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GAME FREAK & Hitomi Sato - Eterna Forest

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Topic Starter
haloopdy
This beatmap was submitted using in-game submission on Monday, August 7, 2017 at 02:44:18

Artist: GAME FREAK & Hitomi Sato
Title: Eterna Forest
Source: Pokémon
Tags: diamond pearl platinum
BPM: 151.96
Filesize: 2225kb
Play Time: 01:16
Difficulties Available:
  1. Insane (3.94 stars, 203 notes)
Download: GAME FREAK & Hitomi Sato - Eterna Forest
Information: Scores/Beatmap Listing
---------------
Background by kkatelyn (http://kkatelyn.deviantart.com)
Just more practice. Not going for ranking.
MyAngelHelen
1st

irc mod which I can't be bothered to edit sorry
22:38 MyAngelHelen: Now to half-mod your map yay! ^.^
22:38 MyAngelHelen: This is the part I hate doing because it makes me feel bad ;-;
22:38 randomous: oh don't worry, be as honest as you can
22:38 MyAngelHelen: 00:00:344 (1,2,3,4,5) - I couldn't read this, I thought it was 1/1 rhythm
22:39 MyAngelHelen: Even after trying again I couldn't figure out what on earth the rhythm was sorry
22:39 randomous: Ah yeah it's 1.5
22:39 randomous: Do you think I should separate it then?
22:40 MyAngelHelen: idk
22:40 MyAngelHelen: I tested with it separated but it wasn't much use because I know the rhythm now
22:41 MyAngelHelen: What you could do though, and what I'd do (keep in mind I'm definitely not a professional mapper)
22:41 MyAngelHelen: Is use 1/1 sliders
22:41 MyAngelHelen: and leave a 1/2 gap in between each slider
22:42 randomous: ah yeah that makes sense
22:43 MyAngelHelen: [https://puu.sh/x3p6D/53ca6712d8.png maybe something like this?]
22:43 MyAngelHelen: idk
22:44 randomous: yeah, I see!
22:44 MyAngelHelen: but the gap in between the hitcircle and the slider at the beginning would be 1/6 I think
22:45 MyAngelHelen: In order to keep the chord still in
22:46 randomous: I think I made it 1/8 but I see. I'll try to figure something out for that part
22:46 MyAngelHelen: Yeah I think 1/8 suits better tbh
22:46 MyAngelHelen: 00:07:648 (3,4) - I expected this to be a 1/2 rhythm
22:47 MyAngelHelen: since 3 and 4 are as far away from each other as 4 and 5
22:47 MyAngelHelen: It's a pretty solid map tbh
22:48 MyAngelHelen: Just some slight problems with the way you visually represent rhythm
22:48 randomous: ah yeah you're right. I can move it down a bit and it might help (the 4)
22:48 randomous: oh thank you!
22:48 MyAngelHelen: ^.^
22:48 MyAngelHelen: idk if stacking 4 and 5 like [https://puu.sh/x3pm3/dc84ead36c.png this] would help or not
22:49 MyAngelHelen: it might not tbh
22:50 MyAngelHelen: Also nice hitsounding
22:50 MyAngelHelen: As I keep looking at the map it keeps getting better and better :D
22:50 randomous: thanks!
22:54 randomous: oh feel free to post this in the thread if you want kudosu
22:59 MyAngelHelen: o okayo ^.^
22:59 MyAngelHelen: thanks! ^,6
22:59 MyAngelHelen: ^,^
22:59 MyAngelHelen: wow that was bad typing
please don't read the last bit kthx bye
Topic Starter
haloopdy
22:38 MyAngelHelen: 00:00:344 (1,2,3,4,5) - I couldn't read this, I thought it was 1/1 rhythm - I'm not sure what to do here; I tried the sliders but it just doesn't feel like it matches the song. If it's definitely a general problem, I'll try to work something out.
22:46 MyAngelHelen: 00:07:648 (3,4) - I expected this to be a 1/2 rhythm - Fixed that and all the other occurrences in the intro of weird spacing for 1/2 vs. 1/1

