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supercell - Hero

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Topic Starter
Sakurauchi Riko
This beatmap was submitted using in-game submission on Freitag, 27. Oktober 2017 at 22:48:07

Artist: supercell
Title: Hero
BPM: 177,15
Filesize: 7929kb
Play Time: 05:02
Difficulties Available:
  1. Extra (5,77 stars, 1244 notes)
Download: supercell - Hero
Information: Scores/Beatmap Listing
---------------
100% with hitsounds

for approval and ready to mod
Have fun :)


(bg from the loved version of this song https://osu.ppy.sh/s/128818 , it inspired me so much while mapping this)
timing from ranked version, edited few offsets https://osu.ppy.sh/s/23183
the ranked version is really old, and i feel like some offsets are not 100% correct, so if anyone is willing to check this timing i'd much appreciate it !
Crypthesis
hi

from my queue

zzz

extra
00:32:474 (1,2) - space this a bit less. there's nothing to emphasize on 2, but there's a bigger jump.

00:46:862 (6,1) - space further?

01:02:282 (1,2,3,4,5,6,7,8,9) - a regular stream would be easier to play, but it's your choice.

01:44:851 (3,4,5) - why did the flow change?

02:16:213 (1,2) - space this more? earlier you did that.

03:11:151 (1,2,1,2,1,2,1,2) - this is kind boring. maybe place them each at an angle?

03:46:763 (2,3) - blanket?

03:47:102 (3) and 03:51:849 (2) - stack?

nice map :p

teach me how to make sliders pls
Topic Starter
Sakurauchi Riko

Crypthesis wrote:

hi

from my queue

zzz

extra
00:32:474 (1,2) - space this a bit less. there's nothing to emphasize on 2, but there's a bigger jump. would destroy the pattern, it hase base distance snap for neutral sounds - i still made the distance a bit lower here

00:46:862 (6,1) - space further? the vocal change here, its much less intense so i wanna make spacing smaller

01:02:282 (1,2,3,4,5,6,7,8,9) - a regular stream would be easier to play, but it's your choice. there are no sounds on some 1/4 ticks to make a stream, i dont wanna overmap

01:44:851 (3,4,5) - why did the flow change? i dont see an issue

02:16:213 (1,2) - space this more? earlier you did that. ok

03:11:151 (1,2,1,2,1,2,1,2) - this is kind boring. maybe place them each at an angle? i like the linear placement because its a good seperation from the other 3 sections, for example 02:03:328 - , where vocals are consistent while on in ther section with the linear patterning is only sounds

03:46:763 (2,3) - blanket? wanna keep the DSing here

03:47:102 (3) and 03:51:849 (2) - stack? sur e

nice map :p

teach me how to make sliders pls
thank you for the mod :)
Stack
nm from my queue beacause supercell

General

conflicting timing line volumes at 01:36:216 - and 04:52:213 -

I think you also both silenced slidertick and sliderslide but am not 100% sure cause hitosunds are not my speciality

Extra

00:42:283 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - imo, this spacing increase is very minimal to what is expected of a map that also uses a ton of spacing at spots like 04:50:687 (4,5,6,7) - , I get that its not the most intense part but it starts out small and just stays really small for a 5.7* song

00:52:288 (1) - dont see the reason for this slider, the vocal started at 00:52:118 (1) - so you cant really emphasize that by placing a slider later
And it also doesn't really work for the guitar as that one cuts of in the middle of the sldier

00:59:397 (1) - Why use a special shape here, looks a bit weird too around the edges beacause of the red anchor

00:59:906 (2) - would like some more spacing on this note, its quite a heavy drum beat

01:04:836 (6,2) - these touch which doesn't look great

01:19:243 (1,2,3,4,5,6,7,8) - this stream sounds the exact same as 01:16:539 (1,2,3,4,5,6) - but for some reason the second one is almost fully stacked while the first one is spaced out, and its not like the song is already calmer at that point so the spacing should be atleast somewhat similar

02:42:493 - This vocal here is completely ignored while you actually gave importance to the other vocals with a 1/4 slider, you could give it atleast a sliderend or something

02:43:849 (7,1) - This jump is way too large compared to what you used during the entire kiai so far and its not really needed here

02:49:435 (1,2,3,4) - not a fan of the undermap here, this part is pretty intense but due to the long slidewrs actually really easy to play

