Extra00:42:283 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - imo, this spacing increase is very minimal to what is expected of a map that also uses a ton of spacing at spots like 04:50:687 (4,5,6,7) - , I get that its not the most intense part but it starts out small and just stays really small for a 5.7* song
the emphasis is on the downbeats with the sudden DS increases. to make the transition and the concept clear i use lower DS to make the increase towards the downbeat more notable00:52:288 (1) - dont see the reason for this slider, the vocal started at 00:52:118 (1) - so you cant really emphasize that by placing a slider later
And it also doesn't really work for the guitar as that one cuts of in the middle of the sldier
i hear a sound on that sliderhead00:59:397 (1) - Why use a special shape here, looks a bit weird too around the edges beacause of the red anchor
did boring curved sldier00:59:906 (2) - would like some more spacing on this note, its quite a heavy drum beat
yes01:04:836 (6,2) - these touch which doesn't look great
chang01:19:243 (1,2,3,4,5,6,7,8) - this stream sounds the exact same as 01:16:539 (1,2,3,4,5,6) - but for some reason the second one is almost fully stacked while the first one is spaced out, and its not like the song is already calmer at that point so the spacing should be atleast somewhat similar
yes02:42:493 - This vocal here is completely ignored while you actually gave importance to the other vocals with a 1/4 slider, you could give it atleast a sliderend or something
oki02:43:849 (7,1) - This jump is way too large compared to what you used during the entire kiai so far and its not really needed here
well this is more intense than kiai. still made bit smaller02:49:435 (1,2,3,4) - not a fan of the undermap here, this part is pretty intense but due to the long slidewrs actually really easy to play
yes because the main sounds are on the sliderheads and get emphasized the best way with long sliders, represents the song just fine and consistent too02:53:841 (1,2,3,4,5) - These jumps get too large too quickly, 02:54:350 (4,5) - especially the 4.2x ds used here, when previously the max used in this section was 2.7x
nerfed a bit03:09:455 (8,9,1) - did not see any wide angles before so this is a bit out of place imo
not a big deal if you ask me03:11:151 (1,2,1,2,1,2,1,2) - I'm just going to agree with the previous modder and that this currently feels a bit too boring, the sounds even change at 03:12:505 (1,2,1,2) - but the map doesn't
i dont hear a significant change there tbh. well then you probably read my resoning too above03:14:874 (3,4,5,6,7,8,9) - Why is the spacing so small here, it started of with some decent spacing at 03:13:943 (2,1) - and 03:14:536 (2,3) - but jsut decreases
these two have different rhythm, 1/3 gap larger spacing, 1/2 smaller spacing - right?03:26:401 (4) - there is something on the red tick actually so maybe 1/2 slider plus 2 circles would work better
oki03:53:206 (1,2) - The song changes drastically with only the vocals still being there so you could do something different than just keeping the average ds currently used as it feels like there is no change currently between parts
You could also lower hs volume a bit on these 2 as that would fit better
did04:07:598 (6,7) - spacing feel slike it lowered too much, these are still pretty loud
i represent the vocal here, the vocal get significantly less intense, so i do with the spacing04:23:030 (1,2,3,4,5,6,7) - This is the last kiai so you want it to feel epic so why does spacing get lowered on these tripples compared to 02:26:382 (1,2,3,4,5,6,7) -
oops, fixedThe thing that annoys me with this map is that it feels too consistent in its spacing
which is bad because of what? thats mapping style (*insert "its my style meme"*) i like to be consistent with spacing patternings of similar sectionsex1:02:54:859 (1) - vs 03:05:725 (1) -
The first section is mainly reliant on vocals and is also pretty quiet while at the second part a guitar kicks in and the drums get alot heavier but the general spacing only changes by a tiny bit, the rhythm density alone isn't enough to bring the change in musical intensity across imo
ex2: 00:31:796 (7,8,9,10,1,2,3,4) - vs stuff in the kiai like 00:52:795 (1,2,3,4,5,6,1,2,3,4,5) - the second part should obviously play way more intense but beacause of the low spacing used there it feels almost exactly the same
I know this is not the best way to measure it but I feel like this at least somewhat represents the intensity
Orange is the kiai time while the part in green is a part with mainly vocal and soft instrumentals in the background
and there is almost no difference in aim requirement (ignoring the obvious jumps at the end of the kiai), if you take a look at the rhythm density then the kiai scores even lower than the non-kiai part beacause it uses alot of long sliders to convey some form of speed
In short, you could greatly increase spacing in the kiai as right now even I can fc kiai parts without jumps using mouse, and I am a really bad mouse player
kiai time doesnt always mean the map should have a difficulty spike there, the kiai is there because its simply a chorus (except last one where i actually used the kiai time to indicate difficulty and intensity spike) which is by far not the most intense part in the song. 01:19:920 - and similar sections are for me the most intense ones including the diff spike at the end. the kiai isnt that intense and stays the same through all 3 imo. I chose a concept here, where intensity throzghout the map isnt 100% visible all the time - thats because the music itself is pretty linear to me except for the few sections i mentioned. I tihnk that is just the case of different interpretations of the song which is completely natural