabe's difficulty is missing the preview point. Probably should be added for, you know, general rankability. I thought I've already added it before, but anyway, added again!
  3. Countdown is enabled for some of the difficulties, yet it does not effect anything at all. Consider disabling it just to be sure it won't pop up later when the editor is updated? Deleted all the countdown and Widescreen Support on all the diffs!
Hard
  1. 00:34:950 - as there's a very clear cut-off, I woul finish the slider here and then add a circle or a 1/2 slider for 00:35:161 - or at the very least a curve like 00:36:429 (3) - this should be done for two reasons, there are voclals on the white tick that is currently unclickable and there are bass sounds on the red ticks, which ar etotally ignored now. I think that's better like this, I tried to keep a simple rhythm by keeping the sliders starts on white tick so the rhythm wouldn't be hard to get. Also I'm focused on vocal, but you noticed that
    Note:00:38:119 (4) - same here?
  2. 00:51:640 (1) - try breaking this into two parts and adding a couple of kick sliders and a circle to represent the progression of the dtum sound? example I tried something here, I'm not sure if it's good, I think that's quite hard, since I'm not using any 1/4 sliders in the diff, but let's try like this! :)

    Not much to mention, I'd say that this is a nice difficulty.
Insane
I'd expect a different name, just to add that nice cherry on top and make the difficulty a bit prettier. Can't quite think of one, though.
  1. 00:15:090 (7,1) - shouldn't (1) get more spacing emphasis to be highlighted properly? Sliders are less accuracy-demanding, so, spacing them firther especially in this case makes more sense. I don't hear anything notable here that could need a strong spacing here. I think the spacing I used here compared to the sound it's covering is good enough, cause the big bass is on this beat: 00:25:231 (6) -
    Note: 00:20:161 (5,1) - same? this continues later in the song as I feel like the bass deserves some extra spacing emphasis.
  2. 00:51:640 (1) - the progression is just ignored, as the spinner feels significantly less intense. Is there no way to map this part with short sliders? This would match the drums a lot better, I believe. Did something else, I added a long 1/8 reverse, if it doesn't fit well, feel free to tell me :)

    Not much to mention here, that is a well-done difficulty.
I guess that's about it, I don't feel too confident about Normal but the rest of the set is pretty much ready to go! Thanks for the mod!
dsco
easy
00:00:091 (1,2,1,2,3,1,2,1,2,3) - for this whole intro section i'd recommend sticking to the 1.3x snap you use elsewhere in the map, its confusing especially when 00:03:471 (1,2) - this is the same visual spacing as your 1/2 gaps later
01:02:626 (3,4,1) - doesn't look great, feels out of place in an otherwise clean map
01:03:893 (4,2) - 01:14:034 (4,2) - would discourage using these overlaps for such a low difficulty map
01:33:893 (4) - ctrl+g and re-space?

ayyri's normal
overall in this difficulty i think the rhythm could use a lot of work. many of the same sounds are mapped in different ways which is not only confusing from a map standpoint but players who will be playing normal level difficulties will have a harder time comprehending patterns as a result. compare: 00:13:612 (1,2,3,4) - and 00:20:372 (4,5,6,7) - and 00:16:781 (3,4,5,6) - which are the same drum rhythm exactly but mapped in very different ways. this prevails throughout the entire map and i think ought to be reworked.
another note: if you up the SV a small amount you can get rid of the slight overlap that you have when spacing objects at 1.5x like you do throughout the map
00:04:316 (3,1) - this is quite a big jump when you consider the level of the player, since they don't have well trained reaction times
00:06:851 (1,2,3) - 00:10:231 (1,2,3) - feels unbalanced because 2 is 2x spacing from 1 and 1.5x from 3.
00:17:414 (4) - NC
00:20:372 (4) - ^
00:23:752 (4) - ^
00:27:767 (2,3) - change spacing to 1.5x, gets rid of slight overlap
00:30:302 (3) - the tail of this slider is very important, it ought to be clickable in some way, and also NC'd
00:36:429 (2,4) - slight slider body overlap is ugly
00:37:274 (4) - NC
00:33:893 (4) - ^
00:47:414 (1,3) - if you switch these two sliders i think this pattern looks / plays nicer
00:57:555 (5) - NC and remove NC on 00:58:400 (1) -
01:02:626 (4) - NC
00:59:245 (2) - NC
01:11:076 (1,3) - slight slider body overlap is ugly
01:12:767 (4,1) - switch NC
01:16:147 (4) - NC
01:19:527 (3) - ^
01:32:203 (4) - ^
01:33:893 (7,1) - swap NC

hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map)
00:52:062 (4) - NC for pattern emphasis?
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place.

insane
00:13:823 (2,3) - these objects don't flow well
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere.
00:51:640 (1,1) - break here? i think it would help the player
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place.
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps
Chewin
Hello, your mapset has been chosen from my Queue!

