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posted

yuzu__rinrin wrote:

from in-game chat. M4M

[Muzukashii]
  1. 00:26:916 (6) - move to 00:26:704 -
    I do not know at all what sound it matches.
    Moving to a place with piano and vocal accents will be more natural sound pickup.

  2. 00:33:725 (11) - ^
    >I tend to make it snapped to main snapping 1/1 for easier gameplay. Treat it as Kantan here. Following fx is not my 1st intention here, but how my custom patterns fits in the music.
  3. 00:50:959 (49) - k
    00:40:746 (20,21,29,30,37,38) - consistency >They have no relationship in music structure. It is consistent with 00:49:257 (43) -

  4. 00:55:002 - ~
    There are many parts where playbility is greatly impaired.


    You beat eternally the flow bad rhythm as it is.
    Think about the easy placement.

    00:58:725 (21,22,23,24,25) - , 01:08:938 (60,61,62,63,64) - ,01:12:342 (73,74,75,76,77) - ^
    >I am not following vocal here but background instrument. Your suggested pattern took the emphasizing effect the kats have since they are mapped every alternate 1/1 bars.

    01:05:534 (48) - move to 01:05:853 -
    01:19:151 (100) - move to 01:19:470 - >I tend to do that for 1/1 mini break

    01:19:151 - , 01:05:534 -
    Since there is no sound, I can not feel the need to force it dubulet.
    >It's about emphasizing background percussion sound, you probably missed it.

[Oni]
  1. 00:26:916 (6) -
  2. 00:33:725 (11) - same as muzu

    Oni whole: Rhythm is good, but the color scheme is a little bit too monotonous. >I think it is fine as it is, to prove that I am mapping consistently

    example, 00:55:640 (13,14) - ctrl+g, vocal pitch >I disagree, the vocal pitch are at the same extent.

    By breaking the color scheme slightly like this it will be a map rich in variation.

good luck
Thanks for mod.
posted
osu file format v14

[General]
AudioFilename: audio1.mp3
AudioLeadIn: 0
PreviewTime: 55002
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15427,24363,48193,53087
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:GALAXY HidE and SeeK
TitleUnicode:GALAXY HidE and SeeK
Artist:AZALEA
ArtistUnicode:AZALEA
Creator:Chocola_2287
Version:Jeir's Rain
Source:ラブライブ!サンシャイン!!
Tags:LoveLive! Sunshine!! anime tv size school idol project Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Takatsuki Kanako 高槻かなこ Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Kunikida Hanamaru 国木田花丸 アゼリア Sub-unit JUDYDANNY 2nd second single
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:8.7
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"646379.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255

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439,237,95427,2,0,L|425:121,1,64.9999970245363,4|0,0:0|0:0,0:0:0:0:
240,177,95640,5,0,0:0:0:0:
206,99,95746,1,0,0:0:0:0:
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256,192,95959,12,0,100959,0:0:0:0:
o wait here u go lo
http://puu.sh/xpAdu.zip
posted

Kantan
  1. 00:17:555 (15) - finish? To me it's really similar to 00:14:151 (10) 00:20:959 (19) - 00:24:363 (23) - etc
  2. 00:48:193 (42) - Imo iif 00:51:597 (47) has a finish then this should have one too. I don't see big differences in intensity, music transition, etc

Futsuu
  1. 01:05:214 (8) - 01:18:831 (8) - you have finishes in this diff but not in Kantan. I think the finishes here don't fit the vocal pattern. They also take epmhasis away form the finishes at 01:06:704 (1)

Muzukashii
  1. 00:06:491 (1) - imho it feels really weird to have a spinner here because of the strong beats on the white and red ticks. You hear such predominant beats and you end up tapping as fast as you can to clear the spinner so it just doesn't fit the music here.
  2. 00:09:895 (9,10) - i would either ctrl g this or at least turn 9 into a kat. Having 9 as a don doesn't reflect the pitch of 00:09:895 (9,10,11) - . Same for 01:24:789 (9) -
  3. 00:12:448 (17) - how about this https://osu.ppy.sh/ss/9038863 ? Sorry if I'm imposing on your style but I just felt as though that was a better transition. same for 01:27:342 (17)
  4. 00:48:831 - add don? there is a audible drum beat here and having a triplet is a lot easier to play than a double for muzu players. Also the beat at 00:48:831 sounds way stronger than the other 2 beats and ignoring it seems weird cos it feels like im glossing over the song. But yh the double feels a bit forced imo alternatively moving
  5. 00:50:533 - ^
  6. 01:04:363 (42,43,44) - change to kats? The variation would be good for the change in vocal pitch imo
  7. 01:07:555 (53,54,55,56,57,58) - because you mapped most of the kiai to the drums it feels really inappropriate and forced to add finishes on the vocals

