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Sana feat.Nekomata Master - Indigo Bird [OsuMania]

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Akunosu

Litharrale wrote:

Why is the BG 1080p (good) but the SB is a lot lower res? Seems like a very odd decision imo
well, I see it good quality, but probably in 1080p displays don't see good quality u.u
so, I talked with calcyon and we agreed at change the image to 1080p :3

@Calcyon update it pls :D

Topic Starter
Calcyon

Acnos wrote:

Litharrale wrote:

Why is the BG 1080p (good) but the SB is a lot lower res? Seems like a very odd decision imo
well, I see it good quality, but probably in 1080p displays don't see good quality u.u
so, I talked with calcyon and we agreed at change the image to 1080p :3

@Calcyon update it pls :D

Thank you for taking the time Acnos, updated the map with it, requires a redownload!
Weber
Alright, last suggestions before we get this underway.

1/2/3/4

Normal

Some serious lack of column 1 usage for the 1/6ths in the intro, move 00:00:954 (954|1,1067|0) - over to 1-2, 00:04:704 (4704|2,4817|1) - over to 1-2
00:08:226 (8226|3) - Over to 4
00:20:158 (20158|3) - Move over to 1
00:27:999 (27999|2,28340|3) - Reverse these
00:41:181 (41181|1) - This note probably doesn't need to be here, no guitar sounds from what I can hear.
00:44:704 (44704|3,45045|1) - Reverse columns for these, 00:44:022 (44022|3,44704|3) - shouldn't be on the same column with the difference in pitch.
00:51:863 (51863|1) - Move to 2 for hand balance.
00:59:817 (59817|2) - This note should be on 00:59:590.
01:25:499 (85499|2,85613|3,85726|1,85840|0,85954|3) - I don't think you applied my previous fix here.
01:31:749 (91749|1,91749|2) - Move to 2-3
01:53:908 (113908|3) - Move to 4
02:01:749 - This should be a double for consistency.
02:07:204 - Same ^
02:07:658 (127658|1) - Should be on 02:07:772 -
02:17:431 - Could probably put a double here.


Unspoken Words

00:05:045 (5045|3) - Move to 4
00:18:795 - fix this inconsistency: https://puu.sh/xzpQ3/8e7cfea937.png
00:38:454 (38454|1,38567|2) - Reverse these notes
00:48:113 (48113|1,48113|2) - Move to 2-3
01:08:795 (68795|3) - Move to 4
01:26:636 (86636|3) - Move to 4
01:27:545 (87545|1) - Move to 1
01:35:045 (95045|3) - Move to 4
01:45:840 (105840|2) - Remove this and move 01:46:067 (106067|1) - to 3
01:54:476 (114476|1,114590|2,114817|1,114931|0,114931|2) - Try this out: https://puu.sh/xzq2y/46905b70da.png
02:01:295 (121295|2,121408|1,121636|2,121749|1,121749|0,121976|3,122090|1) - https://puu.sh/xzq3z/8a0ca2ff15.png
02:06:067 (126067|3) - Move to column 3
02:06:749 (126749|0) - Move to 1
02:10:158 (130158|1) - Move both of these to 1.
Topic Starter
Calcyon

Weber wrote:

Alright, last suggestions before we get this underway.

1/2/3/4

Normal

Some serious lack of column 1 usage for the 1/6ths in the intro, move 00:00:954 (954|1,1067|0) - over to 1-2, 00:04:704 (4704|2,4817|1) - over to 1-2 Fixed!
00:08:226 (8226|3) - Over to 4 Fixed!
00:20:158 (20158|3) - Move over to 1 Fixed!
00:27:999 (27999|2,28340|3) - Reverse these Fixed!
00:41:181 (41181|1) - This note probably doesn't need to be here, no guitar sounds from what I can hear. Fixed!
00:44:704 (44704|3,45045|1) - Reverse columns for these, 00:44:022 (44022|3,44704|3) - shouldn't be on the same column with the difference in pitch. Fixed!
00:51:863 (51863|1) - Move to 2 for hand balance. Fixed!
00:59:817 (59817|2) - This note should be on 00:59:590. Fixed!
01:25:499 (85499|2,85613|3,85726|1,85840|0,85954|3) - I don't think you applied my previous fix here. Fixed!(thank you for pointing it out,
I looked at it wrong)

01:31:749 (91749|1,91749|2) - Move to 2-3 Fixed!
01:53:908 (113908|3) - Move to 4 Fixed!
02:01:749 - This should be a double for consistency. Fixed!
02:07:204 - Same ^ Fixed!
02:07:658 (127658|1) - Should be on 02:07:772 - Fixed!(how did i even snap this one and the one before like this wtf...)
02:17:431 - Could probably put a double here. Fixed! (applied to the other diffs for consistency)

Unspoken Words

00:05:045 (5045|3) - Move to 4 Fixed!
00:18:795 - fix this inconsistency: https://puu.sh/xzpQ3/8e7cfea937.png Fixed!
00:38:454 (38454|1,38567|2) - Reverse these notes Fixed!
00:48:113 (48113|1,48113|2) - Move to 2-3 Fixed!
01:08:795 (68795|3) - Move to 4 Fixed!
01:26:636 (86636|3) - Move to 4 Fixed!
01:27:545 (87545|1) - Move to 1 Fixed!
01:35:045 (95045|3) - Move to 4 Fixed!
01:45:840 (105840|2) - Remove this and move 01:46:067 (106067|1) - to 3 I'm not sure if removing that sound is a good idea, but I did it anyways.
01:54:476 (114476|1,114590|2,114817|1,114931|0,114931|2) - Try this out: https://puu.sh/xzq2y/46905b70da.png Fixed!
02:01:295 (121295|2,121408|1,121636|2,121749|1,121749|0,121976|3,122090|1) - https://puu.sh/xzq3z/8a0ca2ff15.png Fixed!
02:06:067 (126067|3) - Move to column 3 Fixed!
02:06:749 (126749|0) - Move to 1 Fixed!
02:10:158 (130158|1) - Move both of these to 1 Moved the one in the timing to 1, not sure which the 2nd one was that you meant..
Thanks for coming back! Applied basically everything that you suggested.
Asherz007
Just a hitsound and storyboard check, plus a quick look at note placements

