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posted

Sanyi wrote:

13:21 Sanyi: tbh I don't know how I should judge your map
13:22 SangKrazF1nal3: I am devil of bad maps.
13:22 SangKrazF1nal3: sorry but if you had honest comment plz tell wat is it?
13:23 Sanyi: as I said it is hard for me, but I can try to give atleast some thoughts
13:24 Sanyi: first of all the hitsounds are sometimes too loud imo (but I am a noob in hs so maybe I am wrong)
13:24 SangKrazF1nal3: I guess not much
13:24 SangKrazF1nal3: Unless I overused it
13:25 Sanyi: they are overshadowing the song in some parts
13:26 Sanyi: for example in the part between 00:12:272 and 00:21:353
13:27 Sanyi: 00:12:272 - and 00:21:353 -
13:28 SangKrazF1nal3: ok,looking..
13:29 Sanyi: where you improved imo is the flow, the map plays better than the last ones imo
13:30 SangKrazF1nal3: changed it with whistle and clap on tails
13:30 SangKrazF1nal3: n 2nd one with whistle tho
13:30 SangKrazF1nal3: Thx for that
13:30 Sanyi: I meant the whole part between the two timestamps
13:30 SangKrazF1nal3: I fixed it
13:30 Sanyi: pretty loud imo
13:30 Sanyi: ok
13:31 SangKrazF1nal3: Volume had lowered to 65% would that do?
13:32 SangKrazF1nal3: 00:12:272 - for this part
13:32 Sanyi: I need to play it first
13:32 Sanyi: maybe you ask someone with more experience with hs than me too
13:33 SangKrazF1nal3: It is ok,I can fixed it
13:33 SangKrazF1nal3: you need Kudo for this? Anyway,thx for aid little
13:33 Sanyi: I am not done yet ^^
13:34 SangKrazF1nal3: ok,bring it on. Just give me hints : )
13:34 Sanyi: I said you improved your flow, but the usage of jumps and hyperjumps is questionable
13:34 SangKrazF1nal3: Did this pattern give you headaches?
13:34 SangKrazF1nal3: Thought it lol
13:34 SangKrazF1nal3: Point it man..
13:35 Sanyi: the first hyper is ok imo, but the next two shouldn't be hypers
13:36 SangKrazF1nal3: The one with popped after another?
13:37 SangKrazF1nal3: I will try to fix that
13:38 Sanyi: 00:17:299 (2,3) - a hyperdash here would fit way more than on 00:18:596 (6,7) - , your current hyperdash is kinda random
13:38 Sanyi: or what was your idea behind it?
13:39 Sanyi: dashes and hyperdashes for strong and important sounds
13:39 SangKrazF1nal3: yea,I tend to mantain the consistencies
13:39 SangKrazF1nal3: If not,it would ruin the movements
13:39 SangKrazF1nal3: honestly,I didn't know it also bad
13:40 SangKrazF1nal3: I try to reduced the instensity so not apply h-dash
13:42 SangKrazF1nal3: Maybe lowered the intensity is enough since it intended that way
13:43 Sanyi: you just should keep the intensity of your mapping close to the intensity of the song
13:44 Sanyi: when you listen to the song you can hear how the intensity is building up from part to part
13:45 SangKrazF1nal3: yea
13:45 SangKrazF1nal3: I done it,no h-dash but simple dash will do. updating for you to relocating ideas..
13:46 Sanyi: you can do also no hypers until 00:23:623 - because the song is not so intense until then and hypers are only used rarely in platters
13:47 Sanyi: that's up to you
13:48 SangKrazF1nal3: maybe no I will stick on old one since I not think it would worked out better
13:48 SangKrazF1nal3: The song changes was sudden for me
13:49 Sanyi: the only three sounds until then that deserve a strong dash or hyper are 00:12:272 - 00:17:461 - 00:21:353 -
13:49 Sanyi: can you hear how these three are stronger than the rest?
13:49 SangKrazF1nal3: The head?
13:49 SangKrazF1nal3: yea,I could
13:49 Sanyi: just the sound itself
13:50 Sanyi: you need to listen to the song closely and map it this way
13:50 Sanyi: these are the strongest sounds, so they deserve the strongest dash (or even hyperdash)
13:51 SangKrazF1nal3: Slow map now..
13:51 Sanyi: the other sounds until 00:23:623 - shouldn't be hypers or hard normal dashes
13:51 SangKrazF1nal3: one h-dash of previous was done only 2 lefts
13:52 SangKrazF1nal3: How you want to emphasis it. Give a pic or hints. I a bit clueless
13:53 Sanyi: the song gets way more intense at 00:23:947 - so the map can get harder there than before
13:53 SangKrazF1nal3: ok
13:53 SangKrazF1nal3: Dash or h-dash it?
13:54 SangKrazF1nal3: won't it catch people off guard at the same time?
13:54 Sanyi: to show it in a single pic is a bit hard, maybe i can map the song until like 00:34:325 - and show you my thoughts on emphasising on my diff
13:55 SangKrazF1nal3: ok
13:55 Sanyi: but that won't be today probably
13:55 SangKrazF1nal3: ok,mod at forum then. I would not want to messed up much here so thx again.
13:56 SangKrazF1nal3: I know it still alot but I had limited time tho
13:56 Sanyi: I mean I would send you my diff when I am done and then i can show you what i mean
13:57 Sanyi: oh and one last thing
13:57 SangKrazF1nal3: yes?
13:58 Sanyi: your difficulty spread is currently not perfect since the difficulty increase from your platter to sxy's Rain is very high
13:58 SangKrazF1nal3: I want to do light Rain for that
13:58 Sanyi: ok perfect
13:58 SangKrazF1nal3: So,it is intentionally done for that
13:58 Sanyi: then no complaints about that
13:59 SangKrazF1nal3: Sorry for that issues,I know it is was
13:59 SangKrazF1nal3: you want rain collab instead?
13:59 Sanyi: Sangi's Light Rain :thinking:
13:59 SangKrazF1nal3: since I dumb on rain patterning but I could give you half parts of mapping it
13:59 SangKrazF1nal3: sounds like fungi lol
14:00 SangKrazF1nal3: hahah
14:00 SangKrazF1nal3: a
14:00 Sanyi: maybe
14:00 Sanyi: I will post this chat on the forum ok?
14:00 SangKrazF1nal3: depend,it is not mandatory
14:00 SangKrazF1nal3: Yea why not
14:00 SangKrazF1nal3: Mapping stuffs only plz
14:02 Sanyi: hmm to filtrate the chat is hard :thinking:
14:02 Sanyi: or is everything until now ok?
14:02 SangKrazF1nal3: copy past easily
14:02 SangKrazF1nal3: yea
14:03 Sanyi: ok nice
Thx for that help last night and btw,
<anyone looking for COLLAB it is open on Rain with me>
posted
aight

