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Silversun Pickups - Lazy Eye

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Topic Starter
squirrelpascals

Monstrata wrote:

Linked Horizon - Sasageyo

00:03:411 (2) - What about a rhythm like this for the guitar? Could apply to other places too. tried to simplify rhythm more for the intro, applied in voli mod
00:30:116 (3,1) - Feels better if the pattern doesn't have that uneven entry angle here when it starts. sure, applied suggestion
01:16:867 (8) - Kind of an odd choice of slider shape. How about linear pointing up? Creates a nice flow reset that helps ease into the next pattern choose to do something different here to fit different guitar sound, i wanted the slider to go the opposite direction to completely emphasize this
01:29:934 (3) - Sounds kinda bad to ignore that white tick xP. i highly prioritize vocals for the first half of this map when they appear. other examples of when i prioritize this (excluding long sliders): 00:33:653 (2) - 01:24:278 (2) - 01:35:000 (3) - 01:37:934 (1) - 01:38:882 (1) - etc.
01:49:475 (2) - Sounds rather overmapped imo. I think just having a 1/2 gap here sounds better. Do like a stack on 3 instead? Good place to have a pause i think. its not overmapped here because there's still notes here, even if they're blunt. i stacked all these on 3 though because this movement kinda messed with my exaggeration on the guitar before
02:44:811 (4,2) - Felt like an unnecessary overlap that distracted from the pattern. Maybe rotate it like 15 degrees more. overlap waas intentional but true that it was too subtle, changed :L
02:47:045 (2) - Ctrl+G flows really well and creates a sharper angle into 3 that helps with emphasis. This kind of upward slider movement is intentional, to keep all the jumps here from being the same repetitive circular-flow type of pattern. I also do this at 02:50:582 (1,2) - 02:53:413 (1,2) - 03:02:120 (2,3) - etc
02:48:932 (2,3,4) - These jumps just felt really big all of a sudden. I think you should use them on stronger notes. Note that regularly sliders like this are okay but the CS makes slider to slider jumps feel harder than they would be at like CS 4 due to the extra precision needed. This diff spike is intentional. This is the only different guitar chord played in the last 8 beats (from 02:45:866 - ) and gives the downbeat more impact, so I wanted to emphasize this. I looked though and tried to add more spacing to 02:52:469 (1,2,3) - 02:56:243 (1,2,3) - to stay consistent with this, if you were concerned with consistency
03:02:356 (3) - Map the slider end as a circle. It's not really good to deviate like this when the combo just before mapped it. You can have variety but I would recommend separating them by like at least a measure so there's some transition. From voli mod: i did this on purpose to prepare the player for this pattern 03:02:828 (1,2,1,2,1,2,1,2) - a longer slider such as this one gives the player the ability to focus their aim more on the next object. this is a mapping concept a higher ranked mapper told me, imo it works well for this because of the strong buff afterward
03:03:300 (1,2,1) - Could be a bit smaller too i think, but eh the angles make it easier to catch sooo ok.plus, theres a little momentum from 03:02:828 (1,2,1) - from the circular flow
04:00:740 (1,2,3,4,1) - I think you were going for an accelerating pattern? but only 1>2 are spaced smaller. true, i adjusted this
04:03:809 (4) - The 5 node wave slider. did you want the middle one to be more centered? i did this lol
04:07:584 (4) - ^Make the central one a red node and its good. no, i feel like this sharp curve gives a totally different feel to the slider. I think this fits nicely with the bass tone here
04:19:119 (1,2,3,4,1) - Linear movement on high bpms is really cancerous to paly honestly... Can you give them some angular change? im quite suprised you brought these streams up and not the jumps lmao, thats a first. I think the linear movement here vs the angular movement here 04:19:587 (1,2,3,4) - gives a nice contrast with the intensity of the drum patterns that are in this build up (kick-snare alternating vs. all snares)
04:37:950 (1,2,3,4,1) - Same man, don't do this to people D: This map isn't built to be alternated so don't create patterns that are only smooth if people alternate. same as above, these are pretty valuable set of patterns in the map honestly

[]

I want to read your response first, before deciding whether to help with pushing this forward. But yea call me back when you've replied.
let me know if any concerns :)
Monstrata
Lazy BN
Topic Starter
squirrelpascals

Monstrata wrote:

Lazy BN
this makes up for you not ranking acorn
Topic Starter
squirrelpascals
double post xd

