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ClariS - Hirahira Hirara [CatchTheBeat]

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Topic Starter
Shirokane Rinko
This map has been deleted on the request of its creator. It is no longer available.
Dapulezatos
Hello, came from my Queue :D
[Sakura Blossom]
  1. 00:33:935 (2) - Move slighty to the right (I changed it to x : 228
  2. 00:41:908 (1,2) - CTRL + G. This one is better IMO. I find this pattern is more enjoyable
  3. 00:44:070 (4,5) - ^
  4. 01:50:827 (3) - Move to x : 448 . High pitch sound i think it's suitable for Hdash
  5. 01:51:097 (1) - If you agree with ^. Move to x : 264.
  6. 01:51:908 (4) - x : 80 maybe? Reduce spacing here
  7. 02:07:854 (1,2,3) - move to x : 104. Seems too far
  8. 02:16:232 (1,2,3) - x : 440? Reduce spacing. It's like a timing jump but with Hdash
  9. 03:08:935 (2,3) - CTRL + H. This Dash is a bit owo
  10. 03:09:475 (1,2) - CTRL + G
  11. 03:10:016 (4) - Click Here
  12. 03:10:421 (1,2,3,1) - Considering make this pattern same as 03:10:016 (4) - (If you agreed with reversed slider mods above)
  13. From 03:11:638 - to 03:16:232 - Consider remap it to easier pattern. It's confusing to be honest
  14. 03:23:800 (1) - Move it to the left x : 416 or more
  15. 03:43:259 (2) - x : 392. More enjoyable
Well I think that's all of my mods. Sry late response. I'm not at good condition before :o
Give kudosu if my mods help you :3. Good luck with ranking :D
Thanks for the mp3 and the beatmap. I love the song <3.
Topic Starter
Shirokane Rinko

Skycreeper- wrote:

Hello, came from my Queue :D
[Sakura Blossom]
  1. 00:33:935 (2) - Move slighty to the right (I changed it to x : 228 - Okay
  2. 00:41:908 (1,2) - CTRL + G. This one is better IMO. I find this pattern is more enjoyable - Sorry no
  3. 00:44:070 (4,5) - ^ ^
  4. 01:50:827 (3) - Move to x : 448 . High pitch sound i think it's suitable for Hdash - It`s style of this map, sorry no
  5. 01:51:097 (1) - If you agree with ^. Move to x : 264. ^
  6. 01:51:908 (4) - x : 80 maybe? Reduce spacing here - Okay
  7. 02:07:854 (1,2,3) - move to x : 104. Seems too far - Not far
  8. 02:16:232 (1,2,3) - x : 440? Reduce spacing. It's like a timing jump but with Hdash - Okay
  9. 03:08:935 (2,3) - CTRL + H. This Dash is a bit owo - I think it`s better
  10. 03:09:475 (1,2) - CTRL + G - Sorry no
  11. 03:10:016 (4) - Click Here - denied
  12. 03:10:421 (1,2,3,1) - Considering make this pattern same as 03:10:016 (4) - (If you agreed with reversed slider mods above) - Here it`s better
  13. From 03:11:638 - to 03:16:232 - Consider remap it to easier pattern. It's confusing to be honest - if in future anyone write this too i would be think about it.
  14. 03:23:800 (1) - Move it to the left x : 416 or more - Strong beat, denide
  15. 03:43:259 (2) - x : 392. More enjoyable - denied

Well I think that's all of my mods. Sry late response. I'm not at good condition before :o
Give kudosu if my mods help you :3. Good luck with ranking :D - Thasnks!
Thanks for the mp3 and the beatmap. I love the song <3.
wonjae
turn off countdown.

mod
General: Capitalize the B in blossom in the title.

I dont know what or if those characters are from a specific anime, but if they are from an anime, i would add their names in the tags.

Preview point is not snapped to 1/4, while this isnt a big problem its still annoying to look at. put preview point at 01:44:611 (1) .

Map:

00:02:584 (5) - i would divide this into 2 notes and add a dash in the note at 00:02:719 - as the sound here is a bit louder/more emphasized.

00:08:124 (2) - i think that making this slider end at 00:08:665 - and putting a note at 00:08:935 - would map the vocals much better.

00:11:367 (7) - i dont think a hyper here is nessesary as its still calm beginning part of the song. i would ctrl+g the slider and make it curved so that the distance to 00:12:448 (1) - isnt as high.

00:14:611 (1) - hyper shouldnt be here imo either as the start of this slider 00:16:773 (5) - maps the exact same noise but dosent have a hyper.

00:39:205 (3) - distance here is pretty low to the point where it ruins the much spaced out flow you had earlier. i would this slider start at around x=270

01:17:043 - ur missing a note here.

01:33:529 (3) - i would add a hyper to here.

01:44:611 (1) - i really dont think a spinner fits here and i would rather you to just map the whole kiai out.

02:08:124 (2) - hyper should be in this note as its when the piano is emphasized the most instead of at 02:07:854 (1) -

02:39:205 - would add a note here also like last time.

03:06:773 (1) - would map this out also instead of a spinner.

03:10:421 (4) - sudden diffuculty spike and really hard to hit this repeat slider as it is a dash and an antiflow after a hyper.

03:40:827 (7) - hyper here.

03:43:192 - green line here isnt used for anything.

03:42:719 (1,2) - also whats with the sudden changeup from the previous kiais, i get that you want the last kiai to me more epmhasized but there are other ways of doing that instead of just adding hypers.

03:44:070 - note?

