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Sana feat.Nekomata Master - Indigo Bird [OsuMania]

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Topic Starter
Calcyon

error_exe777 wrote:

heyyy from my queue

Unspoken Words
01:25:954 (85954|1,85954|0) - why is this a double when the others before are not? Fixed!

01:52:715 (112715|3,112800|2) - ghosts There is actually a piano sound, but in other cases throughout the map, it's very faint, to maintain the consistency, I'll take it out and replace with a 1/6 to match the rest of the map.

01:55:528 (115528|1) - ^^ Fixed! same as ^

02:12:658 - you can do this if you want https://osu.ppy.sh/ss/8869624. as a matter of fact it works better because it's representing the same sound as the one at the end of the slider. I can definitely see where you're coming from in a rhythmical/playability perspective, but I think I'll keep it mapped just to the plucks and avoid an overmap.


gah sorry for the bad mod. because i got 6 hours of sleep everyday for the past week i'm god awfully tired. hope i could help, best of luck o/
No problem at all, useful mod :p.
Thank you!~
Xinnoh
queue
General
  1. 00:00:386 - Volume levels of timing points are conflicting
  2. Difficulty settings on Easy/Normal are identical, fix spread
  3. Wouldn't be a bad idea to map 02:18:113 (138113|1,138113|2) - with just one note (or double), feels strange to just end on the snare
  4. Your metadata for artist needs some fixing, double check, but this source says "Sana feat.猫叉Master"
    http://www.konamistyle.jp/sp/nekomata_1st/index.html
Hitsounds
  1. 00:17:772 (17772|0) - does this really need a finish for one guitar string, whistle is fine or reduce volume
  2. 02:09:931 (129931|3) - Should sampleset 2 be used?
  3. 01:13:681 (73681|2) - Lower volume here
  4. It's technically fine, but remove the delay from Soft-hitnormal and soft-hitnormal2. Feedback doesn't really come until after 5ms

Unspoken Words
  1. 00:38:056 (38056|1,38141|3,38226|0) - Is this snapped right
  2. 00:58:567 (58567|3) - hitsound flub
  3. 01:19:647 (79647|1,79704|0) - Leaving piano unmapped is odd, since I hear 3 sounds but play 2
  4. 01:26:295 (86295|3,86295|2,86295|1,86522|0,86636|1,86863|1,86976|2,86976|3,87204|1,87317|0,87545|1,87658|3,87658|2) - Kind unbalanced section, right is just claps and left is just 1/6. Swap some stuff around
  5. 01:38:567 (98567|3,98567|1,98795|3,98908|1) - Same notes back to back feels odd to play, move to 1 or 3
    + lane 4 is kinda dense here
  6. 01:39:931 (99931|1,99931|2) - Doubles on lane 1/3 or 2/4 disappear until 01:53:226 (113226|0,113226|2) - . Maybe do some patterns to change up? (o wait there's 01:46:067 (106067|2,106067|0) - but same point)
  7. 01:45:386 (105386|0,105386|3) - ^ because doubles on lanes 1/4 is kinda repetitive here
  8. 01:54:931 (114931|0) - Lane 1 is almost empty D:
    + 01:54:249 (114249|3,114476|3,114931|3,115158|3,115613|3,115840|3) - Is somewhat of a diffspike for lane 4 due to repetitive 1/3 mashing, move some of these to lane 1
Normal
  1. 00:05:840 (5840|0,5840|3) - 1/4 double gets used a lot, why not 1/2 here for variety?
  2. 00:37:886 (37886|0,38056|1,38226|2) - 1/4 isn't exactly easy to read after 1/6 the whole time, it would be better to just stick with the flow for normal/easy and just use 1/6 instead of 1/4
  3. 00:40:272 (40272|3) - Suggest to delete, that way drums are more prominent when hit, as this hitting this note before decreases emphasis
  4. 00:40:442 (40442|3,40613|2,40783|0,40954|1) - Would it be possible to arrange these so they play more like two pairs? Sounds like that in the music. I'd do this but that disregards PR
  5. 00:57:999 (57999|2,58340|1,58681|0,59022|1,59363|2) - Rolling pattern doesn't really match rest of your style but w/ever
  6. 01:24:817 (84817|3,84817|2) - Don't put a double there, else mapping implies it has same emphasis as 01:24:249 (84249|0,84249|1) -
Easy
  1. 00:09:931 (9931|0) - Lane 3? Seems a bit empty
  2. 00:17:431 (17431|3) - Shouldn't LN end earlier like other diffs
  3. 00:39:931 (39931|1) - Just remove one of the doubles, using a 1/4 snap is enough emphasis
  4. 00:45:386 (45386|1) - I think removing some of these doubles would help emphasise the downbeats better + better spread from normal.
    00:48:113 (48113|1) - eg removing this too. Increases emphasis for 00:46:749 (46749|2) - 00:49:476 (49476|1) - because fewer doubles = more importance on the ones remaining
  5. 01:11:976 (71976|1) - 01:13:340 (73340|2) - same thing above, using just one note here makes 01:11:295 (71295|2,72658|2) - stronger
  6. Why not map 01:20:158 (80158|2) - & 01:21:522 (81522|2) - ?
  7. 01:24:931 (84931|0) - Use different hitsound, no drum because it's a synth
  8. 01:34:476 (94476|2) - LN is a bit inconsistent with 01:56:636 (116636|3) - , I'd suggest to map both since I think you just forgot to on second kiai :P
Love this song and set <3
osu needs more 1/3 like this
Topic Starter
Calcyon

Sinnoh wrote:

queue
General
  1. 00:00:386 - Volume levels of timing points are conflicting Fixed!
  2. Difficulty settings on Easy/Normal are identical, fix spread Nerfed easy to HP:6,5 and OD:6,5
  3. Wouldn't be a bad idea to map 02:18:113 (138113|1,138113|2) - with just one note (or double), feels strange to just end on the snare Keeping it this way, as I've stated in other mods before, I don't think it would add anything to the song (it's already pretty repetetive), also it gets very quiet near the end and I would have to abtruptly end it or map very quiet sounds.
  4. Your metadata for artist needs some fixing, double check, but this source says "Sana feat.猫叉Master"
    http://www.konamistyle.jp/sp/nekomata_1st/index.htmlI will do a recheck on this later, so I that don't make any abrupt changes for now that require redownload.
Hitsounds
  1. 00:17:772 (17772|0) - does this really need a finish for one guitar string, whistle is fine or reduce volume Doesn't need to be a finish,
    but it's placed there to close the section off.
    Lowered the volume and easy had a wrong hitsound placement(on the long note) by accident, so I fixed those.
  2. 02:09:931 (129931|3) - Should sampleset 2 be used? I prefer the soft here, rather than going back to sampleset 2.
  3. 01:13:681 (73681|2) - Lower volume here Fixed!
  4. It's technically fine, but remove the delay from Soft-hitnormal and soft-hitnormal2. Feedback doesn't really come until after 5ms Gonna look into this and probably remove it.