Thank you very much!
Seto Kousuke
cute chat mod
2017-08-06 20:31 Seto Kousuke: sure
2017-08-06 20:32 Seto Kousuke: gimme
2017-08-06 20:32 randomous: ACTION is listening to [https://osu.ppy.sh/b/1378274 GAME FREAK & Hitomi Sato - Eterna Forest]
2017-08-06 20:33 Seto Kousuke: 3 things really bothers me
2017-08-06 20:34 Seto Kousuke: first, a lot of moments the gameplay is like..10x stronger than what the music is doing
2017-08-06 20:34 Seto Kousuke: it feels really forced difficulty
2017-08-06 20:34 Seto Kousuke: the second, is the amount of inconsistency in DS
2017-08-06 20:34 Seto Kousuke: some minors and some majors
2017-08-06 20:35 Seto Kousuke: for example
2017-08-06 20:35 Seto Kousuke: sec, grandpa trying to remember smth
2017-08-06 20:35 Seto Kousuke: 1 min brb
2017-08-06 20:35 randomous: np
2017-08-06 20:37 Seto Kousuke: k back sorry
2017-08-06 20:37 Seto Kousuke: so, as I was saying
2017-08-06 20:37 Seto Kousuke: the DS inconsistency
2017-08-06 20:37 Seto Kousuke: look here for example
2017-08-06 20:37 Seto Kousuke: 00:35:090 (1) -
2017-08-06 20:37 Seto Kousuke: from here ^
2017-08-06 20:37 Seto Kousuke: until beginning of the kiai
2017-08-06 20:37 Seto Kousuke: you're using a value for the SV that is ok
2017-08-06 20:38 Seto Kousuke: and using this high-ish DS
2017-08-06 20:38 Seto Kousuke: between 1/2
2017-08-06 20:38 Seto Kousuke: all ''good'' until now
2017-08-06 20:38 Seto Kousuke: 00:41:408 (1) - and then you highly increase the SV
2017-08-06 20:38 Seto Kousuke: but
2017-08-06 20:38 Seto Kousuke: 00:42:000 (3,4,5) -
2017-08-06 20:38 Seto Kousuke: it's reaaaally weird to read it because the player expects this to be really fast due to the massive change of SV
2017-08-06 20:38 Seto Kousuke: the DS was already big with low sv
2017-08-06 20:38 Seto Kousuke: with that huge bump from the kiai
2017-08-06 20:38 Seto Kousuke: this feels toooooo slow
2017-08-06 20:39 Seto Kousuke: and too clustered
2017-08-06 20:39 Seto Kousuke: 00:47:726 (1,2,3) -
2017-08-06 20:39 Seto Kousuke: etc etc
2017-08-06 20:39 Seto Kousuke: and the third thing
2017-08-06 20:39 Seto Kousuke: is some of the angles you used
2017-08-06 20:39 Seto Kousuke: 00:19:099 (1,2,3) - for example i'm not a fan of this, personal stuff ofc, but still
2017-08-06 20:40 Seto Kousuke: 180° movements usually are urgh
2017-08-06 20:40 Seto Kousuke: this one is ''ok'' since it's kiinda slow
2017-08-06 20:40 Seto Kousuke: but
2017-08-06 20:40 Seto Kousuke: 00:43:975 (4,5,6,1) -
2017-08-06 20:40 Seto Kousuke: this one have the DS issue bcuz of the SV and stuff
2017-08-06 20:40 Seto Kousuke: annnnd
2017-08-06 20:40 Seto Kousuke: something near 180°
2017-08-06 20:40 Seto Kousuke: too many hurtfull things at the same time
2017-08-06 20:40 Seto Kousuke: 00:45:554 (4,5) - and this is a false reading
2017-08-06 20:41 Seto Kousuke: 00:44:468 (6,1) - you teach this to the player
2017-08-06 20:41 randomous: so is the DS issue at the kiai time or the part before it? Or is it the whole thing?
2017-08-06 20:41 Seto Kousuke: the whole thing, because we can't actually understand your structure
2017-08-06 20:41 Seto Kousuke: for example
2017-08-06 20:41 Seto Kousuke: if you're using a higher SV for the kiai
2017-08-06 20:41 Seto Kousuke: the player expect you also have a higher DS
2017-08-06 20:41 Seto Kousuke: or at least a more fast paced gameplay
2017-08-06 20:41 Seto Kousuke: you can do huge stuff for normal moments and use weak ones for strong moments with high sv
2017-08-06 20:42 Seto Kousuke: it's just too much inconsistency :p
2017-08-06 20:42 Seto Kousuke: oh sorry
2017-08-06 20:42 Seto Kousuke: i mean't you can't**
2017-08-06 20:42 Seto Kousuke: you can't*** do huge blablabla
2017-08-06 20:42 randomous: Soooo should I give up on this one again? It seems like the whole thing is flawed.
2017-08-06 20:42 Seto Kousuke: your rythm idea and some of your patterns had a good intention
2017-08-06 20:42 Seto Kousuke: hmm
2017-08-06 20:43 Seto Kousuke: it's up to you
2017-08-06 20:43 Seto Kousuke: you could try remapping making it more consistent
2017-08-06 20:43 Seto Kousuke: and getting feedback again from more people
2017-08-06 20:43 Seto Kousuke: you can poke again if you feel like
2017-08-06 20:43 Seto Kousuke: your whole idea had a good intention, but the execution imo had some mistakes
2017-08-06 20:43 randomous: I'm not sure what to fix exactly. Also you're the only one who has given constructive criticism lol I'm sorry I keep bugging you. Which DS is actually good, or is none if it good?
2017-08-06 20:44 Seto Kousuke: don't worry about bugging xD