voli irc
2017-09-24 15:23 squirrelpascals: hi
2017-09-24 15:25 Voli: hey
2017-09-24 15:25 Voli: wait
2017-09-24 15:25 Voli: i thought you silcned the ends?
2017-09-24 15:25 squirrelpascals: im in the process right now
2017-09-24 15:25 Voli: oo
2017-09-24 15:25 squirrelpascals: https://imgur-archive.ppy.sh/WQLICUw.png
2017-09-24 15:25 squirrelpascals: yeah
2017-09-24 15:26 Voli: xDD\
2017-09-24 15:26 Voli: also maybe reduce overall volume for the intro
2017-09-24 15:26 Voli: sounds a bit loud
2017-09-24 15:26 squirrelpascals: okay
2017-09-24 15:26 Voli: from 40 to maybe 25?
2017-09-24 15:26 squirrelpascals: i can do like 30
2017-09-24 15:26 Voli: yae
2017-09-24 15:27 squirrelpascals: done
2017-09-24 15:28 Voli: the ends or the volume loool
2017-09-24 15:29 squirrelpascals: volume
2017-09-24 15:29 squirrelpascals: all ends are on 5%
2017-09-24 15:31 Voli: oo
2017-09-24 15:31 Voli: oh god now someone messages me with personal drama
2017-09-24 15:31 Voli: x.x
2017-09-24 15:31 Voli: 02:48:460 (4,5,1) - btw i remember i mentioned this
2017-09-24 15:31 squirrelpascals: omg
2017-09-24 15:31 Voli: why didnt you lower spacing again?
2017-09-24 15:31 Voli: those notes
2017-09-24 15:31 squirrelpascals: oh was that a rhythm thing
2017-09-24 15:31 squirrelpascals: i didnt touch the spacing xd
2017-09-24 15:31 Voli: imo https://voli.s-ul.eu/LBbFQXsE.png
2017-09-24 15:31 Voli: this would fit way better with how the music is there
2017-09-24 15:32 Voli: cuz rn it seems 5 is mega emphasized for no reason
2017-09-24 15:32 Voli: the angle
2017-09-24 15:32 squirrelpascals: i tried to put a sharp angle between 02:48:578 (5,1,2) - to emphasize the chord/weird guitar sound on 1
2017-09-24 15:33 squirrelpascals: i tried that and it just seemed to play well
2017-09-24 15:33 squirrelpascals: does it seem like too much
2017-09-24 15:34 Voli: well i'd understand 02:48:696 (1) - but
2017-09-24 15:34 Voli: cuz you put so much spacing/angle towards 02:48:578 (5) -
2017-09-24 15:34 Voli: this note stnads out the most
2017-09-24 15:34 Voli: because notes play snappier than sliders
2017-09-24 15:34 Voli: so if you'd stack those two notes for example
2017-09-24 15:34 squirrelpascals: okay that makes sense
2017-09-24 15:34 Voli: that problem would be gone
2017-09-24 15:34 Voli: and all emphasis would be on 02:48:696 (1) -
2017-09-24 15:34 squirrelpascals: i dont want to stack because there's supposed to be a lot of movement here but
2017-09-24 15:35 squirrelpascals: what if i moved 02:48:460 (4) - to be closer
2017-09-24 15:35 Voli: yea
2017-09-24 15:35 Voli: screenshot?
2017-09-24 15:35 Voli: like
2017-09-24 15:36 Voli: imho you dont even need such a harsh angle to 1
2017-09-24 15:36 Voli: 02:51:408 (4,1) - something like this is enough
2017-09-24 15:36 squirrelpascals: okay im having trouble structuring it xD
2017-09-24 15:37 squirrelpascals: https://imgur-archive.ppy.sh/LR1onL0.png
2017-09-24 15:37 Voli: idk
2017-09-24 15:37 Voli: i'd just keep it simple tbh
2017-09-24 15:37 squirrelpascals: i want to be out of the way from 02:47:634 (4) -
2017-09-24 15:37 squirrelpascals: https://imgur-archive.ppy.sh/iL5AogM.png if i put it like that it flows well but the spacing stays huge
2017-09-24 15:38 Voli: im no talking about 02:48:460 (4) -
2017-09-24 15:38 Voli: btw
2017-09-24 15:38 Voli: that spacing is fine
2017-09-24 15:38 Voli: but 02:48:578 (5) -
2017-09-24 15:38 squirrelpascals: like the nump at
2017-09-24 15:38 squirrelpascals: 02:48:460 (4,5) -
2017-09-24 15:38 squirrelpascals: jump*
2017-09-24 15:38 Voli: what about
2017-09-24 15:38 Voli: https://voli.s-ul.eu/ntjYblwx.png
2017-09-24 15:39 Voli: you can stack 5 on 02:47:045 (2) -
2017-09-24 15:39 Voli: sliderend
2017-09-24 15:39 squirrelpascals: yeah thats what i was playing around with
2017-09-24 15:39 Voli: 02:55:771 (3,4,1) -
2017-09-24 15:39 Voli: imo that kinda structure is the best
2017-09-24 15:39 Voli: for those
2017-09-24 15:39 Voli: you switch direction on the new combo
2017-09-24 15:39 squirrelpascals: i dont know how much i changed it from before but im sure this spacing is improved
2017-09-24 15:39 squirrelpascals: https://imgur-archive.ppy.sh/A8EKU36.png
2017-09-24 15:40 Voli: like
2017-09-24 15:40 Voli: i feel you're not entirely taking into account how notes play different from sliders
2017-09-24 15:40 Voli: especially 1/4
2017-09-24 15:40 squirrelpascals: thats what i was going for wiht the direction change at 02:48:696 (1) -
2017-09-24 15:40 squirrelpascals: monstrata and i talked about singletapping vs alternating a little
2017-09-24 15:40 squirrelpascals: i said how it doesnt matter to me as much because i fully alternate
2017-09-24 15:40 squirrelpascals: so i dont really consider it which can hurt xD
2017-09-24 15:41 Voli: ahh hmm
2017-09-24 15:41 Voli: yea im mostly a singletap player
2017-09-24 15:41 Voli: but i alt most 1/4 patterns
2017-09-24 15:41 Voli: hmm
2017-09-24 15:41 squirrelpascals: i think i have something
2017-09-24 15:41 squirrelpascals: https://imgur-archive.ppy.sh/C82Llb4.png
2017-09-24 15:42 squirrelpascals: this is stacked on slider 02:47:988 (2) -
2017-09-24 15:42 Voli: but does 5 rly have to be so huge tho
2017-09-24 15:42 Voli: LOL
2017-09-24 15:42 Voli: i feel like you'd be way better off putting it closer
2017-09-24 15:42 Voli: so you get more contrast with 1
2017-09-24 15:43 squirrelpascals: im trying not to space 4 too close to 02:48:224 (3) -
2017-09-24 15:43 squirrelpascals: or else it feels cramped compared to 02:47:752 (1,2,3) -
2017-09-24 15:43 Voli: or
2017-09-24 15:43 Voli: you can just extend 02:48:224 (3) - isntead
2017-09-24 15:43 squirrelpascals: so its kind of a trade off i feel like but im trying to find a compromise
2017-09-24 15:43 squirrelpascals: yeah but then 02:45:866 (1,2,3,4,1,2,3,4) - would feel redundant
2017-09-24 15:44 squirrelpascals: https://imgur-archive.ppy.sh/5QSk4g1.png
2017-09-24 15:44 squirrelpascals: i tried putting 5 closer
2017-09-24 15:44 squirrelpascals: but it doesnt feel much different from before
2017-09-24 15:45 Voli: wtdf
2017-09-24 15:45 Voli: loll
2017-09-24 15:45 Voli: cuz
2017-09-24 15:45 Voli: the reason i mention it is cuz i notice it in play
2017-09-24 15:47 Voli: 04:00:740 (1,2,3,4) -
2017-09-24 15:47 Voli: here you respected the movement of those noets way bettert
2017-09-24 15:48 Voli: even tyhough you could argue 04:01:093 (4,1) - this needs a different angle
2017-09-24 15:48 Voli: but it doesnt rly cuz the 1/4 jump is enough to make it stand out
2017-09-24 15:48 squirrelpascals: yeah
2017-09-24 15:49 Voli: idk i just think this 02:48:224 (3,4,5) - angle is so weirdly harsh you almost dont have it in the map
2017-09-24 15:49 Voli: except for those zigzag patterns but well they're more justified :P
2017-09-24 15:50 squirrelpascals: i have a proposal
2017-09-24 15:50 squirrelpascals: what if i kept the spacing, but tilted 02:48:460 (4,5) - clockwise so that the angle plays more smoothly
2017-09-24 15:51 squirrelpascals: https://imgur-archive.ppy.sh/W86NSwP.jpg
2017-09-24 15:51 Voli: are you sure it cant just be
2017-09-24 15:51 Voli: https://voli.s-ul.eu/3BBhQJD0.png
2017-09-24 15:51 Voli: like your other patterns
2017-09-24 15:51 Voli: ;-;
2017-09-24 15:51 Voli: xD
2017-09-24 15:51 squirrelpascals: in the screenshot i sent, pink = new and blue = old
2017-09-24 15:52 squirrelpascals: i still want at least a little of an angle but its true that its pretty harsh atm
2017-09-24 15:52 Voli: yeah the angle is more acceptable
2017-09-24 15:52 Voli: but i still think the spacing is too much
2017-09-24 15:52 Voli: between 4 and 5
2017-09-24 15:52 squirrelpascals: i mean compare it to 02:47:752 (1,2,3) -
2017-09-24 15:53 squirrelpascals: its like half of 02:47:988 (2,3) - xp
2017-09-24 15:53 Voli: yeah but
2017-09-24 15:53 Voli: thats why
2017-09-24 15:53 Voli: cuz you compare it to sliders
2017-09-24 15:53 Voli: but they play completely different than notes
2017-09-24 15:53 Voli: XD
2017-09-24 15:53 Voli: sliders dont have accuracy
2017-09-24 15:53 Voli: and notes are SNAP to 1 point
2017-09-24 15:54 Voli: so
2017-09-24 15:54 Voli: notes are easily emphasized with less spacing
2017-09-24 15:54 Voli: because they are snappier/harsher by nature
2017-09-24 15:55 squirrelpascals: okay
2017-09-24 15:55 squirrelpascals: so whats the distance snap that you recommend should go between 02:48:460 (4,5,1) -
2017-09-24 15:56 squirrelpascals: right now i have like x2.3
2017-09-24 15:56 Voli: 02:48:460 (4,5) - about half of what its now
2017-09-24 15:56 Voli: and spacing to 1 can stay big
2017-09-24 15:56 Voli: because its into a slider
2017-09-24 15:56 Voli: and because its a new combo
2017-09-24 15:56 squirrelpascals: wait spacing to 1 can stay
2017-09-24 15:56 squirrelpascals: ok
2017-09-24 15:56 Voli: yeahhh omg
2017-09-24 15:56 Voli: thats what ive been trying to say
2017-09-24 15:56 Voli: LOOOL
2017-09-24 15:57 Voli: i was just complaining about the spacing to 5
2017-09-24 15:57 squirrelpascals: okay
2017-09-24 15:57 squirrelpascals: i have x2.1 ds between 4,5
2017-09-24 15:57 squirrelpascals: is that acceptable
2017-09-24 15:57 Voli: yea
2017-09-24 15:57 Voli: thats way more acceptable imo
2017-09-24 15:57 squirrelpascals: https://imgur-archive.ppy.sh/1lclEF3.png final pattern
2017-09-24 15:58 Voli: oki
