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Riko (CV: Tomita Miyu), Reg (CV: Ise Mariya) - ...

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Title:Tabi no Hidarite, Saihate no Migite
TitleUnicode:旅の左手、最果ての右手
Artist:Riko, Regu, Nanachi
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)、ナナチ(CV:井澤詩織)
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Tags:Tabi no Hidarite Saihate Migite 旅の左手 最果ての右手 旅 左 右 Riko Miyu Tomita Regu Mariya Ise Nanachi Shiori Izawa リコ 富田美憂 レグ 伊瀬茉莉也 ナナチ 井澤詩織 Made in Abyss メイドインアビス
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Topic Starter
Faputa

ARGENTINE DREAM wrote:

Guest Diff: Taiko :D
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Title:Tabi no Hidarite, Saihate no Migite
TitleUnicode:旅の左手、最果ての右手
Artist:Riko, Regu, Nanachi
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)、ナナチ(CV:井澤詩織)
Creator:jack1817
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Source:メイドインアビス
Tags:Tabi no Hidarite Saihate Migite 旅の左手 最果ての右手 旅 左 右 Riko Miyu Tomita Regu Mariya Ise Nanachi Shiori Izawa リコ 富田美憂 レグ 伊瀬茉莉也 ナナチ 井澤詩織 Made in Abyss メイドインアビス
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416,288,61082,1,4,0:0:0:0:
80,96,61411,1,8,0:0:0:0:
112,272,61576,1,0,0:0:0:0:
112,272,61741,1,0,0:0:0:0:
128,112,61906,1,8,0:0:0:0:
144,288,62071,1,0,0:0:0:0:
144,288,62235,1,0,0:0:0:0:
400,288,62400,1,4,0:0:0:0:
112,112,62730,1,8,0:0:0:0:
112,288,62895,1,0,0:0:0:0:
160,128,63060,1,8,0:0:0:0:
80,288,63389,1,0,0:0:0:0:
128,128,63719,1,8,0:0:0:0:
128,128,64049,1,8,0:0:0:0:
128,288,64378,1,0,0:0:0:0:
144,112,64543,1,8,0:0:0:0:
144,128,64708,1,8,0:0:0:0:
80,128,65038,1,8,0:0:0:0:
128,128,65202,1,8,0:0:0:0:
128,128,65285,1,8,0:0:0:0:
112,304,65367,1,0,0:0:0:0:
64,112,65532,1,8,0:0:0:0:
80,112,65614,1,8,0:0:0:0:
112,256,65697,1,0,0:0:0:0:
112,256,65779,1,0,0:0:0:0:
112,96,65862,1,8,0:0:0:0:
112,96,65944,1,8,0:0:0:0:
176,256,66027,1,0,0:0:0:0:
128,288,66356,1,0,0:0:0:0:
96,96,66686,1,8,0:0:0:0:
144,288,66851,1,0,0:0:0:0:
144,288,67016,1,0,0:0:0:0:
112,112,67180,1,8,0:0:0:0:
128,272,67345,1,0,0:0:0:0:
128,288,67675,1,0,0:0:0:0:
128,112,68005,1,8,0:0:0:0:
96,96,68334,1,8,0:0:0:0:
144,144,68499,1,8,0:0:0:0:
112,320,68664,1,0,0:0:0:0:
112,272,68994,1,0,0:0:0:0:
128,128,69323,1,8,0:0:0:0:
128,272,69488,1,0,0:0:0:0:
128,272,69653,1,0,0:0:0:0:
144,144,69818,1,8,0:0:0:0:
128,288,69983,1,0,0:0:0:0:
128,272,70312,1,0,0:0:0:0:
112,128,70642,1,8,0:0:0:0:
112,128,70972,1,8,0:0:0:0:
112,128,71136,1,8,0:0:0:0:
96,288,71301,1,0,0:0:0:0:
128,272,71631,1,0,0:0:0:0:
144,288,71796,1,0,0:0:0:0:
96,96,71961,1,8,0:0:0:0:
128,288,72125,1,0,0:0:0:0:
128,288,72290,1,0,0:0:0:0:
112,112,72455,1,8,0:0:0:0:
80,320,72620,1,0,0:0:0:0:
144,128,72950,1,8,0:0:0:0:
160,304,73114,1,0,0:0:0:0:
160,144,73279,1,8,0:0:0:0:
80,128,73609,1,8,0:0:0:0:
160,112,73774,1,8,0:0:0:0:
80,320,73939,1,0,0:0:0:0:
64,112,74268,1,8,0:0:0:0:
112,64,74598,1,8,0:0:0:0:
80,304,74928,1,0,0:0:0:0:
160,112,75092,1,8,0:0:0:0:
160,288,75257,1,0,0:0:0:0:
96,112,75587,1,8,0:0:0:0:
96,112,75917,1,8,0:0:0:0:
144,272,76082,1,0,0:0:0:0:
128,112,76246,5,8,0:0:0:0:
128,112,76329,1,8,0:0:0:0:
112,288,76411,1,0,0:0:0:0:
144,272,76494,1,0,0:0:0:0:
160,128,76576,1,8,0:0:0:0:
144,272,76741,1,0,0:0:0:0:
144,144,76906,1,8,0:0:0:0:
144,144,77071,1,8,0:0:0:0:
176,304,77235,1,0,0:0:0:0:
80,304,77565,1,0,0:0:0:0:
96,128,77730,1,8,0:0:0:0:
128,320,77895,1,0,0:0:0:0:
192,320,78224,1,0,0:0:0:0:
144,112,78554,1,8,0:0:0:0:
64,304,78884,1,0,0:0:0:0:
96,304,78966,1,0,0:0:0:0:
112,320,79049,1,0,0:0:0:0:
128,320,79131,1,0,0:0:0:0:
80,128,79213,1,8,0:0:0:0:
64,304,79378,1,0,0:0:0:0:
48,112,79543,1,8,0:0:0:0:
80,112,79625,1,8,0:0:0:0:
48,272,79708,1,0,0:0:0:0:
128,256,79790,1,0,0:0:0:0:
160,128,79873,1,8,0:0:0:0:
96,304,80038,1,0,0:0:0:0:
96,96,80202,1,8,0:0:0:0:
128,96,80285,1,8,0:0:0:0:
48,288,80367,1,0,0:0:0:0:
96,304,80450,1,0,0:0:0:0:
96,128,80532,1,8,0:0:0:0:
96,304,80697,1,0,0:0:0:0:
160,112,80862,1,8,0:0:0:0:
64,304,81027,1,0,0:0:0:0:
64,80,81191,1,8,0:0:0:0:
112,80,81274,1,8,0:0:0:0:
144,96,81356,1,8,0:0:0:0:
176,96,81439,1,8,0:0:0:0:
64,304,81521,1,0,0:0:0:0:
80,288,81603,1,0,0:0:0:0:
96,304,81686,1,0,0:0:0:0:
112,320,81768,1,0,0:0:0:0:
48,112,81851,1,8,0:0:0:0:
192,304,82016,1,0,0:0:0:0:
160,112,82180,1,8,0:0:0:0:
96,128,82510,1,8,0:0:0:0:
96,288,82675,1,0,0:0:0:0:
128,304,82840,1,0,0:0:0:0:
176,144,83005,1,8,0:0:0:0:
208,320,83169,1,0,0:0:0:0:
128,288,83499,1,0,0:0:0:0:
128,112,83829,1,8,0:0:0:0:
176,112,84158,5,8,0:0:0:0:
416,304,84488,1,4,0:0:0:0:
96,112,84818,1,8,0:0:0:0:
368,304,85147,1,4,0:0:0:0:
112,288,85477,1,0,0:0:0:0:
144,288,85560,1,0,0:0:0:0:
144,128,85642,1,8,0:0:0:0:
144,128,85724,1,8,0:0:0:0:
144,288,85807,1,0,0:0:0:0:
64,96,86136,1,8,0:0:0:0:
80,112,86219,1,8,0:0:0:0:
96,112,86301,1,8,0:0:0:0:
128,128,86384,1,8,0:0:0:0:
112,304,86466,1,0,0:0:0:0:
160,112,86631,1,8,0:0:0:0:
160,320,86796,1,0,0:0:0:0:
144,304,87125,2,0,L|240:240,4,85
Thanks for your GD!! :)
Noffy
Hi, my half of the M4M from #modreqs o/

[General]
Taiko difficulties shouldn't have the video, it's only half visible on them because of how the playfield is set up.

[Easy]
00:00:093 (1,2,3) - This pattern could be more effective and cute if you make both sliders blanket the object in the center. 30x cuter (3 was brought earlier on the timeline so i could screenshot all at once)
00:08:005 (3,4) - (4) is so visually close to (3) it makes your pattern look untidy. Plus, it stands out because 00:05:367 (1,2,3) - were all very vertical, while (4) also goes horizontally. http://puu.sh/x6LAM/7e0b6a78e5.jpg you could do something like this for example, still follow the pattern while making 4 special.
00:15:257 (2,1) - While this may be distance snapped, the way 1 is positioned can be very misleading. Generally on easies you want your directions to be straightforward, such as objects after a slider being where it points to. http://puu.sh/x6LIt/eda1d81582.jpg
>00:25:807 (2,1) - It happens other times in the map as well, it can really make it a bit harder to read. I'd actually say to consider a distance snap of .9 instead, to avoid objects so far apart it's hard to fit everything in.
00:15:257 (2,2) - unless they are serving some special purpose, overlaps should definitely be avoided in lower difficulties. It can make it harder to notice objects, or just look untidy.
>00:17:235 (2,1) - ^
>00:20:532 (2,2) - ^
>00:23:169 (3,1) - ^ just a few examples, there are more.
00:15:917 - Big white ticks are pretty important, and you mapped 00:10:642 (1) - which is similar as a circle head. Having notes mapped as slider ends can reduce their impact. An idea, you could make the rhythm like this, starting at 00:10:642 - http://puu.sh/x6LZ5/6124b787fc.jpg . That way 00:15:257 - 00:15:917 - can both be clickable while avoiding too many circles in a row.
00:42:290 (1) - Suddenly having 1/2 rhythms here is relatively pretty dense. I think you could map this part while still making it harder than the rest by using 1/1 circles instead. (and maybe a 1/2 slider for 00:44:268 (1,2) - ) http://puu.sh/x6Mfm/99025183fc.jpg
>01:00:752 (1,2,3,4) - ^
00:58:114 (3) - 01:08:664 (3) - for some reason these sliders are using bezier curves instead of osu's 3point circle curves. I suggest deleting and readding their middle points so that osu will make the sliders look smoother like it normally would.
01:12:620 (2) - Since you dont really use linear/angular sliders in this difficulty, I'd consider avoiding one like this with such harsh bends. beep

Currently this easy lacks in more set patterns, you have some triangles, but most of rest of the positioning feels fairly random. This is especially important in an easy where your rhythm choices for following the song are limited.
00:31:741 (1,2,3,4,1,2) - For example, this has repetition and sliders where their placements related to eachother more. It's pretty nice! :D but when you get to 00:38:334 (2,3) - , the transition between the two is rather clunky due to 3 not having any position related to 2, similar to what I mentioned earlier on.


[Normal]
00:10:642 (1) - this slider is so close to being straight, yet it's not..
00:15:917 - same thing about mapping downbeats mentioned on easy. In this case you could have a rhythm like this instead, since you use 1/2 sliders in this difficulty.
>00:20:532 (1,2) - ^
00:16:246 (2,3,4) - Something like this could be adjusted likeso instead. Having a good amount of space between object can give your patterns more breathing room and help them avoid looking clustered together.
>00:37:015 (1,3) - ^ this also needs some more space to help your existing pattern look even better. Also, these two sliders could really end on the white ticks too, I know the vocal is on the blue, but there's the subtle drum on the whites they could end on instead, and having sliders of a length like this in a difficulty full of 1/2 and 1/1 sliders can be confusing.
00:35:697 (3,1) - beware overlappsss, and this has the problem again of 1 not really following 3 in any obvious fashion.
00:42:290 (1,3) - Total overlaps like this look cleaner, but can still be hard to read at a beginner level. 00:44:928 (1,2,3) - this was pulled off better o: !
00:54:818 (1,2,3) - I'd move this pattern down a bit, it's really close to the top/lifebar.
01:00:752 (1,2,3,4,5) - http://puu.sh/x6MYh/5b2b63173e.jpg you could possibly use a rhythm like this, so that there's a distinction between the vocals and string instrument, and to avoid overloading the player with the relatively dense 1/4s.
01:11:960 (2) - imo, should be just a circle. there isn't really anything super obvious at 01:12:125 - .
01:12:620 (4,5,1) - This pattern is a nice idea! I think it could be improved by adjusting it to have a more even visual spacing between (4,5) and (5,1) . currently, it's not which detracts from visuals. .. idea of how you can adjust it.
01:16:576 (1) - suddenly increasing the number of reverses to 2 will definitely mess up the player who has gotten used to the 1x reverse sliders you used the rest of the time. Consider reducing the number of reverses on this slider.


