Memme - Plasma Gun

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Topic Starter
Kawashiro
@Mel

Carol wrote:

00:33:833 (2) - . add circle
00:42:333 (4) - . delete this NC and add NC at 00:42:666 (1) -
@Carol 아니 외국인한테 한글을 왜...ㅋㅋㅋㅋㅋㅋ
Topic Starter
Kawashiro

_Epreus wrote:

00:07:499 (4,5) - 노래 흐름에 비해 이 두 노트간 스페이싱이 좀 긴거같은데 좀 가깝게만들어보는건 어떨까요? - 여기에 있는 노이즈를 표현하기 위한 점프이며 노래의 분위기가 바뀐다는 점에서 00:05:166 (6,1) - 여기와 비슷한 정도의 점프를 박는것이
좋다고 생각합니다.


00:13:833 (5) - 저같으면 여기다 NC를 박을것같네요. - 여기는 너무 애매한 부분이네요. 그리고 키아이 안에서는 뉴콤 주기인 4박을 유지하고 싶습니다.

00:17:999 (5,6,7,8,9,10) - 여기는 둘다 배치는 같은 대칭패턴인데, 한 콤보컬러를 쓰는것은 좋지않아보여요. 저라면 여기다가 NC를 박을것같습니다. - 위와 마찬가지로 4박 콤보주기를 유지하겠습니다 그리고 대칭 패턴은 무조건 뉴콤을 넣어야 한다는건 아니라고 생각해요

00:25:999 (5,6) - 약간 이부분은 오버랩된거같지 않나요? 간격을 좁히는것을 추천드릴게요. - 아니요...? 노래 분위기로 보나 패턴 흐름으로
보나 이정도면 적당하다고 생각해요. 여기에 살짝 강하게 때려주는 저음같은 소리도 있고요


00:37:333 (1,2,3,4,1,2,3,4) - 이전에서도 1/4박자 슬라이더 2개와 1/2박자 슬라이더 1개를 사용하셨는데,노래에서 음?이 약간 높아지는것을 감안하면
여기서도 똑같이 1/4박자슬라 2개와 1/2박자 슬라 1개를 쓰시는것은 약간 맞지않다고 생각해요. 앞 파란색인 컬러에 1/4박자 슬라 4개를 놓은다음에 연보라색컬러인 3번 슬라이더에 점프를 대신 박으시는것도 좋지않을까 생각해봅니다. - 일단 전 이정도 음 차이는 드럼 사운드때문에 별로 눈에 띄지도 않기 때문에 이 의견에는 동의하지 않습니다만, 자세히 들어보니 조금 더 다채로운 박자가 나올 수 있을 것 같아서 여기는 전부 리맵해보겠습니다

00:43:833 (1) - 개인취향이겠지만 저는 이 슬라이더가 맘에들지않네요 ㅇㅅㅇ.. 저라면 여기에다가 원형인 슬라이더를 쓸거같아요 - 저는 이게 마음에 드네요

00:49:499 (2,3,4,5,6,7,8,9,10) - 여기도 같은 3연타인데 같은 콤보컬러를 쓰는것보단 3연타마다 새 콤보를 쓰는것이 좋아보여요 - 위에서도
말했지만 4박 콤보주기를 유지하고 싶어요


00:54:666 (1,2,3,1,2) - 여기서 1,2,3다음 뉴콤보를 쓰신 이유가있나요? 저라면 여기서 뒤 1번 서클과 2번슬라이더까진 같은 콤보를 쓰고 그 다음에 NC를 할거같아요. - 00:54:666 (1,2,3) - 높은 신디사이저 소리와 00:55:333 (1,2,3,4,5) - 낮은 드럼소리의 차이가 두드러지므로 이걸 뉴콤으로 표현했습니다.