03:53:800 (1) - put a note at the start of this slider instead and make a 1/1 slider start at 03:54:070 (1) - to better capture rhythm.

final note, i would test play the map and note any inconsistencies with hypers throughout the kiais


Topic Starter
Shirokane Rinko

Paranoid Grapes wrote:

turn off countdown. - Done

General: Capitalize the B in blossom in the title. - Okay

I dont know what or if those characters are from a specific anime, but if they are from an anime, i would add their names in the tags. - It`s not anime song

Preview point is not snapped to 1/4, while this isnt a big problem its still annoying to look at. put preview point at 01:44:611 (1) . - Okay

Map:

00:02:584 (5) - i would divide this into 2 notes and add a dash in the note at 00:02:719 - as the sound here is a bit louder/more emphasized. - Done

00:08:124 (2) - i think that making this slider end at 00:08:665 - and putting a note at 00:08:935 - would map the vocals much better. - Done

00:11:367 (7) - i dont think a hyper here is nessesary as its still calm beginning part of the song. i would ctrl+g the slider and make it curved so that the distance to 00:12:448 (1) - isnt as high. - Done

00:14:611 (1) - hyper shouldnt be here imo either as the start of this slider 00:16:773 (5) - maps the exact same noise but dosent have a hyper. - Okay

00:39:205 (3) - distance here is pretty low to the point where it ruins the much spaced out flow you had earlier. i would this slider start at around x=270 - Okay

01:17:043 - ur missing a note here. - Done

01:33:529 (3) - i would add a hyper to here. - Okay

01:44:611 (1) - i really dont think a spinner fits here and i would rather you to just map the whole kiai out. - Done

02:08:124 (2) - hyper should be in this note as its when the piano is emphasized the most instead of at 02:07:854 (1) - Done

02:39:205 - would add a note here also like last time. - Done

03:06:773 (1) - would map this out also instead of a spinner. - Rework

03:10:421 (4) - sudden diffuculty spike and really hard to hit this repeat slider as it is a dash and an antiflow after a hyper. - Added slider

03:40:827 (7) - hyper here. - Added

03:43:192 - green line here isnt used for anything. - Deleted

03:42:719 (1,2) - also whats with the sudden changeup from the previous kiais, i get that you want the last kiai to me more epmhasized but there are other ways of doing that instead of just adding hypers. - I hear strong beat

03:44:070 - note? - Added

03:53:800 (1) - put a note at the start of this slider instead and make a 1/1 slider start at 03:54:070 (1) - to better capture rhythm.

final note, i would test play the map and note any inconsistencies with hypers throughout the kiais - Done

Thanks a lot for mod! It`s really helped me.

Lacrima
  1. 00:35:962 (1,2) - расстояние сделай поменьше, уж слишком этот пиксель сюда не вписывается
  2. 01:24:340 (5) - сделай вертикальным, чтобы был гипер к 01:24:881 (1) -
  3. 01:37:313 (4,1) - CTRL H + CTRL G, чтобы был гипер к 01:37:854 (2) -
  4. 02:40:557 (1) - x384, чтобы опят же был гипер к нему
  5. 03:06:232 (6) - это плохо, когда такой сильный звук лежит на конце слайдера. сделай вместо него 2 ноты
  6. 03:11:773 (2,3) - слишком сильно, уменьши дистанцию
  7. 03:49:205 (5) - CTRL G и на x292, для гипера к 03:49:746 (1) -
  8. 04:09:205 (3) - CTRL G и на x424, для гипера
  9. 04:26:232 (1) - опять, такой сильный звук на конце слайдера не есть хорошо, сделай 2 ноты
  10. 04:41:367 (6,7) - (6) на x344, (7) на x16 для гипера к (7)
у меня нет сил на нормальный мод, поэтому обычный чек, соответствующий текущему стилю карты
Time Series
Здравствыйте. NM from my queue

[Sakura Blossom]
I see that your map is mainly based on the background beat but not the melody. Although I personally don't prefer this, I don't have reason to ask you to change as well. But be aware that this may decreace the variety of beatmap streams, and affect its interest as well.

Since the main beat of this song is 1/2 beat, I suggest you to change the slider tick rate to 2.

00:06:232 (4) - I suggest you push this slider back by 1/2 beat, like the pattern of 00:10:827 (6) -
00:07:854 - I think it's better to add a fruit here, like 00:08:935 (3) -
00:20:286 - I suggest you cancel the beat here
00:37:584 (4,5) - This gap is too big. Either you decrease the distance (preferred) or make it a hyper
00:41:908 (1,2,3) - It's okay to make a hyper between 2&3, but I think their gap is too big and it's hard and tiring to read them. You can decrease 1/3 the distance and still keep it a hyper. Since this part of song is not stressd, I think it's reasonable not to make them too harsh
00:43:529 (1,2,3) - ^
00:44:070 (4,5,6) - ^
00:45:692 (3,4,5) - ^, but since it's a strong beat so you can keep it
00:47:313 (3,4,1) - I think it's better to hyper 4&1 instead of 3&4
00:54:881 (3,4) - Please arrange a move between them
01:17:854 (5,1) - Maybe make a hyper?
01:24:340 (5,1) - ^
01:47:313 (1,2) - This is anti-stream and personally I think it's not smooth. I'd prefer to ctrl+g on 2
01:51:638 (3,4) - This gap might be a edge dash. I think it's better to avoid them in this gentle song, so please decrease their gap
01:55:962 (1,2) - same as 01:47:313 (1,2) -
01:58:124 (1,2) - ^
02:01:367 (1,2) - ^
02:03:529 - Maybe add a fruit here? idk
02:07:043 (3) - I'd prefer to ctrl+g
02:09:205 (5,1) - Edge dash so please decrease their gap
02:11:367 (1,2) - To work well with the weak beat of the song, I suggest you replace each of them by a circle
02:25:151 (2,1) - A hyper here would be better than the hyper at 02:25:421 (1,1) -
02:27:313 (1,2) - Maybe ctrl+g?
02:29:475 (4,5) - Maybe hyper.
02:34:881 (4,5,6) - There should be more movements here. I made the following change: http://osu.ppy.sh/ss/8913115 (Make it move consecutively between left and right)
02:40:286 (5,1) - Hyper?
02:42:178 (3,4) - Hyper? or not
02:46:773 (4,1) - Hyper.
03:06:232 (6) - I think it's better to split the slider and make a hyper in between
03:08:935 (2,3,4) - If you want to keep the hyper behind 4, then probably it's better to cancel the hyper between 3&4
03:09:475 (1,2) - ctrl+g
03:10:286 (3) - I think it's better to place it at x:224
03:10:827 (1,2) - Please make the gap be the same as between 03:10:962 (2,3,4) -
03:11:908 (3,1,2,3) - This stream is not smooth! I don't think it's good to move left between 3&1 and then suddenly change to right between 1&2. How about https://osu.ppy.sh/ss/8913173
03:17:178 (4,5) - Hyper?
03:18:124 (1) - Enlong this slider by 1/2 beat
03:19:205 - How about cancelling the fruit here?
03:21:097 (3,1) - Hyper?
03:29:746 (6,1) - Hyper?
03:31:232 (2) - Maybe better to place it at x:140
03:32:313 - Please add a fruit
03:32:448 (3) - Please shorten this slider by 1/4 beat to match the lyrics
03:33:529 (1,2) - Maybe hyper because you hypered 03:34:070 (2,1) -
03:45:421 (3,4,1) - The pattern at 03:42:719 (1,2,3) - is great, so maybe you should copy here also
04:00:286 (3,1,2,3) - ^
04:04:611 (1) - Hyper the two fruits please
04:08:665 (2,3) - Hyper.
04:15:421 (5,6) - Hyper.
04:26:232 (1) - Hyper the two fruits.
04:34:881 (1) - ^
04:41:367 (6,7) - Hyper!