02:53:841 (1,2,3,4,5) - These jumps get too large too quickly, 02:54:350 (4,5) - especially the 4.2x ds used here, when previously the max used in this section was 2.7x

03:09:455 (8,9,1) - did not see any wide angles before so this is a bit out of place imo

03:11:151 (1,2,1,2,1,2,1,2) - I'm just going to agree with the previous modder and that this currently feels a bit too boring, the sounds even change at 03:12:505 (1,2,1,2) - but the map doesn't

03:14:874 (3,4,5,6,7,8,9) - Why is the spacing so small here, it started of with some decent spacing at 03:13:943 (2,1) - and 03:14:536 (2,3) - but jsut decreases

03:26:401 (4) - there is something on the red tick actually so maybe 1/2 slider plus 2 circles would work better

03:53:206 (1,2) - The song changes drastically with only the vocals still being there so you could do something different than just keeping the average ds currently used as it feels like there is no change currently between parts
You could also lower hs volume a bit on these 2 as that would fit better

04:07:598 (6,7) - spacing feel slike it lowered too much, these are still pretty loud

04:23:030 (1,2,3,4,5,6,7) - This is the last kiai so you want it to feel epic so why does spacing get lowered on these tripples compared to 02:26:382 (1,2,3,4,5,6,7) -

The thing that annoys me with this map is that it feels too consistent in its spacing

ex1:02:54:859 (1) - vs 03:05:725 (1) -
The first section is mainly reliant on vocals and is also pretty quiet while at the second part a guitar kicks in and the drums get alot heavier but the general spacing only changes by a tiny bit, the rhythm density alone isn't enough to bring the change in musical intensity across imo

ex2: 00:31:796 (7,8,9,10,1,2,3,4) - vs stuff in the kiai like 00:52:795 (1,2,3,4,5,6,1,2,3,4,5) - the second part should obviously play way more intense but beacause of the low spacing used there it feels almost exactly the same

I know this is not the best way to measure it but I feel like this at least somewhat represents the intensity
Orange is the kiai time while the part in green is a part with mainly vocal and soft instrumentals in the background
and there is almost no difference in aim requirement (ignoring the obvious jumps at the end of the kiai), if you take a look at the rhythm density then the kiai scores even lower than the non-kiai part beacause it uses alot of long sliders to convey some form of speed

In short, you could greatly increase spacing in the kiai as right now even I can fc kiai parts without jumps using mouse, and I am a really bad mouse player

gl with the map :)
Topic Starter
Sakurauchi Riko

Gottagof4st wrote:

nm from my queue beacause supercell

General

conflicting timing line volumes at 01:36:216 - and 04:52:213 - fixed

I think you also both silenced slidertick and sliderslide but am not 100% sure cause hitosunds are not my speciality is it not allowed?

Extra

00:42:283 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - imo, this spacing increase is very minimal to what is expected of a map that also uses a ton of spacing at spots like 04:50:687 (4,5,6,7) - , I get that its not the most intense part but it starts out small and just stays really small for a 5.7* song the emphasis is on the downbeats with the sudden DS increases. to make the transition and the concept clear i use lower DS to make the increase towards the downbeat more notable

00:52:288 (1) - dont see the reason for this slider, the vocal started at 00:52:118 (1) - so you cant really emphasize that by placing a slider later
And it also doesn't really work for the guitar as that one cuts of in the middle of the sldier i hear a sound on that sliderhead

00:59:397 (1) - Why use a special shape here, looks a bit weird too around the edges beacause of the red anchor did boring curved sldier

00:59:906 (2) - would like some more spacing on this note, its quite a heavy drum beat yes

01:04:836 (6,2) - these touch which doesn't look great chang

01:19:243 (1,2,3,4,5,6,7,8) - this stream sounds the exact same as 01:16:539 (1,2,3,4,5,6) - but for some reason the second one is almost fully stacked while the first one is spaced out, and its not like the song is already calmer at that point so the spacing should be atleast somewhat similar yes

02:42:493 - This vocal here is completely ignored while you actually gave importance to the other vocals with a 1/4 slider, you could give it atleast a sliderend or something oki

02:43:849 (7,1) - This jump is way too large compared to what you used during the entire kiai so far and its not really needed here well this is more intense than kiai. still made bit smaller

