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Memme - Plasma Gun

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Topic Starter
This beatmap was submitted using in-game submission on 2017년 10월 28일 토요일 at 오후 5:37:58

Artist: Memme
Title: Plasma Gun
Source: O2Jam U
Tags: SHOOTING TRANCE Mel fanzhen0019 Deppyforce CelsiusLK Akitoshi
BPM: 180
Filesize: 2889kb
Play Time: 00:58
Difficulties Available:
  1. Akitoshi's Hard (3.12 stars, 132 notes)
  2. Celsius' Normal (1.91 stars, 103 notes)
  3. Deppy's Expert (5.63 stars, 174 notes)
  4. Easy (1.32 stars, 66 notes)
  5. fanzhen0019's Expert (6.25 stars, 305 notes)
  6. Insane (4.26 stars, 238 notes)
  7. Mel's Insane (4.73 stars, 281 notes)
  8. Ultra (6.64 stars, 360 notes)

Download: Memme - Plasma Gun
Information: Scores/Beatmap Listing
for rank

Easy by Kawashiro
Normal by CelsiusLK
Hard by Akitoshi
Insane by Kawashiro & Mel
Expert by Deppyforce & fanzhen0019 & Sharu (wip)
Ultra by Kawashiro

i'll do hitsounding after all diffs are finished

bg changed at 10/08/2017

Thank you <3
old song lol
Topic Starter

Enon wrote:

old song lol
old meme lol
00:03:833 (5) - NC

00:06:499 (1) - NC

00:04:999 (9,10,1) - Something about this and a little bit about how you did 00:03:499 (4,5) - makes the flow feel not very smooth. I guess it plays fine since the BPM is relatively low but it sticks out a bit as being so harsh flow. Not that it needs to be changed per se, just something to think about for future I guess.

00:06:166 (4,1) - This feels much more natural and good flow

00:06:999 (2) - Could make this an angled slider because all the other sliders around it are angled too

00:12:666 (1) - NC this maybe

00:13:333 (1,2) - and 00:13:833 (5,6) - are musically the same but one is spaced triple and other is stacked? Don't really understand it since the next one sounds like it'd be spaced triple too.
It might also be cool to experiment with 1/8 kick sliders like this to keep it a bit more interesting:

00:13:999 (7,8,9,10) - This looks a bit strange to me because there's four completely different slider shapes (probably intentional) but together they don't make... anything. Not even a design. There's some odd overlaps within all of them too but that's more of a personal bias

00:15:166 (4) - Such as this overlap. The shape its' overlapped is different than the current shape and also against the (10) headidk.

00:16:499 (5,6) - Momentum here is halted. It really is strange tho because a lot of the time you get the player moving a lot but those two circles (which are the same noise as 00:15:999 (1,2) - ) are treated so differently, it plays a bit awkward.

00:16:999 (9,10,11) - This sounds more of a stack to me because of how the sound is different.

00:19:166 (5,6) - I won't point these out anymore but yeah, these stacks are kind of x-x

00:19:333 (7,8,11) - Not really sure I understand where the relationship between these sliders are. Maybe try to use different angles so they compliment each other?
00:20:499 (4) - Like, to me this would just be a similar curve to (3) and blanket underneath (2)

00:21:499 (3) - Overlap is a bit close to its former object. Visually looks off compared to (2)

00:27:166 (2,3) - Flow is really strange here
00:29:833 (2,3) - This is more natural

00:44:666 (5) - Could NC

00:47:333 (5,6,7,8,9,10) - These sounds are soooo dominant but the only difference I see here is slightly more spacing than what you've used already. Again, could try with 1/8 slider shenanigans or something a bit more creative :< I mean, it's actually the same spacing as 00:47:999 (1,2,3) - so... the emphasis is missed entirely.

So, I had talked about this map with a friend and the conclusion we came up with was that because there was literally no SV modifications used throughout the map, it's incredibly hard to come up with many creative approaches because everything looks... the same really. If I could suggest more than what I've pointed out, it's to use more SV changes and maybe not keep everything looking too similar to each other. The music is diverse enough to work with plenty of ideas imo. Good luck~!
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