General : Pls move offset to 1900 cos it sounds a bit off to me lo

00:03:677 (2,3) - kinda feels unintuitive and inconsistent to just end the slider then suddenly map that guitar sound remove 3 will ya?
00:07:569 (2,3,4) - please be consistent on what you're mapping here and dont suddenly just map vocal then suddenly map instrumental

here something a bit better to map
00:16:001 (4,5,1) - remember to keep consistency on what you're mapping on and keep mapping the guitar instead of the vocals here
00:17:461 (1,2,3,4) - better suggestion on fixing that undermapped vocal section here
00:18:434 (1,2,3,4) - here too lo
00:21:353 (1) - slider here ends on 00:23:623 - more than what it is now
00:23:947 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - niccc copy paste section here but honestly this is a bit too hard for a rain dif andd the flow iss uhhhhh... yea not a fan of it since i this is guranteed for most players to fail here if u ask other peeps they would say to remap this section but idk up to you if youll take this or not xd
00:46:731 (1) - uhhh i think you started the stream a bit too early putting this here 00:46:731 (1) - is much better
00:56:217 - dont know why you didnt map this even theres mappable sounds (instrumental) sounds here
00:57:028 (1,2,3,4) - uhhh why kill the flow of the stream pattern here? even tho the entire stream section has the same sounds and theres nothing to call for this to suddenly kill the flow? suggesting to just keep doing the usual stream pattern ur going at before
01:02:703 (1,2,1,2,1,2,1,2) - this reaaalllyyy undermapped as of you only mapped the vocals when you can map more on instrumental even though you would probably say that "its for emphasizing the vocals" then thats not gonna cut it for other modders boi

Yea you need more polising on this diff

gl~
posted

JeirYagtama wrote:

aight

General : Pls move offset to 1900 cos it sounds a bit off to me lo
I think it is not being big case for me,so I skip this. Let's decide if other mapper to look at it,I will consider changed it when it really necessary.

gl~
Thx,for that. I will just changed it because it does late little bit.

