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Camellia - Light it up

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ProfessionalBox
ok since nobody mentioned lets fix the most apparent and biggest (xd) issue here T H E C O M B O C O L O U R S

Here is a code where I did my own and you can copypaste them and see how you like them!

[Colours]
Combo1 : 128,255,204
Combo2 : 254,101,154
Combo3 : 255,64,69
Combo4 : 254,226,160
Combo5 : 47,244,255
Combo6 : 163,70,255
Combo7 : 255,124,81
Combo8 : 244,200,108

haxing would be cool aswell ;)
Topic Starter
Opsi

Xilver wrote:

Mod from PMs.

[General]
  1. Unsnaps:
    05:37:391 - Slider end
    05:37:478 - Slider start
    05:37:558 - Slider end

    woops fixed all
  2. HP could be a bit to low in my opinion, maybe 5.6/6.6? (Considering you went for x.6 in all other diff settings)

map's hard as balls already for its rating and the drain actually feels higher than 4.6 (perhaps due to frequent NC's even if there are some drain points with no rhythm density like 03:50:168 (1) -

[Brilliance]

  1. 00:09:368 (1,2,1,2,3,4,1,2,3,4,1,2,3,4) - Slidertail overlaps are a bit off here.

    wait wat the
  2. 00:25:311 (3,1) - Spacing here feels weak considering the sound you were mapping, it's also weird when you have higher spacing for quieter notes like at 00:24:282 (2,1) -

    agreed, probably going to use wider angle as well
  3. 00:27:197 (1,2,3,4,1,2,3,4,1) - Having a long stream here felt out of place for me, I'd personally do something weaker like triple kick sliders or something similar to 00:26:511 (1,2,1,2,3) -, it makes that part feel unnecessarily strong.

    simplified a bit to same rhythm as 00:29:254 (1,2,3,1,2,3,4) - , hope that's better
  4. 01:17:597 (1) - Would personally stack this at 01:16:225 (1) - 's tail to make it feel stronger, it feels pretty weak with how fast the SV is here.

    should feel properly strong now ye
  5. 01:20:425 (1,2,3,1) - Don't rly understand why you'd start the stream from the blue tick and not from the white, either way if you wanna keep it I wouldn't NC 01:20:425 (1) - to make it a bit less confusing.

    didn't want this to be a full burst since it's not as intense as the next one, but you're right tried nerfing a bit and un-NC'ed
  6. 01:24:454 (1) - Would CtrlH this to keep the same movement effect you have with 01:17:940 (1,2,1) - .

    wutface it still goes back and forth rn, ctrl+h would screw that up
  7. 01:39:540 (1) - Would CtrlG this, spacing here feels a bit odd bc 01:39:197 (1,2) - is spaced larger than 01:39:368 (2,1) - .

    eh it's already emphasized enough with harsher flow into a fast slider in exchange for technically lower spacing, also ctrl+g would be way too much xd
  8. 01:57:025 (1,2) - I would make this have a blanket like all the other ones you did before, the angle here is a lot less snappier which makes this feel rly weak

    u RITE
  9. 02:00:111 - You could probably map this note here instead of making a blue tick stream

    kept forgetting this woops
  10. 02:05:254 (1,2) - On the contrary, this movement is very snappy compared to all the other ones, I'd make it more leninent to fit more with the others, something like this maybe? https://i.imgur.com/EqJePL1.png

    kinda wanted this to be the snappiest as the final iteration of this pattern, but you're right that it's inconsistent so I tried lowering spacing and making it flow into 02:05:511 (3) - better
  11. 02:12:797 (1) - IMO if you CtrlG+CtrlH'd this slider it would feel as strong as you probably intended it to be, considering the high SV contrast you used https://i.imgur.com/OXUizip.png

    I actually had something like this originally, but consecutive 1/4 gaps with that high spacing already proved to be difficult to properly play even without the SV change taken into account, and I believe it's still emphasized through the increase of SV and the sudden reverse in circular direction.
  12. Personal choice, would make the rhythm here 02:21:711 (1,2,1,2,3) - be the same as 02:23:082 (1,2,1) -, considering both sounds are the same

    have to map the wubs for consistency tho rip
  13. 03:10:140 (1,2,3,1) - Same as 01:20:425 (1,2,3,1) -

    ye
  14. 03:28:225 (1,2) - I'd CtrlG them individually, implied slidermovement feels unecessary here imo and would lead better into 03:28:568 (1) -

    ctrl+g'ed but also reversed position, think that works better
  15. 03:37:311 (2,3,4,1) - This rhythm choice seems weird, I think you should stick to mapping the synths like you did before