Oni
  1. I would say hp 6 fits better. There are so many objects in this diff. Most ppl are going to DT this diff at this bpm and the high hp would make that hard
  2. 00:06:491 (1) - same as muzu
[]w
posted
Yousoro~!

No comment = Fixed

Kisses wrote:

Muzukashii
  1. 00:06:491 (1) - imho it feels really weird to have a spinner here because of the strong beats on the white and red ticks. You hear such predominant beats and you end up tapping as fast as you can to clear the spinner so it just doesn't fit the music here. >It is rather strange for me to emphasize the percussion with d because they are not as strong as those after it.
  2. 00:09:895 (9,10) - i would either ctrl g this or at least turn 9 into a kat. Having 9 as a don doesn't reflect the pitch of 00:09:895 (9,10,11) - . Same for 01:24:789 (9) - >I would but this actually goes unnatural , at least for me. Therefore no change.
  3. 00:12:448 (17) - how about this https://osu.ppy.sh/ss/9038863 ? Sorry if I'm imposing on your style but I just felt as though that was a better transition. same for 01:27:342 (17) >I prefer current arrangement to emphasize the 1/1 piano sound.
  4. 00:48:831 - add don? there is a audible drum beat here and having a triplet is a lot easier to play than a double for muzu players. Also the beat at 00:48:831 sounds way stronger than the other 2 beats and ignoring it seems weird cos it feels like im glossing over the song. But yh the double feels a bit forced imo alternatively moving >Retained to maintain the spread between muzukashii and oni
  5. 00:50:533 - ^ ^
  6. 01:04:363 (42,43,44) - change to kats? The variation would be good for the change in vocal pitch imo >The vocal pitch are rather low here if you compare to the whole kiai.
  7. 01:07:555 (53,54,55,56,57,58) - because you mapped most of the kiai to the drums it feels really inappropriate and forced to add finishes on the vocals >Removed finishers to emphasize 58 ,but did not apply to 58 in order to be consistent with 00:55:002 (6) -

Oni
  1. I would say hp 6 fits better. There are so many objects in this diff. Most ppl are going to DT this diff at this bpm and the high hp would make that hard >I want to be more generous on HP on easier sets
  2. 00:06:491 (1) - same as muzu >Refer to muzu
Thanks for modding.
posted
[JuDa's Kantan]
  1. 00:53:725 (49) - delete?
    drumの音を考慮した感じのノーツですけど、00:54:151 (50,51,1) - でvocalを純粋に取りたいかなっおもった。
    :arrow:kkd続くのと、ddkkD使うのに格好のながれなのでnochange.
    それだけ、あと完璧、Kantanのお勉強になる


[Juda's Futsuu]
  1. 00:09:682 (1) - move to 00:09:895 -
  2. 00:10:108 (2) - delete,
    こういうはいいなんか難しく見えてなあ... いくらか単純にしちゃうのも手だと思いました。
    :arrow:その後難度あるのも続くのでこのままいきます
  3. 01:00:321 (4) - move to 00:59:895 - , and change k?
    00:55:853 (1,2,3,4,5,6,7,8,9) - のパターンを少し変えたさ
    xxx-xxxも緩和できると思うし良いかと。
    :arrow:密度高めなものがこれまでに多く存在しないのでシンプル化した現状のままでいきます
  4. 01:13:938 (4) - move to 01:13:938 (4) - and change k?^
    :arrow:same.
  5. 01:24:576 (1) - move to 01:24:789 -
  6. 01:25:002 (2) - delete,
    最初のやつと同じなので変えてなかったらナシで
    :arrow:same.

Kantan
  1. 00:17:555 (15) - finish? To me it's really similar to 00:14:151 (10) 00:20:959 (19) - 00:24:363 (23) - etc
    :arrow:its not unsuitable finish for big accent, ant emphasized for next finish.
  2. 00:48:193 (42) - Imo iif 00:51:597 (47) has a finish then this should have one too. I don't see big differences in intensity, music transition, etc
    :arrow:same reason, not big accent. It's noisy to me to use the finish.

