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AZALEA - GALAXY HidE and SeeK [Taiko]

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Topic Starter
KamizonoShinobu

jack1817 wrote:

From my Queue,

My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.

[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view. >I prefer not to add anymore diffs onto the set now as I don't think the song's mood fits a challenging diff.

[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread. >Retained for a necessary 2/1 break.
Nothing else to point out actually.

[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.

⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - . >The fxs you pointed out isn't in my mapping intention
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music. >Yes I do agree these patterns are a bit boring, but it has to be arranged like that to make a reasonable spread with Muzukashii. I will consider that when more modders mention about that.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music. >The notes you highlighted is identical to 01:05:853 (63,64) - instead of those you pointed out earlier. It is done for the sake of consistency.


That’s all! Thanks for requesting
Good luck with the mapset :D
Thanks for modding.
acid
Hello! :3
JuDa's Kantan

00:20:108 (17) - change to k
00:20:533 (18) - change to d
00:20:959 (19) - change to k
00:20:959 (19) - remove this
00:56:278 (3) - change to d
00:56:704 (4) - change to k
01:01:810 (13) - add finisher
01:15:427 (34) - add finisher

JuDa's Futsuu
00:13:087 (4) - remove this
00:37:342 (4) - remove this
00:37:555 (5) - remove this
00:53:954 - add k
01:25:002 (2) - remove this
01:27:980 (4) - remove this

Muzukashii

00:03:512 (10) - change to d
00:06:491 (1) - replace with K D K
00:16:916 (31) - remove this
00:24:363 (4) - add finisher
00:55:321 (7) - change to k
00:55:321 (7) - put this on the next tick
00:58:725 (20) - change to k
00:58:831 (21) - put this on the next tick


Oni

00:38:299 (15) - remove this
00:40:002 (22) - remove this
00:41:704 (29) - remove this
00:45:108 (43) - remove this
01:06:077 - add k
01:06:197 - add k
01:06:491 (68) - change to k
01:19:659 - add k
Topic Starter
KamizonoShinobu

remii wrote:

Hello! :3

Muzukashii

00:03:512 (10) - change to d >Tend to be consistent with 00:01:810 (5) -
00:06:491 (1) - replace with K D K >The background music is so calm here that finisher can never fit.
00:16:916 (31) - remove this >I don't want to interrupt the o_oo_oo_ pattern here.
00:24:363 (4) - add finisher >The mood here is so calm, finisher cannot reflect the song's mood here.
00:55:321 (7) - change to k >It's just muzukashii
00:55:321 (7) - put this on the next tick >Next tick by what interval?
00:58:725 (20) - change to k ^^
00:58:831 (21) - put this on the next tick ^^


Oni

00:38:299 (15) - remove this
00:40:002 (22) - remove this
00:41:704 (29) - remove this
00:45:108 (43) - remove this
^All denied in order to have reasonable spread with Muzukashii
01:06:077 - add k >Unsnapped time stamp
01:06:197 - add k >Don't see a reason adding note here
01:06:491 (68) - change to k >Maintain 1/1 d pattern here
01:19:659 - add k ^^
Thanks for mod.
Aisha
Here I am, looking good on a first impression

General

  1. Offset: 3938 (read below)
  2. Background size: Try to use some standard dimensions like 1366x768 (current one is 1277x767)
  3. Audio bitrate: Even current bitrate is nice, I think you could try to renderize to 192kbps so you take advantage of that :p
  4. OD and HP spread: I would suggest changing: Muzu OD to 5 and Oni HP to 6/5.5 cause length and note density (also spread)
  5. Kiai times: 01:06:704 - 01:08:619 - break on here could look nice
  6. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
  7. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko
  8. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:
  9. Also this
To JuDa:

[Kantan]
  1. 00:17:129 (14,15) - ctrl+g on these would fit great cause pitches and mirror with 00:20:108 (17,18,19) -
  2. 00:37:980 - 00:51:597 - probably this section is too dense considering there aren't 4/1 breaks, since it's low bpm let's consider 3/1 breaks (there aren't even them) so I would suggest to delete 00:40:321 (33) - 00:47:129 (41) -
  3. 01:32:023 (56,57) - same as first suggestion
[Futsuu]
  1. 00:10:108 (2,3) - ctrl+g and 00:10:321 (3) -:arrow: 00:10:534 - , following that metalophone seems nice
  2. 01:25:002 - ^
To Choco:

[Muzukashii]
  1. 00:20:959 - a break instead spinner here would be better imo
  2. 00:23:725 (3) - a K on here would fit nice to emphasize pitches and next 00:24:363 (4) - d specially
  3. 00:26:916 (6,7) - ctrl+g on these would fit great since first one sounds lower, also 00:27:768 (7,8) - are really similar
  4. I would like to see 00:44:576 - a ddd on here instead 00:44:789 - D on here cause I think drums are more important than that sound :p, also variety here could be fine
  5. 00:55:002 - basically on Kiai starting with triples instead doubles would be really better. My point here is: 00:55:321 (7) - by deleting here I don't hear any sound to be mapped, and it seems not totally needed, also 00:55:214 - here I can hear the voice so I think it's a better point that deserves to be mapped. I will wait for your comment here (also this applies though the whole Kiai)
  6. 01:06:704 (52) - K here, since pitch + strong instrument use here deserves d K imo
[Oni]
  1. 00:20:959 - refer to muzu
  2. 00:09:682 (12,13,14) - it seems more like kkk or ddk cause 00:09:895 (14,15) - sounds similar
  3. 00:12:448 (25,26,27,28,29,30,31,32,33) - hmmm I don't like how it seems, pretty sure you could make any change here
  4. 00:19:257 - ^
  5. 00:23:725 (3) - muzu
  6. 00:55:002 - somehow I can agree more with them cause it's Oni, I would pref to see doubles on here
  7. 00:57:555 (21,22,23,24) - ddk d fills really nice
  8. 01:00:533 (34,35,36,37,38,39) - k d kdk k same

I would like to see some more comments on Oni specially, there are some pitches that can be really better followed :3, let me know when you get a little more comments on Oni specially!
Topic Starter
KamizonoShinobu

xfraczynho wrote:

Here I am, looking good on a first impression

General

  1. Offset: 3938 (read below)
  2. Background size: Try to use some standard dimensions like 1366x768 (current one is 1277x767) >Fix after everything settled down
  3. Audio bitrate: Even current bitrate is nice, I think you could try to renderize to 192kbps so you take advantage of that :p >^
  4. OD and HP spread: I would suggest changing: Muzu OD to 5 and Oni HP to 6/5.5 cause length and note density (also spread) >^
  5. Kiai times: 01:06:704 - 01:08:619 - break on here could look nice >I disagree this as kiai is meant to represent chorus part.
  6. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
  7. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko >I think it is acceptable as JuDa might have different interpretation to the song.
  8. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:
    >This is intentional as the song is VERY CALM here
  9. Also this >Leaving this to JuDa as I think my 2 diffs have reasonable spread here.
To Choco:

[Muzukashii]
  1. 00:20:959 - a break instead spinner here would be better imo >I am emphasizing the fade out effect with the spinner.
  2. 00:23:725 (3) - a K on here would fit nice to emphasize pitches and next 00:24:363 (4) - d specially >There are like more than 5 modders mentioning this, I think it's better to listen the modders' suggestion then, fixed.
  3. 00:26:916 (6,7) - ctrl+g on these would fit great since first one sounds lower, also 00:27:768 (7,8) - are really similar >00:27:768 (7) - has to be d to emphasis the guitar sound.
  4. I would like to see 00:44:576 - a ddd on here instead 00:44:789 - D on here cause I think drums are more important than that sound :p, also variety here could be fine >Possible, yet I want to keep patterns simple here. It is just Muzukashii.
  5. 00:55:002 - basically on Kiai starting with triples instead doubles would be really better. My point here is: 00:55:321 (7) - by deleting here I don't hear any sound to be mapped, and it seems not totally needed, also 00:55:214 - here I can hear the voice so I think it's a better point that deserves to be mapped. I will wait for your comment here (also this applies though the whole Kiai) >I think the 2plets are needed to make the patterns more interesting to play. I don't necessarily map directly to sounds to allow flexible mapping.
  6. 01:06:704 (52) - K here, since pitch + strong instrument use here deserves d K imo >I prefer D since the instrument played here is quite deep.
[Oni]
  1. 00:20:959 - refer to muzu
  2. 00:09:682 (12,13,14) - it seems more like kkk or ddk cause 00:09:895 (14,15) - sounds similar >The 3plet is a reverse pattern to allow better emphasizing effect.
  3. 00:12:448 (25,26,27,28,29,30,31,32,33) - hmmm I don't like how it seems, pretty sure you could make any change here >This is used to express the upward piano pitch.
  4. 00:19:257 - ^
  5. 00:23:725 (3) - muzu
  6. 00:55:002 - somehow I can agree more with them cause it's Oni, I would pref to see doubles on here >00:55:321 (11,12,15,16) - doubles here.
  7. 00:57:555 (21,22,23,24) - ddk d fills really nice >k on every alternative 1/1 interval.
  8. 01:00:533 (34,35,36,37,38,39) - k d kdk k same >^, I want to keep patterns simple despite it is a Oni

I would like to see some more comments on Oni specially, there are some pitches that can be really better followed :3, let me know when you get a little more comments on Oni specially!
Thanks for mod.
Fuel
o7

mod
Quick mod for Oni as requested.
  1. 00:26:916 (6,7) - Ctrl+g? I think it's better to emphasise the third of the 2/1 notes there.
  2. 00:33:725 (11,12) - ^
  3. 00:49:044 (60) - Change to k? I think having the k's match with the drum sounds on the 1/1 beats fits better. You do use non-monocolor doubles in the kiai, so it won't be overly difficult relative to other parts of the map(also low bpm)
  4. 00:49:895 (63) - ^
  5. 00:50:746 (67) - ^
  6. 00:59:895 (32,33,34,35) - Ctrl+g (kd_kk on 1/2 to kk_dk)? I think this fits the high -> low vocal pitch better.
  7. 01:13:512 (99,100,101,102) - ^

Hope it helps :D
JUDYDANNY
"remii"
Hello! :3
:arrow: please write the reason... :cry:
JuDa's Kantan

00:20:108 (17) - change to k :arrow: nope (17~19). 19 seems better the d for consistency , bass , drum ,etc. Current seems much better.
00:20:533 (18) - change to d :arrow: ^
00:20:959 (19) - change to k :arrow: ^
00:20:959 (19) - remove this :arrow: ...? no
00:56:278 (3) - change to d :arrow: nope (3~4). 4 sseems better d for consistency , bass etc.. Current seems much better.
00:56:704 (4) - change to k :arrow: ^
01:01:810 (13) - add finisher :arrow: no change for kindly Kantan players.
01:15:427 (34) - add finisher :arrow: ^.

JuDa's Futsuu
00:13:087 (4) - remove this :arrow: not hard, I wont make the empty to make weird.
00:37:342 (4) - remove this :arrow: plays better than making empty.
00:37:555 (5) - remove this :arrow: based rhythm, nope removing.
00:53:954 - add k :arrow: for spread, no change.
01:25:002 (2) - remove this :arrow: no change for consistency.
01:27:980 (4) - remove this :arrow: same 1st.
"xfraczynho"
[notice]

General

  1. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
      :arrow: Current seems no problem imo.
  2. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko
    :arrow: I dont think so,,,, Should listen the music there for beginners.
  3. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:

    Chocola_2287 wrote:

    >Leaving this to JuDa as I think my 2 diffs have reasonable spread here.
  4. Also this
    1st :arrow: current is no problem on my diffs.
    2nd :arrow: seems a bit rush time on kiai, should make long rest imo. no change.
To JuDa:

[Kantan]
  1. 00:17:129 (14,15) - ctrl+g on these would fit great cause pitches and mirror with 00:20:108 (17,18,19) -
    :arrow: 2/1 flow seems better d-k-d-k-d for based rhythm with drums.
  2. 00:37:980 - 00:51:597 - probably this section is too dense considering there aren't 4/1 breaks, since it's low bpm let's consider 3/1 breaks (there aren't even them) so I would suggest to delete 00:40:321 (33) - 00:47:129 (41) -
    :arrow:
    total hit count 20 : 00:36:278 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) -
    total hit count 22 : 00:53:299 (48,49,50,51,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
    I think its no problem.


  3. 01:32:023 (56,57) - same as first suggestion
    :arrow: same.
[Futsuu]
  1. 00:10:108 (2,3) - ctrl+g and 00:10:321 (3) -:arrow: 00:10:534 - , following that metalophone seems nice
    :arrow: to focus the pure bass and snare sounds each other.
  2. 01:25:002 - ^
    :arrow: same
Thanks for mod(¦3[___]
Topic Starter
KamizonoShinobu

Invective wrote:

o7

mod
Quick mod for Oni as requested.
  1. 00:26:916 (6,7) - Ctrl+g? I think it's better to emphasise the third of the 2/1 notes there. >As I mentioned b4, 7 has to be d to emphasis the guitar sound.
  2. 00:33:725 (11,12) - ^ ^
  3. 00:49:044 (60) - Change to k? I think having the k's match with the drum sounds on the 1/1 beats fits better. You do use non-monocolor doubles in the kiai, so it won't be overly difficult relative to other parts of the map(also low bpm) >non-monocolor is harder than monocolor and I think it is suitable to express non-kiai and kiai's difference by the complexity of the color scheme.
  4. 00:49:895 (63) - ^
  5. 00:50:746 (67) - ^
  6. 00:59:895 (32,33,34,35) - Ctrl+g (kd_kk on 1/2 to kk_dk)? I think this fits the high -> low vocal pitch better. >However it breaks 00:59:682 (31,32,33) - where it follows vocal's pitch.
  7. 01:13:512 (99,100,101,102) - ^

Hope it helps :D
Thanks for mod.
Aisha
Considering spread is nice and there aren't general problems, let's mark until you get a mod on Oni
Since I only made suggestions, I think you should try to fix some pitches usage, try to hear suggestions better on Oni :p. I will be back after 1 mod
Vulkin

xfraczynho wrote:

Considering spread is nice and there aren't general problems, let's mark until you get a mod on Oni
Since I only made suggestions, I think you should try to fix some pitches usage, try to hear suggestions better on Oni :p. I will be back after 1 mod
OK I CANT USE THE CODE THING
2017-10-08 12:56 Chocola_2287: ACTION is listening to [http://osu.ppy.sh/b/1378015 AZALEA - GALAXY HidE and SeeK]
2017-10-08 12:56 Chocola_2287: MOD DAH SHT
2017-10-08 12:56 Vulkin: 00:06:477 (1) - spinner too short
2017-10-08 12:57 Chocola_2287: I would use kdk but bg sound too weak
2017-10-08 12:57 Chocola_2287: spinner oki
2017-10-08 12:57 Vulkin: 00:12:434 - weird to do ddd kkk ddd k, maybe dkd kkk ddk k?
2017-10-08 12:58 Chocola_2287: both can represent upward pitch, but I prefer simple patterns
2017-10-08 12:58 Vulkin: 00:19:243 - dkd k k ddkdk?
2017-10-08 12:58 Vulkin: so the ddkdk follows the kick sound
2017-10-08 12:59 Chocola_2287: BOI I want to make dis SIMPLE
2017-10-08 12:59 Vulkin: o k
2017-10-08 13:00 Vulkin: 00:44:456 (40) - maybe k so it shows an upcoming difference?
2017-10-08 13:00 Chocola_2287: this one GOOD, fixed
2017-10-08 13:01 Vulkin: 01:34:988 - maybe kkddk k D ? i dont hear a kick at 01:35:520 -
2017-10-08 13:02 Vulkin: btw why is it HP7 LOL
2017-10-08 13:03 Chocola_2287: it is 7plet to have a spread with muzu
2017-10-08 13:03 Chocola_2287: note count is so low that HP7 fits more
2017-10-08 13:04 Vulkin: k
snz
mod requested from PM a long time ago...