~General~

  1. Add the metadata source in the first post Bakari linked to you! (The current link is broken);
  2. I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
  3. You should check General and Metadata in Normal diff because it's actually inconsistent:

  4. Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree!
~Gabe's Easy~

  1. Being the Easiest diff of the mapset could you make the spacing between elements in the first bookmarked part consistent? I can see some spacing issues like 00:10:231 (1,2,3) - that could confuse player. I would just set a regular 0.65x spacing for all elements during this first part (the same spacing you used to start the beatmap from 00:00:091 (1,2) - to 00:03:471 (1,2,3) - ) after these two you started to be inconsistent with spacing usage;
  2. 00:33:048 (4) - Remove clap from this slider's tail? It inconsistent with previous elements like 00:19:950 (3) - 00:26:710 (3) - and so on. You could also add claps to them because it sounds nice together with the ones you set on the previous circles at 00:16:569 (3) - 00:23:330 (3) - and so on;
  3. 00:40:654 (1) - I would make this slider straight like you did for the following 00:44:034 (1) - and 00:47:414 (1) - that has the same melody. If you agree do not forget to fix the spacing of all next sliders as well: https://osu.ppy.sh/ss/9405411
  4. 00:58:400 (2) - I think that from this slider adding some whistles would be a nice idea because on some parts the hitsounding while playing looks too empty honestly. I would add whistle on this slider's tail like you did for the previous 00:55:020 (2) - and on 00:59:245 (3) - 's tail as well because it sounds good together with the one set on its head and the upcoming one on (4). If you agree just apply the same on next elements as well because rhythm is the same and they would fill properly all the sounds in the music without making the part look too empty;
  5. 01:33:048 (3) - Forgot whistle for consistency
~Ayyri's Normal~

  1. 00:06:851 (1,2,3) - Check the spacing, make it consistent between elements, same for the next 00:10:231 (1,2,3) -
  2. I won't mod this diff because the rhythm is totally messy, you have already gotten some suggestions by previous modders, as I can see. I got that you are mapping the diff with filling all the drum sounds making your own rhythm but this is not good for a Normal diff. Just map it with a simply 1/2 or 1/1 rhythm following properly higher instrumental and vocal, because actually the diff itself is not rankable because of the weird usage of timeline. I have to agree with all of who before than me said this.
~Hard~

  1. 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency;
  2. 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452
  3. 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly;
  4. 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream;
  5. 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable
  6. 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time!
  7. 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad;
~Insane~

  1. (Just apply drum hitsounding as I said on Hard diff);
  2. 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead;
  3. 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
  4. 00:41:921 (5) - Forgot clap;
  5. 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ;
  6. 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be;
  7. 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo;
  8. 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map;
  9. 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it);
Good mapset, but Normal is not ok for the rank.
You can call me back once the Normal diff is fixed properly for the rank, let me know!
Topic Starter
Pachiru

dsco wrote:

hard
overall i think using 1.0x DS is pretty claustrophobic for a hard difficulty. its pretty noticeable when you blanket objects with a 1/2 gap like here: 00:00:513 (2,3) - . reducing SV to like 1.3x and upping DS to 1.2x would improve the map a lot imo. fixed.
00:19:527 (3) - 00:33:048 (3) - 00:26:288 (4) - 00:39:809 (3) - i think you could remove the repeat and instead have a 1/2 slider after the 3/4 slider and this would emphasize the rhythms better. also this diff is really light on 1/4 rhythms compared to the insane, so doing this would help bridge the difficulty gap rhythmically. I prefer to use something soft like this, that could prepare the player to the insane difficulty.
00:43:083 (3) - i think 0.5x spacing would be better for these circles since you stack 1/2 a lot in this map so players may get confused. (applies to all in map) i don't think it's bothering, cause the stacks i used are made on two different side of the map.
00:52:062 (4) - NC for pattern emphasis? yeah!
01:07:696 (1,2) - 01:14:457 (1,2) - i think these would be better as circle + 1/2 repeat slider to emphasize the new synth here. i don't agree with this, cause each beep of the synth is marked by a slider, and it fits well like this in my opinion.
01:25:231 (2) - if you move to x:322 y:89 it will be equally spaced between the sldiers done
01:31:992 (2,1) - you don't use this overlap anywhere else in the map so this feels out of place. i agree that i don't use it anywhere else in the map, but i don't think it's a big problem, cause it doesn't bother the sight of the player since there is enough recover time due to the 3/4 reverse + new combo.

