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chano & 40mP - Natsukoi Hanabi

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Total Posts
94
Topic Starter
Lasse
This beatmap was submitted using in-game submission on Donnerstag, 28. September 2017 at 09:34:38

Artist: chano & 40mP
Title: Natsukoi Hanabi
Tags: Shano 40meterP Panorama Note VINXIS Bonsai deetz
BPM: 158
Filesize: 6874kb
Play Time: 01:37
Difficulties Available:
  1. Bonsai's Insane (3,1 stars, 204 notes)
  2. deetz' Insane (4,16 stars, 242 notes)
  3. Easy (1,46 stars, 97 notes)
  4. Expert (4,93 stars, 352 notes)
  5. Hard (2,7 stars, 200 notes)
  6. Harder (3,15 stars, 256 notes)
  7. Insane (4,1 stars, 304 notes)
  8. Normal (2,06 stars, 182 notes)
  9. VINXIS' Insane (3,17 stars, 195 notes)
Download: chano & 40mP - Natsukoi Hanabi
Information: Scores/Beatmap Listing
---------------
where are all these insanes coming from help

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=63238926
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=37387501
Arrival
tags and diffname are the same sorry but i'll have to veto this set for the moment
Ideal
ur face is the same - _-



is this 4 rank or just meme lolz cute moe bg tho
7ambda
👍
Izzywing
good song
Topic Starter
Lasse

Idealism wrote:

is this 4 rank or just meme lolz cute moe bg tho
partially remapped 00:18:575 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to make more sense with the melody instead of only following drums, so I might actually try ranking it if I get around making a set
also finished hitsounding
Anxient
pp farmers eat your heart out
Kalibe
👀
DeletedUser_3638005
hello I love your map, can I make a GD?
Nikakis
anna apple
40 mp <3
VINXIS
y did u call ur other insane diff hard /s
Karen
this is really fun to play
sdafsf
[ Insane]
  1. 00:20:284 (5) - since theres no piano on this slider it might be more fitting to make it circles for consistency with these 00:18:575 (1,2,3,4) -
  2. 00:27:310 (2,1) - ctrl g?
  3. 00:35:094 (1,2,3,4) - you follow the instruments in this section so these sliders feel odd. the piano rhythm is more interesting anyway imo
  4. 00:51:993 (1) - cute bezier
  5. 01:31:582 (1) - i get the idea but kinda sad considering how cute the rhythms are here

    how to mod this T_T its too cute

[ vinxis]
  1. 00:14:968 (2) - i feel like making this a 1/2 slider with a 1/1 gap afterwards would fit the music better and emphesise the new downbeat better 00:15:537 (1) - .
  2. 00:19:145 (2) - i think this beat definetly has to go since you seem to only be mapping the piano. this beat is way weaker than the other drums youve been ignoring
  3. 00:19:904 (4) - similarly this reverse is pretty unfitting. for this section with so few piano beats map the strong drum beats instead of the weak ones
  4. 00:46:487 (2,3) - stack is off
  5. 00:51:993 (1,2) - ^
  6. 01:08:512 (1,2,3) - this slider realation could look nicer
  7. 01:24:272 - missed vocal

[ Normal]
  1. 00:22:563 (4,5) - ds

[ Easy]
  1. 01:28:449 (1,2) - ds error

tfw hard is harder than insane

cant really mod the topdiff since i dont really understand that "emphesis with antijumps concept... its really fun though

gl!!
Eir_DELETED
Hello~ sry for kinda delay ;w;
moe bg :eyes:

Easy

  1. i find inconsistently NC patterns on some part. you would be nice to unify them to 2 measure on all sections in my view.
    add NC?
    00:03:385 (4) - 00:09:461 (4) - 00:55:031 (3) -
  2. 00:33:765 (1,2,3) - vs. 00:45:917 (1,2,3) - there are not consistently rhythm patterns. on precious one, you are following mainly vocal however you are following drum and different vocal on the next one in my thought. why dont you unify them to one side?
  3. 01:28:449 (1,2) - closer ds ;w;

Normal

  1. 00:00:348 - 00:09:461 - 00:10:791 - 3 green lines SV are kinda low compared with next green line SV(00:12:499 - ) since i feel that the gap(x0.2) is large a bit for beginners imo
  2. 00:38:702 (5,6) - why dont you stack them like 00:31:866 (3,4) - since they are in calm part.

Bonsai's Insane

  1. 00:04:715 - 00:05:094 - can you swap both green lines Volume? i listen previous sound is louder obviously than next one
  2. 00:07:753 (1,1) - why you add NC here? i feel kinda NC spamming...
  3. 01:11:550 (1,2) - kinda blanket off?

Hard

  1. faultless stuffs, fine!

VINXIS' Insane

  1. No green lines Owo are you seriously? i have some concerns about lack of hitsound varieties mainly drums
  2. 01:21:234 - maybe you are missing vocal on here in term of your rhythm pattern

Insane

  1. 01:03:955 (1,2,3) - can you put objects to be same straight line for easy to play? i am care of slightly out of alignment. 01:04:525 (1,2,3) - maybe you can unify with that
  2. 01:06:044 (2,3) - there is questionable distance for me since in your other diffs you emphasized this 01:06:234 (3) - sound to gain distance.

Expert

  1. 00:12:499 (1,2,3) - i suggest you increase distance on 00:12:689 (2,3) - than 00:12:499 (1,2) - cuz 00:12:879 (3) - the sound is emphasized by main melodies and upbeat drum imo
  2. 00:17:721 (4,1,2) - i feel they are gimmicky, as there are same distances plus combined with NC. so i couldnt read it accurately. can you change rhythm pattern like your insane diff or adjust placements? 00:15:537 (1,2,3) - same mentions as previous one
  3. 01:08:892 (2) - sry for nazi but it looks nice to move downward 1~2 pixels imo

i do like your insane since im interested of its mapping concept on the whole!
i hope my mod is helpful for you
Good luck~!
Fia
90° rotated bg...?

[General]

[Easy]
00:09:461 (4) - add nc? since you changed another track to follow here
00:21:613 - soft finish fits better imo
00:22:942 (3) - personally I prefer some rounded shapes rather than redticks
01:12:879 - add a note for consistency? although not really necessary for me
01:17:816 (2) - using same rhythm as 01:16:297 (1) - seems not expressive enough imo
01:21:424 (4) - better keep consistent with 01:09:272 (4) - I guess
01:28:449 (1,2) - ds

[Normal]
00:21:234 - add a note maybe
01:18:955 - the drum here sounds louder than 01:18:385 - , using a sliderend here but circle for former one seems strange to me

[Bonsai's Insane]
yeah, nice sr meme
00:04:715 (1) - maybe need to raise ar to about 8.3? in order to avoid stacking reverse arrow
00:51:044 (4,1) - and here

00:26:740 (1,2) - since you didn't use overlap patterns in previous part, avoid overlapping here could be better
01:11:550 (1,2) - blanket need to be improved, especially for this kind of patterns
01:22:373 (2) - flow is kind of awkward compared with other similar patterns. consider rotating 90° or 120°?

[Hard]
00:20:664 (1,2) - should be a 3-notes pattern here imo. move 00:21:044 (3) - closer looks still nice
00:57:689 (1) - raising sv seems not very fit here

btw there may be a difficulty gap between normal and hard :3

[VINXIS' Insane]
00:06:423 (1,2) - this is too off, ctrl+g could be more acceptable
00:46:487 (2,3) - stacking, same for other places if they're not intended to
01:08:512 (1,2) - muted sliderends sounds better
01:29:398 (2) - nc should be set here if you are following vocal imo

[Insane]
01:02:056 (1,2) - may be misread under ar8. try stacking 2 to 01:01:677 (2) - ?
01:03:196 (1,2) - ^
01:22:373 (1,2,3,4,1,2,3) - spacing seems too large compared with similar patterns

[Extra]
00:18:196 (3) - slider is more consistent with previous rhythm (and fit the song better
00:18:575 (1,1,1,2,1) - you put jumps on strings here, and changed to small spacing for similar sounds on 00:19:904 (2,2,2) - and 00:21:803 (2,2,2) - , which is inconsistent and restrained the effect of the patterns imo.
00:35:854 (4,4) - use slider could be better. rhythms of 1/1 circle doesn't really fit your placement.
00:47:626 (2) - try x171 y331?
00:56:170 (5,6) - stack 5 to 6 and 6 to 00:56:740 (2) - 's end seems more consistent
01:19:145 (3,1) - jump feels a little awkward here. try move 3 to x512 y268?

That's all. Good luck with obtuse angel jumps.
Bonsai

joker- wrote:

Bonsai's Insane

  1. 00:04:715 - 00:05:094 - can you swap both green lines Volume? i listen previous sound is louder obviously than next one I don't see the problem, it's the same as I did at 00:00:348 and 00:03:385 because I used the normal-hitnormal there which is by default louder than the soft-hitnormal, so I compensated that with turning the volume down
  2. 00:07:753 (1,1) - why you add NC here? i feel kinda NC spamming... I put a NC on every piano-note bc they are changing the harmony, that's why 00:04:715 and 00:10:791 (1,1) are NC'd too!
  3. 01:11:550 (1,2) - kinda blanket off? oops, fixed!