You have quite a few cute patterns in this difficulty, like 00:23:829 (1,2,3) - 00:18:554 (1,2,3) - and 00:26:466 (1,2,3,4,5) - , 00:31:741 (1,2,3) - , it's nice to see. Again, be careful how they related to eachother though, as 00:25:147 (3,1,2) - looks messy due to how a.) 1 does not really come out of 3 at all, it goes in the opposite direction, and b.) 2 is really close to 3 visually.


[Abyss no Tabi]
Tons better than easy or even normal, though this difficulty still has some of the things I mentioned in those difficulties about your visual spacing. I suggest you look through it for those.
00:09:983 (3) - randomly using bezier instead of circle curve, I suggest deleting and re-adding the middle anchor.
00:19:873 (5,1) - and at last, an overlap that works. It makes the two objects look like part of one whole line, so it works a lot better than the accidental ones :)
00:21:851 (4,5) - fi x blanket
>00:23:005 (7,8) - ^
00:30:752 (2,3,4,5,6) - Spacing in this pattern feels random, and having it in a curved line makes it look like (2,3) are closer in time than the rest, which isn't the case.
01:00:752 (1,2,3,4,5,6) - vs 01:02:070 (1,2,3,4,5,6) - the (1,2,3) in the second combo linked have higher spacing, but (4,5,6) has the same, which I think took away from the varied spacing patterns. I suggest increasing the spacing for 01:02:730 (4,5,6) - to where it's bigger than 01:01:411 (4,5,6) - so that the second combo is bigger in general.
01:24:323 (4) - I think this should be spaced between the objects before and after it instead of stacked weirdly under 01:23:828 (3) - .

[Muzukashii]
Intro should definitely be mapped :c
00:13:279 (8,9,10,11,12) - I suggest making this like the pattern at 00:18:554 - , having the four ks in a row lacks emphasis on the changing vocals and song.
00:23:499 - feels out of place, doesn't follow a particularly loud or obvious sound. I suggest removing it.
> 00:28:774 - ^
00:32:730 - Weird note to skip over, maybe add d.
>00:33:060 - If you do ^, I suggest having a kkd triple starting at this time, just like at 00:31:741 - except without the finish.
>00:35:367 - , 00:35:697 - the same as the above two suggestions.
00:37:345 - add d? feels empty, blue tick is a bit harder to play without it being part of a double.
00:42:290 - the sv change here should have some additional greenlines prior, to help smooth out the transition. similar to how you did 00:29:103 - this part here.
>00:49:543 - ^
I'm not too good with taiko SVs myself.. maybe you should ask an expert like Nifty!
dont tell him i sent you or he'll have my head

01:05:367 - Maybe have a ddkkD pattern starting here, so it follows the increasing pitch of the instrument, with a finish for the finish in the song.
01:18:884 - awkward to skip, maybe d?
01:19:213 - I think you should add a finish here, there's one in the song, and the vocal is really strong.
01:27:125 - I dont think having a sv change for a spinner is really neccessary, just makes its approach more confusing to look at.

[DREAM's Oni]
I can't figure out exactly why, probably due to a lack of experience on my end, but a lot of this difficulty felt really unnatural to play (it got better in the later half though), and many 1/8s overmapped..
At the very least, please, please don't use sliders like this, 00:06:027 (4) - 00:07:345 (8) - 00:09:983 (18) - , have some regular notes instead. Sliders are more fitting for really intense drumrolls, not regular notes.
Topic Starter
Faputa

Noffy wrote:

Hi, my half of the M4M from #modreqs o/ Hey Noffy! :)

SPOILER
[General]
Taiko difficulties shouldn't have the video, it's only half visible on them because of how the playfield is set up. umm, i keep it for now, cuz why not

[Easy]
00:00:093 (1,2,3) - This pattern could be more effective and cute if you make both sliders blanket the object in the center. 30x cuter (3 was brought earlier on the timeline so i could screenshot all at once) Hey, thats good! changed
00:08:005 (3,4) - (4) is so visually close to (3) it makes your pattern look untidy. Plus, it stands out because 00:05:367 (1,2,3) - were all very vertical, while (4) also goes horizontally. http://puu.sh/x6LAM/7e0b6a78e5.jpg you could do something like this for example, still follow the pattern while making 4 special. OKe. changed
00:15:257 (2,1) - While this may be distance snapped, the way 1 is positioned can be very misleading. Generally on easies you want your directions to be straightforward, such as objects after a slider being where it points to. http://puu.sh/x6LIt/eda1d81582.jpg fixed
>00:25:807 (2,1) - It happens other times in the map as well, it can really make it a bit harder to read. I'd actually say to consider a distance snap of .9 instead, to avoid objects so far apart it's hard to fit everything in. umm. i think the distance snap now is oke.
but I would well make the map more polished

00:15:257 (2,2) - unless they are serving some special purpose, overlaps should definitely be avoided in lower difficulties. It can make it harder to notice objects, or just look untidy. fixed
>00:17:235 (2,1) - ^
>00:20:532 (2,2) - ^
>00:23:169 (3,1) - ^ just a few examples, there are more.Oke, fixed them
00:15:917 - Big white ticks are pretty important, and you mapped 00:10:642 (1) - which is similar as a circle head. Having notes mapped as slider ends can reduce their impact. An idea, you could make the rhythm like this, starting at 00:10:642 - http://puu.sh/x6LZ5/6124b787fc.jpg . That way 00:15:257 - 00:15:917 - can both be clickable while avoiding too many circles in a row. thanks for your suggestion :D applied
00:42:290 (1) - Suddenly having 1/2 rhythms here is relatively pretty dense. I think you could map this part while still making it harder than the rest by using 1/1 circles instead. (and maybe a 1/2 slider for 00:44:268 (1,2) - ) http://puu.sh/x6Mfm/99025183fc.jpg Also a good suggestion! applied
>01:00:752 (1,2,3,4) - ^ changed that
00:58:114 (3) - 01:08:664 (3) - for some reason these sliders are using bezier curves instead of osu's 3point circle curves. I suggest deleting and readding their middle points so that osu will make the sliders look smoother like it normally would. ye, fixed that
01:12:620 (2) - Since you dont really use linear/angular sliders in this difficulty, I'd consider avoiding one like this with such harsh bends. beep applied

Currently this easy lacks in more set patterns, you have some triangles, but most of rest of the positioning feels fairly random. This is especially important in an easy where your rhythm choices for following the song are limited.
00:31:741 (1,2,3,4,1,2) - For example, this has repetition and sliders where their placements related to eachother more. It's pretty nice! :D I considered the vocal "Hidarite, Migite" to map like this, and it worked well :D but when you get to 00:38:334 (2,3) - , the transition between the two is rather clunky due to 3 not having any position related to 2, similar to what I mentioned earlier on. changed that, that really looked weird


[Normal]
00:10:642 (1) - this slider is so close to being straight, yet it's not.. Ooo, changed that, maybe grid snap can sometimes be useful eyy 8-)
00:15:917 - same thing about mapping downbeats mentioned on easy. In this case you could have a rhythm like this instead, since you use 1/2 sliders in this difficulty. changed
>00:20:532 (1,2) - ^ ^
00:16:246 (2,3,4) - Something like this could be adjusted likeso instead. Having a good amount of space between object can give your patterns more breathing room and help them avoid looking clustered together.adjusted
>00:37:015 (1,3) - ^ this also needs some more space to help your existing pattern look even better. Also, these two sliders could really end on the white ticks too, I know the vocal is on the blue, but there's the subtle drum on the whites they could end on instead, and having sliders of a length like this in a difficulty full of 1/2 and 1/1 sliders can be confusing. Good point, fixed that
00:35:697 (3,1) - beware overlappsss, and this has the problem again of 1 not really following 3 in any obvious fashion.
00:42:290 (1,3) - Total overlaps like this look cleaner, but can still be hard to read at a beginner level. 00:44:928 (1,2,3) - this was pulled off better o: ! use the second pattern to replace 00:42:290 (1,3)
00:54:818 (1,2,3) - I'd move this pattern down a bit, it's really close to the top/lifebar. :O changed that
01:00:752 (1,2,3,4,5) - http://puu.sh/x6MYh/5b2b63173e.jpg you could possibly use a rhythm like this, so that there's a distinction between the vocals and string instrument, and to avoid overloading the player with the relatively dense 1/4s. applied
01:11:960 (2) - imo, should be just a circle. there isn't really anything super obvious at 01:12:125 - . changed still
01:12:620 (4,5,1) - This pattern is a nice idea! I think it could be improved by adjusting it to have a more even visual spacing between (4,5) and (5,1) . currently, it's not which detracts from visuals. .. idea of how you can adjust it. thanks, get improved mapping after 4-5 private mapsets. adjusted
01:16:576 (1) - suddenly increasing the number of reverses to 2 will definitely mess up the player who has gotten used to the 1x reverse sliders you used the rest of the time. Consider reducing the number of reverses on this slider. changed that


You have quite a few cute patterns in this difficulty, like 00:23:829 (1,2,3) - 00:18:554 (1,2,3) - and 00:26:466 (1,2,3,4,5) - , 00:31:741 (1,2,3) - , it's nice to see.Hey! thank you:D Again, be careful how they related to eachother though, as 00:25:147 (3,1,2) - looks messy due to how a.) 1 does not really come out of 3 at all, it goes in the opposite direction, and b.) 2 is really close to 3 visually.


[Abyss no Tabi]
Tons better than easy or even normal, though this difficulty still has some of the things I mentioned in those difficulties about your visual spacing. I suggest you look through it for those. Cuz I seldom play easy/normal maps :P That needs an improvement mapping :D
00:09:983 (3) - randomly using bezier instead of circle curve, I suggest deleting and re-adding the middle anchor. added an anchor
00:19:873 (5,1) - and at last, an overlap that works. It makes the two objects look like part of one whole line, so it works a lot better than the accidental ones :) make the 5 overlap with the object near it
00:21:851 (4,5) - fi x blanket fixed :D
>00:23:005 (7,8) - ^ ^
00:30:752 (2,3,4,5,6) - Spacing in this pattern feels random, and having it in a curved line makes it look like (2,3) are closer in time than the rest, which isn't the case. Umm, i was thinking of making a increase in drum intensity, bu ill just fix spacing for the first few and keep the jump at the end of this combo :D
01:00:752 (1,2,3,4,5,6) - vs 01:02:070 (1,2,3,4,5,6) - the (1,2,3) in the second combo linked have higher spacing, but (4,5,6) has the same, which I think took away from the varied spacing patterns. I suggest increasing the spacing for 01:02:730 (4,5,6) - to where it's bigger than 01:01:411 (4,5,6) - so that the second combo is bigger in general. Good suggestion. applied
01:24:323 (4) - I think this should be spaced between the objects before and after it instead of stacked weirdly under 01:23:828 (3) - . ye. fixed that

[Muzukashii]
Intro should definitely be mapped :c mapped them :>
00:13:279 (8,9,10,11,12) - I suggest making this like the pattern at 00:18:554 - , having the four ks in a row lacks emphasis on the changing vocals and song. changed
00:23:499 - feels out of place, doesn't follow a particularly loud or obvious sound. I suggest removing it. Removed that :D
> 00:28:774 - ^ ^
00:32:730 - Weird note to skip over, maybe add d. Added
>00:33:060 - If you do ^, I suggest having a kkd triple starting at this time, just like at 00:31:741 - except without the finish.
>00:35:367 - , 00:35:697 - the same as the above two suggestions. wait? anything wrong here?
00:37:345 - add d? feels empty, blue tick is a bit harder to play without it being part of a double. added
00:42:290 - the sv change here should have some additional greenlines prior, to help smooth out the transition. similar to how you did 00:29:103 - this part here. tuned the SV change here :D
>00:49:543 - ^ ^
I'm not too good with taiko SVs myself.. maybe you should ask an expert like Nifty! Hey you are welcome :)
dont tell him i sent you or he'll have my head