irc
2017-09-14 14:03 Asherz007: How's the irc going?
2017-09-14 14:04 Calcyon: going fine!
2017-09-14 14:04 Calcyon: (hopefully)
2017-09-14 14:04 Asherz007: hopefully lol
2017-09-14 14:04 Asherz007: perhaps weber won't trip up on this one
2017-09-14 14:05 Calcyon: I feel like a test subject
2017-09-14 14:05 Asherz007: You kinda are I guess? Well, at least the mapset anyway. Wouldn't worry about it too much
2017-09-14 14:06 Asherz007: By the way, don't be afraid to defend your own mapping decisions if you think they're better. Provide a logical argument as to why though.
2017-09-14 14:06 Calcyon: Yeah I would
2017-09-14 14:06 Calcyon: But all of the stuff weber pointed out atleast, were sloppy mistakes on my part
2017-09-14 14:06 Calcyon: and pattern improvements
2017-09-14 14:07 Asherz007: did he say anything about icons by any chance
2017-09-14 14:07 Calcyon: hm? what do you mean, like a bubble?
2017-09-14 14:07 Asherz007: yeah
2017-09-14 14:08 Asherz007: I had a look at the map a little while back and the simply storyboard works really well
2017-09-14 14:08 Asherz007: (I think I ended up not modding because you hadn't responded to a couple of mods at that point)
2017-09-14 14:09 Calcyon: yeah actually i was really busy with school, had to apologize to the modders
2017-09-14 14:09 Calcyon: cause I responded really late
2017-09-14 14:10 Asherz007: I wouldn't worry too much about it now
2017-09-14 14:10 Asherz007: But I'd better take a look just in case
2017-09-14 14:12 Calcyon: look at what exactly?
2017-09-14 14:13 Asherz007: Just in case Weber's done something silly again
2017-09-14 14:13 Calcyon: The map?
2017-09-14 14:13 Asherz007: Last map he bubbled it had an offset of -4000 or so
2017-09-14 14:13 Calcyon: anyways yeah, we were talking about an icon
2017-09-14 14:13 Calcyon: probably not a secret
2017-09-14 14:13 Calcyon: i think
2017-09-14 14:21 Calcyon: finished IRC with weber, told him that you wanted to check the map too
2017-09-14 14:21 Asherz007: Just taking a quick look for any critical issues
2017-09-14 14:21 Calcyon: yeah, just didnt want to exclude anyone, when we're talking about the same set at the same time :p
2017-09-14 14:29 Asherz007: Still there?
2017-09-14 14:29 Calcyon: Yep
2017-09-14 14:29 Asherz007: Just a couple of questions about the storyboard
2017-09-14 14:29 Asherz007: Are you the right person to talk to about that?
2017-09-14 14:30 Calcyon: Yeah that's the issue
2017-09-14 14:30 Calcyon: Had the storyboard made by a guy called 'Acnos'
2017-09-14 14:30 Calcyon: he offered
2017-09-14 14:30 Asherz007: I see.
2017-09-14 14:30 Calcyon: but he has fixed any issue that came up
2017-09-14 14:30 Asherz007: Well, I'm going through the sb folder and I think there are a couple of unused files
2017-09-14 14:31 Calcyon: I think I could fix that alone
2017-09-14 14:31 Calcyon: I could ask him if you point them out? I think
2017-09-14 14:31 Asherz007: Secondly, I'm not quite sure why the storyboards are copied in each difficulty
2017-09-14 14:32 Asherz007: Is there any difference in the storyboard between each diff?
2017-09-14 14:32 Calcyon: Wait
2017-09-14 14:32 Calcyon: I don't have to do that?
2017-09-14 14:32 Asherz007: no
2017-09-14 14:32 Calcyon: lol
2017-09-14 14:32 Asherz007: You can use a .osb file
2017-09-14 14:32 Calcyon: ...
2017-09-14 14:32 Calcyon: All you have to do is insert it?
2017-09-14 14:33 Calcyon: like into the folder?
2017-09-14 14:33 Asherz007: Probably will make it significantly easier for me to check unused stuff if I only have to check one file
2017-09-14 14:33 Asherz007: Yeah
2017-09-14 14:33 Asherz007: Any sb things that are in the .osu files are usually only difficulty-specific
2017-09-14 14:33 Calcyon: I think I did that before, but it didn't work for some reason
2017-09-14 14:33 Calcyon: well time to give it a try
2017-09-14 14:34 Asherz007: I'll keep a copy of the old diffs just in case
2017-09-14 14:34 Calcyon: yeah same
2017-09-14 14:34 Calcyon: so, I should remove the content under 'Events' in the .osu and copy in the .osb?
2017-09-14 14:35 Calcyon: but yeah, i mean if it was purely for the checking purpose, every .osu file should have the same storyboard in it
2017-09-14 14:35 Asherz007: Copy them over yeah.
2017-09-14 14:35 Asherz007: Let me check something
2017-09-14 14:35 Asherz007: Leave everything in background and video events
2017-09-14 14:36 Asherz007: And don't delete any line starting //
2017-09-14 14:36 Calcyon: Even the //Storyboard Layer 0?
2017-09-14 14:36 Asherz007: Yep
2017-09-14 14:36 Asherz007: because in a map without a storyboard they're there, just blank
2017-09-14 14:37 Calcyon: alright
2017-09-14 14:37 Calcyon: ill leave the storyboard layers in
2017-09-14 14:37 Calcyon: ok one sec
2017-09-14 14:37 Calcyon: ill get to it
2017-09-14 14:37 Asherz007: Hopefully this isn't going to go catastrophically wrong
2017-09-14 14:37 Calcyon: I hope
2017-09-14 14:37 Calcyon: lol
2017-09-14 14:38 Calcyon: can you just check
2017-09-14 14:38 Calcyon: http://puu.sh/xzxPV.png
2017-09-14 14:39 Calcyon: if this is how its probably supposed to look like?
2017-09-14 14:39 Calcyon: cause im gonna copy this into the other .osu files
2017-09-14 14:39 Asherz007: Should be it
2017-09-14 14:39 I mean, the sb *is* identical in each difficulty, right?
2017-09-14 14:39 Calcyon: yes
2017-09-14 14:39 Asherz007: yeah
2017-09-14 14:39 Calcyon: I literally copied contents from .osb to the .osu file under events
2017-09-14 14:40 Asherz007: I mean I came just to check hs and sb lol
2017-09-14 14:40 Asherz007: Actually, while I'm here, how come you're not using a kick hitsound?
2017-09-14 14:42 Calcyon: oh yeah one more thing, had a friend do the hitsounds, or like I manage them now, but he made them ground up, no idea why he didn't use it
2017-09-14 14:42 Calcyon: Should it be used?
2017-09-14 14:42 Calcyon: I mean, I guess it should to represent the kicks but
2017-09-14 14:42 Asherz007: I think it would be a good idea to
2017-09-14 14:43 Calcyon: ill ask him
2017-09-14 14:43 Asherz007: Feel like it would be a good idea to put one in
2017-09-14 14:49 Calcyon: wow fucking end my life
2017-09-14 14:49 Calcyon: the .osb thing is so easy
2017-09-14 14:49 Calcyon: why did i not know this sooner
2017-09-14 14:49 Asherz007: aw
2017-09-14 14:49 Asherz007: by the way, does acnos actually have his name in the storyboard?
2017-09-14 14:49 Asherz007: Because I can't really see it I think?
2017-09-14 14:50 Calcyon: updated, .osb should be in, .osu files should be clean
2017-09-14 14:50 Calcyon: no I dont think he put himself in
2017-09-14 14:50 Asherz007: I'd probably get him to put himself in
2017-09-14 14:50 Asherz007: Would be nice to see who actually made the sb
2017-09-14 14:50 Calcyon: yeah definitely
2017-09-14 14:51 Calcyon: I gave him credit in the description, but I guess considering he made the SB, putting his name on the SB would make sense lol
2017-09-14 14:51 Calcyon: anyways, try redownloading and seeing if all is good
2017-09-14 14:51 Asherz007: also if you wanted to you can put your HSer and SBer in your tags.
2017-09-14 14:51 Calcyon: yea i could do that
2017-09-14 14:52 Calcyon: I'll ask them if they care
2017-09-14 14:52 Calcyon: oh yeah what i wanted to say was, I requested a hitsound check from dudehacker a couple weeks ago
2017-09-14 14:52 Asherz007: lol my osu won't recognise the .osz
2017-09-14 14:52 Calcyon: I think I'm on top of his list right now so it could come pretty soon
2017-09-14 14:52 Calcyon: not sure
2017-09-14 14:52 Asherz007: right
2017-09-14 14:52 Calcyon: I dont wanna message him about it, just checked his queue yesterday
2017-09-14 14:53 Asherz007: Lemme just restart to check whether osu will accept osz then brb
2017-09-14 14:54 Asherz007: something's gone wrong I think
2017-09-14 14:54 Calcyon: oh no
2017-09-14 14:55 Calcyon: does the .osz not add itself to the game?
2017-09-14 14:55 Asherz007: it's in my song folder, but not recognised by client
2017-09-14 14:56 Calcyon: that happened to me before
2017-09-14 14:56 Calcyon: when i downloaded the song
2017-09-14 14:56 Calcyon: redownloaded the map before*
2017-09-14 14:56 Calcyon: i fixed it by deleting the file from the game
2017-09-14 14:56 Calcyon: restarting the game
2017-09-14 14:56 Calcyon: and downloading again
2017-09-14 14:56 Asherz007: game sux lul
2017-09-14 14:57 Asherz007: time to restart again lmao
2017-09-14 14:58 Asherz007: success
2017-09-14 14:58 Calcyon: some of the issues this game has are really ... interesting to say the least lol
2017-09-14 14:58 Calcyon: nice
2017-09-14 14:59 Asherz007: that was dumb
2017-09-14 14:59 Asherz007: But yeah try and contact your hser and sber
2017-09-14 15:00 Calcyon: Do you think the kick is really that vital that it needs changing?
2017-09-14 15:00 Calcyon: I'll definitely message the storyboarder to put his name in though.
2017-09-14 15:00 Asherz007: I mean, it's not vital, though I think for it not to be there with all of the other hitsounds doesn't make a lot of sense.
2017-09-14 15:01 Calcyon: I'll ask him and think about it myself then
2017-09-14 15:01 Calcyon: Also, what about the unused files in the SB?
2017-09-14 15:01 Calcyon: is it easier to check now?
2017-09-14 15:01 Asherz007: yeah
2017-09-14 15:01 Asherz007: tbh it's probably duplicates
2017-09-14 15:02 Asherz007: Right
2017-09-14 15:02 Asherz007: artist_n.png appears to be unused
2017-09-14 15:03 Calcyon: looks like title_n is gonna be unused too then, considering he replaced that and artist_n with name.png
2017-09-14 15:04 Calcyon: oh no nevermind
2017-09-14 15:04 Calcyon: that one is used im stupid
2017-09-14 15:04 Asherz007: phrase_name.png also appears to be unused
2017-09-14 15:04 Calcyon: its at the beginning
2017-09-14 15:05 Asherz007: Guess artist_n was also used at the beginning but was taken out
2017-09-14 15:05 Calcyon: Yeah, looks like it
2017-09-14 15:06 Asherz007: Ok seems like other than those I've mentioned everything appears to be used
2017-09-14 15:07 Calcyon: so phrase_name.jpg and artist_n.jpg
2017-09-14 15:07 Calcyon: was it?
2017-09-14 15:07 Asherz007: yeah
2017-09-14 15:07 Calcyon: I'll message him to add his name in and remove those 2 files then, he's probably going to post it into the thread
2017-09-14 15:07 Calcyon: Also, did you do a check on the map, or just SB and HS?
2017-09-14 15:08 Asherz007: I mean you can remove the files yourself
2017-09-14 15:08 Calcyon: Ah yeah I could
2017-09-14 15:08 Asherz007: Probs gonna need to check sb again afterwards just in case something random appears
2017-09-14 15:09 Asherz007: Chart-wise I can't really see anything critically wrong with it
2017-09-14 15:09 Asherz007: 00:17:772 (17772|0) - Would end this 1/2 earlier in each diff since that's where the guitar stops
2017-09-14 15:11 Calcyon: Alright
2017-09-14 15:11 Calcyon: im actually going to do that
2017-09-14 15:11 Calcyon: ill upload the sb without the files too
2017-09-14 15:11 Asherz007: sure
2017-09-14 15:13 Asherz007: By the way, I'm assuming the entire map is meant to use 1/3 and 1/6 snapping?
2017-09-14 15:14 Calcyon: on normal and hard
2017-09-14 15:14 Calcyon: yes
2017-09-14 15:14 Calcyon: hard is basically only 1/6ths
2017-09-14 15:14 Asherz007: I'd better check for snapping errors I guess then
2017-09-14 15:15 Calcyon: and after the IRc, normal should have no 1/4ths that would prove reading difficult either
2017-09-14 15:15 Calcyon: basically to prepare for the hard difficulty
2017-09-14 15:15 Asherz007: The map shouldn't really have any 1/4s at all tho
2017-09-14 15:15 Asherz007: I think
2017-09-14 15:16 Calcyon: 01:22:715 (82715|1,82886|2,82886|0) -
2017-09-14 15:16 Calcyon: in normal
2017-09-14 15:16 Calcyon: for example
2017-09-14 15:16 Calcyon: this is one of the very few 1/4ths
2017-09-14 15:16 Calcyon: used
2017-09-14 15:16 Asherz007: Yeah I don't agree with that
2017-09-14 15:17 Asherz007: Might just be me, who knows
2017-09-14 15:18 Asherz007: I mean it's justified, since there's a quiet snare on the 1/4
2017-09-14 15:18 Asherz007: but
2017-09-14 15:18 Asherz007: A much stronger kick sound is heard on the 1/6
2017-09-14 15:18 Asherz007: Up to you.
2017-09-14 15:18 Calcyon: hmmm
2017-09-14 15:19 Calcyon: you might be right
2017-09-14 15:19 Calcyon: im thinking
2017-09-14 15:19 Calcyon: cause I know I did that because I felt like 1/6 patterns into chords would be too hard for normal
2017-09-14 15:19 Calcyon: but then the entire diff got buffed by A LOT
2017-09-14 15:19 Asherz007: Because you do follow the 1/8 snares in top diff
2017-09-14 15:19 Calcyon: yeah
2017-09-14 15:19 Asherz007: I don't think 1/6 at this bpm would cause too much of a problem
2017-09-14 15:20 Calcyon: yeah I agree
2017-09-14 15:20 Calcyon: actually
2017-09-14 15:21 Asherz007: I was only gonna check sb elements and now look lmao
2017-09-14 15:21 Calcyon: yeah sorry lol
2017-09-14 15:21 Asherz007: dw dw
2017-09-14 15:21 Calcyon: i didnt want to take that much of your time
2017-09-14 15:22 Asherz007: It's not a problem
2017-09-14 15:22 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-09-14 15:22 Asherz007: 00:39:761 (39761|1) - I'm thinking move this into RH, since this is suddenly 1/4
2017-09-14 15:22 Calcyon: RH = right hand
2017-09-14 15:22 Calcyon: right?
2017-09-14 15:22 Asherz007: mhm
2017-09-14 15:23 Asherz007: 00:53:908 (53908|0,54249|1,54590|0,54931|1) - Hmm... hand balanced this is not lol. Perhaps move 00:54:249 (54249|1) - into 4?
2017-09-14 15:25 Calcyon: also now that i think about it, I feel like even though there are kicks in the song
2017-09-14 15:25 Calcyon: I think a kick hitsound might be a bit too 'intense'?
2017-09-14 15:25 Calcyon: i dont know if thats the word im looking for
2017-09-14 15:25 Asherz007: I mean it doesn't need to be like the kicks in edm or the like
2017-09-14 15:25 Calcyon: also yep, moved it to 4
2017-09-14 15:26 Asherz007: 01:13:681 - Might want a note here (also there's a HS inconsistency here)
2017-09-14 15:28 Asherz007: tbh you're probably looking for a kick like [https://puu.sh/xzzu7.wav this] perhaps
2017-09-14 15:28 Calcyon: is there?
2017-09-14 15:28 Asherz007: between Normal and top diff, think so
2017-09-14 15:29 Calcyon: oh
2017-09-14 15:29 Asherz007: normal has snare while UW has hihat
2017-09-14 15:31 Asherz007: Yeah
2017-09-14 15:32 Asherz007: I'd just let your HSer know about consistency checking
2017-09-14 15:32 Asherz007: Getting dudehacker to check might also be uself
2017-09-14 15:32 Asherz007: *useful
2017-09-14 15:32 Asherz007: (nailed it)
2017-09-14 15:32 Calcyon: https://trello.com/b/kpu4mP5o/hitsound-appreciation-team
2017-09-14 15:32 Calcyon: working on it
2017-09-14 15:32 Calcyon: lol
2017-09-14 15:32 Asherz007: lol
2017-09-14 15:33 Asherz007: nice
2017-09-14 15:34 Asherz007: In any case when the SB and HS are sorted call me back and I'll take another look (weber doesn't know about hs much, so rip him)
2017-09-14 15:35 Calcyon: yeah will do, sb will probably be whenever acnos is not afk and the hitsounds I'll look for a kick that I like
2017-09-14 15:35 Calcyon: I'm still not sure if i wanna put it in
2017-09-14 15:35 Calcyon: but if you think it's important
2017-09-14 15:35 Calcyon: I might take your word for it
2017-09-14 15:35 Asherz007: p sure there was one more thing I wanted to point out somewhere
2017-09-14 15:35 Calcyon: that its an amazing map amirite
2017-09-14 15:35 Calcyon: jk
2017-09-14 15:35 Asherz007: lmfao
2017-09-14 15:36 Calcyon: its pretty difficult learning all of this stuff on the go, but its fun
2017-09-14 15:36 Asherz007: I think I was convinced that one of the 1/8 rolls should be 1/12
2017-09-14 15:36 Asherz007: eh maybe not
2017-09-14 15:37 Asherz007: I'll post on the forum for the record that sb's been checked

