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Kishida - MagusNight

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Topic Starter
Du5t
This beatmap was submitted using in-game submission on Freitag, 11. August 2017 at 17:22:45

Artist: Kishida
Title: MagusNight
Tags: Kishida Magus Night
BPM: 186
Filesize: 1979kb
Play Time: 01:42
Difficulties Available:
  1. Hard (3,2 stars, 288 notes)
  2. Insane (4,39 stars, 430 notes)
  3. Majutsu (5,26 stars, 529 notes)
  4. Normal (1,78 stars, 159 notes)
Download: Kishida - MagusNight
Information: Scores/Beatmap Listing
---------------
#3 beatmap

pls no copyright...

going to remap everything.


background credit: 切り返し | いくらうに [pixiv] https://www.pixiv.net/member_illust.php ... d=64249808
olc
Summary:

  1. Emphasis is badly used.
  2. Rhythm is broken for most difficulties.
  3. Streams are either too short or too long in every situation.
SPOILER
Majutsu

  1. There are fundamental timing flaws everywhere. For example, 00:04:759 (4) is emphasizing the blue tick, while the song emphasizes the white tick, and 00:35:001 (6) skips right over a vocal syllable
  2. Most streams aren't the proper length. For example, 00:15:162 (1,2,3,4,5,6,7) has seven active circles, but the song's drums call for nine, and 00:30:001 (1,2,3,4,5,6,7,8,9,10,11) has eleven in one combo, while the song calls for four sets of four circles in each new combo.
  3. 00:20:041 (1,2,3,4,5,6,7) - The entire stream and slider before it are timed to 1/8 yellow ticks.
  4. 00:24:840 (8) - The other sliders here have relatively normal shapes, but this one breaks the consistency. What is being emphasized here?
  5. 00:42:904 (1,2,3,4) - The player is not expecting 3/4 gaps here, it would be better to introduce this passively through a repeat slider covering objects one, two, and three, or a slider covering one and two and leaving three as-is.
Maffe
majutsu diff

00:15:807 - Sliderend at a major sound and at the start of a new measure. You need to continue the stream longer and have the slider start at the start of new measure-

00:38:872 - This beat is empty. its more intuitive to play something on this beat considering the other parts of the map

00:47:098 - This little burst into slider feels like its mapped to nothing

Sliders look very unappealing overall.

Advice: Scrap map and experiment with more ways how you can arrange notes and avoid unnecessary overlaps with notes. Try to stay consistent. Repeat rhythms accordingly. Look at every measure. See the similarities between them and use that and change it up when the song changes.
Topic Starter
Du5t

Maffe wrote:

majutsu diff

00:15:807 - Sliderend at a major sound and at the start of a new measure. You need to continue the stream longer and have the slider start at the start of new measure-

00:38:872 - This beat is empty. its more intuitive to play something on this beat considering the other parts of the map

00:47:098 - This little burst into slider feels like its mapped to nothing

Sliders look very unappealing overall.

Advice: Scrap map and experiment with more ways how you can arrange notes and avoid unnecessary overlaps with notes. Try to stay consistent. Repeat rhythms accordingly. Look at every measure. See the similarities between them and use that and change it up when the song changes.

over_loadcode wrote:

Summary:

  1. Emphasis is badly used.
  2. Rhythm is broken for most difficulties.
  3. Streams are either too short or too long in every situation.
SPOILER
Majutsu

  1. There are fundamental timing flaws everywhere. For example, 00:04:759 (4) is emphasizing the blue tick, while the song emphasizes the white tick, and 00:35:001 (6) skips right over a vocal syllable
  2. Most streams aren't the proper length. For example, 00:15:162 (1,2,3,4,5,6,7) has seven active circles, but the song's drums call for nine, and 00:30:001 (1,2,3,4,5,6,7,8,9,10,11) has eleven in one combo, while the song calls for four sets of four circles in each new combo.
  3. 00:20:041 (1,2,3,4,5,6,7) - The entire stream and slider before it are timed to 1/8 yellow ticks.
  4. 00:24:840 (8) - The other sliders here have relatively normal shapes, but this one breaks the consistency. What is being emphasized here?
  5. 00:42:904 (1,2,3,4) - The player is not expecting 3/4 gaps here, it would be better to introduce this passively through a repeat slider covering objects one, two, and three, or a slider covering one and two and leaving three as-is.
Thanks for the help. Looks like i got a long way to go. I will remap everything with all the advise in mind.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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