    I need to break consistency here like I did at 03:31:654 (1,2,3,4) - and I want to move to 1/2 from 3/4 since the vocals are significantly loud from here, but changed it a bit up since triple was uncalled for
  16. 03:59:511 (1,2,3,1,2,3,4,5,1) - I don't rly like this pattern personally.. movement is way too snappy at 03:59:682 (3,1) - , movement at 04:00:111 (5,1) - makes the slider feel pretty weak and NCing 04:00:197 (1) - ends up pretty confusing. I think doing snappy movement where the slider is at would represent the sound/song better and I'd get rid of the NC at 04:00:197 (1) - and NC 04:00:111 (5) - instead. I think something like https://i.imgur.com/IHi1CoU.jpg would represent sounds better and be less confusing, but other similar variations could work too if you don't like this. (either way I would still remove NC on 04:00:197 (1) - )

    I think it still fits the song because 03:59:768 (1) - does need to be snappy to show it's the downbeat and snaps instead of being a continuation with the previous 3 notes, and the sharp circular movement required combined with the high SV and still high spacing still makes the slider very strong while continuing the circular flow, IMO. I may change it if its playability has particular issue, but I think it works well mapping-wise at the moment.

    Agree with the NC though fixed

  17. 04:03:197 (1,2,3) - Movement here is kinda out of place for no reason, I'd do smth like https://i.imgur.com/I0tJZqW.png to make it fit with the rest.

    holy you're right (changed to something else slightly)
  18. 04:16:911 (1,2,1) - Same here, in my opinion. Something like https://i.imgur.com/tTyvimM.jpg would fit bette

    it really does, thanks
  19. 04:24:454 (1) - I think you could extend this to the blue tick, would create more suspension to the stream buildup.

    o wait wut it was 1/2
  20. 04:29:254 (1,2,3,1,2,3,1,2,1) - I understand what you were doing but I think keeping it at 4/4 stream jumps would be a lot more intuitive to the player. Either way I would still get rid of the NCing on blue ticks bc they can be very confusing

    don't think readability will be an issue even if the 3/4 rhythm is relatively new due to how frequent split stream elements are in this section
  21. 04:34:054 (1,1,2,1,2,1,2,1) - The angles here are unnecessarily uncomfortable in this part imo, especially because the music gets weaker. I would CtrlG 04:34:054 (1,2,2,2,2) - individually to make it fit better with the stream, since the stream you did has very comfortable movement to it

    I think angles aren't that much of an issue here as the player can snap to these angles at a 3/4 rhythm, and are designed to generally play as regular doubles by abusing slider leniency here, but I'm mainly worried about readability if anything due to a complex rhythm after a difficult stream, so might change something
  22. 04:51:025 (3) - I would CtrlG this slider, it would fit better with the circular motion you have at 04:50:511 (1,2) - and is more intuitive to play imo

    you have a point, fixed
  23. 06:01:825 (1) - I'd make this a straight slider personally, I think rrtyui did a similar thing on atomosphere and having a circle makes this unnecessarily stand out imo.

    yeah that seems better, .1x sv ftw
Thanks a lot for modding xilver!

Can't box probox so here

ProfessionalBox wrote:

ok since nobody mentioned lets fix the most apparent and biggest (xd) issue here T H E C O M B O C O L O U R S

look at me I'm probox and I only care about appearance haHAa

Here is a code where I did my own and you can copypaste them and see how you like them!

[Colours]
Combo1 : 128,255,204
Combo2 : 254,101,154
Combo3 : 255,64,69
Combo4 : 254,226,160
Combo5 : 47,244,255
Combo6 : 163,70,255
Combo7 : 255,124,81
Combo8 : 244,200,108

o much thank might change a couple for more vivid colors like darker red for sv changes and kiai and stuffs

haxing would be cool aswell ;)

I'm wORKinG oN IT don't rUSH mE
Thanks for the colors!

Although haxing with 8 is going to be a pain
Hobbes2
dang opsi ur pretty cool
Smug Nanachi
"i like triangle" must be monstrata xdd
Smug Nanachi
ahh check AI mod please, alot of Kiai problems there

and also delete the last 2 green ticks
Topic Starter
Opsi

Smug Nanachi wrote:

ahh check AI mod please, alot of Kiai problems there

lol

and also delete the last 2 green ticks

k
WildCry
!
Vaarka
01:08:000 (2) - and 01:08:857 (2) - pls fix overlap

01:14:856 (1) - and 01:15:200 (1) - pls fix overlap

01:15:543 (2) - and 01:16:228 (1) - pls fix overlap

(feel free to ignore the above, I actually started modding after this)

wtf 01:18:971 (1,2,3,4,1) -

01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )

02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)

so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.

wtf 03:08:685 (1,2,3,4,1) -

03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).

Second kiai is hard to read I guess.

