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Fairy tail - Fairy Tail CanCan!

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Topic Starter
SawySavvy
This beatmap was submitted using in-game submission on 18 August 2017 at 16:34:43

Artist: Fairy tail
Title: Fairy Tail CanCan!
Source: Fairy Tail
Tags: Fairy Tail Can Can
BPM: 172
Filesize: 2516kb
Play Time: 01:07
Difficulties Available:
  1. Hard (3.23 stars, 242 notes)
  2. Jash's Easy (1.97 stars, 107 notes)
  3. Jash's Xtra Spicy (5.24 stars, 308 notes)
  4. Happy! (4.63 stars, 291 notes)
Download: Fairy tail - Fairy Tail CanCan!
Information: Scores/Beatmap Listing
---------------
My second map!
I need feedback in order to fine tune this.
Modding is welcomed.
taryll
In game modding
some chat history of modding
2017-08-09 00:50 taryll: its a bit overmapped. it feels nice tho. except for those very straight note-triples-note aim
2017-08-09 00:52 taryll: 00:01:459 (1,2,3,1,2) - im talking about this
2017-08-09 00:59 SawySavvy: 00:15:412 (2,3,4) -
2017-08-09 00:59 SawySavvy: That's also a straight line
2017-08-09 00:59 SawySavvy: I could just change the 3 a little
2017-08-09 00:59 SawySavvy: To make it be a small triangle shape
2017-08-09 00:59 taryll: 00:18:901 (3,4,1,2) - i think this 4 should have the same distance spacing
2017-08-09 01:00 SawySavvy: Hmm
2017-08-09 01:00 SawySavvy: I've done that thing 2-3 times in the song i think
2017-08-09 01:00 taryll: 00:15:412 (2,3,4) - this isnt that bad since its slider-note-slider
2017-08-09 01:00 SawySavvy: You basically want a longer jump
2017-08-09 01:02 taryll: 00:18:901 (3,4,1,2) - meh not really its
2017-08-09 01:43 taryll: 00:28:842 (8,9) -
2017-08-09 01:43 SawySavvy: Might lower them to 1.5 instead of 2.0x the speed though
2017-08-09 01:43 taryll: u can make this spacier if u want
Raiyn
IRC mod

