dang opsi ur pretty cool
Smug Nanachi wrote:
ahh check AI mod please, alot of Kiai problems there
lol
and also delete the last 2 green ticks
k
Thanks for the mod you animalVaarka wrote:
01:08:000 (2) - and 01:08:857 (2) - pls fix overlap
objects never show at the same time and it structured niqqa
01:14:856 (1) - and 01:15:200 (1) - pls fix overlap
it CUTE STFu
01:15:543 (2) - and 01:16:228 (1) - pls fix overlap
actually gave me a good idea to change something so I'll give u half credit
(feel free to ignore the above, I actually started modding after this)
wtf 01:18:971 (1,2,3,4,1) -
wtf
01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )
u RITE
02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)
there's nothing after and it's slightly longer so git gud lo
so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.
doesn't really matter tbh, pitch isn't necessary to map to
wtf 03:08:685 (1,2,3,4,1) -
wtf
03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).
Second kiai is hard to read I guess.
git gud I guess x d
03:37:314 (2) - NC
wtf naw
05:30:971 (1,2) - I feel like these should be facing opposite directions.
I feel like they should be same directions
xd
05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)
hey fUk u its readable anGERy
Think you should put a circle on the white tick after this slider: 06:01:828 (1) -
nah, this being the only one without a circle technically emphasizes it more in the context of the map
kds pls thx
done
http://puu.sh/yM3qw/bf993234da.osrOpsi wrote:
Thanks for the mod you animalVaarka wrote:
01:08:000 (2) - and 01:08:857 (2) - pls fix overlap
objects never show at the same time and it structured niqqa
01:14:856 (1) - and 01:15:200 (1) - pls fix overlap
it CUTE STFu
01:15:543 (2) - and 01:16:228 (1) - pls fix overlap
actually gave me a good idea to change something so I'll give u half credit
(feel free to ignore the above, I actually started modding after this)
wtf 01:18:971 (1,2,3,4,1) -
wtf
01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )
u RITE
02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)
there's nothing after and it's slightly longer so git gud lo
so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.
doesn't really matter tbh, pitch isn't necessary to map to
wtf 03:08:685 (1,2,3,4,1) -
wtf
03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).
Second kiai is hard to read I guess.
git gud I guess x d
03:37:314 (2) - NC
wtf naw
05:30:971 (1,2) - I feel like these should be facing opposite directions.
I feel like they should be same directions
xd
05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)
hey fUk u its readable anGERy
Think you should put a circle on the white tick after this slider: 06:01:828 (1) -
nah, this being the only one without a circle technically emphasizes it more in the context of the map
kds pls thx
done
Thanks for the mod halfy :3cHalfslashed wrote:
[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .
I think having the motion is really necessary in this section, since it's the only thing emphasizing the snare and will make the ending more clear if it's not abused. I think what's making it more intense than it's supposed to be is consecutive 1/2 spacing that's higher than intended, especially 00:06:628 (1,2,1,2,3,4,1,2,3,4) - , so I'll fix that instead.
00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.
niec 180-140-100-60 quick MAFFes
00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.
theoretically it should be this way, but the point of the intro is to create sharp motion for the snare, and stacking here wouldn't have the same effect
00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.
tried something else instead for a similar effect
00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.
u rite u rite
00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.
again kinda
00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.
have to agree it's out of place after looking over this section, but made it like 00:29:257 (1,2,3,1,2,3,4,1) - instead
00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition like this and make the difference in curvature after 7 more obvious.
want a harsher entry to contrast with the sudden stop in motion, and wat it's already perfectly round and tHICc
00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.
considered this before ye
00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.
well you see my dear halfslashed this section is a geometric sequence of the most complex and inclusive nature
Pentagon > Square > Triangle > Line > Point
Next level
01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.
yeah just used straight/curved sliders
01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.
ye they CLEAN now
04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.
wtF have you SEEN the LINES on that thing
also it's also a bit negated by the relatively low spacing between each jump
05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.
that's evil holy
Some issues repeat, should be obvious where they do since the map is fairly consistent.
Address the stuff about your streams and we'll get a move on.
need to find more custom hitsounds wew
thank hobbes git fukd naoHobbes2 wrote:
I fucking won bitch.
00:54:628 (5,6) - fix this stack? looks messed up yo
moved by one fukin pixel
01:02:514 (2) - didnt professionalbox teach u how to center your red point sliders
I had two lessons with him lmao
01:06:971 (1) - i feel like this sv increase is too much, its pretty double the sv of the previous section but the music is only gradually increasing in intensity, so it feels really sudden. something where you gradually increase the sv could be nicer
considered it before but the synth really mostly increased at 01:04:228 (1,2,3,4,1,2,1) - , the tone's much more vivid now and sv isn't that high with the spacing imo
01:49:485 (1) - this entire 1/8 slider thing feels a bit underwhelming after all these stream jumps but at least but a jump to this circle pls c:
had it like this originally and I can lower sliderstream spacing further so ye
02:34:057 (1) - you buffered these earlier, i guess its fine since its right on top of the next slider? assuming thats what your logic was
yee
the entire second kiai section is just :weary:
05:38:514 (1) - i agree with halfslashed btw
ctrl shift s 1.05 eat a phallus
05:41:257 (1,2) - stak, theyre all messed up lol
wtf when'd that happen
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