03:37:314 (2) - NC

05:30:971 (1,2) - I feel like these should be facing opposite directions.

05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)

Think you should put a circle on the white tick after this slider: 06:01:828 (1) -

kds pls thx
Topic Starter
Opsi

Vaarka wrote:

01:08:000 (2) - and 01:08:857 (2) - pls fix overlap

objects never show at the same time and it structured niqqa

01:14:856 (1) - and 01:15:200 (1) - pls fix overlap

it CUTE STFu

01:15:543 (2) - and 01:16:228 (1) - pls fix overlap

actually gave me a good idea to change something so I'll give u half credit

(feel free to ignore the above, I actually started modding after this)

wtf 01:18:971 (1,2,3,4,1) -

wtf

01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )

u RITE

02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)

there's nothing after and it's slightly longer so git gud lo


so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.

doesn't really matter tbh, pitch isn't necessary to map to

wtf 03:08:685 (1,2,3,4,1) -

wtf

03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).

Second kiai is hard to read I guess.

git gud I guess x d

03:37:314 (2) - NC

wtf naw

05:30:971 (1,2) - I feel like these should be facing opposite directions.

I feel like they should be same directions

xd


05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)

hey fUk u its readable anGERy

Think you should put a circle on the white tick after this slider: 06:01:828 (1) -

nah, this being the only one without a circle technically emphasizes it more in the context of the map

kds pls thx

done
Thanks for the mod you animal
Vaarka

Opsi wrote:

Vaarka wrote:

01:08:000 (2) - and 01:08:857 (2) - pls fix overlap

objects never show at the same time and it structured niqqa

01:14:856 (1) - and 01:15:200 (1) - pls fix overlap

it CUTE STFu

01:15:543 (2) - and 01:16:228 (1) - pls fix overlap

actually gave me a good idea to change something so I'll give u half credit

(feel free to ignore the above, I actually started modding after this)

wtf 01:18:971 (1,2,3,4,1) -

wtf

01:49:143 (1,2,3,4) - I feel like this should be like.... idk the music gets like an extra layer for these four sliders, I feel like they should change in some way.
You're a better mapper than me, you can figure it out. (same goes for these ones: 03:49:828 (1,2,3,4) - )

u RITE

02:11:428 (1) - pls do this: https://osu.ppy.sh/ss/9820169 I keep tripping out on it (even though I hit it lol)

there's nothing after and it's slightly longer so git gud lo


so these guys: 02:36:457 (1,2,1,2,1,2) - go down when the pitch goes more up. Same with these: 02:39:200 (1,2,1,2,1,2) - (in fact they look like the same ones near the start, just in the opposite direction). Meanwhile, these ones: 02:41:943 (1,2,1,2,1,2) - go down WITH the pitch.

doesn't really matter tbh, pitch isn't necessary to map to

wtf 03:08:685 (1,2,3,4,1) -

wtf

03:29:600 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,1,1,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - my fingers love this section 9and yes I'm being serious, I love tapping this section).

Second kiai is hard to read I guess.

git gud I guess x d

03:37:314 (2) - NC

wtf naw

05:30:971 (1,2) - I feel like these should be facing opposite directions.

I feel like they should be same directions

xd


05:57:714 (1,2,1,2,1,2) - wtf man these kind of hard to read patterns is my thing (jk <3)

hey fUk u its readable anGERy

Think you should put a circle on the white tick after this slider: 06:01:828 (1) -

nah, this being the only one without a circle technically emphasizes it more in the context of the map

kds pls thx

done
Thanks for the mod you animal
http://puu.sh/yM3qw/bf993234da.osr
I opened osu and played this without warm-up. My arms hurt now b/c of you (that's a replay btw)

thiS MAp is bAd beacuSE i catn PAAs it!
-Sylvari
Wow I wasn't even thinking that anyone will beat the Nozhomi's ver. of Light it up to be "Best Light it up Map"

Well,

You made it.

I really want to see this ranked.
Good luck man.
Halfslashed
[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .
00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.
00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.
00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.
00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.
00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.
00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.
00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition like this and make the difference in curvature after 7 more obvious.
00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.
00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.
01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.
01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.
04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.
05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.

Some issues repeat, should be obvious where they do since the map is fairly consistent.

Address the stuff about your streams and we'll get a move on.
Topic Starter
Opsi

Halfslashed wrote:

[Brilliance]
00:01:143 (1,2) - Although Celektus had a point in saying that before, these sliders could be abused and no motion was required to hit the snare, the SV is still not high enough to cause a significant amount of motion, and having such a motion would be overkill for the intensity of this section of the song. I recommend dropping the SV back down to 0.5x or whatever you had it at before until 00:20:343 - .