PinkHeart wrote:

[Bonsai's Insane]
yeah, nice sr meme :c
00:04:715 (1) - maybe need to raise ar to about 8.3? in order to avoid stacking reverse arrow should be fine, the previous slider is already completely faded out before the next needs to be clicked, + the rhythm should be kinda expected there anyways
00:51:044 (4,1) - and here that's even more time between those ^^

00:26:740 (1,2) - since you didn't use overlap patterns in previous part, avoid overlapping here could be better I didn't find a way to avoid it nicely, but it should be fine too since 00:16:867 (1,3) is the same kind of thing, there's perfect stacks everywhere
01:11:550 (1,2) - blanket need to be improved, especially for this kind of patterns yup, already did that with the previous mod ^^
01:22:373 (2) - flow is kind of awkward compared with other similar patterns. consider rotating 90° or 120°? imo that highlights the downbeat very well, compared to 01:10:031 there is a note instead of a pause, so I slightly emphasized it that way to make up for that
Thanks! :D uguu~
box
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12499,27689,33765,39841,45917,51993,67183,79335,85411,86930,88449,89968,91487
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.3

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Lasse
Version:Bonsai's Insane
Source:
Tags:Shano 40meterP Panorama Note VINXIS Bonsai
BeatmapID:1384505
BeatmapSetID:650427

[Difficulty]
HPDrainRate:5
CircleSize:4.5
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.76
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 140,230,120
Combo2 : 250,110,110
Combo3 : 120,170,240
Combo4 : 250,150,230

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396,107,47816,1,0,1:2:0:0:
444,36,48006,2,0,P|429:100|440:164,1,132.000005035401,2|2,0:2|0:2,0:2:0:0:
472,244,48575,2,0,P|479:276|474:309,1,66.0000025177003,2|2,1:3|0:2,0:2:0:0:
364,359,48955,6,2,P|377:294|366:230,1,132.000005035401,2|2,0:1|1:0,0:0:0:0:
329,152,49525,2,2,P|318:87|332:23,3,132.000005035401,2|2|2|2,0:1|0:1|0:1|0:1,0:1:0:0:
400,75,50854,1,2,1:0:0:0:
267,224,51044,2,2,P|238:164|233:92,1,132.000005035401,2|0,0:0|1:0,0:0:0:0:
249,15,51613,1,4,0:0:0:0:
312,72,51993,6,0,P|275:96|232:99,2,88,0|0|0,1:2|3:0|3:0,3:0:0:0:
360,20,52942,2,0,P|377:6|397:-1,2,44,0|0|0,0:0|3:0|0:0,0:0:0:0:
382,87,53512,6,0,P|384:130|365:169,2,88,0|0|0,1:1|3:0|3:0,3:0:0:0:
328,229,54651,1,0,3:0:0:0:
284,284,55031,6,0,P|265:323|267:366,1,88,0|0,1:0|3:0,3:0:0:0:
284,284,55601,2,0,P|240:284|202:306,1,88,0|0,3:0|3:0,3:0:0:0:
153,357,56170,2,0,P|136:370|116:380,1,44,0|0,3:0|0:0,0:0:0:0:
54,302,56550,6,0,P|92:282|136:283,1,88,0|0,1:0|3:0,3:0:0:0:
203,307,57120,1,0,3:0:0:0:
210,311,57215,1,0,3:0:0:0:
217,315,57310,2,0,P|237:320|259:319,1,44,0|0,3:0|0:0,0:0:0:0:
372,306,57689,2,0,P|350:301|328:302,1,44,2|0,3:0|0:0,0:0:0:0:
439,342,58069,6,0,B|455:286|439:278|423:269|439:214,2,132,4|0|0,1:2|3:0|3:0,0:0:0:0:
439,213,59588,6,0,B|455:157|439:149|423:140|439:85,2,132,0|0|2,1:0|3:0|3:0,3:0:0:0:
455,8,61107,6,0,P|392:22|361:78,1,132.000005035401,2|0,1:0|0:0,0:0:0:0:
353,164,61677,1,2,1:0:0:0:
351,190,62056,1,2,1:0:0:0:
349,216,62436,2,0,P|317:271|255:286,1,132.000005035401,2|0,1:0|1:0,1:0:0:0:
254,286,63196,2,0,P|191:300|160:356,1,132.000005035401,2|0,1:0|1:0,1:0:0:0:
245,374,63765,2,0,P|277:371|307:357,1,66.0000025177003,4|0,0:0|0:0,0:0:0:0:
380,310,64145,6,2,P|409:295|442:292,2,66.0000025177003,2|0|0,1:1|1:0|1:0,1:0:0:0:
301,274,64715,2,2,P|320:247|347:229,2,66.0000025177003,2|0|0,1:1|1:0|1:0,1:0:0:0:
307,356,65284,1,2,1:0:0:0:
98,318,65474,6,2,P|162:308|227:323,1,132.000005035401,6|0,0:1|1:1,0:0:0:0:
307,356,66044,1,0,1:0:0:0:
295,185,66234,1,2,0:0:0:0:
300,272,66613,1,2,0:0:0:0:
295,185,67183,6,2,P|306:131|342:91,1,110,4|2,0:1|0:2,0:0:0:0:
233,263,67563,2,2,P|203:217|200:163,1,110,8|2,1:2|0:2,0:0:0:0:
243,361,67942,2,2,P|190:350|150:314,1,110,2|2,0:3|0:2,0:0:0:0:
110,222,68322,1,10,1:2:0:0:
104,123,68512,6,2,P|14:197|56:306,1,220,6|2,0:0|0:2,0:0:0:0:
110,222,69082,1,10,1:2:0:0:
181,59,69272,2,2,P|196:162|111:222,1,220,6|2,0:0|0:3,0:0:0:0:
104,123,69841,1,10,1:2:0:0:
104,123,70221,6,2,P|124:72|117:18,1,110,6|2,0:0|0:2,0:0:0:0:
110,221,70601,2,2,P|160:200|193:156,1,110,8|2,1:2|0:2,0:0:0:0:
46,297,70980,2,2,P|96:317|150:310,1,110,2|2,0:0|0:2,0:0:0:0:
236,255,71360,1,10,1:2:0:0:
178,52,71550,6,2,P|94:116|109:220,1,220,6|2,0:0|0:2,0:0:0:0:
193,156,72120,1,10,1:2:0:0:
275,92,72310,2,2,P|379:88|365:268,1,330,6|10,0:0|1:2,0:0:0:0:
328,176,73069,5,2,0:0:0:0:
275,92,73259,2,2,P|239:132|229:185,1,110,6|2,0:0|0:2,0:0:0:0:
130,162,73639,2,2,P|133:216|164:261,1,110,8|2,1:2|0:2,0:0:0:0:
75,314,74018,2,2,P|114:351|167:364,2,110,2|2|10,0:0|0:2|1:2,0:0:0:0:
164,261,74588,6,2,B|249:273|260:317|272:360|357:373,1,220,6|2,0:0|0:2,0:0:0:0:
372,274,75158,1,8,1:2:0:0:
347,371,75348,2,2,P|447:339|464:235,1,220,6|2,0:0|0:2,0:0:0:0:
372,274,75917,1,8,1:2:0:0:
387,176,76107,1,2,0:2:0:0:
294,211,76297,6,2,L|71:179,1,220,6|10,0:0|1:2,0:0:0:0:
30,79,76866,2,2,L|247:110,1,220,6|2,0:0|0:2,0:0:0:0:
346,122,77436,2,2,P|400:118|445:87,1,110,8|2,1:2|0:2,0:0:0:0:
248,110,77816,6,2,L|265:332,1,220,2|2,1:3|1:3,0:3:0:0:
138,374,78385,2,2,L|154:154,1,220,2|2,0:3|1:3,0:3:0:0:
163,55,78955,1,4,0:3:0:0:
138,374,79335,6,2,P|88:351|57:306,1,110,4|2,0:1|0:2,0:0:0:0:
146,271,79714,2,2,P|127:219|136:166,1,110,8|2,1:2|0:2,0:0:0:0:
226,210,80094,2,2,P|248:160|292:129,1,110,2|2,0:0|0:2,0:0:0:0:
324,223,80474,1,10,1:2:0:0:
265,302,80664,6,2,P|162:284|130:184,1,220,6|2,0:0|0:2,0:0:0:0:
226,209,81234,1,10,1:2:0:0:
324,223,81423,2,2,P|420:184|329:24,1,330,6|10,0:0|1:2,0:0:0:0:
343,125,82183,5,2,0:0:0:0:
324,223,82373,2,2,P|270:233|230:269,2,110,6|2|8,0:0|0:2|1:2,0:0:0:0:
343,125,82942,2,2,P|218:145|143:213,1,220,2|2,0:3|0:2,0:0:0:0:
104,292,83512,1,8,1:2:0:0:
322,322,83702,6,2,P|252:238|148:204,1,220,4|2,0:2|0:2,0:0:0:0:
20,201,84272,2,2,P|70:180|102:136,1,110,8|2,1:2|1:2,1:0:0:0:
107,126,84556,1,0,1:0:0:0:
112,115,84651,2,2,P|144:71|194:50,1,110,2|2,1:3|1:2,1:0:0:0:
204,149,85031,5,6,0:0:0:0:
204,149,85411,2,0,L|225:374,2,220,4|2|2,1:2|1:1|1:1,3:0:0:0:
195,50,86360,1,2,0:2:0:0:
287,11,86550,1,2,1:1:0:0:
352,86,86740,6,0,P|398:114|452:114,1,110,2|2,0:2|1:0,0:0:0:0:
301,171,87120,2,0,P|263:133|249:81,1,110,2|2,0:2|1:0,0:0:0:0:
229,239,87499,2,0,P|275:267|329:267,2,110,2|2|2,0:2|1:0|0:2,0:0:0:0:
165,162,88069,2,0,P|119:134|65:134,1,110,2|2,1:0|0:2,0:0:0:0:
94,228,88449,6,0,L|324:175,2,220,2|2|2,1:0|1:0|1:0,0:0:0:0:
65,322,89398,1,0,1:0:0:0:
161,300,89588,1,2,1:0:0:0:
450,356,89778,6,2,P|364:289|256:277,1,220,4|0,1:0|1:0,1:0:0:0:
161,300,90348,1,0,1:0:0:0:
71,125,90537,2,2,P|67:179|93:227,2,110,0|0|0,1:3|1:0|1:0,1:0:0:0:
109,36,91107,1,0,1:0:0:0:
121,34,91202,1,0,1:0:0:0:
131,31,91297,1,0,1:0:0:0:
141,29,91392,1,0,1:0:0:0:
150,26,91487,6,2,P|149:134|92:228,1,220,4|2,1:0|1:3,1:0:0:0:
23,297,92056,1,0,1:0:0:0:
0,312,92436,2,0,P|52:297|104:312,1,110,2|0,1:3|1:0,1:0:0:0:
314,316,92816,6,2,P|208:343|103:312,1,220,4|2,1:0|1:3,1:0:0:0:
35,241,93385,1,2,1:3:0:0:
131,216,93575,1,0,1:0:0:0:
156,209,93955,1,2,1:3:0:0:
325,230,94335,5,2,1:3:0:0:
156,209,94525,2,0,P|243:201|325:230,1,176,4|2,1:0|1:3,1:0:0:0:
399,288,95094,1,0,1:0:0:0:
417,306,95474,2,0,P|461:326|508:321,1,79.1999975830079,2|0,1:3|3:0,1:0:0:0:
316,337,95854,5,6,1:2:0:0:
256,192,96044,12,4,97563,0:0:0:0:
Topic Starter
Lasse
sdafsf

sdafsf wrote:

[ Insane]
  1. 00:20:284 (5) - since theres no piano on this slider it might be more fitting to make it circles for consistency with these 00:18:575 (1,2,3,4) - current works better to follow the strings with sliders
  2. 00:27:310 (2,1) - ctrl g? idk why
  3. 00:35:094 (1,2,3,4) - you follow the instruments in this section so these sliders feel odd. the piano rhythm is more interesting anyway imo 00:34:335 (2,3,4) - transitions to vocals which the sliders follow too
  4. 00:51:993 (1) - cute bezier all sliders in this diff are lol
  5. 01:31:582 (1) - i get the idea but kinda sad considering how cute the rhythms are here

    how to mod this T_T its too cute

[ Normal]
  1. 00:22:563 (4,5) - ds fixed

[ Easy]
  1. 01:28:449 (1,2) - ds error fixed

tfw hard is harder than insane

cant really mod the topdiff since i dont really understand that "emphesis with antijumps concept... its really fun though

gl!!

joker-

joker- wrote:

Hello~ sry for kinda delay ;w;
moe bg :eyes:

Easy

  1. i find inconsistently NC patterns on some part. you would be nice to unify them to 2 measure on all sections in my view.
    think they double length combos are better in these parts
  2. 00:33:765 (1,2,3) - vs. 00:45:917 (1,2,3) - there are not consistently rhythm patterns. on precious one, you are following mainly vocal however you are following drum and different vocal on the next one in my thought. why dont you unify them to one side? both follow piano
  3. 01:28:449 (1,2) - closer ds ;w; yea

Normal

  1. 00:00:348 - 00:09:461 - 00:10:791 - 3 green lines SV are kinda low compared with next green line SV(00:12:499 - ) since i feel that the gap(x0.2) is large a bit for beginners imo 0.2 is fine imo, real new players can play the easy and it fits the song too
  2. 00:38:702 (5,6) - why dont you stack them like 00:31:866 (3,4) - since they are in calm part.think it fits the piano there better as music builds up a bit


Insane

  1. 01:03:955 (1,2,3) - can you put objects to be same straight line for easy to play? i am care of slightly out of alignment. 01:04:525 (1,2,3) - maybe you can unify with that not supposed to be easy to hit
  2. 01:06:044 (2,3) - there is questionable distance for me since in your other diffs you emphasized this 01:06:234 (3) - sound to gain distance.changed

Expert

  1. 00:12:499 (1,2,3) - i suggest you increase distance on 00:12:689 (2,3) - than 00:12:499 (1,2) - cuz 00:12:879 (3) - the sound is emphasized by main melodies and upbeat drum imo I decided to use lower ds for all clickable snares in this part to make them stand out from the other things
  2. 00:17:721 (4,1,2) - i feel they are gimmicky, as there are same distances plus combined with NC. so i couldnt read it accurately. can you change rhythm pattern like your insane diff or adjust placements? 00:15:537 (1,2,3) - same mentions as previous one should be fine
  3. 01:08:892 (2) - sry for nazi but it looks nice to move downward 1~2 pixels imo fixed

i do like your insane since im interested of its mapping concept on the whole!
i hope my mod is helpful for you
Good luck~!

PinkHeart

PinkHeart wrote:

90° rotated bg...?

[General]

[Easy]
00:09:461 (4) - add nc? since you changed another track to follow here not sure, I kinda like the longer combos in the calmer parts
00:21:613 - soft finish fits better imo sounds too much to me
00:22:942 (3) - personally I prefer some rounded shapes rather than redticks I decided to map this part and 01:25:411 - only with such sharp sliders to make the parts stand out
01:12:879 - add a note for consistency? although not really necessary for me would rather have a little gap here since it's so much continuous rhythm before
01:17:816 (2) - using same rhythm as 01:16:297 (1) - seems not expressive enough imo agreem but it seems to be the best solution to handle rhythm here for easy :c
01:21:424 (4) - better keep consistent with 01:09:272 (4) - I guess actually it relates to 01:12:310 (4,1) -
01:28:449 (1,2) - ds fixed

[Normal]
00:21:234 - add a note maybe would be weird cause I skipped the snares before too
01:18:955 - the drum here sounds louder than 01:18:385 - , using a sliderend here but circle for former one seems strange to me yea but it fits melody better imo

[Hard]
00:20:664 (1,2) - should be a 3-notes pattern here imo. move 00:21:044 (3) - closer looks still nice current works better with the melody
00:57:689 (1) - raising sv seems not very fit here this and 00:51:613 (1) - work well to emphasize the end finish imo

btw there may be a difficulty gap between normal and hard :3 should be fine since normal already uses lots of 1/2 rhythms and also not only stacked ones

[Insane]
01:02:056 (1,2) - may be misread under ar8. try stacking 2 to 01:01:677 (2) - ? should be fine
01:03:196 (1,2) - ^
01:22:373 (1,2,3,4,1,2,3) - spacing seems too large compared with similar patterns works well to build up a bit towards the intense end

[Extra]
00:18:196 (3) - slider is more consistent with previous rhythm (and fit the song better stop seems much better for the transition here to me
00:18:575 (1,1,1,2,1) - you put jumps on strings here, and changed to small spacing for similar sounds on 00:19:904 (2,2,2) - and 00:21:803 (2,2,2) - , which is inconsistent and restrained the effect of the patterns imo. mh thhe first two don't really seem to be part of that main melody with how much weaker they are
00:35:854 (4,4) - use slider could be better. rhythms of 1/1 circle doesn't really fit your placement. whole part was mapped without any filler rhythm so I don't think that fits well
00:47:626 (2) - try x171 y331? stand out too much with such a huge jump from 00:47:246 (1) -
00:56:170 (5,6) - stack 5 to 6 and 6 to 00:56:740 (2) - 's end seems more consistent changed this in some way lol
01:19:145 (3,1) - jump feels a little awkward here. try move 3 to x512 y268? kills emphasis on 01:19:335 (1) - imo

That's all. Good luck with obtuse angel jumps.

thanks!

updated bonsai's diff and added https://osu.ppy.sh/s/556208 lol
Milan-
deetz
-00:15:158 - missing some hs
-00:18:385 - the finish here doesnt really fit the slow slider/pause you do
-adding finish to 00:21:613 (1) - but not to 00:18:575 - uh ;;
-00:22:942 (1,2,1,2,1) - combos like http://puu.sh/xc0Aq/1a2ef50d50.jpg looks better, or keep the 1-2 thing before the stream idk xd
-00:25:031 (1) - something about this nc aaa
-00:38:892 (3,4) - every 1/4 during a verse is a bit spaced but this one isn't.. uhm
-00:45:537 - clap like 00:33:385 -
-01:01:107 - hitsounds xd
-01:25:031 (9) - nc like the others before
ok
ac8129464363
henlo

Milan- wrote:

-00:38:892 (3,4) - every 1/4 during a verse is a bit spaced but this one isn't.. uhm i wanted to make this one feel more sudden
i made some kinda change to everything else

thx

http://puu.sh/xcN42/502c7d42cc.rar

edit: use the one below, not this one
VINXIS
deet

00:11:265 (6) - how u tryna map a 1/4 here Bro
00:51:993 - make vocals great again
01:15:727 (1,2,3) - wow the inconsistency of the spacing with relkation to within the pattern and outside of it looks REALLY offputting tbh
01:23:702 (3) - looks like my anal prolapse whenever i take a dump and i accidentaly shit out a big hard ball


i reply 2 mods Latr

edit:

sdasfasdasd
00:14:968 (2) - no tht completely breaks wot i did there with the normal whistle on body, it accentuates the hold and length of the string at tht time
00:19:145 (2) - if that goes then the whole map suddenly plays worse than a ktgster map
00:19:904 (4) - just know that im mapping to everyhthing but drums in this map
01:24:272 - thers no syllable ther

joker
good thing my diff is an Insane and not a Hard
can u tell me the hitsound stuff Lol

pinkheart
00:06:423 (1,2) - i assume u mean the distance is juge so i made it smoler
01:08:512 (1,2) - i donmttttt wanna put any gfreen liunes so i just reduced the general volume level

https://puu.sh/xeCnk/fa249937cb.txt
ac8129464363

VINXIS wrote:

deet

00:11:265 (6) - how u tryna map a 1/4 here Bro because there is a 1/4 here Bro
00:51:993 - make vocals great again o yea
01:15:727 (1,2,3) - wow the inconsistency of the spacing with relkation to within the pattern and outside of it looks REALLY offputting tbh i guess
01:23:702 (3) - looks like my anal prolapse whenever i take a dump and i accidentaly shit out a big hard ball no u
http://puu.sh/xeCJC/a1c96e7a9f.rar
Topic Starter
Lasse
all updated
7ambda