01:05:367 - Maybe have a ddkkD pattern starting here, so it follows the increasing pitch of the instrument, with a finish for the finish in the song. applied
01:18:884 - awkward to skip, maybe d? sure!
01:19:213 - I think you should add a finish here, there's one in the song, and the vocal is really strong. applied
01:27:125 - I dont think having a sv change for a spinner is really neccessary, just makes its approach more confusing to look at. removed that SV change
DREAM, time to do yr fixing ;)

Thanks for the mod, change logs will be slowly posted up there.
DeletedUser_1981781

Noffy wrote:

[DREAM's Oni]
SPOILER
I can't figure out exactly why, probably due to a lack of experience on my end, but a lot of this difficulty felt really unnatural to play (it got better in the later half though), and many 1/8s overmapped.. There where a lot of parts that were overmapped, now I listened to it with proper headphones and took out these. Thanks for pointing that out!
At the very least, please, please don't use sliders like this, 00:06:027 (4) - 00:07:345 (8) - 00:09:983 (18) - , have some regular notes instead. Sliders are more fitting for really intense drumrolls, not regular notes. Well I took that from Taiko no Tatsujin maps where the snare drum is making... Ehmmm... Drum rolls, so I added drumrolls... The short drumrolls seemed weird and felt like didn't go with the music, I expanded them so you can notice there's a real drum roll going on there. ~ I hope it makes more sense now ♥
Kyouren
Can I make one? :3
Topic Starter
Faputa

KittyAdventure wrote:

Can I make one? :3
Ye if you want, just PM me for details
Otosaka-Yu
okay post
irc
2017-08-12 21:39 Suzuki_1112: 0.0
2017-08-12 21:39 Suzuki_1112: mod咗你張先?
2017-08-12 21:39 jack1817: 好呀
2017-08-12 21:40 Suzuki_1112: ACTION is editing [https://osu.ppy.sh/b/1378713 Riko, Regu, Nanachi - Tabi no Hidarite, Saihate no Migite [Easy]]
2017-08-12 21:40 Suzuki_1112: 首先先check下aimod
2017-08-12 21:41 Suzuki_1112: kiai time結尾冇對準時間軸,要fix
2017-08-12 21:41 jack1817: 好呀
2017-08-12 21:41 Suzuki_1112: 跟住尾check distance snap
2017-08-12 21:42 Suzuki_1112: ds必須唔可以有浮動嘅問題
2017-08-12 21:43 jack1817: 改完喇,各個應該係我嘅疏忽:P
2017-08-12 21:43 Suzuki_1112: 0.0ok,我宜家睇下睇排版
2017-08-12 21:44 Suzuki_1112: 記住落hitsound啊,冇hitsound unrankable
2017-08-12 21:44 jack1817: 係呀。。我一直係度搵啱用嘅hitsound
2017-08-12 21:45 Suzuki_1112: 00:00:093 (1,2,3) - 呢個位置對flow來講有小小唔順手
2017-08-12 21:45 Suzuki_1112: 00:09:323 (4) - 同埋呢個地方前面都係彎嘅slider得呢個係直嘅
2017-08-12 21:45 Suzuki_1112: 睇上去有啲突兀
2017-08-12 21:46 Suzuki_1112: 00:11:961 (3) - slider尾stack喺00:10:642 (1) - 度
2017-08-12 21:46 jack1817: 00:09:323 (4) - 啊,呢個用嚟凸顯
2017-08-12 21:47 jack1817: 00:09:323 (4) - 最大聲,同埋有三個明顯嘅樂器聲
2017-08-12 21:47 Suzuki_1112: :o
2017-08-12 21:47 Suzuki_1112: ok:)
2017-08-12 21:48 Suzuki_1112: 00:13:279 (1,2,1) - 對於新手來講呢啲flow儘量要避免
2017-08-12 21:49 Suzuki_1112: 彎嘅slider落來突然間上翻去click個note
2017-08-12 21:49 jack1817: :o好呀
2017-08-12 21:49 Suzuki_1112: 低難度呢啲可以儘量睇翻啲rank圖瞭解一下佢哋嘅排版
2017-08-12 21:50 Suzuki_1112: 00:18:554 (1,2) - 呢啲都係
2017-08-12 21:50 Suzuki_1112: 類似嘅比較多我唔一一指出來啦
2017-08-12 21:50 jack1817: 都改埋啦:D
2017-08-12 21:51 Suzuki_1112: 00:52:840 (1) - 個spinner好似有啲短
2017-08-12 21:52 Suzuki_1112: 00:58:114 (3) - 有vocal儘量用slider去表達,唔好忽略
2017-08-12 21:52 Suzuki_1112: 01:03:389 (5) - 都係
2017-08-12 21:52 jack1817: 00:52:840 (1) - 啊,係比recovery time 比新玩家架,
2017-08-12 21:54 jack1817: 00:58:114 (3) - 呢個要keep,因為總感覺..,呢度用兩個slider好唔合適
2017-08-12 21:55 Suzuki_1112: 個spinner都係要改
2017-08-12 21:55 Suzuki_1112: 太短
2017-08-12 21:55 Suzuki_1112: 短得制可能都unrankable
2017-08-12 21:56 Suzuki_1112: 如果個slider你想keep都ok,不過我想講低難度嘅嘢
2017-08-12 21:56 Suzuki_1112: 節奏要跟就儘量跟
2017-08-12 21:56 Suzuki_1112: 如果唔跟嘥曬
2017-08-12 21:57 Suzuki_1112: 有得明顯嘅就要跟
2017-08-12 21:58 jack1817: 好啦
2017-08-12 21:58 Suzuki_1112: ACTION is editing [https://osu.ppy.sh/b/1378805 Riko, Regu, Nanachi - Tabi no Hidarite, Saihate no Migite [Normal]]
2017-08-12 21:58 jack1817: http://imgur.com/a/DdTpH
2017-08-12 21:59 Suzuki_1112: 00:05:367 (1,2,3,4,1,2) - 呢堆三連喺normal儘量唔好太spam
2017-08-12 21:59 Suzuki_1112: 會被人搞事
2017-08-12 22:12 jack1817: 我哋講到邊度呢。
2017-08-12 22:13 jack1817: 你可以先發貼文
2017-08-12 22:13 Suzuki_1112: 頭先好似
2017-08-12 22:13 Suzuki_1112: bancho又死咗
2017-08-12 22:13 jack1817: :o
2017-08-12 22:13 Suzuki_1112: ok
2017-08-12 22:13 Suzuki_1112: 我發
2017-08-12 22:14 jack1817: OK
Topic Starter
Faputa

Suzuki_1112 wrote:

okay post
irc
2017-08-12 21:39 Suzuki_1112: 0.0
2017-08-12 21:39 Suzuki_1112: mod咗你張先?
2017-08-12 21:39 jack1817: 好呀
2017-08-12 21:40 Suzuki_1112: ACTION is editing [https://osu.ppy.sh/b/1378713 Riko, Regu, Nanachi - Tabi no Hidarite, Saihate no Migite [Easy]]
2017-08-12 21:40 Suzuki_1112: 首先先check下aimod
2017-08-12 21:41 Suzuki_1112: kiai time結尾冇對準時間軸,要fix
2017-08-12 21:41 jack1817: 好呀
2017-08-12 21:41 Suzuki_1112: 跟住尾check distance snap
2017-08-12 21:42 Suzuki_1112: ds必須唔可以有浮動嘅問題
2017-08-12 21:43 jack1817: 改完喇,各個應該係我嘅疏忽:P
2017-08-12 21:43 Suzuki_1112: 0.0ok,我宜家睇下睇排版
2017-08-12 21:44 Suzuki_1112: 記住落hitsound啊,冇hitsound unrankable
2017-08-12 21:44 jack1817: 係呀。。我一直係度搵啱用嘅hitsound
2017-08-12 21:45 Suzuki_1112: 00:00:093 (1,2,3) - 呢個位置對flow來講有小小唔順手
2017-08-12 21:45 Suzuki_1112: 00:09:323 (4) - 同埋呢個地方前面都係彎嘅slider得呢個係直嘅
2017-08-12 21:45 Suzuki_1112: 睇上去有啲突兀
2017-08-12 21:46 Suzuki_1112: 00:11:961 (3) - slider尾stack喺00:10:642 (1) - 度
2017-08-12 21:46 jack1817: 00:09:323 (4) - 啊,呢個用嚟凸顯
2017-08-12 21:47 jack1817: 00:09:323 (4) - 最大聲,同埋有三個明顯嘅樂器聲
2017-08-12 21:47 Suzuki_1112: :o
2017-08-12 21:47 Suzuki_1112: ok:)
2017-08-12 21:48 Suzuki_1112: 00:13:279 (1,2,1) - 對於新手來講呢啲flow儘量要避免
2017-08-12 21:49 Suzuki_1112: 彎嘅slider落來突然間上翻去click個note
2017-08-12 21:49 jack1817: :o好呀
2017-08-12 21:49 Suzuki_1112: 低難度呢啲可以儘量睇翻啲rank圖瞭解一下佢哋嘅排版
2017-08-12 21:50 Suzuki_1112: 00:18:554 (1,2) - 呢啲都係
2017-08-12 21:50 Suzuki_1112: 類似嘅比較多我唔一一指出來啦
2017-08-12 21:50 jack1817: 都改埋啦:D
2017-08-12 21:51 Suzuki_1112: 00:52:840 (1) - 個spinner好似有啲短
2017-08-12 21:52 Suzuki_1112: 00:58:114 (3) - 有vocal儘量用slider去表達,唔好忽略
2017-08-12 21:52 Suzuki_1112: 01:03:389 (5) - 都係
2017-08-12 21:52 jack1817: 00:52:840 (1) - 啊,係比recovery time 比新玩家架,
2017-08-12 21:54 jack1817: 00:58:114 (3) - 呢個要keep,因為總感覺..,呢度用兩個slider好唔合適
2017-08-12 21:55 Suzuki_1112: 個spinner都係要改
2017-08-12 21:55 Suzuki_1112: 太短
2017-08-12 21:55 Suzuki_1112: 短得制可能都unrankable
2017-08-12 21:56 Suzuki_1112: 如果個slider你想keep都ok,不過我想講低難度嘅嘢
2017-08-12 21:56 Suzuki_1112: 節奏要跟就儘量跟
2017-08-12 21:56 Suzuki_1112: 如果唔跟嘥曬
2017-08-12 21:57 Suzuki_1112: 有得明顯嘅就要跟
2017-08-12 21:58 jack1817: 好啦
2017-08-12 21:58 Suzuki_1112: ACTION is editing [https://osu.ppy.sh/b/1378805 Riko, Regu, Nanachi - Tabi no Hidarite, Saihate no Migite [Normal]]
2017-08-12 21:58 jack1817: http://imgur.com/a/DdTpH
2017-08-12 21:59 Suzuki_1112: 00:05:367 (1,2,3,4,1,2) - 呢堆三連喺normal儘量唔好太spam
2017-08-12 21:59 Suzuki_1112: 會被人搞事
2017-08-12 22:12 jack1817: 我哋講到邊度呢。
2017-08-12 22:13 jack1817: 你可以先發貼文
2017-08-12 22:13 Suzuki_1112: 頭先好似
2017-08-12 22:13 Suzuki_1112: bancho又死咗
2017-08-12 22:13 jack1817: :o
2017-08-12 22:13 Suzuki_1112: ok
2017-08-12 22:13 Suzuki_1112: 我發
2017-08-12 22:14 jack1817: OK
Thanks for your Cantonese irc modding! :)
Cheri
M4M from my Q - U may choose whichever map in my thread to mod -

Insane

this I feel should have a note 00:05:038 -

00:15:834 - there is no sound on the yellow tick - shorted 00:15:257 (1) - on blue tick instead


00:21:109 - there is no sound here and the beat stops on the blue tick here 00:21:027 - while vocals stop on the this yellow tick 00:20:944 -
- Basically just stop on the blue tick.

