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Memme - Plasma Gun

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Total Posts
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Topic Starter
Kawashiro
This beatmap was submitted using in-game submission on 2017년 10월 28일 토요일 at 오후 5:37:58

Artist: Memme
Title: Plasma Gun
Source: O2Jam U
Tags: SHOOTING TRANCE Mel fanzhen0019 Deppyforce CelsiusLK Akitoshi
BPM: 180
Filesize: 2889kb
Play Time: 00:58
Difficulties Available:
  1. Akitoshi's Hard (3.12 stars, 132 notes)
  2. Celsius' Normal (1.91 stars, 103 notes)
  3. Deppy's Expert (5.63 stars, 174 notes)
  4. Easy (1.32 stars, 66 notes)
  5. fanzhen0019's Expert (6.25 stars, 305 notes)
  6. Insane (4.26 stars, 238 notes)
  7. Mel's Insane (4.73 stars, 281 notes)
  8. Ultra (6.64 stars, 360 notes)
Download: Memme - Plasma Gun
Information: Scores/Beatmap Listing
---------------
for rank

Easy by Kawashiro
Normal by CelsiusLK
Hard by Akitoshi
Insane by Kawashiro & Mel
Expert by Deppyforce & fanzhen0019 & Sharu (wip)
Ultra by Kawashiro

i'll do hitsounding after all diffs are finished

bg changed at 10/08/2017

Thank you <3
Enon
old song lol
Topic Starter
Kawashiro

Enon wrote:

old song lol
old meme lol
Kroytz
w
ultra
00:03:833 (5) - NC

00:06:499 (1) - NC

00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess.

00:06:166 (4,1) - This feels much more natural and good flow

00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too

00:12:666 (1) - NC this maybe


00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too.
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting: http://puu.sh/x9ZVg/83fe93bd01.jpg

00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias

00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk.

00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.

00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different.

00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x

00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)

00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)

00:27:166 (2,3) - Flow is really strange here
00:29:833 (2,3) - This is more natural

00:44:666 (5) - Could NC

00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely.

So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~!
Topic Starter
Kawashiro
sry for delay kro

i'll apply ur mod after finish travel ;-;
Carol
>_<

Hard
  1. 00:19:999 (7) - . 뉴콤보 해보시는게 어떨까요?
  2. 00:22:666 (1) - . 여기도 뉴콤보 해보시는게 어떨까요?
  3. 00:46:666 (1) - ., 00:51:999 (7) - ., 00:54:666 (7) - . 의도하신거일수도 있겠지만, 위에 써놨던 전 키아이부분이랑 똑같이 뉴콤 넣는게 어떨까요? 혹은 그냥 00:14:666 (1) - . 여기 뉴콤을 빼보시는건 어떠실지 하네요.

Mel's Insane
  1. 00:33:833 (2) - . 여기 부분에 서클 하나 추가해보시는건 어떨까요? (add circle)
  2. 00:42:333 (4) - . 여기 뉴콤 빼고 (delete NC), 00:42:666 (1) - . 여기가 넣는건 어떨까 하네요. (add NC)

맵 패턴들 너무 싱나고,
노래 넘나 좋네요 :D
Topic Starter
Kawashiro

Kroytz wrote:

00:03:833 (5) - NC

00:06:499 (1) - NC

00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess. - I just thought 00:02:666 (1,2,3,4,5,6,7,8,9,10) - and 00:05:333 (1,2,3,4,5,6,7,8,9,10) - these two part has almost same so i used copypaste. and i think 00:05:166 (10,1) - here should have harsh flow and a bit big jump

00:06:166 (4,1) - This feels much more natural and good flow - this and 00:03:499 (4,5) - this has almost same flow imo

00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too - it has same sound as 00:04:333 (6) - this and both of them has no angle