Futsuu
  1. 01:05:214 (8) - 01:18:831 (8) - you have finishes in this diff but not in Kantan. I think the finishes here don't fit the vocal pattern. They also take epmhasis away form the finishes at 01:06:704 (1)
    :arrow:piano accent seems good for pattern "finish", no use finish feels very airly with kiai plays T_T


Thanks for mod~ (¦3[___]
posted
M4M... ;;;;

[General]

- Is ok

[JuDa's Kantan]

- ctrl + g here 00:08:193 (2,3) - sound better and flows good
- 00:43:087 (36,37) - d d sound better
- 00:44:789 (38) - k cuz Clash sound... will be good i think xd
- those bookmarks... XD, same has before 01:23:087 (44,45) - CTRL+ YI here

[JuDa's Futsuu]

- 00:48:193 (4) - finish?

[Muzukashii]

- 00:06:491 (1) - this is too short... don't use it... you can use kdk
- 00:23:725 (3) - change to K is a diferent sound

[Oni]

- 00:06:491 (1) - same has before... is too short use one kdk is better and follow the sound
- kat here 00:20:746 (70) - fit good
- 00:23:725 (3) - same has before Kat sound

Good map =W= GL ranking <3 .w. idk why but the structure is pretty good... xd and well you can make an Inner... the song have so many sounds for map...
posted

Shinsekai- wrote:

M4M... ;;;;

[General]

- Is ok

[JuDa's Kantan]

- ctrl + g here 00:08:193 (2,3) - sound better and flows good
:arrow:Current seems the best. The accompaniment needs to be easy plot for beginning, and We want to make the variation flow between to 00:07:342 - ~ and 00:14:151 - ~.
- 00:43:087 (36,37) - d d sound better
:arrow:the linked with same 4plot 00:37:980 (30,31,32,33) - .
- 00:44:789 (38) - k cuz Clash sound... will be good i think xd :arrow:add finish instead.

[JuDa's Futsuu]

- 00:48:193 (4) - finish?
:arrow:not strong accent there, Instrumental needs to middle accent.
Thanks for mod(¦3[___]
posted

Shinsekai- wrote:

M4M... ;;;;

[General]

- Is ok

[Muzukashii]

- 00:06:491 (1) - this is too short... don't use it... you can use kdk >I'd rather use the spinner as the background instrument isn't strong compared to the one after.
- 00:23:725 (3) - change to K is a diferent sound >Mentioned a lot of times, my emphasizing style is different to JuDa's style, he does emphasize the pitch , yet I am emphasizing with the instrument variance.

[Oni]

- 00:06:491 (1) - same has before... is too short use one kdk is better and follow the sound
- kat here 00:20:746 (70) - fit good >No change in order to keep consistency with Muzukashii
- 00:23:725 (3) - same has before Kat sound

Good map =W= GL ranking <3 .w. idk why but the structure is pretty good... xd and well you can make an Inner... the song have so many sounds for map...
Thanks for mod.
posted
From my Queue,

My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.

[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view.

[JuDa's Kantan]
Awsome Kantan.

[JuDa's Futsuu]
Good map.

[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread.
Nothing else to point out actually.

[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.

⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - .
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music.


That’s all! Thanks for requesting
Good luck with the mapset :D
posted

jack1817 wrote:

From my Queue,

My mod focus on the appropriacy of the notes, so for designed ones, I try to respect them. So it maybe short for you, but I promise I will point out things I think that it is not good enough.

[General]
⏩In terms of maps itself, all diffs are well polished so at this point I don’t have many thing to say. But my concern lies in the spread. Spread difference is appropriate certainly. However, now it feels like oni is nerfed to a point where it “sacrifices” the potential of what the music offers, here’s what I think, maybe you map another diff of inner oni, or you boost the spread difference. I am sure keeping like that would end up not a good set on player’s view. >I prefer not to add anymore diffs onto the set now as I don't think the song's mood fits a challenging diff.

[Muzukashii]
⏩01:07:129 - I think adding a don here should be better in terms of spread. >Retained for a necessary 2/1 break.
Nothing else to point out actually.

[Oni]
As said in general, another comment I want to point out is that, it is not healthy for a ‘hardest difficulty’ when there are so many rhythms that the music provides aren’t used.