SPOILER
20:44 SawySavvy: Added the colour, missread that part haha.
20:44 Zxozmo: it's fine~
20:44 Zxozmo: already starting tho
20:44 SawySavvy: I'm a lil new to mapping, but still happy with the current results
20:45 SawySavvy: Main issue i have is the stream before the spinner into the kiai.
20:45 Zxozmo: hmmm do you want to turn this into a IRC mod?
20:45 SawySavvy: Truth to be told, i do not know what that is
20:45 Zxozmo: something like a live chat mod
20:48 Zxozmo: so do ya want to?
20:48 SawySavvy: If you think that's easier, sure? I'd would love to pick what you prefer
20:48 SawySavvy: In order to make it smoother for you
20:48 Zxozmo: i think because while im modding you can fix things on your side
20:50 Zxozmo: just tell me if youre ready to edit after i mod a certain part
20:50 Zxozmo: or if you decide that ill just post instead of a irc
20:50 SawySavvy: If you prefer the live irc version, i'm game :) Sounds fun
20:51 SawySavvy: Do we chat here or some external program ?
20:51 Zxozmo: here
20:51 Zxozmo: cause i just export chat and post it
20:51 SawySavvy: mhm
20:51 Zxozmo: i tried playing through the diff
20:51 Zxozmo: there were some awkward flow in there
20:51 Zxozmo: but lets get to that later
20:52 Zxozmo: for now what i see in your map is kind of a very linear flow
20:52 Zxozmo: straight lines and triangles
20:53 SawySavvy: Aye
20:53 Zxozmo: i dont mean to be rude but
20:53 Zxozmo: when i did that, most people said it was very much like a 2010 map
20:53 SawySavvy: Be rude, there i'm new so there is bound to be a lot of misstakes
20:54 Zxozmo: very linear and nothing interesting
20:54 Zxozmo: ah ok
20:54 SawySavvy: Wow that sentence xD
20:54 SawySavvy: Be rude, i'm clearly new here. Bound to be a lot of misstakes
20:54 Zxozmo: k den
20:54 SawySavvy: It's not rude if it's just honest feedback
20:54 Zxozmo: so anyways
20:54 Zxozmo: linear and nothing interesting
20:55 Zxozmo: i played through it
20:55 Zxozmo: and very little gave pressure
20:55 Zxozmo: the streams near the kiai is very much nice
20:55 SawySavvy: As in difficulty spikes ?
20:55 Zxozmo: 00:39:831 (1,2,3,4,5) -
20:55 Zxozmo: that's what i mean by good
20:55 SawySavvy: Mhm, ty
20:56 Zxozmo: so anyways after wards
20:57 Zxozmo: 00:01:459 (1,2,3) -
20:57 Zxozmo: this is very much what happens in the song
20:57 Zxozmo: 00:01:459 (1,2,3,4,5) -
20:58 Zxozmo: try to change that
20:58 SawySavvy: The 4+5 could be copied to make it look better
20:58 SawySavvy: Then placed in a way that is more equal i think
20:58 Zxozmo: hmm
20:58 Zxozmo: 00:01:633 (2,4) -
20:58 Zxozmo: this looks like 4 is blanketing 2
20:58 Zxozmo: you can make 5 blanket the head of 2
20:59 SawySavvy: And make a proper blanket aswell
20:59 SawySavvy: Sec
20:59 Zxozmo: ye
20:59 SawySavvy: Trying it
21:00 SawySavvy: Wnat me to update my change ?
21:00 Zxozmo: sorry a bit laggy
21:00 Zxozmo: ah not yet
21:00 SawySavvy: mhm
21:00 Zxozmo: 00:03:203 (1) -
21:01 Zxozmo: 00:02:854 (6,7,8,1) - turn this into a sharp jump?
21:01 SawySavvy: Right, but now it's a 14 chain
21:01 SawySavvy: THat's ok ?
21:01 Zxozmo: 00:03:028 (7,8,1) - and put it by the head of 2
21:01 Zxozmo: 00:01:633 (2) -
21:02 Zxozmo: 00:03:813 (6,1) - uneven spacing through out the short stream
21:02 SawySavvy: https://puu.sh/x8ZWN/bdd90ed1e5.jpg
21:02 SawySavvy: 00:02:854 (6,1,2,3,4) -
21:02 SawySavvy: Is what i did for those
21:02 SawySavvy: So it's sharp now
21:02 Zxozmo: perfect
21:02 Zxozmo: it looks smooth
