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posted
sorry for the delay :psy:

[Ash's 4K Extra]

ash ur diff sucks remap pls

00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth

00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess

00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way

01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either

03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it

[4K Insane]

00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit?

00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little

00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it

00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack

01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol

01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there

01:39:276 - same idea about the stream

01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0

01:59:976 - consider making this a double for the snare sound?

02:09:763 - same suggestion about making this a double

02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section

02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied

03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol

03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one

03:45:876 - this section should be charted the same as 00:20:676 - right?

03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao

[Cokii's 4K Hard]

00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you

01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced

01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao

02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess

02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa

02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh

03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same

03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way

[Chilly's 4K Normal]

00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 -

00:09:876 - ^^ same idea here

00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh

00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly

my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out.

[4K Easy]

00:21:576 - could add a note here for the chime in the background

00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm?

00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it

00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here

00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx

01:37:476 - these should be LNs like at 00:23:076 - to keep consistency

01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h

02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it

03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes


ill do rechecks all in one after changes are apply or whatever
posted

error_exe777 wrote:

[Cokii's 4K Hard]

00:12:426 - 00:12:726 - 00:13:026 - 00:13:326 - i would add notes here since you tried something similar at 00:11:526 - but didnt really carry it on. i like the idea of adding the notes while keeping that [4] stack so, up to you added notes at 00:12:426 (12426|1) - and 00:12:726 (12726|0) - but not an the other sounds since i don't feel that they are strong enough

01:48:426 (108426|2,108501|1,108576|0,108651|1,108726|2,108801|1,108876|0) - tbh, not really the most comfortable pattern since you've got the trills at 01:48:501 (108501|1,108576|0,108651|1) - 01:48:651 (108651|1,108726|2,108801|1) - so i would personally rearrange it to something more balanced
rearranged the patterning here
01:49:176 (109176|2,109226|2) - uh, did you mess up something here? lmao oh yeah i messed up removed

02:38:076 - you should have the 1/3rd notes like at 01:08:226 - here i guess applied

02:40:476 - tfw jumptrill is backwards and should be the same as 00:05:676 - or vice versa ^

02:43:776 (163776|1,163776|2,164076|1) - honestly, limiting yourself to 2 columns isnt the most interesting of patterns and should probably be balanced out a bit. its not very fun to play either tbh changed

03:00:126 - i would make this a double and also make 03:00:276 (180276|1,180276|3,180276|2) - a double to keep consistency with the sounds at 00:01:326 - since they are basically the same 03:00:126 - is i single because the sound a lot quieter than 03:00:276 - and that sound is a lot louder than the sounds at 00:01:326 - imo

03:21:276 - same thing, either this jumptrill is backwards or the other one is, i dont mind either way changed that as well


Updated
posted

error_exe777 wrote:

sorry for the delay :psy:

-snip-

[4K Insane]

00:21:276 (21276|1,21426|1,21576|1) - not an ideal stack tbh, as it makes the pattern pretty veered off towards the left. try balancing it out a bit? Yes changed

00:24:276 - a stream for this long is pretty extensive and gets pretty boring after a while. just for a bit of variation i would change the pattern of the stream around 00:24:876 - to kinda spice it up a little Changed up for the more SPICE XD (fun fact, it was spicIER before but a mod told me NO xD

00:39:763 - could be cool to actually make this a double since theres an extra drum sound behind it Yes u right

00:54:051 - actually missing a note here, so i would sacrifice the triple below, turning it into a double and add a note in col 4 to avoid the minijack Yeah there was a note missing there, but I've changed it in a way that suits the playstyle better than what was suggested

01:01:176 - 01:05:976 - i personally dont see why you phased out the stream here, when there is still chartable 1/4th sounds. difficulty here shouldnt really be a problem so i would add the rest of the stream to keep consistency and make sure 01:05:976 - isnt so empty lol Wew I just noticed this was charted in Ash's diff as well :blobsweat:

01:29:676 (89676|2) - any particular reason why this ends 1/4th early? i mean, the vocal still carries on until 01:29:976 - so why didnt you just extend the LN to there That was a mapping error, fixed lol

01:39:276 - same idea about the stream Yup, added

01:49:101 (109101|1,109176|0,109213|1) - bit of an awkward transition into the stream tbh. i would change the pattern of the jumpstream beforehand to ease with said transition: http://prntscr.com/j2i1j0 Changed it to be less awkward, but did it in my own way

01:59:976 - consider making this a double for the snare sound? Changed

02:09:763 - same suggestion about making this a double Added

02:23:826 (143826|2,143826|0,143976|0,143976|3) - id rearrange the notes like so: http://prntscr.com/j2i2xb to emphasise the clap sound here. by having them both stack in [13][13] it emphasises that clap further which, in itself, is a pretty prominent sound for this section Oo, very nice. Added that pattern

02:37:476 (157476|3,157476|2) - honestly having two LNs here really restricts you from creating anything interesting here so i would just opt for the one LN and make the patterns more varied Deleted the LN and added some varience

03:39:876 (219876|1,220251|2,220326|0,220401|1,220551|0) - oh my this shielding is really not comfortable at all. LN patterns kind of enforce this, so try out: http://prntscr.com/j2i5im . tbh, its not ideal but better than before lol Yeah I tried some stuff, but this will probably be the best bet.