Edit at 09/03/2017 :)
posted
#I edit this post again when mod done, don`t give kudosu for now q-q#

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Title:Delta Decision
TitleUnicode:Delta Decision
Artist:Miyuki Sawashiro, Maaya Uchida, and Haruka Terui
ArtistUnicode:Miyuki Sawashiro, Maaya Uchida, and Haruka Terui
Creator:SangKrazF1nal3
Version:SangMuru's Light Rain
Source:ケイオスドラゴン 赤竜戦役
Tags:Chaos Dragon Ending,anime,piano,sxy62146214
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posted
waiting for that d reply boi where is it
posted

JeirYagtama wrote:

waiting for that d reply boi where is it
Dear Jeir,calm down man. You had been modded for sxy's Rain so plz take your time on other maps anyway. I had some other choice for you to mod when I am finished the other map..
:) For now,I will wait the right time to give shot for making an Overdose maybe if this set does need diff. . .
I think it just need time get to it potentials.

As I told Murutattack,I might rarely online so he mod late so I will had time to fixed when I am back after examination. So,for this moment this map need to be hold on for now. :o

In addition,I will just finish on this map but about another new diff,I will ignored that. I guess,I did more balancing I guess just need time to look H.Sounds more. ;)
posted

JeirYagtama wrote:

aight

General : Pls move offset to 1900 cos it sounds a bit off to me lo He changed.

00:03:677 (2,3) - kinda feels unintuitive and inconsistent to just end the slider then suddenly map that guitar sound remove 3 will ya? 3 is on vocal.
00:07:569 (2,3,4) - please be consistent on what you're mapping here and dont suddenly just map vocal then suddenly map instrumental But In fact,changing between vocal and instrument is a special point if the map.Deleted 3 and longer the slider.

here something a bit better to map Right.
00:16:001 (4,5,1) - remember to keep consistency on what you're mapping on and keep mapping the guitar instead of the vocals here Remapped.
00:17:461 (1,2,3,4) - better suggestion on fixing that undermapped vocal section here Fixed.
00:18:434 (1,2,3,4) - here too lo Fixed.
00:21:353 (1) - slider here ends on 00:23:623 - more than what it is now fixed.
00:23:947 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - niccc copy paste section here but honestly this is a bit too hard for a rain dif andd the flow iss uhhhhh... yea not a fan of it since i this is guranteed for most players to fail here if u ask other peeps they would say to remap this section but idk up to you if youll take this or not xd Yes,It's hard.
00:46:731 (1) - uhhh i think you started the stream a bit too early putting this here 00:46:731 (1) - is much better This part is early --> Change the part to the same place where it is.Huehue...
00:56:217 - dont know why you didnt map this even theres mappable sounds (instrumental) sounds here Players are readying for the streams.
00:57:028 (1,2,3,4) - uhhh why kill the flow of the stream pattern here? even tho the entire stream section has the same sounds and theres nothing to call for this to suddenly kill the flow? suggesting to just keep doing the usual stream pattern ur going at before Fixed.
01:02:703 (1,2,1,2,1,2,1,2) - this reaaalllyyy undermapped as of you only mapped the vocals when you can map more on instrumental even though you would probably say that "its for emphasizing the vocals" then thats not gonna cut it for other modders boi I won't say "its for emphasizing the vocals" but say "Players are readying for the streams."

Yea you need more polising on this diff

gl~ Thx.
osu file format v14

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Title:Delta Decision
TitleUnicode:Delta Decision
Artist:Miyuki Sawashiro, Maaya Uchida, and Haruka Terui
ArtistUnicode:Miyuki Sawashiro, Maaya Uchida, and Haruka Terui
Creator:SangKrazF1nal3
Version:sxy's Rain
Source:ケイオスドラゴン 赤竜戦役
Tags:Chaos Dragon Ending,anime,piano,sxy62146214,murutattack
BeatmapID:1387596
BeatmapSetID:651685