21:03 Zxozmo: 00:03:813 (6,1) - make the stream curve a bit so it follows the curve of 1?
21:03 Zxozmo: also unven spacing even though the song is not speeding up or slowing down
21:03 SawySavvy: sec
21:03 SawySavvy: 00:05:121 (6,1) -
21:03 SawySavvy: That
21:03 SawySavvy: Not sure what you ment
21:04 Zxozmo: look at the spacing between them
21:04 Zxozmo: 00:03:552 (3,4,5,6) - and compare
21:04 Zxozmo: oh wait
21:04 SawySavvy: But there are two more jumps
21:04 SawySavvy: :o
21:04 Zxozmo: 00:02:854 (6) -
21:04 Zxozmo: i just noticed on your pic
21:04 Zxozmo: 6 is overlapping with 4
21:05 SawySavvy: The 6 is on the top of the stream
21:05 Zxozmo: and other modders are picky about that
21:05 SawySavvy: The 6 is almost 100% on top of
21:05 SawySavvy: 00:03:552 (5) -
21:05 SawySavvy: Could make it a lil lower
21:05 Zxozmo: 00:03:813 (6,1) - but i meant here can you reupdate the map?
21:06 Zxozmo: maybe im seeing it wrong
21:06 SawySavvy: 00:05:296 (7,8) -
21:06 SawySavvy: oh wait
21:06 SawySavvy: When i click your time stamp
21:06 SawySavvy: I get other things marked
21:06 SawySavvy: Updating
21:07 SawySavvy: Done
21:07 Zxozmo: really?
21:07 Zxozmo: strange
21:07 Zxozmo: 00:02:854 (6) -
21:08 SawySavvy: Could do it again ?
21:08 Zxozmo: i meant this
21:08 Zxozmo: overlapping
21:08 SawySavvy: Yh i understand
21:08 SawySavvy: 00:03:552 (5) -
21:08 SawySavvy: It's on top of that
21:08 SawySavvy: So i could just lower the 6 a bit
21:08 SawySavvy: To make it be an extension to that stream
21:09 Zxozmo: um what?
21:09 Zxozmo: there is no stream here though
21:09 Zxozmo: it's at the beginning of the song?
21:09 SawySavvy: I'll show you :D
21:09 SawySavvy: Waiting for puush to wake up
21:09 Zxozmo: ok
21:09 SawySavvy: Gets stuck on 99% upload sometimes >_<
21:10 SawySavvy: https://puu.sh/x909L/313d3e8598.jpg
21:10 SawySavvy: There
21:10 SawySavvy: https://puu.sh/x90af/b069534775.png
21:10 SawySavvy: Same 6
21:10 SawySavvy: With the 4 overlap
21:10 Zxozmo: yeah
21:10 Zxozmo: 00:03:028 (1,2,3) - also put this at the exact head of 00:01:633 (2) -
21:11 Zxozmo: just 00:03:028 (1) - i mean
21:11 Zxozmo: 00:04:772 (4,5,6,7,8) - jumps are too linear, nothing interesting
21:11 Zxozmo: 00:04:249 (2,3,4,5,6,7,8) -
21:11 Zxozmo: i mean
21:12 SawySavvy: Tripple moved
21:12 Zxozmo: if you dont mind ill go ahead and tell everything that's wrong
21:12 Zxozmo: and try to fix it
21:12 Zxozmo: and reupload it
21:12 Zxozmo: is that fine?
21:12 SawySavvy: Sure thing :D
21:12 SawySavvy: Sorry for being a slow worked
21:12 SawySavvy: worker *
21:12 Zxozmo: nah i started like that
21:13 Zxozmo: i made a few troll maps before actually learning tho
21:13 SawySavvy: This is my second ever map so
21:13 Zxozmo: oh btw
21:13 SawySavvy: And the first one...Lets not mention it >_>
21:13 Zxozmo: can you test play a map of mine?
21:13 Zxozmo: after wards?
21:13 SawySavvy: Sure
21:13 SawySavvy: Would be happy to
21:13 Zxozmo: ok so lets go ahead to doin this
21:13 Zxozmo: 00:06:691 (1) -
21:13 Zxozmo: and make the triple tap sapinc equal to 3-4
21:14 Zxozmo: 00:06:342 (3,4) -
21:14 Zxozmo: 00:07:389 (2,3) - i got genuinely confused when playing this part, try to make it a little bit more exposed
21:15 Zxozmo: 00:07:738 (4,5) - doesnt follow the pattern of 00:07:389 (2,3) - try making it the same once you change it a bit
21:16 Zxozmo: 00:08:435 (1,2,3,4,5,6) - confusing and linear (also what is with that timing point?)
21:16 Zxozmo: 00:09:482 (7,3) - looks bad once 3 spawns in, try to make 00:09:482 (7,1,2,3) - mirrored