00:25:807 (6) - Similar to above but short to red tick hereas there is nothing supporting on the blue or yellow tick

You ignore this sound here 00:25:807 (6) -

This should start a NC tbh 00:21:191 (2) - because when I pay attention to the vocals - the other singer start singing here and seem more fitting -

00:41:796 - there should be a note here and at least here 00:41:961 -

This spinner is just too fast and unfitting - a long slider would be better here instead 01:21:850 (1) -

----
Ugh I'd mod more but you don't have a hard diff and I don't like mod Easy and Normals sorry
Topic Starter
Faputa

DJ Lucky wrote:

M4M from my Q - U may choose whichever map in my thread to mod - Ok

Insane

this I feel should have a note 00:05:038 - added

00:15:834 - there is no sound on the yellow tick - shorted 00:15:257 (1) - on blue tick instead ok


00:21:109 - there is no sound here and the beat stops on the blue tick here 00:21:027 - while vocals stop on the this yellow tick 00:20:944 -
- Basically just stop on the blue tick.Umm. OKe

00:25:807 (6) - Similar to above but short to red tick hereas there is nothing supporting on the blue or yellow tick Ok

You ignore this sound here 00:25:807 (6) - What? There should be a slider there. idk

This should start a NC tbh 00:21:191 (2) - because when I pay attention to the vocals - the other singer start singing here and seem more fitting - Ok

00:41:796 - there should be a note here and at least here 00:41:961 - Ok

This spinner is just too fast and unfitting - a long slider would be better here instead 01:21:850 (1) - I replaced it with a slider now, but it feels kind of bizarre, probably needs yet another mod on this part.

----
Ugh I'd mod more but you don't have a hard diff and I don't like mod Easy and Normals sorry np! Thanks for modding 8-)
Ok! Thanks for modding my another map! :D
Aniviuh
Easy:
00:00:093 (1) - You should add a green line to every start of a song aswell as a red line.
00:15:917 (1) - This note should not be here in my opinion, the thing is that after 00:13:279 (1) the slider end covers that note and it'll overlap. It might not seem like a problem because in game the circle is only covered for a few frames but the concept of overlapping should be avoided at all times on easy. (Except on certain occasions like overlapping sliders in two different directions and enough time between the two.) Consider this portion of the mod for everytime there is an
uncomfortable overlap.
00:11:961 (3) - This overlap is fine because nothing had to be clicked and the end of the slider. Although it doesn't look neat. :s
00:23:829 (1) - At first I thought this slider was really poor decision by you but after looking at it for a while I thought it was really nice. You were following the lyrics in this section, but at this point it got slightly more intense, instead of having a bunch of sliders or circles you just used a long slider and each tick matched. Great! (Don't change it's really ncie)
00:27:785 (2) - Instead of making a whole new slider, how about copy pasting and then scale the object down? It'll make it look a lot nicer. *Under edit tab.
01:00:752 (1,2) - Copy paste this for the next two cirlces to make it look nice and move to the right.
01:02:730 (4,5) - Fix blanket slightly.
01:25:807 (2,3) - Slight overlap, move 2 to make it look nicer.
Normal:
00:00:093 (1) - Add green line, again.
00:11:961 (3,1) - Make these symmetrical!
00:15:257 (1) - Don't add NC here, it should be for the previous combo.
01:18:554 (5,1) - This flow is kind of awkward. I suggest remapping after 01:16:576 (1) to 01:21:191 (3)
- In general this is a nice map, but I should suggest that you should add more difficulties between normal and Tabi, there is a huge gap between 1.7 and 4 stars, spread is important.

GOOD LUCK!
Ohwow
m4m

[Easy]
00:00:093 (1,2) - fix blanket
00:09:323 (4) - umm.. why is this the only slider with a red anchor LOL but honestly, 00:05:367 (1,2,3,4) - looks like a dull pattern imo, just do some symmetric stuff, and maybe change 00:08:005 (3,4) - into a 1/2 repeating slider + a circle so you can emphasize 00:09:983 -
00:10:642 (1,2) - fix DS
00:10:642 (1,3) - fix stack
00:11:301 (2,3) - I feel like you can blanket these.
00:13:279 (1) - aaa i personally don't like these sliders, they do not look appealing imo
01:03:389 (5) - Should break up this slider and add 1/1 sliders instead. These huge sliders reduce the density by a lot. (If you for some reason decide to keep it, at least fix the blanket)
00:58:114 (3) - ^ make into 1/1 slider + circle.
01:06:026 (1,2) - fix blanket. Check your blankets, not gonna list em anymore.
01:10:642 (4,1) - these two objects are almost close to touching, rearrange them so it's not doing so. DS is important, but so is visual spacing.
01:25:807 (2,3) - ^ also 01:27:125 (3) - looks weird, something simple like this would look better: https://i.gyazo.com/ae290a5fa161291b968 ... 70a154.jpg

[Normal]
00:17:235 (4,1) - these 2 are too close to each other.
00:18:554 (1,2) - too curved for my taste, make them less curve
00:20:532 (1,2) - fix DS
00:32:400 (2,3) - fix blanket
00:33:059 (3,1) - fix DS
00:44:598 (2,1) - don't like how they are touching so little
01:16:576 (1,2,3,4,5,1) - Not liking how this pattern is so compact into one area.
00:15:257 (1,2,3,4,5,1,2,3) - ^

[Abyss no Tabi]
00:15:257 (1,2) - why is this 1/4 spacing different from 00:17:565 (5,6) - & 00:20:532 (1,1) -
00:22:840 (5,6,7) - this 1/2 spacing is literally smaller than the 1/4 spacing mentioned earlier. Increase spacing of those and make them a perfect triangle out of them too.
00:31:246 (5,6) - the change of spacing of this is too drastic for what the music supports.
00:36:356 (9,10,11) - ^
00:37:016 (1,2) - does not look pretty.
00:37:510 (2,3) - spacing too big
00:38:004 (3,4) - the spacing is so similar to 00:37:016 (1,2) - , but it's 1/2 beat spacing, not 1/4. Spacing should be different.
00:38:334 - vocal starts here, so there should be a slider here. I'd recommend making 00:38:004 (3) - into a circle or a 1/4 slider and add a 1/2 slider here.
ahh that part as so many problems, I'll just send you what I think it's better: https://puu.sh/xepZA/c1210257d1.mp4
^It doesn't not have to be exactly that pattern, but it should at least give you a better idea on what the pattern and rhythm should be.

gl

00:42:290 (1,2,3) - Why not a straight line? Applies to all other instances.
00:47:565 (1,2,3,4,1,2,3,4,1,2,3) - Too overmapped, should just be 1/2 sliders on the white ticks. If you're mapping the vocals, why is there a note on 00:50:532 (2) -
01:08:334 (6,1) - close to touching, space em out.
01:09:983 (3,5) - ^ either space them or overlap them cleanly
01:10:312 (4,6) - ^
01:16:905 (3,5) - fix stack
01:18:554 (2,3,4,5,6,7,1,2,3,4) - overmapped, yet undermapped as well. I feel like you're just trying to increase difficulty, but really you're ignoring the song's vocals and drums and instead slapping finish sounds to justify the huge spacing. there are 1/4 drum beats that shouldn't be skipped like 01:19:378 - 01:20:038 - 01:21:027 - 01:21:356 -
01:21:851 (5) - should NC, not 01:22:840 (1) -
01:22:840 (1,2) - fix blanket (and space them out more too, they are too close)
01:23:829 (3,4,1) - Why are these overlapped like a normal difficulty now?
Topic Starter
Faputa

ViolentBoo wrote:

Easy:
00:00:093 (1) - You should add a green line to every start of a song aswell as a red line. fixed
00:15:917 (1) - This note should not be here in my opinion, the thing is that after 00:13:279 (1) the slider end covers that note and it'll overlap. It might not seem like a problem because in game the circle is only covered for a few frames but the concept of overlapping should be avoided at all times on easy. (Except on certain occasions like overlapping sliders in two different directions and enough time between the two.) Consider this portion of the mod for everytime there is an
uncomfortable overlap. fixed the position of that note
00:11:961 (3) - This overlap is fine because nothing had to be clicked and the end of the slider. Although it doesn't look neat. :s
00:23:829 (1) - At first I thought this slider was really poor decision by you but after looking at it for a while I thought it was really nice. You were following the lyrics in this section, but at this point it got slightly more intense, instead of having a bunch of sliders or circles you just used a long slider and each tick matched. Great! (Don't change it's really ncie)
00:27:785 (2) - Instead of making a whole new slider, how about copy pasting and then scale the object down? It'll make it look a lot nicer. *Under edit tab. Sure
01:00:752 (1,2) - Copy paste this for the next two cirlces to make it look nice and move to the right. Applied
01:02:730 (4,5) - Fix blanket slightly. I can't because of the ds setting but I trianglized 01:02:071 (3,4,5) -
01:25:807 (2,3) - Slight overlap, move 2 to make it look nicer. Moved 3 instead to make them no longer overlap
Normal:
00:00:093 (1) - Add green line, again. added
00:11:961 (3,1) - Make these symmetrical! Fixed
00:15:257 (1) - Don't add NC here, it should be for the previous combo. fixed
01:18:554 (5,1) - This flow is kind of awkward. I suggest remapping after 01:16:576 (1) to 01:21:191 (3) fixed
- In general this is a nice map, but I should suggest that you should add more difficulties between normal and Tabi, there is a huge gap between 1.7 and 4 stars, spread is important.

GOOD LUCK!
Thanks for your mod, I've given you the reply mod. Please check! :)
FiddleBlue
Hi from queue.
I know it's M4M, but I changed it to NM instead. I don't really like my map anymore, so I discard it for a new one. :P
General
  1. You probably need a Hard difficulty as the gap between normal and Abyss no Tabi is high.
Easy
  1. 00:44:268 (4,1) - This 1/2 gap might surprise new players as the difficulty is mostly 1 beat apart. I can see you're trying to emphasize the clap, so how about making the slider repeating instead.
  2. 00:52:840 (1,1) - The ranking criteria guideline suggests you have at least 4 beats gap after a slider. Since it's a low bpm, you don't exactly need it to be 4 beats, but I think 1 beat gap is short. Perhaps emphasize the held vocal with a slider?
  3. 01:02:730 (4,5) - Fix blanket
  4. 01:11:301 (1,2) - These 6/4 sliders would be better if they're just 1/1 slider. The white tick before each sliders' end is a strong sound, so it would be suitable to end them there. Also, I think the 1/2 gap will cause bad readability as the map is mostly on 1/1 beat snap.
  5. 01:27:125 (3) - Slider looks bad, sorry. How about making it like [url=https://gyazo.com/d5b9a89c74cbab8f378a9b33d59e9c6b]this[url]?
Normal
  1. 00:26:796 (2,5) - I think these sliders repeating once would make the rhythm better, as it makes the gap to the next object a 1/2 instead of 3/4. Making it easier and more appropriate, in my opinion, for a normal difficulty.
  2. 00:32:400 (2) - I think this would be better if it's just two 1/2 gap circles instead, as right now it looks similar to 00:31:741 (1) - . Why I think it's better is because the blue tick that both sliders are emphasizing are different. The first one has a vocal why the second one has a sound that isn't really recognizable. Since the second one blue tick isn't as strong as the first one, it'll be better to ignore it to make the one before stand out. Hopefully, my explanation is understandable. xd
  3. 00:35:037 (2) - ^
Abyss no Tabi
  1. 00:14:598 (5,1) - Fix blanket with the second slider's end.
  2. 00:18:554 (1,2,3,4,5) - Perhaps structure these jumps as a pentagon?
  3. 00:37:016 (1,2) - Perhaps blanket this.
  4. 00:45:917 (3,1) - Why stacked these? Seems weird that you stacked these and the rest is spaced.
  5. 00:50:532 (2) - I think it'll be better if this is deleted as the sound is really faint there.

