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posted

_underjoy wrote:

error_exe777 wrote:

theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6

also grats on qualify !!
I'm not quite convinced since first link shows what I sent, and second says "kradness".
I don't want to be picky or whatever but I'd still use the () version of meta.
Honestly, I think the metadata is fine as it is. If there are multiple sources that can be used to back it up, I'd prefer it stay the way it is. It also keeps the metadata across gamemodes consistent.

Edit: Since the name of the group of artists who made the song is known as "MAZARE", it would be kind of like saying that KASAI HARCORES should actually be KASAI HARCORES (DJ Genki, かめりあ & C-Show), which doesn't make much sense. Hopefully this somewhat helps solidify the metadata argument.
posted

Evening wrote:

Opposite of mapping too much, you skip the vocals, which is a big feature in the song, why?
posted
There's apparently wrong snapping between Ash's diff and booty's diff at 03:51:276 - .



And at Cokii's 4K Hard
03:52:876 (232876|3,232976|2) - I'm not sure how this snap supposed to be. this is simply too far from original sound and it felt more like wrongly snapped instead of simplification.

Couple other things.
[4K Insane]
01:02:976 - Quite confused bout 1/3 here. first you fully followed the 1/3 sound here, and then suddenly the 1/3 at 01:07:876 - and 01:07:976 - got ignored and replaced by 1/2.
and then at 02:33:076 - , suddenly there isn't any 1/3 usage at all when it's same section as 2 section before. So i'm not sure why the usage here is inconsistent.

01:40:776 - Having this as 1/4 when it's 1/6 is incorrect here, since this diff is trying to be precise with the snap, other snap has to be precise too, including this.

03:09:626 (189626|3) - Quite sure this note is a mistake here, if you follow the 1/3, there isn't any 1/6 here. no other diff has this note as well.

[Ash's 4K Extra]
00:24:276 - 01:38:676 - 03:49:476 - having this as highest diff and ignored all these 1/8 is simply a shock tbh, i don't think it should be substituted with jumpstream and jumptrill when there isn't even any changes in music pace here. and even you still actually use 1/8 burst at 01:49:176 - , so this isn't really 1/8 free burst diff at least from what i see.

01:08:451 (68451|3,68601|3) - I don't think there's any 1/4 here tbh, try confirmed it with others.

01:49:626 (109626|2,109776|0,109851|3,109926|0,110001|3) - if you try to follow vocals, the series of LNs here are
extremely awkward. i don't know what these actually supposed to follow especially the 1/4 LN.
Even if "somehow" there's something here. the fact that it follow vocal 1 at 01:49:476 - , then vocal 2 at 01:49:626 - , then something at 01:49:776 - , then vocal again at 01:50:076 - , and synth at 01:50:526 - is very mixed up with no focus that it is vague what you try to do here.

Will mention this first, since the snap thing need to be fixed here.
And don't forget to also reply Evening's concern as well.
Good luck.
posted
Hello!

Soo i see Evening and Maxus have some concern regarding this Mapset that's why i am taking it down for now.

Regarding the Snap at 03:52:876 (232876|3,232976|2) -

The first sound is to hear at 03:52:851 - , the second one is at 03:52:944 - . This apply to all difficulties where these sounds are mapped.
For the lower difficulties: Before it maybe get "simplified" to a wrong snap i would suggest to not map these sounds. They are not very loud and it wouldn't be too much of a tragedy.

Please reply to all mods, same goes for everyone who has a GD here!
posted

Maxus wrote:

[4K Insane]
01:02:976 - Quite confused bout 1/3 here. first you fully followed the 1/3 sound here, and then suddenly the 1/3 at 01:07:876 - and 01:07:976 - got ignored and replaced by 1/2. I did this for patterning reasons. There would be a very sudden and inconsistent jump, so avoiding this note was the most preferable thing to do.
and then at 02:33:076 - , suddenly there isn't any 1/3 usage at all when it's same section as 2 section before. So i'm not sure why the usage here is inconsistent. There is a discernable difference in the actual song over the string instrument. The second section is not played in the same way as the first section, so it was mapped accordingly.