Oni

00:06:477 (1) - put an k d K (1/2) here instead of an spinner.

00:16:690 (48) - move this to 00:16:796

00:54:137 (5,6) - remove the finishers

00:56:902 - add an k

01:00:307 - add an d

01:04:775 (58,59,60,61) - kkd (1/4) then k in 1/2. with this i mean:

01:13:924 - add an d

01:18:392 (125,126,127,128) - same as 01:04:775 (58,59,60,61)

01:31:583 (48) - move this to 01:31:690

kms chocola asked two mods in the same time



Good luck
Topic Starter
KamizonoShinobu

Ppus wrote:

mod requested from PM a long time ago...

Oni

00:06:477 (1) - put an k d K (1/2) here instead of an spinner. >The background music here is not strong enough to fit any notes so I substitute it with a spinner.

00:16:690 (48) - move this to 00:16:796 >Nice suggestion, changed and into k.

00:54:137 (5,6) - remove the finishers >I think there is a special emphasizing effect with these 2 notes being finisher.

00:56:902 - add an k >Let me think about it. If I do that I have to ctrl + G 00:57:328 (20,21,22,23) -

01:00:307 - add an d>^ for consistency

01:04:775 (58,59,60,61) - kkd (1/4) then k in 1/2. with this i mean: >Tend to be consistent with 01:03:073 (47,48,49,50) -

01:13:924 - add an d

01:18:392 (125,126,127,128) - same as 01:04:775 (58,59,60,61)

01:31:583 (48) - move this to 01:31:690

kms chocola asked two mods in the same time



Good luck
Thanks for mod.

Edit: Fine-tuned some patterns in my difficulties, basically I buffed Oni a bit to accompany vocal.
Aisha
Only one thing: I can agree with Ppus suggestion on 00:06:463 -, spinner doesn't make sense at all imo, considering there's not any volume raise up or something like that. Drum is clearly hearable D:. Slider could work well too (applies for Muzu too)

Let me know after that boyy
Aisha
Ok, slider looks better than spinner
Aurele
Everything's good to go?
Topic Starter
KamizonoShinobu

Gabe wrote:

Everything's good to go?
Offset +6, set should be ready to go. (Need to ask for rebubble 1st)
Aurele
Tell me when it's rebubbled!
Aisha

Chocola_2287 wrote:

Gabe wrote:

Everything's good to go?
Offset +6, set should be ready to go. (Need to ask for rebubble 1st)
Now you changed it I noticed it was a little advanced so I think it's still :arrow: +7ms I think (considering your change) it's more accurate. Tell me when you do it
iloveyou4ever
irc about timing
17:53 Chocola_2287: hi
17:53 Chocola_2287: May I ask for a offset check?
17:53 Chocola_2287: I need a offset check before I get rebubble
17:55 iloveyou4ever: ok
17:55 iloveyou4ever: but why ask me lol
17:56 *Chocola_2287 is editing [https://osu.ppy.sh/b/1378015 AZALEA - GALAXY HidE and SeeK [Oni]]
17:56 Chocola_2287: I cant find anyone else rn
17:59 iloveyou4ever: 527-230
17:59 iloveyou4ever: 530
17:59 Chocola_2287: wtf so high
17:59 iloveyou4ever: let me redl
18:00 Chocola_2287: I changed the mp3 before
18:00 iloveyou4ever: oh sorry
18:01 iloveyou4ever: 508-509
18:01 iloveyou4ever: I think 512 is fine
18:01 iloveyou4ever: I cant really notice the difference
18:01 Chocola_2287: ye
18:02 Chocola_2287: idk why the BN suggested +7
18:02 iloveyou4ever: to 519?
18:02 iloveyou4ever: too late lol
18:02 Chocola_2287: yes ikr
18:02 iloveyou4ever: tell him to have a hearing test
18:02 Chocola_2287: lol
18:03 Chocola_2287: Can I request you to savelog and forum post this as well? I want some experienced mapper to prove that my offset is fine
18:08 iloveyou4ever: ok

Good Luck!
Topic Starter
KamizonoShinobu

iloveyou4ever wrote:

irc about timing
17:53 Chocola_2287: hi
17:53 Chocola_2287: May I ask for a offset check?
17:53 Chocola_2287: I need a offset check before I get rebubble
17:55 iloveyou4ever: ok
17:55 iloveyou4ever: but why ask me lol
17:56 *Chocola_2287 is editing [https://osu.ppy.sh/b/1378015 AZALEA - GALAXY HidE and SeeK [Oni]]
17:56 Chocola_2287: I cant find anyone else rn
17:59 iloveyou4ever: 527-230
17:59 iloveyou4ever: 530
17:59 Chocola_2287: wtf so high
17:59 iloveyou4ever: let me redl
18:00 Chocola_2287: I changed the mp3 before
18:00 iloveyou4ever: oh sorry
18:01 iloveyou4ever: 508-509
18:01 iloveyou4ever: I think 512 is fine
18:01 iloveyou4ever: I cant really notice the difference
18:01 Chocola_2287: ye
18:02 Chocola_2287: idk why the BN suggested +7
18:02 iloveyou4ever: to 519?
18:02 iloveyou4ever: too late lol
18:02 Chocola_2287: yes ikr
18:02 iloveyou4ever: tell him to have a hearing test
18:02 Chocola_2287: lol
18:03 Chocola_2287: Can I request you to savelog and forum post this as well? I want some experienced mapper to prove that my offset is fine
18:08 iloveyou4ever: ok

Good Luck!
irc timing check with JUDYDANNY
18:41 Chocola_2287: oha... can I ask for a offset check?
18:42 JUDYDANNY: hi :3/
18:42 JUDYDANNY: galaxy? or other? map link plz?
18:42 Chocola_2287: galaxy
18:42 Chocola_2287: idk why xfrac suggested offset+7
18:42 Chocola_2287: but the offset now plays well already
18:47 JUDYDANNY: http://puu.sh/yd0fi/76d04d4bdd.jpg
18:47 JUDYDANNY: why +7ms lol
18:48 Chocola_2287: did you update the mp3
18:48 Chocola_2287: the latest mp3 is 192kbps, the previous one is only 14x kbps
18:50 JUDYDANNY: http://puu.sh/yd0jg/6c61ac1f40.jpg
18:50 JUDYDANNY: yes, I did.
18:50 JUDYDANNY: ↑ -7ms(means back the before offset. 505)
18:50 Chocola_2287: it is 512 now
18:50 Chocola_2287: the latest version
18:55 JUDYDANNY: 502 seems better to me.
18:55 JUDYDANNY: 512, current is too late
18:56 JUDYDANNY: try 499~502
18:58 Chocola_2287: Sure
18:58 Chocola_2287: I used 502

As both experienced mapper stated that earlier offset should be used, I decided to change the offset to 502 as JUDY suggested.
Arrival
no big things to say. the set is solid
Aurele
(╯°□°)╯︵
wajinshu
Grats!
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