Unspoken Words
  1. 00:38:056 (38056|1,38141|3,38226|0) - Is this snapped right I'm pretty sure it's right
  2. 00:58:567 (58567|3) - hitsound flub Fixed!
  3. 01:19:647 (79647|1,79704|0) - Leaving piano unmapped is odd, since I hear 3 sounds but play 2 Fixed! I knew I wasn't crazy! This was pointed out as a ghost note, which I wasn't sure about, putting it back in.
  4. 01:26:295 (86295|3,86295|2,86295|1,86522|0,86636|1,86863|1,86976|2,86976|3,87204|1,87317|0,87545|1,87658|3,87658|2) - Kind unbalanced section, right is just claps and left is just 1/6. Swap some stuff around Fixed!(woops how did that happen lol)
  5. 01:38:567 (98567|3,98567|1,98795|3,98908|1) - Same notes back to back feels odd to play, move to 1 or 3
    + lane 4 is kinda dense here Fixed!
  6. 01:39:931 (99931|1,99931|2) - Doubles on lane 1/3 or 2/4 disappear until 01:53:226 (113226|0,113226|2) - . Maybe do some patterns to change up? (o wait there's 01:46:067 (106067|2,106067|0) - but same point) Changed some of them up, so Fixed!
  7. 01:45:386 (105386|0,105386|3) - ^ because doubles on lanes 1/4 is kinda repetitive here Fixed!
  8. 01:54:931 (114931|0) - Lane 1 is almost empty D: Fixed!
    + 01:54:249 (114249|3,114476|3,114931|3,115158|3,115613|3,115840|3) - Is somewhat of a diffspike for lane 4 due to repetitive 1/3 mashing, move some of these to lane 1 Fixed!
Normal
  1. 00:05:840 (5840|0,5840|3) - 1/4 double gets used a lot, why not 1/2 here for variety? I basically do that in the kiai, wanted to keep the intro like this.
  2. 00:37:886 (37886|0,38056|1,38226|2) - 1/4 isn't exactly easy to read after 1/6 the whole time, it would be better to just stick with the flow for normal/easy and just use 1/6 instead of 1/4 Fixed!
  3. 00:40:272 (40272|3) - Suggest to delete, that way drums are more prominent when hit, as this hitting this note before decreases emphasis Fixed!
  4. 00:40:442 (40442|3,40613|2,40783|0,40954|1) - Would it be possible to arrange these so they play more like two pairs? Sounds like that in the music. I'd do this but that disregards PR Fixed!
  5. 00:57:999 (57999|2,58340|1,58681|0,59022|1,59363|2) - Rolling pattern doesn't really match rest of your style but w/ever Agreed, fixed!
  6. 01:24:817 (84817|3,84817|2) - Don't put a double there, else mapping implies it has same emphasis as 01:24:249 (84249|0,84249|1) - Fixed!
Easy
  1. 00:09:931 (9931|0) - Lane 3? Seems a bit empty Fixed!
  2. 00:17:431 (17431|3) - Shouldn't LN end earlier like other diffs This LN in easy is mapped to the choir, in other diffs, the 2nd long note is on the guitar pluck, which ends a bit sooner. (although I just noticed I mapped the ln on the wrong sound in normal
  3. 00:39:931 (39931|1) - Just remove one of the doubles, using a 1/4 snap is enough emphasis Fixed!
  4. 00:45:386 (45386|1) - I think removing some of these doubles would help emphasise the downbeats better + better spread from normal. Fixed!
    00:48:113 (48113|1) - eg removing this too. Increases emphasis for 00:46:749 (46749|2) - 00:49:476 (49476|1) - because fewer doubles = more importance on the ones remaining Agreed, applied for the ones above too.
  5. 01:11:976 (71976|1) - 01:13:340 (73340|2) - same thing above, using ju st one note here makes 01:11:295 (71295|2,72658|2) - stronger Fixed!
  6. Why not map 01:20:158 (80158|2) - & 01:21:522 (81522|2) - ? Fixed!
  7. 01:24:931 (84931|0) - Use different hitsound, no drum because it's a synth
  8. 01:34:476 (94476|2) - LN is a bit inconsistent with 01:56:636 (116636|3) - , I'd suggest to map both since I think you just forgot to on second kiai :P Fixed!(yup i forgot)
Love this song and set <3
osu needs more 1/3 like this
Thank you so much for the mod and everything else!
Litharrale
quick nm from my queue

1|2|3|4

Spread is a little weird, you've got a >2x the gap from normal to top diff as you do from easy to normal

What's with all these green lines? if you want to modify the volume of hitsounds, just use ctrl+shift+I

Don't change back to the S sampleset

Not sure about the ♪ character in the tags (who the hell is ever going to include a quaver in their search?)

I noticed someone said they'd do a SB for you, feel free to call me back when that's done and I'll mod that as well. For now you might as well turn on widescreen support so you dont forget and wonder why the SB ain't workin'

top diff

00:01:067 (1067|0) - is a very loud sound, consider adding another note to reflect this
00:05:158 (5158|0) - you've done it here so add "consistency" to the reasons for the issue mentioned above

00:41:636 (41636|0) - Completely new section in the song that introduces a new theme and your map stays essentially identical to the last section. MASSIVE amounts of missed potential here. After playing the map a few times, it feels like the whole thing just kinda blends together into a big 1/6 pair mush.
There are various things you can do here ranging from basic stuff like http://i.imgur.com/V7p4r6k.gifv (the notes dont have to be in consecutive columns) to emphasizing the vocals more. You did do this in some parts with LNs but that feels fairly basic. It is a good step in the right direction though.

Not a whole lot else I can say about this diff. It's a solid diff but very generic and safe. The whole follows essentially the same beat throughout and you've mapped that beat throughout so any suggestion that's not "remap" is just nitpicking really.
Topic Starter
Calcyon

Litharrale wrote:

quick nm from my queue

1|2|3|4

Spread is a little weird, you've got a >2x the gap from normal to top diff as you do from easy to normal Well let's be honest here, mania's star rating is not very accurate. It would be very difficult to adjust the difficulty jump and make it any closer while also keeping the same feel I meant for those difficulties.

What's with all these green lines? if you want to modify the volume of hitsounds, just use ctrl+shift+I It's easy to do and I don't see why not if it works.

Don't change back to the S sampleset Wanted to use the hihat

Not sure about the ♪ character in the tags (who the hell is ever going to include a quaver in their search?) Waiting for a metadata mod/check to confirm all of it so it's fully complete, this is on the original source site though.

I noticed someone said they'd do a SB for you, feel free to call me back when that's done and I'll mod that as well. For now you might as well turn on widescreen support so you dont forget and wonder why the SB ain't workin' Thanks, I'll definitely PM you when it's ready.

top diff

00:01:067 (1067|0) - is a very loud sound, consider adding another note to reflect this Fixed!
00:05:158 (5158|0) - you've done it here so add "consistency" to the reasons for the issue mentioned above ^

00:41:636 (41636|0) - Completely new section in the song that introduces a new theme and your map stays essentially identical to the last section. MASSIVE amounts of missed potential here. After playing the map a few times, it feels like the whole thing just kinda blends together into a big 1/6 pair mush.
There are various things you can do here ranging from basic stuff like http://i.imgur.com/V7p4r6k.gifv (the notes dont have to be in consecutive columns) to emphasizing the vocals more. You did do this in some parts with LNs but that feels fairly basic. It is a good step in the right direction though. I can see where you're coming from, I didn't feel like it did the emphasis right either, believe it or not, this map had minijacks and in general different patterns than I have right now, I've decided jumps fit this much better and even though it's kind of repetetive, so is the song, it doesn't really change that much. I'll keep it this way for now (but I'll look into changing it), could change my mind in the future, but definitely not remapping the patterns yet.