Pop saved I hope?
Drum-Hitnormal
Issues about hitsound:

1) Inconsistent hitsound across difficulty:
Example, at 00:22:886 (22886|3) - in normal difficulty, you only have a claps.wav here, but in hard you have kick.wav and claps.wav
The reason why this is bad is because in the song, here is kick sound, but you have claps instead. I assume this is due to bad use of hitsound copy program.

This problem occurs many times, and can be detected using my program (Hitsound Detective)

2) Inconsistent use of samples.
00:30:045 (30045|3) - is same sound as 00:04:817 (4817|1) - but the whole section uses hihat.wav instead of jingle.wav

3) Missing hitsound
00:00:726 (726|3) - is same sound as 00:01:408 (1408|2) - but the 2nd one is not hitsounded for the whole section.

4) Extra hitsound
00:17:772 (17772|3) - No crash sound here.

Conclusion: I will make you a new hitsound difficulty this weekend that will fix all your problems.
You ask for BN check on the new hitsound difficulty, if approved, use my program to copy it to your 3 difficulties.

Hitsound Detective and Magic Copy
https://osu.ppy.sh/forum/p/5392330
Topic Starter
Calcyon

dudehacker wrote:

Issues about hitsound:

1) Inconsistent hitsound across difficulty:
Example, at 00:22:886 (22886|3) - in normal difficulty, you only have a claps.wav here, but in hard you have kick.wav and claps.wav
The reason why this is bad is because in the song, here is kick sound, but you have claps instead. I assume this is due to bad use of hitsound copy program.

This problem occurs many times, and can be detected using my program (Hitsound Detective)

2) Inconsistent use of samples.
00:30:045 (30045|3) - is same sound as 00:04:817 (4817|1) - but the whole section uses hihat.wav instead of jingle.wav

3) Missing hitsound
00:00:726 (726|3) - is same sound as 00:01:408 (1408|2) - but the 2nd one is not hitsounded for the whole section.

4) Extra hitsound
00:17:772 (17772|3) - No crash sound here.

Conclusion: I will make you a new hitsound difficulty this weekend that will fix all your problems.
You ask for BN check on the new hitsound difficulty, if approved, use my program to copy it to your 3 difficulties.

Hitsound Detective and Magic Copy
https://osu.ppy.sh/forum/p/5392330
Thank you for the mod! I'll wait til you're finished with the hitsound diff and decide/check with BNs when that's done.
Drum-Hitnormal
Finished hitsound: http://puu.sh/xBq5y/c779d20aed.rar

I added a few new samples, and didn't use some of yours.
Remind you need remove the wav files that isn't being used, after you decide on hitsound.

Today I updated my program for copy hitsound, fixed a bug with timing, so redownload it if you want use it.
Asherz007
Got poked for hs check by mapper (hs diff)

Nice and simple, sweet.

01:25:840 - add snare?

02:07:204 (127204|3) -
02:09:931 (129931|3) -
02:12:658 (132658|3) -

These intentionally at 70%? Feel like they might be better a little bit louder. Might just be me.

01:23:908 (83908|3,84590|3) - Also these might be a little too quiet at 10%.