⏩00:49:682 - For some reason I think you should not miss out the gap of this one. Maybe try ddd triple here or duplet start from 00:49:789 - . >The fxs you pointed out isn't in my mapping intention
⏩00:43:087 (35,36,37) - The beat sound at 00:43:406 (36) - quite stands up when 00:41:704 (29) -, 00:40:002 (22) -, 00:38:299 (15) - don’t have that. I think having 00:43:087 (35,36,37) - different from the previous three would be way better. In the end, colour scheme cannot completely rule over better ways of representing the music. >Yes I do agree these patterns are a bit boring, but it has to be arranged like that to make a reasonable spread with Muzukashii. I will consider that when more modders mention about that.
⏩01:19:470 (130,131,132) - Feel like this should be ddkkd, filling those gaps with k to recap the pattern at 01:07:768 (71,72,73,74,75) -, and to be better stating the intensity of the music. >The notes you highlighted is identical to 01:05:853 (63,64) - instead of those you pointed out earlier. It is done for the sake of consistency.


That’s all! Thanks for requesting
Good luck with the mapset :D
Thanks for modding.
posted
Hello! :3
JuDa's Kantan

00:20:108 (17) - change to k
00:20:533 (18) - change to d
00:20:959 (19) - change to k
00:20:959 (19) - remove this
00:56:278 (3) - change to d
00:56:704 (4) - change to k
01:01:810 (13) - add finisher
01:15:427 (34) - add finisher

JuDa's Futsuu
00:13:087 (4) - remove this
00:37:342 (4) - remove this
00:37:555 (5) - remove this
00:53:954 - add k
01:25:002 (2) - remove this
01:27:980 (4) - remove this

Muzukashii

00:03:512 (10) - change to d
00:06:491 (1) - replace with K D K
00:16:916 (31) - remove this
00:24:363 (4) - add finisher
00:55:321 (7) - change to k
00:55:321 (7) - put this on the next tick
00:58:725 (20) - change to k
00:58:831 (21) - put this on the next tick


Oni

00:38:299 (15) - remove this
00:40:002 (22) - remove this
00:41:704 (29) - remove this
00:45:108 (43) - remove this
01:06:077 - add k
01:06:197 - add k
01:06:491 (68) - change to k
01:19:659 - add k
posted

remii wrote:

Hello! :3

Muzukashii

00:03:512 (10) - change to d >Tend to be consistent with 00:01:810 (5) -
00:06:491 (1) - replace with K D K >The background music is so calm here that finisher can never fit.
00:16:916 (31) - remove this >I don't want to interrupt the o_oo_oo_ pattern here.
00:24:363 (4) - add finisher >The mood here is so calm, finisher cannot reflect the song's mood here.
00:55:321 (7) - change to k >It's just muzukashii
00:55:321 (7) - put this on the next tick >Next tick by what interval?
00:58:725 (20) - change to k ^^
00:58:831 (21) - put this on the next tick ^^


Oni

00:38:299 (15) - remove this
00:40:002 (22) - remove this
00:41:704 (29) - remove this
00:45:108 (43) - remove this
^All denied in order to have reasonable spread with Muzukashii
01:06:077 - add k >Unsnapped time stamp
01:06:197 - add k >Don't see a reason adding note here
01:06:491 (68) - change to k >Maintain 1/1 d pattern here
01:19:659 - add k ^^
Thanks for mod.
posted
Here I am, looking good on a first impression

General

  1. Offset: 3938 (read below)
  2. Background size: Try to use some standard dimensions like 1366x768 (current one is 1277x767)
  3. Audio bitrate: Even current bitrate is nice, I think you could try to renderize to 192kbps so you take advantage of that :p
  4. OD and HP spread: I would suggest changing: Muzu OD to 5 and Oni HP to 6/5.5 cause length and note density (also spread)
  5. Kiai times: 01:06:704 - 01:08:619 - break on here could look nice
  6. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
  7. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko
  8. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:
  9. Also this


To JuDa:

[Kantan]
  1. 00:17:129 (14,15) - ctrl+g on these would fit great cause pitches and mirror with 00:20:108 (17,18,19) -
  2. 00:37:980 - 00:51:597 - probably this section is too dense considering there aren't 4/1 breaks, since it's low bpm let's consider 3/1 breaks (there aren't even them) so I would suggest to delete 00:40:321 (33) - 00:47:129 (41) -
  3. 01:32:023 (56,57) - same as first suggestion