Not a whole lot else I can say about this diff. It's a solid diff but very generic and safe. The whole follows essentially the same beat throughout and you've mapped that beat throughout so any suggestion that's not "remap" is just nitpicking really. Same with the line above, I get where you're coming from, it's just that the song is pretty onedimensional and repetetive by itself, i could definitely make the intro sections easier and the kiai denser, but I feel like I would just cripple the map by doing that.
Thank you for the mod!!
Mykaterasu
Hello, I'm from over here!
Sorry for the late mod.
1/2/3/4

General
  1. I recommend adding metronome resets to fit the structure of the piece. The metronome resets are 00:19:476 - 01:26:295 - 02:12:658 - 02:18:113 - here. 01:26:295 - is the most important.
  2. You don't need green lines for hitsounding in mania, ctrl+shift+i does a lot of heavy lifting. This is especially true since you can temper the volume of each note individually while also not ruining the experience for those who opt out of custom hit-sounds. Green lines are heavily inferior.

Easy
  1. 00:54:249 (54249|3,54590|2,54931|1,55272|0,55613|3,55954|2,56295|0,56976|1,57658|3) - It would be much better if these would follow pitch relevancy. Playing an descending pattern while the vocals ascend feels very wrong, and vice versa. Not every note needs to be relevant to each other, but the direction of travel between the most important pitches in a phrase can make or break it.

    Other than that nothing seems too out of line for an Easy. Everything might be a bit too similar but that's hotly debatable.

Normal
  1. It might be best to stick to a consistant visual theme for the rhythms in this map. In a normal, especially where 00:40:442 (40442|3,40613|2,40783|0,40954|1) - 1/4th and 00:17:317 (17317|3,17431|0) - 1/6th divisions are present, it can be very hard for players to distinguish which is which at earlier skill levels. A good position to stand by is that when the previous pattern was in 1/6th, any 1/4th pattern should be spaced in a neighbouring lane; then any 1/6th pattern after that should also be spaced in a neighbouring lane. Therefore a continuous passage of the same time division can subsequently be spaced in any manner until it is interrupted by a different division. It's a visual technique that can make low difficulty maps like this much cleaner and I highly recommend it since the map in its current state does not look like lanes were allotted with rhythms in mind.
  2. Wouldn't 00:01:067 (1067|2) - this note be more fitting of a 2-note chord than 00:01:749 (1749|3,1749|0) - this one? Although that is where the guitar phrase ends, I think the experience would be much more interesting if you took away less from the periodicity of the music and took more from the irregularities. Important periods such as 00:00:386 - and 00:05:840 - should definitely stay doubles though.
  3. 00:40:783 (40783|0) - This isn't present in the music and sets up a very wrong cross rhythm. If you don't want to play 1/6th after 1/4th here, it'd be much better to just remove this note.
  4. 00:59:817 (59817|2) - Ghost note.
  5. 01:25:499 (85499|3,85613|2,85726|1,85840|0) - It would be better to infer the pulse by changing the direction of travel here. Instead of arranging this 4 3 2 1, 2 4 3 1 instead.
  6. 01:30:386 (90386|0,90386|1,90726|2,90726|3,91067|0,91067|1,91408|3,91408|2,91749|0,91749|1) - I see no reason for these to be 2-note chords. The bass is as active here as it is in other places in the chorus, and there is no vocals. None of the other parts are doing anything innately interesting. If you want to infer something like an increase in tension 01:35:840 (95840|1,95840|3,96181|0,96181|2,96522|3,96522|1,96863|0,96863|2) - this period is much better suited.
Playing it too safe is making this diff kinda lifeless.

Unspoken words
  1. You might want to rejig LNs to be more pitch relevant, especially for something as tonally important as the vocals.
  2. 00:40:783 (40783|2) - This is 1/6th.
  3. 00:59:817 (59817|2) - Ghost note as in the normal
  4. 01:00:386 (60386|2,60386|1,60499|0,60613|1,60726|2,60840|3,60954|2,61067|0,61067|1) - For something as special as this you haven't taken any action to voice leading any parts, specifically the part found 01:00:272 (60272|3,60499|0,60613|1,60840|3) - here. It would improve the pattern greatly. Similar sentiments 01:11:181 (71181|2,71295|1,71408|0,71522|3,71636|2,71749|1,71863|3) - here.
  5. 01:25:783 (85783|1) - This is 1/6th.
  6. 01:30:386 (90386|1,90386|0,90726|1,90726|2,91067|1,91067|0,91408|1,91408|3) - Similarly to the normal, If you're going to double these, then use the same logic throughout the chorus i.e. if you're accenting the bass then do it when the bass plays 01:27:999 (87999|0) - or don't include them in periods where their impact isn't strong.
  7. 01:45:613 (105613|0,105840|2,106067|2) - This can be voiced better. So can 02:07:431 (127431|3,127658|1,127886|0) - this and 02:10:158 (130158|0,130386|2,130613|1) - this.

The mapset is designed with equally divided lanes and it's pretty standard, but nothing is really done to bring out the music to such a good enough degree to make it an outstanding candidate for ranked status, not to mention inconsistencies in rhythm in-between difficulties. It feels like a lot of potential for variation is being missed here, you'll need to develop some very strong ideals to make this map truly stand out.

Good luck with ranking~ :D
Topic Starter
Calcyon

Mykaterasu wrote:

Hello, I'm from over here!
Sorry for the late mod.
1/2/3/4

General
  1. I recommend adding metronome resets to fit the structure of the piece. The metronome resets are 00:19:476 - 01:26:295 - 02:12:658 - 02:18:113 - here. 01:26:295 - is the most important.
  2. You don't need green lines for hitsounding in mania, ctrl+shift+i does a lot of heavy lifting. This is especially true since you can temper the volume of each note individually while also not ruining the experience for those who opt out of custom hit-sounds. Green lines are heavily inferior. Fixed!

Easy
  1. 00:54:249 (54249|3,54590|2,54931|1,55272|0,55613|3,55954|2,56295|0,56976|1,57658|3) - It would be much better if these would follow pitch relevancy. Playing an descending pattern while the vocals ascend feels very wrong, and vice versa. Not every note needs to be relevant to each other, but the direction of travel between the most important pitches in a phrase can make or break it. Fixed!

    Other than that nothing seems too out of line for an Easy. Everything might be a bit too similar but that's hotly debatable.