I really love this song! GL with your map!
[ClariS最高!]
Topic Starter
Shirokane Rinko

Myle wrote:

  1. 00:35:962 (1,2) - расстояние сделай поменьше, уж слишком этот пиксель сюда не вписывается
  2. 01:24:340 (5) - сделай вертикальным, чтобы был гипер к 01:24:881 (1) -
  3. 01:37:313 (4,1) - CTRL H + CTRL G, чтобы был гипер к 01:37:854 (2) -
  4. 02:40:557 (1) - x384, чтобы опят же был гипер к нему
  5. 03:06:232 (6) - это плохо, когда такой сильный звук лежит на конце слайдера. сделай вместо него 2 ноты
  6. 03:11:773 (2,3) - слишком сильно, уменьши дистанцию
  7. 03:49:205 (5) - CTRL G и на x292, для гипера к 03:49:746 (1) -
  8. 04:09:205 (3) - CTRL G и на x424, для гипера
  9. 04:26:232 (1) - опять, такой сильный звук на конце слайдера не есть хорошо, сделай 2 ноты
  10. 04:41:367 (6,7) - (6) на x344, (7) на x16 для гипера к (7)
у меня нет сил на нормальный мод, поэтому обычный чек, соответствующий текущему стилю карты
Все исправил, спасибо за мод.
Topic Starter
Shirokane Rinko

liuzicheng4732 wrote:

Здравствыйте. NM from my queue hehe you try russian it`s fine

[Sakura Blossom]
I see that your map is mainly based on the background beat but not the melody. Although I personally don't prefer this, I don't have reason to ask you to change as well. But be aware that this may decreace the variety of beatmap streams, and affect its interest as well.

Since the main beat of this song is 1/2 beat, I suggest you to change the slider tick rate to 2. - done, it`s really better

00:06:232 (4) - I suggest you push this slider back by 1/2 beat, like the pattern of 00:10:827 (6) - okay
00:07:854 - I think it's better to add a fruit here, like 00:08:935 (3) - okay
00:20:286 - I suggest you cancel the beat here - okay
00:37:584 (4,5) - This gap is too big. Either you decrease the distance (preferred) or make it a hyper - okay
00:41:908 (1,2,3) - It's okay to make a hyper between 2&3, but I think their gap is too big and it's hard and tiring to read them. You can decrease 1/3 the distance and still keep it a hyper. Since this part of song is not stressd, I think it's reasonable not to make them too harsh - okay
00:43:529 (1,2,3) - ^ ^
00:44:070 (4,5,6) - ^ ^
00:45:692 (3,4,5) - ^, but since it's a strong beat so you can keep it ^
00:47:313 (3,4,1) - I think it's better to hyper 4&1 instead of 3&4 - okay
00:54:881 (3,4) - Please arrange a move between them - okay
01:17:854 (5,1) - Maybe make a hyper? - okay
01:24:340 (5,1) - ^ ^
01:47:313 (1,2) - This is anti-stream and personally I think it's not smooth. I'd prefer to ctrl+g on 2 - okay
01:51:638 (3,4) - This gap might be a edge dash. I think it's better to avoid them in this gentle song, so please decrease their gap -okay
01:55:962 (1,2) - same as 01:47:313 (1,2) - okay
01:58:124 (1,2) - ^ ^
02:01:367 (1,2) - ^ ^
02:03:529 - Maybe add a fruit here? idk - Added
02:07:043 (3) - I'd prefer to ctrl+g - okay
02:09:205 (5,1) - Edge dash so please decrease their gap - okay
02:11:367 (1,2) - To work well with the weak beat of the song, I suggest you replace each of them by a circle - okay
02:25:151 (2,1) - A hyper here would be better than the hyper at 02:25:421 (1,1) - okay
02:27:313 (1,2) - Maybe ctrl+g? - Good, okay
02:29:475 (4,5) - Maybe hyper. - okay
02:34:881 (4,5,6) - There should be more movements here. I made the following change: http://osu.ppy.sh/ss/8913115 (Make it move consecutively between left and right) - okay
02:40:286 (5,1) - Hyper? - okay
02:42:178 (3,4) - Hyper? or not - I think here not need hyper
02:46:773 (4,1) - Hyper. - okay
03:06:232 (6) - I think it's better to split the slider and make a hyper in between - I not understand what are you mean
03:08:935 (2,3,4) - If you want to keep the hyper behind 4, then probably it's better to cancel the hyper between 3&4 - okay
03:09:475 (1,2) - ctrl+g - okay
03:10:286 (3) - I think it's better to place it at x:224 - okay
03:10:827 (1,2) - Please make the gap be the same as between 03:10:962 (2,3,4) - okay
03:11:908 (3,1,2,3) - This stream is not smooth! I don't think it's good to move left between 3&1 and then suddenly change to right between 1&2. How about https://osu.ppy.sh/ss/8913173 - okay
03:17:178 (4,5) - Hyper? - okay
03:18:124 (1) - Enlong this slider by 1/2 beat - okay
03:19:205 - How about cancelling the fruit here? - okay
03:21:097 (3,1) - Hyper? - okay
03:29:746 (6,1) - Hyper? - okay
03:31:232 (2) - Maybe better to place it at x:140 - okay
03:32:313 - Please add a fruit - okay
03:32:448 (3) - Please shorten this slider by 1/4 beat to match the lyrics - okay
03:33:529 (1,2) - Maybe hyper because you hypered 03:34:070 (2,1) - okay
03:45:421 (3,4,1) - The pattern at 03:42:719 (1,2,3) - is great, so maybe you should copy here also - okay
04:00:286 (3,1,2,3) - ^ - slider end at white tick
04:04:611 (1) - Hyper the two fruits please - okay
04:08:665 (2,3) - Hyper. - okay
04:15:421 (5,6) - Hyper. - okay
04:26:232 (1) - Hyper the two fruits. - okay
04:34:881 (1) - ^ ^
04:41:367 (6,7) - Hyper! - okay