02:49:435 (1,2,3,4) - not a fan of the undermap here, this part is pretty intense but due to the long slidewrs actually really easy to play yes because the main sounds are on the sliderheads and get emphasized the best way with long sliders, represents the song just fine and consistent too

02:53:841 (1,2,3,4,5) - These jumps get too large too quickly, 02:54:350 (4,5) - especially the 4.2x ds used here, when previously the max used in this section was 2.7x nerfed a bit

03:09:455 (8,9,1) - did not see any wide angles before so this is a bit out of place imo not a big deal if you ask me

03:11:151 (1,2,1,2,1,2,1,2) - I'm just going to agree with the previous modder and that this currently feels a bit too boring, the sounds even change at 03:12:505 (1,2,1,2) - but the map doesn't i dont hear a significant change there tbh. well then you probably read my resoning too above

03:14:874 (3,4,5,6,7,8,9) - Why is the spacing so small here, it started of with some decent spacing at 03:13:943 (2,1) - and 03:14:536 (2,3) - but jsut decreases these two have different rhythm, 1/3 gap larger spacing, 1/2 smaller spacing - right?

03:26:401 (4) - there is something on the red tick actually so maybe 1/2 slider plus 2 circles would work better oki

03:53:206 (1,2) - The song changes drastically with only the vocals still being there so you could do something different than just keeping the average ds currently used as it feels like there is no change currently between parts
You could also lower hs volume a bit on these 2 as that would fit better did

04:07:598 (6,7) - spacing feel slike it lowered too much, these are still pretty loud i represent the vocal here, the vocal get significantly less intense, so i do with the spacing

04:23:030 (1,2,3,4,5,6,7) - This is the last kiai so you want it to feel epic so why does spacing get lowered on these tripples compared to 02:26:382 (1,2,3,4,5,6,7) - oops, fixed

The thing that annoys me with this map is that it feels too consistent in its spacing which is bad because of what? thats mapping style (*insert "its my style meme"*) i like to be consistent with spacing patternings of similar sections

ex1:02:54:859 (1) - vs 03:05:725 (1) -
The first section is mainly reliant on vocals and is also pretty quiet while at the second part a guitar kicks in and the drums get alot heavier but the general spacing only changes by a tiny bit, the rhythm density alone isn't enough to bring the change in musical intensity across imo

ex2: 00:31:796 (7,8,9,10,1,2,3,4) - vs stuff in the kiai like 00:52:795 (1,2,3,4,5,6,1,2,3,4,5) - the second part should obviously play way more intense but beacause of the low spacing used there it feels almost exactly the same

I know this is not the best way to measure it but I feel like this at least somewhat represents the intensity
Orange is the kiai time while the part in green is a part with mainly vocal and soft instrumentals in the background
and there is almost no difference in aim requirement (ignoring the obvious jumps at the end of the kiai), if you take a look at the rhythm density then the kiai scores even lower than the non-kiai part beacause it uses alot of long sliders to convey some form of speed

In short, you could greatly increase spacing in the kiai as right now even I can fc kiai parts without jumps using mouse, and I am a really bad mouse player kiai time doesnt always mean the map should have a difficulty spike there, the kiai is there because its simply a chorus (except last one where i actually used the kiai time to indicate difficulty and intensity spike) which is by far not the most intense part in the song. 01:19:920 - and similar sections are for me the most intense ones including the diff spike at the end. the kiai isnt that intense and stays the same through all 3 imo. I chose a concept here, where intensity throzghout the map isnt 100% visible all the time - thats because the music itself is pretty linear to me except for the few sections i mentioned. I tihnk that is just the case of different interpretations of the song which is completely natural

gl with the map :)
Thank you for the mod and the star ! :)
Stack
from ranking criteria

the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
It was under rules so i guess theres no exceptions possible
Topic Starter
Sakurauchi Riko
i dont understand what issue that would cause but rules somehow
thanks for looking it up, im lazyyyy
MaridiuS
Mod from my queue