I think having the motion is really necessary in this section, since it's the only thing emphasizing the snare and will make the ending more clear if it's not abused. I think what's making it more intense than it's supposed to be is consecutive 1/2 spacing that's higher than intended, especially 00:06:628 (1,2,1,2,3,4,1,2,3,4) - , so I'll fix that instead.

00:03:371 (1,2,3) - 00:08:857 (1,2,3) - 00:14:343 (1,2,3) - Across these three patterns, intensity of the song slowly increases, so I recommend lowering the spacing of the second and third patterns to match that of the first pattern and swap the angle you use on the second and third patterns. Swapping the angles will allow you to represent the increasing intensity with increasing angle sharpness.

niec 180-140-100-60 quick MAFFes

00:12:800 (3,1) - I recommend moving 1 under the head of 3 to match your concept for the rest of this section, or at least move 1 closer to the head of 3.

theoretically it should be this way, but the point of the intro is to create sharp motion for the snare, and stacking here wouldn't have the same effect

00:14:857 (1,2,3,1) - Similar to the above suggestion, try lowering the spacing between 1,2 and 3,4 to match your intro concept.

tried something else instead for a similar effect

00:15:543 (3,1) - This entry angle into the stream kinda sucks since you cause the player to lose a ton of momentum going into it, putting a ton of emphasis on 1, which makes 00:16:228 (1) - feel very weak. One way to fix this is flipping this pattern vertically.

u rite u rite

00:16:228 (1,2,3,1,2) - Similar to what I mentioned earlier, I think you should try increasing spacing between 2 and 3 to match the intro idea more appropriately.

again kinda

00:27:200 (1,2,3,4,1,2,3,4,1) - I understand you wanted to map some of the background chimes for some variation here and to stress 00:27:885 (1,1,2,3) -, but both the length of this stream and its location in the measure make it unfitting. I recommend changing 00:27:200 (1,2,3,4) - to 1/4 sliders for a shorter stream that has a similar effect.

have to agree it's out of place after looking over this section, but made it like 00:29:257 (1,2,3,1,2,3,4,1) - instead

00:42:285 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Two things you could improve with this stream: Fix the entry angle so that there is a less harsh stream transition like this and make the difference in curvature after 7 more obvious.

want a harsher entry to contrast with the sudden stop in motion, and wat it's already perfectly round and tHICc

00:44:000 (2,2) - These circles are underwhelming and provide excessive contrast from the buzzsliders before this for the sounds they are on, so I recommend using either 1/8 single repeats here or at least 1/4 sliders to avoid a density drop here.

considered this before ye

00:45:028 - Something you could do for the build up here is increase rhythm density more slowly but changing stuff like 00:45:714 (1,2,3,4,5,6) - into a trio of 1/2 double repeats and 00:48:457 (1,2,3,4) - into a pair of 1/2 double repeats as well as 00:51:200 (1,2) - into a single double repeat to make 00:53:257 - feel like a more satisfying end to this half of the slow buildup.

well you see my dear halfslashed this section is a geometric sequence of the most complex and inclusive nature

Pentagon > Square > Triangle > Line > Point

Next level


01:17:600 (1) - 03:07:314 (1) - I don't think this shape works very well due to the cramped nature of the slider but the very open sound of the percussion here. I recommend using a curved slider of sorts for a strong lead into 01:17:943 (1) -.

yeah just used straight/curved sliders

01:45:371 - 03:46:057 - The idea of this stream is fine, but since you killed all momentum going into the stream with 01:44:685 (1) - this ends up playing fairly uncomfortably. Try arranging the stream so that 01:45:628 (4,1) - are overlapped less with your first spaced 1/4 at 01:46:657 (4,1) - to match the buildup more appropriately and reintroduce the 1/4 jumps.

ye they CLEAN now

04:28:571 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2) - The combination of the length of the stream and the frequency of the 1/4 jumps here makes the end of kiai stream at 04:32:685 - feels very underwhelming, so I recommend just using some 1/4 sliders for 04:28:571 (1,2,3,4,1,2,3,4) -.

wtF have you SEEN the LINES on that thing

also it's also a bit negated by the relatively low spacing between each jump


05:38:514 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - You could increase the spacing of this stream for a more climactic ending stream, you know.

that's evil holy

Some issues repeat, should be obvious where they do since the map is fairly consistent.

Address the stuff about your streams and we'll get a move on.

need to find more custom hitsounds wew
Thanks for the mod halfy :3c
Halfslashed
Wtf dude get back in the discord server.
Mun
no dont'
Halfslashed
Ok welcome back.
_handholding
Welcome back ~
Zer0-
Okaerinasai~
Nozhomi
:thinking:
Foxy Grandpa
Opsi chan d-daisuki nyan >×<
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