Kroytz wrote:00:03:833 (5) - NC
00:06:499 (1) - NC
00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess. - I just thought 00:02:666 (1,2,3,4,5,6,7,8,9,10) - and 00:05:333 (1,2,3,4,5,6,7,8,9,10) - these two part has almost same so i used copypaste. and i think 00:05:166 (10,1) - here should have harsh flow and a bit big jump
00:06:166 (4,1) - This feels much more natural and good flow - this and 00:03:499 (4,5) - this has almost same flow imo
00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too - it has same sound as 00:04:333 (6) - this and both of them has no angle
00:12:666 (1) - NC this maybe
00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too. - Hey, you should know that means 00:13:333 (1,2,3) - , 00:13:833 (5,6,7) - 00:15:999 (1,2,3) - 00:16:499 (5,6,7) - 00:18:666 (1,2,3) - 00:19:166 (5,6,7) - 00:21:333 (1,2,3) - 00:21:833 (5,6,7) - all of these parts same. yeah right these parts are all same. then, should i use all same pattern in all of them? Isn't it will be boring? Yeah the reasons i used different pattern are it seems boring and not fit as my own creativity. I thought these sounds can have more variety patterns and i did. and of course it has consistenty. 00:13:333 (1,2,3) - 3 spaced - 00:13:833 (5,6,7) - two stack - 00:15:999 (1,2,3) - 3 spaced - 00:16:499 (5,6,7) - 3 stack. and same cycle at 00:18:666 (1) - here
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting: http://puu.sh/x9ZVg/83fe93bd01.jpg - you literally kool boi how to think to put 1/8 kick slider. but sadly i think there are no sounds to put 1/8. sry
00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias - I hope nobody don't complain about my creativity with personal reason. about shape, i have permission to put any way cuz its my map. and overlap? hmm, https://osu.ppy.sh/ss/8955092 I can't find any overlap. if that overlap what u pointed is 00:13:499 (3,9) - this, slidertails are stacked. or 00:13:416 (2,10) - this, these two notes are too far so np.
00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk. - almost same as above. 00:14:499 (10,4) - slider stacked, 00:13:999 (7,4) - too far.
00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.
00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different. - Hmm, I know what u want to say but that different seems weaker than 00:13:833 (5,6,7) - here. so i thought if i follow 00:13:833 (5,6,7) - this pattern, it will be weird and not fit with the tension of song
00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x - hmm, 00:19:166 (5,6) - this two circle and 00:19:333 (7) - that cuz it seems fit with these sounds.
00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)
00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)
00:27:166 (2,3) - Flow is really strange here - not strange to me
00:29:833 (2,3) - This is more natural
00:44:666 (5) - Could NC
00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely. - Yeah ur right. but i should think about using 1/8... and 00:47:333 (5,6,7) - 00:47:666 (8,9,10) - these two parts has different pitch but has same beat. so i think i can put same pattern.
So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~! - I've back to the travel 5 days ago and considered about remap to put more SV modifications seriously. but I like current idea and map so i'll keep my way. ofc i also thought ur opinion is literally good idea. Thanks~!
no comment = fixed
- 00:19:999 (7) - . 뉴콤보 해보시는게 어떨까요?
- 00:22:666 (1) - . 여기도 뉴콤보 해보시는게 어떨까요?
- 00:46:666 (1) - ., 00:51:999 (7) - ., 00:54:666 (7) - . 의도하신거일수도 있겠지만, 위에 써놨던 전 키아이부분이랑 똑같이 뉴콤 넣는게 어떨까요? 혹은 그냥 00:14:666 (1) - . 여기 뉴콤을 빼보시는건 어떠실지 하네요.
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