Thanks for the mod now get outta here u filthy blanket modder rEe
- Your meta is wrong for now. かめりあ - real title. Camellia - just romanised title. Best way to take meta from nozhomi's ranked version.
- Will be cool idea to structurise combocolours for intensity of map or u can go for another way
ye going to colorhax once I get my lazy ass moving
Overall looks well polished. So i will point nazi a bit xd
ffs god fukin daMN it neil:b:erry
- 00:20:168 (3,1) - not perfectly stacked in angle of sliderbody
I wish death upon ur descendants
- 01:16:225 (1) - what abt make it more even and symmetrical?
- 01:58:825 (1) - nc this for more intuatively playability
ok u rite
- 02:00:197 (3,4,5,1) - make it more straight linear
nah fuk I'm mapping this in a different way
- 02:17:940 (1) - this shape should be more polished
ur head should be more polished
- 02:21:711 (1,2) - that spaced too high with no reason. 02:21:797 (2) - this beat not giving sense to be emphazed with big spacing. (for example this
- 01:57:111 (2) - has reason)
that's fair, originally wanted to just have same spacing as the second one but should still be readable
- 03:29:254 (1,4) - what about to stack them>?
jokes on u u nazi I stack to 5 instead
- 03:32:168 (1) - unnecessary nc
- 03:34:397 (6) - should be nced for consistency
actually don't want this to be NC'ed since it shows that double rhythm is continued unlike the previous half measure combos
- 03:44:597 (4,1) - that super hard to read. 03:44:340 (1,1) - what about stack them to make flow more linear?
don't think it's that hard tbh, and stacking would remove the current emphasis
- 04:11:254 (1,3) - stack
- 04:14:425 (3,4) - try to avoid that kind of pixel overlaps
moved slightly up but I don't think the player is going to focus on non-simultaneous overlaps when they're playing this spaghetti
- 05:09:711 (3,4,5) - angle looks weird. try smthing like this https://puu.sh/yEz5C/e3582837b5.jpg
it's fuckin straight what more do you wANt
- 05:18:111 (2) - what abt to nc this? like it starts another kind of sound
nah kicksliders should be enough to show that, and I'm worried excessive NC might screw up reading
- 05:26:511 (1) - unnecessary nc
wanted to say assthics but have to agre
- 05:54:968 (1) - this is unsnapped
Good map. Kiai spacing looks a bit randomly for me. I think u can structurise spacing more better on kiai parts.
I wish u find ur nominator on this. best of luck o/
aight will do, thanks