Good luck!
Topic Starter
Faputa
Noo. The mods are gonna overlap.
The overlapped mods will have no comment on them

Ohwow wrote:

m4m

[Easy]
00:00:093 (1,2) - fix blanket I think it is fine lol
00:09:323 (4) - umm.. why is this the only slider with a red anchor LOL but honestly, 00:05:367 (1,2,3,4) - looks like a dull pattern imo, just do some symmetric stuff, and maybe change 00:08:005 (3,4) - into a 1/2 repeating slider + a circle so you can emphasize 00:09:983 - It's good that you observed that I emphasized the last one. However, I think the one using now is perfectly fine, considering the map features 1/1s before this part and it represents the music quite fine actually, I'll collect more opinion about this part.
00:10:642 (1,2) - fix DS
00:10:642 (1,3) - fix stack fixed
00:11:301 (2,3) - I feel like you can blanket these. I tried. But it ended up like that, so imo, its already good
00:13:279 (1) - aaa i personally don't like these sliders, they do not look appealing imo I made it look betta
`

01:03:389 (5) - Should break up this slider and add 1/1 sliders instead. These huge sliders reduce the density by a lot. (If you for some reason decide to keep it, at least fix the blanket) Ye youre right. I break it up to a slider and one circle. it should be better now
00:58:114 (3) - ^ make into 1/1 slider + circle. no. its good man.
01:06:026 (1,2) - fix blanket. Check your blankets, not gonna list em anymore. fixed
01:10:642 (4,1) - these two objects are almost close to touching, rearrange them so it's not doing so. DS is important, but so is visual spacing. changed that
01:25:807 (2,3) - ^ also 01:27:125 (3) - looks weird, something simple like this would look better: https://i.gyazo.com/ae290a5fa161291b968 ... 70a154.jpg Oke applied

[Normal]
00:17:235 (4,1) - these 2 are too close to each other.
00:18:554 (1,2) - too curved for my taste, make them less curve Oke
00:20:532 (1,2) - fix DS fixed
00:32:400 (2,3) - fix blanket ^
00:33:059 (3,1) - fix DS ^
00:44:598 (2,1) - don't like how they are touching so little ^
01:16:576 (1,2,3,4,5,1) - Not liking how this pattern is so compact into one area. ^
00:15:257 (1,2,3,4,5,1,2,3) - ^ ^
@@gotta admit them

[Abyss no Tabi]
00:15:257 (1,2) - why is this 1/4 spacing different from 00:17:565 (5,6) - & 00:20:532 (1,1) - fixed
00:22:840 (5,6,7) - this 1/2 spacing is literally smaller than the 1/4 spacing mentioned earlier. Increase spacing of those and make them a perfect triangle out of them too. fixed
00:31:246 (5,6) - the change of spacing of this is too drastic for what the music supports. nah, the drum actually enables the two jumps to appear, so I'll keep
00:36:356 (9,10,11) - ^
00:37:016 (1,2) - does not look pretty. changed

00:37:510 (2,3) - spacing too big
00:38:004 (3,4) - the spacing is so similar to 00:37:016 (1,2) - , but it's 1/2 beat spacing, not 1/4. Spacing should be different.
00:38:334 - vocal starts here, so there should be a slider here. I'd recommend making 00:38:004 (3) - into a circle or a 1/4 slider and add a 1/2 slider here.
ahh that part as so many problems, I'll just send you what I think it's better: https://puu.sh/xepZA/c1210257d1.mp4
^It doesn't not have to be exactly that pattern, but it should at least give you a better idea on what the pattern and rhythm should be.
changed a bit of this section

gl

00:42:290 (1,2,3) - Why not a straight line? Applies to all other instances. I feel like they deserve for not a straight line because the mapping feature here focus on the transition of the constant changing vocal role. For this I'll make it more appealing in terms of visualization. A bit of curviness does the job in my opinion. So I keep this
00:47:565 (1,2,3,4,1,2,3,4,1,2,3) - Too overmapped, should just be 1/2 sliders on the white ticks. If you're mapping the vocals, why is there a note on 00:50:532 (2) - I used hit sound magic to nail it. Another reason is that it would be rather strange to leave 1/1 spaces here, so I consider this one a reasonable overmap
01:08:334 (6,1) - close to touching, space em out. fixed
01:09:983 (3,5) - ^ either space them or overlap them cleanly
01:10:312 (4,6) - ^ I overlapped them to the white rim of the circles for visual purpose

01:16:905 (3,5) - fix stack I cant because it wanna leave tiny spaces to not fully stack
01:18:554 (2,3,4,5,6,7,1,2,3,4) - overmapped, yet undermapped as well. I feel like you're just trying to increase difficulty, but really you're ignoring the song's vocals and drums and instead slapping finish sounds to justify the huge spacing. there are 1/4 drum beats that shouldn't be skipped like 01:19:378 - 01:20:038 - 01:21:027 - 01:21:356 - I understand your concern. However, it is still another place to follow the vocals. I think that this place is fine in the view of a player. If it is spaced like this, its fine. And if it uses this spacing pattern, it will not be too strange (after playing Monstrata's cookie map, I was shocked) by ranking standards. So I'll keep them for further comment on this section
01:21:851 (5) - should NC, not 01:22:840 (1) - fixed
01:22:840 (1,2) - fix blanket (and space them out more too, they are too close)fixed
01:23:829 (3,4,1) - Why are these overlapped like a normal difficulty now? changed a bit here.
Thanks for da mod :D
Topic Starter
Faputa
No comments = fixed on last mod

FiddleBlue wrote:

Hi from queue.
I know it's M4M, but I changed it to NM instead. I don't really like my map anymore, so I discard it for a new one. :P
General
  1. You probably need a Hard difficulty as the gap between normal and Abyss no Tabi is high.
Easy
  1. 00:44:268 (4,1) - This 1/2 gap might surprise new players as the difficulty is mostly 1 beat apart. I can see you're trying to emphasize the clap, so how about making the slider repeating instead. Understandable, applied
  2. 00:52:840 (1,1) - The ranking criteria guideline suggests you have at least 4 beats gap after a slider. Since it's a low bpm, you don't exactly need it to be 4 beats, but I think 1 beat gap is short. Perhaps emphasize the held vocal with a slider? changed to a slider
  3. 01:02:730 (4,5) - Fix blanket
  4. 01:11:301 (1,2) - These 6/4 sliders would be better if they're just 1/1 slider. The white tick before each sliders' end is a strong sound, so it would be suitable to end them there. Also, I think the 1/2 gap will cause bad readability as the map is mostly on 1/1 beat snap. fixed
  5. 01:27:125 (3) - Slider looks bad, sorry. How about making it like [url=https://gyazo.com/d5b9a89c74cbab8f378a9b33d59e9c6b]this[url]?
Normal
  1. 00:26:796 (2,5) - I think these sliders repeating once would make the rhythm better, as it makes the gap to the next object a 1/2 instead of 3/4. Making it easier and more appropriate, in my opinion, for a normal difficulty. Ok
  2. 00:32:400 (2) - I think this would be better if it's just two 1/2 gap circles instead, as right now it looks similar to 00:31:741 (1) - . Why I think it's better is because the blue tick that both sliders are emphasizing are different. The first one has a vocal why the second one has a sound that isn't really recognizable. Since the second one blue tick isn't as strong as the first one, it'll be better to ignore it to make the one before stand out. Hopefully, my explanation is understandable. xd Good! Applied
  3. 00:35:037 (2) - ^^
Abyss no Tabi
  1. 00:14:598 (5,1) - Fix blanket with the second slider's end.
  2. 00:18:554 (1,2,3,4,5) - Perhaps structure these jumps as a pentagon? Good suggestion. Changed
  3. 00:37:016 (1,2) - Perhaps blanket this.
  4. 00:45:917 (3,1) - Why stacked these? Seems weird that you stacked these and the rest is spaced. Its the changing of the vocal. Stacking features the sudden change of the vocal. So its fine
  5. 00:50:532 (2) - I think it'll be better if this is deleted as the sound is really faint there. removed

Good luck! Every word here supports me :D
:o it is no problem that you decide not to M4M. Thanks for the mod :)
xtrem3x
Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> Taiko diffs with SV 1.4 and velocity base = 1.50x (Muzukashii) and 2.00x (Oni)
> BG have wrong dimensions --> Take this


Muzukashii

  • > Open this diff with notepad and change this line >> SliderMultiplier:1.40479976167679 << for >> SliderMultiplier:1.4 <<
    > HP/OD = 5


    00:17:565 - Change this note to k --> don´t have high sound but is more for variety.
    00:28:114 - Same

    00:31:411 - Delete this note --> is nessesary a break in this site, is long this sequence.

    00:31:741 - Remove finish --> this note break the RULE!

    00:34:049 - Delete this note --> Same reason as 00:31:411-
    00:36:686 - Same.

    00:41:301 (86,88,89) - Delete these notes --> A break is necessary besides that it's necessary to emphasize the next triples leaving a space.

    00:44:268 (96,97) - Delete notes --> Same reason as 00:31:411-
    00:47:895 (108,110) - Same.
    00:54:983 (128,129) - Same (also, in this point is to emphatize start kiai time).

    01:05:862 - Delete note --> this pattern seems hard, is better leave next Big note a bit alone.

    01:09:983 - Change this note to k --> is for vocal sound and combine with previous note.

    01:16:246 - Delete note --> Other break in this place.
    01:18:884 - Delete note --> more than nothing to reduce this sequence.


DREAM's Oni

  • > Cambia el SV a 1.4 , usa la velocidad que puse arriba y ajusta las notas que den error en el AiMod.
    > HP/OD = 6
    > no se por que tienes la opción de Custom COlors activada, pero en general eso no afecta al mapa.
    > Ajusta el final del kiai.


    00:06:027 - ajusta los sliders para que tengan un tamaño de medio beat. (este hasta 00:05:356- ) y así lo mismo con el del 00:07:345- y 00:09:983-

    00:30:752 (2,3,4,5,6) - saldría mejor si cambias esto a kkkkd, para hacer la inversa del anterior montón de 5 notas.

    00:32:895 (15,16,17,18) - cambia esto por d k k k --> mas que nada para variar un poco esto ( 00:31:741 (9,10,11) - )
    00:34:049 (21,23) - un ctrl+g para algo similar a lo que puse aquí arriba.

    01:05:779 - cambia esta nota a k para enfatizar el drum roll que tiene, por que veo que usas las notas rojas como para altas en algunas partes.

    01:12:702 - cambia esta nota a k --> seka-i!

    01:19:543 - haz una combinación como esta >> k ddddk k kkkkd --> para no perder la consistencia con las vocales, por alguna razón con el pattern que tienes se pierde un poco el enfoque sea con vocales o el sonido de fondo.

    01:27:125 - Cambia el slider por un spinner, no tiene caso agarrar puntos en algo que tiene un solo sonido.
DeletedUser_1981781

xtrem3x wrote:

DREAM's Oni

SPOILER
> Cambia el SV a 1.4 , usa la velocidad que puse arriba y ajusta las notas que den error en el AiMod. 1.4 ok . >base: I'll stick with the current one until someone else points it out, because x2 is way too much for this diff (also considering the sv changes)
> HP/OD = 6 ok
> no se por que tienes la opción de Custom COlors activada, pero en general eso no afecta al mapa. disabled
> Ajusta el final del kiai. done


00:06:027 - ajusta los sliders para que tengan un tamaño de medio beat. (este hasta 00:05:356- ) y así lo mismo con el del 00:07:345- y 00:09:983- Better, they were like that at first

00:30:752 (2,3,4,5,6) - saldría mejor si cambias esto a kkkkd, para hacer la inversa del anterior montón de 5 notas.
Right. I inverted the pattern but also placed the second pattern in the place of the first one and vice versa

00:32:895 (15,16,17,18) - cambia esto por d k k k --> mas que nada para variar un poco esto ( 00:31:741 (9,10,11) - ) done
00:34:049 (21,23) - un ctrl+g para algo similar a lo que puse aquí arriba. done

01:05:779 - cambia esta nota a k para enfatizar el drum roll que tiene, por que veo que usas las notas rojas como para altas en algunas partes. I'll keep it simpler because changing it would make it way too tricky for this difficulty

01:12:702 - cambia esta nota a k --> seka-i! done

01:19:543 - haz una combinación como esta >> k ddddk k kkkkd --> para no perder la consistencia con las vocales, por alguna razón con el pattern que tienes se pierde un poco el enfoque sea con vocales o el sonido de fondo.

01:27:125 - Cambia el slider por un spinner, no tiene caso agarrar puntos en algo que tiene un solo sonido. Done. I unconsciously avoid spinners because they don't really feel like TnT balloons.
¡Gracias!
Jack: https://puu.sh/xifPm/4ecdfd824c.osu
;)
Topic Starter
Faputa

xtrem3x wrote:

Mods


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> Taiko diffs with SV 1.4 and velocity base = 1.50x (Muzukashii) and 2.00x (Oni)
> BG have wrong dimensions --> Take this This is distorted


Muzukashii

  • > Open this diff with notepad and change this line >> SliderMultiplier:1.40479976167679 << for >> SliderMultiplier:1.4 <<
    > HP/OD = 5


    00:17:565 - Change this note to k --> don´t have high sound but is more for variety.
    00:28:114 - Same

    00:31:411 - Delete this note --> is nessesary a break in this site, is long this sequence.

    00:31:741 - Remove finish --> this note break the RULE!

    00:34:049 - Delete this note --> Same reason as 00:31:411-
    00:36:686 - Same.

    00:41:301 (86,88,89) - Delete these notes --> A break is necessary besides that it's necessary to emphasize the next triples leaving a space.

    00:44:268 (96,97) - Delete notes --> Same reason as 00:31:411-
    00:47:895 (108,110) - Same.
    00:54:983 (128,129) - Same (also, in this point is to emphatize start kiai time).

    01:05:862 - Delete note --> this pattern seems hard, is better leave next Big note a bit alone.

    01:09:983 - Change this note to k --> is for vocal sound and combine with previous note.