insane
00:13:823 (2,3) - these objects don't flow well if the player do a straight move, he can pass it without any problems.
00:31:358 (3,4,5,6) - your map is otherwise very clean visually with clear separation between objects so this half overlap feels very messy / out of place. something like https://i.imgur.com/Rt9BMz9.png would look and play much nicer fix
00:44:879 (3,4) - ought to be the same rhythm as 00:41:499 (3,4,5,6) - since otherwise the clap on 00:45:302 - isn't emphasized like you do elsewhere. fixed on Chewin's mod.
00:51:640 (1,1) - break here? i think it would help the player fixed
00:59:879 (3,4,5,6) - this is the only triple in the entire map so it feels quite out of place. it add some diversity, and it fit with the song
overall i think there are some rhythm problems / inconsistencies between 00:54:175 (1) - and the kiai, especially with how 1/4 is approached.
01:26:076 (6,1,2,3) - same recommendation about overlaps fixed

Chewin wrote:

Hello, your mapset has been chosen from my Queue!

~General~

  1. Add the metadata source in the first post Bakari linked to you! (The current link is broken); Should I add it in the description?
  2. I do not see any reason to skip the custom combo colours in Normal diff. Add them for consistency?
  3. You should check General and Metadata in Normal diff because it's actually inconsistent:

  4. Offset is placed too early. I have offset 103 (+12)ms : check it carefully and resnap all the green lines properly if you agree! Fixed
[b]~Hard~

  1. 00:17:837 (4,5) - Rhythm is wrong here and inconsistent. If you see the previous patterns and the upcoming ones you can see that there should be the regular 1/1 slider for consistency; Fixed
  2. 00:35:583 (1,2) - I would place them on the center of the grid because it would give much more impact while playing the map. If you agree do not forget to fix next element spacing as well: https://osu.ppy.sh/ss/9405452 I don't think it's a big problem for it, it kind of kill the pattern if I put it like you said.
  3. 00:41:499 (3) - and 00:44:879 (2) - these two sliders look kinda random honestly lol I would just map some elements so that you can fill the stronger pitch on 00:41:921 and 00:45:302 with the clap hitsound. I suggest you to check this part carefully to make the same rhythm on each downbeat because they have the same melody but a different rhythm and it's not good to see honestly; Since I'm based on the synth during this part, I guess that's not out of place, it just focus the synth in the background.
  4. 00:52:062 (4,5) - Uhm.. I would just keep using the same 1/4 repeating slider so the 00:52:485 (6) - would be more emphasized as it should being the last element of the stream; Indeed!
  5. 00:52:485 (6) - Set volume to 20% because 5% is silenced and unrankable My bad, fixed!
  6. 00:56:288 (2) - I will just mention it here and this should be applied for all next part as well (and next diff too). The good thing of this song is the dubstep with drum usage. According to this your task should be to emphasize it properly with drum hitsound to make the rhythm more impressing to play. So, just check carefully all these parts and add drum sampleset to 00:56:288 (2) - 's head 00:56:710 (4) - 's head and so on. I just told you the concept so you should do it by yourself on next parts xP Don't make me mention every elements because it will be take too much time! Fixed it too
  7. 01:23:752 (3) - Try to move this slider some grid up without destroying the pattern (or just find a different solution for it) because I feel it too pushed on bot side and it's covered by accuracy bar and it's bad; Fixed
~Insane~