I really love this song! GL with your map!
[ClariS最高!]
Thanks for great mod! He really helped me
Time Series
I see you've split the slider into two circles at 03:06:232 (6,7), and that is indeed what I meant. And I was just saying that it might be better to further make a hyperdash between them.

I'm really looking forward to seeing this map gaining more progress. Keep it on!
Topic Starter
Shirokane Rinko

liuzicheng4732 wrote:

I see you've split the slider into two circles at 03:06:232 (6,7), and that is indeed what I meant. And I was just saying that it might be better to further make a hyperdash between them.

I'm really looking forward to seeing this map gaining more progress. Keep it on!
Thanks you very much! And thanks for star <3
DeletedUser_423548
I do not know anything about CTB but do good luck :)
DeletedUser_6709840
M4M from queue

General

Flow wise, the map's low slider velocity make sliders seems really slow and probably makes hypers harder to trigger. I'd advise using SV 2.00 at least so the flow will fix itself. This will require readjusting your patterns though.

Rhythmically, you missed a lot of beats and sounds that would have made more sense:

00:01:097 (3) - Why didn't you follow the ½ sounds in the middle of this slider?

00:06:773 – Missed vocal line you could have mapped.

00:07:854 - ^ Same here

00:21:097 to 00:23:259 – There's ½ rhythms all through here until 00:23:259 – because then a 1/8th streams is in the background.

00:25:692 – There's a ¼ rhythm here.

00:34:340 – Rhythm missed here.

00:34:340 - ^

00:40:016 – Heavy rhythm missed here.


Once this gets fixed, you can call me back for a recheck on your patterns. Good luck
Topic Starter
Shirokane Rinko

Yasaija 714 wrote:

I do not know anything about CTB but do good luck :)
Thanks! I know what you ranking this song on STD! Congrats with that!
Topic Starter
Shirokane Rinko

RoseusJaeger wrote:

M4M from queue

General

Flow wise, the map's low slider velocity make sliders seems really slow and probably makes hypers harder to trigger. I'd advise using SV 2.00 at least so the flow will fix itself. This will require readjusting your patterns though. - I think it`s needn`t, and it`s hard for fix, but thanks for idea, maybe I use it in future.

Rhythmically, you missed a lot of beats and sounds that would have made more sense:

00:01:097 (3) - Why didn't you follow the ½ sounds in the middle of this slider? - Fix

00:06:773 – Missed vocal line you could have mapped. - Fix

00:07:854 - ^ Same here - Fix

00:21:097 to 00:23:259 – There's ½ rhythms all through here until 00:23:259 – because then a 1/8th streams is in the background. -
Fix

00:25:692 – There's a ¼ rhythm here. - Fix

00:34:340 – Rhythm missed here. - Fix

00:34:340 - ^ - Fix

00:40:016 – Heavy rhythm missed here. - Fix


Once this gets fixed, you can call me back for a recheck on your patterns. Good luck

I`l try find missed rhytm - and after write you.