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CircleSize:4.2
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96,176,78196,1,8,3:0:0:0:
56,148,78277,1,8,3:0:0:0:
96,120,78358,1,8,3:0:0:0:
324,112,78439,6,0,P|460:140|384:256,1,320,12|2,0:0|0:0,0:0:0:0:
464,236,79250,5,2,0:0:0:0:
100,256,79412,2,8,P|60:224|48:176,1,80,0|2,0:0|0:0,0:0:0:0:
184,192,79736,2,2,P|208:148|180:104,1,80,2|8,0:0|0:0,0:0:0:0:
72,120,80061,2,0,P|64:76|104:56,1,80,8|2,0:0|0:0,0:0:0:0:
192,60,80385,1,8,0:0:0:0:
452,72,80547,5,12,0:0:0:0:
476,160,80871,5,8,0:0:0:0:
100,160,81033,1,12,0:0:0:0:
64,240,81358,5,2,0:0:0:0:
392,272,81520,2,0,L|484:296,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
116,260,82006,2,0,P|72:220|120:140,1,160,2|8,0:0|0:0,0:0:0:0:
160,132,82412,1,0,0:0:0:0:
208,128,82493,1,8,0:0:0:0:
444,112,82655,1,12,0:0:0:0:
464,236,83304,5,8,0:0:0:0:
64,244,83628,1,4,0:0:0:0:
56,192,84277,5,2,0:0:0:0:
468,320,84601,1,12,0:0:0:0:
72,328,84925,1,2,0:0:0:0:
36,252,85250,5,6,0:0:0:0:
424,316,85574,2,0,P|456:280|340:136,1,280,8|2,0:0|0:0,0:0:0:0:
148,180,86223,5,4,2:0:0:0:
92,160,86304,1,8,0:0:0:0:
40,128,86385,1,8,0:0:0:0:
92,100,86466,1,8,0:0:0:0:
300,116,86547,1,0,0:0:0:0:
348,76,86628,1,0,0:0:0:0:
208,252,86709,5,8,2:0:0:0:
152,232,86790,1,8,0:0:0:0:
100,200,86871,1,8,0:0:0:0:
152,172,86952,1,8,0:0:0:0:
360,188,87033,1,4,0:0:0:0:
408,148,87114,1,0,0:0:0:0:
248,312,87196,5,4,2:0:0:0:
188,292,87277,1,8,0:0:0:0:
140,260,87358,1,8,0:0:0:0:
192,232,87439,1,8,0:0:0:0:
400,248,87520,1,0,0:0:0:0:
448,208,87601,1,4,0:0:0:0:
292,364,87682,5,8,2:0:0:0:
236,344,87763,1,8,0:0:0:0:
184,312,87844,1,8,0:0:0:0:
236,284,87925,1,8,0:0:0:0:
444,300,88006,1,8,0:0:0:0:
492,260,88087,1,8,0:0:0:0:
132,252,88169,5,12,0:0:0:0:
36,192,88331,1,12,0:0:0:0:
256,192,88493,1,8,0:0:0:0:
476,192,88655,1,12,1:0:0:0:
posted
Hello again,I will might not offline for long due to a month examination on November so I think I will not doing Overdose instead asking for mapper to map it instead. I think I will need to look on other lower diffs of my own for some time to improved it again :o

NOTED,if this spread don't had Overdose tho and I will just let it be. Then,my main focus is only the lower diff and collab parts only.. :!:
posted
I had to tell,some improvements and not much can say.I am OK with mods when mapset fine for me to get mods. Going to do more mapping on this later, I will be back for it more later.
Map progression for now:
Cup,Salad is finished : 08/02/18
SangMuru's Light Rain will be mapped at theend of this November or sooner. . . ( Actually, I had to do more on other mapset not sure could do rn)
sxy's Rain also done but still need to re-check the HS later. Timing re-check 09/02/18 ( It is already done)

Over-decision might need to improvise the pattern and some anti-flow might flickers some players which I need to handle No thoughts on it yet :/

(Unfortunately, this diff is not going for the mapset. I might added Overdose depend on my capability to do it...
(Tend to re-doing it on the middle February likely)


Still long to go,time is counting for doing more progress.
Just wait and see more improvement tho :)