2017-09-24 15:58 squirrelpascals: YESS
2017-09-24 15:58 Voli: lets m,ove onm
2017-09-24 15:58 squirrelpascals: WE FIXED AN ISSUE
2017-09-24 15:58 Voli: hi 5
2017-09-24 15:58 squirrelpascals: \o
2017-09-24 16:00 Voli: hey
2017-09-24 16:00 Voli: did you change that symmetrical pater
2017-09-24 16:00 Voli: part*
2017-09-24 16:00 squirrelpascals: oh with the combos?
2017-09-24 16:01 squirrelpascals: 02:31:040 (2,3,1) - ?
2017-09-24 16:01 Voli: no
2017-09-24 16:01 Voli: the faster part
2017-09-24 16:01 Voli: oh nvm
2017-09-24 16:01 Voli: you didnt
2017-09-24 16:01 Voli: 04:16:314 -
2017-09-24 16:01 squirrelpascals: 04:19:119 (1,2,3,4,1,2,3,4,1) -
2017-09-24 16:01 Voli: i confused it with smth else
2017-09-24 16:01 squirrelpascals: yeah okay
2017-09-24 16:02 Voli: maybe
2017-09-24 16:02 Voli: switch the colors
2017-09-24 16:02 Voli: 04:19:119 (1) - and 04:19:587 (1) -
2017-09-24 16:02 Voli: so the jumps are the more intense red color
2017-09-24 16:02 squirrelpascals: uuuuuu
2017-09-24 16:02 squirrelpascals: that would be very difficult
2017-09-24 16:03 squirrelpascals: its a good idea but i would have to redo all colors from the start of kiai
2017-09-24 16:03 Voli: also
2017-09-24 16:03 squirrelpascals: since i only use two colors
2017-09-24 16:03 squirrelpascals: 04:38:421 (1,2,3,4) - this one wouldnt like up also
2017-09-24 16:03 Voli: werent you gonna like
2017-09-24 16:03 Voli: separate 04:19:470 (4,1) - a bit more
2017-09-24 16:03 Voli: so the emphasized part starts at 04:19:587 (1) - instead of 04:19:704 (2) -
2017-09-24 16:04 squirrelpascals: i changed the spacing a little bit
2017-09-24 16:04 Voli: how about this https://voli.s-ul.eu/0mZYSYks.png
2017-09-24 16:04 squirrelpascals: should i change it more
2017-09-24 16:04 Voli: i basically just brought 04:19:353 (3) - to the center
2017-09-24 16:04 Voli: along with the rest of the pattern
2017-09-24 16:05 squirrelpascals: https://osu.ppy.sh/ss/9169950
2017-09-24 16:05 squirrelpascals: better?
2017-09-24 16:05 Voli: ya tahts good
2017-09-24 16:05 squirrelpascals: i might move 4 down a bit though becuase id like a better transition between 04:19:353 (3,4,1) -
2017-09-24 16:05 squirrelpascals: right now it looks like you have to flick to 1
2017-09-24 16:05 Voli: yea i get you
2017-09-24 16:05 Voli: on the otehr hand
2017-09-24 16:06 Voli: how you have it now 04:19:587 (1,2,3,4) - is way better separated
2017-09-24 16:06 Voli: as a pattern
2017-09-24 16:06 Voli: thus more readable imo
2017-09-24 16:06 squirrelpascals: awesome
2017-09-24 16:06 squirrelpascals: okay i made the spacing change more subtle
2017-09-24 16:06 squirrelpascals: https://imgur-archive.ppy.sh/fu0LPGh.png
2017-09-24 16:07 Voli: alrighto
2017-09-24 16:07 squirrelpascals: i cant really hit it because im not warm but i can feel the emphasis
2017-09-24 16:10 Voli: im looking at
2017-09-24 16:10 Voli: 04:38:421 (1,2,3,4) -
2017-09-24 16:10 Voli: because the zigzag we just went through
2017-09-24 16:10 Voli: the pattern is really clearly defined and i like that
2017-09-24 16:10 Voli: but
2017-09-24 16:10 squirrelpascals: ok
2017-09-24 16:10 Voli: this one idk i feel it should be refined a bit
2017-09-24 16:10 Voli: but im not exactly sure how
2017-09-24 16:10 Voli: lool
2017-09-24 16:11 squirrelpascals: yeah it ended up a little different because i tried to make the zag aig with 04:38:068 (2,3,4) -
2017-09-24 16:12 squirrelpascals: https://imgur-archive.ppy.sh/jbofN3g.png ?
2017-09-24 16:14 Voli: https://voli.s-ul.eu/uZLFP1O6.png
2017-09-24 16:14 Voli: i was thinking you could approach it from another angle
2017-09-24 16:15 Voli: smth like this
2017-09-24 16:15 Voli: so the patterns work a bit better with each other
2017-09-24 16:16 squirrelpascals: ehh i feel like its too different from the first zig zag
2017-09-24 16:16 squirrelpascals: also the spacing between both combos is pretty large
2017-09-24 16:18 Voli: mhm
2017-09-24 16:19 Voli: k lemme go to smth different for a sec
2017-09-24 16:19 Voli: 04:24:061 (2,3,4) - vs 04:23:589 (3,4,1) -
2017-09-24 16:19 Voli: both are the same but 04:23:589 (3,4,1) - has those strong ass claps
2017-09-24 16:19 Voli: so i wouldnt represent the other one with the same pattern tbh
2017-09-24 16:19 Voli: perhaps make 04:24:061 (2,3) - a slider
2017-09-24 16:20 squirrelpascals: okay im fine with that rhythm change
2017-09-24 16:20 Voli: 04:25:003 (2,3) - but then theres this too
2017-09-24 16:20 Voli: :eyes:
2017-09-24 16:20 squirrelpascals: im kind of bothered though because it sounds like a subtle guitar note at 04:24:179 -
2017-09-24 16:21 squirrelpascals: its more obvious at the jump you just linked
2017-09-24 16:21 squirrelpascals: like the guitar starts fluctuating a lot at that small jump bit
2017-09-24 16:21 Voli: -you mean 04:25:003 (2,3) -
2017-09-24 16:21 Voli: ?
2017-09-24 16:21 squirrelpascals: yes
2017-09-24 16:21 Voli: oh
2017-09-24 16:21 Voli: lool i was just looking at the claps cuz i thought you made your patterns based on that
2017-09-24 16:21 Voli: those spaced notes
2017-09-24 16:22 squirrelpascals: no the guitar goes a little crazier at the parts you mentioned
2017-09-24 16:22 Voli: but then i still feel its weird cuz then the claps and the guitar are represented the exact same way
2017-09-24 16:22 Voli: because you put these 04:23:589 (3,4) - cuz of the claps right
2017-09-24 16:22 squirrelpascals: okay then how about if i made 04:24:061 (2,3) - angled
2017-09-24 16:22 squirrelpascals: kinda like 04:25:003 (2,3) -
2017-09-24 16:23 Voli: alright
2017-09-24 16:23 Voli: but maybe tone down the spacing abit
2017-09-24 16:23 Voli: so its clear that you spaced 04:23:589 (3,4) - cuz of the claps
2017-09-24 16:24 squirrelpascals: https://osu.ppy.sh/ss/9170123
2017-09-24 16:24 squirrelpascals: okay?
2017-09-24 16:25 Voli: i said tone down not tone up
2017-09-24 16:25 Voli: hello
2017-09-24 16:25 Voli: LOOOOL
2017-09-24 16:25 squirrelpascals: xD
2017-09-24 16:25 squirrelpascals: im kinda woried about
2017-09-24 16:25 squirrelpascals: 04:23:825 (1,2) -
2017-09-24 16:25 squirrelpascals: this spacing
2017-09-24 16:26 Voli: oh
2017-09-24 16:26 squirrelpascals: wait
2017-09-24 16:26 squirrelpascals: https://imgur-archive.ppy.sh/ACCHjJc.jpg
2017-09-24 16:26 squirrelpascals: cat
2017-09-24 16:26 squirrelpascals: 04:23:825 (1,2) - this spacing stays the same but its just an up/down movement
2017-09-24 16:27 squirrelpascals: wait a minute i just realized something
2017-09-24 16:28 Voli: wouldnt you want it a bit more [https://voli.s-ul.eu/B8QigeEV.png subtle]
2017-09-24 16:28 Voli: :o
2017-09-24 16:28 squirrelpascals: yeah thats fine
2017-09-24 16:28 Voli: what did you realize
2017-09-24 16:28 Voli: lool
2017-09-24 16:28 squirrelpascals: okay so i edited the background to make the colors a little bit nicer
2017-09-24 16:28 squirrelpascals: before i implemented it
2017-09-24 16:28 squirrelpascals: but i also use flux
2017-09-24 16:29 Voli: mhm
2017-09-24 16:29 Voli: never use flux while doing color related stuff
2017-09-24 16:29 Voli: LOL
2017-09-24 16:29 squirrelpascals: soooo it would look different for other people
2017-09-24 16:29 Voli: everything gets yellow
2017-09-24 16:29 squirrelpascals: yeah
2017-09-24 16:29 squirrelpascals: i might mess around with that before qualification xD
2017-09-24 16:29 Voli: ea
2017-09-24 16:29 Voli: ya
2017-09-24 16:30 squirrelpascals: like this entire background has a nice orange-y tone to it with flux
2017-09-24 16:30 squirrelpascals: which is what i was GOING FOR
2017-09-24 16:30 squirrelpascals: and flux amplifies it -.-
2017-09-24 16:30 squirrelpascals: okay carry on
2017-09-24 16:30 Voli: i just see green tbh
2017-09-24 16:31 squirrelpascals: damn
2017-09-24 16:31 Voli: well ok the background a little bit orange
2017-09-24 16:31 squirrelpascals: i can edit it to make it more like how i see it
2017-09-24 16:31 Voli: but mostly green
2017-09-24 16:31 Voli: XD
2017-09-24 16:32 Voli: that'd be fancy
2017-09-24 16:32 Voli: btw
2017-09-24 16:32 Voli: did you also use flux when doing the combo colors
2017-09-24 16:32 Voli: XD
2017-09-24 16:32 Voli: i feel like the red can be way more fierce
2017-09-24 16:32 Voli: darker
2017-09-24 16:32 squirrelpascals: yes i use it for everything..
2017-09-24 16:33 squirrelpascals: but i like soft colors
2017-09-24 16:33 Voli: yea the pastel colors are cool
2017-09-24 16:33 Voli: for the normal sections
2017-09-24 16:33 Voli: but the kiai
2017-09-24 16:33 Voli: i feel a deeper red would contrast way better
2017-09-24 16:33 Voli: with the other sections
2017-09-24 16:33 Voli: as you're going for a constrast either way \o/
2017-09-24 16:35 squirrelpascals: okay i amplified the cc a bit
2017-09-24 16:35 squirrelpascals: i dont want to mess with it too much
2017-09-24 16:35 Voli: oki cool
2017-09-24 16:36 Voli: 04:37:950 (1,2,3,4,1,2,3,4,1) -
2017-09-24 16:36 Voli: anyways
2017-09-24 16:36 Voli: so about this
2017-09-24 16:36 squirrelpascals: oh yeah
2017-09-24 16:36 Voli: idk i think you could easily make something
2017-09-24 16:36 Voli: that is more aesthetically pleasing and isnt placed in such a strange corner/angle
2017-09-24 16:36 Voli: maybe if instead of this
2017-09-24 16:36 Voli: 04:37:714 (4,1) -
2017-09-24 16:36 Voli: you went upwards
2017-09-24 16:36 Voli: with 04:37:950 (1,2,3,4) -
2017-09-24 16:37 squirrelpascals: oh so