2017-08-06 20:44 Seto Kousuke: if i'm busy i'll tell ya to come later, no worries
2017-08-06 20:44 Seto Kousuke: so
2017-08-06 20:44 Seto Kousuke: i can't really tell you what DS is good because well
2017-08-06 20:44 Seto Kousuke: that's kinda arbitrary
2017-08-06 20:44 Seto Kousuke: for example
2017-08-06 20:44 randomous: No I mean in the song
2017-08-06 20:44 Seto Kousuke: idk, I don't measure my DS for numbers
2017-08-06 20:44 Seto Kousuke: i measure it by different stuff
2017-08-06 20:44 Seto Kousuke: making it consistent
2017-08-06 20:44 Seto Kousuke: anyways, for example
2017-08-06 20:44 Seto Kousuke: 00:42:000 (3,4,5) - this DS
2017-08-06 20:45 Seto Kousuke: compared to
2017-08-06 20:45 Seto Kousuke: 00:31:734 (1,2,3,4) -
2017-08-06 20:45 Seto Kousuke: is waaaay weaker
2017-08-06 20:45 Seto Kousuke: it would make a loooot more sense if you did it in the other way
2017-08-06 20:45 Seto Kousuke: for commom/weak moments a lower DS like this one from the kiai
2017-08-06 20:45 Seto Kousuke: and for the kiai a Higher one like the rest of the map
2017-08-06 20:45 Seto Kousuke: it would make a lot more sense
2017-08-06 20:45 randomous: hm I see
2017-08-06 20:46 randomous: What was that about the false reading again?
2017-08-06 20:47 randomous: The fact that I changed the way the sliders were positioned relative to each other?
2017-08-06 20:47 Seto Kousuke: oh about that
2017-08-06 20:47 Seto Kousuke: lemme explain in other words hmm
2017-08-06 20:47 Seto Kousuke: 00:44:468 (6,1) - do you see this ''pattern'' ?
2017-08-06 20:47 Seto Kousuke: those 2 notes 1/4
2017-08-06 20:47 Seto Kousuke: placed like that
2017-08-06 20:47 Seto Kousuke: in this DS
2017-08-06 20:48 Seto Kousuke: if you ctrl + G 00:44:567 (1) -
2017-08-06 20:48 Seto Kousuke: it will be the exact same thing as 00:45:554 (4,5) -
2017-08-06 20:48 Seto Kousuke: when the player see this first 1/4
2017-08-06 20:48 Seto Kousuke: he'll ''learn'' this DS with these notes with this rythm
2017-08-06 20:48 Seto Kousuke: when the player see this 00:45:554 (4,5) -
2017-08-06 20:48 Seto Kousuke: he thinks it's another 1/4
2017-08-06 20:48 Seto Kousuke: but with a gimmick on the placement
2017-08-06 20:49 Seto Kousuke: which is REALLY common nowadays
2017-08-06 20:49 randomous: But the slider head is on the other side. That's not enough?
2017-08-06 20:49 Seto Kousuke: asphyxia for example does that a lot
2017-08-06 20:49 Seto Kousuke: that's the point
2017-08-06 20:49 Seto Kousuke: a lot of maps nowadays does that
2017-08-06 20:49 Seto Kousuke: for 1/4 stuff
2017-08-06 20:49 Seto Kousuke: sometimes is ok, others is not
2017-08-06 20:49 Seto Kousuke: here is a bad thing because the entire map has inconsistencies on DS
2017-08-06 20:49 Seto Kousuke: so the player really doesn't know what he's gotta do anyway xD
2017-08-06 20:49 randomous: oh I see. I used it for 1/4 the first time but reversed it for 1/2 the second time
2017-08-06 20:49 Seto Kousuke: yeah
2017-08-06 20:49 Seto Kousuke: even though it's reversed
2017-08-06 20:50 Seto Kousuke: it still look as that previous pattern
2017-08-06 20:50 Seto Kousuke: but with a gimmick
2017-08-06 20:50 randomous: ok
2017-08-06 20:50 randomous: Yeah that makes sense
2017-08-06 20:50 Seto Kousuke: 00:50:687 (4,1,2,3,4,5) - btw, this is fake reading too
2017-08-06 20:51 Seto Kousuke: high sv, fast paced rythm on kiai (even tho inconsitent)
2017-08-06 20:51 Seto Kousuke: when the player see this
2017-08-06 20:51 Seto Kousuke: he instantly thinks ''OH DAMN, 1/2 JUMPY SECTION''
2017-08-06 20:51 Seto Kousuke: and it totally fits the previous SV
2017-08-06 20:51 Seto Kousuke: but it's actually a 1/3 xD
2017-08-06 20:51 randomous: oh, should I make the jumps smaller then?
2017-08-06 20:51 Seto Kousuke: a lot xD
2017-08-06 20:51 Seto Kousuke: you could do many different things
2017-08-06 20:51 Seto Kousuke: if the map was more consistent
2017-08-06 20:51 randomous: I tried to group them into 3's but I guess that's not enough
2017-08-06 20:51 Seto Kousuke: just NCing all of them could do
2017-08-06 20:52 randomous: 1,2,3 and 4,5,6
2017-08-06 20:52 Seto Kousuke: nah, not enough
2017-08-06 20:52 Seto Kousuke: need to fix DS
2017-08-06 20:52 Seto Kousuke: could either start with sliders, idk
2017-08-06 20:52 Seto Kousuke: literally lots of stuff you could do
2017-08-06 20:52 Seto Kousuke: well, now i'm going to play a little
2017-08-06 20:52 randomous: ah yeah sliders
2017-08-06 20:52 randomous: hm ok
2017-08-06 20:52 Seto Kousuke: c:
2017-08-06 20:52 randomous: Oh ok. Thank you very much!
2017-08-06 20:52 Seto Kousuke: np <3
2017-08-06 20:53 Seto Kousuke: whenever needed


