I might try and mod your Hyper difficulty some point later, but I have other stuff to mod and it's pretty low difficulty, and inherently hard for me to mod.
Fly Away
00:02:644 - There's a distinct noise here which you could use for a slider leading into 00:03:333 (1) maybe. Slider points could be 00:02:644 to 00:02:989 .
00:06:092 (1) - The slider shape that you use here is rather odd. I suggest keeping it simple, and relying on the hitsound to convey the sound correctly. Also, you could get away with something like a simple bezier, rather than your squiggle.
00:08:851 (1) - slider shape is a bit uneven. It's playable, just a bit of a visual distaste.
00:09:540 (2) - Move to (268,116) if you want it to lead from the slider.
00:11:609 (1) - Once again, this is a bit of an odd slider shape where the hitsounding can do the talking instead of the shape.
00:19:885 (1) - A "2" shaped slider uwu. This shape somewhat works for the latter half of the slider, but is a bit tacky.
00:22:644 (1) - Another slider where the shape can be made simpler, as the hitsounds do a good enough job of demonstrating what the slider does visually.
00:42:644 (4,5,6,7) - Looks like you might be trying to hard to make the song difficult. You could have kept with the sliders from before, and used jumps between the sound produced here and 00:43:851 (3,4,5,6,7).
00:43:851 (3,4,5,6,7) - Another case of using jumps where they aren't entirely necessary, though
00:44:713 (1) - From here you switch to sliders again, despite that nothing has actually changed rhythmically. To solve this issue of making sure you keep the consistency whilst also not creating an uninteresting, filler rhythm, can be done by using the sliders the same way as 00:38:334 (6,7) , but instead changing the slider direction and positioning.
00:47:471 (1,2) - This should probably be more emphasized than 00:47:816 (2,3) as the music has a greater emphasis at the first two of the combo, and therefore a greater intensity is at this part than the latter.
00:48:851 (6,7,8,9) - Feels a bit too jumpy for what it should be, maybe make it into equally spaced back and forths. Unsure on how to make this play much better without using complicated sliders.
00:50:230 (1,2,3) - Spacing here is ideal compared to 00:47:471 (1,2)
00:51:609 (6,7,8,9) - Feels like the jumps should be close to identical like the notes in the soundtrack, though this is preference.
00:54:368 (6,7,8,9) - Maybe try making more rotation with this to line up with 00:55:747 (1) a bit better.
00:58:506 (1,2,3,4) - Try and make these a little bit neater, maybe by making them into more of a square shape or something along those lines.
01:00:575 (5) - Make this a linear reverse slider, since later for this section you use solely linear sliders to represent the music.
01:01:265 (1,2,3,4) - Positions of these feel a bit random.
01:03:334 (5) - Like previous, this should be a linear reverse slider to keep the consistency up for this section of the music.
01:05:747 (7) - Make into Linear slider which points into 01:06:092 (8) rather than curving into it with a bezier slider. Alternatively, you could make the middle anchorpoint for the slider into a red one by shift+left clicking on the point.
01:07:471 (1,2,3,4) - You could make this into a kick slider and readjust the stream to fit. I only suggest this because its a ~4* map and the 174bpm stream might be a bit too challenging for some players to hold for 3 seconds. The map plays fine either way, and the kick slider would increase the amount of work required, but might be a good idea to experiment with, especially with more streamy, high bpm maps in the future.
01:15:058 (1) - Weird Slider shape again. Understandable why you did this, but maybe using a different, simpler slider shape with hitsounding could work better.
01:15:920 (3,4,5) - Not a huge fan of this shape you have going on here, try to keep to recognisable patterns, and tighter angles - note that wide angles like here are harder to play (as they require two directions of motion to aim each jump) and should be used where appropriate
01:17:816 (1) - Another weirdly shaped slider, although not as bad as some of the previous.
01:23:334 (1,2,3) - Consider which notes you want to emphasize and by how much if any of them have additional focus in the track. No point just placing jumps into a sharp(ish) triangle if it doesn't really match the song that well. It also doesn't really lead into 01:23:851 (4) at all >.<
01:26:609 (5,6) - Two more pretty weirdly shaped sliders. Try not to rely on using complicated slider patterns, especially on higher slider velocities and lower SR maps/
01:30:230 (1) - Very messy slider. A wavy slider could be used here to generate the same effect.
01:33:506 (4,5) - These two sliders have very close timings but still quite a bit of spacing. Consider overlapping the sliders if it makes the map play better.
01:35:747 (1,2,3) - Should have just left these as a stack, that or you could have made them into a back and forth
01:36:265 (4,5) - Once again, the spacing and timing makes this a bit awkward to play
01:44:368 (2,3,4,5) - I like how you deal with the issue above like this. It plays quite nice and looks decent enough.
01:46:954 and 01:47:299 are lacking notes, despite there being very clear hitsounds here. You could map these as would be appropriate, or make 01:46:782 (1) and 01:47:127 (2) into linear 1/2 sliders.
01:53:506 (6) - Another weird slider. This works and is at the end, so the shape likely won't make a huge impact on gameplay.
