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posted
[booty's 6K Insane]

00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh

00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns

02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can

02:38:676 - this pattern should be consistent with the one at 01:08:676 -

All Accepted kept the third pattern but I moved it a bit to make it easier. This will remain for now as I feel that the sounds are notable enough for them but I'm willing to remove them if it becomes a hindrance
posted

error_exe777 wrote:

rechecks

-snip-

[6K Hard]

01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost) Yeah that's a good pattern, added

01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well Fixed that

01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity Whoops

03:49:476 - this should be mapped the same as 00:24:276 - right? Yes it should yeet

[6K Normal]

02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh I feel like it's fine how it is, I can discuss in IRC if necessary

02:50:676 - another note for cymbal? Yep

03:40:401 (220401|1) - shouldnt this be on the 1/2? Nope, it's the same at 01:29:601 (89601|1,89676|2) - ; it's representing the stication of the vocals

[6K Easy]

as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 - Yep, changed

01:37:326 - should be an all LN pattern as well right? Yes it should be, changed that sheet

same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 - Added that *skrt*


4k soon(tm)
Thanks for the re-check dud
posted
6K rechecks have been updated
posted
irc https://shibas.s-ul.eu/rkEpoKa4

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound?

02:39:351 (159351|0) - uh, should be on 1/1 right?

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine)

rest of set is fine
posted

error_exe777 wrote:

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh yeah fair point, didn't notice that i ignored them at 2:59 aswell, fixed

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound? fIXed

02:39:351 (159351|0) - uh, should be on 1/1 right? yes i think so, fixed

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine) fixed

rest of set is fine


asdfasdf
posted
did i just
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o yes
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wew lad
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mazare party rings in my ears at night please help
posted

booty wrote:

mazare party rings in my ears at night please help
posted

booty wrote:

mazare party rings in my ears at night please help


how do you think I feel
posted
OOOOOOOOOOOOO this is good
posted
last minute mod including some issues i think definitely need to be fixed before this is ranked

Ash's 4k Extra
missing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring

00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already
^ also applies to 02:24:276

01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after)
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526

01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876
^ also applies to 00:17:976 and 03:43:176

01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756

01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment

01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important)

02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup

03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times.

03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound)


if anything is unclear or you want me to elaborate you know where to find me o/
posted

Percyqaz wrote:

last minute mod including some issues i think definitely need to be fixed before this is ranked

Ash's 4k Extra
missing note at 00:32:676 in column 3 and 00:32:751 in column 4 - looks like a mistake when mirroring/replicating pattern for this section
00:37:476 - same mistake from pasting and mirroring col 4 yes, col 3 no, since no cymbal crash is present (wonder how they ended up being so similar cus I don't copypaste stuff :thinking:)

00:54:276 - i think the first jumptrill should be normal and then the subsequent ones should change each time to different split patterns because it's more interesting to look at/play and you haven't been afraid to use longer split jumptrills already Fair point, though I think it was more of a personal preference to keep the jumps one handed here to give the chords like 00:54:876 a bit more emphasis.
^ also applies to 02:24:276

01:10:926 - the end of this jumptrill is not consistent with the others in the map. I like this one better because the last jump is on the "thud" of the drum and then there is a small stop so i'd prefer if all the jumptrills had the single note into hand removed (and mirroring the hand to match this one would be nice too if it doesn't mess up patterns right after) Was kinda deliberating on this for a while myself, guess I ended up not actually making a decision lol
^ affects 00:06:126, 02:40:926 and 03:21:726, but not 00:14:526

01:32:376 - I like these little bursts and how they go with that quiet buzzing kinda noise but i'd advise against them being here because the sound is very quiet compared to the rest of the music and this draws attention to it. the sound also actually starts at around 01:32:076 where there are no notes accompanying it, and just becomes noticable when the sound mapped to the long note in column 4 cuts out. see also: 01:39:876 The general idea was to bring it forward a little when it was unsupported for variety, essentially. You're not wrong and I do see your point; I'd prefer to keep it as it is though.
^ also applies to 00:17:976 and 03:43:176

01:34:776 - what about putting 3 long notes here instead of 1, on 1/3 snap to match that little rolling sound like this https://osu.ppy.sh/ss/10689756 I have given this thought before, though for technical accuracy it would need to be a 1/4 roll, which I found extremely difficult to implement well, hence why I ended up (sadly) leaving this out.

01:35:976 - i think this note could benefit from being a long note as the sound it's mapped to is sort of drawn out and is the only thing happening in the music for a brief moment Fair point, though I feel the space for the echo works equally well here since it's not as drawn out as the gong is a measure later.

01:49:176 - this is very annoying to play, but also i think the sound exactly at 01:49:176 is no longer a drum beat and so a jump is not justified there. therefore, something like this https://osu.ppy.sh/ss/10689914 will fit the music better (i know this means the long notes need to be moved which could mess stuff up but i think this is more important) Totally see where you're coming from, but at the same time I feel that the suggestion would be counterintuitive to a buildup like this, hence why there is a jump in the middle. Annoying, yes, but not overly difficult for a something like this.

02:03:876 - i think this jumptrill is unjustified, especially compared to the one right after it which is mapped to a clear drum buildup Fair enough. Technically justified through the additional harp, but, yeah, probably shouldn't be emphasised as much as the percussion here.

03:17:076 - osu.ppy.sh/ss/10689990 i think this section should look like this because it was following very faint sounds when it could follow vocals which are more apparent to players. when i played this section the rhythm felt like it came out of nowhere until i played it back a few times. More of a personal preference not to follow vocals here, that's about all there is to this one.

03:51:277 - https://osu.ppy.sh/ss/10689858 i think the end should look like this because there are only notes to distinct sounds (the ln in column 1 starts earlier on another distinct sound) Feels a little odd to abruptly stop the roll here imo. There are still distinct sounds the notes are mapped to, albeit a little quieter. Personally, I think it's fine as is. (though I did miss that note at the start for some reason. p sure I put that there lol)


if anything is unclear or you want me to elaborate you know where to find me o/
Cheers for coming to check o/

insp1r3 pls no delet random notes kthx
posted
re
posted
I've seen the map, looked through the thread and consulted it with various high level players (with some of them consulting inspire directly and then feedback passed onto me) and the chart looks good and has good opinion from said players while also having no major concerns from my side with noone else complaining since the last bubble, so I have no objections to just qualify it directly.

Qualified!
posted
!!!!!!!!!
posted
!!!!!!!!!!!!!!!!!!!!
posted
http://exittunes.com/detail/qwce-90005.html

I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party

never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
posted

_underjoy wrote:

http://exittunes.com/detail/qwce-90005.html

I think the metadata should be
MAZARE (kradness,ななひら,Yukacco) - Mazare Party

never trust std mapsets in regards to meta, even if they are ranked
I think "MAZARE" for artist is not enough
theres an official card in the metadata discord server that shows the current is correct http://prntscr.com/j56lx6

also grats on qualify !!
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