<3
Topic Starter
haloopdy
bad ds transition into kiai
2017-08-06 20:37 Seto Kousuke: 00:35:090 (1) -
2017-08-06 20:37 Seto Kousuke: from here ^
2017-08-06 20:37 Seto Kousuke: until beginning of the kiai
2017-08-06 20:37 Seto Kousuke: you're using a value for the SV that is ok
2017-08-06 20:38 Seto Kousuke: and using this high-ish DS
2017-08-06 20:38 Seto Kousuke: between 1/2
2017-08-06 20:38 Seto Kousuke: all ''good'' until now
2017-08-06 20:38 Seto Kousuke: 00:41:408 (1) - and then you highly increase the SV
2017-08-06 20:38 Seto Kousuke: but
2017-08-06 20:38 Seto Kousuke: 00:42:000 (3,4,5) -
2017-08-06 20:38 Seto Kousuke: it's reaaaally weird to read it because the player expects this to be really fast due to the massive change of SV
- Hopefully this is fixed now. I reduced the spacing throughout the beginning of the song and greatly increased the spacing during the kiai section.

180 degree grossness
2017-08-06 20:39 Seto Kousuke: 00:19:099 (1,2,3) - for example i'm not a fan of this, personal stuff ofc, but still
2017-08-06 20:40 Seto Kousuke: 180° movements usually are urgh
2017-08-06 20:40 Seto Kousuke: this one is ''ok'' since it's kiinda slow
2017-08-06 20:40 Seto Kousuke: but
2017-08-06 20:40 Seto Kousuke: 00:43:975 (4,5,6,1) -
- The kiai 180 movement is at least fixed :D

