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Kitamura Eri - Be Starters! (TV Size)

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Topic Starter
a147612
This beatmap was submitted using in-game submission on 2011年11月25日 at 下午 04:59:35

Artist: Kitamura Eri
Title: Be Starters! (TV Size)
Source: Mayo Chiki!
Tags: OP Mayo Chiki a147612 Be Starters!
BPM: 168.05
Filesize: 16658kb
Play Time: 01:23
Difficulties Available:
  1. Hard (4.96 stars, 184 notes)
  2. kajiyatta's Normal (4.2 stars, 145 notes)
  3. YuZuKi's Insane (5 stars, 297 notes)
Download: Kitamura Eri - Be Starters! (TV Size)
Download: Kitamura Eri - Be Starters! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 2rd beatmap
Mayo Chiki's OP


YuZuKi's Insane by kenny012012

kajiyatta's Normal by kajiyatta
YuZuKi Kenny
Easy : BPM和Offset还是没有条 :? :?

Hard : 00:01:112~00:06:112往后1格(1/2)
00:27:898(1,2,3,4)~00:29:683---->00:27:719~00:29:505
00:29:862 -- 好像少一个@@
00:55:576(1) 条到 00:56:648 结束
01:19:862(1,1,1) 应该不用new combo

应该这样,加油
spboxer3
...

kenny012012 wrote:

Easy : BPM和Offset还是没有条 :? :?

Hard : 00:01:112~00:06:112往后1格(1/2)
00:27:898(1,2,3,4)~00:29:683---->00:27:719~00:29:505
00:29:862 -- 好像少一个@@
00:55:576(1) 条到 00:56:648 结束
01:19:862(1,1,1) 应该不用new combo

应该这样,加油
否定-> 原因:錯誤還有很多 並不是這麼少而已
首先 必須用1/4拍來下而不是1/6 這首的拍點是1/4拍的
再來所有的note必須resnap ((使用方式:最上方的timing -> Resnap All note
然後slider並沒有調好 必須重拉!! 這是一定要的
最後必須加入preview point ((設定在網頁時試聽的位置
排列方式現在節奏不對的時候無法看出什麼的




最後很重要的 貼mod request的時候要注意Rule阿 你已經違反了ignorethis的Rule了 他說滿了 你貼上去 這樣會被列為黑名單的!!!這點必須注意阿~


好啦~說的有些嚴重了XD
如果有問題的話 可以在遊戲裡面PM我 我有空會幫你的~x3
Topic Starter
a147612

spboxer3 wrote:

...

kenny012012 wrote:

Easy : BPM和Offset还是没有条 :? :?

Hard : 00:01:112~00:06:112往后1格(1/2)
00:27:898(1,2,3,4)~00:29:683---->00:27:719~00:29:505
00:29:862 -- 好像少一个@@
00:55:576(1) 条到 00:56:648 结束
01:19:862(1,1,1) 应该不用new combo

应该这样,加油
否定-> 原因:錯誤還有很多 並不是這麼少而已
首先 必須用1/4拍來下而不是1/6 這首的拍點是1/4拍的
再來所有的note必須resnap ((使用方式:最上方的timing -> Resnap All note
然後slider並沒有調好 必須重拉!! 這是一定要的
最後必須加入preview point ((設定在網頁時試聽的位置
排列方式現在節奏不對的時候無法看出什麼的




最後很重要的 貼mod request的時候要注意Rule阿 你已經違反了ignorethis的Rule了 他說滿了 你貼上去 這樣會被列為黑名單的!!!這點必須注意阿~


好啦~說的有些嚴重了XD
如果有問題的話 可以在遊戲裡面PM我 我有空會幫你的~x3


我想請問一下
slider重拉我不太懂
是哪方面出了問題
長度還是甚麼的
謝謝!!
spboxer3
恩~你長度上出了些問題 所以會導致你聽起來並不是對在節奏點上 (原本用了1/6拍就是不對的 所以才會這樣子 需要重新拉

這篇就不用給KD了 因為只是回答個問題 沒有mod就不用給了www
YuZuKi Kenny

spboxer3 wrote:

恩~你長度上出了些問題 所以會導致你聽起來並不是對在節奏點上 (原本用了1/6拍就是不對的 所以才會這樣子 需要重新拉

這篇就不用給KD了 因為只是回答個問題 沒有mod就不用給了www
你出現了!!!!
YuZuKi Kenny
Download: Kitamura Eri - Be Starters! (TV Size) (a147612) [YuZuKi's Insane].osu我不會用,不知道是不是這樣



更新
YuZuKi Kenny
就先這樣了,star
Topic Starter
a147612

kenny012012 wrote:

就先這樣了,star
謝謝你的diff~~
phonic
Hi

from #modreqs

[General]

  1. osb. file deletion
  2. Please make BG 1024×768 or less
  3. I think that Easy two do not have.
    Remake one in Normal; think that should do it
  4. Offset : 1150
  5. Source : Mayo Chiki!
  6. Please unify Kiai Time!
[YuZuKi's Insane]

  1. 00:02:183 (4,5) - I think that I am too near :(
  2. 00:18:433 (1) - whistle is annoying from this neighborhood
  3. 00:23:076 (8) - new combo?
  4. 00:28:076 (3) - new combo
  5. 00:29:862 (1) - whistle is annoying from this neighborhood
  6. 00:51:648 (9,1) - I think that I am too near
  7. 00:57:719 (5) - new combo?
  8. 01:06:648 (11,12,13) - Spacing
  9. 01:10:576 (5) - new combo
[Hard]

  1. Prevent you from putting it in the unlicensed gay quarters around a licensed red-light district too much if you put Beat Snap Divisor in quarter
  2. 00:09:862 (1) - Please go down to00:12:362
  3. 00:11:201 (x) - Is Break necessary?
  4. 00:56:826 (x) - ^
  5. I think that I cannot take rhythm generally
[YuZuKi's Easy]

  1. There were many scenes hard to please in Easy><
[Easy]

  1. It is difficult rhythm in Easy><
  2. Let's lower the volume of the hit sound. I am slightly noisy

I love this song 
give me kudosu~
Topic Starter
a147612

phonic wrote:

Hi

from #modreqs

[General]

  1. osb. file deletion
  2. Please make BG 1024×768 or less
  3. I think that Easy two do not have.
    Remake one in Normal; think that should do it
  4. Offset : 1150
  5. Source : Mayo Chiki!
  6. Please unify Kiai Time!
[YuZuKi's Insane]

  1. 00:02:183 (4,5) - I think that I am too near :(
  2. 00:18:433 (1) - whistle is annoying from this neighborhood
  3. 00:23:076 (8) - new combo?
  4. 00:28:076 (3) - new combo
  5. 00:29:862 (1) - whistle is annoying from this neighborhood
  6. 00:51:648 (9,1) - I think that I am too near
  7. 00:57:719 (5) - new combo?
  8. 01:06:648 (11,12,13) - Spacing
  9. 01:10:576 (5) - new combo
[Hard]

  1. Prevent you from putting it in the unlicensed gay quarters around a licensed red-light district too much if you put Beat Snap Divisor in quarter
  2. 00:09:862 (1) - Please go down to00:12:362
  3. 00:11:201 (x) - Is Break necessary?
  4. 00:56:826 (x) - ^
  5. I think that I cannot take rhythm generally
[YuZuKi's Easy]

  1. There were many scenes hard to please in Easy><
[Easy]

  1. It is difficult rhythm in Easy><
  2. Let's lower the volume of the hit sound. I am slightly noisy

I love this song 
give me kudosu~

thanks for your mod~~~ :)
AnimaX--
用錯...
YuZuKi Kenny
[YuZuKi's Insane]

00:02:183 (4,5) - I think that I am too near
00:18:433 (1) - whistle is annoying from this neighborhood
00:23:076 (8) - new combo?
00:28:076 (3) - new combo
00:29:862 (1) - whistle is annoying from this neighborhood
00:51:648 (9,1) - I think that I am too near
00:57:719 (5) - new combo?
01:06:648 (11,12,13) - Spacing
01:10:576 (5) - new combo
I fixed it.