    01:16:246 - Delete note --> Other break in this place.
    01:18:884 - Delete note --> more than nothing to reduce this sequence. changed differently
No comment = fixed
Thanks for your mod! :)
Arow
Hello
I feel like you are too obsessed with symetry that you ignore other aspects.


Easy


Isn't SV 2 high?
Use more straightforward toughts in your easy difficulties.

00:05:367 (1,2,3) - you can make them progressively change shape a little
00:27:785 (2) - Move it to the right
01:03:389 (5) - blanket
01:21:850 (1) - Spinner recovery time should be at least 4 beats. Avoid spinners less than 4 beats.


Normal

00:11:631 (2,4,2) - more precise placement please
00:28:774 - maybe put circle here
00:33:059 (4,4) - where is your symetry now
00:36:686 - tsu
00:37:015 (1) - I don't like this placement
00:52:840 (1) - Spinner recovery time should be at least 2 beats. Avoid spinners less than 3 beats.
01:21:850 (1) - ^


Hard

00:23:829 - circle and new co.. oh... wait.
Topic Starter
Faputa

x Arow wrote:

Hello
I feel like you are too obsessed with symetry that you ignore other aspects.


Easy


Isn't SV 2 high?
Use more straightforward toughts in your easy difficulties.

00:05:367 (1,2,3) - you can make them progressively change shape a little
00:27:785 (2) - Move it to the right
01:03:389 (5) - blanket
01:21:850 (1) - Spinner recovery time should be at least 4 beats. Avoid spinners less than 4 beats.


Normal

00:11:631 (2,4,2) - more precise placement please
00:28:774 - maybe put circle here
00:33:059 (4,4) - where is your symetry now
00:36:686 - tsu
00:37:015 (1) - I don't like this placement
00:52:840 (1) - Spinner recovery time should be at least 2 beats. Avoid spinners less than 3 beats.
01:21:850 (1) - ^


Hard

00:23:829 - circle and new co.. oh... wait.
Thanks for your mod! :)
-Keitaro
Hello there~
The metadata is a bit questionable.

Title: 旅の左手、最果ての右手[リコ&レグver.]
Romanised: Tabi no Hidarite, Saihate no Migite [Riko&Reg ver.]

Sources:
http://miabyss.com/music.html
https://itunes.apple.com/jp/album/tv%E3 ... 1266221441
https://www.amazon.co.jp/TV%E3%82%A2%E3 ... B0721BCPBF

no kds
Topic Starter
Faputa

Error- wrote:

Hello there~
The metadata is a bit questionable.

Title: 旅の左手、最果ての右手[リコ&レグver.]
Romanised: Tabi no Hidarite, Saihate no Migite [Riko&Reg ver.]

Sources:
http://miabyss.com/music.html
https://itunes.apple.com/jp/album/tv%E3 ... 1266221441
https://www.amazon.co.jp/TV%E3%82%A2%E3 ... B0721BCPBF

no kds
I understand your concern, however, just to let you know that I actually have the discs of this anime including this one, and that there's no TV-size version of it. Knowing so, I opt for the naming of the song in the anime ED video which it states exactly the version of naming that I am using now. Thanks for your help tho :)

Please take a look at the video bundled in this osz file to check for my evidence.
Same thing applies to my OP set as well, have a look if you like :3
Topic Starter
Faputa
ALIVE. REVIVE

2018 lets go
FAMoss
>.>
leo16834
做好了xdd :)

藤藤蛇的難度
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54818
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 46241
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Tabi no Hidarite, Saihate no Migite
TitleUnicode:旅の左手、最果ての右手
Artist:Riko (CV:Miyu Tomita), Regu (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Faputa
Version:leo16834's Hard
Source:メイドインアビス
Tags:Tabi no Hidarite Saihate Migite 旅の左手 最果ての右手 旅 左 右 Riko Miyu Tomita Regu Mariya Ise Nanachi Shiori Izawa リコ 富田美憂 レグ 伊瀬茉莉也 ナナチ 井澤詩織 Made in Abyss メイドインアビス ARGENTINE DREAM
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,0,"Backgroundvideo.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
93,659.340659340659,4,2,0,100,1,0
93,-125,4,2,0,40,0,0
5367,-100,4,2,0,40,0,0
9983,-100,4,2,0,40,0,0
10642,-100,4,2,0,50,0,0
31741,-83.3333333333333,4,2,0,80,0,0
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52675,-83.3333333333333,4,2,0,5,0,0
52840,-83.3333333333333,4,2,0,80,0,0
55477,-76.9230769230769,4,2,0,100,0,1
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86301,-83.3333333333333,4,2,0,5,0,0
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87125,-83.3333333333333,4,2,0,80,0,0
88444,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 192,192,192
Combo3 : 64,128,128
Combo4 : 255,128,64
Combo5 : 226,45,124
Combo6 : 128,0,255

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Topic Starter
Faputa

leo16834 wrote:

做好了xdd :)

藤藤蛇的難度
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Title:Tabi no Hidarite, Saihate no Migite
TitleUnicode:旅の左手、最果ての右手
Artist:Riko (CV:Miyu Tomita), Regu (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Faputa
Version:leo16834's Hard
Source:メイドインアビス
Tags:Tabi no Hidarite Saihate Migite 旅の左手 最果ての右手 旅 左 右 Riko Miyu Tomita Regu Mariya Ise Nanachi Shiori Izawa リコ 富田美憂 レグ 伊瀬茉莉也 ナナチ 井澤詩織 Made in Abyss メイドインアビス ARGENTINE DREAM
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267,296,84158,1,0,3:0:0:0:
414,364,84488,5,8,3:0:0:0:
485,308,84653,1,8,3:0:0:0:
405,271,84818,2,0,L|407:198,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
328,178,85147,5,8,3:0:0:0:
399,122,85312,1,8,3:0:0:0:
312,82,85477,2,0,L|245:91,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
119,181,85807,6,0,P|184:167|181:68,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
194,82,86466,6,0,P|258:35|312:95,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
311,81,87125,5,4,0:0:0:0:
256,192,87290,12,0,88444,0:0:0:0:
哇!謝謝你 :)
leo16834
Helping check some note issues with IRC

no kds xd :)


Shivy~
16:54 leo16834: 還有人在嗎:3
16:54 Faputa: 嗯 :3
16:55 leo16834: 我剛剛看了一下你的std 有發現unrank的擺法(這個我在bubble被戳泡) 想要跟你說一下:3
16:56 *leo16834 is editing [https://osu.ppy.sh/b/1378713 Riko (CV:Miyu Tomita), Regu (CV: Mariya Ise) - Tabi no Hidarite, Saihate no Migite [Easy]]
16:56 Faputa: 嗯,我看看
16:57 leo16834: 01:21:850 (1) - easy轉盤後面要間隔4拍才可以放物件 這裡只有兩拍 是unrank的
16:57 Faputa: 那我換成一個circle
16:57 leo16834: 所以同理 Noraml也是有限制的~
16:57 leo16834: 01:21:850 (1) - Normal是2拍 這裡只有1拍~
16:58 Faputa: 好
16:59 leo16834: 00:47:565 (1,2) - Normal這裡沒有平行到喔 用1複製反向一下
17:00 leo16834: 00:52:840 (1) - 啊 Normal這裡轉盤也是unrank的 改一下吧
17:02 leo16834: 那這邊我就在順便說一下Hard跟Insane的限制 Hard規定轉盤後1拍 Insane是半拍 Extra沒有限制
17:03 Faputa: 好,謝謝你提醒。
17:03 Faputa: STD的RC很長,看的我很亂@@
17:03 leo16834: 不會:3 我盡量把有看到的跟你說xdd
17:04 leo16834: 我那首第一個rk的 有三個最常見unrank問題我都碰到了xdd
17:04 leo16834: 也是大部分要rk std很容易碰到的問題
17:05 Faputa: 嗯嗯
17:06 leo16834: 音效的話 扣除我的gd 你的要稍為統一一下喔 不然也是unrank... 不過這個比較沒那麼嚴格 視情況
17:07 leo16834: 最後就是紅線組跟綠線組重合點(這首沒有變速 所以看最一開始的點) 必須是一樣的 不然一樣被戳泡:3
17:08 leo16834: 上面這邊指的是除了重何以外的因素
17:09 leo16834: 啊 像我的Hard我忘記改了xdd 幫我一下~~
17:09 leo16834: 幫我把紅線的音量調到40% 跟綠線一樣
Topic Starter
Faputa

leo16834 wrote:

Helping check some note issues with IRC

no kds xd :)


Shivy~
16:54 leo16834: 還有人在嗎:3
16:54 Faputa: 嗯 :3
16:55 leo16834: 我剛剛看了一下你的std 有發現unrank的擺法(這個我在bubble被戳泡) 想要跟你說一下:3
16:56 *leo16834 is editing [https://osu.ppy.sh/b/1378713 Riko (CV:Miyu Tomita), Regu (CV: Mariya Ise) - Tabi no Hidarite, Saihate no Migite [Easy]]
16:56 Faputa: 嗯,我看看
16:57 leo16834: 01:21:850 (1) - easy轉盤後面要間隔4拍才可以放物件 這裡只有兩拍 是unrank的
16:57 Faputa: 那我換成一個circle
16:57 leo16834: 所以同理 Noraml也是有限制的~
16:57 leo16834: 01:21:850 (1) - Normal是2拍 這裡只有1拍~
16:58 Faputa: 好
16:59 leo16834: 00:47:565 (1,2) - Normal這裡沒有平行到喔 用1複製反向一下
17:00 leo16834: 00:52:840 (1) - 啊 Normal這裡轉盤也是unrank的 改一下吧
17:02 leo16834: 那這邊我就在順便說一下Hard跟Insane的限制 Hard規定轉盤後1拍 Insane是半拍 Extra沒有限制
17:03 Faputa: 好,謝謝你提醒。
17:03 Faputa: STD的RC很長,看的我很亂@@
17:03 leo16834: 不會:3 我盡量把有看到的跟你說xdd
17:04 leo16834: 我那首第一個rk的 有三個最常見unrank問題我都碰到了xdd
17:04 leo16834: 也是大部分要rk std很容易碰到的問題
17:05 Faputa: 嗯嗯
17:06 leo16834: 音效的話 扣除我的gd 你的要稍為統一一下喔 不然也是unrank... 不過這個比較沒那麼嚴格 視情況
17:07 leo16834: 最後就是紅線組跟綠線組重合點(這首沒有變速 所以看最一開始的點) 必須是一樣的 不然一樣被戳泡:3
17:08 leo16834: 上面這邊指的是除了重何以外的因素
17:09 leo16834: 啊 像我的Hard我忘記改了xdd 幫我一下~~
17:09 leo16834: 幫我把紅線的音量調到40% 跟綠線一樣

thanks! :)
DeletedUser_1981781
THAT STORYBOARD IS THE CUTEST THING EVER!!! ♥♥♥ C':
Noffy

ARGENTINE DREAM wrote:

THAT STORYBOARD IS THE CUTEST THING EVER!!! ♥♥♥ C':
:) :) :) :) :) :)
lazygirl
Heyho! M4M as requested :D

[Easy]

  1. You should adjust your blankets a bit, a few of them are off ^^
  2. 00:10:642 (1,3) - Seems oddly stacked, maybe it's peppycode tho
  3. 00:23:829 (1) - might wanna make this more symmetrical
  4. 00:27:785 (2) - not sure an s shape looks too good on this short a slider
  5. 00:50:202 (1,2,3,4,5) - shape is a bit random, make this more symmetrical, 00:52:840 - can also have a spinner around here
  6. 01:21:851 - the break here seems a bit random :c
You should readjust your visuals a bit more, on an easy diff, rhythm is good, but usually having solid visuals is important is lower diffs ^^ Try having more geometrically adjusted shapes and stuff like that, aligned sliders, etc.