Normal
  1. It might be best to stick to a consistant visual theme for the rhythms in this map. In a normal, especially where 00:40:442 (40442|3,40613|2,40783|0,40954|1) - 1/4th and 00:17:317 (17317|3,17431|0) - 1/6th divisions are present, it can be very hard for players to distinguish which is which at earlier skill levels. A good position to stand by is that when the previous pattern was in 1/6th, any 1/4th pattern should be spaced in a neighbouring lane; then any 1/6th pattern after that should also be spaced in a neighbouring lane. Therefore a continuous passage of the same time division can subsequently be spaced in any manner until it is interrupted by a different division. It's a visual technique that can make low difficulty maps like this much cleaner and I highly recommend it since the map in its current state does not look like lanes were allotted with rhythms in mind. I've redone the 1/6th completely in this difficulty and in the kiai aswell, should be more consistent and easier to read.
  2. Wouldn't 00:01:067 (1067|2) - this note be more fitting of a 2-note chord than 00:01:749 (1749|3,1749|0) - this one? Although that is where the guitar phrase ends, I think the experience would be much more interesting if you took away less from the periodicity of the music and took more from the irregularities. Important periods such as 00:00:386 - and 00:05:840 - should definitely stay doubles though. I don't think so, mainly after the 1/6 changes I've made, the emphasis on the guitar is now on the 1/6th patterns, so maybe you would change your idea after seeing the changes.
  3. 00:40:783 (40783|0) - This isn't present in the music and sets up a very wrong cross rhythm. If you don't want to play 1/6th after 1/4th here, it'd be much better to just remove this note. actually the 1/4th before this was snapped wrong, so I snapped it to 1/6, I think it should be better like this,
    if you feel like it still doesn't fit, let me know
  4. 00:59:817 (59817|2) - Ghost note. Fixed!
  5. 01:25:499 (85499|3,85613|2,85726|1,85840|0) - It would be better to infer the pulse by changing the direction of travel here. Instead of arranging this 4 3 2 1, 2 4 3 1 instead. Fixed!
  6. 01:30:386 (90386|0,90386|1,90726|2,90726|3,91067|0,91067|1,91408|3,91408|2,91749|0,91749|1) - I see no reason for these to be 2-note chords. The bass is as active here as it is in other places in the chorus, and there is no vocals. None of the other parts are doing anything innately interesting. If you want to infer something like an increase in tension 01:35:840 (95840|1,95840|3,96181|0,96181|2,96522|3,96522|1,96863|0,96863|2) - this period is much better suited. Fixed!(see my reply in the hard diff)
Playing it too safe is making this diff kinda lifeless.

Unspoken words
  1. You might want to rejig LNs to be more pitch relevant, especially for something as tonally important as the vocals.
  2. 00:40:783 (40783|2) - This is 1/6th. Fixed!
  3. 00:59:817 (59817|2) - Ghost note as in the normal Fixed!
  4. 01:00:386 (60386|2,60386|1,60499|0,60613|1,60726|2,60840|3,60954|2,61067|0,61067|1) - For something as special as this you haven't taken any action to voice leading any parts, specifically the part found 01:00:272 (60272|3,60499|0,60613|1,60840|3) - here. It would improve the pattern greatly. Similar sentiments 01:11:181 (71181|2,71295|1,71408|0,71522|3,71636|2,71749|1,71863|3) - here. Fixed! (I hope)
  5. 01:25:783 (85783|1) - This is 1/6th. Fixed!
  6. 01:30:386 (90386|1,90386|0,90726|1,90726|2,91067|1,91067|0,91408|1,91408|3) - Similarly to the normal, If you're going to double these, then use the same logic throughout the chorus i.e. if you're accenting the bass then do it when the bass plays 01:27:999 (87999|0) - or don't include them in periods where their impact isn't strong. Changed my mind about this and removed the doubles.
  7. 01:45:613 (105613|0,105840|2,106067|2) - This can be voiced better. So can 02:07:431 (127431|3,127658|1,127886|0) - this and 02:10:158 (130158|0,130386|2,130613|1) - this. Fixed!

The mapset is designed with equally divided lanes and it's pretty standard, but nothing is really done to bring out the music to such a good enough degree to make it an outstanding candidate for ranked status, not to mention inconsistencies in rhythm in-between difficulties. It feels like a lot of potential for variation is being missed here, you'll need to develop some very strong ideals to make this map truly stand out.

Good luck with ranking~ :D
Thank you for the mod, a lot of it is applied, sorry it took so long!
Akunosu
SB finished
I hope you like it :D
https://puu.sh/xnP6U/657a447915.rar
Topic Starter
Calcyon

Acnos wrote:

SB finished
I hope you like it :D
https://puu.sh/xnP6U/657a447915.rar
Thank you so much for the SB!! :D I like it a lot, map already updated, currently asked botan to help me with changing the hitsounds so there don't have to be any green lines, there will be one more major update that requires a redownload, after that I'll start modding the map again.
Botan
DON'T KDS THIS POST
@Acnos Nice SB! Looks incredible but I do have two things that I want to say though. Just giving you some feedback, you should check with Calcyon first though. Excuse my hasty Photoshoping, I just wanted to get my image across.
[Storyboard]
00:16:749 - Instead of having the background be white here I think it would be cool if we used the second bg (where the girl looks to the left) and zoom in around her head and have it extra blurry. The white background doesn't really fit the feel of the rest of the storyboard. Keep the circles and other stuff, I just think it would look better if this was the background instead:
02:12:658 - And then at this section instead of having another solid white background, we could maybe use that same photo but unblurry version? Like this...
Then we could end it by zooming out and seeing the whole picture.
I think using the same blurry picture again like in box 1 would be fine as well.
I just think these two changes would suit the storyboard better.
Akunosu

Calcyon wrote:

Acnos wrote:

SB finished
I hope you like it :D
https://puu.sh/xnP6U/657a447915.rar
Thank you so much for the SB!! :D I like it a lot, map already updated, currently asked botan to help me with changing the hitsounds so there don't have to be any green lines, there will be one more major update that requires a redownload, after that I'll start modding the map again.
ok calcyon, and I'm glad you liked the sb :3

Botan wrote:

DON'T KDS THIS POST
@Acnos Nice SB! Looks incredible but I do have two things that I want to say though. Just giving you some feedback, you should check with Calcyon first though. Excuse my hasty Photoshoping, I just wanted to get my image across.
[Storyboard]
00:16:749 - Instead of having the background be white here I think it would be cool if we used the second bg (where the girl looks to the left) and zoom in around her head and have it extra blurry. The white background doesn't really fit the feel of the rest of the storyboard. Keep the circles and other stuff, I just think it would look better if this was the background instead:
02:12:658 - And then at this section instead of having another solid white background, we could maybe use that same photo but unblurry version? Like this...
Then we could end it by zooming out and seeing the whole picture.
I think using the same blurry picture again like in box 1 would be fine as well.
I just think these two changes would suit the storyboard better.
wow good ideas, I changed it and add more things, Thank you! :D

@Calcyon update it pls ^^, ah, and here the BG Source
Shima Rin
Alright, this map really impressed me. Let me mod this first, with a full-spread mods.
NM Request from Tofu's Mania Modding Queue