Download: Kitamura Eri - Be Starters! (TV Size) (a147612) [YuZuKi's Insane].osu

I dont know something what you mean.

Like these :
I think that I am too near :arrow: Do you mean that note and note are too near or?
whistle is annoying from this neighborhood :arrow: Really cant understand :( :(

Sorry :( :(
YuZuKi Kenny
00:07:757 (2) - 你slider長度短一點
00:08:471要再加一個note
00:18:382 (1) - 歪了,時間軸對歪了
00:21:774 (4) - 往後一個
00:28:025 (1,2,3,4,5) - 往後
00:33:292 (1) - 結束的好詭異,弄到00:34:899
00:35:882 (1,2,3,4,5,6,7) - 往後
00:45:882 (1) - 往後一個
00:46:953 (1,2,3,4,5) - 往後一格
00:46:953 (1,2,3,4,5) - 往後一個
01:01:684 (4) - 長度再多拉一個
01:04:543 (4) - 一樣,往後一格阿
01:05:167 (5,6,7) - 往後一格
01:06:953 (1,2,3,4,5,6,7,8,9,10,1,2) - 往後一格
01:09:007 (2) - 長度不對,沒對上拍子
01:09:542 (3) - 加上一個note吧
01:10:882 (1) - 慢一格
01:16:685 (8) - 停在1 17 399
01:17:667 (9) - 往後一格
01:18:114 (1,2,3) - 盡量對上 紅線和白線
01:20:614 (2,3) - 一樣沒對上去
建議 1 24 274家個timing, 把他弄到聲音5%, 如果你要停在這邊的話啦= =,當然也可以弄長一點
01:19:899 (1,2,3,4) - 拉到有對上
01:18:114 (1,2,3) - 一樣

喔耶,亂來一番
Twice_old
:P 建議用distance snap調整一些note直接的距離

insane
00:12:451 綠線沒有用0.0
00:25:576 - (5) 可以用reverse selection調換一下頭0.0
00:26:926 - (8) 可以與00:26:112 - (6)重疊
SPOILER
http://i.imgur.com/EFruA.jpg
01:26:916 綠線沒有用0.0

slider tick rate 改到1

然後有個疑問....爲什麽hard和insane的BPM和offset都不一樣 :? 這個需要修正下

hard過於單調 >:(
綠線各種亂 估計是改offset的問題吧w/~

> < 加油 :)
Topic Starter
a147612

[BRS]miku wrote:

:P 建議用distance snap調整一些note直接的距離

insane
00:12:451 綠線沒有用0.0
00:25:576 - (5) 可以用reverse selection調換一下頭0.0
00:26:926 - (8) 可以與00:26:112 - (6)重疊
SPOILER
http://i.imgur.com/EFruA.jpg
[attachment=0:c910e]1.jpg[/attachment:c910e] 01:26:916 綠線沒有用0.0

slider tick rate 改到1

然後有個疑問....爲什麽hard和insane的BPM和offset都不一樣 :? 這個需要修正下

hard過於單調 >:(
綠線各種亂 估計是改offset的問題吧w/~

> < 加油 :)
謝謝!!我會再改的 :)
Star Stream
hard
00:01:826 (5) - delete
00:02:005 (6) - -> 00:01:826
00:02:541 - ~ 00:02:898 slider
00:04:683 (5) - , 00:05:398 - ~ 00:05:755 ^
00:07:005 - delete
00:07:183 (2) - > 00:07:005
00:08:255 - add a circle
00:12:719 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - too simple :p
00:18:433 (1) - 1gird down
00:20:398 (2) - x:363 y:257
00:20:576 (3,4,5,6) - 1grid right
00:27:362 (7) - ctrl+j
00:28:076 (1,2,3,4) - don't use this strong jump
00:40:576 (4,5) - ^
00:52:630 (2,3) - delete
00:54:058 (2,3) - ^
01:01:201 (1) - > 01:01:112 - and delete (2) circle
01:01:380 (3) - > 01:01:291 - and slider end point = 01:01:648 -
01:03:969 (1,2,3,4,5,6,7,8,9,10,11,12) - strange notes
01:09:862 (6) - NC
01:13:255 (5) - delete
01:13:433 (6) - > 01:13:255 -
01:14:326 - add a circle
01:15:398 (1,2,3,4,5,6,7,8,9) - ^
01:17:541 - add a circle
01:17:898 (1) - delete