00:56:499 (5) - 이 슬라이더를 배속을 느리게하거나 좀 길게 끄는것은 어떨까요? 이 슬라는 조금 늦게 끝내는것이 더욱 좋아보여요 - ㅇㅋ

딱히 매핑에 전문적이거나 하진않지만 한번 적어봅니다 owo!
ㄳㄳ
ailv
Mel
00:25:999 (7,8) - misleading spacing,
00:31:333 (5,6) - ^

Deppy
00:23:999 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - comboing here is overdone doesn't need as many ncv
00:34:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pattern here, slider start is random, you change between starting on right and left for almost no reason
00:45:333 (1,2,3) - mapping like this is lazy especially when u map actively in the first kiai 00:13:333 (1,2,1,2) - not to mention you overmap a lot of blue ticks this way


Fanzhen
00:15:166 (5,6,7,8) - i think spacing not need to so big here

Extra

Check ai mod

00:15:666 (8,9) - here you use different shaped sliders, but here 00:20:999 (8,9) - you use same shape
00:21:166 (9,3) - slight overlap
00:46:333 (9,10,11) - put slider head fully on body of 00:46:666 (1) -
00:52:666 (5) - nc here and here too 00:47:333 (5) -
Topic Starter
Kawashiro

ailv wrote:

Extra

Check ai mod

00:15:666 (8,9) - here you use different shaped sliders, but here 00:20:999 (8,9) - you use same shape
00:21:166 (9,3) - slight overlap
00:46:333 (9,10,11) - put slider head fully on body of 00:46:666 (1) - Hmm, i know this beat is weird but don't think ur idea is good. fixed myself
00:52:666 (5) - nc here and here too 00:47:333 (5) - No, I want to keep same nc cycle
Thanks <3
Avena
short irc mod~
18:00 *Avena is editing [http://osu.ppy.sh/b/1380877 Memme - Plasma Gun [Ultra]]
18:00 Avena: "Ultra"
18:00 Kawashiro: =w=
18:00 Kawashiro: copied diffname by urs lul
18:00 Avena: Oh this is an actual Ultra
18:01 Kawashiro: o if u interseted for that song, feel free to make gd
18:01 Avena: 00:43:499 (6) - Shorten by 2 ticks and add a circle on the white tick
18:02 Avena: 00:46:333 (5,6) - Make these circles
18:02 Avena: 00:47:333 (1,2,3) - Space these
18:02 Avena: https://osu.ppy.sh/ss/9015183
18:03 Avena: 00:50:499 (4) - This should be x2 SV
18:03 Avena: 00:54:666 (1,2,3) - ^
Dailycare
p/6235896

[Ultra]
*00:19:666 (5,6,7) - 이건 슬라 머리에 서클을 겹치던지 아니면 00:20:666 (1,2,3) - 처럼 만드는게 좋아보입니다. 굳이 7을 강조할 필요가 없어보이고 00:19:666 - 00:19:749 - 00:19:833 - 이 세 부분에 같은 신스음이 나오니까요.
*00:23:999 (1,2) - 슬라 꼬리 끝 소리 줄이는게 좋을것같아요. 00:24:916 - 이런데에 소리 없는데 좀 어색해보이네요.

[Mel's Insane]
*00:42:666 (8,1,2) - Hm the rhythm, actually the repeat slider is a bit awkward. Can you explain why you used it? I think using circles is more better than the current one.
*00:45:916 (4) - Adjust the spacing

[Celsius' Normal]
*00:24:999 - What about changing them to a 3/2 slider? I think there's no strong sound at 00:24:999 -
Topic Starter
Kawashiro

Dailycare wrote:

[Ultra]
*00:19:666 (5,6,7) - 이건 슬라 머리에 서클을 겹치던지 아니면 00:20:666 (1,2,3) - 처럼 만드는게 좋아보입니다. 굳이 7을 강조할 필요가 없어보이고 00:19:666 - 00:19:749 - 00:19:833 - 이 세 부분에 같은 신스음이 나오니까요.
*00:23:999 (1,2) - 슬라 꼬리 끝 소리 줄이는게 좋을것같아요. 00:24:916 - 이런데에 소리 없는데 좀 어색해보이네요. - 나중에 힛사작업 할때
참고하겟습니다 ㄳ
ㄳㄳ
makisokk
Hello from my que
shit mod
[General]
  • hmm, where hard?


[Easy]
  • 00:11:999 (1) - hmm, it's nc need here?