[Futsuu]
  1. 00:10:108 (2,3) - ctrl+g and 00:10:321 (3) -:arrow: 00:10:534 - , following that metalophone seems nice
  2. 01:25:002 - ^


To Choco:

[Muzukashii]
  1. 00:20:959 - a break instead spinner here would be better imo
  2. 00:23:725 (3) - a K on here would fit nice to emphasize pitches and next 00:24:363 (4) - d specially
  3. 00:26:916 (6,7) - ctrl+g on these would fit great since first one sounds lower, also 00:27:768 (7,8) - are really similar
  4. I would like to see 00:44:576 - a ddd on here instead 00:44:789 - D on here cause I think drums are more important than that sound :p, also variety here could be fine
  5. 00:55:002 - basically on Kiai starting with triples instead doubles would be really better. My point here is: 00:55:321 (7) - by deleting here I don't hear any sound to be mapped, and it seems not totally needed, also 00:55:214 - here I can hear the voice so I think it's a better point that deserves to be mapped. I will wait for your comment here (also this applies though the whole Kiai)
  6. 01:06:704 (52) - K here, since pitch + strong instrument use here deserves d K imo


[Oni]
  1. 00:20:959 - refer to muzu
  2. 00:09:682 (12,13,14) - it seems more like kkk or ddk cause 00:09:895 (14,15) - sounds similar
  3. 00:12:448 (25,26,27,28,29,30,31,32,33) - hmmm I don't like how it seems, pretty sure you could make any change here
  4. 00:19:257 - ^
  5. 00:23:725 (3) - muzu
  6. 00:55:002 - somehow I can agree more with them cause it's Oni, I would pref to see doubles on here
  7. 00:57:555 (21,22,23,24) - ddk d fills really nice
  8. 01:00:533 (34,35,36,37,38,39) - k d kdk k same

I would like to see some more comments on Oni specially, there are some pitches that can be really better followed :3, let me know when you get a little more comments on Oni specially!
posted

xfraczynho wrote:

Here I am, looking good on a first impression

General

  1. Offset: 3938 (read below)
  2. Background size: Try to use some standard dimensions like 1366x768 (current one is 1277x767) >Fix after everything settled down
  3. Audio bitrate: Even current bitrate is nice, I think you could try to renderize to 192kbps so you take advantage of that :p >^
  4. OD and HP spread: I would suggest changing: Muzu OD to 5 and Oni HP to 6/5.5 cause length and note density (also spread) >^
  5. Kiai times: 01:06:704 - 01:08:619 - break on here could look nice >I disagree this as kiai is meant to represent chorus part.
  6. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
  7. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko >I think it is acceptable as JuDa might have different interpretation to the song.
  8. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:
    >This is intentional as the song is VERY CALM here
  9. Also this >Leaving this to JuDa as I think my 2 diffs have reasonable spread here.


To Choco:

[Muzukashii]
  1. 00:20:959 - a break instead spinner here would be better imo >I am emphasizing the fade out effect with the spinner.
  2. 00:23:725 (3) - a K on here would fit nice to emphasize pitches and next 00:24:363 (4) - d specially >There are like more than 5 modders mentioning this, I think it's better to listen the modders' suggestion then, fixed.
  3. 00:26:916 (6,7) - ctrl+g on these would fit great since first one sounds lower, also 00:27:768 (7,8) - are really similar >00:27:768 (7) - has to be d to emphasis the guitar sound.
  4. I would like to see 00:44:576 - a ddd on here instead 00:44:789 - D on here cause I think drums are more important than that sound :p, also variety here could be fine >Possible, yet I want to keep patterns simple here. It is just Muzukashii.
  5. 00:55:002 - basically on Kiai starting with triples instead doubles would be really better. My point here is: 00:55:321 (7) - by deleting here I don't hear any sound to be mapped, and it seems not totally needed, also 00:55:214 - here I can hear the voice so I think it's a better point that deserves to be mapped. I will wait for your comment here (also this applies though the whole Kiai) >I think the 2plets are needed to make the patterns more interesting to play. I don't necessarily map directly to sounds to allow flexible mapping.
  6. 01:06:704 (52) - K here, since pitch + strong instrument use here deserves d K imo >I prefer D since the instrument played here is quite deep.