Okay so firstly, imma advertise my views, since personally I really like variety. Few spots that I've seen could use some more, the more I map the more I realize how much more fun it is to map, and also personally to me as a player.
00:00:935 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - talking about this firstly, it's literally copy paste. Pretty sure you could tweak it in numerous ways, like different shapes, different structure, even different rhythm, while keeping the last two notes emphasized. Same goes for following 4 patterns, I say mix it up, like I won't be giving any examples, since you know how to map, and I'm sure you can think of much patterns on groups of 4.
00:14:824 (1,2,3,4) - firstly seems offtimed, if you listen to 25% you can notice the map happening few ms's earlier that the song. And secondly, 00:14:824 (1) - feels like it should be a part of the following sliders, since it follows the same group of vocals as the others do. I would think it's because its a downbeat, with a guitar done on purpose, but soon we see same sound disregarded completely to focus on vocals: 00:16:182 (5) -, P.S. could you emphasize 5 strongly more.
00:18:388 (5) - make this a slider please, it has vocals, the following note doesn't really follow anything.
00:20:763 (3) - passive slider, it ends on a stronger vocal point than on what it starts
00:26:372 (7) - with this I advise changing the grouping, turning the point of jumps on different direction. This is a strong vocals, and it feels like it starts new grouping of vocals, meaning it should change placement imo. https://osu.ppy.sh/ss/9133671 like this idk
00:29:084 (4) - I don't advise giving the least spacing on the strongest vocal point.
00:32:305 (10) - again a random note gets more spacing than the strongest point, which is on a downbeat and a NC 00:32:474 (1) -
00:42:283 (1,1,1,1) - it is obvious that you know what is emphasis, and how it makes the map special in a way, since every song is special. With this strong emphasis points present, I also suggest paying more attention to it on other sections, not just here. 00:35:161 (4,1,1,1) - all these notes have either same or slightly less/more spacing than other notes, yet they are in my opinion noticeably more important and should be given special notice, be it spacing or flow to it.
00:58:210 (6,7) - https://osu.ppy.sh/ss/9133716 do this? It fits your structure better with partial overlaps imo.
00:53:811 (6,1) - compare it to 00:55:167 (5,1) - , I believe both downbeats deserve to have bigger emphasis than other notes.
00:58:210 (6) - NC
01:06:362 (1,2,3,4,1) - vocals went full pitch and loudness here, end of a kiai section, and you give them no spacing. They should have the biggest spacing ;v
01:19:920 (1,2,3,4,5,6) - Same emphasis problem, way too loud and impactful, but medium spacing given.
01:20:937 (3) - Also a bit personal, but when I played I saw this shape quiet a lot, and it got me irritated, consider hoarding more slider shapes in your collection.
01:34:858 (7) - NC
Overall I suggest to revisit the map again and focus on showing of important notes where you feel like it. It adds souls and fun to the map, makes it different from others, which I'm fairly sure that you have been given that information already, and know of that, but it is not expressive enough.
02:10:109 (1,2,3,4,5,6,7) - give all of these more spacing, scale it out, the drums are more prominent here than in previous groups.
02:54:689 (6) - remove clap, and i suggest making this a slider: 02:54:520 (5) -
02:55:368 (3) - passive slider, it ends on a prominent vocal line
02:56:385 (8) - ^
02:59:607 (4) - since you follow vocals strongly here, then why not make this a slider, instead of a non intuitive offbeat hithat or somethin
03:11:151 (1,2,3,4,1,2,3,4) - variety I was talking bout on the start, feels rather lame to have it done identically
03:17:754 (6) - strong guitar, make it a slider idk, it is often seen for offbeat notes before the downbeat to be stronger in guitar driven section overall, also you could use drums here to make a 2stack 03:18:009 - .
03:30:470 (2,3) - ctrl + g the rhythm to better follow the note happening on current slider end, which is a rather impactful guitar sound
03:30:978 (1) - suggest making this into two circles, both sounds are important imo.
03:59:985 (1,2,3,4,1,2,3,4) - variety thing i was talking bout
Also one more thing, this is too subjective and have no idea how to explain it, but it seems that the placement is a bit empty. Like there's no core of the map that holds it together, object placement often fills one side of the screen much stronger than the other, and rarely is placement seen in the middle.

gl, I stopped mentioning emphasis opinions when I said to revisit the map, similar stuff applies to later sections.
Topic Starter
Sakurauchi Riko

MaridiuS wrote:

Mod from my queue

Okay so firstly, imma advertise my views, since personally I really like variety. Few spots that I've seen could use some more, the more I map the more I realize how much more fun it is to map, and also personally to me as a player.
00:00:935 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - talking about this firstly, it's literally copy paste. Pretty sure you could tweak it in numerous ways, like different shapes, different structure, even different rhythm, while keeping the last two notes emphasized. Same goes for following 4 patterns, I say mix it up, like I won't be giving any examples, since you know how to map, and I'm sure you can think of much patterns on groups of 4. why should i make a huge variety in patterns when the music stays the exact same for 8 measures. doing copy paste patterns over 4 measures fit the music much much better than doinf a different pattern every measure. in the end this is rather a personal thing
00:14:824 (1,2,3,4) - firstly seems offtimed, if you listen to 25% you can notice the map happening few ms's earlier that the song. And secondly, 00:14:824 (1) - feels like it should be a part of the following sliders, since it follows the same group of vocals as the others do. I would think it's because its a downbeat, with a guitar done on purpose, but soon we see same sound disregarded completely to focus on vocals: 00:16:182 (5) - i agree with that but at the same time i dont really see a need to destroy the current patternings. i already show with the nc that they are together and i kinda need that first slider to make a smooth transition to the next pattern, will see, P.S. could you emphasize 5 strongly more. it is already emphasized since it is a circle followed by more 1/2 circles. the music is calm so i dont want to use much ds emphasis
00:18:388 (5) - make this a slider please, it has vocals, the following note doesn't really follow anything. 00:18:388 (5,6) - i dont see any important sound for that thing here, the vocal is so weird so i made it look like it is together, idk i will see here because for neither way im sure
00:20:763 (3) - passive slider, it ends on a stronger vocal point than on what it starts it leads to the chain of 1/2 vocals, kind of an indication
00:26:372 (7) - with this I advise changing the grouping, turning the point of jumps on different direction. This is a strong vocals, and it feels like it starts new grouping of vocals, meaning it should change placement imo. https://osu.ppy.sh/ss/9133671 like this idk they already change in horizontal and vertical jumps
00:29:084 (4) - I don't advise giving the least spacing on the strongest vocal point. 00:29:084 (4,5) - together is strongest so i make in between nigh spacing, fits more for me
00:32:305 (10) - again a random note gets more spacing than the strongest point, which is on a downbeat and a NC 00:32:474 (1) - not every DS value has to have a meaning you know, when you play the map you NEVER notice this, it is visually the same spacing which fits because the music in that section stays the same. also with 00:32:474 (1,2,3) - this grouping and the NC i indicate the downbeat
00:42:283 (1,1,1,1) - it is obvious that you know what is emphasis, and how it makes the map special in a way, since every song is special. With this strong emphasis points present, I also suggest paying more attention to it on other sections, not just here. 00:35:161 (4,1,1,1) - all these notes have either same or slightly less/more spacing than other notes, yet they are in my opinion noticeably more important and should be given special notice, be it spacing or flow to it. i dont get the issue, only because you like to do heavy spacing emphasises desnt mean i have to do it. i rather consider this being a personal advice, idk ...
00:58:210 (6,7) - https://osu.ppy.sh/ss/9133716 do this? It fits your structure better with partial overlaps imo. oki
00:53:811 (6,1) - compare it to 00:55:167 (5,1) - , I believe both downbeats deserve to have bigger emphasis than other notes. 00:54:150 - has no noticeable vocal, so its less strong
00:58:210 (6) - NC ok
01:06:362 (1,2,3,4,1) - vocals went full pitch and loudness here, end of a kiai section, and you give them no spacing. They should have the biggest spacing ;v if you say so
01:19:920 (1,2,3,4,5,6) - Same emphasis problem, way too loud and impactful, but medium spacing given. yea so how should i make more spacing, i cant place objects behind the playfield area xD
01:20:937 (3) - Also a bit personal, but when I played I saw this shape quiet a lot, and it got me irritated, consider hoarding more slider shapes in your collection. yea this is personal
01:34:858 (7) - NC ok
Overall I suggest to revisit the map again and focus on showing of important notes where you feel like it. It adds souls and fun to the map, makes it different from others, which I'm fairly sure that you have been given that information already, and know of that, but it is not expressive enough. i wont make elemental concept changing changes only because people dont like how i express the song.
02:10:109 (1,2,3,4,5,6,7) - give all of these more spacing, scale it out, the drums are more prominent here than in previous groups. ok
02:54:689 (6) - remove clap, and i suggest making this a slider: 02:54:520 (5) - i agree with removing the clap, next section starts with slider so i want to keep this transition clear
02:55:368 (3) - passive slider, it ends on a prominent vocal line
02:56:385 (8) - ^ both sldier lead into the chain of 1/2 slider
02:59:607 (4) - since you follow vocals strongly here, then why not make this a slider, instead of a non intuitive offbeat hithat or somethin 02:59:777 - is a weird noise i dont wanna ignore
03:11:151 (1,2,3,4,1,2,3,4) - variety I was talking bout on the start, feels rather lame to have it done identically cool
03:17:754 (6) - strong guitar, make it a slider idk, it is often seen for offbeat notes before the downbeat to be stronger in guitar driven section overall, also you could use drums here to make a 2stack 03:18:009 - . 03:18:093 - this is by far stronger imo
03:30:470 (2,3) - ctrl + g the rhythm to better follow the note happening on current slider end, which is a rather impactful guitar sound would destroy the meaning of 03:30:978 (1) -
03:30:978 (1) - suggest making this into two circles, both sounds are important imo. i like the way this is currently, 2 circles show nothing i mostly use 1/2 circles as filler rhythm so
03:59:985 (1,2,3,4,1,2,3,4) - variety thing i was talking bout this is so personal
Also one more thing, this is too subjective and have no idea how to explain it, but it seems that the placement is a bit empty. Like there's no core of the map that holds it together, object placement often fills one side of the screen much stronger than the other, and rarely is placement seen in the middle. what xD ctrl + a plz thanks - you wanna make me only do objects placement in the middle of the area, thats what i would call lame and no variety