[General]
  1. Your hitsound in all diffs are inconsistent. I can definitely point more details for you, but to save time i dont want to do that now. Try to do a hitsound check before you wanna push this map for rank owo
  2. Capitalizing 'words' in your top diff name would be better
[Easy]
  1. 00:08:567 (8567|0,9249|3,11976|0) - if you listen carefully, these 3 LNs should be the half length, which is 1/2. That's because these sounds are essentially the same as those others you put 1/2 LNs. They have their major sounds for 1/2 length, and then is the weaker echo, so basically keep them as 1/2 too would make your map more consistent (after that dont forget to add one more normal note on the red lines too XD)
  2. 00:37:204 - your doubles were only on the first white line of each bar, so i dont think you need this double here
  3. 00:44:704 - 00:50:158 - these two places are the same thing, but you use LN for one and normal notes for another, which seems really inconsistent imo. Choose a pattern you prefer and keep that to both parts owo
  4. 00:54:249 - you suddenly turn to all LNs. I know they are for vocal, but why dont you put LNs for your previous vocal sounds like from 00:48:795 - ? so better change back to normal notes imo
  5. 01:26:295 - i thought you were using doubles without concepts, but now i find out the thing: the kiai time should not be 3/4, but just 4/4. You can identify that by hearing the drums: snare kick snare kick, but not snare kick kick or kick snare snare sth, so basically change that to 4/4 everything would be fine owo
  6. 01:30:386 - 01:31:749 - 01:35:840 - 01:37:204 - 01:41:295 - 01:42:658 - and etc. these are weaker drums, weaker than C. so to note out these difference, be sure to make them be only single notes
  7. 02:10:613 - need a double here
  8. 02:11:636 (131636|2,131976|0,132317|1,132658|2) - last four notes make a difference use of drum from the previous kiai pattern, and all of them are heavy. But you cant double all in easy tbh. What I would do is that, I rearrange things to make these four, only these four sounds, to make an individual pattern that ppl can directly tell them out: http://osu.ppy.sh/ss/8990729
[Normal]
  1. 00:21:522 - need a double refering to 00:26:976 -
  2. 00:32:431 - ^
  3. 00:36:067 (36067|1) - you dont need this in normal, better delete it
  4. 00:41:124 - why not add one more note to complete this sentence of bass sounds?
  5. 00:46:976 (46976|2) - delete
  6. 00:47:431 - need double to keep your pattern
  7. 00:51:749 (51749|2) - delete
  8. 00:51:181 (51181|3) - better move to col3 to avoid stack of a LN after a normal note
  9. 00:53:454 (53454|2) - delete
  10. 00:59:704 (59704|3,59817|2,59931|1,60045|0) - what are you catching here? if for the bass then you are using wrong snap. Better use this pattern to replace it: 00:59:817 (59817|2,59931|1) - delete these two and add one note on 00:59:874 -
  11. 01:06:749 (66749|1) - delete
  12. 01:08:738 (68738|0) - delete
  13. 01:10:954 (70954|3,71295|3) - can you get rid of such stack?
  14. 01:12:317 (72317|2,72658|2) - ^
  15. 01:12:317 (72317|2,72658|2) - delete
  16. 01:25:499 (85499|3) - i dont think there is sound, just delete
  17. 01:29:590 (89590|1,95045|1,100499|1) - and etc. get rid of these notes, cuz they will make normal a little bit harder, and I believe if you catch one of such sound, you need to catch all, but you really cant because nearly half of the vocal are on such notes. If you do such, things would be much more difficult. So anyway, get rid of them, and your pattern would be cleaner with only 1/2 streams owo
  18. 01:41:636 (101636|1,101636|3,102317|1,102317|3) - basically nothing need to be emphasized imo, so nerf to single would be better
  19. things after that are mostly the last two issues i've mentioned in this diff, apply them to all the kiai if you feel mine is correct
[Unspoken Words]
  1. 00:06:522 - 00:09:249 - 00:11:976 - 00:14:704 - 00:17:431 - imo you need some doubles to emphasize those 'Ah' vocal sound on these lines
  2. 00:38:056 - no drum here, better delete
  3. 00:59:704 (59704|3,59817|2,59931|1,60045|0) - do the same thing i said in normal
  4. 01:30:726 (90726|1,90726|2,91408|1,91408|3) - and etc. i know you keep a pattern of using these extra doubles repeatedly after a few bars, but i dont really find there are any significant changes that necessitate you to double these lines. Basically music, the drums are still going in the same way. So i dont think these doubles are needed, delete them and all the others that you add in addition
  5. 02:12:658 - here i am not sure but my ears tell me the right snap should be: https://osu.ppy.sh/ss/8990925 try to confirm with more ppl in case XD
That's all. I believe you need a few more mods to improve your map. Good Luck!
If I become a BN, poke me for icon in the future if your maps are already well-done XD jkjk
Topic Starter
Calcyon

Tofu1222 wrote:

Alright, this map really impressed me. Let me mod this first, with a full-spread mods.
NM Request from Tofu's Mania Modding Queue

[General]
  1. Your hitsound in all diffs are inconsistent. I can definitely point more details for you, but to save time i dont want to do that now. Try to do a hitsound check before you wanna push this map for rank owo Sure if you'd like! I'll apreciate any help with the hitsounds.
  2. Capitalizing 'words' in your top diff name would be better Agreed, done.!
[Easy]
  1. 00:08:567 (8567|0,9249|3,11976|0) - if you listen carefully, these 3 LNs should be the half length, which is 1/2. That's because these sounds are essentially the same as those others you put 1/2 LNs. They have their major sounds for 1/2 length, and then is the weaker echo, so basically keep them as 1/2 too would make your map more consistent (after that dont forget to add one more normal note on the red lines too XD) I left those the same length,
    but made the others match it for consistency.
  2. 00:37:204 - your doubles were only on the first white line of each bar, so i dont think you need this double here Fixed!
  3. 00:44:704 - 00:50:158 - these two places are the same thing, but you use LN for one and normal notes for another, which seems really inconsistent imo. Choose a pattern you prefer and keep that to both parts owo Fixed!
  4. 00:54:249 - you suddenly turn to all LNs. I know they are for vocal, but why dont you put LNs for your previous vocal sounds like from 00:48:795 - ? so better change back to normal notes imo Fixed!
  5. 01:26:295 - i thought you were using doubles without concepts, but now i find out the thing: the kiai time should not be 3/4, but just 4/4. You can identify that by hearing the drums: snare kick snare kick, but not snare kick kick or kick snare snare sth, so basically change that to 4/4 everything would be fine owo I think the bass compliments the kicks well enough to keep it as it is, the kiai kind of works from that to differentiate it from the rest of the map.
  6. 01:30:386 - 01:31:749 - 01:35:840 - 01:37:204 - 01:41:295 - 01:42:658 - and etc. these are weaker drums, weaker than C. so to note out these difference, be sure to make them be only single notes ^
  7. 02:10:613 - need a double here Fixed!
  8. 02:11:636 (131636|2,131976|0,132317|1,132658|2) - last four notes make a difference use of drum from the previous kiai pattern, and all of them are heavy. But you cant double all in easy tbh. What I would do is that, I rearrange things to make these four, only these four sounds, to make an individual pattern that ppl can directly tell them out: http://osu.ppy.sh/ss/8990729 Fixed!
[Normal]
  1. 00:21:522 - need a double refering to 00:26:976 - Fixed!
  2. 00:32:431 - ^ Fixed!
  3. 00:36:067 (36067|1) - you dont need this in normal, better delete it I'll respond here to all of the other 1/6th deletes. I feel like it's necessary to introduce the player to the 1/6 in this difficulty before exposing them to the 'Unspoken Words' diff where almost every input is a 1/6 combined with doubles. Instead to maintain consistency, I'll add more 1/6ths and make this difficulty somewhat harder and more consistent, I've seen normal difficulties using 1/4ths which on this bpm is an equivalent, so I think difficulty wise it's ok.
  4. 00:41:124 - why not add one more note to complete this sentence of bass sounds? Fixed!
  5. 00:46:976 (46976|2) - delete ^
  6. 00:47:431 - need double to keep your pattern Fixed!
  7. 00:51:749 (51749|2) - delete ^
  8. 00:51:181 (51181|3) - better move to col3 to avoid stack of a LN after a normal note Fixed!
  9. 00:53:454 (53454|2) - delete ^
  10. 00:59:704 (59704|3,59817|2,59931|1,60045|0) - what are you catching here? if for the bass then you are using wrong snap. Better use this pattern to replace it: 00:59:817 (59817|2,59931|1) - delete these two and add one note on 00:59:874 -
  11. 01:06:749 (66749|1) - delete ^
  12. 01:08:738 (68738|0) - delete I want to stick to representing the piano here.
  13. 01:10:954 (70954|3,71295|3) - can you get rid of such stack? Fixed!
  14. 01:12:317 (72317|2,72658|2) - ^ Fixed!
  15. 01:12:317 (72317|2,72658|2) - delete I think you used the wrong timing here.
  16. 01:25:499 (85499|3) - i dont think there is sound, just delete There is a sound, unless you used the wrong timing.
  17. 01:29:590 (89590|1,95045|1,100499|1) - and etc. get rid of these notes, cuz they will make normal a little bit harder, and I believe if you catch one of such sound, you need to catch all, but you really cant because nearly half of the vocal are on such notes. If you do such, things would be much more difficult. So anyway, get rid of them, and your pattern would be cleaner with only 1/2 streams owo Refer to my first response about the 1/6^
  18. 01:41:636 (101636|1,101636|3,102317|1,102317|3) - basically nothing need to be emphasized imo, so nerf to single would be better It has been mentioned multiple times so I'm nerfing these to singles.
  19. things after that are mostly the last two issues i've mentioned in this diff, apply them to all the kiai if you feel mine is correct
[Unspoken Words]
  1. 00:06:522 - 00:09:249 - 00:11:976 - 00:14:704 - 00:17:431 - imo you need some doubles to emphasize those 'Ah' vocal sound on these lines Agreed, because the LN represents the choir and the note represents the drum, applied to the timestamps you sent except for 00:17:431 (17431|3) - because there is no drum sound there.
  2. 00:38:056 - no drum here, better delete Fixed!
  3. 00:59:704 (59704|3,59817|2,59931|1,60045|0) - do the same thing i said in normal Fixed!
  4. 01:30:726 (90726|1,90726|2,91408|1,91408|3) - and etc. i know you keep a pattern of using these extra doubles repeatedly after a few bars, but i dont really find there are any significant changes that necessitate you to double these lines. Basically music, the drums are still going in the same way. So i dont think these doubles are needed, delete them and all the others that you add in addition Okay I've changed my mind, it has been mentioned multiple times, so I'm deleting them and making it a double > single > double, same with normal.
  5. 02:12:658 - here i am not sure but my ears tell me the right snap should be: https://osu.ppy.sh/ss/8990925 try to confirm with more ppl in case XD Changed.
That's all. I believe you need a few more mods to improve your map. Good Luck!
If I become a BN, poke me for icon in the future if your maps are already well-done XD jkjk
Thank you for the mod! Applied (sorry it took so long)
Lama Poluna