21:17 Zxozmo: 00:10:179 (3,4,5,6) - make this follow whatever patter you make at 00:09:482 (7,1,2,3) -
21:18 Zxozmo: 00:11:226 (1,2,3,4) - try to choose only one, triple taps, or short reverse sliders
21:18 Zxozmo: 00:12:970 (2,3,4,5,6,7) - non existent flow
21:19 Zxozmo: 00:14:714 (3,5,1) - 3 is overlapping 5 and 1
21:19 Zxozmo: 00:15:063 (5,1,2) - this is a quick triple tap, make 1 stick near the slider tail of 5
21:20 SawySavvy: Short interupt
21:20 SawySavvy: Try to save the NC updates till last?
21:20 Zxozmo: ah ok
21:20 SawySavvy: Now that i did some NC changes, most of your times stamps after gets a lil confused :D
21:20 Zxozmo: oo
21:20 Zxozmo: sorry bout that
21:20 Zxozmo: forgot that happens
21:20 SawySavvy: ^_^
21:20 SawySavvy: I had no idea haha
21:21 SawySavvy: Learnt it the hard way now :D
21:21 Zxozmo: ye lol
21:21 Zxozmo: so anyways i see you copy pasted a part of the song
21:21 Zxozmo: so i wont go over them again is tat alright?
21:21 SawySavvy: That's very much ok
21:22 SawySavvy: There are small changes in jump lengths
21:22 SawySavvy: But overall the same
21:22 Zxozmo: also
21:22 Zxozmo: i noticed that you used 1/8
21:22 Zxozmo: this is kind of late but
21:23 Zxozmo: double your BPM cause 1/8 is used at a specific part of a song, not the whole song itself
21:23 SawySavvy: There is a story behind that heh
21:23 SawySavvy: But you're correct
21:23 Zxozmo: what's the story tho
21:24 SawySavvy: I tapped out the song and found the 172 bpm. Felt wrong mapping and asked a friend for help who used a software who said it was 86 bpm. I went over to 86 and used 1/8 mapping and it just felt better for some reason
21:24 SawySavvy: Later on when Jash helped me and wanted to try do a GD -> He insta said ''172 is the right call lol''
21:24 SawySavvy: If i now swap all the mapping will get messed right :p ?
21:24 Zxozmo: no
21:25 Zxozmo: cause you just doubled the bpm
21:25 Zxozmo: you didnt change it
21:25 Zxozmo: if you changed it to
21:25 Zxozmo: lets say 88
21:25 SawySavvy: But all the timings will be wrong
21:25 Zxozmo: then doubled it
21:25 Zxozmo: no it wont
21:25 Zxozmo: try it
21:25 SawySavvy: Lets try then .-.
21:25 Zxozmo: believe me
21:26 SawySavvy: All the sliders need to be remade
21:26 Zxozmo: nope
21:26 SawySavvy: Since the velo change is off the charts now
21:26 Zxozmo: ctrl shift A
21:26 Zxozmo: oh yeah lol
21:26 Zxozmo: i forgot that happens to sliders
21:26 Zxozmo: also while were on the topic
21:26 SawySavvy: So i just have to cut the start velo in half i think
21:26 Zxozmo: why is you slider velocity all over the place
21:26 Zxozmo: it cant be read .-.
21:27 Zxozmo: unless youre super good
21:27 SawySavvy: I have a base
21:27 SawySavvy: Then normaly go for 1.5 for the parts where i wanted to highlight a sound with the slider
21:27 Zxozmo: try to stick to once slider velocity
21:27 SawySavvy: Since 1.0 felt to slow and when people TP'd it looked slow/anoying
21:27 Zxozmo: you dont do that tho
21:28 Zxozmo: you usually increase VOLUME not the slider velo
21:28 Zxozmo: if we did that most songs would speed up unpredictably
21:28 SawySavvy: 00:29:365 (1) -
21:28 SawySavvy: I thought it made sense to up it to 1.5 there
21:28 Zxozmo: try to reupdate it
21:28 SawySavvy: doing that
21:28 *Zxozmo is listening to [https://osu.ppy.sh/b/637623 Konuko - Toumei Elegy]
21:29 Zxozmo: this is a good example of instantly speeding up
21:29 Zxozmo: the song calls for it