Thanks for mod!
Jemzuu
irc
19:34 Goddess Aqua: hello
19:34 AJamez: yes hai
19:34 AJamez: will mod later dont worry
19:34 Goddess Aqua: I understand c:
19:34 Goddess Aqua: How are you?
19:35 AJamez: umm im currently modding a map xd
19:35 AJamez: glad u asked
19:35 AJamez: hbu
19:41 Goddess Aqua: I`m fine and go practicing in mania
19:41 AJamez: oke have fun
19:42 Goddess Aqua: thanks
19:42 Goddess Aqua: good luck in moding
20:20 AJamez: ye hi
20:21 AJamez: are u really going to keep it in light rain?
20:21 AJamez: why not make it a rain insted
20:22 Goddess Aqua: I have problem with make rain in 90% when i make rain i make light rain
20:22 Goddess Aqua: :D
20:22 AJamez: 01:12:989 (5,6,7,8) -
20:22 AJamez: idk in this part
20:23 AJamez: i would make something like [https://osu.ppy.sh/ss/8939230 this]
20:23 AJamez: just a suggestion tho
20:23 AJamez: btw can we just irc insted
20:23 AJamez: feelin lazy for forum xd
20:25 Goddess Aqua: okay
20:25 Goddess Aqua: fixed
20:25 AJamez: and on this 01:15:151 (2,3) -
20:25 AJamez: i would ctrl g
20:25 AJamez: fix spacing after
20:25 AJamez: because 01:15:692 (3,1) - gives better emphasis in the song imo
20:26 AJamez: yea would appreciate if you would do that
20:26 AJamez: 01:16:232 (1) - maybe just moe this more to the right side
20:27 Goddess Aqua: move?
20:28 AJamez: like this 01:30:827 (4,1) -
20:28 AJamez: ya move*
20:29 AJamez: 01:34:611 (2) - mayb move this to the left
20:30 AJamez: 01:44:070 (3) - make this hyper ples
20:31 Goddess Aqua: fixed all
20:31 AJamez: did u hyper it already
20:32 AJamez: cus it should follow the same 01:41:638 (2,3) - u add hyper here
20:32 AJamez: added*
20:32 AJamez: so i think 01:44:070 (3,1) - this should be hyper as well
20:33 Goddess Aqua: 01:41:638 (2,3) - hyper on (2) or (3)?
20:33 AJamez: no there's already hyper
20:33 AJamez: lol
20:33 Goddess Aqua: oh
20:33 Goddess Aqua: okay
20:33 Goddess Aqua: :D
20:33 Goddess Aqua: I understand
20:33 AJamez: 01:49:475 (1,2) - ctrl h?
20:33 Goddess Aqua: what next?
20:34 AJamez: also adjust space a bit too
20:35 AJamez: 01:52:448 (5) - ctrl g pls
20:36 Goddess Aqua: fixed both moment
20:36 AJamez: 01:53:800 (2,3) - this has strong sound
20:36 AJamez: make this a hyper
20:37 Goddess Aqua: on (3)?
20:37 Goddess Aqua: or on (2)/
20:37 Goddess Aqua: ?*
20:39 AJamez: like [https://osu.ppy.sh/ss/8939365 this] perhaps
20:39 AJamez: 01:55:421 (1,2) - ctrl g here pls also move space more a bit
20:40 AJamez: 01:56:097 (2) - give more dash to this
20:40 AJamez: 01:56:502 (1,2) - ctrl g
20:41 AJamez: 01:57:043 (1,2) - ^
20:41 AJamez: 01:57:313 (3) - ctrl h
20:41 AJamez: ^ maybe make this hdash
20:42 AJamez: 01:58:124 (1,2) - ctrl h this too
20:42 AJamez: put it back to its position before after
20:42 Goddess Aqua: 01:56:502 (1,2) - needn`t ctrl+g
20:42 Goddess Aqua: um
20:43 AJamez: 01:58:259 (2) - give more space to this btw
20:43 Goddess Aqua: with next it`s good
20:43 Goddess Aqua: okay fix
20:43 AJamez: 01:58:665 (1,2) - ctrl h too
20:44 AJamez: 01:59:205 (1,2) - make this hdash
20:44 AJamez: moe it to right
20:45 AJamez: 02:01:367 (1,2) - ctrl h pls
20:46 AJamez: 02:07:854 (1,2) - i dont get this hdash
20:47 Goddess Aqua: 02:01:367 (1,2) - needn`t ctrl+h
20:48 Goddess Aqua: 02:07:854 (1,2) - vocal hdash
20:49 AJamez: 03:07:313 (3) - hdash
20:50 AJamez: needn't?
20:51 Goddess Aqua: 03:07:584 (4) - needn`t on it
20:51 Goddess Aqua: need*
20:52 Goddess Aqua: fix
20:52 AJamez: 03:54:070 (2) - ctrl h?
20:52 AJamez: strong sound imo
20:53 Goddess Aqua: fix
20:54 AJamez: 03:59:745 (3,4) - same here strong vocal sound here
20:54 AJamez: ctrl g ^
20:55 AJamez: 04:04:611 (1) - ^
20:55 AJamez: 04:05:962 (4) - ^
20:55 AJamez: 04:06:502 (5) - ^
20:56 AJamez: 04:07:854 (3) - ^
20:56 AJamez: 04:08:665 (2) - ^
20:56 AJamez: 04:10:016 (5) - ^
20:57 AJamez: 04:17:313 (3) - ^
20:59 AJamez: 04:43:259 (4) - make this hdash?
20:59 AJamez: or no
20:59 AJamez: just edge dash
20:59 AJamez: ctrl g it
20:59 Goddess Aqua: fixed all
21:00 AJamez: 05:02:719 (4,3) - overlap
21:01 AJamez: 05:03:529 (1) -
21:01 AJamez: fix ;ast green line
21:01 AJamez: last*
21:01 AJamez: i mean
21:01 AJamez: extend the slider
21:01 AJamez: to snap it
21:02 Goddess Aqua: 05:02:719 (4,3) - what?
21:03 AJamez: 05:03:259 (3) - stack it with05:02:719 (4) - xd
21:03 Goddess Aqua: ok
21:03 AJamez: ye das all
21:03 AJamez: will post this to forum now
21:04 Goddess Aqua: stop
21:04 Goddess Aqua: waht with green line
21:04 Goddess Aqua: i not understand waht are u mean
21:04 AJamez: no just enxted the spinner up to green line
21:04 AJamez: cus object isnt snapped
21:05 Goddess Aqua: oh
21:05 Goddess Aqua: my fault
21:06 Goddess Aqua: end spinner at 05:05:286 -
21:06 Goddess Aqua: you mean it>
21:06 Goddess Aqua: ?*
21:06 AJamez: no
21:06 AJamez: end it on white tick
21:06 AJamez: make sure it's on green line
21:06 Goddess Aqua: yes
21:06 Goddess Aqua: on white
21:07 Goddess Aqua: https://osu.ppy.sh/ss/8939581 so?
21:07 AJamez: yes like that
21:07 Goddess Aqua: good
21:07 Goddess Aqua: my fault
really good map!
goodluck for ranked!
Kimitakari