2017-09-24 16:37 squirrelpascals: ctrl+j sort of thing?
2017-09-24 16:38 Voli: maybe smth like this ? https://voli.s-ul.eu/6fzcFZsM.png
2017-09-24 16:38 Voli: i just did it quick
2017-09-24 16:38 Voli: but yea the idea
2017-09-24 16:38 squirrelpascals: i dont know if this makes it any better but i tried to make it flow more with the curve of the stream
2017-09-24 16:39 squirrelpascals: https://imgur-archive.ppy.sh/9prkfY2.jpg
2017-09-24 16:39 squirrelpascals: i dont really want to change the stream in general too much
2017-09-24 16:39 squirrelpascals: since the symmetry works fine as it is
2017-09-24 16:39 squirrelpascals: if it aint broke dont fix it sort of thing
2017-09-24 16:40 Voli: well if it improves the pattern :P
2017-09-24 16:40 Voli: but well okay
2017-09-24 16:40 squirrelpascals: i feel like it goes more with the curve of the stream
2017-09-24 16:40 squirrelpascals: the way i tampered with it
2017-09-24 16:41 Voli: lets see
2017-09-24 16:42 Voli: i played with the other half of the stream instead
2017-09-24 16:42 Voli: 04:38:421 -
2017-09-24 16:42 Voli: whops
2017-09-24 16:42 Voli: https://voli.s-ul.eu/qs7cAEwU.png
2017-09-24 16:42 Voli: and lifted 04:38:185 (3) - up a bit to complement the pattern
2017-09-24 16:43 squirrelpascals: oHH i see
2017-09-24 16:43 Voli: i feel the zigzag pattern is a bit crammed there
2017-09-24 16:43 Voli: compared to the other one
2017-09-24 16:44 squirrelpascals: it probably looks like it because its near the bottom of the screen yeah
2017-09-24 16:46 Voli: yea i guess
2017-09-24 16:46 Voli: and
2017-09-24 16:46 Voli: because you used a symmetrical structure for both the stream and the zigzag
2017-09-24 16:46 Voli: in the other case
2017-09-24 16:47 Voli: so here i was like ''wdf is that random wide angles''
2017-09-24 16:47 squirrelpascals: oh
2017-09-24 16:47 squirrelpascals: that makes sense
2017-09-24 16:47 squirrelpascals: i wanted the zig zag to look symmetrical to the stream but i guess the first one looks symmetrical to the playfeild
2017-09-24 16:47 squirrelpascals: because the stream is also like that
2017-09-24 16:48 Voli: yea
2017-09-24 16:48 Voli: haha
2017-09-24 16:48 Voli: ohh
2017-09-24 16:48 Voli: symmetrical to the stream huh
2017-09-24 16:49 squirrelpascals: https://imgur-archive.ppy.sh/yQxklVR.jpg i tampered with it a little again
2017-09-24 16:49 Voli: thats funny
2017-09-24 16:49 Voli: look what i have [https://voli.s-ul.eu/UMd4KbFW.png here]
2017-09-24 16:49 Voli: lmao
2017-09-24 16:49 Voli: we almost did the same thing
2017-09-24 16:49 squirrelpascals: xD
2017-09-24 16:49 Voli: except i made 2 triangles and you 1
2017-09-24 16:50 Voli: xD
2017-09-24 16:50 squirrelpascals: 3 looks weirdly placed
2017-09-24 16:50 Voli: but yeah that's better imo
2017-09-24 16:50 Voli: in mine?
2017-09-24 16:50 squirrelpascals: yeah
2017-09-24 16:50 squirrelpascals: okay good
2017-09-24 16:50 Voli: idk i made it a triangle with 04:38:185 (3,4,3) -
2017-09-24 16:50 Voli: LOL
2017-09-24 16:50 squirrelpascals: i want 04:38:421 (1,3,1) - to be more cohesive
2017-09-24 16:50 squirrelpascals: OH
2017-09-24 16:50 squirrelpascals: i see it now
2017-09-24 16:50 Voli: im so obsessed
2017-09-24 16:50 Voli: with this kind of subtle structure
2017-09-24 16:50 Voli: its not healthy
2017-09-24 16:51 squirrelpascals: yeah i tried to ignore that type of stuff when i made this
2017-09-24 16:51 squirrelpascals: i feel like it added to it a little
2017-09-24 16:51 Voli: 04:39:363 (3) - how about making this a jagged shape like 04:40:305 (3) -
2017-09-24 16:52 Voli: i feel the second slider fits those high strings so well
2017-09-24 16:52 Voli: chords
2017-09-24 16:52 Voli: you can even just copy it tbyh
2017-09-24 16:52 squirrelpascals: did someting there
2017-09-24 16:52 squirrelpascals: https://imgur-archive.ppy.sh/BSv5PiJ.png
2017-09-24 16:53 Voli: ya better
2017-09-24 16:53 squirrelpascals: cool
2017-09-24 16:53 Voli: 05:00:323 (2,3) - is that intended=
2017-09-24 16:54 Voli: you use the doubles for drums but thers no drum there
2017-09-24 16:54 Voli: like 05:10:802 (4,1) -
2017-09-24 16:54 Voli: 05:01:029 (2) - note placement seems rather random lol
2017-09-24 16:54 squirrelpascals: i tried to do the same thing as i did at the guitar but for the bass
2017-09-24 16:55 Voli: oh
2017-09-24 16:55 squirrelpascals: https://imgur-archive.ppy.sh/T7TyiOu.png i made the overlap a bit more cohesive
2017-09-24 16:56 Voli: its weird since
2017-09-24 16:56 Voli: im an aesthetics nazi
2017-09-24 16:56 Voli: sometimes
2017-09-24 16:56 Voli: i think your aesthetics are really nice
2017-09-24 16:56 Voli: but sometimes holy shit i get triggerer
2017-09-24 16:56 Voli: LOOOL
2017-09-24 16:56 squirrelpascals: xD
2017-09-24 16:56 squirrelpascals: [https://imgur-archive.ppy.sh/W7lOinI.png friendly reminder]
2017-09-24 16:56 Voli: not cuz your map sux but cuz
2017-09-24 16:56 Voli: like you said you tried to ''ignore those things'' here
2017-09-24 16:56 Voli: lool
2017-09-24 16:56 Voli: omfg
2017-09-24 16:56 Voli: ptsd
2017-09-24 16:57 squirrelpascals: i knew this map suxd :(
2017-09-24 16:57 Voli: hello i didnt say that
2017-09-24 16:57 Voli: xD
2017-09-24 16:57 squirrelpascals: haha xD
2017-09-24 16:57 Voli: well
2017-09-24 16:57 Voli: i think thats all
2017-09-24 16:57 Voli: now can i map a gd
2017-09-24 16:58 Voli: LOOOLjk
2017-09-24 16:58 squirrelpascals: okay awesome
2017-09-24 16:58 squirrelpascals: yeah sure lets make this a set
2017-09-24 16:58 Voli: 6 min full set
2017-09-24 16:58 Voli: gl to the modders
2017-09-24 16:58 squirrelpascals: oh shit haha
2017-09-24 16:58 squirrelpascals: do you want me to upload what i have
2017-09-24 16:58 squirrelpascals: temp bubble pop
2017-09-24 16:58 Voli: yea :D
2017-09-24 16:58 squirrelpascals: okay
2017-09-24 16:58 squirrelpascals: get ready for green lines LOOO
2017-09-24 16:59 Voli: im ready
2017-09-24 16:59 Voli: finally no audible sliderends anymore
2017-09-24 16:59 Voli: <3
2017-09-24 16:59 Voli: holy shit
2017-09-24 16:59 Voli: you know how much better this sounds
2017-09-24 16:59 squirrelpascals: xD
2017-09-24 16:59 squirrelpascals: you know how much more painful this is
2017-09-24 17:02 squirrelpascals: okay so this can be qualified in like 7 hours
2017-09-24 17:02 squirrelpascals: ill try to get green lined done by then and you can qualify whenever works for you
2017-09-24 17:02 Voli: in 7 hrs ill be sleeping :eyes:
2017-09-24 17:02 Voli: and then college
2017-09-24 17:02 Voli: i could
2017-09-24 17:03 squirrelpascals: :zzz:
2017-09-24 17:03 Voli: teschnically qualify from my phone
2017-09-24 17:03 Voli: but you'd have to be 100% sure that everythings alright LOL
2017-09-24 17:03 Voli: because i cant check it from there
2017-09-24 17:03 squirrelpascals: yeah, if your good with what you see here you can do that
2017-09-24 17:03 squirrelpascals: since im only tampering with hitsound volume
2017-09-24 17:03 squirrelpascals: and yeah i will be 100%
2017-09-24 17:03 Voli: also
2017-09-24 17:04 Voli: 03:12:238 -
2017-09-24 17:04 Voli: :eyes:
2017-09-24 17:04 Voli: more green line work for you
2017-09-24 17:04 Voli: xD
2017-09-24 17:05 squirrelpascals: im not done D:<
2017-09-24 17:05 Voli: ohh
2017-09-24 17:05 Voli: well tbf
2017-09-24 17:05 squirrelpascals: im dedicating all of today to finish this xD
2017-09-24 17:05 Voli: i'd rather check it before qualifying myself too
2017-09-24 17:05 Voli: haha
2017-09-24 17:05 squirrelpascals: okay i dont mind waiting
2017-09-24 17:05 Voli: i dont wanna take the piss at bnship
2017-09-24 17:05 squirrelpascals: will you be able to check it tomorrow
2017-09-24 17:05 squirrelpascals: yeah
2017-09-24 17:05 Voli: yea sure
2017-09-24 17:06 squirrelpascals: okay cool i'll have it done by then
2017-09-24 17:06 Voli: well i dont have a long day tomorrow
2017-09-24 17:06 Voli: so dont worry haha
2017-09-24 17:06 squirrelpascals: good for me
2017-09-24 17:06 Voli: im free at 14:00 i think
2017-09-24 17:06 Voli: which is..
2017-09-24 17:06 Voli: well damn
2017-09-24 17:07 Voli: we really live in opposite timezones
2017-09-24 17:07 Voli: thats early morning for you
2017-09-24 17:07 Voli: 7 am
2017-09-24 17:07 squirrelpascals: yeah ill be sleeping xD
2017-09-24 17:07 Voli: alright well
2017-09-24 17:07 Voli: just poke me tomorrow
2017-09-24 17:07 Voli: when you want recheck
2017-09-24 17:08 squirrelpascals: okay but
2017-09-24 17:08 squirrelpascals: ill be going to school tomorrow morning xp
2017-09-24 17:08 squirrelpascals: okay how about this
2017-09-24 17:08 squirrelpascals: when im finished with everything ill say so in the thread
2017-09-24 17:08 Voli: yeah sure thing
2017-09-24 17:08 squirrelpascals: so that youre sure that i did everything intended
2017-09-24 17:09 Voli: but well yknow there might be a chance that theres smth technical
2017-09-24 17:09 Voli: that you oversaw
2017-09-24 17:09 squirrelpascals: yeah true
2017-09-24 17:09 Voli: if you wanna prevent that
2017-09-24 17:09 Voli: go over that yourself i mean you're a bn too
2017-09-24 17:09 Voli: so you know how it works :P
2017-09-24 17:09 squirrelpascals: yeah im going to go over it
2017-09-24 17:09 Voli: oki
2017-09-24 17:09 squirrelpascals: then ill say done and you can just double check i didnt unsnap the whole fucking map
2017-09-24 17:10 Voli: LOOL