21:29 Zxozmo: but if a important part of the song arises, it only increases volume
21:29 SawySavvy: Update done
21:29 SawySavvy: So avoid all my 1.5 velo points
21:29 SawySavvy: And instead play around with volume ?
21:30 Zxozmo: or the hitsound
21:30 SawySavvy: But once i change to 1.5, i think i stick to it. And in TP it looked a lot better when players went for it
21:30 Zxozmo: just like in your xtra spicy diff
21:30 Zxozmo: then only use 1.5
21:31 SawySavvy: Even at the first half
21:31 SawySavvy: Hmm
21:31 Zxozmo: you dont need to limit yourself on 1.0
21:31 Zxozmo: try
21:31 SawySavvy: I will
21:31 Zxozmo: 1.15 or 1.25 at the start
21:31 SawySavvy: But that would mean a lot of revamping the sliders :p
21:31 Zxozmo: then 1.35 or 1.50 at kiai
21:31 SawySavvy: Nah
21:31 SawySavvy: I think 1,5 is just about right
21:32 SawySavvy: Would rather change the early parts :o
21:32 SawySavvy: Or make a second kiai at the part where i now swap to 1.5
21:32 SawySavvy: I do think the song justify it tbh
21:32 SawySavvy: Just my mapping of it that is poor
21:33 SawySavvy: I'll deffo play around with that
21:33 Zxozmo: dont give up though
21:33 Zxozmo: do you like the song that much?
21:33 SawySavvy: I would never :D
21:33 SawySavvy: Welp, i am a fan of the can can song + this cover of it is damn fun imo
21:33 Zxozmo: so lemme just summarize this cause ill be a broken music box if i keep repeating it
21:34 Zxozmo: do play around with the volume not the slider speed
21:34 Zxozmo: overlapping circles looks bad, trust me a Map Nominator even told me (2 even)
21:35 Zxozmo: try to make it look and play as interesting as the song it
21:35 Zxozmo: *is
21:35 Zxozmo: when making streams try to make the next slider have equal spacing(unless you have a reason)
21:35 SawySavvy: Talking the length? Or the jump to it ?
21:35 Zxozmo: create flow (Circular, Sharp, or Reverse,)
21:36 Zxozmo: jump i mean
21:36 Zxozmo: play around with flow
21:36 SawySavvy: mhm
21:36 Zxozmo: you can make them comfortable then have a sharp jump
21:36 SawySavvy: 01:00:761 (2,3,4,5,6,7,8,1,2,3,1,2,3) -
21:36 SawySavvy: Circular
21:36 SawySavvy: Like that kinda
21:36 Zxozmo: not literally tho
21:36 Zxozmo: try to add jump there and youre A-OK
21:37 SawySavvy: 01:04:947 (5,6) -
21:37 SawySavvy: That's also circular i think
21:37 Zxozmo: yes but the jump is a high diff spike compared to the start
21:37 SawySavvy: Understanding what people kept telling me the most ''flow and structure'' is the hardest part for me to understand atm :)
21:38 Zxozmo: try to make the jump a bit harder on the kiai time, but not too hard
21:38 SawySavvy: mm
21:38 SawySavvy: I refer to that as a ''end boss''
21:38 Zxozmo: try playing through your own map
21:38 Zxozmo: and see if you feel comfortable
21:38 Zxozmo: structure is kind of a niche thing to talk about
21:38 Zxozmo: everyone has their own structure
21:38 SawySavvy: I generally dont feel nice under 190 bpm (modern player scrub) So it's hard for me to judge
21:39 SawySavvy: Most testplayers so far think it's fun, but they aint mappers so cant comment on those things
21:39 Zxozmo: ye, but you get experience if you map for the first time THEn play a ton of maps
21:39 SawySavvy: ''You made a sub 5* star map fun lol, wp''
21:39 Zxozmo: youll notice subtle diff
21:39 SawySavvy: mhm
21:40 Zxozmo: hmm
21:40 SawySavvy: I'm trying to soak in as much exp i can from this :D
21:40 SawySavvy: You're being a great help
21:40 Zxozmo: ill post this for now
21:40 Zxozmo: wait