00:06:092 (1) - The slider shape that you use here is rather odd. I suggest keeping it simple, and relying on the hitsound to convey the sound correctly. Also, you could get away with something like a simple bezier, rather than your squiggle.
00:08:851 (1) - slider shape is a bit uneven. It's playable, just a bit of a visual distaste.
00:09:540 (2) - Move to (268,116) if you want it to lead from the slider.
00:11:609 (1) - Once again, this is a bit of an odd slider shape where the hitsounding can do the talking instead of the shape.
00:19:885 (1) - A "2" shaped slider uwu. This shape somewhat works for the latter half of the slider, but is a bit tacky.
00:22:644 (1) - Another slider where the shape can be made simpler, as the hitsounds do a good enough job of demonstrating what the slider does visually.
00:42:644 (4,5,6,7) - Looks like you might be trying to hard to make the song difficult. You could have kept with the sliders from before, and used jumps between the sound produced here and 00:43:851 (3,4,5,6,7).
00:43:851 (3,4,5,6,7) - Another case of using jumps where they aren't entirely necessary, though
00:44:713 (1) - From here you switch to sliders again, despite that nothing has actually changed rhythmically. To solve this issue of making sure you keep the consistency whilst also not creating an uninteresting, filler rhythm, can be done by using the sliders the same way as 00:38:334 (6,7) , but instead changing the slider direction and positioning.
00:47:471 (1,2) - This should probably be more emphasized than 00:47:816 (2,3) as the music has a greater emphasis at the first two of the combo, and therefore a greater intensity is at this part than the latter.
00:48:851 (6,7,8,9) - Feels a bit too jumpy for what it should be, maybe make it into equally spaced back and forths. Unsure on how to make this play much better without using complicated sliders.
00:50:230 (1,2,3) - Spacing here is ideal compared to 00:47:471 (1,2)
00:51:609 (6,7,8,9) - Feels like the jumps should be close to identical like the notes in the soundtrack, though this is preference.
00:54:368 (6,7,8,9) - Maybe try making more rotation with this to line up with 00:55:747 (1) a bit better.
00:58:506 (1,2,3,4) - Try and make these a little bit neater, maybe by making them into more of a square shape or something along those lines.
01:00:575 (5) - Make this a linear reverse slider, since later for this section you use solely linear sliders to represent the music.
01:01:265 (1,2,3,4) - Positions of these feel a bit random.
01:03:334 (5) - Like previous, this should be a linear reverse slider to keep the consistency up for this section of the music.
01:05:747 (7) - Make into Linear slider which points into 01:06:092 (8) rather than curving into it with a bezier slider. Alternatively, you could make the middle anchorpoint for the slider into a red one by shift+left clicking on the point.
01:07:471 (1,2,3,4) - You could make this into a kick slider and readjust the stream to fit. I only suggest this because its a ~4* map and the 174bpm stream might be a bit too challenging for some players to hold for 3 seconds. The map plays fine either way, and the kick slider would increase the amount of work required, but might be a good idea to experiment with, especially with more streamy, high bpm maps in the future.
01:15:058 (1) - Weird Slider shape again. Understandable why you did this, but maybe using a different, simpler slider shape with hitsounding could work better.
01:15:920 (3,4,5) - Not a huge fan of this shape you have going on here, try to keep to recognisable patterns, and tighter angles - note that wide angles like here are harder to play (as they require two directions of motion to aim each jump) and should be used where appropriate
01:17:816 (1) - Another weirdly shaped slider, although not as bad as some of the previous.
01:23:334 (1,2,3) - Consider which notes you want to emphasize and by how much if any of them have additional focus in the track. No point just placing jumps into a sharp(ish) triangle if it doesn't really match the song that well. It also doesn't really lead into 01:23:851 (4) at all >.<
01:26:609 (5,6) - Two more pretty weirdly shaped sliders. Try not to rely on using complicated slider patterns, especially on higher slider velocities and lower SR maps/
01:30:230 (1) - Very messy slider. A wavy slider could be used here to generate the same effect.
01:33:506 (4,5) - These two sliders have very close timings but still quite a bit of spacing. Consider overlapping the sliders if it makes the map play better.
01:35:747 (1,2,3) - Should have just left these as a stack, that or you could have made them into a back and forth
01:36:265 (4,5) - Once again, the spacing and timing makes this a bit awkward to play
01:44:368 (2,3,4,5) - I like how you deal with the issue above like this. It plays quite nice and looks decent enough.
01:46:954 and 01:47:299 are lacking notes, despite there being very clear hitsounds here. You could map these as would be appropriate, or make 01:46:782 (1) and 01:47:127 (2) into linear 1/2 sliders.
01:53:506 (6) - Another weird slider. This works and is at the end, so the shape likely won't make a huge impact on gameplay.
General
All round not a terrible first start for a map! Good luck with any future mapping endeavours, and if you need any help such as mods or playtests, feel free to pm me here, post on my mod queue again, or message me ingame Good first attempt as hitsounding, it helps with playing the maps, though you sometimes opt to rely more on slidershape rather than hitsounding (as mentioned in the Fly Away Mod).
I feel like there's maybe a bit too much emphasis at parts, but that's something you'll pick up over time
I feel like there's maybe a bit too much emphasis at parts, but that's something you'll pick up over time