gl, I stopped mentioning emphasis opinions when I said to revisit the map, similar stuff applies to later sections.
i feel like we have a very different understanding of mapping, still thank you for your opinion, i much appreciate it!! :)
Icekalt
jo o/

[Extra]

Gerneral: pls find sth other than extra :D
- idk if this is only my problem buuut: https://puu.sh/xIAuW/8ab57c9be1.png

- 00:10:418 (1,2,3,4) - it feels a bit out of place that you structure it so differently than the rest patterns (even tho nothing changed in the music)
- 00:12:449 (2,6) - stacking fail
- i get your structure but i would nerf the DS on 00:44:488 (8,1) - / 00:45:844 (8,1) - nontheless cause its just feels too much while playing - what you can do instead is 00:44:657 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - increase the DS in the jump-groups cause the section feels like a buildup but it isnt really shown in the jumps itself
- 01:16:369 (4,1) - this looks like a 1/1 gap (this is probably because of the ds) to make this better readable i would put 01:15:861 (1,2,3,4) - on sth like x:131 y:142
- 01:22:294 (6,1) - blanket slightly off
- 01:47:050 (5,6,7,1) - this angle feels alot too wide in comparison with the other angles in this part
- 02:10:109 (1,2,3,4,5,6,7) - space this a bit more so it feels like more like a buildup
- 02:09:940 (8,1) - would nerf this jump a bit
- 02:40:628 (4) - this would be a NC when you structure the NCs as before
- after seeing how you strucured 03:59:985 (1,2,3,4,1,2,3,4) - and 02:03:328 (1,2,3,4,1,2,3,4) - you should defenetly doing that at 00:39:231 (1,2,3,4,1,2,3,4) - too
- 04:12:193 (3) - i would nc that cause 1/3 section begins there
- your NC structure is a bit messed up 04:18:961 (6,7,8,1) - / 00:58:210 (1,2,3,4) - / 02:22:314 (6,7,8,1) -
- here too 02:24:857 (5,6) - / 04:20:148 (1,2) - / 01:00:924 (1,2) -
- 04:17:605 (1) - this slider feels so out of place in this map cause this is a first time that you used a slightly curved slider- maybe curve it like 04:16:249 (1) - that would be better^^
- 04:36:112 (4) - wouldnt that be NCed when you structur it like b4?
- 04:48:652 (8,9,1) - cntrl+g for better flow
- 04:50:178 (1,2,3,4,5,6,7) - ich bin da aber schöneres fon dir gewöhnt (would maybe structure it a bit more/ replace that dont look too nice) idk but maybe it feels a bit too much imo too but thats just objective

Thats form my side - Gl with your diff ~ :)
Topic Starter
Sakurauchi Riko

IceKalt wrote:

jo o/

[Extra]