Apart from that, I think you're good to go for copying the hs over if you so choose to (pls delete any hitsounds that end up in the storyboard if that's still a thing)

Also need to make another change to sb for hser probably. (poke me again about hs and file usage checks whenever I'm still alive)
Topic Starter
Calcyon

Asherz007 wrote:

Got poked for hs check by mapper (hs diff)

Nice and simple, sweet.

01:25:840 - add snare? Added.

02:07:204 (127204|3) -
02:09:931 (129931|3) -
02:12:658 (132658|3) -

These intentionally at 70%? Feel like they might be better a little bit louder. Might just be me. I feel like the intensity is higher on these,
they sound fine to me atleast.


01:23:908 (83908|3,84590|3) - Also these might be a little too quiet at 10%. Upped to 20% like the rest of them.

Apart from that, I think you're good to go for copying the hs over if you so choose to (pls delete any hitsounds that end up in the storyboard if that's still a thing) I was told it's fine as long as it's not '0 note 1 SB sound', which in this case it shouldn't be, because it's '1 note 1 SB sound', I think there is 1-3 in total across the set.

Also need to make another change to sb for hser probably. Changed to dudehacker, talked to Botan, going to give him appreciation in the description. (poke me again about hs and file usage checks whenever I'm still alive)
*poke* copied them in, (hopefully) removed the files that were not used and I hope the hitsounds are gonna be fine. All should be updated now!
Asherz007
Back one more time... (ask if you're unsure of anything here)

btw change easy odhp to 7 and normal odhp to 7.5 pls kthx

Hitsounds: Fine for Normal and top diff, but the first timing point is on S:C1 rather than S:C2 in all diffs (I don't know whether this is intentional, but it doesn't seem like it.) Secondly, since only the hitnormal seems to be controlled by timing point volume, increase them to 100% since they're barely audible at the start and are only just about audible during the kiai. You could have the first section slightly lower but it definitely needs to be at 100% from 00:41:295 imo.

Storyboard elements don't seem to have changed much since the last time, but checked just in case. All seems fine to me.

Easy
Aight since this diff has so few notes the HS pattern kinda gets a little screwed up since there are LNs over jingles etc. So you can either amend the notes to fit the hs pattern, or we can change the patterns like this, for example:

At the start, follow this HS pattern, since you lose some of the jingles every now and then. This pattern ensures that HS are quite a bit more consistent. Really would like that jingle at 00:08:908 but up to you ultimately.


Oh, also 00:17:090 (17090|2,17431|1,17772|3) - Since the guitar is too complex for what you're mapping (you completely avoid 1/4s), I suggest removing these three notes since the second note is mapped to the background vocals, which would be annoying to newer players who often follow sounds in the foreground.

So I might need to check HS on Easy one more time, just in case, then patterns maybe. Hopefully I'll still be alive.
Topic Starter
Calcyon

Asherz007 wrote:

Back one more time... (ask if you're unsure of anything here)

btw change easy odhp to 7 and normal odhp to 7.5 pls kthx Applied.

Hitsounds: Fine for Normal and top diff, but the first timing point is on S:C1 rather than S:C2 in all diffs (I don't know whether this is intentional, but it doesn't seem like it.) Secondly, since only the hitnormal seems to be controlled by timing point volume, increase them to 100% since they're barely audible at the start and are only just about audible during the kiai. You could have the first section slightly lower but it definitely needs to be at 100% from 00:41:295 imo. When I was checking the timing points it was fine, that had to break sometime when I was updating, weird. Fixed!

Storyboard elements don't seem to have changed much since the last time, but checked just in case. All seems fine to me.

Easy
Aight since this diff has so few notes the HS pattern kinda gets a little screwed up since there are LNs over jingles etc. So you can either amend the notes to fit the hs pattern, or we can change the patterns like this, for example:

At the start, follow this HS pattern, since you lose some of the jingles every now and then. This pattern ensures that HS are quite a bit more consistent. Really would like that jingle at 00:08:908 but up to you ultimately. Added a note to the long notes to maintain the hitsound pattern, on this BPM it should be okay for an easy as long as the note is on another hand than the long note.


Oh, also 00:17:090 (17090|2,17431|1,17772|3) - Since the guitar is too complex for what you're mapping (you completely avoid 1/4s), I suggest removing these three notes since the second note is mapped to the background vocals, which would be annoying to newer players who often follow sounds in the foreground. It was meant to be snapped to the guitar, no clue why the 2nd one was on the vocal but yeah, I removed them, because considering I follow 1/6 in the entire map, a sudden 1/4 might be weird.

So I might need to check HS on Easy one more time, just in case, then patterns maybe. Hopefully I'll still be alive.
Applied, hope you're alive >.<
[ Blaze ]
when ranked ?? owo
Asherz007
I think my brain is dying from looking at this map too much lol

General thoughts on this one, since I don't think I can muster up anything more.

Spreads are :thinking:

By the way, resnap everything after the metronome reset since the new timing point's kinda unsnapped everything by like 1ms. Don't worry, it does that.

Easy
I dunno tbh. I reckon you follow the vocals a little bit too much at times, which I think messes with your hitsound patterns, like at 00:57:658 for example where the click just disappears, making it sound a little odd.

Also, what happened to the double at 02:11:976?

Normal
Okay, perhaps the vocal LNs might be killing the consistency here as well. For example, take 00:19:704 (19704|3,19817|2). I'm not entirely sure why the same sound was mapped over at 00:22:431. I think it's a little odd to be constantly shifting the focus of the layering to and from the vocals.

Even then, following the vocals doesn't seem consistent either. Like at, 00:49:476 (49476|3,50158|1), you seem to be following something different, which confuses me a little for the consistency... unless there's something I'm missing.

The kiai is fairly consistent, so I think that should be ok.

Oh right. 02:15:386 (135386|2,135471|1) - this is a no-no. You can't simplify a 1/12 rhythm into a 1/8 one since the snap divisions are completely different.

Unspoken note placements, hitsound consistencies and storyboard elements
Shouldn't be too much here; presumably, this is the most worked on diff so there shouldn't be too much here. Layering wise, mostly fine; not the most comfortable patterns in the world, but they're fine, so there's no need to change that.

00:19:476 (19476|1,19476|2,19476|0) - idk about triples here tbh. There's not that much emphasis. tbh, I reckon you could do the whole diff without using triples since you only use it 3 times I think.
Topic Starter
Calcyon

Asherz007 wrote:

I think my brain is dying from looking at this map too much lol

General thoughts on this one, since I don't think I can muster up anything more.

Spreads are :thinking:

By the way, resnap everything after the metronome reset since the new timing point's kinda unsnapped everything by like 1ms. Don't worry, it does that. Done.

Easy
I dunno tbh. I reckon you follow the vocals a little bit too much at times, which I think messes with your hitsound patterns, like at 00:57:658 for example where the click just disappears, making it sound a little odd. Changed it to maintain the hitsound consistency, keeping the long notes how they are though.
Also, what happened to the double at 02:11:976? Fixed!

Normal
Okay, perhaps the vocal LNs might be killing the consistency here as well. For example, take 00:19:704 (19704|3,19817|2). I'm not entirely sure why the same sound was mapped over at 00:22:431. I think it's a little odd to be constantly shifting the focus of the layering to and from the vocals.

Even then, following the vocals doesn't seem consistent either. Like at, 00:49:476 (49476|3,50158|1), you seem to be following something different, which confuses me a little for the consistency... unless there's something I'm missing. Decided to split it into parts, the intro + the beginning part until 00:39:761 (39761|1) - follow the guitar with 1/6ths and disregard vocals. After this section, the guitar is much fainter so I've decided to stick with LN vocals which are much easier to hear and they also make a nice transition to prepare the player for incoming 1/6 vocal patterns.

The kiai is fairly consistent, so I think that should be ok.

Oh right. 02:15:386 (135386|2,135471|1) - this is a no-no. You can't simplify a 1/12 rhythm into a 1/8 one since the snap divisions are completely different. Poor balancing judgment on my part, made it into a 1/12 like in the last diff, there is probably no need to balance a simple roll.

Unspoken note placements, hitsound consistencies and storyboard elements
Shouldn't be too much here; presumably, this is the most worked on diff so there shouldn't be too much here. Layering wise, mostly fine; not the most comfortable patterns in the world, but they're fine, so there's no need to change that.

00:19:476 (19476|1,19476|2,19476|0) - idk about triples here tbh. There's not that much emphasis. tbh, I reckon you could do the whole diff without using triples since you only use it 3 times I think. Agreed, fixed!
Thank you for checking the map so many times and helping me ingame a lot too.
Weber
r-r-r-r-r-r-r-r-r-r-r-r-r-recheck

1/2/3/4

Easy

00:14:022 (14022|3) - Move to 3, lack of notes in that column.


Normal

00:23:908 (23908|3) - Move to 4, for better hand balance


Unspoken Words

01:27:317 (87317|2) - Might be better on 2, just so we don't have these clumped hand patterns like 01:27:204 (87204|3,87317|2,87658|3,87658|2) -
01:35:158 (95158|2,95840|1,96067|2,96181|1) - Same thing here ^, move 01:36:067 (96067|2,96181|1) - to 1-3


Call me back for bubble.
Topic Starter
Calcyon

Weber wrote:

r-r-r-r-r-r-r-r-r-r-r-r-r-recheck

1/2/3/4

Easy

00:14:022 (14022|3) - Move to 3, lack of notes in that column. Fixed!