finished silencing all needed sliderends, also added the f.lux effect to the background that i mentioned. one minor change: turned 05:11:861 (1) - from 1/2 -> 3/4 slider.
double checked everything, should be set :)
Voli
You've been waiting
You've been waiting for this icon, all night long
'Twas just a matter of time
MaridiuS
hate to break the party, but it seems that there are some timing issues, which makes the map much more vexing to play. For example 04:27:242 (3,4,5) - the song is going earlier than the map here. But here going later 04:37:950 (1,2,3,4,1,2,3,4,1) - for example. Differences of about 30+- ms on both ends, with such difficult aiming required this is really a problem.
04:46:087 (3,4,5) - this is faster in the song, so I suggest weird timing point and reverese slider idk.

In case this gets the map dqed, I suggest waiting a bit to see if more people will complain about other stuff, not the timing.
Topic Starter
squirrelpascals

MaridiuS wrote:

hate to break the party, but it seems that there are some timing issues, which makes the map much more vexing to play. For example 04:27:242 (3,4,5) - the song is going earlier than the map here. But here going later 04:37:950 (1,2,3,4,1,2,3,4,1) - for example. Differences of about 30+- ms on both ends, with such difficult aiming required this is really a problem.
04:46:087 (3,4,5) - this is faster in the song, so I suggest weird timing point and reverese slider idk.

In case this gets the map dqed, I suggest waiting a bit to see if more people will complain about other stuff, not the timing.
the first and last ones you mentioned are only a tiny bit off on the stream parts due to human error, but the white ticks and the rest of the timing surrounding it are all accurate so this is okay. the second one sounds totally fine to me
_handholding
04:00:740 (1,2,3,4) - Using less spacing here than the other patterns such as 04:08:403 (3,4,5) and would create more of a contrast between the drum fill and the start of the kiai instead of blending the 2 parts together



w
Topic Starter
squirrelpascals

Kisses wrote:

04:00:740 (1,2,3,4) - Using less spacing here than the other patterns such as 04:08:403 (3,4,5) and would create more of a contrast between the drum fill and the start of the kiai instead of blending the 2 parts together



w
the acceletaring pattern is to really show the transition from the calm part to the intense part, and tbh it would just feel boring otherwise
BOUYAAA
hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them).
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1

01:28:640 (1) - can't rly figure out why you break out of slider concept here

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep

ye
Topic Starter
squirrelpascals

BOUYAAA wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) )
vipto
it's his style man
BOUYAAA
It's me again!!!!

I just wanna go back on a few things because i feel like i didn't get my point across very well

squirrelpascals wrote:

BOUYAAA wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.
I'm well aware the patterns are different. My point is not about difficulty or anything like that, it's that 00:00:123 (1,2,3,4,5,6,7,8) - does not represent the song in any way. You map a gradually increasing jump pattern when the song play the same note at the same intensity over and over

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
I didn't mention angle anywhere. The screech guitar layer also isn't mapped actively anywhere, even at places when it's at it's most noticeable. For example 04:14:884 (3,4) - where you continue following the bass rythm. You kinda didn't respond to my point : Why do you overmap and why do you space overmapped triples as much as triples with actual strong sounds?
04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent
I didn't get half of what you were trying to say. Fluctuation in background noise is not a good reason to overspace your overmaps. And even then background noise isn't followed at all times either 04:26:182 (3) - . Sliders you mentionned focus on the bass level since that's where active objects land and the last triple you mentionned arguably has audible sounds.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.
Guitar isn't strumming. If it was there would be an audible attack. This is a finger slide at best. I mean listen to this 00:47:899 - How is the guitar strumming here

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.
The only exception to 1/1 is when vocals intefere atm. Every other occurence of that rythm is mapped the same way except for the one I mentionned. Sounds more like an inconsistency than just variation tbh

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely
The note i mentionned has no vocal on it

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) ) soon! ! !
Topic Starter
squirrelpascals
Sorry for not being clear before, i tried to explain how i applied my ideas to the map as a whole and just went off on tangents, ill try not to do that this time

BOUYAAA wrote:

It's me again!!!!

I just wanna go back on a few things because i feel like i didn't get my point across very well

mod wrote:

hey people talked about this so i took a look

I must say i disagree with alot of things in the map. I don't wanna get too much into detail but i want to mention a few things that bother me.