03:45:576 - shouldnt there be a 1/1 LN for the bassline? like 00:20:376 (20376|0) - this one Yes you right lol, added

03:45:876 - this section should be charted the same as 00:20:676 - right? Yes, it should. It is now.

03:48:276 - dude wyd. this should be the same as 00:23:076 - since its literally the same section lmao ^

-snip-

[4K Easy]

00:21:576 - could add a note here for the chime in the background Added

00:28:776 (28776|1) - how about making this a 1/1 LN for the 1/4th rhythm? I think it's better how it is, since 00:28:476 (28476|0) - has the same 1/4 rhythm behind it and that would need to be the same LN, which would make it quite boring to play imo.

00:47:376 - uhh, why is this part suddenly like extremely empty? its literally like you forgot to map it Uhh wtf I never noticed this lol, added what was there before. Might have removed some of it by accident.

00:56:076 (56076|1) - move to col 1? to cover all columns with the LNs here Moved

00:57:426 (57426|0,57876|3,58176|0,58626|3,59076|0) - using only cols 1 and 4 here is pretty limiting and etc etc balance it out kthx done thnx npnp

01:37:476 - these should be LNs like at 00:23:076 - to keep consistency Changed

01:55:476 - wheres my double for cymbal like at 02:05:076 - sm h wh oo o o ps added

02:23:826 - since the clap is a very prominent sound, it would make sense to add a note here for it Added

03:41:076 - this section is also mapped pretty inconsistently, make sure all three sections are the same and/or similar where the music calls for changes Thought that kind of variation would be a good idea if it was done across all difficulties, but now I realise that it is NOT lol


ill do rechecks all in one after changes are apply or whatever
Thanks for the check part 2, I'll be in touch when all the diffs are updated and uploaded
posted

error_exe777 wrote:

sorry for the delay :psy:

[Ash's 4K Extra]

ash ur diff sucks remap pls I know... :(

00:04:476 (4476|0) - im p sure this LN is for the rising reverb sound and since the height of it starts at 00:03:876 - it would make sense to start it there. kinda like http://prntscr.com/j2htng or smth I was trying to catch the peak but that kinda sucks so I'll go with this suggestion

00:29:976 (29976|3,30126|3) - kind of against the idea of phasing out the LNs here. as they're the same sound or whatnot you can still give differentiation by having them stack or something, kinda like http://prntscr.com/j2huht which keeps a level of consistency and represents the music better i guess I see what you mean, but at the same time (from what I see) the synth starts to "come into focus", hence dropping the LNs in favour for the stack as the sound becomes a little cleaner.

00:39:726 (39726|3,39726|0) - this isnt a massive problem but since the sound you are representing with the LN is more of a drum hit rather than something thats play throughout, a triple instead of this pattern might work better than this, but i dont mind either way I getcha, though I believe there's some pitched percussion (harp or whatever) for the last one, hence the hold for that slight difference. Fine as is imo, though not a bad alternative suggestion.

01:29:751 (89751|1) - this is a ghost, and im p sure there is even no background sound to justify this either There's a C5-ish backgroun harp here. A bit hard to pick up, but I assure you, it's there. :P

03:00:576 (180576|2) - why did you end this LN early? the vocals dont even properly end until 03:03:576 - and if you were to extend it it would also help with the transition into the notes ahead of it Was trying to catch the synth (cus I find vocal mapping rainbows) and I guess my mind was playing tricks on me since it does end at the same time lol


ill do rechecks all in one after changes are apply or whatever
=w=)b

Update sent via discord
posted

error_exe777 wrote:

[Chilly's 4K Normal]

00:05:076 - this should be a double since theres a snare and you charted a double at 00:05:376 - Added

00:09:876 - ^^ same idea here Added

00:30:276 (30276|3,30276|0,30876|0,30876|1,31476|0,31476|3,32076|1,32076|3) - as for this section, i dont like the doubles being on the white tick since theres a more prominent sound present on every red tick instead, so i would adjust it to have the doubles on the red ticks tbh It would be too difficult to play for being a NM diff, so i'll decline this one.

00:39:876 - this section is literally identical to kiai which doesnt give any differentiation between the two. i would have this section as 1/1 runs rather than all 1/2 to show that difference more clearly I agree with half of this, true that it's the same as the other kiai's but changing it to 1/1 makes it way too light for a NM diff.

my main problem with this diff is the fact that is uses the same patterns over and over again. eg, 00:30:276 - 00:39:876 - 01:15:876 - 01:50:676 - 02:00:276 - 02:45:876 - 03:26:676 - are literally all using the same light jumpstream pattern which gives no differentiation between each of the sections. i would change up some of the sections, by changing the doubles to be on red ticks for instances, or other forms of variation to kind of help differentiate them all. ill leave you to it, but if you want some more help, poke me in game or ask here, and ill help out. It's pretty hard to differ all these from eachother when it's a NM diff. So that's why the patterns aren't really any different.
posted
rechecks

[Ash's 6K Extra]

still dont like the break smh

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol)

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking:

[booty's 6K Insane]

00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh

00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns

02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can

02:38:676 - this pattern should be consistent with the one at 01:08:676 -

[6K Hard]

01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost)

01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well

01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity

03:49:476 - this should be mapped the same as 00:24:276 - right?