Normal

00:23:908 (23908|3) - Move to 4, for better hand balance Fixed!


Unspoken Words

01:27:317 (87317|2) - Might be better on 2, just so we don't have these clumped hand patterns like 01:27:204 (87204|3,87317|2,87658|3,87658|2) - Agreed, fixed!
01:35:158 (95158|2,95840|1,96067|2,96181|1) - Same thing here ^, move 01:36:067 (96067|2,96181|1) - to 1-3 Fixed!


Call me back for bubble.
Patterns all fixed, should be fine now! Thanks for rechecking again.
Weber
Looks good, bubbled!
Asherz007

Weber wrote:

Alright, last suggestions before we get this underway.
>A whole more page before underway :^)
S o h
No kudosu!

Hello, I saw your PM asking to check the Japanese lyrics in the SB.

I took a glance over it and the lyrics themselves seem fine. The only concern I have is that when the lyrics appear vertically, sometimes two lines show up at once.

When Japanese is written vertically, lines are read from right to left, so when two lines show up vertically at the same time, it can be a little confusing. I don't think it's something that absolutely needs fixing, but it's something I would "prefer" :)

From 1:16 of the map:


For the rest of the SB, since the lines show up individually, the whole order of right to left doesn't really matter but I would prefer that lines showed up from right to left, in the same way we usually don't go from center to top when writing horizontally.

That being said, nothing really seems to 'need' fixing. If your artistic senses prefer the way it is right now, that is absolutely fine and that should be how it is.
Topic Starter
Calcyon

S o h wrote:

No kudosu!

Hello, I saw your PM asking to check the Japanese lyrics in the SB.

I took a glance over it and the lyrics themselves seem fine. The only concern I have is that when the lyrics appear vertically, sometimes two lines show up at once.

When Japanese is written vertically, lines are read from right to left, so when two lines show up vertically at the same time, it can be a little confusing. I don't think it's something that absolutely needs fixing, but it's something I would "prefer" :)

From 1:16 of the map:


For the rest of the SB, since the lines show up individually, the whole order of right to left doesn't really matter but I would prefer that lines showed up from right to left, in the same way we usually don't go from center to top when writing horizontally.

That being said, nothing really seems to 'need' fixing. If your artistic senses prefer the way it is right now, that is absolutely fine and that should be how it is.
Hey, thanks for giving it a check! I've looked at it and decided to keep it as it is, I feel like the spaces between the columns are big enough to not be mistaken and read differently, although if this gets pointed out again as a mistake, I'll definitely look into fixing it, for now I'll stick with this, because imo it looks better and it keeps the SB more consistent.
Asherz007
What does this button do?