00:00:123 (1,2,3,4,5,6,7,8) - These have sharp angles and gradually increasing spacing when the song is rather flat, has same pitch and same intensity. The pattern doesn't represent what the song is conveying to me
the ones you use later in the song ( 00:41:542 (1,2,3,4,5,6,7,8) - ) stand out much less as you don't manipulate spacing in such an obvious way so they kinda work better The spacing increase in between the individual kciksliders increases very gradually and with their back and forth motion they're not all that hard to hit. I choose to change my pattern choices between the "flat" chord 00:30:234 - of the guitar with the later chord 00:41:542 - to reflect tone shift between the two. The flat chord has a repetitive back and forth motion which is mirrored by the repetitive strumming, the more dynamic pattern is mirrored by a more upbeat shift in the song.
I'm well aware the patterns are different. My point is not about difficulty or anything like that, it's that 00:00:123 (1,2,3,4,5,6,7,8) - does not represent the song in any way. You map a gradually increasing jump pattern when the song play the same note at the same intensity over and over Yes there is a variance in spacing here, but if I had chosen to use the exact same spacing between every note wouldn't that make these patterns, and therefore the map more boring? I mean, there's only so much that you can do if all of these notes have the same ds, and the way this chord is so repetitive throughout the song would make gameplay feel drawn out- This pattern gives the map a lot more character. The way i use all of these patterns to represent the same chord consistently works just as well with more interesting gameplay. I think this argument does factor in difficulty though because higher spacing is generally more difficult to play, but i explained how i handled this through flow and etc. above

Some of your triples in the intense part are rly questionable imo 04:09:935 (2,3,4) - not only is the middle note not audible to me (as in they have no attack thus an active hitobject isn't justified at all) but they are spaced way too high compared to other triples of much higher intensity 04:04:754 (3,4,1) - (because they actually have strong audible sounds on them). The reason why i chose to angle this triple the way it is is because of the harsh high-pitched screech sound that starts on 04:10:053 (3) - i didnt want use this concept subtly though, so i used a harsh slidershape on 04:10:170 (4) - to continuously tell the player there's a new sound here
I didn't mention angle anywhere. The screech guitar layer also isn't mapped actively anywhere, even at places when it's at it's most noticeable. For example 04:14:884 (3,4) - where you continue following the bass rythm. You kinda didn't respond to my point : Why do you overmap and why do you space overmapped triples as much as triples with actual strong sounds? I'm going to combine your two points into "overmapping triples" since that seems to be the base argument here. A large majoirty of these triples are mapped to drums, which stays pretty equally intense throughout the chaotic parts apart from the guitar tbh - i tried to show these differences in the music through flow choices more than spacing. When i mapped these patterns to guitar for example 04:24:061 (2,3,4) - 04:25:003 (2,3,4) - , they utilize heavier angles as opposed to 04:04:754 (3,4,1) - 04:08:403 (3,4,5,1) - 04:31:013 (2,3,4,1) - which are flowy and play more similar to a stream. The only time where i break this mindset is at these zigzag patterns 04:19:587 (1,2,3,4) - 04:38:421 (1,2,3,4,1) - , where the guitar calms down and the song becomes more entirely focused around these drumrolls, so i go a little more crazy. My mindset when mapping this, apart from a few parts, wasn't as much focused around every individual notes spacing; I wanted the continuous movement during these parts to represent the chaotic tone that's shown all throughout the kiai. ((btw in the example you mentioned, the screech also plays throughout slider 4 and changes in pitch between 3,4)).
lots of sentences, so i underlined main ideas


04:25:003 (2,3,4) - this one is even more weird because it's not even patterned like a stream, it's a jump pattern on an inaudible sound. This was mentioned in my mod with voli. Due to the way the guitar fluctuates in this part specifically you can more easily here individual guitar notes here unlike most of the kiai, so I tried to properly emphasize this differnece. These individual sounds are more obvious in context of the notes these sliders 04:24:296 (4,1) - are mapped to. Its also why i added the angle at 04:24:061 (2,3,4) - to be consistent
I didn't get half of what you were trying to say. Fluctuation in background noise is not a good reason to overspace your overmaps. And even then background noise isn't followed at all times either 04:26:182 (3) - . Sliders you mentionned focus on the bass level since that's where active objects land and the last triple you mentionned arguably has audible sounds. I made this sound really complicated, my fault lol. The way the guitar plays changes in this part, to where the individual notes become more obvious, compared to a bunch of merged, overdriven notes with little attack (which is what you see in the majority of kiai). It's easier to pinpoint where each individual guitar note is, so it becomes more of a viable instrument to.

00:21:528 (2,3) - i think Voli mentionned these and you removed them in the intro. Why leave these in? There is no attack for any instrument so why bother making this 1/4 clickable? Especially when you have a snare in the middle of your slider making this seem like it's unsnapped The double here is supposed to be mapped to the strum of the guitar, you can tell the guitar is actually strumming here because the deep tones to this note start at 00:21:645 - . Yeah we removed them in the intro because it made the map more rhythmically dense for such a clam part of the song, so doing this added a little bit of contrast. Both ways of mapping the intro work for their own reasons so I could go either way with it.
Guitar isn't strumming. If it was there would be an audible attack. This is a finger slide at best. I mean listen to this 00:47:899 - How is the guitar strumming here Fingerslide or strum or whatever, there is a sudden change of pitch here which can call for a clickable rhythm. I'm no guitar expert or anything, but I was mentioning strumming given the context of the intro parts like 00:10:224 (2) -

02:48:224 (3) - why break consistency here mapping 1/2 + circle (on nothing) when the rest of the section maps it 1/1 To add more rhythm diversity, there is a ride at 02:48:460 - so a circle there can be justified. Using this same rhythm 02:45:866 (1,2,3,4) - over and over again would feel too stagnant for such a chaotic part of the song so I wanted to keep the kiai sections dynamic.
The only exception to 1/1 is when vocals intefere atm. Every other occurence of that rythm is mapped the same way except for the one I mentionned. Sounds more like an inconsistency than just variation tbh I don't think a small variation like this one is a bad thing to keep it from being repetitive. I wouldn't be opposed to adding a circle at 02:52:233 - if given the choice either, but it would feel like a very specific change.

01:28:640 (1) - can't rly figure out why you break out of slider concept here To bring more attention to the vocals here. Previous 1/2 rhythms (sliders) are mapped to the guitar so not doing anything different here would make it feel like im ignoring differences in the music. I also use this kind of undermapping concept at 01:02:264 (1,2,3,4) - these are all transitioning from this specific chord. I do something a little bit different here though 00:44:014 (4,1,2) - because vocals don't follow the guitar rhythm as closely
The note i mentionned has no vocal on it i feel like it better transitions into the concept i mentioned above this way, rather than changing right when the vocals stop.

I also think aesthetics are really lacking for plenty of reasons which i don't really wanna get into rn because i need sleep
ye



I wouldn't mind answering your aesthetics questions because they are a bit different in this map. A lot of what you said had been discussed in previous mods, i don't expect you to go back and read through every mod for things you're concerned about, but yeah they've been discussed. (v2 when :) ) soon! ! !
Hope these are more clear. If not, continuing discussion over irc i feel like would be more productive and save us a lot of time, lol. If that's the case though, I feel like we're just going to come to more of a disagreement over general mapping concepts rather than over this specific map


Also i think i want to dq this just to change how 01:41:828 (1,2,3,4,5,6,7,8) - is mapped. and i can add that circle while im at it lolol
edit: dqed to do this before i regret it, ill wait to ask for rebub after irc in case i missed anything else
Irreversible
4