ill do the next diffs next, cause late request sorry~
silvershell
#modreqs

you don't have to put fairy tail can can in the tags, it's already in the title

easy
  1. AR should be 5 or less. 5.2, maybe...
  2. OD and HP should be 3 or less
  3. the recovery time between a spinner and object should be 4 beats. at 00:05:655 (1) the recovery time is only 1 beat. i suggest taking out the spinner and just using circles and sliders
  4. all of your objects are on white ticks which is fine but they need to have the same spacing or new players will get confused. 1x distance spacing is probably best
  5. 00:16:817 (3) - avoid sliders with multiple reverses ^
  6. 00:27:980 (3) - ^
  7. 00:37:748 (1) - you made all the other sliders in this section m's, why not this one too?
  8. 00:42:631 (1) - maybe you should end the spinner at 00:44:027
  9. 00:46:120 (2) - one too many reverses
  10. 00:50:655 (4,1,2) - this could be blanketed better
  11. 00:59:375 (1,3) - try not to overlap
  12. there are a lot of spacing issues as mentioned before but that can be fixed by using distance snap

hard
  1. kind of a high AR. 8 or 7 is better
  2. okay i'm just going to say as i opened this in the editor the timeline zoom gave me cancer
  3. why is the bpm different than all the other diffs? all of your objects should be on white and red ticks. the bpm should be 172. this is why beat snap was 1/8... a hard diff shouldn't use 1/8
  4. 00:02:156 (3,4,5,1) - these should be the same spacing... did you use distance snap at all here
  5. again, lots of spacing issues, i won't go through all
  6. 00:15:412 (1,2,3,4) - if you're going to do this rhythm, make it consistent with 00:16:110 (5,6,7,8). that confused me as i was playing through. it's hard to read with this AR and what should be the bpm.
  7. 00:21:691 (5,6,7,8) - ^
  8. 00:27:273 (5,6,7,8) - ^
  9. 00:45:063 (1) - you could put some objects that follow the music after this slider
  10. 00:46:807 (5,6) - could be blanketed better
  11. 00:48:203 (5,6) - ^
  12. 00:50:645 (6) - missed some space for rhythm here
  13. 00:52:388 (5,6) - blanket better
  14. 00:52:388 (5,6) - ^
  15. 00:59:365 (5,6) - make these the same as 00:57:970 (5,6) because they're the same in the music
  16. 01:04:947 (5,6) - ^
  17. delete one

that's all i have the time to do for now, i might mod the other diffs later, if you want me to msg me. anyway, i think you should read the Ranking Criteria. it's got a lot of stuff on it.
Raiyn
So im back with a new mod! (including every diff)

Easy

SPOILER
00:01:469 (1,4) - they clip into each other, make their slider tails intercept so it'll look better
00:05:655 (1,1) - too close for easy, and spinner is too short for new players to recover
00:08:794 (4,1) - clipping into each other
00:12:631 (1,3) - put 3 on the slider tail of 1
00:15:422 (1,3) - intercept their slider heads
00:18:910 (2,4,1) - clipping
00:21:701 (1,3) - clipping
00:24:492 (3,5) - put this into the slider tail of 5
00:26:585 (1,3) - intercept their slider heads
00:32:166 (1,3) - i like this part but 3 is clipping into 1
00:36:701 (2,3,4,1) - Do i need to say more?
00:45:422 (1) - Kiai is missing
00:46:120 (2,3) - put these closer




Overall you have no problems in rhythm, just spacing issues and clipping aesthetics

Remember!
New players most likely reads from distance not the hit circle
The distance snap is your friend on easy!

Hard

SPOILER
00:02:515 (4,5) - turn this into a triple tap

-Um some of the slider tails on this diff isnt really where it's supposed to be (either on 1/4 or 1/3 in general)

00:09:841 (1,2,3,4,5,6,7,8) - confusing and hard to read
00:15:422 (1,2,3,4,5,6,7,8) - ^
00:26:585 (1,2,3,4,5,6,7,8) - ^
00:30:771 (1,2,3,4,5,6,7) - ^ (also turn 7 into a slider?)
00:33:562 (1,2,3,4,5,6,7) - ^ ^
00:36:352 (1,2,3,4,5,6,7) - ^ ^
00:45:073 (1) - let the slider end on the blue ticl before the white, then add another slider then, till the blue tick before 00:46:120 (1) -

There are no problems in rhythm but the main problem is the aesthetics; specifically the blankets are too close, spacing is unequal, and some are hard to read (or cheap difficulty in my terms)

HappyV2

This diff 2.0

SPOILER
No problems at rhythm

But it repeats the mistakes you did in the other 2 diffs, unintentional stacks of circles and sliders, unequal stream spacing, multiple velocity changes, and blanketing

Jah's Xtra Spicy

SPOILER
00:42:631 (1) - turn this into a buzz (1/8) repeating slider
01:01:992 (7,1) - 1 isnt catching 7's momentum

No problem rhythm wise except for 00:42:631 (1)
Also nice Hitsounds

But same problem, unintentional stacks of circles and sliders, blanketing, and some parts of the song with non-existent flow
(at least that's what i felt while playing)