  1. (Just apply drum hitsounding as I said on Hard diff); Fixed too
  2. 00:27:978 (3,4,5,6) - This pattern is weird to play and it flows very bad. Try to make something different instead; I never had a problem with that pattern and all the testplays I have from it didn't have any issues with it.
  3. 00:36:006 (2,3,4,5) - How come did you decide to change the pattern logic you used so far here? I mean, just check all the other parts and make the pattern consistent with using circles instead to use the slider after the 3/4 00:36:006 (2) - because it actually break the flow you created during this section;
  4. 00:41:921 (5) - Forgot clap; [b]Fixed
  5. 00:42:344 (1,2) - Care here. The slider should start on the downbeat for consistency and because of the higher pitch in the music. Fix this and remove the circle that should not be here just like you did on previous 00:40:654 (1,2) - ; As I did on the Hard diff, I got focused on synth here. So it fits well and it doesn't cause any problems while playing.
  6. 00:44:879 (3,4) - I really wonder why sometime people decide to random change the pattern on same rhythmed section xD Just use the same rhythm you did for the previous part so that you can fill the sound on the white tick at 00:45:302 with the clap hitsound as it should be; My bad, fixed xD
  7. 01:06:006 (1) - This should be an 1/2 slider for consistency because the break after it looks kinda weird imo; I prefer to leave it blank here, to mark a little small break with this.
  8. 01:16:781 (4,5) - This pattern kinda astonished me honestly because it doesn't fit together with others xD Can you change this to something else please? I don't know why but it looks out of place on this kind of map; Damn yeah, fixed it xD
  9. 01:33:471 (3) - Instead to stack this circle with previous (5) just move it to x:88 y:136 to make a triangle with the pattern it belongs instead (it would even create a better smoother cursor movement while playing it); Fixed!
Good mapset, but Normal is not ok for the rank.
You can call me back once the Normal diff is fixed properly for the rank, let me know! Thanks a lot !
Xinnoh
set looks fine except I'd prefer if the lower two diffs were also using the same hitsounds as hard/insane on kiai. Using just whistles is really weak, and under-emphasises what is going on in the music. It's also inconsistent with how the first half was mapped.

looks like Chewin got here first so I'll let him do his thing xP
Akitoshi
yo ayyri lets do this

  1. 00:41:933 (2,3) - ctrl + g the rhythm makes the play more natural as normal. same goes to 00:45:314 (2,3) -
  2. 01:07:708 (1,2,3,4,5,6,7,8,1,2,3,4) - can you at least add some 1/1 gap there since it's not even kiai yet ;3
  3. 01:16:581 (5,6,7) - it's strange to see you didn't stacked them all, since you used to stacked 1/2 notes such as 00:30:103 (6,7,1) - 00:36:863 (6,7,1) - 01:20:807 (6,7,1) -
  4. 01:17:004 (7,8,1) - also check your spacing here pls, they aren't distance snapped
  5. 01:27:145 (6,1) - uh...so jumps, but why only here? there's other several crashes such as 01:21:229 (1) - 01:24:610 (1) - 01:31:370 (1) - 01:34:750 (1) - but you didn't put any jumps. I suggest to just remove 01:26:933 (5) - then move your slider at 01:27:145 - on 275|305 because its the easiest way to get this problem solved if you want to apply it lol
  6. 01:32:004 (2,3) - you stacked them but other similar parts 01:21:863 (2,3) - 01:26:933 (5,6) - 01:28:624 (2,3) - were not, recommend to make it consistent
not bad, good luck
Nao Tomori
[insane]
00:46:159 (3) - 2 circles here to show that it's very different from other places cuz there is a triple at 00:46:370 - o.o

00:54:187 (1,2) - sotarks blanket

01:16:159 (1,2) - slider here, there's no sound on red tick and you mapped all of the others as 1/2 slider too

nice diff
[hard]
00:32:638 (2,3) - parellel plz

00:36:441 (3,4) - sotarks

00:41:511 (3,1,2) - the 1/2 spacing looks cramped here, try and make it more like 00:43:201 (4,5) -
(for all those small ones)

i think theres some missing drum whistles? maybe go over those again

[ayyri]
combo colors?

01:11:722 (2) - delete for better melody focus i think

go over aki's mod, dont wanna repeat stuff lol

[gabe]
00:18:682 (2) - 00:15:302 (2) - these types of slider seem to have no hitsound on the heads? is it intentional? i suggest just adding drum finish

00:40:654 - rhythm wise this section is more dense than the part with the melody / louder stuff earlier on, i think you should try to reduce it

mk lmk when chewin does things i guess
Chewin
so what's happening here
Topic Starter
Pachiru
fixed everything on nao's mod except the 1/2 stuff that is not fitting well with the way i mapped the diff. it would just confuse the player if i do like this, so i prefer to keep it like it is atm.