  • Sakura Blossom
  1. 00:08:124 (4) - Из-за (5) ноты, то ты должен сделать кончик слайдера покороче чем твой текущий. Подвинь этот кончик, что красным выделено на x:432.
  2. 00:11:367 (6) - Не уж то тебе кажется, что этот слайдер во время геймплея выглядит странным? Так как ты его не перевернул на -90 градусов. Вообщем, поверни это на -90 градусов, положи его на x:100 и сделай этот слайдер вот таким.
  3. 00:25:151 (4,5) - Не кажется тебе этот паттерн трудным для новичкам? Вот эти углы, которые ты сделал мне не понравились. Сделай их вот таким. Самый козырь в том, что ты также их сделал на протяжении всей карты, что приносит неудобства при спейсинге. Пожалуйста обрати внимания на: 00:28:394 (5,6,7) - 00:33:800 (1,2) - 00:41:908 (1,2,3) - 00:43:529 (1,2,3,4,5,6) - 00:45:692 (3,4,5) - 01:14:340 (2,3,4) - 01:48:394 (1,2,3) - 01:50:557 (1,2,3) ... Вообщем ты понял. Те паттерны, которые упомянул ты должен хотя бы укоротить спейсинг. Это реально приносит дискомфорт новичкам.
  4. 01:10:827 (1,2) - Спейсинг большой. Подвинь это на x:448
  5. 01:32:178 (2) - Спейсинг. x:80
  6. 01:57:584 (1,2) - Пиксель джамп. Чистый анранк. Не паникуй, вот как ты это можешь исправить. (2) ноту на x:336, потом выдели и (1), и (2), и подвинь их на x:272
  7. 02:25:421 (1,1) - 02:25:421 (1) - x:96, a 02:26:232 (1) - x:416. Спейсинг, ага.
  8. 02:30:827 (7) - Плохо сказывается этот слайдер. Практически нету движения, да и сам слайдер не совпадает с музыкой. Сделай его вот таким.
  9. 02:35:692 (7) - Спейсинг. x:112
  10. 03:08:665 до 03:16:232 - Кривой стрим и нужно подправить. Я сделал этот стрим ради тебя, чтобы ты не мучился в процессе ранкинге:
    Код
    77,264,188665,5,0,0:0:0:0:
    180,260,188935,1,0,0:0:0:0:
    256,272,189070,1,0,0:0:0:0:
    336,256,189205,1,0,0:0:0:0:
    128,160,189475,1,0,0:0:0:0:
    208,176,189610,1,0,0:0:0:0:
    288,160,189745,1,0,0:0:0:0:
    395,270,190016,5,0,0:0:0:0:
    426,237,190151,1,0,0:0:0:0:
    224,206,190286,1,0,0:0:0:0:
    183,205,190421,2,0,L|235:142,1,66.4999982242585
    444,130,190827,5,0,0:0:0:0:
    416,128,190962,1,0,0:0:0:0:
    352,112,191097,1,0,0:0:0:0:
    288,112,191232,1,0,0:0:0:0:
    74,129,191367,1,0,0:0:0:0:
    261,256,191638,5,0,0:0:0:0:
    309,258,191773,1,0,0:0:0:0:
    368,256,191908,1,0,0:0:0:0:
    412,228,192043,5,0,0:0:0:0:
    393,182,192178,1,0,0:0:0:0:
    350,155,192313,1,0,0:0:0:0:
    78,255,192448,1,0,0:0:0:0:
    16,208,192584,5,0,0:0:0:0:
    48,144,192719,1,0,0:0:0:0:
    112,112,192854,1,0,0:0:0:0:
    473,256,192989,2,0,L|480:336,1,66.4999982242585
    384,352,193259,5,0,0:0:0:0:
    333,354,193394,1,0,0:0:0:0:
    57,257,193529,1,0,0:0:0:0:
    32,176,193665,5,0,0:0:0:0:
    112,112,193800,1,0,0:0:0:0:
    208,144,193935,1,0,0:0:0:0:
    409,263,194070,1,0,0:0:0:0:
    480,262,194340,5,0,0:0:0:0:
    433,263,194475,1,0,0:0:0:0:
    320,272,194611,1,0,0:0:0:0:
    288,208,194746,5,0,0:0:0:0:
    352,144,194881,1,0,0:0:0:0:
    384,64,195016,1,0,0:0:0:0:
    142,267,195151,1,0,0:0:0:0:
    77,266,195286,5,0,0:0:0:0:
    113,267,195421,1,0,0:0:0:0:
    154,267,195557,1,0,0:0:0:0:
    306,267,195692,1,0,0:0:0:0:
    380,269,195827,5,0,0:0:0:0:
    421,269,195962,1,0,0:0:0:0:
    463,269,196097,1,0,0:0:0:0:
    247,271,196232,1,0,0:0:0:0:
  11. 03:21:638 (1) - x:112
  12. 03:23:529 (5) - x:128
  13. 03:52:448 (2,3) - Пиксель джамп. Чистый анранк. Подвинь это на x:16
На этом всё. Дальше мне всё устраивает. В целом, неплохая карта, она, разумеется может попасть в ранк, если не одно но, кривой спейсинг и комбо отталкивает от этого процесса. Если честно, то я рад твоим процессом в маппинге. А отказывался моддить afraid... лишь потому, что на ранк вы, gaaraati и OneLoveOneLife не прорвётесь в ранк из-за этим причин, что я сказал на этом моде. Ладно, не буду дальше писать. Надеюсь ты понял меня. Мапай больше для отличных результатов, а играть больше даст какие-то новые паттерны для тебя и ты их можешь реализовать в процессе стиля маппинга. Желаю удачи!
Topic Starter
Shirokane Rinko