More updates to come. . .
:idea:
posted
2017-11-25 01:34 SangKrazF1nal3: Yo
2017-11-25 01:34 SangKrazF1nal3: Do you had free time?
2017-11-25 01:34 koliron: ah?
2017-11-25 01:35 SangKrazF1nal3: Just for doing a testplay on a tough diff..
2017-11-25 01:35 koliron: uh, sure
2017-11-25 01:36 SangKrazF1nal3: Just some advice from you tho
2017-11-25 01:36 SangKrazF1nal3: ACTION is editing [http://osu.ppy.sh/b/1418635 Miyuki Sawashiro, Maaya Uchida, and Haruka Terui - Delta Decision [Over-Decisions]]
2017-11-25 01:36 SangKrazF1nal3: This diff sir...
2017-11-25 01:36 SangKrazF1nal3: I worse nightmare diff..(Potential diff,maybe)
2017-11-25 01:36 SangKrazF1nal3: The worse*
2017-11-25 01:37 koliron: ACTION is playing [https://osu.ppy.sh/b/1418635 Miyuki Sawashiro, Maaya Uchida, and Haruka Terui - Delta Decision [Over-Decisions]] <CatchTheBeat>
2017-11-25 01:39 SangKrazF1nal3: ok,looking...
2017-11-25 01:39 koliron: want a ingame mod?
2017-11-25 01:39 SangKrazF1nal3: Sure
2017-11-25 01:39 SangKrazF1nal3: I am ok
2017-11-25 01:39 koliron: 1/np
2017-11-25 01:39 koliron: ACTION is editing [https://osu.ppy.sh/b/1418635 Miyuki Sawashiro, Maaya Uchida, and Haruka Terui - Delta Decision [Over-Decisions]]
2017-11-25 01:39 SangKrazF1nal3: right//
2017-11-25 01:40 koliron: 00:05:629 (4,5) - this jump is just too hard, i need to try it 3 times to fc
2017-11-25 01:40 koliron: needed*
2017-11-25 01:40 koliron: consider to reduce that distance a little
2017-11-25 01:40 SangKrazF1nal3: Sure,doing tht
2017-11-25 01:40 SangKrazF1nal3: Make it even
2017-11-25 01:41 koliron: 00:06:603 (5,1) - actually, the vocal is stronger in 5 than 1
2017-11-25 01:41 koliron: i'd exchange the new combo and the hyper
2017-11-25 01:41 koliron: also the hitsound
2017-11-25 01:41 SangKrazF1nal3: hmm,how?
2017-11-25 01:41 SangKrazF1nal3: ok,HS I will look on that too
2017-11-25 01:42 koliron: https://osu.ppy.sh/ss/9617380
2017-11-25 01:42 koliron: like this
2017-11-25 01:42 koliron: also 5 would have nc now, and 1 no
2017-11-25 01:42 SangKrazF1nal3: ok
2017-11-25 01:42 koliron: 00:07:008 (5) - can hear anything here to keep a note, so i think its overmapped
2017-11-25 01:42 SangKrazF1nal3: Looks better
2017-11-25 01:43 koliron: better if you just remove it
2017-11-25 01:43 SangKrazF1nal3: It is fr consistency for next vocal approach if not the flow would lost there
2017-11-25 01:43 SangKrazF1nal3: I think it is not so bad tho
2017-11-25 01:44 koliron: 00:08:872 (5,1,2,3) - the vocal is stronger in 3 than in 1, why not ctrl+g in 00:09:359 (1,2) - ? so the hyper would to to 3 instead of 1, to follow better the son
2017-11-25 01:44 SangKrazF1nal3: Ok,it would coordinate well thx
2017-11-25 01:44 koliron: if you do so, move 00:08:872 (5) - a little to the right as well, so it wont be a strong jump
2017-11-25 01:44 SangKrazF1nal3: Thx
2017-11-25 01:45 SangKrazF1nal3: Make it at X:72,y:160
2017-11-25 01:45 koliron: 00:14:548 (1,2,3) - thhose claps sounds weird maybe? try to remove the second one
2017-11-25 01:46 koliron: 00:15:359 (6,7,1) - hard and uncomfortable jumps, why not 00:15:683 (7) - to the right, to make a hyperdash to 00:16:007 (1) - which has strong vocal
2017-11-25 01:46 koliron: 00:16:656 (3,4) - same here, 4 to the right plays alot better
2017-11-25 01:47 SangKrazF1nal3: hmm
2017-11-25 01:47 SangKrazF1nal3: Yea
2017-11-25 01:48 koliron: 00:20:494 (6,7,8,9,10) - bad snapped notes?
2017-11-25 01:48 SangKrazF1nal3: That would be good
2017-11-25 01:48 SangKrazF1nal3: umm thta?
2017-11-25 01:49 koliron: i mean
2017-11-25 01:49 SangKrazF1nal3: Well,what could be change for it or need some removal?
2017-11-25 01:49 koliron: no, i mean that are bad snapped, they doesnt follow the song
2017-11-25 01:49 koliron: you moved them to 1/8
2017-11-25 01:49 koliron: when they should be in 1/4