thanks a lot for your mod nao !!!!!!!
Aurele
Gabe's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 91,13612,27133,40654,54175,67696,81217,94738
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:KnOw ME (Original Mix)
TitleUnicode:KnOw ME (Original Mix)
Artist:marshmello
ArtistUnicode:marshmello
Creator:Pachiru
Version:Gabe's Easy
Source:
Tags:ayyri fireflyuh joytime trap gabe veus
BeatmapID:1396028
BeatmapSetID:651703

[Difficulty]
HPDrainRate:3
CircleSize:2.7
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"KnOw ME.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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81217,-100,4,2,1,75,0,1
94738,-100,4,2,1,75,0,0


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@dsco n' Chewin: I fixed the first part, which was missleading due to the spacing. However, I need some opinion here as I am using some anti-flows. Would that be too much for beginners? I believe that's a great addition considering the general playfield and the spacing it's using.

@Chewin: I fixed most hitsounds and tried to keep it more consistent between each others. You can have a second look if you want!

@Naotoshi: 00:40:654 (1) - As for this part, which has been said the density was higher than the previous part, I tried to adjust that by replacing the two 1/1 sliders with a 2/1 slider + circle. The next part is follow the "marshmallow" on 00:46:569 (4) - and 00:47:414 (1,2,3,4) - is just the same part repeated over, so I'd prefer keeping these as they are constant and following the repetition of the song.

@dsco: 01:02:626 (3,4,1) - I changed the way the slider (3) is flowing, hope it's okay if I kept my main idea!
01:03:893 (4,2) - I'm going to keep these kind of stacking/overlaps as the first circle fades completely before the second circle appears. Also having a reverse-arrow to the slider introduce the player to click at the same area as before. So I'm keeping these :D

Thanks y'all!
Chewin
Set 54175 as preview time in Normal diff, it is inconsistent right now.
Tip for all diff: it would be nice if you decided to use some drum hitsounds to fill the drums in the music in the kiai time at least!

@Gabe: 01:22:907 (3) - Missing whistle on the head. Map is perfect now, no problem on flow! Just one thing, could you make the kiai time consistent as the other diffs? It's different just for some ms and welp, just make it consistent if possible :3 Most important thing, you forgot to use the new offset I mentioned in my mod first mod post, set it at 103 please!
@Ayyri: 00:39:821 (5,1) - Wrong spacing, being a Normal diff just do not make this sudden changes of spacing with this low AR. It just makes the newbie click too fast since they still have to understand when to click when spacing is not regular. Also, I highly suggest you to remove this circle 01:08:342 (2) - to make the whole pattern easier to play, that's not really needed since there is no sound on that tick, and so same for this 01:15:103 (2) - . Moreover, 01:21:018 (7) - the full section is already enough complicated, so removing this circle and then unstacking 01:20:807 (6,1) - these two would be the best idea to apply. Perfect map now, the rhythm was totally messy before xD

I am fine with hard and top diff, let me know
Topic Starter
Pachiru
I fixed preview point on each diff, and I fixed everything for Gabe, since it's minor stuffs, but I prefer to have Ayyri's agreement, before doing anything on her diff! owo

Thanks a lot for rechecking Chewin!
Chewin
allright we have added a missing hitclap on the top diff, time to go ew Good luck!



~ BUBBLED ~
Aurele
weeeew, thanks baby Chewin <3
pishifat
3.52
00:19:856 (4) -00:26:617 (4) - 00:33:377 (4) - prioritizing blue tick when white tick is the important thing ew http://puu.sh/yQF81/bea3238ba0.jpg will work as something relatively different while following song more closely
00:47:004 (7) - would go with 2 circles tbh. makes the repeated 1/2 sliders afterwards feel more different (which song supports)

2.56
00:19:539 (3) - same as top diff for all these. standout rhythm could be http://puu.sh/yQFkb/9f95b8f9e8.jpg or anything else that isn't blue tick centric. 00:39:821 (3) - especially gross when it's only vocals lol. top diff's gap superior

cal back
Topic Starter
Pachiru
applied all changes.

also fixed some unused greenlines on ari's difficulty.

thanks for the attention to the set pishi!
pishifat
u wanna put hitsounds on those new sliders

you managed to do so on hard but not insane
pishifat
f
Topic Starter
Pachiru
thankyuu pishi :3
Aurele
wooo!
Shunao
Gratzz!!~
Gemu-
Congrats Pachiru!!
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