Thx for that help last night and btw,13:21 Sanyi: tbh I don't know how I should judge your map
13:22 SangKrazF1nal3: I am devil of bad maps.
13:22 SangKrazF1nal3: sorry but if you had honest comment plz tell wat is it?
13:23 Sanyi: as I said it is hard for me, but I can try to give atleast some thoughts
13:24 Sanyi: first of all the hitsounds are sometimes too loud imo (but I am a noob in hs so maybe I am wrong)
13:24 SangKrazF1nal3: I guess not much
13:24 SangKrazF1nal3: Unless I overused it
13:25 Sanyi: they are overshadowing the song in some parts
13:26 Sanyi: for example in the part between 00:12:272 and 00:21:353
13:27 Sanyi: 00:12:272 - and 00:21:353 -
13:28 SangKrazF1nal3: ok,looking..
13:29 Sanyi: where you improved imo is the flow, the map plays better than the last ones imo
13:30 SangKrazF1nal3: changed it with whistle and clap on tails
13:30 SangKrazF1nal3: n 2nd one with whistle tho
13:30 SangKrazF1nal3: Thx for that
13:30 Sanyi: I meant the whole part between the two timestamps
13:30 SangKrazF1nal3: I fixed it
13:30 Sanyi: pretty loud imo
13:30 Sanyi: ok
13:31 SangKrazF1nal3: Volume had lowered to 65% would that do?
13:32 SangKrazF1nal3: 00:12:272 - for this part
13:32 Sanyi: I need to play it first
13:32 Sanyi: maybe you ask someone with more experience with hs than me too
13:33 SangKrazF1nal3: It is ok,I can fixed it
13:33 SangKrazF1nal3: you need Kudo for this? Anyway,thx for aid little
13:33 Sanyi: I am not done yet ^^
13:34 SangKrazF1nal3: ok,bring it on. Just give me hints : )
13:34 Sanyi: I said you improved your flow, but the usage of jumps and hyperjumps is questionable
13:34 SangKrazF1nal3: Did this pattern give you headaches?
13:34 SangKrazF1nal3: Thought it lol
13:34 SangKrazF1nal3: Point it man..
13:35 Sanyi: the first hyper is ok imo, but the next two shouldn't be hypers
13:36 SangKrazF1nal3: The one with popped after another?
13:37 SangKrazF1nal3: I will try to fix that
13:38 Sanyi: 00:17:299 (2,3) - a hyperdash here would fit way more than on 00:18:596 (6,7) - , your current hyperdash is kinda random
13:38 Sanyi: or what was your idea behind it?
13:39 Sanyi: dashes and hyperdashes for strong and important sounds
13:39 SangKrazF1nal3: yea,I tend to mantain the consistencies
13:39 SangKrazF1nal3: If not,it would ruin the movements
13:39 SangKrazF1nal3: honestly,I didn't know it also bad
13:40 SangKrazF1nal3: I try to reduced the instensity so not apply h-dash
13:42 SangKrazF1nal3: Maybe lowered the intensity is enough since it intended that way
13:43 Sanyi: you just should keep the intensity of your mapping close to the intensity of the song
13:44 Sanyi: when you listen to the song you can hear how the intensity is building up from part to part
13:45 SangKrazF1nal3: yea
13:45 SangKrazF1nal3: I done it,no h-dash but simple dash will do. updating for you to relocating ideas..
13:46 Sanyi: you can do also no hypers until 00:23:623 - because the song is not so intense until then and hypers are only used rarely in platters
13:47 Sanyi: that's up to you
13:48 SangKrazF1nal3: maybe no I will stick on old one since I not think it would worked out better
13:48 SangKrazF1nal3: The song changes was sudden for me
13:49 Sanyi: the only three sounds until then that deserve a strong dash or hyper are 00:12:272 - 00:17:461 - 00:21:353 -
13:49 Sanyi: can you hear how these three are stronger than the rest?
13:49 SangKrazF1nal3: The head?
13:49 SangKrazF1nal3: yea,I could
13:49 Sanyi: just the sound itself
13:50 Sanyi: you need to listen to the song closely and map it this way
13:50 Sanyi: these are the strongest sounds, so they deserve the strongest dash (or even hyperdash)
13:51 SangKrazF1nal3: Slow map now..
13:51 Sanyi: the other sounds until 00:23:623 - shouldn't be hypers or hard normal dashes
13:51 SangKrazF1nal3: one h-dash of previous was done only 2 lefts
13:52 SangKrazF1nal3: How you want to emphasis it. Give a pic or hints. I a bit clueless
13:53 Sanyi: the song gets way more intense at 00:23:947 - so the map can get harder there than before
13:53 SangKrazF1nal3: ok
13:53 SangKrazF1nal3: Dash or h-dash it?
13:54 SangKrazF1nal3: won't it catch people off guard at the same time?
13:54 Sanyi: to show it in a single pic is a bit hard, maybe i can map the song until like 00:34:325 - and show you my thoughts on emphasising on my diff
13:55 SangKrazF1nal3: ok
13:55 Sanyi: but that won't be today probably
13:55 SangKrazF1nal3: ok,mod at forum then. I would not want to messed up much here so thx again.
13:56 SangKrazF1nal3: I know it still alot but I had limited time tho
13:56 Sanyi: I mean I would send you my diff when I am done and then i can show you what i mean
13:57 Sanyi: oh and one last thing
13:57 SangKrazF1nal3: yes?
13:58 Sanyi: your difficulty spread is currently not perfect since the difficulty increase from your platter to sxy's Rain is very high
13:58 SangKrazF1nal3: I want to do light Rain for that
13:58 Sanyi: ok perfect
13:58 SangKrazF1nal3: So,it is intentionally done for that
13:58 Sanyi: then no complaints about that
13:59 SangKrazF1nal3: Sorry for that issues,I know it is was
13:59 SangKrazF1nal3: you want rain collab instead?
13:59 Sanyi: Sangi's Light Rain :thinking:
13:59 SangKrazF1nal3: since I dumb on rain patterning but I could give you half parts of mapping it
13:59 SangKrazF1nal3: sounds like fungi lol
14:00 SangKrazF1nal3: hahah
14:00 SangKrazF1nal3: a
14:00 Sanyi: maybe
14:00 Sanyi: I will post this chat on the forum ok?
14:00 SangKrazF1nal3: depend,it is not mandatory
14:00 SangKrazF1nal3: Yea why not
14:00 SangKrazF1nal3: Mapping stuffs only plz
14:02 Sanyi: hmm to filtrate the chat is hard :thinking:
14:02 Sanyi: or is everything until now ok?
14:02 SangKrazF1nal3: copy past easily
14:02 SangKrazF1nal3: yea
14:03 Sanyi: ok nice
<anyone looking for COLLAB it is open on Rain with me>