Please test play your map if you feel comfortable or it looks visually pleasing~

Anyways good luck!
silvershell
hmm. okay, you asked for the other diffs to be modded via forum pm. sure!

happyv2
  1. okay. there are a TON of random timing points. most of these you don't need. i went through the diffs i modded yesterday. what's up with the one in jash's easy that makes the end of the slider 5%? hitsounds provide feedback for the player, and especially with new players, that feedback is needed. also, i think jash's easy should have a kiai time. in the hard diff, well, what is all of this? they literally mean the exact same thing. that is the definition of inherited timing points.
  2. you must've changed SV somewhere because nothing is snapped correctly. just go into AiMod and click on the time, then snap it to the nearest white or red tick. both ends.
  3. 00:02:864 (6) - nc here instead of 00:03:038 (1) because the melody starts on 6
  4. 00:04:259 (2) - nc here instead of 00:03:910 (1) because ^
  5. 00:07:050 (2) - nc instead of 00:06:875 (1)
  6. 00:09:841 (2) - ^
  7. 00:15:422 (2) - ^
  8. basically it's best to nc on the downbeats (i won't list them all tho)
  9. 00:06:614 (4,5) - i feel like these should be closer to the slider
  10. 00:12:631 (1,2,3,4,5,6,7) - these feel randomly placed, maybe you could use the copy/paste/rotate tools to make some kinda shape? also, the spacing should be the same
  11. 00:17:864 (2,1) - these are too far apart. as you can see in the top right, the spacing is 6.67x, which is like, wow, because you can't even get that high with regular distance spacing. that makes this part of the map a bit harder to play. i suggest putting them closer together, and maybe reducing the first slider to a 1/2 beat slider and putting a circle in between. i noticed you did that before. [urlhttps://osu.ppy.sh/ss/8851022]maybe you could do this nice little blanket thing too[/url]
  12. 00:23:096 (1) - no nc, these two bits belong to each other
  13. 00:24:143 (2,3,4,5,6,7) - once again, spacing feels random and could be arranged better
  14. 00:29:027 (2,1) - same as 00:17:864 (2,1)
  15. 00:29:375 (1,3) - could be blanketed better
  16. 00:42:544 (1) - shorten the spinner to 00:43:678
  17. the two timing points at the same time issue is still there
  18. i'm gonna say this to make your life easier: you see these two timing points? they aren't needed. timing points are only used when you want to change SV or hitsounds, right? well, because there are no sliders in between these points, SV doesn't really change or matter.
    and there's no change in hitsound volume. so these can both be removed and have the same outcome. this happens in other places, but i think you can look over them.
  19. from 00:57:282 (1) to 01:02:166 (3), there is some reeeeeally funky nc business going on. maybe you could nc every triplet, and every four notes in the stream?
  20. 01:07:399 (9) - nc!!! gotta emphasize the last note

xtra spicy (i like this diff name xd)
  1. 00:01:992 (1) - remove nc
  2. 00:04:259 (1) - honestly not really sure what's going on in the timing panel here, like i said before the 5% hitsound is not recommended for players. also,
    check AiMod because a lot of things are unsnapped, probably when you changed SV.
  3. 00:07:399 (2,3,4,5,6,7) - make same spacing
  4. 00:08:445 (1,2,3,4,5,6) - ^
  5. 00:22:748 (1,2,3,4,5,6) - a bit confusing overlap
  6. 00:23:445 (4) - nc, since you did it every other time
  7. 00:31:992 (1) - i think this should lead into the next slider more smoothly
  8. 00:34:782 (1), 00:37:573 (1) - ^
  9. 00:34:957 (1,2) - overlap
  10. 00:38:096 (2,3,4) - ^
  11. 00:55:189 (1) - the SV is very high here... it gets really confusing because this 1/4 slider looks like 1/2...
  12. 00:56:585 (1,2,3) - i suggest doing this consistently

overall, just check AiMod for unsnapped kiai and objects, and try not to over complicate your lives with all those timing points...

seriously. you don't have to put Fairy Tail Can Can in the tags because it's the title and it'll come up when people search for it. because that's the title.

good luck with getting this ranked!
Topic Starter
SawySavvy
Done the updates mentioned above. Tyvm for your time and effort :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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