00:12:666 (1) - NC this maybe


00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too. - Hey, you should know that means 00:13:333 (1,2,3) - , 00:13:833 (5,6,7) - 00:15:999 (1,2,3) - 00:16:499 (5,6,7) - 00:18:666 (1,2,3) - 00:19:166 (5,6,7) - 00:21:333 (1,2,3) - 00:21:833 (5,6,7) - all of these parts same. yeah right these parts are all same. then, should i use all same pattern in all of them? Isn't it will be boring? Yeah the reasons i used different pattern are it seems boring and not fit as my own creativity. I thought these sounds can have more variety patterns and i did. and of course it has consistenty. 00:13:333 (1,2,3) - 3 spaced - 00:13:833 (5,6,7) - two stack - 00:15:999 (1,2,3) - 3 spaced - 00:16:499 (5,6,7) - 3 stack. and same cycle at 00:18:666 (1) - here
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting: http://puu.sh/x9ZVg/83fe93bd01.jpg - you literally kool boi how to think to put 1/8 kick slider. but sadly i think there are no sounds to put 1/8. sry

00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias - I hope nobody don't complain about my creativity with personal reason. about shape, i have permission to put any way cuz its my map. and overlap? hmm, https://osu.ppy.sh/ss/8955092 I can't find any overlap. if that overlap what u pointed is 00:13:499 (3,9) - this, slidertails are stacked. or 00:13:416 (2,10) - this, these two notes are too far so np.

00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk. - almost same as above. 00:14:499 (10,4) - slider stacked, 00:13:999 (7,4) - too far.

00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.

00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different. - Hmm, I know what u want to say but that different seems weaker than 00:13:833 (5,6,7) - here. so i thought if i follow 00:13:833 (5,6,7) - this pattern, it will be weird and not fit with the tension of song

00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x - hmm, 00:19:166 (5,6) - this two circle and 00:19:333 (7) - that cuz it seems fit with these sounds.

00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)

00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)

00:27:166 (2,3) - Flow is really strange here - not strange to me
00:29:833 (2,3) - This is more natural

00:44:666 (5) - Could NC

00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely. - Yeah ur right. but i should think about using 1/8... and 00:47:333 (5,6,7) - 00:47:666 (8,9,10) - these two parts has different pitch but has same beat. so i think i can put same pattern.

So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~! - I've back to the travel 5 days ago and considered about remap to put more SV modifications seriously. but I like current idea and map so i'll keep my way. ofc i also thought ur opinion is literally good idea. Thanks~!

Carol wrote:

>_<

Hard
  1. 00:19:999 (7) - . 뉴콤보 해보시는게 어떨까요?
  2. 00:22:666 (1) - . 여기도 뉴콤보 해보시는게 어떨까요?
  3. 00:46:666 (1) - ., 00:51:999 (7) - ., 00:54:666 (7) - . 의도하신거일수도 있겠지만, 위에 써놨던 전 키아이부분이랑 똑같이 뉴콤 넣는게 어떨까요? 혹은 그냥 00:14:666 (1) - . 여기 뉴콤을 빼보시는건 어떠실지 하네요.

맵 패턴들 너무 싱나고,
노래 넘나 좋네요 :D - ㄱㅅ(가슴아님)
no comment = fixed

Thanks!
_Epreus
Ultra
00:07:499 (4,5) - 노래 흐름에 비해 이 두 노트간 스페이싱이 좀 긴거같은데 좀 가깝게만들어보는건 어떨까요?

00:13:833 (5) - 저같으면 여기다 NC를 박을것같네요.

00:17:999 (5,6,7,8,9,10) - 여기는 둘다 배치는 같은 대칭패턴인데, 한 콤보컬러를 쓰는것은 좋지않아보여요. 저라면 여기다가 NC를 박을것같습니다.

00:25:999 (5,6) - 약간 이부분은 오버랩된거같지 않나요? 간격을 좁히는것을 추천드릴게요.

00:37:333 (1,2,3,4,1,2,3,4) - 이전에서도 1/4박자 슬라이더 2개와 1/2박자 슬라이더 1개를 사용하셨는데,노래에서 음?이 약간 높아지는것을 감안하면
여기서도 똑같이 1/4박자슬라 2개와 1/2박자 슬라 1개를 쓰시는것은 약간 맞지않다고 생각해요. 앞 파란색인 컬러에 1/4박자 슬라 4개를 놓은다음에 연보라색컬러인 3번 슬라이더에 점프를 대신 박으시는것도 좋지않을까 생각해봅니다.