dq upon req
Topic Starter
squirrelpascals
bouya irc
14:11 squirrelpascals: hey lets irc in a little bit :o
14:12 BOUYAAA: hi
14:12 BOUYAAA: alright
14:13 BOUYAAA: lemme look through your post
14:13 squirrelpascals: okay
14:13 BOUYAAA: anything specific you wanna talk about
14:13 BOUYAAA: cuz i inityially had alot to say
14:14 squirrelpascals: just anything that you disagree with in my latest post
14:15 BOUYAAA: so about these 00:00:123 (1,2,3,4,5,6,7,8) -
14:15 BOUYAAA: it was more about questioning your concept
14:16 squirrelpascals: okay
14:17 squirrelpascals: did my explanation clear anything up for you
14:18 BOUYAAA: iç mean i still disagree with it
14:18 BOUYAAA: but not much i can do
14:18 squirrelpascals: yeah tbh, im not likely to change this because the map focuses a lot around it
14:18 squirrelpascals: im looking for more specifics things
14:19 BOUYAAA: well sure i can understand
14:20 BOUYAAA: 00:25:292 (2,3) - these i still have a issue with
14:21 BOUYAAA: i don't think active hitobject is justified on these
14:21 BOUYAAA: 00:29:057 (2,3) - like this one you can barely notice a change at full speed
14:22 BOUYAAA: maybe it strikes me more because i directly imagine how it's played
14:22 squirrelpascals: that one is more noticable to me with the effect volume off tbh, hitsound kind of covers it up
14:22 squirrelpascals: which might not be the case for you but im putting it out there
14:23 BOUYAAA: i liten in timing pannel
14:23 squirrelpascals: ah alright
14:23 squirrelpascals: would you say its justafiable to map to a pitch change in general though?
14:23 squirrelpascals: like not specifically this map
14:25 BOUYAAA: Well
14:25 BOUYAAA: i'm ok with mapping sounds with an attack
14:26 BOUYAAA: Would you map active hitobjects on string bends?
14:27 squirrelpascals: as long as its a noticable change in the note
14:27 squirrelpascals: to me this is
14:27 squirrelpascals: because lower tones become more obvious here 00:29:175 -
14:27 BOUYAAA: so lets say you hear a guitar solo
14:28 BOUYAAA: for 1 measure there are 8 successive 1/2 bends on the same note
14:28 BOUYAAA: do you map it as a stream?
14:29 squirrelpascals: if they were like really quick bends then yeah
14:29 squirrelpascals: but putting a slider over all of those bends would feel underrepresentative of the music
14:31 BOUYAAA: That's probably where we disagree lol
14:31 BOUYAAA: The problem i have rn is that almost every note that is strummed (if that's a thing) is mapped on an active hitobject
14:32 squirrelpascals: yeah, i had a feeling it would come down to that concept
14:32 BOUYAAA: this one is player as a finger slide and is just there to add an effect
14:33 BOUYAAA: pretty sure it's represented with an arrow in the sheet music
14:33 squirrelpascals: okay thats pretty interesting
14:34 squirrelpascals: i dont know if its in the sheet music for this song, but its a noticable effect so i wouldnt be too suprised
14:34 squirrelpascals: i dont want it to be too stressful to play either, so i thought that a double would work fine for these
14:35 BOUYAAA: what i'd have done in this case
14:35 BOUYAAA: to contrast with the rest of the section
14:35 BOUYAAA: is use a distinct copypatsed (or not) slidershape
14:36 squirrelpascals: oh so like aesthetics
14:36 BOUYAAA: yes
14:37 squirrelpascals: yee
14:37 BOUYAAA: just so that the player associates the shape with the sound
14:37 squirrelpascals: to me skipping over it in the rhythm entirely just feels kinda strange lol
14:37 squirrelpascals: but yeah i see how your way would work
14:39 BOUYAAA: moving on
14:39 BOUYAAA: i still don't get why you think 04:09:935 (2,3,4) - warrants so much spacing
14:39 BOUYAAA: like
14:39 BOUYAAA: i get the angles and all
14:40 squirrelpascals: what i was thinking with spacing
14:40 BOUYAAA: but seeing that snares already have that spacing this certainly doesn't deserve as much emphasis
14:40 squirrelpascals: is how this higher chord 04:08:757 - contrasts with this chord 04:01:211 -
14:41 squirrelpascals: i mean i guess i could be more consistent with it though
14:41 squirrelpascals: in my triples in general
14:41 squirrelpascals: looking at 04:12:291 (3,4,1) -
14:41 BOUYAAA: i mean i hear the chord change
14:41 BOUYAAA: but how does this triple have anything to do with that
14:42 squirrelpascals: faster movement in this part = more emphasis
14:42 squirrelpascals: i scaled the second triple i mentioned by 1.1
14:43 BOUYAAA: the general spacing seems the same though
14:43 squirrelpascals: since fluent movement is really what im going though in this part
14:43 BOUYAAA: talking about fluent movement
14:44 BOUYAAA: 04:09:935 (2,3,4) - xd
14:44 squirrelpascals: fluent in speed
14:44 BOUYAAA: 04:11:113 (3,4) -
14:44 squirrelpascals: not as in everything is linear
14:44 squirrelpascals: but i want the speed to keep going
14:44 squirrelpascals: you know
14:45 squirrelpascals: 04:09:935 (2,3,4) - i still find the screech to justify this angle
14:46 BOUYAAA: no i'm fine with that
14:46 squirrelpascals: ok
14:47 BOUYAAA: i still think that the barely audible triples should be differentiated
14:47 BOUYAAA: 04:25:003 (2,3,4) - and probably not in that way lol
14:48 squirrelpascals: do you not like the angular movement there
14:48 BOUYAAA: it's o weird these jumps are here
14:49 BOUYAAA: the sounds are modified so much you can barely hear the individual notes
14:49 BOUYAAA: and yet they're pretty much harder than all the player has seen so far
14:50 BOUYAAA: 04:31:013 (2) - eeeeeh
14:50 BOUYAAA: idk man
14:51 squirrelpascals: well since all the kiai parts are pretty similar ill take every difference in the music i can find and show it in some way xp
14:52 squirrelpascals: for example what i did with the screech
14:52 squirrelpascals: 04:31:013 (2) - ended up being kinda awkward because of my rhythm choice for 04:30:424 (1) - and thre snares at 04:31:131 (3,4,1) -
14:53 BOUYAAA: 02:48:224 (3) - same thing with this not being 1/1, i get that you want some variation but why not make things vary more than just that? lol
14:53 squirrelpascals: if you didnt see i tried making that more consistent with 02:52:233 (4,5) -
14:54 BOUYAAA: i mentionned one
14:54 BOUYAAA: but i think it's pretty obvious rn i have an issues with the similar ones aswell lol
14:56 BOUYAAA: 01:48:877 (4) - here is an example on how you did a pich change later in the song
14:56 BOUYAAA: works better for me
14:56 BOUYAAA: sorry if this is getting messy
14:56 squirrelpascals: no worries
14:57 squirrelpascals: yeah the bend here was slower so i decided to do something different
14:57 squirrelpascals: i would have still been fine with putting a circle on the blue tick if someone made me thoug :v
14:58 squirrelpascals: and what do you mean by "vary more than just that"
14:58 squirrelpascals: kinda confused because you didnt seem to have issues with rhythm varience before
14:59 BOUYAAA: i mentionned this one because it's the only one in the first part of the kiai that's not 1/1
14:59 BOUYAAA: you told me it's done for variation
14:59 squirrelpascals: wait do you have the latest version of the map
15:00 BOUYAAA: and i tell you that variation doesn't work that well when 1 is different from 10 other similar ones lol
15:00 BOUYAAA: yes
15:00 squirrelpascals: ok
15:00 BOUYAAA: ah you changed another
15:00 squirrelpascals: yeah thats what i tried to mention xp
15:00 BOUYAAA: yea ok my bad sorry
15:01 squirrelpascals: i kinda agreed with you that i didnt commit enough to varying that
15:01 squirrelpascals: its cool
15:01 BOUYAAA: yea works better this way
15:01 squirrelpascals: yee
15:04 BOUYAAA: idk how much you wanna go on with this
15:04 BOUYAAA: i mentionned details in my post but really my issues are more on basic concepts you use
15:05 BOUYAAA: those i'm sure you're not gonna change lol
15:05 squirrelpascals: yeah that was the thing :/
15:06 squirrelpascals: your points had a lot to do with the map in general so i just want to try to clarify as much as possible
15:06 squirrelpascals: some things we might handle differently with mapping in general
15:07 BOUYAAA: maybe
15:08 BOUYAAA: i mentionned aesthetics in my mod
15:08 BOUYAAA: imo thigs could be polished up alot
15:08 BOUYAAA: visual spacing, angles, slidershapes
15:09 BOUYAAA: i feel like most of it is kinda random-ish-but-not-rly
15:10 squirrelpascals: yeah i tried to do things a little bit differently with the map visuals
15:10 BOUYAAA: it struggles to show rules in how you placed things
15:10 BOUYAAA: i feel like it hurts your map somethimes
15:10 squirrelpascals: more of a freestyle kind of mapping-ish
15:11 squirrelpascals: tbh, after looking at this map for so long it will probably be hard to find where visuals can be improved myself xD
15:11 squirrelpascals: since i dont really get a "fresh look" at the map
15:12 BOUYAAA: idk talking with mappers i think some people are more receptive to this than others
15:12 BOUYAAA: there is no consistency in angles and shapes used
15:13 BOUYAAA: sometimes you angle alot, sometimes not
15:13 BOUYAAA: sometimes your curves are sharp, sometimes they're almost straight lines
15:14 squirrelpascals: yeah i kinda see mixed feedback also
15:14 BOUYAAA: 01:33:115 (2) - do you think this looks good
15:14 squirrelpascals: a lot of my mods said "i could go over some 'nazi' things in the map but everything else looks good"
15:14 squirrelpascals: so those might have been the 'nazi' things
15:15 squirrelpascals: ehh for THAT one
15:15 squirrelpascals: it kinda bugged me in qualified, i think im going to change it
15:16 BOUYAAA: lemme give you an example on how this can actually affect ideas
15:16 squirrelpascals: ok
15:16 squirrelpascals: [https://i.imgur.com/SkNNXTb.png neater shape]
15:16 BOUYAAA: 01:09:796 (2,3,4) - if i got this right the angle change represents the pitch changing right?
15:16 squirrelpascals: yes
15:17 BOUYAAA: well in this case this can be missed in gameplay
15:17 BOUYAAA: just because the angles you use in your map are all over the place
15:18 squirrelpascals: ok i see where you were going with this
15:18 BOUYAAA: if you had a consistent way of placing objects throughout the map patterns like this really stand out
15:19 squirrelpascals: yeah i see
15:19 squirrelpascals: that one i thought worked pretty well because its consistent between 4 objects
15:19 squirrelpascals: rather than just like 2
15:20 squirrelpascals: 01:06:031 (1,2,3,4) - same thing here how these objects go down the playfeild with pitch
15:20 squirrelpascals: 01:06:031 (1,2) - same pitch, top of the screen and up a little bit from 1,2
15:20 squirrelpascals: 01:06:266 (2,3,4) - pitch starts falling, you get the idea
15:21 BOUYAAA: yes
15:22 squirrelpascals: i guess what im trying to get to here is
15:22 squirrelpascals: i subconsiously tried to make these things obvious
15:22 squirrelpascals: even if my aesthetic choices kind of hurt the way i did this
15:24 BOUYAAA: idk i see alot of people talking shit about meta aesthetics
15:24 BOUYAAA: but when you want to do stuff like that it works great
15:26 squirrelpascals: when you want to do meta things you mean?
15:26 BOUYAAA: idk the whole tilt things by 5 degrees from x and y axis thing
15:27 BOUYAAA: like how 99% of all ranked maps look the same etcetc
15:27 squirrelpascals: yeah i feel you
15:28 squirrelpascals: blanket everything, isogrids etc
15:28 BOUYAAA: well i like that
15:28 BOUYAAA: lol
15:29 squirrelpascals: i mean as far as meta aesthetics go
15:29 squirrelpascals: its not a bad thing to like
15:30 BOUYAAA: well i think you get my thought now
15:30 BOUYAAA: i wont push further
15:30 squirrelpascals: i understand yeah
15:31 squirrelpascals: thanks man
15:31 BOUYAAA: np
15:31 BOUYAAA: gl for qualification
15:31 squirrelpascals: thank you