Doormat
late m4m sorry about that lol

[General]
  1. some diffs don't have kiai. intentional?
[Easy]
  1. 00:10:791 (5,6) - sounds heavily undermapped even for an easy. the music starts to pick up here so you could probably get away with making both of these sliders for better drum representation.
  2. 00:35:094 (2) - i'd argue for starting this on the downbeat 00:35:284 - instead since the piano there is more heavily emphasized than the vocals, similarly to 00:47:436 (2) - , but it's your call
[Normal]
  1. 00:18:575 (1,2,3,4,5,6) - i think the rhythm here is a little confusing to beginners, actually. you start off with what is very pronounced drum beats, and then switch over to the strings at 00:20:284 (5) - when the drums on 00:20:094 - and 00:20:474 - are arguably louder. since beginners are more likely to follow the drum beat rhythm that you established at the start of the combo i don't really recommend switching them to the strings halfway
[Bonsai]
  1. why is this an Insane when it's easier than the Hard lol. i get that this is mapped more like an Insane, but it's really misleading to have an Insane be easier than the Hard
  2. 00:04:715 (1) - the initial reverse arrow is kind of covered up by 00:03:955 (2) - , but it does get out of the way in time for the reverse arrow to become noticeable so i guess? it's technically okay? still treading on some thin ice here though s:
  3. 00:13:829 (4) - appear to be missing an NC here
  4. 00:38:892 (2,3,1) - i feel the (1) should be spaced out more
  5. some of your hitsounding comes across as really loud and out of place, for example the whistle on the slider body 00:48:955 (1) - and 00:51:044 (4) -
  6. 00:58:069 (1,1) - feel out of place compared to denser rhythm established right before this. i get that it's mapped to the "ooooooh" in the background but it just feels really jarring compared to the previous part s:
  7. 01:14:018 (4) - i feel this would work better as a slider + circle like the previous patterns. the whistle on the sliderbody extends to 01:14:208 - to 01:14:398 - as well so it sounds inconsistently more loud compared to the other two
[VINXIS]
  1. i can look past the map's visuals even if i don't particularly like them, but holy shit where do i even begin
  2. 00:00:917 (2,3,4,5,6,7) - 00:03:955 (2,3,4,5,6,7) - 00:06:993 (2,3,1,2,1,2,3) - why are these all different they literally all have the same kind of emphasis but the style of mapping is so inconsistent across all three.
    1. 00:00:917 (2,3,4,5,6,7) -why is the first pattern all distance snapped?
    2. 00:03:955 (2,3,4,5,6,7) -you can argue that with the second pattern the piano is more intense, sure. however, the intensity shift occurs on 00:04:715 (4) - , not 00:05:854 (7) - , so why is the (7) spaced much further apart? shouldn't 00:04:715 (4) - be spaced apart further away from the (3) and 00:04:715 (4,5,6,7) - be distance snapped?
    3. 00:06:993 (2,3,1,2,1,2,3) - using that same logic, why is the spacing here deviating even further? 00:06:993 (2,3) - is distance snapped okay, but why is 00:07:753 (1,2) - and 00:08:512 (1,2,3) - drastically different
  3. 00:19:145 (2,1,2,3,4) - why is this all distanced snapped to each other? you're clearly bringing emphasis to 00:19:335 (1,2,3,4) - it should have different spacing from this 00:19:145 (2) - at the very least
  4. 00:20:854 (5) - like why did you increase the spacing here
  5. 01:02:056 - it sounds like you're bringing emphasis into the buildup here with normal whistles so why is this a soft whistle
  6. 01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - etc. extended sliders don't work in this instance, especially because you didn't bother to mute the slider ends. there are absolutely no sounds on these blue ticks, and the red ticks have a much more pronounced sound on them that you're just better off shortening these.
  7. 01:12:879 (4) - this note shouldn't exist based on the map's concept
  8. i get that this diff's "gimmick" is that it absolutely ignores all drums, but like come on. the map is barely hitsounded and you only have one timing point..
[Insane]
  1. 00:26:740 (3,1,2,1) - i feel like players are likely going to be confused in reading the last 1/1 gap 00:27:310 (2,1) -
[deetz]
  1. 00:59:683 (1) - spinner is a little bit fast, but should be fine for the most part
  2. 01:05:284 (3) - you can move this to x131|y42 to line up 01:04:715 (4,2,3) - ; i feel it looks nicer actually but it's really just a minor thing
  3. 01:22:942 (4,1) - actually i feel this would probably work more effectively if 01:22:942 (4) - was a 1/2 slider. there's no particular strong or emphasized sound on 01:23:132 (1) - so starting a new combo there just feels off. would be more appropriate to start the NC on 01:22:942 (4) - or 01:23:702 (3) - imo
  4. 01:31:582 (1) - err extend this to 01:34:525 - lol
  5. honestly this is probably the nicest diff in the set lol
[Expert]
  1. 00:17:721 (4,1,2) - i'm okay with the 1/1 and 1/2 snaps with same spacing provide a reading challenge, but having 1/4 and 1/2 snaps with same spacing is definitely pushing it. honestly if you Ctrl + G 00:18:006 (2,3) - it might be okay
  2. 00:37:942 (2,3) - spacing here is kind of extreme; 00:37:753 (1,2) - doesn't generate enough momentum to support such a large jump so the 2->3 jump feels a bit forced
  3. 00:38:512 (1,2) - 01:05:854 (1,2) - ^for similar reasoning i'd recommend spacing this out a bit more
hard is fine, but i'm not entirely sure how i feel about the mapset as a whole tbh, especially because of vinxis's diff s: will need to see vinxis's reasoning behind his diff's design choices, and we'll see how things go from there
ac8129464363

Doormat wrote:

[deetz]
  1. 00:59:683 (1) - spinner is a little bit fast, but should be fine for the most part yup the player's probably already comfortable spinning after finishing the one right before
  2. 01:05:284 (3) - you can move this to x131|y42 to line up 01:04:715 (4,2,3) - ; i feel it looks nicer actually but it's really just a minor thing did a move
  3. 01:22:942 (4,1) - actually i feel this would probably work more effectively if 01:22:942 (4) - was a 1/2 slider. there's no particular strong or emphasized sound on 01:23:132 (1) - so starting a new combo there just feels off. would be more appropriate to start the NC on 01:22:942 (4) - or 01:23:702 (3) - imo did a more suitable meme
  4. 01:31:582 (1) - err extend this to 01:34:525 - lol naw i ended the spinner where the vocals cut out
  5. honestly this is probably the nicest diff in the set lol thx u 2
http://puu.sh/xr3TZ/a1211efec9.rar
VINXIS
surely u realized that the patterns make up something as a whole and that the map isnt based on a "i need to give every single note a meaning to portray an idea" kind of mapping like most maps in the past few yrs/recently, but rather a "the map needs to portray an idea by using key patterning" kind of mapping which is a much older technique and which i personally prefer and i also think it creates much better beatmaps.. the same method has been used for almost all my maps since betrayal/flip flap flip flap

-

00:00:348 - to 00:09:461 - in General the notes are all closely distance snapped because the use of constant distance portrays the constant emphasis of the piano well at the beginning; in the instances they are not distrance snapped, they are for the sake of many reasons such as emphasis due to things like instrumentation layering, rising intensity, player intuition, a pattern's overall design, etc, u did play the map before modding it right

00:06:993 (2,3,1,2,1,2,3) - 01:12:879 (4) - u can hear the strings right

-

00:18:575 - to 00:27:689 - the 2 timestamps u pointed out in this section r such old tricks in the book that are still used in present day and play the same role in this map dude theres more ways to emphasize things than just make the spacing bigger Lol, in this case the comboing, flow breaking with inverted spacing, and consistent strong beat spacing decrease all play a role in making this easily playable and intuitive for players (wording is bad but yea), there are many examples throughout the map, a few being 00:09:272 (3,1,2) - 00:11:550 (2,1) - 00:14:588 (1,2,1) - 00:25:791 (4,1) - , i missed some within the sections proly since im replying before im going to slep but these r a few that are before/at the same section where u linked those timestamps holoaz does this a lot btw

-

01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - u can hear how the vocals are in legato right

-

rhythm choice is not a gimmick\

map isnt barely hitsounded theres hitsounds everywhere

changed som smol things btw if doormat wont buble cuz of the diff then u can jus removr it

SPOILER
osu file format v14

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BeatDivisor: 12
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[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Lasse
Version:VINXIS' Insane
Source:
Tags:Shano 40meterP Panorama Note VINXIS Bonsai deetz
BeatmapID:1383927
BeatmapSetID:650427

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288,107,76297,6,0,P|323:52|425:16,1,170,2|0,0:0|0:0,0:0:0:0:
183,186,76866,2,0,P|196:92|235:1,1,170
223,22,77436,2,0,P|161:35|122:33,1,85
0,107,77816,6,0,L|90:97,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
161,65,78385,2,0,B|158:125|158:125|137:161|137:161|133:229,1,170,2|2,0:0|0:0,0:0:0:0:
133,229,79335,6,0,P|179:228|218:240,1,85,6|0,0:0|0:0,0:0:0:0:
386,351,79715,2,0,P|345:362|302:361,1,85
216,239,80094,2,0,P|221:172|250:127,2,85
429,184,80664,6,0,P|369:204|306:209,1,127.5,2|0,0:0|0:0,0:0:0:0:
227,156,81044,2,0,P|165:135|111:137,1,85,2|0,0:0|0:0,0:0:0:0:
38,49,81423,2,0,P|124:37|287:73,1,255,2|0,0:0|0:0,0:0:0:0:
402,27,82183,1,0,0:0:0:0:
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258,247,82942,2,0,P|298:223|351:134,1,127.5
344,157,83322,2,0,P|343:102|332:48,1,85
156,205,83702,6,0,B|151:309|180:262|174:391,1,170,2|2,0:0|0:0,0:0:0:0:
471,222,84461,2,0,B|465:111|494:158|489:54,1,170,2|2,0:0|0:0,0:0:0:0:
488,54,85031,2,0,P|448:66|406:69,1,85,2|0,0:0|0:0,0:0:0:0:
287,34,85411,6,0,P|236:41|130:147,1,170,2|0,0:0|0:0,0:0:0:0:
174,384,86170,2,0,P|178:341|180:299,2,85
28,229,86740,6,0,P|95:226|200:184,1,170,2|0,0:0|0:0,0:0:0:0:
484,229,87499,2,0,P|417:226|312:184,1,170,2|0,0:0|0:0,0:0:0:0:
321,190,88069,2,0,P|331:247|332:286,1,85,2|0,0:0|0:0,0:0:0:0:
190,190,88449,6,0,P|203:125|246:24,1,170,2|0,0:0|0:0,0:0:0:0:
84,317,89398,6,0,P|16:327|-21:328,1,85
0,219,89778,6,0,P|55:205|187:240,1,170,6|0,0:0|0:0,0:0:0:0:
512,165,90537,2,0,P|457:179|325:144,1,170,2|0,0:0|0:0,0:0:0:0:
302,237,91107,1,0,0:0:0:0:
370,297,91297,1,0,0:0:0:0:
477,43,91487,5,6,0:0:0:0:
256,192,91582,12,6,94525,0:0:0:0:

okgn
Bonsai

Doormat wrote:

[Bonsai]
  1. why is this an Insane when it's easier than the Hard lol. i get that this is mapped more like an Insane, but it's really misleading to have an Insane be easier than the Hard don't ask me, Lasse mapped that after me lol
  2. 00:04:715 (1) - the initial reverse arrow is kind of covered up by 00:03:955 (2) - , but it does get out of the way in time for the reverse arrow to become noticeable so i guess? it's technically okay? still treading on some thin ice here though s: Technically okay yup, and I feel like as soon as you heard this song once it's completely expectable that there's gonna be a reverse, so ye. maybe view it as a spread-thing towards the Hard lel
  3. 00:13:829 (4) - appear to be missing an NC here nöpe, I'm only NCing when the underlying harmony changes
  4. 00:38:892 (2,3,1) - i feel the (1) should be spaced out more I don't think so, I want it to lead into the calmness of the following two measures
  5. some of your hitsounding comes across as really loud and out of place, for example the whistle on the slider body 00:48:955 (1) - and 00:51:044 (4) - Doesn't feel out of place to me lol, the vocals just sound 100% like normal-whistles and I like noticable hitsounding anyways since that's like part of the game-design
  6. 00:58:069 (1,1) - feel out of place compared to denser rhythm established right before this. i get that it's mapped to the "ooooooh" in the background but it just feels really jarring compared to the previous part s: doesn't feel jarring to me and I really wanna emphasize the ooooh so ¯\_(ツ)_/¯
  7. 01:14:018 (4) - i feel this would work better as a slider + circle like the previous patterns. the whistle on the sliderbody extends to 01:14:208 - to 01:14:398 - as well so it sounds inconsistently more loud compared to the other two I don't know any japanese but the syllable that would be circle'd simply doesn't seem that strong to me as it does in the other places, and imo it also nicely leads into this phrase being much longer and continuous than the previous ones since it doesn't end after 01:15:348 (3) -. And again I don't see any issue with hitsounds being audible lel
aligator gozaimasu!
box
owait I didn't change anything
Topic Starter
Lasse
Doormat

Doormat wrote:

late m4m sorry about that lol

[General]
  1. some diffs don't have kiai. intentional? yes, I added a few kiai flashes now though. e/n have less of them since the ones I left out didn't really fit there with how it was mapped (01:17:816 - ) + kiai for the ending
[Easy]
  1. 00:10:791 (5,6) - sounds heavily undermapped even for an easy. the music starts to pick up here so you could probably get away with making both of these sliders for better drum representation. applied
  2. 00:35:094 (2) - i'd argue for starting this on the downbeat 00:35:284 - instead since the piano there is more heavily emphasized than the vocals, similarly to 00:47:436 (2) - , but it's your call 2/1 seems more intuitive and part mainly maps piano/vocals so yes, keeping
[Normal]
  1. 00:18:575 (1,2,3,4,5,6) - i think the rhythm here is a little confusing to beginners, actually. you start off with what is very pronounced drum beats, and then switch over to the strings at 00:20:284 (5) - when the drums on 00:20:094 - and 00:20:474 - are arguably louder. since beginners are more likely to follow the drum beat rhythm that you established at the start of the combo i don't really recommend switching them to the strings halfway 00:18:575 (1,2) - still has strings though, even if they are weaker and the repeat slider works well for shifting polarity imo
[Insane]
  1. 00:26:740 (3,1,2,1) - i feel like players are likely going to be confused in reading the last 1/1 gap 00:27:310 (2,1) - works well for transition here and is alright to read, 1/2 - 1/1 transitions like this usually don't really throw off people if they pay some attention

[Expert]
  1. 00:17:721 (4,1,2) - i'm okay with the 1/1 and 1/2 snaps with same spacing provide a reading challenge, but having 1/4 and 1/2 snaps with same spacing is definitely pushing it. honestly if you Ctrl + G 00:18:006 (2,3) - it might be okay not really sure about this one, it feels quite intuitive after a play or two (and also pretty early into the map) and matches the overall spacing concepts used. I mean I could change if it would really be needed,
    but I actually think it would make the map worse overall and the other spacing change you suggest doesn't really fit the drums and movement concept imo
  2. 00:37:942 (2,3) - spacing here is kind of extreme; 00:37:753 (1,2) - doesn't generate enough momentum to support such a large jump so the 2->3 jump feels a bit forced but that's part of the point
  3. 00:38:512 (1,2) - 01:05:854 (1,2) - ^for similar reasoning i'd recommend spacing this out a bit more the whole diff was built about utilizing momentum like that though to make for more "awkward" movement like momentum abuse and wide angles, also all of these go downwards for the biggest spacing which tends to be easier for such things for most playstyles due to the hand movement, and the angles are always sharp enough to allow easily snapping these
hard is fine, but i'm not entirely sure how i feel about the mapset as a whole tbh, especially because of vinxis's diff s: will need to see vinxis's reasoning behind his diff's design choices, and we'll see how things go from there

thanks!

updated all diffs
also Bonsai's Insane is harder than my Hard imo, most of the difficulty comes from low spacing circles going into way faster sliders which sr doesn't account for at all
it definitely is not mapped like a hard so 👀
(also the spread is totally fine either way since my diffs alone make a proper set already)
Doormat

VINXIS wrote:

surely u realized that the patterns make up something as a whole and that the map isnt based on a "i need to give every single note a meaning to portray an idea" kind of mapping like most maps in the past few yrs/recently, but rather a "the map needs to portray an idea by using key patterning" kind of mapping which is a much older technique and which i personally prefer and i also think it creates much better beatmaps.. the same method has been used for almost all my maps since betrayal/flip flap flip flap i can chalk up most of the design choices to artistic interpretation but i still have some major issues with the map

-

00:00:348 - to 00:09:461 - in General the notes are all closely distance snapped because the use of constant distance portrays the constant emphasis of the piano well at the beginning; in the instances they are not distrance snapped, they are for the sake of many reasons such as emphasis due to things like instrumentation layering, rising intensity, player intuition, a pattern's overall design, etc, u did play the map before modding it right why isn't 00:04:715 (4) - emphasized then? this is audibly the loudest sound for the blue combo, but instead of the spacing variations like the other two combos you just went with a direction change. it ends up making the spacing change at 00:05:854 (7) - feel even more weird since that's not the most loud sound here

00:06:993 (2,3,1,2,1,2,3) - 01:12:879 (4) - u can hear the strings right yes i do, i can chalk this up to artistic interpretation i guess, even if i don't necessarily agree with it.

-

00:18:575 - to 00:27:689 - the 2 timestamps u pointed out in this section r such old tricks in the book that are still used in present day and play the same role in this map dude theres more ways to emphasize things than just make the spacing bigger Lol, in this case the comboing, flow breaking with inverted spacing, and consistent strong beat spacing decrease all play a role in making this easily playable and intuitive for players (wording is bad but yea), there are many examples throughout the map, a few being 00:09:272 (3,1,2) - 00:11:550 (2,1) - 00:14:588 (1,2,1) - 00:25:791 (4,1) - , i missed some within the sections proly since im replying before im going to slep but these r a few that are before/at the same section where u linked those timestamps holoaz does this a lot btw again you're completely disregarding what i'm saying. you talk about consistent strong beat spacing, but 00:19:525 (2,3,4) - the strongest sounds here has the same spacing with 00:19:145 (2,1) - which is the weaker sound. you could argue that the shift from an upwards to a downwards flow compensates for the weak spacing, but i would argue otherwise; it doesn't work well enough because the inverted flow doesn't feel noticeable due to the previous jump, and the map feels off as a result

-

01:08:512 (1,2) - 01:11:550 (1,2) - 01:14:588 (1,2) - u can hear how the vocals are in legato right thanks for the music lesson dad; this is a piss poor excuse and doesn't even address my concerns. what you're doing here is ignoring the main emphasis in the music just for this "legato effect", and it ends up being executed really badly. you're putting sounds (slider ends) on nonexistent sounds in the music (blue ticks), when the sounds in the music being emphasized are the 1/2s. you can emphasize the vocals and make them tied together while not ignoring the music; this is basically your logic here:



according to you (1) has more of a legato effect than (2) because the sounds are being held for longer, which is like really retarded music theory.


-

rhythm choice is not a gimmick\ wrong word choice on my part my bad, my brain momentarily forgot the term "rhythm choice" lmao

map isnt barely hitsounded theres hitsounds everywhere if you say so
VINXIS
feels like u compelltely ignored almost everything i said and repeated everything and most ppl said the opposite about the 3/4 sliders anyway so its clearly not something objective...

holy fuuuc idc enuf about osu/my gd to take this srsly and it wasnt for rank anyway so jus remove my diff lmoa

edit:unless if lasse wants to keep it, in that case the top part is my response
Bonsai
Hi, I kinda wanna step in for VINXIS here bc wtf honestly

00:04:715 (4) - "instead of the spacing variations like the other two combos you just went with a direction change" - What spacing variation / other two combos are you talking about? The euqivalent to this note in the previous combo is 00:01:677 (4) which has absolutely nothing, so a direction change is more than that. And I don't see how the following combos would influence this either, their emphasizing the strings and that's it.