Hello, from metadata help queue.


Artist: Sana feat.猫叉Master
Romanised Artist: Sana feat.Nekomata Master
Tags: 佐藤直之

References:
http://www.konamistyle.jp/sp/nekomata_1st/index.html#03
Weber
Hello, here from a request from Sinnoh.

1/2/3/4

Easy

00:14:704 (14704|1) - I'd like to see this LN the same length as 00:11:976 (11976|0) - and 00:08:567 (8567|0) - since it's essentially the same music. (Would need to remove 00:15:045 (15045|3) as well)

00:17:431 (17431|3,17772|0) - I think a more appropriate start for the LN here would be the last guitar sound at 00:17:772 - and ending at 00:18:795. This would potentially confuse less players when coming to this cluster of notes: (https://puu.sh/xwITz/e5f162fcfa.png), as well providing a good 2/1 break while emphasizing the most prominent sounds here (the guitar). https://puu.sh/xwJ0M/0cca74692d.png

00:23:226 (23226|1) - Move over to 1 for hand balance.

00:33:454 (33454|1,33795|2,34136|3) - 3-2-3 would offer better vocal pitch relevance.

00:52:204 (52204|2,52204|1) - This probably doesn't need to be a double as much as 00:52:886 (52886|2,52886|3), consider deleting the note on 2.

00:54:249 (54249|3,54590|2,54931|1,55272|0,55613|3,55954|2) - Consider changing this to https://puu.sh/xwJhD/c742b6fe13.png for better pitch relevance.

01:03:113 (63113|3) - A double could go here considering the intensity of the note. Try this arrangement of notes to accommodate this: https://osu.ppy.sh/ss/9063741

01:29:363 (89363|0) - Bring this over to 4 for better hand/pitch relevance, pretty dense on the left hand.

02:10:613 (130613|1) - Might need a double here.


Normal

I have to agree with lith's previous comments, this diff could be buffed a little to improve the spread through the addition of more 1/6th notes. Places like the intro (00:00:386 - 00:16:749 - following the guitar closer) as well as various vocal spots like 01:04:022 - as well as in the kiai in places like: 01:27:545 - 01:28:226 - and 01:28:908, any many others which would make it more of an appropriate lead-in to the 1/6th-filled HD diff.


00:17:431 (17431|0,17772|2) - Same as Easy, make 00:17:431 (17431|0) - last only 1/1 and start another LN at 00:17:772 - for the rest of the guitar's held note.

00:32:431 (32431|3,32772|2,33113|1,33454|3,33795|2,34136|1,34476|0) - Same suggestion from easy.

00:38:567 (38567|0,38567|3) - I'd like to see the LN on 1 instead of 4 for better pitch representation from the held note in the song, but this is pretty subjective. Your choice.

00:55:613 - Could put another note here on 2.

01:25:499 (85499|3,85613|2,85726|1,85840|0,85954|3) - I feel like some of the notes here aren't really matching the song very well, making it pretty awkward, this would be a better alternative that fit with the music better: https://puu.sh/xwM1Z/a894c77210.png

01:40:954 (100954|1) - Make this 2 for hand balance.

01:52:204 (112204|2) - 2 as well ^ (also makes a nice parallel with 01:53:567 (113567|1,113567|3) ;) ) (ACTUALLY if you move 01:53:567 (113567|3,113567|1) - over to 1-3 as well you have this wonderful descending pitch relevance and symmetry: https://puu.sh/xwKF4/5a3ec525e8.png)

01:58:681 (118681|3,118681|2,119022|0,119022|1) - Ctrl-H these for better pitch. (01:59:363 (119363|3) - also move this to 4)

02:07:715 (127715|1) - Unsnapped note here. Should be on the 1/3rd?

02:10:613 - Could use a double here.


Unspoken Words

A fair amount of this diff has some hand balance issues, so most of the simplistic "move to x" suggestions will be those.

00:10:499 (10499|1) - Move over to 2, anchors too much on 3, with nothing on 2.

00:16:295 (16295|0,16408|1,16636|2,16749|1,16749|3,17090|0) - This could use some adjusting to make it a little more interesting and comfortable to play: https://puu.sh/xwMdc/1f58df6bfa.png

00:38:056 (38056|1,38141|3,38226|0) - This 1/8th seems really inappropriate here, not hearing anything for it in the music, and sticking to 1/6th just seems better in general: https://puu.sh/xwMvT/a54f60fbd9.png

00:40:840 (40840|2) - This note should also probably be snapped to 1/6th and not 1/8th.