01:40:776 - Having this as 1/4 when it's 1/6 is incorrect here, since this diff is trying to be precise with the snap, other snap has to be precise too, including this. This was actually a 1/12 snap, but I see where you're coming from. Fixed this.

03:09:626 (189626|3) - Quite sure this note is a mistake here, if you follow the 1/3, there isn't any 1/6 here. no other diff has this note as well. This patterning is following the clicking sound which, itself, is being played in 1/6.
Thanks for the checking dude.
posted

Maxus wrote:

There's apparently wrong snapping between Ash's diff and booty's diff at 03:51:276 - .

fixed, update will appear on Insp1r3's next update
posted

Maxus wrote:

And at Cokii's 4K Hard
03:52:876 (232876|3,232976|2) - I'm not sure how this snap supposed to be. this is simply too far from original sound and it felt more like wrongly snapped instead of simplification. removed the notes at 03:52:876 (232876|3,232976|2) - and added a note at 03:52:926 (232926|1) -
posted
can't wait to see it in ranked section :)
posted
Exams are over, I've stopped (for the most part) feeling terrible and finally getting back into the swing of things, it's probably best to respond to these concerns.

That being said I'm super tired rn after being out all afternoon and evening so I'll split my mod responses into two. Hopefully, I'll get to the second and more extensive bunch of issues later today. Fingers crossed.

Also database corrupted itself again totally not tilted or anything after the 15th time this has happened or whatever it is now

Maxus wrote:

[Ash's 4K Extra]
00:24:276 - 01:38:676 - 03:49:476 - having this as highest diff and ignored all these 1/8 is simply a shock tbh, i don't think it should be substituted with jumpstream and jumptrill when there isn't even any changes in music pace here. and even you still actually use 1/8 burst at 01:49:176 - , so this isn't really 1/8 free burst diff at least from what i see. I get where you're coming from, but it was more of a personal choice only to include the 1/8 where I felt the intensity of the song was the strongest (so in a sense the 1/8 use was more for emphasis than anything else). Elsewhere where the 1/8 was ignored, I instead focused on the other sounds around the drum roll. (Also the true difficulty, i.e. not abusing the hitwindows, of the 1/8 is much higher than jumpstreams or jumptrills, hence why I tried to avoid using those except when I felt I absolutely had to.)

01:08:451 (68451|3,68601|3) - I don't think there's any 1/4 here tbh, try confirmed it with others. I think this was more for the 1/4 echoes from that percussive instrument (goodness knows what the name is for that) rather than following the 1/3.

01:49:626 (109626|2,109776|0,109851|3,109926|0,110001|3) - if you try to follow vocals, the series of LNs here are
extremely awkward. i don't know what these actually supposed to follow especially the 1/4 LN.
Even if "somehow" there's something here. the fact that it follow vocal 1 at 01:49:476 - , then vocal 2 at 01:49:626 - , then something at 01:49:776 - , then vocal again at 01:50:076 - , and synth at 01:50:526 - is very mixed up with no focus that it is vague what you try to do here. This is following the bass line rather than the vocals, which do do this. Well, 4 1/4 repeats represented like this rather than an anchor.

Will mention this first, since the snap thing need to be fixed here.
And don't forget to also reply Evening's concern as well. soon (tm) hopefully insp1r3 isn't going to kill me for being so slow
Good luck.
I don't think there's anything I need/want to change at this point, so no update to send?
part 2 soon
posted
congratz ash you finally did it!!
posted

Pachiru wrote:

congratz ash you finally did it!!
Not all of it, that comes tomorrow (tm)
posted
<3
posted
soon™
posted
jakads diff is goooood
pls add some gfx to BG
posted
very soon™
posted
boop

after a little discussion with inspire and checking replies, this should be good to go.

also @next bn, can you check jakads diff thoroughly because im not massively comfortable checking high SR maps lol

anyway, good luck!
posted




JAKARE's 6K Extra

Pitch Relevance stuff:

00:34:026 (34026|4,34026|3,34176|5,34176|4) - I think it's better to make double jack out of it so you follow PR as properly as at 00:32:676 (32676|5,32676|2,32826|2,32826|5,32976|2,32976|5,33126|5,33126|2,33276|2,33276|5)

00:31:326 (31326|4,31326|1,31626|1,31626|4) - and 00:36:126 (36126|5,36126|1,36426|5,36426|1) - these have diffrent pitch and should be arranged defferently. Similar point as example: 00:34:626 (34626|4,34626|1,34926|2,34926|4) -

----
01:31:176 (91176|3) - and 01:32:376 (92376|2) - have different sounds, why not to represent them differently?
same concern at 01:35:976 (95976|1) - 01:37:176 (97176|4) -

01:45:876 - I can tell you are gradually complicating it, and it's good. But here it's a little bit wrong, because these brackets 01:47:076 - are harder than 01:47:676 - so you might want to swap it, otherwise it looks weird to have hard bracket in the middle of burst and everything aftewards are easier than that


Last part is too hard problem:
I understand your style of making it harder to the end of the song but some patterns go too far .
Examples:
03:25:701 (205701|2,205701|1,205776|1,205776|2) - double jack between triple and penta, also surrounded by LN patterns might be too sudden and unplayable for player.
03:29:226 (209226|5,209226|4,209301|4,209301|5,209376|5,209376|4) - triple jack of 1/8 double LNs impossible to hit properly for player who plays 95-96% on first half of the map.
03:30:276 - same as before. Full LN of 1/4 double stair patterns.
Everything else except doublejacks are just fine.

If you say "ur just bad", I would understand, but the gup is kinda too big and first half of the song might be too easy (next> boring) for players who have no problems with last part. And for players of around my level, who can S first half but almost dies at the end it might be too harsh.

posted
wtf these stars XD
posted
Yo o/

Feerum wrote:

Please reply to all mods, same goes for everyone who has a GD here!
There is no reply to Evening's mod yet.
I have read in Ash' reply that he wanted to add it there but haven't done it yet.

As statet in the BN Rules every mod has to get a reply before a Mapset can get bubbled.
I also would like to see at least a bit of modding for the newly added highest 6K difficultie before it get's bubbled. Even when it got already some mods IRC there's a missing "proof" of it, like a chat log or something.
posted
you know, I feel like I completely forgot to reply to someonecrap I've been found out

So, indirect reply to evening's stuff on like the last page because navigating a quote is hard...

I feel like shooting myself for calling it this, but mazare party has that traditional structure to the song (mostly seen on osu with anime full-length versions), so there are going to be a lot of sections, like the choruses, that are similar to each other, hence they are mapped in a very similar fashion.

My "style" of mapping, if I can even call it that, focuses predominantly (essentially entirely here) on percussion and instrumental sounds, whilst completely ignoring vocals, which may be why many of the patterns look arbitrary because they aren't always that obvious what the notes are for. Perhaps it was also my mistake to try and stay away from holds here since it heavily limits what I can do, but more or less from lack of proper solo charting experience, I'm not able to implement those kinds of patterns in whilst maintaining the relatively 'clean' feel that I want to keep, thus why the chart does pretty much look like it's been converted from a single chart. By no means is this really a bad thing, it's just one way of solo charting, albeit not too interesting with songs like this.

Changes have been made in regards to the "mapping too much" to reduce pattern difficulty while still representing the things that I want it to, as well as in the large burst in the middle to clean the patterns up (which has resulted in a slight reduction in density), since the ideas presented here are things that I feel I can implement without trying to tear the chart apart (which I do believe you have suggested, though not to me).

Long story short, the 6k chart wasn't designed with anything special in mind, hence why you haven't found it so interesting. Clearly, you are now aware of jakads' presence on the mapset and hopefully that fills the void that this set seemed to have. As always, I much appreciate your concern given and time taken to look through everything.

Of course, if there are still issues you feel that should be raised, then feel free to now that this set is being pushed once more.
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