Nelly wrote:


  • Sakura Blossom
  1. 00:08:124 (4) - Из-за (5) ноты, то ты должен сделать кончик слайдера покороче чем твой текущий. Подвинь этот кончик, что красным выделено на x:432. - Исправил
  2. 00:11:367 (6) - Не уж то тебе кажется, что этот слайдер во время геймплея выглядит странным? Так как ты его не перевернул на -90 градусов. Вообщем, поверни это на -90 градусов, положи его на x:100 и сделай этот слайдер вот таким. - Исправил
  3. 00:25:151 (4,5) - Не кажется тебе этот паттерн трудным для новичкам? Вот эти углы, которые ты сделал мне не понравились. Сделай их вот таким. Самый козырь в том, что ты также их сделал на протяжении всей карты, что приносит неудобства при спейсинге. Пожалуйста обрати внимания на: 00:28:394 (5,6,7) - 00:33:800 (1,2) - 00:41:908 (1,2,3) - 00:43:529 (1,2,3,4,5,6) - 00:45:692 (3,4,5) - 01:14:340 (2,3,4) - 01:48:394 (1,2,3) - 01:50:557 (1,2,3) ... Вообщем ты понял. Те паттерны, которые упомянул ты должен хотя бы укоротить спейсинг. Это реально приносит дискомфорт новичкам. - Но это и не карта для новичков, карта была сделана как рейн, а рейны новички играть не будут, как по мне это не такой уж и сложный паттерн тем более для рейна.
  4. 01:10:827 (1,2) - Спейсинг большой. Подвинь это на x:448 - Ок
  5. 01:32:178 (2) - Спейсинг. x:80 - Ок
  6. 01:57:584 (1,2) - Пиксель джамп. Чистый анранк. Не паникуй, вот как ты это можешь исправить. (2) ноту на x:336, потом выдели и (1), и (2), и подвинь их на x:272 - Исправил
  7. 02:25:421 (1,1) - 02:25:421 (1) - x:96, a 02:26:232 (1) - x:416. Спейсинг, ага. - Исправил
  8. 02:30:827 (7) - Плохо сказывается этот слайдер. Практически нету движения, да и сам слайдер не совпадает с музыкой. Сделай его вот таким. - - Исправил
  9. 02:35:692 (7) - Спейсинг. x:112 - - Исправил
  10. 03:08:665 до 03:16:232 - Кривой стрим и нужно подправить. Я сделал этот стрим ради тебя, чтобы ты не мучился в процессе ранкинге:
    Код
    77,264,188665,5,0,0:0:0:0:
    180,260,188935,1,0,0:0:0:0:
    256,272,189070,1,0,0:0:0:0:
    336,256,189205,1,0,0:0:0:0:
    128,160,189475,1,0,0:0:0:0:
    208,176,189610,1,0,0:0:0:0:
    288,160,189745,1,0,0:0:0:0:
    395,270,190016,5,0,0:0:0:0:
    426,237,190151,1,0,0:0:0:0:
    224,206,190286,1,0,0:0:0:0:
    183,205,190421,2,0,L|235:142,1,66.4999982242585
    444,130,190827,5,0,0:0:0:0:
    416,128,190962,1,0,0:0:0:0:
    352,112,191097,1,0,0:0:0:0:
    288,112,191232,1,0,0:0:0:0:
    74,129,191367,1,0,0:0:0:0:
    261,256,191638,5,0,0:0:0:0:
    309,258,191773,1,0,0:0:0:0:
    368,256,191908,1,0,0:0:0:0:
    412,228,192043,5,0,0:0:0:0:
    393,182,192178,1,0,0:0:0:0:
    350,155,192313,1,0,0:0:0:0:
    78,255,192448,1,0,0:0:0:0:
    16,208,192584,5,0,0:0:0:0:
    48,144,192719,1,0,0:0:0:0:
    112,112,192854,1,0,0:0:0:0:
    473,256,192989,2,0,L|480:336,1,66.4999982242585
    384,352,193259,5,0,0:0:0:0:
    333,354,193394,1,0,0:0:0:0:
    57,257,193529,1,0,0:0:0:0:
    32,176,193665,5,0,0:0:0:0:
    112,112,193800,1,0,0:0:0:0:
    208,144,193935,1,0,0:0:0:0:
    409,263,194070,1,0,0:0:0:0:
    480,262,194340,5,0,0:0:0:0:
    433,263,194475,1,0,0:0:0:0:
    320,272,194611,1,0,0:0:0:0:
    288,208,194746,5,0,0:0:0:0:
    352,144,194881,1,0,0:0:0:0:
    384,64,195016,1,0,0:0:0:0:
    142,267,195151,1,0,0:0:0:0:
    77,266,195286,5,0,0:0:0:0:
    113,267,195421,1,0,0:0:0:0:
    154,267,195557,1,0,0:0:0:0:
    306,267,195692,1,0,0:0:0:0:
    380,269,195827,5,0,0:0:0:0:
    421,269,195962,1,0,0:0:0:0:
    463,269,196097,1,0,0:0:0:0:
    247,271,196232,1,0,0:0:0:0:
    - Исправил
  11. 03:21:638 (1) - x:112 - Исправил
  12. 03:23:529 (5) - x:128 - Исправил
  13. 03:52:448 (2,3) - Пиксель джамп. Чистый анранк. Подвинь это на x:16 - Исправил
На этом всё. Дальше мне всё устраивает. В целом, неплохая карта, она, разумеется может попасть в ранк, если не одно но, кривой спейсинг и комбо отталкивает от этого процесса. Если честно, то я рад твоим процессом в маппинге. А отказывался моддить afraid... лишь потому, что на ранк вы, gaaraati и OneLoveOneLife не прорвётесь в ранк из-за этим причин, что я сказал на этом моде. Ладно, не буду дальше писать. Надеюсь ты понял меня. Мапай больше для отличных результатов, а играть больше даст какие-то новые паттерны для тебя и ты их можешь реализовать в процессе стиля маппинга. Желаю удачи!