2017-11-25 01:50 koliron: https://puu.sh/yt3j0/6174439b81.png
2017-11-25 01:50 SangKrazF1nal3: It is the drum not the guitar,I don't think 1/8 looks better. It seems kinda too much
2017-11-25 01:50 koliron: this
2017-11-25 01:51 koliron: they should be in 1/4, 1/2 and 1/1
2017-11-25 01:51 SangKrazF1nal3: I using 1/4 not even 1/8 I think
2017-11-25 01:51 koliron: wait not
2017-11-25 01:51 koliron: no*
2017-11-25 01:52 koliron: you mapped then in 1/12 lol
2017-11-25 01:52 koliron: are you sure?
2017-11-25 01:52 SangKrazF1nal3: omg
2017-11-25 01:52 SangKrazF1nal3: I not seen it
2017-11-25 01:52 SangKrazF1nal3: I just scale up the snap..
2017-11-25 01:52 koliron: 00:20:494 (6,7,8,9,10) - zoom in the timeline
2017-11-25 01:52 SangKrazF1nal3: To look it ok
2017-11-25 01:52 SangKrazF1nal3: I align it to the position thx for tip
2017-11-25 01:52 koliron: -b
2017-11-25 01:53 SangKrazF1nal3: Fixed
2017-11-25 01:53 SangKrazF1nal3: lol
2017-11-25 01:53 SangKrazF1nal3: That's cancer snap...
2017-11-25 01:53 koliron: 00:24:926 (1,2,3) - pretty weird to play imo
2017-11-25 01:53 koliron: consider to move 2 a little to the right
2017-11-25 01:53 koliron: 00:25:494 (2) - same
2017-11-25 01:53 koliron: 00:26:629 (2) - same
2017-11-25 01:54 SangKrazF1nal3: ok
2017-11-25 01:54 SangKrazF1nal3: All the combos right?
2017-11-25 01:54 koliron: 00:28:088 (2) - and here
2017-11-25 01:54 koliron: not all, just which has so much distance
2017-11-25 01:54 SangKrazF1nal3: ok
2017-11-25 01:54 SangKrazF1nal3: Sure thx
2017-11-25 01:54 koliron: 00:27:035 (5,6,7) - this one its fine, for example
2017-11-25 01:54 SangKrazF1nal3: I was struggled on the kiai...
2017-11-25 01:55 SangKrazF1nal3: well,it is coordinate with guitar flow so yea. Thx for compliment...
2017-11-25 01:55 koliron: 00:34:169 (3,4) - consider to reduce this distance by a little, for the same reason as before
2017-11-25 01:55 koliron: its too hard to catch, but in an uncomfortable way
2017-11-25 01:55 SangKrazF1nal3: 00:31:737 - This part I rediced the tension,would this one ok?
2017-11-25 01:56 koliron: sure
2017-11-25 01:56 SangKrazF1nal3: Reduced the one you mentioned :)
2017-11-25 01:56 koliron: 00:47:304 (1,2) - same here!
2017-11-25 01:56 SangKrazF1nal3: Look for the calm part,00:36:926 - start from here..
2017-11-25 01:57 koliron: you could add a hyper there tho
2017-11-25 01:57 SangKrazF1nal3: owo
2017-11-25 01:57 SangKrazF1nal3: how?
2017-11-25 01:57 SangKrazF1nal3: I not a good hyper jumpers ol
2017-11-25 01:57 koliron: moving 1 a little to the left and 2 to the right?
2017-11-25 01:58 SangKrazF1nal3: Done..
2017-11-25 01:58 SangKrazF1nal3: Looking on testplay..
2017-11-25 01:58 SangKrazF1nal3: Works well
2017-11-25 01:58 koliron: 00:56:223 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1,2,3) - this pattern is a little repetitive
2017-11-25 01:59 koliron: 00:56:709 (7,8,9,1,2,3,1,2,3,1,2,3) - try to do something different in these last 4 at least!
2017-11-25 01:59 SangKrazF1nal3: ok
2017-11-25 01:59 SangKrazF1nal3: Curve it a bit. then...
2017-11-25 02:00 koliron: https://osu.ppy.sh/ss/9617425
2017-11-25 02:00 koliron: here is a good example
2017-11-25 02:00 koliron: curving it would be likte thhe same, tbh
2017-11-25 02:00 SangKrazF1nal3: ok,you got it...
2017-11-25 02:00 SangKrazF1nal3: Interesting point,thx for that idea..
2017-11-25 02:02 koliron: 01:03:196 (4,5,6,1,2,3,4,5,6,7) - i noticed that all of these have hypoerdash but 01:03:845 (4,5,6) - this one hasnt, why is it? i think it would fit better with an hyper there as well, for example moving01:03:845 (4,5,6) - to x320
2017-11-25 02:02 SangKrazF1nal3: ok,I still need to fixing beforehand on the one you been mention before..
2017-11-25 02:03 koliron: 01:08:709 - this hitsound is unnecessary, actually, i think there is nothing to follow there