conversation more than irc lol (man I looked at this map a lot)
2017-10-14 22:30 Calcyon: congratz on passing probation ^.^
2017-10-14 22:30 Asherz007: Thankssssssssssss
2017-10-14 22:30 Asherz007: actually
2017-10-14 22:30 Asherz007: while you're around
2017-10-14 22:31 Asherz007: (I guess that was the question right?)
2017-10-14 22:31 Calcyon: (Not directly intended, but I'm definitely open to it lol)
2017-10-14 22:31 Calcyon: I didnt want to bother you really, just noticed weber qualified something and noticed you went through aswell, so i felt like a congratulation would be in place
2017-10-14 22:32 Asherz007: I'm sure there was something I wanted to say about the map but I've forgotten it lol
2017-10-14 22:32 Asherz007: weber qualified an E/N spread lmao
2017-10-14 22:33 Calcyon: oh highest SR in the set is 1.5*
2017-10-14 22:33 Calcyon: lol
2017-10-14 22:34 Asherz007: where was the thing I wanted to say
2017-10-14 22:34 Asherz007: argh
2017-10-14 22:35 Calcyon: I wish I could help you lol
2017-10-14 22:35 Asherz007: lmao
2017-10-14 22:36 Asherz007: Okay I guess we'll start from the bottm
2017-10-14 22:36 Asherz007: where'd that second o go
2017-10-14 22:36 Calcyon: I'm sure we'll find it sometime soon :^)
2017-10-14 22:37 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-10-14 22:37 Asherz007: 01:19:476 - how come you changed the layering so drastically here?
2017-10-14 22:37 Asherz007: Like, I kinda get it but at the same time I don't
2017-10-14 22:38 Calcyon: I wanted to change the pace there to make it noticeable enough to close the previous section off
2017-10-14 22:38 Calcyon: with the long vocal
2017-10-14 22:38 Calcyon: I'm pretty sure I did this in the other difficulties
2017-10-14 22:39 Asherz007: sure thing lol
2017-10-14 22:39 Asherz007: next up
2017-10-14 22:39 Asherz007: 01:03:795 (63795|1,65840|3) -
2017-10-14 22:40 Asherz007: both are justified, but neither form a pattern
2017-10-14 22:40 Calcyon: did you mean to send a second timing point? or was that related to the timing point b4
2017-10-14 22:40 Calcyon: oh nvm you linked 2
2017-10-14 22:41 Asherz007: lol
2017-10-14 22:41 Calcyon: I'm pretty sure I just wanted to do the piano there
2017-10-14 22:41 Calcyon: now that i think about it
2017-10-14 22:41 Calcyon: 01:03:795 (63795|1) -
2017-10-14 22:41 Asherz007: Then wouldn't it make more sense to have the first LN at 01:03:113 -
2017-10-14 22:41 Calcyon: this could very well be a double instead of the LN
2017-10-14 22:42 Calcyon: no nevermind im wrong
2017-10-14 22:42 Calcyon: yeah
2017-10-14 22:42 Asherz007: Also yeah that should be a double I think
2017-10-14 22:43 Asherz007: I only pointed out these LNs because you don't really continue the pattern for the rest of the phrase
2017-10-14 22:43 Calcyon: indeed
2017-10-14 22:43 Calcyon: i think ill keep it simple and exclude the lns there
2017-10-14 22:43 Calcyon: they feel kind of out of place
2017-10-14 22:43 Asherz007: alrighty
2017-10-14 22:44 Asherz007: lol
2017-10-14 22:45 Asherz007: 01:34:476 (94476|2) - Guess I could ask the same question here
2017-10-14 22:45 Calcyon: i went ahead and noticed it too lol
2017-10-14 22:45 Calcyon: yeah
2017-10-14 22:46 Calcyon: thats going away, i felt the ned to place lns on the vocals considering i had them in the higher diff, this was a mistake, i have no idea how this slipped past
2017-10-14 22:46 Asherz007: lol
2017-10-14 22:46 Asherz007: 01:57:658 - thought this would've been a double?#
2017-10-14 22:47 Calcyon: indeed
2017-10-14 22:47 Calcyon: damn youre good at this, no wonder youre a bn!!!1!1!!
2017-10-14 22:47 Asherz007: lmao
2017-10-14 22:48 Asherz007: It's why consistency is a nice thing because then we can spot patterns
2017-10-14 22:48 Asherz007: and then exceptions to the pattern we question
2017-10-14 22:49 Calcyon: i think that was my mistake when i was changing the double > double > double into double > single > double
2017-10-14 22:49 Calcyon: and i just missed the layer
2017-10-14 22:49 Calcyon: yeah there was no reason for it to be a single there
2017-10-14 22:49 Asherz007: lol
2017-10-14 22:50 I *think* that should be it for easy
2017-10-14 22:50 Calcyon: :swetas:
2017-10-14 22:50 Calcyon: :sweats:
2017-10-14 22:51 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377347 Sana feat.Nekomata Master - Indigo Bird [Normal]]
2017-10-14 22:51 Asherz007: right... 00:44:022 (44022|2,44704|0) - not really sure why you broke consistency, even with these being LNs
2017-10-14 22:53 Calcyon: I wasnt sure if this was appropriate for such a long string of long notes
2017-10-14 22:53 Calcyon: in a normal difficulty
2017-10-14 22:53 Calcyon: that is the only reason I didnt double those
2017-10-14 22:53 Calcyon: same with the rest of these lns patterns
2017-10-14 22:54 Asherz007: It's generally fine, though the LNs might need a little moving about so it's not super awkward
2017-10-14 22:55 Calcyon: alright, ill double those and the rest of the ln sections til the next bookmark
2017-10-14 22:55 Calcyon: probably going to lose some pitch relevancy to make the patterns ok
2017-10-14 22:55 Asherz007: Yeah that's likely to happen
2017-10-14 22:55 Asherz007: https://osu.ppy.sh/ss/9317810 could do something like this
2017-10-14 22:57 Asherz007: dunno what caused the storyboard to break lol
2017-10-14 22:57 Calcyon: lol
2017-10-14 22:57 Calcyon: i noticed
2017-10-14 22:58 Calcyon: https://osu.ppy.sh/ss/9317828
2017-10-14 22:58 Calcyon: think this is fine? im worried about the 'trill'
2017-10-14 22:58 Calcyon: with lns
2017-10-14 22:58 Calcyon: in 3 and 4
2017-10-14 22:59 Asherz007: I mean it looks fine to me tbh
2017-10-14 23:00 Calcyon: applied the pattern for the next one
2017-10-14 23:00 Calcyon: and did something of my own for the last one
2017-10-14 23:00 Calcyon: but while we're at this section, when we're doubling down for consistency
2017-10-14 23:00 Calcyon: 00:58:340 (58340|2) -
2017-10-14 23:00 Calcyon: same reason why i didnt place a double here
2017-10-14 23:00 Calcyon: think I should double?
2017-10-14 23:00 Asherz007: You could move that LN in col 4 into 2 if that was the main concern btw
2017-10-14 23:00 Asherz007: Yeah might be a good idea to make that one a double
2017-10-14 23:01 Asherz007: I mean you do do it in Hard plus the 1/6
2017-10-14 23:01 Asherz007: so it would progress a little more smoothly
2017-10-14 23:01 Calcyon: oh thats right
2017-10-14 23:01 Calcyon: yeah i agree
2017-10-14 23:02 Asherz007: Oh actually, how come the LN is a different length in easy at that point?
2017-10-14 23:03 Calcyon: didnt want to make it way too 'lny' but I also didnt want to exclude them ont he vocals, wanted to atleast put them on the last syllable of the verse
2017-10-14 23:03 Calcyon: because consistency-wise
2017-10-14 23:03 Calcyon: they are all the same length except for the last one
2017-10-14 23:04 Calcyon: which works imo to close this section off and transition into the next one
2017-10-14 23:04 Asherz007: I mean the vocals stop where the ln stops in normal and uw
2017-10-14 23:04 Calcyon: also this diff is more focused on vocals, so i wanted to capture the most i could
2017-10-14 23:05 Calcyon: wait which one do you mean
2017-10-14 23:05 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-10-14 23:05 Asherz007: 00:57:658 (57658|0) -
2017-10-14 23:06 Calcyon: oh
2017-10-14 23:06 Calcyon: wait
2017-10-14 23:06 Asherz007: yeah I'm jumping about soz
2017-10-14 23:06 Calcyon: oh its correct in normal and hard
2017-10-14 23:06 Asherz007: yeah
2017-10-14 23:06 Calcyon: ok ill fix it in easy
2017-10-14 23:06 Calcyon: wtf am i doing lmfao
2017-10-14 23:06 Asherz007: lmao
2017-10-14 23:06 Asherz007: don't worry
2017-10-14 23:07 Asherz007: I'd get shot by someone if they saw what I want to say right now when I post the irc log later
2017-10-14 23:07 Calcyon: lmfao
2017-10-14 23:08 Calcyon: ok one more thing
2017-10-14 23:08 Calcyon: 00:59:022 (59022|1) -
2017-10-14 23:08 Calcyon: same with the double before
2017-10-14 23:08 Calcyon: i left it a single
2017-10-14 23:08 Calcyon: cause fitting 2 doubles into those 3 rows with a ln might prove difficult
2017-10-14 23:08 Calcyon: so if i placed a double on 00:58:340 (58340|1) -
2017-10-14 23:08 Asherz007: which diff
2017-10-14 23:08 Calcyon: i would have to do it on the next cycle aswell
2017-10-14 23:09 Calcyon: oh
2017-10-14 23:09 Calcyon: ACTION is editing [https://osu.ppy.sh/b/1377347 Sana feat.Nekomata Master - Indigo Bird [Normal]]
2017-10-14 23:09 Calcyon: sorry im jumping around too lol
2017-10-14 23:09 Asherz007: yeah you might have a problem there lol
2017-10-14 23:10 Calcyon: i could always repeat the pattern twice, but i dont think that would look any good
2017-10-14 23:11 Asherz007: generally doesn't no lol
2017-10-14 23:11 Asherz007: I mean your other alternative is remove the LN to get an extra column
2017-10-14 23:11 Calcyon: i kind of feel like if i dont capture all of the vocals in that part
2017-10-14 23:12 Calcyon: it would feel weird
2017-10-14 23:12 Calcyon: but at the same time, that one is much longer
2017-10-14 23:12 Asherz007: mmm
2017-10-14 23:12 Asherz007: The life of a troubled mapper xD
2017-10-14 23:12 Calcyon: im trying to think right now
2017-10-14 23:12 Calcyon: but my brain isnt cooperating
2017-10-14 23:12 Asherz007: lmao
2017-10-14 23:13 Asherz007: join the club
2017-10-14 23:13 Calcyon: lmao
2017-10-14 23:13 Calcyon: wait, can i update the map
2017-10-14 23:13 Calcyon: right now?
2017-10-14 23:13 Asherz007: sure