00:43:833 (1) - 개인취향이겠지만 저는 이 슬라이더가 맘에들지않네요 ㅇㅅㅇ.. 저라면 여기에다가 원형인 슬라이더를 쓸거같아요

00:49:499 (2,3,4,5,6,7,8,9,10) - 여기도 같은 3연타인데 같은 콤보컬러를 쓰는것보단 3연타마다 새 콤보를 쓰는것이 좋아보여요

00:54:666 (1,2,3,1,2) - 여기서 1,2,3다음 뉴콤보를 쓰신 이유가있나요? 저라면 여기서 뒤 1번 서클과 2번슬라이더까진 같은 콤보를 쓰고 그 다음에 NC를 할거같아요.

00:56:499 (5) - 이 슬라이더를 배속을 느리게하거나 좀 길게 끄는것은 어떨까요? 이 슬라는 조금 늦게 끝내는것이 더욱 좋아보여요

딱히 매핑에 전문적이거나 하진않지만 한번 적어봅니다 owo!
Topic Starter
Kawashiro
@Mel

Carol wrote:

00:33:833 (2) - . add circle
00:42:333 (4) - . delete this NC and add NC at 00:42:666 (1) -
@Carol 아니 외국인한테 한글을 왜...ㅋㅋㅋㅋㅋㅋ
Topic Starter
Kawashiro

_Epreus wrote:

Ultra
00:07:499 (4,5) - 노래 흐름에 비해 이 두 노트간 스페이싱이 좀 긴거같은데 좀 가깝게만들어보는건 어떨까요? - 여기에 있는 노이즈를 표현하기 위한 점프이며 노래의 분위기가 바뀐다는 점에서 00:05:166 (6,1) - 여기와 비슷한 정도의 점프를 박는것이
좋다고 생각합니다.


00:13:833 (5) - 저같으면 여기다 NC를 박을것같네요. - 여기는 너무 애매한 부분이네요. 그리고 키아이 안에서는 뉴콤 주기인 4박을 유지하고 싶습니다.

00:17:999 (5,6,7,8,9,10) - 여기는 둘다 배치는 같은 대칭패턴인데, 한 콤보컬러를 쓰는것은 좋지않아보여요. 저라면 여기다가 NC를 박을것같습니다. - 위와 마찬가지로 4박 콤보주기를 유지하겠습니다 그리고 대칭 패턴은 무조건 뉴콤을 넣어야 한다는건 아니라고 생각해요

00:25:999 (5,6) - 약간 이부분은 오버랩된거같지 않나요? 간격을 좁히는것을 추천드릴게요. - 아니요...? 노래 분위기로 보나 패턴 흐름으로
보나 이정도면 적당하다고 생각해요. 여기에 살짝 강하게 때려주는 저음같은 소리도 있고요


00:37:333 (1,2,3,4,1,2,3,4) - 이전에서도 1/4박자 슬라이더 2개와 1/2박자 슬라이더 1개를 사용하셨는데,노래에서 음?이 약간 높아지는것을 감안하면
여기서도 똑같이 1/4박자슬라 2개와 1/2박자 슬라 1개를 쓰시는것은 약간 맞지않다고 생각해요. 앞 파란색인 컬러에 1/4박자 슬라 4개를 놓은다음에 연보라색컬러인 3번 슬라이더에 점프를 대신 박으시는것도 좋지않을까 생각해봅니다. - 일단 전 이정도 음 차이는 드럼 사운드때문에 별로 눈에 띄지도 않기 때문에 이 의견에는 동의하지 않습니다만, 자세히 들어보니 조금 더 다채로운 박자가 나올 수 있을 것 같아서 여기는 전부 리맵해보겠습니다

00:43:833 (1) - 개인취향이겠지만 저는 이 슬라이더가 맘에들지않네요 ㅇㅅㅇ.. 저라면 여기에다가 원형인 슬라이더를 쓸거같아요 - 저는 이게 마음에 드네요

00:49:499 (2,3,4,5,6,7,8,9,10) - 여기도 같은 3연타인데 같은 콤보컬러를 쓰는것보단 3연타마다 새 콤보를 쓰는것이 좋아보여요 - 위에서도
말했지만 4박 콤보주기를 유지하고 싶어요


00:54:666 (1,2,3,1,2) - 여기서 1,2,3다음 뉴콤보를 쓰신 이유가있나요? 저라면 여기서 뒤 1번 서클과 2번슬라이더까진 같은 콤보를 쓰고 그 다음에 NC를 할거같아요. - 00:54:666 (1,2,3) - 높은 신디사이저 소리와 00:55:333 (1,2,3,4,5) - 낮은 드럼소리의 차이가 두드러지므로 이걸 뉴콤으로 표현했습니다.