[Normal]

Generally same advice as on the easy diff, try using cleaner shapes, blanket more, align more etc. rhythm and flow seem good :3

[Hard]

  1. 00:18:554 (1,3) - slight overlap, you can lower 3 a bit to avoid this ^^
  2. 00:37:016 (1,2) - try aligning 1 with the bump in 2
  3. 00:39:323 (6,1) - hard to read considering most of your stacks are 1/2
  4. 01:16:246 (8,2) - looks weird
  5. 01:17:235 (3,5) - also somewhat of a bad overlap
  6. 01:21:851 (1,2) - either overlap more or make sure it doesn't touch
  7. 01:25:477 (3,1,1) - overlaps and stacks here could look a bit better. Make sure 3 either blankets to the last slider or don't overlap it at all.
Good diff :D

[Abyss no Tabi]

  1. 00:09:983 (3) - curve it less
  2. 00:15:092 - would be nice to add a note here
  3. 00:51:191 (3,2) - overlap again
  4. 00:56:796 (3,5) - overlap too
Recheck your blankets and stacks, a lot of them are off right now. Not too bad a diff tho ^^

[Muzukashi]

ok I'll try modding here idk much tho so hope this helps ^^

  1. 00:08:664 (6) - make this d to follow the flute sound better since only 00:09:323 (1,3) - really stand out
  2. 00:23:829 (34) - maybe also a d here, same reason
  3. 00:44:268 - would be nice to have to k's here
  4. 00:45:917 - why no note here? feels out of place :o
  5. 01:00:917 - maybe add something here too
The sb is soo cool :D

Not gonna mod the oni, I know nothing about those diffs ;-;

Good luck! :D
Topic Starter
Faputa

lazyboy007 wrote:

Heyho! M4M as requested :D

[Easy]

  1. You should adjust your blankets a bit, a few of them are off ^^
  2. 00:10:642 (1,3) - Seems oddly stacked, maybe it's peppycode tho Feels okay. But if any suggestion that can make it better, I'm glad to change it ^^
  3. 00:23:829 (1) - might wanna make this more symmetrical Fixed
  4. 00:27:785 (2) - not sure an s shape looks too good on this short a slider Changed to a regular curved slider.
  5. 00:50:202 (1,2,3,4,5) - shape is a bit random, make this more symmetrical, 00:52:840 - can also have a spinner around here Fixed. But I can't add a spinner since the gap does not allow a spinner to be there as an Easy difficulty.
  6. 01:21:851 - the break here seems a bit random :c It is to cohere with the higher diffs which have spinner here :3
You should readjust your visuals a bit more, on an easy diff, rhythm is good, but usually having solid visuals is important is lower diffs ^^ Try having more geometrically adjusted shapes and stuff like that, aligned sliders, etc. I'll try :)

[Normal]

Generally same advice as on the easy diff, try using cleaner shapes, blanket more, align more etc. rhythm and flow seem good :3 Alright :D

[Hard]

  1. 00:18:554 (1,3) - slight overlap, you can lower 3 a bit to avoid this ^^
  2. 00:37:016 (1,2) - try aligning 1 with the bump in 2
  3. 00:39:323 (6,1) - hard to read considering most of your stacks are 1/2
  4. 01:16:246 (8,2) - looks weird
  5. 01:17:235 (3,5) - also somewhat of a bad overlap
  6. 01:21:851 (1,2) - either overlap more or make sure it doesn't touch
  7. 01:25:477 (3,1,1) - overlaps and stacks here could look a bit better. Make sure 3 either blankets to the last slider or don't overlap it at all.
Good diff :D

[Abyss no Tabi]

  1. 00:09:983 (3) - curve it less Done
  2. 00:15:092 - would be nice to add a note here Applied
  3. 00:51:191 (3,2) - overlap again Fixed
  4. 00:56:796 (3,5) - overlap too Fixed
Recheck your blankets and stacks, a lot of them are off right now. Not too bad a diff tho ^^ Thanks :D

[Muzukashi]

ok I'll try modding here idk much tho so hope this helps ^^

  1. 00:08:664 (6) - make this d to follow the flute sound better since only 00:09:323 (1,3) - really stand out I prefer my pattern as I can do a mirror pattern for 00:08:664 (6,7,1,2,3) - with 00:05:367 (1,2,3,4,5) -
  2. 00:23:829 (34) - maybe also a d here, same reason Changed to a different pattern.
  3. 00:44:268 - would be nice to have to k's here Its fine to leave a gap here as I don't want it to be emphasizing too many things. Also, players may watch Riko and Reg switch their positions at the SB <3
  4. 00:45:917 - why no note here? feels out of place :o Fixed the general pattern here.
  5. 01:00:917 - maybe add something here too The sounds at 01:01:411 (146,147,148) - and 01:02:730 (151,152,153) - stands out quite a bit so I wanna keep it like that.
The sb is soo cool :D Noffy would love to hear this <3

Not gonna mod the oni, I know nothing about those diffs ;-; Especially this oni diff is slightly different from other usual ones :3

Good luck! :D
Thank you so much for the mod :)
Kyouren
Metadata check _:3c_

I think you can remove Miyu Tomita and Mariya Ise from tags because already has in Artist. Are you mapping Riko and Reg version? I found this one.

https://miabyss.com/music.html#filter=.ed

Track-1 旅の左手、最果ての右手[リコ&レグver.]

Title: 旅の左手、最果ての右手[リコ&レグver.]
Romaji Title: Tabi no Hidarite, Saihate no Migite [Riko & Reg ver.]

Note: Better add space to make it better :3

No kudosu and Good luck :3
leo16834

lazyboy007 wrote:

Heyho! M4M as requested :D



[Hard]

  1. 00:18:554 (1,3) - slight overlap, you can lower 3 a bit to avoid this ^^
  2. 00:37:016 (1,2) - try aligning 1 with the bump in 2
  3. 00:39:323 (6,1) - hard to read considering most of your stacks are 1/2 //I think that this part can be easy to read on NC , so not change
  4. 01:16:246 (8,2) - looks weird
  5. 01:17:235 (3,5) - also somewhat of a bad overlap
  6. 01:21:851 (1,2) - either overlap more or make sure it doesn't touch
  7. 01:25:477 (3,1,1) - overlaps and stacks here could look a bit better. Make sure 3 either blankets to the last slider or don't overlap it at all.//well, I consider about this one~. I think that it is not hard to read
Good diff :D //Thank you <3

no reply = fixed




Good luck! :D


Snivy~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54818
Countdown: 0
SampleSet: Soft
StackLeniency: 1
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 46241
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Tabi no Hidarite, Saihate no Migite
TitleUnicode:旅の左手、最果ての右手
Artist:Riko (CV: Miyu Tomita), Reg (CV: Mariya Ise)
ArtistUnicode:リコ(CV:富田美憂)、レグ(CV:伊瀬茉莉也)
Creator:Faputa
Version:leo16834's Hard
Source:メイドインアビス
Tags:Nanachi Shiori Izawa Miyu Tomita Regu Mariya Ise Made in Abyss ARGENTINE DREAM leo16834 ending Noffy
BeatmapID:1516184
BeatmapSetID:650656

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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Video,0,"Backgroundvideo.mp4"
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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281,318,30422,2,0,P|336:339|283:303,1,180,0|8,1:0|0:0,0:0:0:0:
165,348,31411,1,2,0:0:0:0:
21,194,31741,6,0,L|104:202,1,53.9999983520508,0|0,1:0|0:0,0:0:0:0:
157,206,32071,2,0,P|203:194|237:113,2,107.999996704102,2|2|0,0:0|3:0|0:0,0:0:0:0:
76,36,33060,2,0,L|156:43,1,53.9999983520508,0|0,1:0|0:0,0:0:0:0:
219,46,33389,2,0,P|292:45|338:24,2,107.999996704102,2|2|0,0:0|3:0|0:0,0:0:0:0:
375,198,34378,6,0,L|363:137,1,53.9999983520508,0|2,1:0|0:0,0:0:0:0:
292,194,34708,2,0,L|280:255,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
158,132,35038,2,0,L|280:115,1,107.999996704102,2|8,3:0|0:0,0:0:0:0:
322,41,35532,1,2,0:0:0:0:
410,42,35697,2,0,P|444:42|476:62,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
461,144,36027,2,0,L|461:224,1,53.9999983520508,2|2,3:0|3:0,0:0:0:0:
463,287,36356,1,8,3:0:0:0:
463,287,36521,1,8,3:0:0:0:
413,367,36686,1,8,3:0:0:0:
327,256,37016,6,0,L|184:303,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
125,279,37510,2,0,B|161:306|201:302|201:302|177:336|185:389,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
19,200,38334,2,0,P|103:191|132:142,1,107.999996704102,0|8,1:0|0:0,0:0:0:0:
115,91,38829,1,2,0:0:0:0:
115,91,38994,2,0,L|54:64,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
199,37,39323,1,8,0:0:0:0:
199,37,39653,6,0,P|253:49|320:17,1,107.999996704102,8|8,3:0|3:0,0:0:0:0:
434,130,40312,1,8,3:0:0:0:
252,190,40642,1,8,3:0:0:0:
461,284,40972,6,0,L|383:302,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
311,314,41301,2,0,L|331:245,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
349,179,41631,1,8,3:0:0:0:
349,179,41796,1,8,3:0:0:0:
293,98,41961,1,8,3:0:0:0:
151,196,42290,6,0,L|162:266,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
174,334,42620,1,2,0:0:0:0:
361,30,42950,6,0,L|350:100,1,53.9999983520508,4|0,3:0|0:0,0:0:0:0:
338,168,43280,1,2,0:0:0:0:
97,201,43609,6,0,L|181:192,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
240,189,43939,1,2,0:0:0:0:
352,83,44268,5,8,0:0:0:0:
281,313,44598,1,8,0:0:0:0:
55,233,44928,6,0,L|77:138,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
84,98,45257,1,2,0:0:0:0:
237,61,45587,6,0,P|274:58|312:43,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
370,111,45917,1,2,0:0:0:0:
370,111,46082,1,2,0:0:0:0:
298,168,46246,2,0,L|310:238,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
378,270,46576,2,0,L|366:340,1,53.9999983520508,8|8,3:0|3:0,0:0:0:0:
235,348,46906,2,0,L|295:292,1,53.9999983520508,8|8,3:0|3:0,0:0:0:0:
204,191,47235,2,0,P|221:247|246:266,1,53.9999983520508,8|2,3:0|0:0,0:0:0:0:
239,112,47565,6,0,P|150:124|120:173,1,107.999996704102,0|8,1:0|0:0,0:0:0:0:
366,188,48224,2,0,L|372:43,1,107.999996704102,0|8,1:0|0:0,0:0:0:0:
161,25,48884,2,0,P|219:58|279:24,1,107.999996704102,0|8,1:0|0:0,0:0:0:0:
285,132,49378,1,2,0:0:0:0:
285,132,49543,2,0,L|280:239,1,107.999996704102,0|8,1:0|0:0,0:0:0:0:
415,231,50202,6,0,P|319:257|350:360,1,215.999993408203,4|0,0:0|3:0,0:0:0:0:
174,253,51191,1,2,0:0:0:0:
174,253,51356,1,2,0:0:0:0:
174,253,51521,6,0,B|185:122|185:122|212:169,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
200,148,52180,6,0,P|255:168|316:84,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
317,99,52840,6,0,P|351:39|401:134,1,215.999993408203,4|2,0:0|3:0,0:0:0:0:
345,270,53829,1,2,3:0:0:0:
105,255,54158,6,0,L|169:259,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
208,332,54488,2,0,L|261:278,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
285,216,54818,2,0,L|258:88,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
32,52,55477,6,0,P|76:98|68:183,1,116.999994644165,4|8,3:0|0:0,0:0:0:0:
22,213,55972,1,2,0:0:0:0:
22,213,56136,2,0,L|37:292,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
54,355,56466,2,0,L|134:339,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
203,277,56796,2,0,B|258:252|258:252|333:288,1,116.999994644165,4|8,3:0|0:0,0:0:0:0:
390,350,57290,1,2,0:0:0:0:
390,350,57455,2,0,L|401:261,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
416,137,57785,2,0,L|405:226,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
498,329,58114,6,0,L|481:193,1,116.999994644165,4|8,3:0|0:0,0:0:0:0:
397,291,58609,1,2,0:0:0:0:
397,291,58774,2,0,L|409:204,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
416,137,59103,2,0,L|428:50,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
230,29,59433,2,0,P|262:75|341:63,1,116.999994644165,4|8,3:0|0:0,0:0:0:0:
319,161,59928,1,2,0:0:0:0:
319,161,60092,2,0,P|279:172|242:167,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
254,255,60422,2,0,P|213:244|184:221,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
86,135,60752,5,2,0:0:0:0:
86,135,60917,1,2,0:0:0:0:
86,135,61082,2,0,L|67:293,2,116.999994644165,2|8|0,0:0|3:0|0:0,0:0:0:0:
269,233,62071,5,2,0:0:0:0:
269,233,62236,1,2,0:0:0:0:
269,233,62401,2,0,L|288:391,2,116.999994644165,2|8|0,0:0|3:0|0:0,0:0:0:0:
258,147,63224,1,2,0:0:0:0:
258,147,63389,6,0,P|303:145|336:153,1,58.4999973220826,4|0,0:0|0:0,0:0:0:0:
367,224,63719,2,0,P|396:227|425:224,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
428,114,64049,2,0,L|285:156,1,116.999994644165,2|8,3:0|0:0,0:0:0:0:
248,93,64543,1,2,0:0:0:0:
248,93,64708,2,0,L|269:23,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
161,65,65038,2,0,L|140:135,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
72,188,65367,2,0,P|144:175|181:266,1,175.499991966248,2|0,3:0|0:0,0:0:0:0:
187,315,66027,6,0,L|220:174,1,116.999994644165,4|8,3:0|0:0,0:0:0:0:
227,114,66521,1,2,0:0:0:0:
168,47,66686,2,0,L|105:67,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
267,42,67016,2,0,L|330:22,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
435,90,67345,2,0,P|362:72|327:7,1,116.999994644165,4|0,3:0|0:0,0:0:0:0:
325,163,67840,1,2,0:0:0:0:
325,163,68005,2,0,B|392:153|390:153,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
234,223,68334,2,0,B|167:233|169:233,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
320,260,68664,6,0,P|382:255|316:293,1,175.499991966248,4|2,3:0|0:0,0:0:0:0:
338,316,69323,2,0,L|214:317,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
113,251,69818,1,2,0:0:0:0:
113,251,69983,2,0,L|187:218,1,58.4999973220826,8|0,3:0|0:0,0:0:0:0:
238,98,70312,2,0,P|210:137|203:174,1,58.4999973220826,2|0,3:0|0:0,0:0:0:0:
300,280,70642,2,0,L|295:159,1,116.999994644165,2|0,3:0|0:0,0:0:0:0:
225,28,71301,6,0,P|257:116|344:36,1,233.999989288331,4|2,3:0|0:0,0:0:0:0:
114,108,72290,1,2,0:0:0:0:
114,108,72455,1,2,0:0:0:0:
114,108,72620,2,0,P|137:166|86:232,1,116.999994644165,2|0,3:0|3:0,0:0:0:0:
398,276,73279,2,0,P|375:218|426:152,1,116.999994644165,2|0,3:0|3:0,0:0:0:0:
498,71,73939,6,0,L|286:228,1,233.999989288331,4|8,0:0|3:0,0:0:0:0:
225,260,74763,1,2,0:0:0:0:
225,260,74928,2,0,L|247:160,1,58.4999973220826,8|0,0:0|0:0,0:0:0:0:
159,102,75257,2,0,L|177:177,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
82,262,75587,2,0,L|104:162,1,58.4999973220826,2|0,0:0|0:0,0:0:0:0:
16,139,75917,1,8,3:0:0:0:
16,139,76082,1,8,3:0:0:0:
63,36,76246,1,8,3:0:0:0:
270,85,76576,6,0,P|213:106|149:88,1,107.999996704102,4|8,3:0|0:0,0:0:0:0:
67,70,77071,1,2,0:0:0:0:
137,193,77235,2,0,P|144:221|137:273,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
232,303,77565,2,0,P|224:330|192:372,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
35,198,77895,2,0,P|105:208|154:177,1,107.999996704102,4|8,3:0|0:0,0:0:0:0:
234,198,78389,1,2,0:0:0:0:
314,255,78554,2,0,P|312:290|298:335,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
136,192,78884,2,0,P|138:157|152:112,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
252,43,79213,6,0,P|263:120|345:71,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
331,112,79873,2,0,L|331:247,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
102,252,80532,1,8,3:0:0:0:
180,299,80697,2,0,L|184:349,2,26.9999991760254,8|8|8,3:0|3:0|3:0,0:0:0:0:
242,237,81027,1,8,3:0:0:0:
205,158,81191,2,0,L|212:92,1,53.9999983520508,0|8,3:0|3:0,0:0:0:0:
297,27,81521,2,0,L|290:93,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
441,166,81851,6,0,P|343:214|354:255,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
367,324,82510,2,0,L|249:306,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
48,340,83169,2,0,L|166:322,1,107.999996704102,8|0,3:0|0:0,0:0:0:0:
206,157,83829,1,0,3:0:0:0:
260,307,84158,1,0,3:0:0:0:
414,364,84488,5,8,3:0:0:0:
485,308,84653,1,8,3:0:0:0:
405,271,84818,2,0,L|407:198,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
328,178,85147,5,8,3:0:0:0:
399,122,85312,1,8,3:0:0:0:
312,82,85477,2,0,L|245:91,1,53.9999983520508,8|0,3:0|0:0,0:0:0:0:
119,181,85807,6,0,P|184:167|181:68,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
194,82,86466,6,0,P|258:35|312:95,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
311,81,87125,5,4,0:0:0:0:
256,192,87290,12,0,88444,0:0:0:0:
Topic Starter
Faputa