00:42:204 (42204|0) - Move to 1 for hand balance.

00:46:636 (46636|1,46749|3,46749|2,46976|1,47090|0) - Try this out for better balance: https://puu.sh/xwMFZ/06913ba670.png

00:52:772 (52772|2,52886|3) - Move these over to 2-3. ^

00:59:249 (59249|1) - Move to 2. ^

01:08:397 (68397|2,68482|1,68567|0) - Same as above, sticking to 1/6th with a double at 01:08:567 - just seems more consistent.

01:15:726 (75726|3) - Move to 4, 01:15:954 (75954|3) - Move to 3.

01:24:476 (84476|1,84590|0) - These should probably be doubles if you want 01:24:136 (84136|0,84136|1,84249|3,84249|2) - to stick around, pretty much the same music.

01:25:272 - Consider putting a note here, the sound changes a bit.

01:43:226 (103226|2) - Move to 3. 01:43:908 (103908|2) - Move to 4.

02:00:954 (120954|0) - Move to 1.

02:04:022 (124022|0) - Move to 1.

02:11:863 (131863|3) - Move to 4.

02:12:772 (132772|1,132886|0) - These two notes aren't really mapped to anything I can hear.


Excellent song, and solid set. Call me back!
Litharrale
Why is the BG 1080p (good) but the SB is a lot lower res? Seems like a very odd decision imo
Topic Starter
Calcyon

Weber wrote:

Hello, here from a request from Sinnoh.

1/2/3/4

Easy

00:14:704 (14704|1) - I'd like to see this LN the same length as 00:11:976 (11976|0) - and 00:08:567 (8567|0) - since it's essentially the same music. (Would need to remove 00:15:045 (15045|3) as well) Fixed!

00:17:431 (17431|3,17772|0) - I think a more appropriate start for the LN here would be the last guitar sound at 00:17:772 - and ending at 00:18:795. This would potentially confuse less players when coming to this cluster of notes: (https://puu.sh/xwITz/e5f162fcfa.png), as well providing a good 2/1 break while emphasizing the most prominent sounds here (the guitar). https://puu.sh/xwJ0M/0cca74692d.png Agreed, adjusted according to your SS

00:23:226 (23226|1) - Move over to 1 for hand balance. Fixed!

00:33:454 (33454|1,33795|2,34136|3) - 3-2-3 would offer better vocal pitch relevance. Fixed!

00:52:204 (52204|2,52204|1) - This probably doesn't need to be a double as much as 00:52:886 (52886|2,52886|3), consider deleting the note on 2. Fixed!

00:54:249 (54249|3,54590|2,54931|1,55272|0,55613|3,55954|2) - Consider changing this to https://puu.sh/xwJhD/c742b6fe13.png for better pitch relevance.
Fixed!
01:03:113 (63113|3) - A double could go here considering the intensity of the note. Try this arrangement of notes to accommodate this: https://osu.ppy.sh/ss/9063741 Applied, I like this.

01:29:363 (89363|0) - Bring this over to 4 for better hand/pitch relevance, pretty dense on the left hand. Nice spot.

02:10:613 (130613|1) - Might need a double here. I added a double for now, I didn't place it there to mark the ending of the chorus and the decreasing intensity, added it back for consistency's sake though.


Normal

I have to agree with lith's previous comments, this diff could be buffed a little to improve the spread through the addition of more 1/6th notes. Places like the intro (00:00:386 - 00:16:749 - following the guitar closer) as well as various vocal spots like 01:04:022 - as well as in the kiai in places like: 01:27:545 - 01:28:226 - and 01:28:908, any many others which would make it more of an appropriate lead-in to the 1/6th-filled HD diff. I thought so before, but I didn't want to make it too hard, I've changed the 1/6th in the kiai and the vocal part before the kiai to 1/6 as you mentioned, map went up by 0,1* and I think it's way more consistent like this, I would like to hear what you think after the changes I made, if it requires some more work, or if the representation is correct.


00:17:431 (17431|0,17772|2) - Same as Easy, make 00:17:431 (17431|0) - last only 1/1 and start another LN at 00:17:772 - for the rest of the guitar's held note. Fixed! (hopefully I understood it correctly

00:32:431 (32431|3,32772|2,33113|1,33454|3,33795|2,34136|1,34476|0) - Same suggestion from easy. Fixed!

00:38:567 (38567|0,38567|3) - I'd like to see the LN on 1 instead of 4 for better pitch representation from the held note in the song, but this is pretty subjective. Your choice. Agreed, I like it this way too.

00:55:613 - Could put another note here on 2. Fixed!

01:25:499 (85499|3,85613|2,85726|1,85840|0,85954|3) - I feel like some of the notes here aren't really matching the song very well, making it pretty awkward, this would be a better alternative that fit with the music better: https://puu.sh/xwM1Z/a894c77210.png Fixed!

01:40:954 (100954|1) - Make this 2 for hand balance. Fixed!

01:52:204 (112204|2) - 2 as well ^ (also makes a nice parallel with 01:53:567 (113567|1,113567|3) ;) ) (ACTUALLY if you move 01:53:567 (113567|3,113567|1) - over to 1-3 as well you have this wonderful descending pitch relevance and symmetry: https://puu.sh/xwKF4/5a3ec525e8.png) Nice! Applied.

01:58:681 (118681|3,118681|2,119022|0,119022|1) - Ctrl-H these for better pitch. (01:59:363 (119363|3) - also move this to 4) Fixed!

02:07:715 (127715|1) - Unsnapped note here. Should be on the 1/3rd? Fixed!

02:10:613 - Could use a double here. Fixed!


Unspoken Words

A fair amount of this diff has some hand balance issues, so most of the simplistic "move to x" suggestions will be those.

00:10:499 (10499|1) - Move over to 2, anchors too much on 3, with nothing on 2. Fixed!

00:16:295 (16295|0,16408|1,16636|2,16749|1,16749|3,17090|0) - This could use some adjusting to make it a little more interesting and comfortable to play: https://puu.sh/xwMdc/1f58df6bfa.png Fixed!

00:38:056 (38056|1,38141|3,38226|0) - This 1/8th seems really inappropriate here, not hearing anything for it in the music, and sticking to 1/6th just seems better in general: https://puu.sh/xwMvT/a54f60fbd9.png Fixed!

00:40:840 (40840|2) - This note should also probably be snapped to 1/6th and not 1/8th. Fixed!

00:42:204 (42204|0) - Move to 1 for hand balance. Fixed!

00:46:636 (46636|1,46749|3,46749|2,46976|1,47090|0) - Try this out for better balance: https://puu.sh/xwMFZ/06913ba670.png Fixed!

00:52:772 (52772|2,52886|3) - Move these over to 2-3. ^ Fixed!

00:59:249 (59249|1) - Move to 2. ^ Fixed!

01:08:397 (68397|2,68482|1,68567|0) - Same as above, sticking to 1/6th with a double at 01:08:567 - just seems more consistent. Fixed!

01:15:726 (75726|3) - Move to 4, 01:15:954 (75954|3) - Move to 3. Fixed!

01:24:476 (84476|1,84590|0) - These should probably be doubles if you want 01:24:136 (84136|0,84136|1,84249|3,84249|2) - to stick around, pretty much the same music. I'm not entirely sure if it's the same sound or if its as significant as the other ones in that section, but I've made them into doubles for now.