Gerneral: pls find sth other than extra :D
- idk if this is only my problem buuut: https://puu.sh/xIAuW/8ab57c9be1.png

- 00:10:418 (1,2,3,4) - it feels a bit out of place that you structure it so differently than the rest patterns (even tho nothing changed in the music)
- 00:12:449 (2,6) - stacking fail fix
- i get your structure but i would nerf the DS on 00:44:488 (8,1) - / 00:45:844 (8,1) - nontheless cause its just feels too much while playing - what you can do instead is 00:44:657 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - increase the DS in the jump-groups cause the section feels like a buildup but it isnt really shown in the jumps itself did
- 01:16:369 (4,1) - this looks like a 1/1 gap (this is probably because of the ds) to make this better readable i would put 01:15:861 (1,2,3,4) - on sth like x:131 y:142 true
- 01:22:294 (6,1) - blanket slightly off yes
- 01:47:050 (5,6,7,1) - this angle feels alot too wide in comparison with the other angles in this part dont think it actually matters, its still sharp angle and not wide angle
- 02:10:109 (1,2,3,4,5,6,7) - space this a bit more so it feels like more like a buildup ok
- 02:09:940 (8,1) - would nerf this jump a bit did
- 02:40:628 (4) - this would be a NC when you structure the NCs as before alright
- after seeing how you strucured 03:59:985 (1,2,3,4,1,2,3,4) - and 02:03:328 (1,2,3,4,1,2,3,4) - you should defenetly doing that at 00:39:231 (1,2,3,4,1,2,3,4) - too i want it simple for first time, maybe i gonna use same shape for all sliders there but then people will complain even more that its boring
- 04:12:193 (3) - i would nc that cause 1/3 section begins there yes
- your NC structure is a bit messed up 04:18:961 (6,7,8,1) - / 00:58:210 (1,2,3,4) - / 02:22:314 (6,7,8,1) -
- here too 02:24:857 (5,6) - / 04:20:148 (1,2) - / 01:00:924 (1,2) - hope fixed all of em
- 04:17:605 (1) - this slider feels so out of place in this map cause this is a first time that you used a slightly curved slider- maybe curve it like 04:16:249 (1) - that would be better^^ oki
- 04:36:112 (4) - wouldnt that be NCed when you structur it like b4? probably
- 04:48:652 (8,9,1) - cntrl+g for better flow no way, currently its perfect along with the jumps
- 04:50:178 (1,2,3,4,5,6,7) - ich bin da aber schöneres fon dir gewöhnt (would maybe structure it a bit more/ replace that dont look too nice) idk but maybe it feels a bit too much imo too but thats just objective i really like my pp section, i think its perfect

Thats form my side - Gl with your diff ~ :)
thanks for the mod!! :D
Vell
  1. 00:01:273 (2) - ctrl+g on all of those 00:02:628 (2) - , 00:03:983 (2) - , 00:05:338 (2) - , 00:06:692 (2) - , 00:08:047 (2) - , 00:09:402 (2) - , 00:10:757 (2) - makes this pattern less 'generic' and gives emphasize where it deserves, on 00:04:321 (3) - where it changes the pitch and not on the second slider
  2. 00:13:976 - weird 1/2 emphasize that doesnt really belong there, Id prefer you put a circle on 00:13:976 - and make 1/1 slider on 00:14:146 - so it goes smooth with the vocal and strenghtens emphasize on 00:14:655 - by making the 'breathing' on 00:14:485 - not clickable
  3. 00:16:861 (9) - bisschen nach oben damit das so aussieht, etwas sauberer https://puu.sh/y8AFn/96ca419852.png
  4. 00:22:630 (5) - maybe something like this https://puu.sh/y8AIS/6296ecf0f6.png to visualize the beat on the slider accordingly
  5. 00:56:184 (3,1) - https://puu.sh/y8AUA/de6878e60f.png fixed
  6. 01:49:590 (1,2,3,4,5,6) - slightly high spacing between the jumps where the beats are exactly the same but the spacing between 01:50:775 (9,10) - is super low even though its basically the same except for the cymbal sound which make it stand out more. Id suggest ctrl+g on 01:50:775 (9,10) - and put 10 a bit further away like https://puu.sh/y8Bew/1493fb72f8.png flowd auch besser in 01:51:114 (1) -
  7. 01:52:130 (4) - ctrl+g looks better and gives 01:52:469 (5) - a reason to be this close to the slider in terms of flow
  8. 02:04:006 (3,4) - would be cool if you reduced the sv on these going with the pitch to build down to the drop on 02:06:040 (5) -
  9. 02:59:777 - https://puu.sh/y8BoT/c68f46414e.png would make more sense no, circle on the cymbal and slider on the guitar
  10. 03:05:373 (7) - why so low spaced
  11. 03:30:131 (1,2,3) - guitar is much higher pitched than before but this is like the lowest spaced part in the solo lol
  12. 03:53:206 (1,2) - would be nice to drop momentum entirely just how the song dropped all its instruments
  13. 04:10:835 (1,1) - whew this is weird, spacing doesnt imply any unorthodox snapping and I think this is the first time in the map you used a slider on 1/8
    how do you like https://puu.sh/y8BEo/4d6319f06e.png so the player only needs to make sure to read ar properly and not think by ds logic also makes a nice pattern with the other slider
  14. 04:39:504 (1,2) - the placement of these within the stream seem odd, you would expect a rhythm change somewhere like 04:39:334 - with the strong drumkick but instead it happens shortly after with nothing differently going on
  15. 04:48:822 - nice pp
Topic Starter
Sakurauchi Riko