[6K Normal]

02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh

02:50:676 - another note for cymbal?

03:40:401 (220401|1) - shouldnt this be on the 1/2?

[6K Easy]

as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 -

01:37:326 - should be an all LN pattern as well right?

same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 -


4k soon(tm)
posted

error_exe777 wrote:

rechecks

[Ash's 6K Extra]

still dont like the break smh /s

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet


4k soon(tm)
Fingers crossed it actually updates this time lol
posted

Asherz007 wrote:

error_exe777 wrote:

rechecks

[Ash's 6K Extra]

still dont like the break smh /s

fuk i gave a wrong timestamp for this suggestion, should be:

02:23:826 (143826|5,143826|3,143826|1,143976|3,143976|5,143976|4) - would be cool to have these both stack in whatever columns to emphasise the sounds a bit more, since they're pretty prominent here (the claps lol) Oh now it makes sense lmfao. Stacking in [456] then.

03:17:001 - did you not apply a suggestion here? said you would but didnt :thinking: inspireeeeeeeeeeee y u no change yet


4k soon(tm)
Fingers crossed it actually updates this time lol
grr I'll update it properly this time
posted
[booty's 6K Insane]

00:08:976 (8976|3,8976|2,8976|4,9276|5,9576|3,9576|2,9576|4,9876|3,9876|2,9876|5) - really right heavy pattern here, would prefer some more balance towards the left tbh

00:56:151 (56151|3,56151|2,56226|5,56226|4,56301|0,56301|1,56376|2,56376|3) - why did you suddenly break rhythm here? theres no queue in the music for the change so ideally should be the same as 00:55:626 (55626|4,55626|2,55701|3,55701|1,55776|2,55776|4) - these patterns

02:33:476 (153476|2,153576|2) - this is a pretty big hindrance to flow and should probably be avoided where you can

02:38:676 - this pattern should be consistent with the one at 01:08:676 -

All Accepted kept the third pattern but I moved it a bit to make it easier. This will remain for now as I feel that the sounds are notable enough for them but I'm willing to remove them if it becomes a hindrance
posted

error_exe777 wrote:

rechecks

-snip-

[6K Hard]

01:49:176 - try out: http://prntscr.com/j2lgf4 (justification on previous modpost) Yeah that's a good pattern, added

01:58:776 (118776|5,118926|1) - if these two are going to overlap, 01:58:176 (118176|1,118326|2) - these two should as well Fixed that

01:58:476 (118476|0,118476|3) - why double LNs? same synth sound as all the others and has the same intensity Whoops

03:49:476 - this should be mapped the same as 00:24:276 - right? Yes it should yeet

[6K Normal]

02:13:476 (133476|3,134076|5) - idk, i feel this is a pretty complex pattern for a normal diff. i dont really mind, but i would prefer it to be the suggestion i proposed tbh I feel like it's fine how it is, I can discuss in IRC if necessary

02:50:676 - another note for cymbal? Yep

03:40:401 (220401|1) - shouldnt this be on the 1/2? Nope, it's the same at 01:29:601 (89601|1,89676|2) - ; it's representing the stication of the vocals

[6K Easy]

as reference to the earlier instance, there should be no note at 01:34:776 (94776|2) - and an extra note at 01:35:976 - Yep, changed

01:37:326 - should be an all LN pattern as well right? Yes it should be, changed that sheet

same consistency things as above, delete 03:45:576 (225576|2) - and add a note at 03:46:776 - Added that *skrt*


4k soon(tm)
Thanks for the re-check dud
posted
6K rechecks have been updated
posted
irc https://shibas.s-ul.eu/rkEpoKa4

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound?

02:39:351 (159351|0) - uh, should be on 1/1 right?

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine)

rest of set is fine
posted

error_exe777 wrote:

[chilly]

01:29:451 (89451|1,89526|2,89601|3,89676|0,89976|3,90051|2,90126|1,90201|0) - pushing it a bit with the 1/4th for a normal. since its a relatively quiet sound compared to the other 1/4th instances, id stick with the pattern used at 02:59:076 - tbh yeah fair point, didn't notice that i ignored them at 2:59 aswell, fixed

02:23:826 (143826|0,143976|2) - have these stack to accentuate the clap sound? fIXed

02:39:351 (159351|0) - uh, should be on 1/1 right? yes i think so, fixed

02:39:876 - make sure this section is consistent with 01:09:876 - (either is fine) fixed

rest of set is fine


asdfasdf
posted
did i just
posted
o yes
posted
wew lad
posted
mazare party rings in my ears at night please help
posted

booty wrote:

mazare party rings in my ears at night please help
posted

booty wrote:

mazare party rings in my ears at night please help


how do you think I feel
posted
OOOOOOOOOOOOO this is good
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