2017-10-14 23:13 Asherz007: You can update as many times as you need to during the mod
2017-10-14 23:13 Calcyon: doesnt matter if it breaks the bubbler ight
2017-10-14 23:13 Calcyon: alright
2017-10-14 23:13 Asherz007: nah doesn't matter
2017-10-14 23:14 Calcyon: ah fuck its that bug
2017-10-14 23:14 Calcyon: that doesnt let me update
2017-10-14 23:14 Asherz007: rip
2017-10-14 23:14 Calcyon: stuck at 11.1% one second
2017-10-14 23:14 Asherz007: restart the client
2017-10-14 23:14 Asherz007: I'll still be here
2017-10-14 23:15 Calcyon: ok done
2017-10-14 23:15 Calcyon: i wanted to update before i changed stuff around there
2017-10-14 23:15 Asherz007: lol sure
2017-10-14 23:17 Asherz007: you'll be glad to know once we've sorted this diff we're 95% done cus I don't really have a lot to say for uw
2017-10-14 23:18 Calcyon: great, wait gimme a second i have to restart again fuck
2017-10-14 23:18 Asherz007: can I have the other 30 seconds back thx
2017-10-14 23:19 Calcyon: lmfao
2017-10-14 23:19 Calcyon: ok
2017-10-14 23:19 Calcyon: https://osu.ppy.sh/ss/9317959
2017-10-14 23:19 Calcyon: wait no wrong screenshot
2017-10-14 23:19 Asherz007: gj
2017-10-14 23:20 Calcyon: well tahts the general idae, thats the only thing i can come up with
2017-10-14 23:20 Calcyon: while not removing the ln
2017-10-14 23:20 Calcyon: id like to hear what you think, cause im seriously 50/50
2017-10-14 23:20 Asherz007: Yeah that's really the best you can do without using stacks to be honest
2017-10-14 23:20 Asherz007: And I'm guessing you're trying to avoid those
2017-10-14 23:20 Calcyon: yeah i wanted to avoid them, considering ive avoided them the entire mapset
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:21 Calcyon: the majority
2017-10-14 23:21 Calcyon: https://osu.ppy.sh/ss/9317966
2017-10-14 23:21 Calcyon: was the 2nd one
2017-10-14 23:21 Calcyon: i think this one would be acceptable
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:21 Calcyon: if i went and did a jack
2017-10-14 23:21 Calcyon: then everything would be solved lol
2017-10-14 23:21 Asherz007: I mean up to you tbh
2017-10-14 23:21 Asherz007: I don't really mind either way
2017-10-14 23:21 Calcyon: ok im overthinking this, at this bpm, nobody even notices the jack
2017-10-14 23:21 Asherz007: But the jack makes it a tiny bit nicer for LH
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:22 Calcyon: not that it would matter, but id say its acceptable
2017-10-14 23:22 Calcyon: considering the smaller working space
2017-10-14 23:22 Asherz007: either works
2017-10-14 23:22 Calcyon: doing the 2nd one
2017-10-14 23:22 Asherz007: mm
2017-10-14 23:22 Calcyon: alright, sorry that took so long lol
2017-10-14 23:23 Asherz007: dw lmao
2017-10-14 23:23 Asherz007: my ircs with other bns are like this too
2017-10-14 23:23 Calcyon: as a sidenote, i think osu website is down
2017-10-14 23:24 Asherz007: oh right yeah I heard something about that
2017-10-14 23:26 Asherz007: totally forgot what else I wanted to say again
2017-10-14 23:26 Calcyon: im sorry >.<
2017-10-14 23:26 Asherz007: dw dw my brain's not in gear either
2017-10-14 23:27 Asherz007: 02:15:385 (135385|2,135442|1,135499|0) - didn't you have a small concern about this?
2017-10-14 23:28 Calcyon: yeah, came to the conclusion that considering how massive the window between that pattern and other notes in those columns are
2017-10-14 23:28 Calcyon: it should be fine
2017-10-14 23:28 Calcyon: also it doesnt look like i can simplify it any other way than i did in easy
2017-10-14 23:28 Asherz007: I mean, if it's still a concern you could just replace them with an LN
2017-10-14 23:28 Calcyon: which im trying to avoid
2017-10-14 23:28 Calcyon: thats what i did in easy yeah
2017-10-14 23:29 Calcyon: but i wanted to keep it this way in normal
2017-10-14 23:29 Asherz007: no I mean an LN that covers just these 3 notes
2017-10-14 23:29 Calcyon: ohhh
2017-10-14 23:29 Calcyon: hmm i didnt even think of that
2017-10-14 23:29 Asherz007: so like https://osu.ppy.sh/ss/9318015
2017-10-14 23:30 Asherz007: or something
2017-10-14 23:30 Calcyon: ok ye i like your idea
2017-10-14 23:31 Asherz007: yay lol
2017-10-14 23:34 Asherz007: now what was it I was thinking of for uw xD
2017-10-14 23:35 Asherz007: 00:00:386 (386|3,386|2,1749|0,1749|1,3113|0,3113|3) - so, am I right in saying these doubles are for highlighting the bass note change
2017-10-14 23:37 Calcyon: yeah
2017-10-14 23:37 Calcyon: i hope i got the terminology right in my head
2017-10-14 23:38 Asherz007: 00:07:886 (7886|3) - then would it not also make sense for this to be a double?
2017-10-14 23:39 Calcyon: yesh
2017-10-14 23:39 Calcyon: youre right
2017-10-14 23:40 Asherz007: wew I did something right :sweats:
2017-10-14 23:40 Calcyon: lol im sorry i didnt mean it to sound like that
2017-10-14 23:40 Asherz007: dw dw xD
2017-10-14 23:40 Asherz007: Just poking fun at myself
2017-10-14 23:42 Asherz007: oh my brain died again lol
2017-10-14 23:42 Calcyon: its ok, this is a judgment free zone
2017-10-14 23:43 Calcyon: club of malfunctioning brains
2017-10-14 23:43 Asherz007: lmao
2017-10-14 23:43 Asherz007: 00:38:567 (38567|1,38567|0,38567|3) - a see a triple >_>
2017-10-14 23:44 Asherz007: but whyyyyyyyy
2017-10-14 23:44 Calcyon: saying that i wanted a double there + the ln on guitar won't work right
2017-10-14 23:45 Asherz007: no I mean I'm p sure I mentioned the map doesn't really need the triples
2017-10-14 23:45 Calcyon: but I suppose a double with a ln goin out would be sufficient
2017-10-14 23:45 Asherz007: 00:41:295 - else I feel like you'd need a triple here
2017-10-14 23:45 Calcyon: ye u right u right
2017-10-14 23:45 Calcyon: u forgot
2017-10-14 23:45 Calcyon: we talked about this
2017-10-14 23:45 Calcyon: i went to remove them
2017-10-14 23:45 Calcyon: i had to forgot bout this
2017-10-14 23:46 Asherz007: lol
2017-10-14 23:46 Calcyon: i forgot*
2017-10-14 23:46 Asherz007: dw dw
2017-10-14 23:46 Calcyon: you're gonna see one more triple thenm
2017-10-14 23:46 Calcyon: lmfao
2017-10-14 23:47 Asherz007: 00:59:817 (59817|2) - what
2017-10-14 23:47 Calcyon: ok i got that timing point modded like 1401250238502358 times, saying 'ghost note' or 'add note'
2017-10-14 23:48 Calcyon: there used to be more notes there
2017-10-14 23:48 Calcyon: on the guitar
2017-10-14 23:48 Asherz007: why's it not at 00:59:931 -
2017-10-14 23:48 Calcyon: cause i can definitely hear guitar plucks there
2017-10-14 23:48 Calcyon: 00:59:817 (59817|2) -
2017-10-14 23:48 Calcyon: is this reverb from the one before
2017-10-14 23:48 Calcyon: that im hearing?
2017-10-14 23:49 Calcyon: cause i hear a sound on both
2017-10-14 23:49 Asherz007: Oh in that case I think the guitar sound is actually closer to the 1/4 than 1/6
2017-10-14 23:50 Calcyon: 00:59:931 (59931|2) - ill move it here, that one is much clearer
2017-10-14 23:50 Asherz007: Might just be better to move the note to there for the visual pattern consistency as well
2017-10-14 23:50 Calcyon: indeed
2017-10-14 23:51 Calcyon: done
2017-10-14 23:51 Asherz007: btw I take it no other random files got into the folder since I last checked
2017-10-14 23:51 Calcyon: nope
2017-10-14 23:51 Calcyon: no other files should be in
2017-10-14 23:51 Asherz007: okie dokie
2017-10-14 23:51 Asherz007: 01:03:113 - no double?
2017-10-14 23:52 Calcyon: didnt think the sound was strong enough
2017-10-14 23:52 Calcyon: i dont think the sound is strong enough*
2017-10-14 23:52 Asherz007: Just that there's a double in normal, that's the thing
2017-10-14 23:53 Calcyon: :thinking:
2017-10-14 23:53 Calcyon: yeah thats a mistake, it shouldnt be in normal
2017-10-14 23:53 Calcyon: i wanted to leave it a single
2017-10-14 23:53 Calcyon: aw fuck ok
2017-10-14 23:53 Asherz007: lmao
2017-10-14 23:53 Calcyon: there are 2 hitsounds on normal, now im scared to remove
2017-10-14 23:53 Calcyon: can i add it to the SB?
2017-10-14 23:54 Asherz007: I'd just get rid of the click hs
2017-10-14 23:54 Asherz007: hang on
2017-10-14 23:54 Asherz007: It's also a double in easy
2017-10-14 23:55 Calcyon: ok i might be dumb in the head
2017-10-14 23:55 Calcyon: time to add it to hard
2017-10-14 23:55 Calcyon: jk no i really wanted it to be a single
2017-10-14 23:55 Calcyon: i mightve done it when i revisited normal and easy
2017-10-14 23:55 Calcyon: for consistency issues
2017-10-14 23:56 Calcyon: ok im adding it to hard, the piano was the reason i added it to normal/easy
2017-10-14 23:56 Asherz007: lol I can understand that tbh
2017-10-14 23:57 Asherz007: I'd have to challenge that because of the single at 01:05:840 -
2017-10-14 23:57 Calcyon: NotLikeThis
2017-10-14 23:57 Asherz007: lmao
2017-10-14 23:59 Calcyon: im sorry im takin a while to respond, thinking if i should do the double or not
2017-10-14 23:59 Calcyon: lookin over the rest of the section aswell
2017-10-14 23:59 Asherz007: dw
2017-10-15 00:00 Calcyon: ok ive decided on a single
2017-10-15 00:00 Calcyon: 01:08:567 (68567|1) -
2017-10-15 00:00 Calcyon: removing this
2017-10-15 00:00 Asherz007: damn
2017-10-15 00:00 Asherz007: Got there before me xD
2017-10-15 00:00 Calcyon: its cause there are other piano sounds that i represent with singles that go into 1/6 patterns
2017-10-15 00:01 Asherz007: mhm
2017-10-15 00:02 Asherz007: Hmm... 01:11:636 (71636|2,71976|2,72204|2,72545|2) - not really taking too much of a liking to the dependence on this column for this small bit
2017-10-15 00:03 Calcyon: 01:12:204 (72204|2) - to 2?
2017-10-15 00:04 Calcyon: is what im thinking