Vell wrote:

  1. 00:01:273 (2) - ctrl+g on all of those 00:02:628 (2) - , 00:03:983 (2) - , 00:05:338 (2) - , 00:06:692 (2) - , 00:08:047 (2) - , 00:09:402 (2) - , 00:10:757 (2) - makes this pattern less 'generic' and gives emphasize where it deserves, on 00:04:321 (3) - where it changes the pitch and not on the second slider
  2. 00:13:976 - weird 1/2 emphasize that doesnt really belong there, Id prefer you put a circle on 00:13:976 - and make 1/1 slider on 00:14:146 - so it goes smooth with the vocal and strenghtens emphasize on 00:14:655 - by making the 'breathing' on 00:14:485 - not clickable
  3. 00:16:861 (9) - bisschen nach oben damit das so aussieht, etwas sauberer https://puu.sh/y8AFn/96ca419852.png
  4. 00:22:630 (5) - maybe something like this https://puu.sh/y8AIS/6296ecf0f6.png to visualize the beat on the slider accordingly
  5. 00:56:184 (3,1) - https://puu.sh/y8AUA/de6878e60f.png fixed
  6. 01:49:590 (1,2,3,4,5,6) - slightly high spacing between the jumps where the beats are exactly the same but the spacing between 01:50:775 (9,10) - is super low even though its basically the same except for the cymbal sound which make it stand out more. Id suggest ctrl+g on 01:50:775 (9,10) - and put 10 a bit further away like https://puu.sh/y8Bew/1493fb72f8.png flowd auch besser in 01:51:114 (1) -
  7. 01:52:130 (4) - ctrl+g looks better and gives 01:52:469 (5) - a reason to be this close to the slider in terms of flow
  8. 02:04:006 (3,4) - would be cool if you reduced the sv on these going with the pitch to build down to the drop on 02:06:040 (5) -
  9. 02:59:777 - https://puu.sh/y8BoT/c68f46414e.png would make more sense no, circle on the cymbal and slider on the guitar
  10. 03:05:373 (7) - why so low spaced
  11. 03:30:131 (1,2,3) - guitar is much higher pitched than before but this is like the lowest spaced part in the solo lol
  12. 03:53:206 (1,2) - would be nice to drop momentum entirely just how the song dropped all its instruments
  13. 04:10:835 (1,1) - whew this is weird, spacing doesnt imply any unorthodox snapping and I think this is the first time in the map you used a slider on 1/8
    how do you like https://puu.sh/y8BEo/4d6319f06e.png so the player only needs to make sure to read ar properly and not think by ds logic also makes a nice pattern with the other slider
  14. 04:39:504 (1,2) - the placement of these within the stream seem odd, you would expect a rhythm change somewhere like 04:39:334 - with the strong drumkick but instead it happens shortly after with nothing differently going on
  15. 04:48:822 - nice pp
believe it or not, I changed everything - this was one of the most useful mods I've ever gotten. much appreciated!
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