Insane
00:01:829 (3,4,5,6) - grid up to y:58
00:28:076 (3,4,5,6) - too strong
00:52:451 (6) - > 00:52:585 -
00:55:576 (1,2,3,4) - a little stong

good song, but many problems..
and you need normal diff
Topic Starter
a147612

Star Stream wrote:

hard
00:01:826 (5) - delete
00:02:005 (6) - -> 00:01:826
00:02:541 - ~ 00:02:898 slider
00:04:683 (5) - , 00:05:398 - ~ 00:05:755 ^
00:07:005 - delete
00:07:183 (2) - > 00:07:005
00:08:255 - add a circle
00:12:719 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - too simple :p
00:18:433 (1) - 1gird down
00:20:398 (2) - x:363 y:257
00:20:576 (3,4,5,6) - 1grid right
00:27:362 (7) - ctrl+j
00:28:076 (1,2,3,4) - don't use this strong jump
00:40:576 (4,5) - ^
00:52:630 (2,3) - delete
00:54:058 (2,3) - ^
01:01:201 (1) - > 01:01:112 - and delete (2) circle
01:01:380 (3) - > 01:01:291 - and slider end point = 01:01:648 -
01:03:969 (1,2,3,4,5,6,7,8,9,10,11,12) - strange notes
01:09:862 (6) - NC
01:13:255 (5) - delete
01:13:433 (6) - > 01:13:255 -
01:14:326 - add a circle
01:15:398 (1,2,3,4,5,6,7,8,9) - ^
01:17:541 - add a circle
01:17:898 (1) - delete

Insane
00:01:829 (3,4,5,6) - grid up to y:58
00:28:076 (3,4,5,6) - too strong
00:52:451 (6) - > 00:52:585 -
00:55:576 (1,2,3,4) - a little stong

good song, but many problems..
and you need normal diff


OK! I'm done! :)
Can you make a normal diff? :?:
I can't make well :(
kajiyatta
Hi,I mod from modreq~

overall
BPM is 168.05
If you aim ranked map, why don't you make normal diff?
using distant snap positively makes your maps more better

Hard
00:24:505(1) add finish
01:01:291(2)^
00:32:005(3,4) distance error
00:42:219(3-5)^
01:08:443(4-5)^
00:47:005(1) close to center

Insane
00:03:969(1) too far
00:07:005(1)^
00:27:005(1)^
00:20:576(1-4) distance error
00:55:041(5-7)^
01:10:041(2-3)^
01:06:112(5) New combo
00:24:148(1) end point adds finish
00:35:576(1) move to center is better
00:47:005-01:01-112 I think using soft sound is better

you should see ranked map in editing, which is got ideas.
and can I make normal diff?
good luck~ :)
Topic Starter
a147612

kajiyatta wrote:

Hi,I mod from modreq~

overall
BPM is 168.05
If you aim ranked map, why don't you make normal diff?
using distant snap positively makes your maps more better

Hard
00:24:505(1) add finish
01:01:291(2)^
00:32:005(3,4) distance error
00:42:219(3-5)^
01:08:443(4-5)^
00:47:005(1) close to center

Insane
00:03:969(1) too far
00:07:005(1)^
00:27:005(1)^
00:20:576(1-4) distance error
00:55:041(5-7)^
01:10:041(2-3)^
01:06:112(5) New combo
00:24:148(1) end point adds finish
00:35:576(1) move to center is better
00:47:005-01:01-112 I think using soft sound is better

you should see ranked map in editing, which is got ideas.
and can I make normal diff?
good luck~ :)

Thanks~~ :)
But
Hard
00:42:219(3-5)^

http://osu.ppy.sh/ss/187118

Can you make a Normal diff?? :?:
I can't make well :(
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