false reading reverse slider 1/4 pattern
2017-08-06 20:40 Seto Kousuke: 00:45:554 (4,5) - and this is a false reading
2017-08-06 20:41 Seto Kousuke: 00:44:468 (6,1) - you teach this to the player
2017-08-06 20:47 Seto Kousuke: lemme explain in other words hmm
2017-08-06 20:47 Seto Kousuke: 00:44:468 (6,1) - do you see this ''pattern'' ?
2017-08-06 20:47 Seto Kousuke: those 2 notes 1/4
2017-08-06 20:47 Seto Kousuke: placed like that
2017-08-06 20:47 Seto Kousuke: in this DS
2017-08-06 20:48 Seto Kousuke: if you ctrl + G 00:44:567 (1) -
2017-08-06 20:48 Seto Kousuke: it will be the exact same thing as 00:45:554 (4,5) -
2017-08-06 20:48 Seto Kousuke: when the player see this first 1/4
2017-08-06 20:48 Seto Kousuke: he'll ''learn'' this DS with these notes with this rythm
2017-08-06 20:48 Seto Kousuke: when the player see this 00:45:554 (4,5) -
2017-08-06 20:48 Seto Kousuke: he thinks it's another 1/4
2017-08-06 20:48 Seto Kousuke: but with a gimmick on the placement
2017-08-06 20:49 Seto Kousuke: which is REALLY common nowadays
- Removed the false reading pattern

kiai into 1/3 jumps false read
2017-08-06 20:50 Seto Kousuke: 00:50:687 (4,1,2,3,4,5) - btw, this is fake reading too
2017-08-06 20:51 Seto Kousuke: high sv, fast paced rythm on kiai (even tho inconsitent)
2017-08-06 20:51 Seto Kousuke: when the player see this
2017-08-06 20:51 Seto Kousuke: he instantly thinks ''OH DAMN, 1/2 JUMPY SECTION''
2017-08-06 20:51 Seto Kousuke: and it totally fits the previous SV
2017-08-06 20:51 Seto Kousuke: but it's actually a 1/3 xD
2017-08-06 20:51 randomous: oh, should I make the jumps smaller then?
- I liked the idea of easing into it with sliders, so that's what it is now

Thank you SO much! That was extremely helpful!
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