Спасибо за мод и помощь!
Sanyi
Feel free to deny kudosu when you are unsatisfied with this mod.

Mod requested via ingame pm a few days ago. I don't really understand your mapping concept (dash/hyperdash usage), so i will try to point out with some examples the inconsistencies of your map (you can go through your map then and search for similar stuff). I think it would be also helpful to have a ingame chat about the map so feel free to catch me ingame.

General
  1. Your beatmap file is pretty big (>10MB, which means more than the guideline suggests) and you've got 2 unused background images in the beatmap file.
    If you don't wanna delete the 2 unused background images entirely I would suggest you two put an additional download link in the map description instead of putting them in the beatmap file. Then you've got no unused files in your beatmap file and the size of the beatmap file will be decreased.
  2. Your soft-hitnormal.wav hitsound has a delay of over 5ms whih is unrankable (unless there is a special purpose for it). You need to change the hitsound. Unfortunately I don't know much about hitsounding so I won't provide you here with a good replacement. Maybe you can take a look into (recently) ranked mapsets to find a good alternative for you.
  3. Combo colours: As it is right now, Combo colours 1-2-3 and 4-5 are so similar to each other that they are hard to separate from each other. i suggest you make it pink-green-pink-green to avoid that problem (and please use an even number of colours, that means four or six)

The examples I promised
  1. 00:05:421 (2,3) - you made this one a jump but 00:07:854 (3,4) - , 00:10:016 (2,3) - and 00:12:178 (7,1) - not, even though it would fit these one as well.
  2. 00:10:827 (5,6) - Why did you make a hyperdash here? I can't hear anything in the music that deserves a hyperdash.
  3. 00:25:151 (4,5) - , 00:27:314 (1,2,3) - you used that pretty often but pretty inconsistent too. In the first example you mapped the jump from the first fruit to the second. In the second example you mapped the jump from the second fruit to the third. The jump distance itself is also inconsistent: In the first example it is 1,51x and in the second one 1,90x. I suggest you to make it more consistent.
  4. In the part from 00:41:638 (6) - to 01:11:638 (2) - : How did you decide when to put a walkable pattern, when a dash and when a hyperdash? I can't find a concept here.

Sorry that the mod ends here for now, but I've got terrible neck pain at the moment. I will gladly talk with you ingame about your map when I am feeling better and expanding this mod to a proper mod once this map has a clear concept for me.
Topic Starter
Shirokane Rinko

Sanyi wrote:

Feel free to deny kudosu when you are unsatisfied with this mod.

Mod requested via ingame pm a few days ago. I don't really understand your mapping concept (dash/hyperdash usage), so i will try to point out with some examples the inconsistencies of your map (you can go through your map then and search for similar stuff). I think it would be also helpful to have a ingame chat about the map so feel free to catch me ingame.

General
  1. Your beatmap file is pretty big (>10MB, which means more than the guideline suggests) and you've got 2 unused background images in the beatmap file.
    If you don't wanna delete the 2 unused background images entirely I would suggest you two put an additional download link in the map description instead of putting them in the beatmap file. Then you've got no unused files in your beatmap file and the size of the beatmap file will be decreased. - Delete
  2. Your soft-hitnormal.wav hitsound has a delay of over 5ms whih is unrankable (unless there is a special purpose for it). You need to change the hitsound. Unfortunately I don't know much about hitsounding so I won't provide you here with a good replacement. Maybe you can take a look into (recently) ranked mapsets to find a good alternative for you. - I will try it but I was take it sound from ranked map
  3. Combo colours: As it is right now, Combo colours 1-2-3 and 4-5 are so similar to each other that they are hard to separate from each other. i suggest you make it pink-green-pink-green to avoid that problem (and please use an even number of colours, that means four or six) - Okay


The examples I promised
  1. 00:05:421 (2,3) - you made this one a jump but 00:07:854 (3,4) - , 00:10:016 (2,3) - and 00:12:178 (7,1) - not, even though it would fit these one as well. - Okay
  2. 00:10:827 (5,6) - Why did you make a hyperdash here? I can't hear anything in the music that deserves a hyperdash. - start of lyrics and strong sound
  3. 00:25:151 (4,5) - , 00:27:314 (1,2,3) - you used that pretty often but pretty inconsistent too. In the first example you mapped the jump from the first fruit to the second. In the second example you mapped the jump from the second fruit to the third. The jump distance itself is also inconsistent: In the first example it is 1,51x and in the second one 1,90x. I suggest you to make it more consistent. - Different types of patterns and the different distances
  4. In the part from 00:41:638 (6) - to 01:11:638 (2) - : How did you decide when to put a walkable pattern, when a dash and when a hyperdash? I can't find a concept here. - Lyrics and sounds

Sorry that the mod ends here for now, but I've got terrible neck pain at the moment. I will gladly talk with you ingame about your map when I am feeling better and expanding this mod to a proper mod once this map has a clear concept for me.
Thanks for mods
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