[Oni]
  1. 00:20:959 - refer to muzu
  2. 00:09:682 (12,13,14) - it seems more like kkk or ddk cause 00:09:895 (14,15) - sounds similar >The 3plet is a reverse pattern to allow better emphasizing effect.
  3. 00:12:448 (25,26,27,28,29,30,31,32,33) - hmmm I don't like how it seems, pretty sure you could make any change here >This is used to express the upward piano pitch.
  4. 00:19:257 - ^
  5. 00:23:725 (3) - muzu
  6. 00:55:002 - somehow I can agree more with them cause it's Oni, I would pref to see doubles on here >00:55:321 (11,12,15,16) - doubles here.
  7. 00:57:555 (21,22,23,24) - ddk d fills really nice >k on every alternative 1/1 interval.
  8. 01:00:533 (34,35,36,37,38,39) - k d kdk k same >^, I want to keep patterns simple despite it is a Oni

I would like to see some more comments on Oni specially, there are some pitches that can be really better followed :3, let me know when you get a little more comments on Oni specially!
Thanks for mod.
posted
o7

Quick mod for Oni as requested.
  1. 00:26:916 (6,7) - Ctrl+g? I think it's better to emphasise the third of the 2/1 notes there.
  2. 00:33:725 (11,12) - ^
  3. 00:49:044 (60) - Change to k? I think having the k's match with the drum sounds on the 1/1 beats fits better. You do use non-monocolor doubles in the kiai, so it won't be overly difficult relative to other parts of the map(also low bpm)
  4. 00:49:895 (63) - ^
  5. 00:50:746 (67) - ^
  6. 00:59:895 (32,33,34,35) - Ctrl+g (kd_kk on 1/2 to kk_dk)? I think this fits the high -> low vocal pitch better.
  7. 01:13:512 (99,100,101,102) - ^


Hope it helps :D
posted
Hello! :3
:arrow:please write the reason... :cry:
JuDa's Kantan

00:20:108 (17) - change to k :arrow: nope (17~19). 19 seems better the d for consistency , bass , drum ,etc. Current seems much better.
00:20:533 (18) - change to d :arrow: ^
00:20:959 (19) - change to k :arrow: ^
00:20:959 (19) - remove this :arrow: ...? no
00:56:278 (3) - change to d :arrow: nope (3~4). 4 sseems better d for consistency , bass etc.. Current seems much better.
00:56:704 (4) - change to k :arrow: ^
01:01:810 (13) - add finisher :arrow: no change for kindly Kantan players.
01:15:427 (34) - add finisher :arrow: ^.

JuDa's Futsuu
00:13:087 (4) - remove this :arrow: not hard, I wont make the empty to make weird.
00:37:342 (4) - remove this :arrow: plays better than making empty.
00:37:555 (5) - remove this :arrow: based rhythm, nope removing.
00:53:954 - add k :arrow: for spread, no change.
01:25:002 (2) - remove this :arrow: no change for consistency.
01:27:980 (4) - remove this :arrow: same 1st.
[notice]

General

  1. Volumes:
    1. 00:06:065 - 70
    2. 00:07:342 - 80
    3. 00:55:002 - 90
      :arrow:Current seems no problem imo.
  2. Please try to start every diff at the same point; 00:03:938 (1) - is pretty nice imo cause sounds before could be skipped nicely for taiko
    :arrow:I dont think so,,,, Should listen the music there for beginners.
  3. I know this isn't a real problem, but I think it would be nice if you try to make a better spread on this section:

    Chocola_2287 wrote:

    >Leaving this to JuDa as I think my 2 diffs have reasonable spread here.
  4. Also this
    1st :arrow:current is no problem on my diffs.
    2nd :arrow:seems a bit rush time on kiai, should make long rest imo. no change.


To JuDa:

[Kantan]
  1. 00:17:129 (14,15) - ctrl+g on these would fit great cause pitches and mirror with 00:20:108 (17,18,19) -
    :arrow: 2/1 flow seems better d-k-d-k-d for based rhythm with drums.
  2. 00:37:980 - 00:51:597 - probably this section is too dense considering there aren't 4/1 breaks, since it's low bpm let's consider 3/1 breaks (there aren't even them) so I would suggest to delete 00:40:321 (33) - 00:47:129 (41) -
    :arrow:
    total hit count 20 : 00:36:278 (28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47) -
    total hit count 22 : 00:53:299 (48,49,50,51,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
    I think its no problem.