KittyAdventure wrote:

Metadata check _:3c_

I think you can remove Miyu Tomita and Mariya Ise from tags because already has in Artist. Are you mapping Riko and Reg version? I found this one.

https://miabyss.com/music.html#filter=.ed

Track-1 旅の左手、最果ての右手[リコ&レグver.]

Title: 旅の左手、最果ての右手[リコ&レグver.]
Romaji Title: Tabi no Hidarite, Saihate no Migite [Riko & Reg ver.]

Note: Better add space to make it better :3

No kudosu and Good luck :3
It is TV-sized, but albums don't include this version. I'll ponder a bit before making changes to the metadata
[ Eon Fox ]
Pro bono mod:

Easy

This diff has a lot of bizarre inconsistencies, nearly all of which are due to strange glitch-like scenarios or extremely minute deviations from notes being snapped to ticks.

00:06:686 (2) - The spacing of this slider is inconsistent with the 1.00x you've established. This may seem like a nitpick, but it's for the sake of consistency. A more complicated fix for this would be to rotate it 2 degrees clockwise around playfield center and move it to x = 193 y = 302. You'll probably want to tinker and figure out a non-rotation solution.
00:11:301 (2) - Same as above. Move to x = 210 y = 206.
00:13:279 (1) - Same as above. Move to x = 204 y = 41.
00:16:576 (2) - Same as above. Move to x = 184 y = 313.
00:21:191 (1) - Same as above. Move to x = 270 y = 209.
00:22:510 (3) - Same as above. Move to x = 335 y = 88.
00:27:785 (2) - Same as above. Move to x = 286 y = 147.
00:37:016 (1,2,1,2) - This one is tricky, enough so that I would recommend you redo it (there is a glitch with the coords). And 00:42:290 (1,2) - will also need fixing.
00:45:587 (5) - This note is off, just select it and press J, then press K.
00:52:180 (4) - Same as above, but press K first, then J.
00:57:456 (2) - Same as above, K then J.
01:00:092 (4) - Move to x = 202 y = 121.
01:00:753 (1) - Move to x = 63 y = 144.
01:02:071 (3) - Move to x = 257 y = 75.
01:05:367 (6) - Move to x = 480 y = 167.
01:11:302 (1) - Move to x = 95 y = 325.
01:17:896 (2) - Move to x = 355 y = 205.
01:19:213 (3) - Fix like this: https://puu.sh/zjuRE/33a2624adf.jpg


Abyss no Tabi

Reduce Stack Leniency to 5; it does not need to be so high.

00:09:983 (3) - If this were extended to 00:10:532 - , it would end on the finish of the cymbal trill. A way to do this without affecting SR would be to remove the center anchor of the slider, reduce the SV multiplier of the inherited time section to 1.00x, and move the ending anchor to x = 325 y = 129.
00:11:301 (3) - This is merely a suggestion, but if you do CTRL+G on this, it makes the pattern into an isoceles triangle, which then means that if 00:11:301 (3) - is rotated around selection center by -2 degrees clockwise, it will make for a more fluid transition.
00:11:961 (4,5,6) - You have maintained a 3 or 4 note combo pattern up to this point. Why break it here?
00:15:092 (6) - If you move this to x = 49 y = 188, you create a better reading with an equidistant pattern.
00:20:532 (1) - The vocal sound you are clearly following ends at 00:20:532 (1) - .
00:22:510 (4) - After much checking and calculating, I believe the best blanket coordinates for this would be x = 279/280 y = 185/186. No perfect blanket exists, as that would require x = 279.5, a value impossible in osu. Move 00:21:191 (1) - to the same coordinates.
00:31:411 (6) - This would be better off being at the same coords as 00:31:741 (1) - , as that pattern needs to be cleaner anyways (it is awkward to read)
00:31:741 (1,2,3,4) - https://puu.sh/zjojQ/f9ebfbb939.png
00:33:719 (9,10,11) - Wouldn't the powerful hitsounds here suggest that this pattern would be MORE spaced than the previous triangle? Also, 00:33:059 (6) - really needs NC.
00:37:016 (1) - The sound ends at 00:37:263 - . Shorten it, please.
00:37:510 (2) - The sound for the voice ends at 00:37:675 - . Shorten, and then put a circle in an appropriate placement at 00:37:840 - .
00:38:828 (3) - Same thing as above. This makes it more accurate and consistent.
00:40:972 (4) - This actually would work better as a slider half as long, but having a reverse put it.
00:46:082 (1,2,3) - This triangle is not very good looking, but it is easy to fix. Move the second note to x = 325 y = 59, and switch the positions of the first and last notes.
00:48:554 (4,1) - Put the NC on the former note, remove it from the latter note. This will make your pattern more clearly defined.
00:49:543 (1,2,1) - You had a perfect triangle pattern with the prior six notes, why the sudden change into this awkward pattern?
00:50:038 - There's a very notable drum sound, but why is there no note here?
00:50:202 (1,2) - Remove NC on the former note, add it to the latter note. This will make the patterns more consistent.
00:52:675 - Another very notable sound that NEEDS a note.
00:54:653 - Same as above.
00:55:230 - Although weaker than the previously mentioned sounds, there's a very distinct drum sound here. Either use a note or a small slider with a reverse. I recommend placing a note in the middle of the triangle formed by 00:54:818 (1,2,3,4) - , which would be at x = 266 y = 200.
00:59:268 - Another notable sound needing a note to cover it.
01:01:906 - Same as above.
01:03:389 (1) - Based on how you've been interpreting the breath sounds and the separation of syllables, you should just delete the slider and copy-paste the slider at 01:03:059 (6) - at the place the now deleted slider was, adding a note at 01:03:719 - . You can even place the slider's start on the end of the previous slider and rotating 01:03:389 (7) - around selection center by -25 degrees. This would make it give the illusion of a continued slider, as you had done quite a while earlier in the map.
01:04:543 - There is a faint sound here, so whether or not you want to add a circle here for accuracy's sake is up to you, really.
01:05:037 (2,3,4) - This one is just a suggestion, but why not make this a triangle and then increase the spacing a bit on the following triangle like https://puu.sh/zjqip/b46b4609b0.jpg ?
01:09:323 (2,3,4) - Try taking these as a group and moving it until it says the coords are x = 483 y = 83. It makes it streamlined and more aesthetically pleasing.
01:10:312 (5) - Putting this up to y = 175 makes this a perfect line forming across 3, 5, and 6.
01:10:972 (7) - Move this to x = 372 y = 36, swap 6 and 7. This will make 4-5-6 cleaner (because 7 becomes the 6 here), and the 6-7-1 progression makes more geometric sense.
01:13:114 - There is a sound here, so you might want to add a note. Your call, though, as it's pretty silent compared to the surrounding notes' sound.
01:17:730 - The sound here, on the other hand, is quite notable, and needs a note there.
01:19:378 - Same as above.
01:20:038 - Same as above.
01:21:027 - Same as above.
01:21:356 - Same as above.
01:21:851 (1) - Delete the slider and copy-paste the slider from 01:23:169 (3) - , use CTRL+J, add a reverse, and move the slider to x = 43 y = 245. This will clears up an ugly partial overlap the original slider shared with the still-onscreen 2 from the previous combo, as well as establishing a consider pattern for the sounds (and the reverse covers a strong missed sound).
01:24:323 (9) - Setting this at x = 307 y = 235 will make this equidistant and more visually appealing.
01:25:642 - Soft sound, but worth adding a note, I think.
01:26:466 (2) - Half the duration of this, then add a reverse to cover a skipped sound.
01:26:961 - Very soft sound, so I leave this one up to you. I personally recommend a note, but again, I leave this one up to you.
Topic Starter
Faputa
@[ Eon Fox ]'s mod:
Applied everything for Easy,
will continue applying tomorrow for the top diff

Thanks for your mod, and sooorry that I didn't pick this mapset up for months ;w;
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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