00:05:854 (7) - This is indeed not the loudest not, but since when is loudness the most important thing in mapping? This is the root note of the harmony or whatever you call that in english, it goes back to where the combo started, which is the exact same coordinate in the map. g

I'm not defending against issue with the notes around 00:19:145 (2) - bc imo this note is an unnecessary filler-note and removing it would solve your issue, right? so ya, @vinxis delet dis maybe

for the 3/4-sliders: shortening to 1/2 would make the map ignore the music for real bc then they are the exact same as 01:07:183 (1,2) etc even tho completely different stuff is happening as there wouldn't be any vocals on those tails, hence completely killing differentiation. I'm at least as ciritcal towards extended sliders as the next guy, but these are perfectly fitting / executed, I don't see how anything is wrong with those. Whether you're silencing overmapped tails or not is just a matter of taste, considering how they are much quieter in constrast to the whistles on the heads I don't perceive them as disturbing either.

and I didn't look at the whole map but for 01:12:879 (4) I feel like (3) could just be extended to there bc currently the tail of (3) seems like an unnecessary filler-note to me too, so ya, @vinxis delet extend dis maybe
Doormat

Bonsai wrote:

Hi, I kinda wanna step in for VINXIS here bc wtf honestly i honestly don't think i'm being too unreasonable; i'm willing to hear out his reasoning and point out the issues that i personally have with the map. i'm willing to look over my own bias and trust vinxis's reasoning for why he mapped certain things in certain ways, provided that he's more coherent and explains his reasoning other than saying something incredibly vague like "muh legato effect"

00:04:715 (4) - "instead of the spacing variations like the other two combos you just went with a direction change" - What spacing variation / other two combos are you talking about? The euqivalent to this note in the previous combo is 00:01:677 (4) which has absolutely nothing, so a direction change is more than that. And I don't see how the following combos would influence this either, their emphasizing the strings and that's it. i just think it has less of an impact compared to the increase in spacing in the third combo string, but i can accept this answer

00:05:854 (7) - This is indeed not the loudest not, but since when is loudness the most important thing in mapping? This is the root note of the harmony or whatever you call that in english, it goes back to where the combo started, which is the exact same coordinate in the map. g makes sense.

I'm not defending against issue with the notes around 00:19:145 (2) - bc imo this note is an unnecessary filler-note and removing it would solve your issue, right? so ya, @vinxis delet dis maybe

for the 3/4-sliders: shortening to 1/2 would make the map ignore the music for real bc then they are the exact same as 01:07:183 (1,2) etc even tho completely different stuff is happening as there wouldn't be any vocals on those tails, hence completely killing differentiation. I'm at least as ciritcal towards extended sliders as the next guy, but these are perfectly fitting / executed, I don't see how anything is wrong with those. Whether you're silencing overmapped tails or not is just a matter of taste, considering how they are much quieter in constrast to the whistles on the heads I don't perceive them as disturbing either. this however i just can't agree to. when the music places so much emphasis onto the eighth note (1/2 snap) dynamic and you end up ignoring it completely for the sake of elongating vocals, it just doesn't work in my eyes. if it was a one-time thing and the sound being skipped over isn't as nearly as prominent as the rhythm choice then it would probably be fine, but since the chorus of the song focuses too much on this eighth note dynamic the constant omissions doesn't sit right with me. this is only exacerbated by putting the slider end in between the two obvious sounds, where a sound isn't even really present. if you really wanted to achieve a more effective "legato effect" then you should have just used a 1/1 repeat slider or something. dampening slider end volumes might resolve this issue as well.

and I didn't look at the whole map but for 01:12:879 (4) I feel like (3) could just be extended to there bc currently the tail of (3) seems like an unnecessary filler-note to me too, so ya, @vinxis delet extend dis maybe
as i said, i'm willing to overlook my own bias towards mapping concepts provided that vinxis, and only vinxis, can provide a better argument as to why he completely ignored the emphasis of the song with a more complete and coherent answer than "because legato effect".

VINXIS wrote:

holy fuuuc idc enuf about osu/my gd to take this srsly and it wasnt for rank anyway so jus remove my diff lmoa

edit:unless if lasse wants to keep it, in that case the top part is my response
i wouldn't want somebody to have to remove a difficulty just because i personally don't agree with it. if you can convince me otherwise i'm willing to overlook my own bias and give it more of a chance.
Monstrata
Yea, kinda agree with Doormat lol. Vocal-focused ideas might work in other songs, but I don't think you introduce the legato effect enough in verse sections. Like, the legato idea itself is good actually, people usually just spam 1/2 rhythms here. But if you're going to do those 3/4 sliders you should use them in other places too. Other problem though is that this song's vocals use a lot of dotted rhythms like 00:55:031 (1,2) - 00:58:069 (1,2) - etc... where you can't really use extended sliders anyways. So yea, not a good song choice, but also, where there are legato effects in the verse section it would be nice to map them specifically in this manner (using extended sliders) instead of using 1/1 repeats like 00:35:094 (4) - cuz otherwise it's a very "standard" interpretation that doesn't really support your specific extended slider element.

Might want to use 1/2 repeats or 1/1 rhythms for 00:29:208 - 00:41:265 - cuz vocals aren't really well snapped :P.

Doormat's right about hitsounds though, you could use more. 01:16:866 (2) - 01:22:942 (2) - places like these could use the whistle. 01:07:563 (2,3) - etc... I would argue could also use hitsounds since you're trying to maintain vocal rhythm focus it seems. The song's instrumental track is very similar in rhythm to the vocal track so yea again, not a good song choice for this style of mapping...

Aesthetics and spacing are fine for me. It's good use of emphasis through sliderbreaks, poor entry angles. Not really cool to guilt-trip someone into accepting your map for what it is tho. Everyone knows BN's hate having to tell people to trash what they have, let alone remove an entire difficulty lol.
VINXIS
ok doormat said hes listening but he didnt listen before but since he said it now it probably means hes listening now

give me a better suggestion for 00:19:145 - while still having the same idea then because right now the 2 is an important note for the player due to the rhythmical circumstances, it plays significantly better for me with its existence there than it does without it so

i didnt think i needed to explain what i meant by that so i just said 1 sentence instead in the reply
:lol:
the music doesnt put emphasis into the red and white ticks that were skipped, vocals are part of the music, i dont see the 1/2 dynamic u r talking about, i didnt say 1 has more of a legato effect than 2 but i have no idea where u even got those rhythms from and they are literally just ties/slurs.. the relationship of slurs to legato is the relationship of squares to rectangles.. and ltiaerlly all i hear in the white and red ticks is hi hats and a snare, u arent talking about those sounds being the Main Emphasis of the Song that matters moreare u because i never focused on anything in the drums at all throughout the whole entire map so it would make no sense to cater for them to somehow be the most important at these times for the map..

the 3/4 sliders dont have a sound at the sliderends!!!!!!!!! which isnt a problem even if that was True because the articulation is still obviously therwe ( the articulation may not be EXACTLY there but theres no reaason to get nazi about shit like that because it just doesnt even matter!!!!!!!), its easy, intuitive, and simple.. i dont understand why this hurts the player at all in play?/ im pretty sure even 900k players could play this easily Lmao, i also dont see hgow every signle sliderend that doesnt exist on a note in the history of osu is bad (which is what it sounds like ur saying) when context plays a huge part in it in every single circumstance | EVEN if there are "strong notes" in the sliders from "other stuff", why does it even matter when im mapping to the vocals and not other stuff, ive only mapped other stuff if there arent vocals there.. all the 1/2 BSD snap sliders are to vocals, none of the hitsounding is related to the drums/other instruments in the section,

the overwhelming majority of people do not have a problem with the 3/4 sliders but thats probably because it isnt even a problem

i dont understand how mapping to 3/4 sliders in the verse before would help anything either when rhythm choice isnt a "gimmick", 3/4 sliders OR vocal mapping thats not randomly done arent even something that players have to adapt to understand in a smaller scale earlier on the map than for something like """""""sudden"""""""" 2x sv changes or spacing concepts

1/1 sliders compared to the current is super lame

the onyl timestamp of the 3 i added whistles to us the first 1 but thats becuase i already had a whistle there from yesterday, idk wot the 2nd half of the paragraph is saying but thats probably because the rhythm choices were to ignore drums not map only to vocals noob

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 16
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Natsukoi Hanabi
TitleUnicode:夏恋花火
Artist:chano & 40mP
ArtistUnicode:シャノ & 40mP
Creator:Lasse
Version:VINXIS' Insane
Source:
Tags:Shano 40meterP Panorama Note VINXIS Bonsai deetz
BeatmapID:1383927
BeatmapSetID:650427