[Celsius' Normal]
  • 00:06:666 (2) - i think it's slider need start here 00:06:499 -


[Mel's Insane]
  • you miss note here 00:25:166 - 00:25:333 - , you nedd map it. because you map here 00:25:499 (4,5,6,7) - And it's strange to play
    00:47:666 (4) - i think you can spam here nc
    00:52:999 (4) - ^
    00:54:333 (6,4) - Stack?


[Deppy's Expert]
  • 00:03:833 (2) - Proposal, make this slider shorter and add 2 notes here 00:04:666 - 00:04:833 - , I think this rhythm will be good
    hmm it's technical diff, sorry i not can mod this


Okay it's all
Good luck with map
Topic Starter
Kawashiro

makisokk wrote:

[General]
  • hmm, where hard? - Making now ;-;


[Easy]
  • 00:11:999 (1) - hmm, it's nc need here? - ofc. the sounds between 00:11:999 (1) - and 00:13:333 (1) - here is pretty different as 00:07:999 (1,2,3,4,5,6) - this part.


Okay it's all
Good luck with map
Thanks~ :)
Enon
ㅅㄱ
karmakills
Just looking at Deppy's Expert I can just say the SV is about 1.5 too high.

Virtually impossible to get an SS on that.
HLN
Came here from m4m queue )/

00:07:999 (1,2,3) - Make these sliders form square
00:15:333 (4,5) - Sliders are very short for new players
00:31:333 (5,1) - Make them look more like a blanket
Imo, ar 9,2 is kinda high, looks better with 8,8 or 8,9 ar
00:23:999 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Make them at the different places and maybe without nc of every note
00:45:333 (1,2,3) - I think i's better to put something else here instead of just repeating sliders
00:47:999 (1,2) - Same
00:50:666 (1,2,3) - ^
00:53:333 (1,2) - ^

I'm new at modding so i pointed out not much issues ;~;
Gl with the mapset
OSUjanaiKATSURAda
Hi M4M from ur queue

  1. 00:08:999 (1,2,3) - it sounds like the rhythm is skipped so what about to try a double reverse on the first slider and drag the next one to red tick, unless you want to follow the strong beat then ignore this suggestion
  2. 00:15:166 (4) - here is suggest to incline the slider's tail to right so the angle of flow partially face the next object as you usually do in similiar patterns ( imean something like this
  3. 00:20:999 (4,5) - maybe this symmetrical arrangement 00:15:666 (4,5) - looks and play better so maybe you can change it
  4. 00:42:333 (4,5,6,7,1) - maybe try a zigzag stream would fit better imo to those audible sounds something like this
  5. 00:49:833 (5,6,7) - Ctrl+g and place it like this
  6. 00:51:833 (6) - maybe face it to the other side
  1. 00:11:333 (1,2,3,4,5,6,7,8) - Maybe it could be a nice idea if you gave a new special colour for such jumpy streams
  2. 00:15:833 (2) - maybe Ctrl+G ?
  3. 00:17:249 - there is no actual sound here so maybe a triple would sounds better, and honestly a 1/2 sliders pattern here 00:16:999 (5,6,7,8) - would fit better considering the sounds there arent strong enough for a jumpy stream, but this one is fitting 00:22:333 (5,6,7,8) -
  4. 00:32:833 (4) - it doesnt sounds perfect maybe try a slower sv slider or a reverse
  5. 00:44:333 (3) - hmm ?
  • In General:
  1. Lower The SV atleast on the reverses i think its still impossible for players to ss reverses with such high SV