00:56:499 (5) - 이 슬라이더를 배속을 느리게하거나 좀 길게 끄는것은 어떨까요? 이 슬라는 조금 늦게 끝내는것이 더욱 좋아보여요 - ㅇㅋ

딱히 매핑에 전문적이거나 하진않지만 한번 적어봅니다 owo!
ㄳㄳ
ailv
Mel
00:25:999 (7,8) - misleading spacing,
00:31:333 (5,6) - ^

Deppy
00:23:999 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - comboing here is overdone doesn't need as many ncv
00:34:666 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pattern here, slider start is random, you change between starting on right and left for almost no reason
00:45:333 (1,2,3) - mapping like this is lazy especially when u map actively in the first kiai 00:13:333 (1,2,1,2) - not to mention you overmap a lot of blue ticks this way


Fanzhen
00:15:166 (5,6,7,8) - i think spacing not need to so big here

Extra

Check ai mod

00:15:666 (8,9) - here you use different shaped sliders, but here 00:20:999 (8,9) - you use same shape
00:21:166 (9,3) - slight overlap
00:46:333 (9,10,11) - put slider head fully on body of 00:46:666 (1) -
00:52:666 (5) - nc here and here too 00:47:333 (5) -
Topic Starter
Kawashiro

ailv wrote:

Extra

Check ai mod

00:15:666 (8,9) - here you use different shaped sliders, but here 00:20:999 (8,9) - you use same shape
00:21:166 (9,3) - slight overlap
00:46:333 (9,10,11) - put slider head fully on body of 00:46:666 (1) - Hmm, i know this beat is weird but don't think ur idea is good. fixed myself
00:52:666 (5) - nc here and here too 00:47:333 (5) - No, I want to keep same nc cycle
Thanks <3
Avena
short irc mod~
SPOILER
18:00 *Avena is editing [http://osu.ppy.sh/b/1380877 Memme - Plasma Gun [Ultra]]
18:00 Avena: "Ultra"
18:00 Kawashiro: =w=
18:00 Kawashiro: copied diffname by urs lul
18:00 Avena: Oh this is an actual Ultra
18:01 Kawashiro: o if u interseted for that song, feel free to make gd
18:01 Avena: 00:43:499 (6) - Shorten by 2 ticks and add a circle on the white tick
18:02 Avena: 00:46:333 (5,6) - Make these circles
18:02 Avena: 00:47:333 (1,2,3) - Space these
18:02 Avena: https://osu.ppy.sh/ss/9015183
18:03 Avena: 00:50:499 (4) - This should be x2 SV
18:03 Avena: 00:54:666 (1,2,3) - ^
Dailycare
p/6235896

[Ultra]
*00:19:666 (5,6,7) - 이건 슬라 머리에 서클을 겹치던지 아니면 00:20:666 (1,2,3) - 처럼 만드는게 좋아보입니다. 굳이 7을 강조할 필요가 없어보이고 00:19:666 - 00:19:749 - 00:19:833 - 이 세 부분에 같은 신스음이 나오니까요.
*00:23:999 (1,2) - 슬라 꼬리 끝 소리 줄이는게 좋을것같아요. 00:24:916 - 이런데에 소리 없는데 좀 어색해보이네요.

[Mel's Insane]
*00:42:666 (8,1,2) - Hm the rhythm, actually the repeat slider is a bit awkward. Can you explain why you used it? I think using circles is more better than the current one.
*00:45:916 (4) - Adjust the spacing

[Celsius' Normal]
*00:24:999 - What about changing them to a 3/2 slider? I think there's no strong sound at 00:24:999 -
Topic Starter
Kawashiro

Dailycare wrote:

[Ultra]
*00:19:666 (5,6,7) - 이건 슬라 머리에 서클을 겹치던지 아니면 00:20:666 (1,2,3) - 처럼 만드는게 좋아보입니다. 굳이 7을 강조할 필요가 없어보이고 00:19:666 - 00:19:749 - 00:19:833 - 이 세 부분에 같은 신스음이 나오니까요.
*00:23:999 (1,2) - 슬라 꼬리 끝 소리 줄이는게 좋을것같아요. 00:24:916 - 이런데에 소리 없는데 좀 어색해보이네요. - 나중에 힛사작업 할때
참고하겟습니다 ㄳ
ㄳㄳ
makisokk
Hello from my que
shit mod
[General]
  • hmm, where hard?
[Easy]
  • 00:11:999 (1) - hmm, it's nc need here?
[Celsius' Normal]
  • 00:06:666 (2) - i think it's slider need start here 00:06:499 -
[Mel's Insane]
  • you miss note here 00:25:166 - 00:25:333 - , you nedd map it. because you map here 00:25:499 (4,5,6,7) - And it's strange to play
    00:47:666 (4) - i think you can spam here nc
    00:52:999 (4) - ^
    00:54:333 (6,4) - Stack?
[Deppy's Expert]
  • 00:03:833 (2) - Proposal, make this slider shorter and add 2 notes here 00:04:666 - 00:04:833 - , I think this rhythm will be good
    hmm it's technical diff, sorry i not can mod this
Okay it's all
Good luck with map
Topic Starter
Kawashiro

makisokk wrote:

[General]
  • hmm, where hard? - Making now ;-;
[Easy]
  • 00:11:999 (1) - hmm, it's nc need here? - ofc. the sounds between 00:11:999 (1) - and 00:13:333 (1) - here is pretty different as 00:07:999 (1,2,3,4,5,6) - this part.
Okay it's all
Good luck with map
Thanks~ :)
Enon
ㅅㄱ
bejewelled
Just looking at Deppy's Expert I can just say the SV is about 1.5 too high.

Virtually impossible to get an SS on that.
HLN
Came here from m4m queue )/

Celsius' Normal
00:07:999 (1,2,3) - Make these sliders form square
00:15:333 (4,5) - Sliders are very short for new players
00:31:333 (5,1) - Make them look more like a blanket

Mel's Insane
Imo, ar 9,2 is kinda high, looks better with 8,8 or 8,9 ar

Deppy's Extra
00:23:999 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Make them at the different places and maybe without nc of every note
00:45:333 (1,2,3) - I think i's better to put something else here instead of just repeating sliders
00:47:999 (1,2) - Same
00:50:666 (1,2,3) - ^
00:53:333 (1,2) - ^

I'm new at modding so i pointed out not much issues ;~;
Gl with the mapset
OSUjanaiKATSURAda
Hi M4M from ur queue

Ultra
  1. 00:08:999 (1,2,3) - it sounds like the rhythm is skipped so what about to try a double reverse on the first slider and drag the next one to red tick, unless you want to follow the strong beat then ignore this suggestion
  2. 00:15:166 (4) - here is suggest to incline the slider's tail to right so the angle of flow partially face the next object as you usually do in similiar patterns ( imean something like this
  3. 00:20:999 (4,5) - maybe this symmetrical arrangement 00:15:666 (4,5) - looks and play better so maybe you can change it
  4. 00:42:333 (4,5,6,7,1) - maybe try a zigzag stream would fit better imo to those audible sounds something like this
  5. 00:49:833 (5,6,7) - Ctrl+g and place it like this
  6. 00:51:833 (6) - maybe face it to the other side

fanzhen0019's Expert
  1. 00:11:333 (1,2,3,4,5,6,7,8) - Maybe it could be a nice idea if you gave a new special colour for such jumpy streams
  2. 00:15:833 (2) - maybe Ctrl+G ?
  3. 00:17:249 - there is no actual sound here so maybe a triple would sounds better, and honestly a 1/2 sliders pattern here 00:16:999 (5,6,7,8) - would fit better considering the sounds there arent strong enough for a jumpy stream, but this one is fitting 00:22:333 (5,6,7,8) -
  4. 00:32:833 (4) - it doesnt sounds perfect maybe try a slower sv slider or a reverse
  5. 00:44:333 (3) - hmm ?