2017-11-25 02:03 koliron: oh im sorry
2017-11-25 02:03 koliron: i'll wait then, let me know
2017-11-25 02:03 SangKrazF1nal3: It is ok,I will tell later..
2017-11-25 02:04 koliron: 01:13:250 (1,2,3) - same about the distance, 2 is pretty weird at playing, maybe moving it to the right by a little would be alot better
2017-11-25 02:04 koliron: thats all for this diff
2017-11-25 02:05 koliron: let me know whenn youre ready to mod the platter
2017-11-25 02:05 koliron: oh wait you just removed it?
2017-11-25 02:05 SangKrazF1nal3: Ok,I totally on it with it..
2017-11-25 02:06 SangKrazF1nal3: You mean?
2017-11-25 02:06 SangKrazF1nal3: I not
2017-11-25 02:06 koliron: https://osu.ppy.sh/ss/9617453
2017-11-25 02:06 koliron: idk lol
2017-11-25 02:07 koliron: maybe im bugged
2017-11-25 02:07 koliron: lets go with the salad then
2017-11-25 02:07 SangKrazF1nal3: yea
2017-11-25 02:07 SangKrazF1nal3: ok
2017-11-25 02:08 koliron: 00:13:251 (3,4) - this dash could be a little confusing for salad players
2017-11-25 02:08 SangKrazF1nal3: My old PC had no bugs lol except I used my school PC that I borrow I realized that bugs..
2017-11-25 02:08 SangKrazF1nal3: Ok
2017-11-25 02:08 SangKrazF1nal3: yea
2017-11-25 02:08 koliron: remember that salads are supposed for players that are starting with dash
2017-11-25 02:08 SangKrazF1nal3: Should I changed the direction..
2017-11-25 02:08 koliron: so make an obvious dash or normal movement
2017-11-25 02:09 koliron: 00:56:710 (5,1,2) - since there's already a jump to 2
2017-11-25 02:10 koliron: why not move 1 and 2 to the right by a little
2017-11-25 02:10 SangKrazF1nal3: 00:17:143 (5) - I removed this and 00:17:143 (5) - let it here if you reffered this later.. Other early part,I make it obvious to dash on tap those..
2017-11-25 02:10 koliron: because the jump form 5 to 1 looks almost like a dash!
2017-11-25 02:10 SangKrazF1nal3: ok
2017-11-25 02:10 SangKrazF1nal3: Yea
2017-11-25 02:11 koliron: 01:10:331 (3,1) - cant hear anything strong to keep an dash
2017-11-25 02:11 SangKrazF1nal3: Moving little bit on 00:57:682 (2) - tho
2017-11-25 02:11 koliron: in salads, is better to keep dash ONLY in the strongest sounds
2017-11-25 02:11 SangKrazF1nal3: ok
2017-11-25 02:11 koliron: would be fixed if you ctrl g in 01:10:980 (1) -
2017-11-25 02:12 SangKrazF1nal3: No changed even I Ctrl+G it tho unless I changed the pattern movement..
2017-11-25 02:12 koliron: 01:28:169 (4,5) - this dash is definitely too strong for a salad, reduce it please! ><
2017-11-25 02:12 SangKrazF1nal3: yea
2017-11-25 02:12 koliron: lets go for the cup then
2017-11-25 02:13 SangKrazF1nal3: Reduced at x:224 and y :96 ook
2017-11-25 02:13 SangKrazF1nal3: Wait..
2017-11-25 02:13 SangKrazF1nal3: I will upload first
2017-11-25 02:14 SangKrazF1nal3: I had update that awhile you not mod if before Overdose..
2017-11-25 02:14 koliron: 00:56:710 (3) - sounds pretty weird tbh, why not remove his note00:57:196 - and add 2 in 00:57:034 - and 00:57:358 -
2017-11-25 02:14 koliron: this*
2017-11-25 02:16 SangKrazF1nal3: 2 circle?
2017-11-25 02:16 koliron: yeah
2017-11-25 02:17 koliron: remember to keep the last note of that slider obviously with a circle
2017-11-25 02:17 SangKrazF1nal3: ok,seems better that way I guess
2017-11-25 02:17 koliron: 01:22:169 (4,5) - i'd replace this with a slider, 01:22:331 - the sound here doesnt hear strong enough to be mapped in a cup, imo
2017-11-25 02:18 koliron: 01:06:775 (2) - bad snapped!
2017-11-25 02:18 koliron: 01:07:423 - same
2017-11-25 02:18 SangKrazF1nal3: 00:56:710 (3) - This one I would not changed it,seems following the vocal..
2017-11-25 02:19 SangKrazF1nal3: ok
2017-11-25 02:19 koliron: thats all
2017-11-25 02:19 SangKrazF1nal3: Fixed snap,
2017-11-25 02:19 SangKrazF1nal3: I did changed it..
posted
Just a couple suggestions on the cup to help this along