2017-10-15 00:04 Asherz007: yeah that works
2017-10-15 00:04 Asherz007: 01:13:340 (73340|1,73567|1,73908|1,74249|1) - this kinda thing happens a fair bit throughout the map I think
2017-10-15 00:05 Calcyon: yeah, im terrible at spotting those
2017-10-15 00:05 Calcyon: like im very bad
2017-10-15 00:05 Calcyon: https://osu.ppy.sh/ss/9318226
2017-10-15 00:06 Asherz007: yeah that looks fine
2017-10-15 00:06 Asherz007: There's probs a couple more I haven't spotted
2017-10-15 00:07 Calcyon: ive had a lot of mods specifically on that issue, i think there isnt a lot left
2017-10-15 00:07 Calcyon: if any
2017-10-15 00:08 Asherz007: hope so lol
2017-10-15 00:08 Asherz007: 01:26:295 (86295|3,86295|2,86295|1) - Another triple :thinking:
2017-10-15 00:08 Asherz007: Wonder whether it's still there :thinking@:
2017-10-15 00:08 Calcyon: i told you you're gonna see one more lmfao
2017-10-15 00:09 Calcyon: nope, dont worry, fixed it before you got there
2017-10-15 00:10 Asherz007: 01:45:840 - sound's p strong here, sure you wanna leave it out?
2017-10-15 00:11 Calcyon: im fairly certain there was a note, nope i dont wanna leave it out lmfao
2017-10-15 00:11 Calcyon: added
2017-10-15 00:11 Asherz007: 01:47:090 (107090|2,107431|2,107658|2,107999|2,108340|2) - maybe just maybe :thinking:
2017-10-15 00:12 Calcyon: https://osu.ppy.sh/ss/9318268
2017-10-15 00:12 Asherz007: yeah that looks fine
2017-10-15 00:13 Asherz007: 02:15:385 (135385|2,135442|1,135499|0) - maybe you'd ctrl+g this since it's an ascending strum
2017-10-15 00:13 Calcyon: good point
2017-10-15 00:13 Calcyon: fixed
2017-10-15 00:14 Asherz007: Right I have no idea whether I missed anything so now might be a good point to update the map again
2017-10-15 00:15 Calcyon: updated
2017-10-15 00:15 Calcyon: i think the part 01:03:113 (63113|3) - after this
2017-10-15 00:15 Calcyon: with the piano
2017-10-15 00:15 Calcyon: requires special attention
2017-10-15 00:15 Calcyon: in case i missed something
2017-10-15 00:15 Calcyon: im gonna go over it right now
2017-10-15 00:15 Asherz007: aight
2017-10-15 00:23 Calcyon: i did a check on all of them, looks good to me
2017-10-15 00:23 Calcyon: take your time
2017-10-15 00:30 Asherz007: I take brain's starting to completely give up lol
2017-10-15 00:31 Calcyon: that's 2 of us then, i have to say the things you pointed out were my previous concerns that i changed beforehand and it solidified my opinion on them right now, if anything, those were the biggest issues imo
2017-10-15 00:31 Calcyon: or the only issues
2017-10-15 00:31 Calcyon: that need correcting
2017-10-15 00:31 Asherz007: So uh yeah
2017-10-15 00:32 Asherz007: Is there anything else you want to bring up for discussion while we're here
2017-10-15 00:32 Calcyon: nope, what concerns i had about the map or the changes, ive said already
2017-10-15 00:33 Calcyon: which made you lose your train of thought, which im sorry for lmfao
2017-10-15 00:33 Asherz007: lmao
2017-10-15 00:33 Asherz007: dw dw
2017-10-15 00:33 Asherz007: Okay so one thing then to do with the transistion into the kiai on the top diff
2017-10-15 00:33 Asherz007: 01:24:136 (84136|0,84136|1,84249|2,84249|3,84476|3,84476|1,84590|0,84590|2,84817|2,84817|1) -
2017-10-15 00:34 Asherz007: so uh
2017-10-15 00:34 Asherz007: the jump's p big between this and normal
2017-10-15 00:35 Calcyon: 'i can definitely see where the SR is coming from :thinking:'
2017-10-15 00:35 Calcyon: jokes aside, ive felt this way okay considering how short the transition is
2017-10-15 00:36 Asherz007: I mean I would've thought you would do something like this https://osu.ppy.sh/ss/9318407
2017-10-15 00:36 Asherz007: and I broke the sb again
2017-10-15 00:36 Asherz007: ...it does almost nothing to the sr btw
2017-10-15 00:37 Calcyon: does it?
2017-10-15 00:37 Calcyon: lol
2017-10-15 00:37 Asherz007: drops by .02* but that's kinda expected
2017-10-15 00:37 Calcyon: i saw that meme in disqus threads
2017-10-15 00:37 Calcyon: ye obv
2017-10-15 00:37 Calcyon: oh did you mean
2017-10-15 00:37 Calcyon: 01:24:136 (84136|0,84136|1,84249|2,84249|3,84476|3,84476|1,84590|0,84590|2,84817|2,84817|1) -
2017-10-15 00:37 Calcyon: only this
2017-10-15 00:37 Calcyon: and not the 1/8s?
2017-10-15 00:38 Asherz007: yeah just that
2017-10-15 00:38 Calcyon: 01:24:476 (84476|1,84476|3,84590|2,84590|0) -
2017-10-15 00:38 Calcyon: i think this one might be an issue
2017-10-15 00:38 Calcyon: the first one i think is ok
2017-10-15 00:39 Calcyon: https://osu.ppy.sh/ss/9318430
2017-10-15 00:39 Calcyon: id think this would work better
2017-10-15 00:39 Asherz007: that works too I guess
2017-10-15 00:39 Calcyon: id say 01:24:136 (84136|0,84136|1,84249|2,84249|3) -
2017-10-15 00:40 Calcyon: is the easiest pattern i can do if i wanted to do 2 doubles in a row
2017-10-15 00:40 Calcyon: 01:24:136 (84136|0,84136|1) -
2017-10-15 00:40 Calcyon: is imo too dominant
2017-10-15 00:40 Calcyon: to leave it as a single
2017-10-15 00:40 Asherz007: I mean you could do totally boring if you wanted to https://osu.ppy.sh/ss/9318431
2017-10-15 00:41 Asherz007: I'm only thinking about the first one being a single since it's a kick which feels like it has slightly less emphasis than the snare
2017-10-15 00:42 Calcyon: hmm you might be right, on 25% it sounds so loud
2017-10-15 00:42 Calcyon: but at 100%
2017-10-15 00:42 Calcyon: it sounds like a regular kick
2017-10-15 00:42 Calcyon: 01:24:817 (84817|1,84817|3) -
2017-10-15 00:42 Calcyon: 01:24:136 (84136|0,84136|1) -
2017-10-15 00:42 Calcyon: is the same sound tho
2017-10-15 00:43 Asherz007: true
2017-10-15 00:43 Asherz007: the emphasis feels like it just leans on the snare for this one
2017-10-15 00:43 Asherz007: perhaps it's just me
2017-10-15 00:44 Calcyon: so what youre thinking is
2017-10-15 00:44 Calcyon: 01:24:136 (84136|1) -
2017-10-15 00:44 Calcyon: 01:24:817 (84817|1) -
2017-10-15 00:44 Calcyon: singles
2017-10-15 00:44 Calcyon: leave the 2nd one double
2017-10-15 00:44 Asherz007: I mean the second kick has more emphasis from the lack of a snare I guess
2017-10-15 00:45 Calcyon: I dont think i can leave one in and remove the 2nd
2017-10-15 00:45 Calcyon: atleast thats my idea
2017-10-15 00:45 Calcyon: youre right there is no snare
2017-10-15 00:45 Calcyon: i dont think that should matter too much though
2017-10-15 00:45 Calcyon: https://osu.ppy.sh/ss/9318473
2017-10-15 00:46 Calcyon: this is still the thing id like the best
2017-10-15 00:46 Asherz007: go for it then
2017-10-15 00:46 Calcyon: ill give it up if you think the kick is too weak though
2017-10-15 00:46 Asherz007: Entirely your choice
2017-10-15 00:47 Calcyon: i updated it with the transition right now
2017-10-15 00:47 Calcyon: if you wanted to see how it looks
2017-10-15 00:47 Calcyon: this is how id like it to be, if you still think its too weak, ill change it
2017-10-15 00:48 Asherz007: Nah it looks fine
2017-10-15 00:49 Calcyon: also i think this plays really well
2017-10-15 00:49 Calcyon: with the pattern you suggested
2017-10-15 00:49 Asherz007: I did another thing woot
2017-10-15 00:51 Asherz007: So uh yeah
2017-10-15 00:51 Asherz007: that concludes map dissection I guess
2017-10-15 00:51 Calcyon: ^.^
2017-10-15 00:51 Asherz007: How many changes did we actually end up making
2017-10-15 00:51 Calcyon: triples in hard
2017-10-15 00:52 Calcyon: double in normal
2017-10-15 00:52 Calcyon: at the beginning
2017-10-15 00:52 Calcyon: on the bass
2017-10-15 00:52 Asherz007: woah
2017-10-15 00:52 Calcyon: the piano after the 3Rd bookmark
2017-10-15 00:52 Asherz007: no spammerino otherwise bancho'll mute ya
2017-10-15 00:52 Calcyon: the one double i missed in the beginning of the kiai
2017-10-15 00:52 Calcyon: on a diff i dont remember LOL
2017-10-15 00:52 Calcyon: and some placement changes i think
2017-10-15 00:52 Asherz007: in other words, did we change a lot (y/n)
2017-10-15 00:52 Calcyon: n
2017-10-15 00:52 Calcyon: LOL
2017-10-15 00:52 Asherz007: alright then
2017-10-15 00:53 Calcyon: no id say the changes were on point but nothing major
2017-10-15 00:53 Asherz007: Just took forever since both of our brains died
2017-10-15 00:53 Calcyon: yeahh..
2017-10-15 00:53 Calcyon: turned more into a discussion than irc mod
2017-10-15 00:53 Asherz007: lmao yep
2017-10-15 00:53 Calcyon: sorry bout that, not used to irc
2017-10-15 00:53 Asherz007: They generally do with me xD
2017-10-15 00:53 Asherz007: no problem
2017-10-15 00:54 Asherz007: so
2017-10-15 00:54 Asherz007: Final question
2017-10-15 00:54 Calcyon: :sweats:
2017-10-15 00:54 Asherz007: Are you happy with the map, in its current state?
2017-10-15 00:54 Calcyon: yes
2017-10-15 00:54 Calcyon: ive looked at it more than ill let myself admit
2017-10-15 00:54 Asherz007: lmao
2017-10-15 00:55 Asherz007: sb's pretty I get it lul
2017-10-15 00:55 Calcyon: LOL
2017-10-15 00:55 Calcyon: ill just check the folder
2017-10-15 00:55 Calcyon: one last time
2017-10-15 00:55 Calcyon: JUST IN CASE
2017-10-15 00:55 Asherz007: Oh yeah lmao
2017-10-15 00:57 Asherz007: everything appears to be all good
2017-10-15 00:57 Asherz007: alright then
2017-10-15 00:57 Asherz007: good to go?
2017-10-15 00:57 Calcyon: hell yeah

Congrats!
Weber
grats!
Xinnoh
gratzz
Topic Starter
Calcyon
Thank you guys!
Lama Poluna
gratz!
Topic Starter
Calcyon

Lama Poluna wrote:

gratz!
Thank you! (to be honest when I saw a reply from you 6 days ago on my phone, I got scared that I screwed the tags up and DQ is inc >.<)
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