    Mod:
  2. i dont understand most of the rhythm of first kiai
  3. 00:22:916 - add a circle stacked on 00:22:833 (1) - then same for 00:23:249 - stacked again on 00:23:167 (1) - this pattern would fill the blank and maintain the structure maybe
  4. 00:23:167 (1) - alot of breaks for a kinda short song
  5. 00:34:000 (1,1,1) - as i mentioned before fill the blanks maybe
  6. same with 2nd kiai except some clean patterns ( most of reverses ... well i still cant feel the rhythm is just a click away ) its just like a reverse for every 1/1 tick
  1. 00:14:499 (1,2,3) - a triple is not fitting here just remove 00:14:583 (2) - it will sound better
  2. 00:21:166 (5) - placing this somewhere under (4) would flow better ?
?
  1. 00:18:666 (1,2,3) - move this a little bit up and 00:19:166 (4,5,6) - a liitle bit down
  2. 00:44:333 (5) - keep the same distance as in between (3) and (4) like this
  1. 00:24:999 - Add a circle to compliment more the melody
  2. 00:27:666 - same
  3. 00:30:333 - same
  4. 00:24:499 (2) - try better placement ( maybe make it more symmetrical with the previous slider or curve it alittle bit )
  1. 00:03:999 (2) - it will sounds better if started earlier from the red tick
  2. 00:06:666 (2) - same
  3. 00:33:166 (3) - Shorten this slider until the red tick and drag the reverse slide backr to the white tick so this way the reverse slider could represnt fully that sound
  4. 00:43:833 (4) - try better overlap
  1. 00:03:999 (2) - its more ryhthmical to start from red tick instead
  2. 00:06:666 (2) - same
  3. 00:57:166 (1) - is 1/2 spinner break fine/rankable in Easies?

Goodluck !!
Topic Starter
Kawashiro

OSUjanaiKATSURAda wrote:

Hi M4M from ur queue

  1. 00:08:999 (1,2,3) - it sounds like the rhythm is skipped so what about to try a double reverse on the first slider and drag the next one to red tick, unless you want to follow the strong beat then ignore this suggestion - Listen 00:07:999 (1,2,3,1,2,3) - this part carefully, I put click at same sound
  2. 00:15:166 (4) - here is suggest to incline the slider's tail to right so the angle of flow partially face the next object as you usually do in similiar patterns ( imean something like this - I fully changed the shape
  3. 00:20:999 (4,5) - maybe this symmetrical arrangement 00:15:666 (4,5) - looks and play better so maybe you can change it - It is already resemble imo
  4. 00:42:333 (4,5,6,7,1) - maybe try a zigzag stream would fit better imo to those audible sounds something like this - No, It seems weird and make unnatural flow imo
  5. 00:49:833 (5,6,7) - Ctrl+g and place it like this - No, I like current flow
  6. 00:51:833 (6) - maybe face it to the other side - No, why?



"Deppy's Aspire" - :Thinking:



  1. 00:18:666 (1,2,3) - move this a little bit up and 00:19:166 (4,5,6) - a liitle bit down - it seems not necessary
  2. 00:44:333 (5) - keep the same distance as in between (3) and (4) like this - ok but it seems too big.
  1. 00:03:999 (2) - its more ryhthmical to start from red tick instead
  2. 00:06:666 (2) - same
  3. 00:57:166 (1) - is 1/2 spinner break fine/rankable in Easies?

Goodluck !!
no comment = fix

thanks
Deppyforce
applied some things
thanks


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 11999
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.9

[Metadata]
Title:Plasma Gun
TitleUnicode:Plasma Gun
Artist:Memme
ArtistUnicode:Memme
Creator:Kawashiro
Version:Deppy's Expert
Source:O2Jam U
Tags:SHOOTING TRANCE Mel fanzhen0019 Deppyforce CelsiusLK Akitoshi
BeatmapID:1395751
BeatmapSetID:651603

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7
ApproachRate:9.5
SliderMultiplier:3.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,333.333333333333,4,2,0,100,1,0
2666,-222.222222222222,4,2,0,100,0,0
7999,-166.666666666667,4,2,0,100,0,0
10666,-125,4,2,0,100,0,0
10833,-100,4,2,0,100,0,0
10999,-83.3333333333333,4,2,0,100,0,0
11166,-71.4285714285714,4,2,0,100,0,0
11333,-62.5,4,2,0,100,0,0
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45333,-52.6315789473684,4,2,0,100,0,1
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[Colours]
Combo1 : 0,85,189
Combo2 : 164,164,255

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Riana
이미 죽은맵셋인가요 ㅁㄴㅇㄹ 막난 재밌긴한뎁
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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