tl;dr we disagree on some mapping concepts in general, a lot points had to do with a broader spectrum of the map but i still adjusted a few things.
things changed since dq: 01:33:115 (2) - remade shape to be nicer 04:12:291 (3,4,1) - increased spacing 02:52:233 (4,5) - made this a jomp for consistency 01:41:828 (1,2,3,4,5,6,7,8) - made this pattern more consistent with my moncept
Voli
smh people complain about this and i end up having to do everything myself again ʕノ•ᴥ•ʔノ ︵ ┻━┻
long log
22:33 squirrelpascals: o/
22:34 Voli: o/
22:34 squirrelpascals: i just had irc with bouya
22:35 squirrelpascals: does nobody else in mentorship want to give feedback :v
22:35 Voli: cpould you or bouyaa post it on the thread
22:35 squirrelpascals: i dont mind waiting still
22:35 squirrelpascals: ok
22:45 squirrelpascals: posted
22:46 Voli: - made this pattern more consistent with my moncept
22:46 Voli: me too
22:46 Voli: my moncept
22:47 squirrelpascals: - made this a jomp for consistency
22:47 squirrelpascals: a jomp
22:47 Voli: a jomp
22:48 squirrelpascals: i wish maprs woul dput more JOMPS in there map ;//
22:52 Voli: ooh btw
22:52 Voli: with the tming thing
22:52 Voli: timing thing
22:52 Voli: did you change anything there
22:52 Voli: or
22:52 Voli: there was ssmth about a timing change
22:52 squirrelpascals: oh
22:52 squirrelpascals: no its fine
22:52 squirrelpascals: its b/c human error
22:54 Voli: 04:30:424 (1,2) -
22:54 Voli: remove repeat maye on 04:30:424 (1) - and then slider
22:54 Voli: it feels like 04:31:013 (2) - shouldnt be expressed the same as those other notes
22:54 Voli: 04:31:131 (3,4) - *
22:55 squirrelpascals: i agree
22:55 Voli: maybe like this https://voli.s-ul.eu/HsJNXSG2.png
22:55 Voli: or rather https://voli.s-ul.eu/NFvDTxqT.png
22:56 squirrelpascals: the problem is that i want to keep the 1/4 rhythm density
22:56 squirrelpascals: 04:30:424 (1,2) - what if i just made this 3 1/2 slidrs
22:56 squirrelpascals: https://i.imgur.com/lSFjhFR.png ;//
22:57 squirrelpascals: wait a minute
22:57 squirrelpascals: can i put a circle at 04:30:306 -
22:57 Voli: i found the fix
22:57 Voli: https://voli.s-ul.eu/tIWxB45f.png
22:58 Voli: make 04:30:188 (4) - extended instead
22:58 Voli: that'd make sense cuz the bass note extends there
22:59 squirrelpascals: it would
23:00 squirrelpascals: https://i.imgur.com/dGG1Gjb.png
23:00 squirrelpascals: could this also work
23:00 Voli: wheres the repeat?
23:00 squirrelpascals: 04:29:952 -
23:01 Voli: well
23:01 Voli: but then the bass sound at 04:30:188 - isnt lcickable
23:01 Voli: which is kinda lame right
23:01 Voli: and idk why you'd put a repeat there aswell
23:01 squirrelpascals: okay i have an idea
23:01 squirrelpascals: https://i.imgur.com/8PPsNpx.png
23:01 Voli: why dont you wanna do an extended like i proposed
23:02 squirrelpascals: i might just do the extended tbh
23:02 Voli: i mean
23:02 Voli: its a good way to separate object chains too
23:02 Voli: so
23:02 Voli: you'll fix two things in one
23:03 Voli: coz like
23:03 Voli: otherwise you'll have 1/4 sliders constantly
23:03 Voli: and then its like ?_? what do they represent again
23:03 Voli: lool
23:03 squirrelpascals: i agree
23:04 squirrelpascals: 04:29:952 (3) - can i make this two circles to lead into the long sldier
23:04 Voli: hmm
23:05 Voli: i would think
23:05 Voli: what you have now is more fitting
23:05 Voli: because thres not really something in the music that would suddenly require 2 circles
23:05 squirrelpascals: ok
23:05 Voli: 04:41:482 (4,1,2) -
23:06 Voli: maybe the same can go for this one
23:07 Voli: and 04:49:619 (1) -
23:07 Voli: like
23:07 Voli: i sometimes dont rly understand why theyre circles
23:07 squirrelpascals: ugh this is difficult
23:07 Voli: xD
23:07 Voli: 04:49:972 (3,4) - are really clear
23:07 squirrelpascals: the slider takes up half of the playfeild lol
23:07 Voli: so thats why those sometimes confuse me
23:08 squirrelpascals: its a rhythm that just kind of ended up happening because of the 1/2 repeating slider
23:08 squirrelpascals: and the rhythm density i wanted to go with it :L
23:08 squirrelpascals: ugh
23:09 Voli: im just thinking
23:09 Voli: ..
23:09 Voli: wouldnt it be good to make those repeats
23:09 Voli: rhythms like that instead https://voli.s-ul.eu/NRd9OafE.png
23:09 Voli: because you end up having those filler circles constantly
23:09 Voli: with the reepeat slider
23:09 Voli: because the repeat ends on a beat where you'd normally put something clickable
23:10 Voli: i think thats one of the main reasons ppl bashed your map
23:10 Voli: and imo its not hard to fix
23:12 Voli: 05:14:687 (1) - this object can be removed, you can move the slider to white, you had this sound on a slider too at 05:12:803 (1) -
23:12 Voli: (im just writing lol dw)
23:14 Voli: brb walking my dog lol
23:14 squirrelpascals: okay ill go over the things you said when you walk your god
23:14 squirrelpascals: dog
23:14 squirrelpascals: ******
23:16 squirrelpascals: 05:14:687 - i think it matters more that the beat is clickable, its situational because im mapping to the guitar here 05:14:805 -
23:21 squirrelpascals: ok
23:21 squirrelpascals: https://osu.ppy.sh/ss/9222122 screenshot 1
23:22 squirrelpascals: https://i.imgur.com/OwAvwJB.jpg number 2 (took screenshots too fast)
23:23 squirrelpascals: 04:42:071 - i hear a ride here, i think this can stay clickable
23:26 squirrelpascals: tbh its kinda hard for this part because the guitar is so loud so sometimes it kinda washes out other instrumebts
23:26 squirrelpascals: ments
23:27 Voli: walk my god yea
23:27 squirrelpascals: xD
23:27 squirrelpascals: did ur god have a good walk
23:27 Voli: yea :D
23:27 Voli: ok the thing with 05:14:805 -
23:27 Voli: is
23:27 Voli: maybe its obvious for you now in editor but
23:28 Voli: to players it will just be like
23:28 Voli: why is that high pitch delayed here
23:28 Voli: 05:12:803 (1) -
23:28 Voli: because it was so obviously clickable here
23:28 Voli: and because you follow that guitar with the sliders too
23:28 Voli: so im not sure if 05:14:687 (1) - is really relevant
23:29 Voli: maybe you could even repeat this
23:29 Voli: 05:12:568 (1,2,1) -
23:29 Voli: the 2 minsliders
23:30 squirrelpascals: the two minisliders were for the overdriven sounds
23:30 squirrelpascals: wouldnt fit because its more calm here
23:30 Voli: ah
23:30 squirrelpascals: wait are you suggesting 05:14:687 (1,2) - is one slider?
23:30 Voli: yea
23:30 Voli: likme from white to blue
23:31 squirrelpascals: https://i.imgur.com/RZF8cng.png
23:31 squirrelpascals: is this what youre talking about
23:32 Voli: https://voli.s-ul.eu/cPfKo4Mb.png
23:32 Voli: tho
23:32 Voli: you can do that as well i guess
23:32 Voli: what you did
23:33 squirrelpascals: kay gotcha
23:33 squirrelpascals: well when i did this
23:33 squirrelpascals: i was trying to recognize that rising tone
23:33 squirrelpascals: yeah
23:33 squirrelpascals: kind of like what you suggested but i just did that^
23:33 Voli: so now you have the slider no white?
23:33 Voli: on
23:34 Voli: instead of a triple
23:35 squirrelpascals: no i think the triple still fits :l
23:35 Voli: so how do you have it nw then
23:35 Voli: o.o
23:35 squirrelpascals: https://i.imgur.com/nctMIAo.png
23:35 Voli: wtf
23:35 squirrelpascals: do you think this spacing difference is an issue
23:35 Voli: are we still talking about
23:35 squirrelpascals: i have it the samebtw
23:35 Voli: the samew thing
23:35 Voli: lool
23:36 squirrelpascals: sorry i keep adjusting that first part
23:36 Voli: oh np
23:36 squirrelpascals: do you want me to change it
23:36 Voli: wheres that?
23:36 Voli: or are you talking about the treiple now
23:36 squirrelpascals: wheres what
23:36 Voli: omg
23:36 squirrelpascals: shit xD
23:36 Voli: im confused
23:36 Voli: loool
23:36 squirrelpascals: ME TOO
23:37 squirrelpascals: okay first
23:37 squirrelpascals: i adjusted this
23:37 squirrelpascals: 04:31:131 (3,4,1) -
23:37 squirrelpascals: and sent the screenshot above
23:37 squirrelpascals: was asking if that looked okay to you
23:37 squirrelpascals: second
23:37 squirrelpascals: i kept the triple in the calm part so that i could recognize how that guitar note gets louder
23:37 squirrelpascals: so i didnt chagne anything
23:38 squirrelpascals: but if i need to then i will
23:38 Voli: well
23:38 Voli: i mean who am i to say you NEED to change it loool
23:38 Voli: i'd just strongly recommend it
23:38 Voli: because like
23:38 Voli: when you're playing a map, or at least me
23:39 Voli: i dont really recognize really subtle guitar changes when the rhythms uddenly changes
23:39 Voli: and i think not following that has less negative impact
23:39 Voli: than sacrificing the sound at 05:14:687 (1) -
23:40 Voli: to be in a triple
23:40 squirrelpascals: okay
23:40 squirrelpascals: new thought
23:40 squirrelpascals: ill change it
23:40 Voli: xD
23:40 Voli: ok now about 04:31:131 (3,4,1) -
23:41 squirrelpascals: but i want to do something different than what we both said
23:41 Voli: oh
23:41 squirrelpascals: hang on im going to show that pattern when i update the map
23:42 squirrelpascals: https://i.imgur.com/DoQxQAw.png
23:42 squirrelpascals: new proposition
23:42 squirrelpascals: 1) recognizes the volume change i wanted to show because its actually more at the red tick at 05:14:923 -
23:43 squirrelpascals: 2) completely justifiable because i can also say its mapped to drums
23:43 Voli: alright so
23:43 Voli: now you have
23:43 Voli: the first slider on the white tick right
23:43 Voli: i dont see the triple anymore
23:43 squirrelpascals: yes
23:43 squirrelpascals: NO triples GUARANTEED
23:43 Voli: yea thats totally fine bvy me
23:43 Voli: xD
23:44 Voli: i mean
23:44 squirrelpascals: okay YES
23:44 Voli: you also followed the drums here 05:13:745 (1,2) -
23:44 Voli: with 2 sliders
23:44 Voli: so that makes sense
23:44 squirrelpascals: yes
23:44 squirrelpascals: okay ill update
23:44 Voli: btw what did you do with the repeatsliders/filler circles
23:44 squirrelpascals: and show you the other thing
23:44 Voli: since that was a bigger thing
23:44 Voli: lol
23:45 Voli: oki
23:45 squirrelpascals: uhhhhhm i havent touched them yet :L
23:45 squirrelpascals: updated
23:45 Voli: 02:57:875 (4) - closer to 02:57:639 (3) - so 02:57:993 (5) - is emphasized?
23:46 Voli: the jump seems quite huge to occur mid sentence
23:47 squirrelpascals: shit i liked that pattern
23:47 squirrelpascals: what if i just
23:47 Voli: or yknow
23:47 squirrelpascals: increase spacing on 4,5
23:47 Voli: no
23:47 Voli: maybe just
23:47 Voli: drag it like this https://voli.s-ul.eu/xQrbJo9m.png
23:47 Voli: then the jump isnt so gigantic anymore
23:47 Voli: but the pattern remains similar
23:48 Voli: sec ill update yourmap lol
23:48 squirrelpascals: okay
23:50 Voli: the pattern is ok in essence but
23:50 Voli: 04:31:131 (3,4) -
23:51 Voli: normally you used like 1,3 distance
23:51 Voli: between those notes
23:51 Voli: and now you made it 1,6
23:51 Voli: 04:27:242 (3,4,5) -
23:51 squirrelpascals: yeah
23:51 squirrelpascals: bouyaa and i talked about spacing emphasis
23:52 squirrelpascals: and i said how i increased some spacing on the higher chords to show emphasis
23:52 Voli: the 1,3 ones feels much better to me tbh
23:52 Voli: lol
23:52 squirrelpascals: so i adjusted some
23:52 Voli: o
23:53 squirrelpascals: i have it at 1/5 rn
23:53 squirrelpascals: 1.5
23:53 Voli: like
23:53 Voli: its purely subjective but
23:53 Voli: https://voli.s-ul.eu/7E3NVdqi.png
23:53 Voli: also from an aesthetic pov
23:53 Voli: this looks much better to me ><
23:53 Voli: cuz the pattern is more coherent
23:53 Voli: (its 1,3)
23:54 squirrelpascals: i tried curving it similar to 04:30:659 (1) -
23:55 squirrelpascals: 04:31:357 (1) - kinda mirrors that and leads into the next slider at the same time
23:55 squirrelpascals: if that makes sense
23:55 Voli: oh yeah i meant just the spacing
23:55 squirrelpascals: oh
23:55 Voli: like that then https://voli.s-ul.eu/s2i24dP2.png
23:56 squirrelpascals: yeah thats waht i have
23:56 Voli: alright
23:56 Voli: well and then the thing with 04:32:769 (3,4) -
23:56 Voli: those notes
23:57 Voli: from the pattern you'd think the music is the same as 04:31:131 (3,4) -
23:57 Voli: but theres no actual claps there
23:57 squirrelpascals: i tried goin gto guitar distortion there
23:57 Voli: omfg
23:57 squirrelpascals: okay what if i made it
23:57 squirrelpascals: a repeat
23:57 Voli: LOOOOOOOL
23:57 squirrelpascals: with a circle at 04:33:123 -
23:58 Voli: average mapper when mapping smth: follows 2-3 instrument lines
23:58 squirrelpascals: true .-.
23:58 Voli: squirrelpascals: follows guitar distortion, drums, vocals, claps, guitar finger slides, guitar trills
23:58 Voli: LOOOOOOOOOl
23:58 Voli: did i miss one
23:58 squirrelpascals: i follow EVERYHTING
23:58 squirrelpascals: you missed like 10
23:58 squirrelpascals: brb
23:58 Voli: but well its fine just
23:59 Voli: dont make them the same as the way you're following claps baka
23:59 Voli: cuz i thought there were gonan be CLAPS
23:59 Voli: but then ther werent CLAPS
00:01 squirrelpascals: oh NO
00:01 squirrelpascals: okay
00:01 squirrelpascals: ill make it a repeat
00:01 Voli: ok
00:01 Voli: seems more reasonable
00:04 squirrelpascals: done
00:04 squirrelpascals: i have to figure out
00:04 squirrelpascals: that lazy eye pattern
00:06 squirrelpascals: okay for once
00:06 squirrelpascals: i changed something and i like my change
00:06 squirrelpascals: https://osu.ppy.sh/ss/9222408
00:07 squirrelpascals: pleasy
00:07 Voli: wheres that o.o
00:08 Voli: oh
00:08 squirrelpascals: yeah
00:08 Voli: oh you just did it how i suggested
00:08 Voli: but then spaced the slider more
00:08 squirrelpascals: yeah
00:08 Voli: anbd rotated it
00:08 Voli: by 10
00:08 squirrelpascals: it gives it the emphasis you wanted
00:08 Voli: or 15
00:09 squirrelpascals: i tilted 02:57:403 (2,5) - to make applying your suggestion easier
00:09 Voli: seems gucci
00:09 squirrelpascals: yesss
00:09 Voli: alright so
00:09 Voli: well i kinda wanna stop here because its late and i dont wanna go straight to bed after modding
00:10 Voli: but we can conitnue tomorrow
00:10 squirrelpascals: okay
00:10 Voli: and discuss the repeat things
00:10 squirrelpascals: sure
00:10 Voli: if u want
00:10 squirrelpascals: ok
00:10 squirrelpascals: tomorrow im going to be pretty busy tho
00:10 Voli: just
00:10 Voli: wednesday i'm going on a trip to berlin
00:11 Voli: for 4 days
00:11 Voli: with my uni =.=
00:11 Voli: yayyy ...
00:11 squirrelpascals: o sounds fun
00:11 squirrelpascals: wait youre not excited? xP
00:11 Voli: not really lool
00:11 Voli: i barely even know my class
00:11 squirrelpascals: oh i see
00:12 squirrelpascals: so with the repeat things you just dont like how i have the clickable on the blue tick
00:12 squirrelpascals: right?
00:12 Voli: well
00:12 Voli: not necessarily that but
00:12 Voli: it forced you to put note rhythms after the sliders
00:13 squirrelpascals: yeah
00:13 Voli: omfg where are those things i cant find
00:13 squirrelpascals: 04:41:482 (4,1) -
00:13 Voli: oh yea
00:13 Voli: yeah 04:42:071 (1,2) -
00:13 Voli: its again the same thing
00:14 Voli: that i said for the part where you followed guitar fluctuation
00:14 Voli: because two different soundsets compete for that same pattern
00:14 Voli: 04:42:424 (3,4) -
00:14 Voli: vs 04:42:071 (1,2) -
00:15 squirrelpascals: isnt this one different though, because not every note of the guitar flux is clickable
00:15 squirrelpascals: 04:42:306 -
00:15 squirrelpascals: this is more like a double right
00:15 Voli: i agree with 04:42:424 (3,4) - being spaced notes
00:15 Voli: because tahts your main concept for those claps
00:16 squirrelpascals: wait so should i stack them
00:16 Voli: 04:45:263 (4) -
00:16 Voli: look
00:16 Voli: here you did extend instead of repeat
00:16 Voli: which is way more acceptable imo
00:16 Voli: for that rhythm
00:16 squirrelpascals: well theres this 04:45:734 -
00:18 squirrelpascals: sorry i feel really bad im keeping you
00:18 squirrelpascals: will you be on
00:18 squirrelpascals: like a few hours from now tomorrow
00:18 squirrelpascals: since youre going to sleep soon that might be a stretch
00:18 Voli: its
00:18 Voli: 0:18 rn D:
00:18 Voli: sooo im not sure lool
00:18 squirrelpascals: o :L
00:19 squirrelpascals: definitely a stretch lol
00:19 Voli: can i send you
00:19 Voli: a little example of what i mean
00:19 Voli: in a new diff
00:19 squirrelpascals: yes
00:19 Voli: ii feel tahat would be easier lol
00:20 squirrelpascals: i can try to change these patterns somehow today so that you can check them tomorrow
00:21 Voli: https://voli.s-ul.eu/GmpdL8iU.osu
00:21 Voli: 04:52:798 (4,5,6) -
00:21 squirrelpascals: k
00:23 squirrelpascals: okay
00:23 squirrelpascals: ill just try to do that for all of them
00:23 Voli: do you find that agreeable?
00:24 squirrelpascals: i find it agreeable
00:24 squirrelpascals: its just hard to change after looking at it for so long
00:24 Voli: yeaa xD
00:24 Voli: well i think
00:24 squirrelpascals: but what can i do ¯\_(ツ)_/¯
00:24 Voli: with those being different
00:25 Voli: the circle usage is a lot less questionable for most people
00:25 Voli: its just
00:25 Voli: cuz you followed so many things at once lool
00:25 squirrelpascals: yeah true
00:26 squirrelpascals: okay ill put down what im going to change here
00:26 squirrelpascals: 04:03:809 (4,1) - not this one because theres actually a clap on 1
00:26 squirrelpascals: if im hearing correctly
00:27 squirrelpascals: 04:11:349 (4,1) - changing
00:28 squirrelpascals: 04:33:947 (4,1) - guess ill change this one too
00:29 squirrelpascals: 04:41:482 (4,1) - you mentinoed this one as an example but can the ride on 04:42:071 - make this work?
00:29 squirrelpascals: if you strongly think it doesnt ill change it
00:30 squirrelpascals: 04:49:030 (4,1) - changing
00:30 squirrelpascals: 04:52:798 (4,1) - guitar note on 1 here
00:30 Voli: i guess it can work but
00:30 squirrelpascals: thats all of them
00:30 Voli: rather like this https://voli.s-ul.eu/OXGjSf6m.png
00:31 squirrelpascals: oh so if i want to keep that one you want it to be a stream, is what youre saying?
00:31 Voli: a stream o.O
00:31 Voli: no i mean so the clap is more important than the ride
00:31 squirrelpascals: or i mean
00:31 Voli: because as of now
00:32 Voli: you have a huge af jump to the ride sound
00:32 Voli: (note)
00:32 squirrelpascals: OH so its spaced more at 04:42:071 (1,2) -
00:32 squirrelpascals: i can make that work
00:32 Voli: yeah and less from 04:41:482 (4,1) -
00:32 Voli: like group those together i guess
00:32 Voli: and make clap stand out
00:32 Voli: i think the nc should be on 04:42:189 (2) - anyways
00:32 Voli: blue tick nc is a bit weird no
00:33 squirrelpascals: https://i.imgur.com/Jkqr3wB.png
00:33 squirrelpascals: boom
00:33 Voli: oki
00:33 squirrelpascals: sweet
00:33 Voli: LOOL i like how your final result is always a litttle bit more spaced than my suggestions
00:33 Voli: xDDD
00:34 squirrelpascals: i need to keep people from fcing bro :D
00:34 Voli: its just remarkable
00:34 Voli: looool
00:34 squirrelpascals: lmao
00:34 Voli: i mean its funny beacuse i can just mod from my own pov ofc
00:34 Voli: like anyone else
00:34 squirrelpascals: okay so here are the things im going to change
00:35 squirrelpascals: yeah
00:35 Voli: and i often map with grouping patterns together spacing wise
00:35 squirrelpascals: 04:11:349 (4,1) - 04:33:947 (4,1) - 04:49:030 (4,1) -
00:35 squirrelpascals: grouping notes together is a good way to think about it
00:35 squirrelpascals: gives emphasis
00:36 Voli: its not the only way

Short summary of things we changed

  1. 04:23:825 (1,2,3,4,5,1,2,3,4,5,1) - This section was largely redone. The note patterns look less like clap patterns now and fit the fluctuating guitar better.
  2. Reworked repeatslider/note patterns to follow the music more accurately and removed the filler circle rhythms (ex. 04:33:947 (4,1) - )
  3. 05:14:569 (4,1,2) - rhythm changed
  4. changed some pattern formations to have a more natural flowing structure. ex. 04:31:131 (3,4,1) -
Good luck!
SilverCatalyst
i'm so glad that this is going to be ranked. i love this song so much <3
Monstrata
4

q upon req
rikia
why do people keep saying 4
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