from in-game chat. M4MThanks for mod.
- 00:26:916 (6) - move to 00:26:704 -
I do not know at all what sound it matches.
Moving to a place with piano and vocal accents will be more natural sound pickup.
- 00:33:725 (11) - ^
>I tend to make it snapped to main snapping 1/1 for easier gameplay. Treat it as Kantan here. Following fx is not my 1st intention here, but how my custom patterns fits in the music.
- 00:50:959 (49) - k
00:40:746 (20,21,29,30,37,38) - consistency >They have no relationship in music structure. It is consistent with 00:49:257 (43) -
- 00:55:002 - ~
There are many parts where playbility is greatly impaired.
You beat eternally the flow bad rhythm as it is.
Think about the easy placement.
00:58:725 (21,22,23,24,25) - , 01:08:938 (60,61,62,63,64) - ,01:12:342 (73,74,75,76,77) - ^
>I am not following vocal here but background instrument. Your suggested pattern took the emphasizing effect the kats have since they are mapped every alternate 1/1 bars.
01:05:534 (48) - move to 01:05:853 -
01:19:151 (100) - move to 01:19:470 - >I tend to do that for 1/1 mini break
01:19:151 - , 01:05:534 -
Since there is no sound, I can not feel the need to force it dubulet.
>It's about emphasizing background percussion sound, you probably missed it.
- 00:26:916 (6) -
- 00:33:725 (11) - same as muzu
Oni whole: Rhythm is good, but the color scheme is a little bit too monotonous. >I think it is fine as it is, to prove that I am mapping consistently
example, 00:55:640 (13,14) - ctrl+g, vocal pitch >I disagree, the vocal pitch are at the same extent.
By breaking the color scheme slightly like this it will be a map rich in variation.