Deppy's Aspire
  • In General:
  1. Lower The SV atleast on the reverses i think its still impossible for players to ss reverses with such high SV

    Mod:
  2. i dont understand most of the rhythm of first kiai
  3. 00:22:916 - add a circle stacked on 00:22:833 (1) - then same for 00:23:249 - stacked again on 00:23:167 (1) - this pattern would fill the blank and maintain the structure maybe
  4. 00:23:167 (1) - alot of breaks for a kinda short song
  5. 00:34:000 (1,1,1) - as i mentioned before fill the blanks maybe
  6. same with 2nd kiai except some clean patterns ( most of reverses ... well i still cant feel the rhythm is just a click away ) its just like a reverse for every 1/1 tick

Mel's Insane
  1. 00:14:499 (1,2,3) - a triple is not fitting here just remove 00:14:583 (2) - it will sound better
  2. 00:21:166 (5) - placing this somewhere under (4) would flow better ?
?

Insane
  1. 00:18:666 (1,2,3) - move this a little bit up and 00:19:166 (4,5,6) - a liitle bit down
  2. 00:44:333 (5) - keep the same distance as in between (3) and (4) like this

Akitoshi's Hard
  1. 00:24:999 - Add a circle to compliment more the melody
  2. 00:27:666 - same
  3. 00:30:333 - same
  4. 00:24:499 (2) - try better placement ( maybe make it more symmetrical with the previous slider or curve it alittle bit )

Celsius's Normal
  1. 00:03:999 (2) - it will sounds better if started earlier from the red tick
  2. 00:06:666 (2) - same
  3. 00:33:166 (3) - Shorten this slider until the red tick and drag the reverse slide backr to the white tick so this way the reverse slider could represnt fully that sound
  4. 00:43:833 (4) - try better overlap

Easy
  1. 00:03:999 (2) - its more ryhthmical to start from red tick instead
  2. 00:06:666 (2) - same
  3. 00:57:166 (1) - is 1/2 spinner break fine/rankable in Easies?

Goodluck !!
Topic Starter
Kawashiro

OSUjanaiKATSURAda wrote:

Hi M4M from ur queue

Ultra
  1. 00:08:999 (1,2,3) - it sounds like the rhythm is skipped so what about to try a double reverse on the first slider and drag the next one to red tick, unless you want to follow the strong beat then ignore this suggestion - Listen 00:07:999 (1,2,3,1,2,3) - this part carefully, I put click at same sound
  2. 00:15:166 (4) - here is suggest to incline the slider's tail to right so the angle of flow partially face the next object as you usually do in similiar patterns ( imean something like this - I fully changed the shape
  3. 00:20:999 (4,5) - maybe this symmetrical arrangement 00:15:666 (4,5) - looks and play better so maybe you can change it - It is already resemble imo
  4. 00:42:333 (4,5,6,7,1) - maybe try a zigzag stream would fit better imo to those audible sounds something like this - No, It seems weird and make unnatural flow imo
  5. 00:49:833 (5,6,7) - Ctrl+g and place it like this - No, I like current flow
  6. 00:51:833 (6) - maybe face it to the other side - No, why?



"Deppy's Aspire" - :Thinking:



Insane
  1. 00:18:666 (1,2,3) - move this a little bit up and 00:19:166 (4,5,6) - a liitle bit down - it seems not necessary
  2. 00:44:333 (5) - keep the same distance as in between (3) and (4) like this - ok but it seems too big.

Easy
  1. 00:03:999 (2) - its more ryhthmical to start from red tick instead
  2. 00:06:666 (2) - same
  3. 00:57:166 (1) - is 1/2 spinner break fine/rankable in Easies?

Goodluck !!
no comment = fix

thanks
Deppyforce
applied some things
thanks


osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 11999
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.9

[Metadata]
Title:Plasma Gun
TitleUnicode:Plasma Gun
Artist:Memme
ArtistUnicode:Memme
Creator:Kawashiro
Version:Deppy's Expert
Source:O2Jam U
Tags:SHOOTING TRANCE Mel fanzhen0019 Deppyforce CelsiusLK Akitoshi
BeatmapID:1395751
BeatmapSetID:651603

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7
ApproachRate:9.5
SliderMultiplier:3.19999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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346,42,56249,1,0,0:0:0:0:
429,90,56333,1,0,0:0:0:0:
380,294,56499,1,0,0:0:0:0:
278,92,56833,5,0,0:0:0:0:
345,24,56916,1,0,0:0:0:0:
428,72,57000,1,0,0:0:0:0:
379,276,57166,1,0,0:0:0:0:
256,192,57249,12,0,58666,0:0:0:0:
Riana
이미 죽은맵셋인가요 ㅁㄴㅇㄹ 막난 재밌긴한뎁
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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