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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438,288,15537,6,0,P|440:344|434:390,2,85,2|0|2,0:1|0:0|0:1,0:0:0:0:
118,164,16107,2,0,L|220:144,1,85,2|0,0:1|0:0,0:0:0:0:
240,355,16487,2,0,L|138:335,1,85,2|0,0:1|0:0,0:0:0:0:
331,105,16866,2,0,L|429:130,1,85,2|0,0:1|0:0,0:0:0:0:
352,329,17246,2,0,L|324:219,1,85,2|0,0:1|0:0,0:0:0:0:
290,12,17626,6,2,P|259:60|267:185,1,170,2|0,0:1|0:0,0:1:0:0:
331,246,18196,2,2,P|372:255|416:253,1,85,2|0,0:0|0:0,0:1:0:0:
188,295,18575,6,0,L|-4:271,1,170,6|0,0:0|0:0,0:0:0:0:
0,56,19145,1,0,0:0:0:0:
19,138,19335,5,2,0:1:0:0:
90,184,19525,1,2,0:1:0:0:
174,178,19715,1,2,0:1:0:0:
245,132,19904,2,0,P|330:142|421:166,2,170,2|0|2,0:1|0:0|0:1,0:0:0:0:
96,288,20854,1,2,0:1:0:0:
172,337,21044,6,0,P|196:282|165:167,1,170,2|0,0:1|0:0,0:0:0:0:
119,86,21613,5,2,0:1:0:0:
351,223,21803,1,2,0:1:0:0:
350,223,22183,2,0,P|390:208|432:201,1,85,2|0,0:1|0:0,0:0:0:0:
486,333,22563,2,0,P|500:292|507:251,1,85,2|0,0:1|0:0,0:0:0:0:
404,372,22942,6,0,P|371:344|344:312,1,85,6|0,0:0|0:0,0:0:0:0:
414,62,23322,2,2,P|386:94|354:121,1,85,2|0,0:1|0:0,0:1:0:0:
266,255,23702,2,2,L|168:251,1,85,2|0,0:1|0:0,0:1:0:0:
17,198,24082,1,2,0:0:0:0:
17,198,24272,2,0,P|-1:258|7:321,1,127.5,2|0,0:0|0:0,0:0:0:0:
28,336,24651,6,6,B|98:327|98:327|126:340|126:340|200:328,1,170,6|0,0:0|0:0,0:0:0:0:
481,39,25411,1,2,0:0:0:0:
452,125,25601,1,0,0:0:0:0:
375,171,25791,1,2,0:0:0:0:
286,179,25980,6,0,B|204:195|204:195|119:179,1,170,6|0,0:0|0:0,0:0:0:0:
493,216,26740,2,0,L|471:384,1,170,2|0,0:0|0:0,0:0:0:0:
195,23,27689,5,6,0:0:0:0:
195,23,28449,2,0,P|240:30|297:27,2,85
356,96,29018,1,0,0:0:0:0:
456,47,29208,5,2,0:0:0:0:
456,47,29398,2,0,P|463:87|457:228,1,170
52,215,30158,2,0,P|45:131|56:47,1,170
256,103,30727,6,0,L|255:276,1,170,2|0,0:0|0:0,0:0:0:0:
65,332,31297,1,2,0:0:0:0:
65,332,31487,2,0,P|118:320|165:318,2,85
181,228,32056,2,0,P|232:239|398:360,1,255,2|0,0:0|0:0,0:0:0:0:
487,342,32816,1,2,0:0:0:0:
419,179,33196,1,2,0:0:0:0:
419,179,33765,6,0,L|243:138,1,170,6|0,0:0|0:0,0:0:0:0:
152,91,34335,1,2,0:0:0:0:
152,91,34525,2,0,P|143:139|148:181,2,85
349,193,35094,2,0,P|286:247|203:240,2,170,2|0|2,0:0|0:0|0:0,0:0:0:0:
349,193,36234,2,0,P|327:110|322:26,1,170,2|0,0:0|0:0,0:0:0:0:
322,26,36803,6,0,B|415:-4|397:69|485:38,1,170,2|0,0:0|0:0,0:0:0:0:
511,206,37373,2,0,B|418:236|436:163|347:193,1,170,2|0,0:0|0:0,0:0:0:0:
266,251,37942,1,0,0:0:0:0:
186,202,38132,6,0,L|15:232,1,170,2|0,0:0|0:0,0:0:0:0:
18,231,38892,2,0,L|23:328,1,85,2|0,0:0|0:0,0:0:0:0:
332,121,39272,1,2,0:0:0:0:
332,121,39841,5,6,0:0:0:0:
332,120,40601,2,0,P|327:163|332:205,2,85
423,186,41170,1,0,0:0:0:0:
400,272,41360,5,2,0:0:0:0:
400,272,41550,2,0,P|369:302|238:348,1,170
8,384,42310,2,0,P|74:331|155:308,1,170
235,250,42879,6,0,L|255:66,1,170,2|0,0:0|0:0,0:0:0:0:
178,9,43449,1,2,0:0:0:0:
178,8,43639,2,0,P|136:18|102:42,2,85
293,57,44208,6,0,P|354:66|461:36,1,170,2|0,0:0|0:0,0:0:0:0:
478,135,44778,2,0,P|421:142|380:160,1,85,0|2,0:0|0:0,0:0:0:0:
395,151,45348,1,2,0:0:0:0:
86,281,45917,6,0,L|273:251,1,170,6|0,0:0|0:0,0:0:0:0:
288,170,46487,1,2,0:0:0:0:
288,170,46677,2,0,P|330:178|373:177,2,85
208,108,47246,6,0,P|148:113|59:198,1,170,2|0,0:0|0:0,0:0:0:0:
321,23,48006,2,0,P|380:82|462:96,1,170,2|0,0:0|0:0,0:0:0:0:
225,344,48765,1,0,0:0:0:0:
225,344,48955,6,0,B|268:258|183:265|226:162,1,170,2|0,0:0|0:0,0:0:0:0:
300,212,49525,2,0,P|381:192|450:143,1,170,2|0,0:0|0:0,0:0:0:0:
159,305,50284,6,0,P|77:284|8:235,1,170,2|0,0:0|0:0,0:0:0:0:
0,134,50854,2,0,P|26:98|91:68,1,85,2|0,0:0|0:0,0:0:0:0:
161,59,51234,5,2,0:0:0:0:
167,67,51613,1,2,0:0:0:0:
173,75,51993,6,0,P|240:81|114:213,1,425,6|0,0:0|0:0,0:0:0:0:
116,217,53132,2,0,P|94:253|84:295,1,85,2|0,0:0|0:0,0:0:0:0:
176,354,53512,6,0,L|367:324,1,170,2|0,0:0|0:0,0:0:0:0:
322,228,54082,2,0,L|513:258,1,170,2|0,0:0|0:0,0:0:0:0:
489,254,54651,2,0,P|493:308|486:356,1,85,2|0,0:0|0:0,0:0:0:0:
256,288,55031,6,0,P|232:229|261:129,1,170,2|0,0:0|0:0,0:0:0:0:
143,0,55601,2,0,P|167:59|138:159,1,170,2|0,0:0|0:0,0:0:0:0:
65,228,56170,1,2,0:0:0:0:
143,295,56360,1,2,0:0:0:0:
143,295,56550,6,0,L|340:308,1,170,2|0,0:0|0:0,0:0:0:0:
318,221,57120,2,0,P|379:231|472:157,1,170,2|0,0:0|0:0,0:0:0:0:
480,92,57689,2,0,P|473:50|447:17,1,85,2|0,0:0|0:0,0:0:0:0:
394,85,58069,6,0,P|340:58|206:62,1,170,6|0,0:0|0:0,0:0:0:0:
144,168,58639,2,0,P|198:141|332:145,1,170,2|0,0:0|0:0,0:0:0:0:
372,187,59208,1,2,0:0:0:0:
394,85,59398,1,2,0:0:0:0:
372,187,59588,6,0,L|357:373,1,170,2|0,0:0|0:0,0:0:0:0:
248,215,60158,2,0,L|263:401,1,170,2|0,0:0|0:0,0:0:0:0:
149,356,60727,2,0,P|146:304|171:251,1,85,2|0,0:1|0:0,0:0:0:0:
114,101,61107,6,2,P|102:181|42:286,1,170,2|0,0:1|0:0,0:1:0:0:
198,9,61677,2,2,P|211:92|249:168,2,170,2|2|2,0:1|0:1|0:1,0:1:0:0:
443,233,62816,5,2,0:1:0:0:
126,333,63196,1,2,0:1:0:0:
256,188,63575,1,2,0:1:0:0:
256,188,63955,1,2,0:1:0:0:
312,100,64145,6,2,P|364:104|424:116,1,85,6|2,0:0|0:1,0:1:0:0:
381,304,64525,1,0,0:0:0:0:
200,284,64715,6,2,P|148:280|88:268,1,85,6|2,0:0|0:1,0:1:0:0:
131,80,65094,1,0,0:0:0:0:
256,188,65284,1,0,0:0:0:0:
28,360,65474,5,6,0:0:0:0:
468,104,66234,5,2,0:0:0:0:
28,360,66613,1,2,0:0:0:0:
28,360,67183,6,0,P|30:317|39:276,1,85,6|0,0:0|0:0,0:0:0:0:
274,134,67563,2,0,P|282:175|285:217,1,85
432,345,67942,2,0,P|394:363|352:371,2,85
307,34,68512,6,0,P|244:40|184:62,1,127.5,2|0,0:0|0:0,0:0:0:0:
130,125,68892,2,0,P|109:173|103:266,1,127.5,2|0,0:0|0:0,0:0:0:0:
132,324,69272,2,0,P|181:351|386:336,1,255,2|0,0:0|0:0,0:0:0:0:
61,113,70221,6,0,P|100:97|142:90,1,85,2|0,0:0|0:0,0:0:0:0:
305,170,70601,2,0,P|346:176|386:192,1,85
131,323,70980,2,0,P|126:273|132:231,2,85
479,76,71550,6,0,P|416:82|360:113,1,127.5,2|0,0:0|0:0,0:0:0:0:
300,192,71930,2,0,P|283:255|297:346,1,127.5,2|0,0:0|0:0,0:0:0:0:
408,290,72310,2,0,P|412:226|368:110,1,170,2|0,0:0|0:0,0:0:0:0:
379,126,72879,1,0,0:0:0:0:
300,192,73069,1,0,0:0:0:0:
230,269,73259,6,0,P|189:258|147:264,1,85,2|0,0:0|0:0,0:0:0:0:
380,127,73639,2,0,P|420:137|462:131,1,85
264,30,74018,2,0,P|254:71|251:113,2,85
149,133,74588,6,0,P|146:197|164:290,1,127.5,2|0,0:0|0:0,0:0:0:0:
198,345,74968,2,0,P|263:372|350:372,1,127.5,2|0,0:0|0:0,0:0:0:0:
392,331,75348,2,0,P|456:305|441:249,1,127.5,2|0,0:0|0:0,0:0:0:0:
378,207,75727,2,0,P|380:161|395:101,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,107,76297,6,0,P|323:52|425:16,1,170,2|0,0:0|0:0,0:0:0:0:
183,186,76866,2,0,P|196:92|235:1,1,170,2|0,0:0|0:0,0:0:0:0:
223,22,77436,2,0,P|161:35|122:33,1,85
0,110,77816,6,0,L|90:100,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
161,65,78385,2,0,B|158:125|158:125|137:161|137:161|133:229,1,170,2|2,0:0|0:0,0:0:0:0:
133,229,79335,6,0,P|179:228|218:240,1,85,6|0,0:0|0:0,0:0:0:0:
386,351,79715,2,0,P|345:362|302:361,1,85
216,239,80094,2,0,P|221:172|250:127,2,85
429,184,80664,6,0,P|369:204|306:209,1,127.5,2|0,0:0|0:0,0:0:0:0:
227,156,81044,2,0,P|165:135|111:137,1,85,2|0,0:0|0:0,0:0:0:0:
38,49,81423,2,0,P|124:37|287:73,1,255,2|0,0:0|0:0,0:0:0:0:
402,27,82183,1,0,0:0:0:0:
401,26,82373,6,0,P|417:66|421:108,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
258,247,82942,2,0,P|298:223|351:134,1,127.5
344,157,83322,2,0,P|343:102|332:48,1,85
156,205,83702,6,0,B|151:309|180:262|174:391,1,170,2|2,0:0|0:0,0:0:0:0:
471,222,84461,2,0,B|465:111|494:158|489:54,1,170,2|2,0:0|0:0,0:0:0:0:
488,54,85031,2,0,P|448:66|406:69,1,85,2|0,0:0|0:0,0:0:0:0:
287,34,85411,6,0,P|236:41|130:147,1,170,2|0,0:0|0:0,0:0:0:0:
174,384,86170,2,0,P|178:341|180:299,2,85
28,229,86740,6,0,P|95:226|200:184,1,170,2|0,0:0|0:0,0:0:0:0:
484,229,87499,2,0,P|417:226|312:184,1,170,2|0,0:0|0:0,0:0:0:0:
321,190,88069,2,0,P|331:247|332:286,1,85,2|0,0:0|0:0,0:0:0:0:
190,190,88449,6,0,P|203:125|246:24,1,170,2|0,0:0|0:0,0:0:0:0:
84,317,89398,6,0,P|16:327|-21:328,1,85
0,219,89778,6,0,P|55:205|187:240,1,170,6|0,0:0|0:0,0:0:0:0:
512,165,90537,2,0,P|457:179|325:144,1,170,2|0,0:0|0:0,0:0:0:0:
302,237,91107,1,0,0:0:0:0:
370,297,91297,1,0,0:0:0:0:
477,43,91487,5,6,0:0:0:0:
256,192,91582,12,6,94525,0:0:0:0:

i dont wannaaaaaa bother doing lengthy responses and trying to convince people about a gd because: its osu, the diff personally isnt worthwhile or good enough for me to put in THIS MUCH effort, the arguments against my diff are harmful for the map, and there are better things to do in life than this!!111 which is why i asked to delete my diff!!111131344545646578 i could care less if it was a bn or a random person they're basically the same anyway1111111111111111111111111111 fucK :!: :!: :!: :!: :!: :!: :!: :!: :!:
Doormat

VINXIS wrote:

ok doormat said hes listening but he didnt listen before but since he said it now it probably means hes listening now

give me a better suggestion for 00:19:145 - while still having the same idea then because right now the 2 is an important note for the player due to the rhythmical circumstances, it plays significantly better for me with its existence there than it does without it so you could probably do something like this so that the flow break is more apparent between 00:18:575 (1,2) - and 00:19:335 (1,2,3,4) - , but it's just a suggestion so do what you will with it

i didnt think i needed to explain what i meant by that so i just said 1 sentence instead in the reply
:lol:
the music doesnt put emphasis into the red and white ticks that were skipped, vocals are part of the music, i dont see the 1/2 dynamic u r talking about, i didnt say 1 has more of a legato effect than 2 but i have no idea where u even got those rhythms from and they are literally just ties/slurs.. the relationship of slurs to legato is the relationship of squares to rectangles.. and ltiaerlly all i hear in the white and red ticks is hi hats and a snare, u arent talking about those sounds being the Main Emphasis of the Song that matters moreare u because i never focused on anything in the drums at all throughout the whole entire map so it would make no sense to cater for them to somehow be the most important at these times for the map..

the 3/4 sliders dont have a sound at the sliderends!!!!!!!!! which isnt a problem even if that was True because the articulation is still obviously therwe ( the articulation may not be EXACTLY there but theres no reaason to get nazi about shit like that because it just doesnt even matter!!!!!!!), its easy, intuitive, and simple.. i dont understand why this hurts the player at all in play?/ im pretty sure even 900k players could play this easily Lmao, i also dont see hgow every signle sliderend that doesnt exist on a note in the history of osu is bad (which is what it sounds like ur saying) when context plays a huge part in it in every single circumstance | EVEN if there are "strong notes" in the sliders from "other stuff", why does it even matter when im mapping to the vocals and not other stuff, ive only mapped other stuff if there arent vocals there.. all the 1/2 BSD snap sliders are to vocals, none of the hitsounding is related to the drums/other instruments in the section,

the overwhelming majority of people do not have a problem with the 3/4 sliders but thats probably because it isnt even a problem i wouldn't use "oh but x people modded the map and they don't have issues with so it must be fine!!!!" as a valid reason, but i was just expressing how i felt that the rhythm choice doesn't compliment the song that well because of the hi-hats being completely ignored like that. basically the map emphasis doesn't really capture the song emphasis, but i can more or less accept your reasoning for it now.

i dont understand how mapping to 3/4 sliders in the verse before would help anything either when rhythm choice isnt a "gimmick", 3/4 sliders OR vocal mapping thats not randomly done arent even something that players have to adapt to understand in a smaller scale earlier on the map than for something like """""""sudden"""""""" 2x sv changes or spacing concepts

1/1 sliders compared to the current is super lame
that being said, i'm more or less satisfied with this answer, and on technicality there's nothing else i really have any concerns with that hasn't been explained already. get the 12 sp and maybe one or two mods then call me back.
VINXIS
O

i hope thers no more bigq modz.......................................................


did a similar to the thing ill send it in next mod response then
Ametrin
M4M

uhhhh this bg... :thinking:

[Easy]
00:20:664 (4) - maybe stop at 00:21:044 - ? feels like you are not following the drum at this part except this slider
00:24:272 - this might be clickable for the same reason
01:05:094 (2) - remove this? not strong enough imo

[Normal]
00:19:335 (3,4) - i don't think it's 00:19:904 (4) - that should be clickable... i mean maybe put two slider here or ctrl+g (just rhythm)
00:23:702 (6,7) - there's a sound here so maybe ctrl+g

[Bonsai's Insane]
nice sr
00:06:044 (2) - u think normal-whistle really fit this part? :?
01:03:006 - maybe put a note at the tail 01:03:196 (5) - ? slider 01:03:765 (6) - feel a bit unexpected since you follow all the way to the vocal
01:16:866 (2) - why not put some jumps like 01:15:917 (4,5) - to keep the intensity

[Hard]
00:22:942 (1) - i'll ctrl+g here. all point to the top kinda lose impact at here
00:39:461 (1) - sv 1.3 here seems a bit high..

[VINXIS's Insane]
00:05:474 (6,7) - feels a bit strange about ds here is even larger than 00:05:854 (7,1) -
00:32:436 - ignore this sound may not be a good idea :o just do as you did at 00:44:208 (1,2) -
01:12:879 (4,5) - ctrl+g? can't feel the impact on 01:13:259 (1) -
01:29:208 - i knoe u try to follow vocal but this blank is kinda misleading...

[Insane]
looks nice for me but 00:13:069 (1,2,1,2,1,2) - 1 pixel error lol not perfect symmetrical

sorry but deetz's Insane and Expert is really nice :o nothing to say

:)
wajinshu
https://osu.ppy.sh/s/612658
  • [Expert]
  1. 00:31:677 (4,5) - should have lesser spacing instead of 00:31:487 (3,4) - bcz vocals, its the only moment where you emphasize drum instead of vocals (00:35:474 (2,3) - 00:34:715 (4,5) - 00:36:234 (1,2) - etc.)
  2. 00:51:423 (5) - drum + softclap
  3. 00:51:613 (6) - symmetry and all, but maybe space this out a bit more? new part is coming, would be nice to have a jump here
  4. 01:00:727 (1) - whistle on head
  5. 01:03:575 (1,2,3) - id change the pattern here because 01:04:525 (1,2,3) - here you have the same pattern, but all 3 sounds are stronger and are strong equally, but here 01:03:765 (2,3) - these sounds are both pretty same weak. just doesnt make any sense for me tbh
  6. 01:08:322 (7) - whistle sounds nice
  7. 01:20:474 (7) - 01:14:398 (7) - ^
    wait, wasnt riven's set dq'ed for the same 1-2 jumps? i mean there they were pp and here fun, but concept is still pretty the same?
  • [deetz]
  1. 00:18:006 (6) - drum whistle
  2. 01:03:955 (8,1) - this is kinda way too much lol spacing is mostly equal to 00:22:942 (1,2) - where the gap is 1/1, even after this jump spacing is heavily decreased this harsh movement is really unkewl :|
    apart from that its godlike
  • [Insane]
  1. 00:39:461 (2) - maybe a 1/2 slider like here 00:12:120 (5) - ?
  2. 00:59:018 (1,2) - swap ncs to catch the vocals?
    cute
  • [vinxis]
  1. 00:19:145 (2) - since you decided to follow background sounds only, i think its better to delete this, doesnt make much sense imo
  2. 00:25:980 (1) - ctrl+j maybe? (and then 00:26:740 (2) - ctrl+g this one if you want)
  3. 00:37:373 (2,3,1) - do smth with spacing
  4. 00:56:550 (1) - just put it on 00:56:360 (4) -? current rhythm could work if you mapped everything, but since you dont, its better to simplify it
  5. 01:08:512 (1,2) - i just got a weird idea to end them on 1/3 lol wtf
  6. 01:19:145 - should be mapped as well
  7. 01:29:398 (1,1) - one of these ncs should not be there
  8. 01:31:297 (4,1) - thanks for peepee
    well i wish there were some circles instead of rpt-sliders like 01:14:018 (3) - to emphasize the vocals but oh well
thats it i think, good luck!
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