  3. 01:32:023 (56,57) - same as first suggestion
    :arrow:same.

[Futsuu]
  1. 00:10:108 (2,3) - ctrl+g and 00:10:321 (3) -:arrow: 00:10:534 - , following that metalophone seems nice
    :arrow:to focus the pure bass and snare sounds each other.
  2. 01:25:002 - ^
    :arrow:same

Thanks for mod(¦3[___]
posted

Invective wrote:

o7

Quick mod for Oni as requested.
  1. 00:26:916 (6,7) - Ctrl+g? I think it's better to emphasise the third of the 2/1 notes there. >As I mentioned b4, 7 has to be d to emphasis the guitar sound.
  2. 00:33:725 (11,12) - ^ ^
  3. 00:49:044 (60) - Change to k? I think having the k's match with the drum sounds on the 1/1 beats fits better. You do use non-monocolor doubles in the kiai, so it won't be overly difficult relative to other parts of the map(also low bpm) >non-monocolor is harder than monocolor and I think it is suitable to express non-kiai and kiai's difference by the complexity of the color scheme.
  4. 00:49:895 (63) - ^
  5. 00:50:746 (67) - ^
  6. 00:59:895 (32,33,34,35) - Ctrl+g (kd_kk on 1/2 to kk_dk)? I think this fits the high -> low vocal pitch better. >However it breaks 00:59:682 (31,32,33) - where it follows vocal's pitch.
  7. 01:13:512 (99,100,101,102) - ^


Hope it helps :D
Thanks for mod.
posted
Considering spread is nice and there aren't general problems, let's mark until you get a mod on Oni
Since I only made suggestions, I think you should try to fix some pitches usage, try to hear suggestions better on Oni :p. I will be back after 1 mod
posted

xfraczynho wrote:

Considering spread is nice and there aren't general problems, let's mark until you get a mod on Oni
Since I only made suggestions, I think you should try to fix some pitches usage, try to hear suggestions better on Oni :p. I will be back after 1 mod
2017-10-08 12:56 Chocola_2287: ACTION is listening to [http://osu.ppy.sh/b/1378015 AZALEA - GALAXY HidE and SeeK]
2017-10-08 12:56 Chocola_2287: MOD DAH SHT
2017-10-08 12:56 Vulkin: 00:06:477 (1) - spinner too short
2017-10-08 12:57 Chocola_2287: I would use kdk but bg sound too weak
2017-10-08 12:57 Chocola_2287: spinner oki
2017-10-08 12:57 Vulkin: 00:12:434 - weird to do ddd kkk ddd k, maybe dkd kkk ddk k?
2017-10-08 12:58 Chocola_2287: both can represent upward pitch, but I prefer simple patterns
2017-10-08 12:58 Vulkin: 00:19:243 - dkd k k ddkdk?
2017-10-08 12:58 Vulkin: so the ddkdk follows the kick sound
2017-10-08 12:59 Chocola_2287: BOI I want to make dis SIMPLE
2017-10-08 12:59 Vulkin: o k
2017-10-08 13:00 Vulkin: 00:44:456 (40) - maybe k so it shows an upcoming difference?
2017-10-08 13:00 Chocola_2287: this one GOOD, fixed
2017-10-08 13:01 Vulkin: 01:34:988 - maybe kkddk k D ? i dont hear a kick at 01:35:520 -
2017-10-08 13:02 Vulkin: btw why is it HP7 LOL
2017-10-08 13:03 Chocola_2287: it is 7plet to have a spread with muzu
2017-10-08 13:03 Chocola_2287: note count is so low that HP7 fits more
2017-10-08 13:04 Vulkin: k
posted
mod requested from PM a long time ago...

Oni


00:06:477 (1) - put an k d K (1/2) here instead of an spinner.

00:16:690 (48) - move this to 00:16:796

00:54:137 (5,6) - remove the finishers

00:56:902 - add an k

01:00:307 - add an d

01:04:775 (58,59,60,61) - kkd (1/4) then k in 1/2. with this i mean:

01:13:924 - add an d

01:18:392 (125,126,127,128) - same as 01:04:775 (58,59,60,61)

01:31:583 (48) - move this to 01:31:690

kms chocola asked two mods in the same time



Good luck
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