Not a bad map. I wish that you would pay attention to particularly ugly overlaps when you map, because they get pretty bothersome. Otherwise, this more or less feels right in general.
[OD9]
00:05:861- This spinner feels like filler. My modding is cool, because it has assonance.
Anyway, it feels pointless. The track maintains the same steady feel while the spinner is nearly silenced. That's not what spinners are used for! Same with the spinners after this.
00:10:747 (5,6)- I'm not sure how I feel about the circles at the start and end of this pattern, especially with large hitbursts. They felt rather obscured and difficult to read when I first played this map.
00:21:718 (1)- To me, a short slider going in the opposite direction of the following stream feels like ass. Flow-breaking et cetera. Plus, it even
looks awkward.
00:28:404 (1)- Remove new combo, as this section of the track feels like a continuation of the phrase before it. The new combo makes sense, because of the whole call and response thing, but I don't think that it's necessary.
00:29:432 (4)- New bar, new phrase, new combo.
00:30:632- Remove new combo, as this would follow nicely from the combo before. Plus, it'd get rid of that awkwardish-looking new combo stack.
00:53:775 (5;1)- Surely, you can do something about this hideous overlap. It looks and feels so, so wrong and after using so many spacing changes, you could stand to stray from 1x spacing in order to fix this.
00:55:489- You might as well make this a new combo and then insert a new combo after the
two and a half beat space. Why'd you do this?
00:59:604- You might as well make this a new combo as well. I'd also consider removing the new combo at 01:00:804, if only so that there's not an incredibly short combo.
01:06:804 (4,5,6,7,8)- You might as well straighten out this stream or make it a continuous curve. It looks awkward as it is, especially with the inconsistent spacing. Same with the stream after it.
02:01:340 (1,2,3,4)- The overlapping with these sliders strikes me as a bit off and you have so much space to play with.
02:02:883 (1,2,3,4)- Why not flip (1,2,3) horizontally and move them to the left of the slider? This looks gash and would probably be unreasonably awkward to read with larger hitbursts.
This looks much, much better and it took me a whole five seconds of flipping, dragging and aligning properly.
02:30:655 (2)- It's fair enough that this and (1) is symmetrical, but it looks awkward on top of the slider which follows it. It also looks a bit cluttered when a large, fading hitburst covers the slider end (2) in the following combo.
02:40:768 (2,3,4,5,6)- Same as the previous instance of this, with the circles at the start and end of the pattern. Back and forth beats are fine, but it feels awkward after a continuous pattern.
03:02:540 (1,2,3,4)- *vomit*
[OD7]
00:21:718 (6;1,2,3,4,5)- Pretty much my only real problem with this map is that these tiny and constantly changing kick sliders are immensely confusing. While one can read them by the approach circles, it still feels pretty clunky to me.
00:45:375 (3)- The overlap with this tiny kick slider looks weird and the triangle could've been placed
anywhere on the screen.