First of all, the quality of your mp3 is quite bad, take this file https://celerih.s-ul.eu/QkpFYZsQ , rename it to audio.mp3 and put it in your map's file. if it seems like it did nothing, just close the game and come back. After that adjust your offset to 1775.
In addition, change BPM to 185.000. 185.003 is the wrong BPM for this song and causes timing to be off at the end of the map. If tou don't change mp3s, change your offset to 1884

[
Cup
]

  1. 00:01:899 (1,2) - Instead of this, copy the rhythms and sliders of 00:04:494 (1) - . It follows the song better
  2. 00:11:953 (1) - The important sounds here are 00:12:116 - and 00:12:278 - , so it doesn't make sense to also be mapping 00:11:953 -, so I wouldn't have the slider start there
  3. 00:12:926 (3) - Move this entire slider to start on 00:12:764 - If you do that you'll see that it's going to line up with the vocals of the song
  4. 00:13:737 (4) - Same thing as above here, but try moving it to 00:13:737 -
  5. Overall, the rhyhtms of the map need some improvements. You place a lot of the sliders on white ticks, without really considering where the sounds of the song are
  6. Now for the way things are distanced in the map. 00:01:899 (1,2) - Is a much stronger walk than others in the map, make these a bit less distanced
  7. 00:06:116 (3,1) - Here the distance is large enough that it could be mistaken for a dash, so reduce the distance here quite a lot
  8. And on the other side, you don't put larger distance on some of the stronger sounds of the song, 00:17:467 (1) - this note here is on a very strong sound, so it would make sense to have a higher distance to this note
  9. 00:21:034 (2,3) - This is another example of this, thjis is a very strong note, yet the distancing doesn't change at all
  10. This repeats for the entire map, while cups shouldn't have huge differences in spacing, at least some kind of changes in distances for stronger notes is needed. Basically don't have all the notes spaced the same

Going to keep it to this for now, this map is going to need some more work! Good luck!
posted

celerih wrote:

Just a couple suggestions on the cup to help this along

First of all, the quality of your mp3 is quite bad, take this file https://celerih.s-ul.eu/QkpFYZsQ , rename it to audio.mp3 and put it in your map's file. if it seems like it did nothing, just close the game and come back. After that adjust your offset to 1775. Worked as you wanted with the mp3 given ,thx .
In addition, change BPM to 185.000. 185.003 is the wrong BPM for this song and causes timing to be off at the end of the map. If tou don't change mp3s, change your offset to 1884

[
Cup
]

  1. 00:01:899 (1,2) - Instead of this, copy the rhythms and sliders of 00:04:494 (1) - . It follows the song better Fixed
  2. 00:11:953 (1) - The important sounds here are 00:12:116 - and 00:12:278 - , so it doesn't make sense to also be mapping 00:11:953 -, so I wouldn't have the slider start there Agree, changed.
  3. 00:12:926 (3) - Move this entire slider to start on 00:12:764 - If you do that you'll see that it's going to line up with the vocals of the song
  4. 00:13:737 (4) - Same thing as above here, but try moving it to 00:13:737 - 00:13:774 - Moved at here because of new BPM used
  5. Overall, the rhyhtms of the map need some improvements. You place a lot of the sliders on white ticks, without really considering where the sounds of the song are I knew I been struggle on it but yet deny it. Anyway, I will take action on that
  6. Now for the way things are distanced in the map. 00:01:899 (1,2) - Is a much stronger walk than others in the map, make these a bit less distanced
  7. 00:06:116 (3,1) - Here the distance is large enough that it could be mistaken for a dash, so reduce the distance here quite a lot Reduced ,little .
  8. And on the other side, you don't put larger distance on some of the stronger sounds of the song, 00:17:467 (1) - this note here is on a very strong sound, so it would make sense to have a higher distance to this noteSorry about that , I will fix it
  9. 00:21:034 (2,3) - This is another example of this, thjis is a very strong note, yet the distancing doesn't change at all Increase slightly...
  10. This repeats for the entire map, while cups shouldn't have huge differences in spacing, at least some kind of changes in distances for stronger notes is needed. Basically don't have all the notes spaced the same
Will worked on that more, as soon as I can.

Going to keep it to this for now, this map is going to need some more work! Good luck!
thanks dude :roll:
Thx for modding,dear Celerih ;)
posted
I hope you guys enjoyed my diff. Just to let you know i'm really bad at making high stars map now.
So just let me know if you don't like it, and i will remove it from this set. Thanks
posted
Well,let's see if I can summit yr diff or not. Difficulties added and fix tags for sync.
I guess BSS is totally hate my diffs lol. Will progressed a lot slower than other maps btw


Current to map or fix :
Platter,
SangMuru 's Light Rain

Diff to map later:
Overdose

Diff not for ranked: He don't want to make one uwu.
Fauzan's Illuminations

Done for now
=Cup
=Salad
=sxy's Rain
posted
Let's see of I have time on remapping my diff.
It looks no.
posted

sxy62146214 wrote:

Let's see of I have time on remapping my diff.
It looks no.
It seems too late, I might throw that Overdose away since I need better person to do that. I need to focus on my 4 diffs since I almost lost focus on those

For now:Cup till Platter done. I will doing Rain and had some major nerfs on Platter anyway.
posted
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