01:25:272 - Consider putting a note here, the sound changes a bit. Fixed!

01:43:226 (103226|2) - Move to 3. 01:43:908 (103908|2) - Move to 4. Fixed!

02:00:954 (120954|0) - Move to 1. Fixed!

02:04:022 (124022|0) - Move to 1. Fixed!

02:11:863 (131863|3) - Move to 4. Fixed!

02:12:772 (132772|1,132886|0) - These two notes aren't really mapped to anything I can hear. They were mapped to the guitar pluck, but I suppose they are not needed considering it's represented with the long note.


Excellent song, and solid set. Call me back!
Thank you for checking my map out and modding! Mod applied.
Akunosu

Litharrale wrote:

Why is the BG 1080p (good) but the SB is a lot lower res? Seems like a very odd decision imo
well, I see it good quality, but probably in 1080p displays don't see good quality u.u
so, I talked with calcyon and we agreed at change the image to 1080p :3

@Calcyon update it pls :D

Topic Starter
Calcyon

Acnos wrote:

Litharrale wrote:

Why is the BG 1080p (good) but the SB is a lot lower res? Seems like a very odd decision imo
well, I see it good quality, but probably in 1080p displays don't see good quality u.u
so, I talked with calcyon and we agreed at change the image to 1080p :3

@Calcyon update it pls :D

Thank you for taking the time Acnos, updated the map with it, requires a redownload!
Weber
Alright, last suggestions before we get this underway.

1/2/3/4

Normal

Some serious lack of column 1 usage for the 1/6ths in the intro, move 00:00:954 (954|1,1067|0) - over to 1-2, 00:04:704 (4704|2,4817|1) - over to 1-2
00:08:226 (8226|3) - Over to 4
00:20:158 (20158|3) - Move over to 1
00:27:999 (27999|2,28340|3) - Reverse these
00:41:181 (41181|1) - This note probably doesn't need to be here, no guitar sounds from what I can hear.
00:44:704 (44704|3,45045|1) - Reverse columns for these, 00:44:022 (44022|3,44704|3) - shouldn't be on the same column with the difference in pitch.
00:51:863 (51863|1) - Move to 2 for hand balance.
00:59:817 (59817|2) - This note should be on 00:59:590.
01:25:499 (85499|2,85613|3,85726|1,85840|0,85954|3) - I don't think you applied my previous fix here.
01:31:749 (91749|1,91749|2) - Move to 2-3
01:53:908 (113908|3) - Move to 4
02:01:749 - This should be a double for consistency.
02:07:204 - Same ^
02:07:658 (127658|1) - Should be on 02:07:772 -
02:17:431 - Could probably put a double here.


Unspoken Words

00:05:045 (5045|3) - Move to 4
00:18:795 - fix this inconsistency: https://puu.sh/xzpQ3/8e7cfea937.png
00:38:454 (38454|1,38567|2) - Reverse these notes
00:48:113 (48113|1,48113|2) - Move to 2-3
01:08:795 (68795|3) - Move to 4
01:26:636 (86636|3) - Move to 4
01:27:545 (87545|1) - Move to 1
01:35:045 (95045|3) - Move to 4
01:45:840 (105840|2) - Remove this and move 01:46:067 (106067|1) - to 3
01:54:476 (114476|1,114590|2,114817|1,114931|0,114931|2) - Try this out: https://puu.sh/xzq2y/46905b70da.png
02:01:295 (121295|2,121408|1,121636|2,121749|1,121749|0,121976|3,122090|1) - https://puu.sh/xzq3z/8a0ca2ff15.png
02:06:067 (126067|3) - Move to column 3
02:06:749 (126749|0) - Move to 1
02:10:158 (130158|1) - Move both of these to 1.
Topic Starter
Calcyon

Weber wrote:

Alright, last suggestions before we get this underway.

1/2/3/4

Normal

Some serious lack of column 1 usage for the 1/6ths in the intro, move 00:00:954 (954|1,1067|0) - over to 1-2, 00:04:704 (4704|2,4817|1) - over to 1-2 Fixed!
00:08:226 (8226|3) - Over to 4 Fixed!
00:20:158 (20158|3) - Move over to 1 Fixed!
00:27:999 (27999|2,28340|3) - Reverse these Fixed!
00:41:181 (41181|1) - This note probably doesn't need to be here, no guitar sounds from what I can hear. Fixed!
00:44:704 (44704|3,45045|1) - Reverse columns for these, 00:44:022 (44022|3,44704|3) - shouldn't be on the same column with the difference in pitch. Fixed!
00:51:863 (51863|1) - Move to 2 for hand balance. Fixed!
00:59:817 (59817|2) - This note should be on 00:59:590. Fixed!
01:25:499 (85499|2,85613|3,85726|1,85840|0,85954|3) - I don't think you applied my previous fix here. Fixed!(thank you for pointing it out,
I looked at it wrong)

01:31:749 (91749|1,91749|2) - Move to 2-3 Fixed!
01:53:908 (113908|3) - Move to 4 Fixed!
02:01:749 - This should be a double for consistency. Fixed!
02:07:204 - Same ^ Fixed!
02:07:658 (127658|1) - Should be on 02:07:772 - Fixed!(how did i even snap this one and the one before like this wtf...)
02:17:431 - Could probably put a double here. Fixed! (applied to the other diffs for consistency)

Unspoken Words

00:05:045 (5045|3) - Move to 4 Fixed!
00:18:795 - fix this inconsistency: https://puu.sh/xzpQ3/8e7cfea937.png Fixed!
00:38:454 (38454|1,38567|2) - Reverse these notes Fixed!
00:48:113 (48113|1,48113|2) - Move to 2-3 Fixed!
01:08:795 (68795|3) - Move to 4 Fixed!
01:26:636 (86636|3) - Move to 4 Fixed!
01:27:545 (87545|1) - Move to 1 Fixed!
01:35:045 (95045|3) - Move to 4 Fixed!
01:45:840 (105840|2) - Remove this and move 01:46:067 (106067|1) - to 3 I'm not sure if removing that sound is a good idea, but I did it anyways.
01:54:476 (114476|1,114590|2,114817|1,114931|0,114931|2) - Try this out: https://puu.sh/xzq2y/46905b70da.png Fixed!
02:01:295 (121295|2,121408|1,121636|2,121749|1,121749|0,121976|3,122090|1) - https://puu.sh/xzq3z/8a0ca2ff15.png Fixed!
02:06:067 (126067|3) - Move to column 3 Fixed!
02:06:749 (126749|0) - Move to 1 Fixed!
02:10:158 (130158|1) - Move both of these to 1 Moved the one in the timing to 1, not sure which the 2nd one was that you meant..
Thanks for coming back! Applied basically everything that you suggested.
Asherz007
Just a hitsound and storyboard check, plus a quick look at note placements

irc
2017-09-14 14:03 Asherz007: How's the irc going?
2017-09-14 14:04 Calcyon: going fine!
2017-09-14 14:04 Calcyon: (hopefully)
2017-09-14 14:04 Asherz007: hopefully lol
2017-09-14 14:04 Asherz007: perhaps weber won't trip up on this one
2017-09-14 14:05 Calcyon: I feel like a test subject
2017-09-14 14:05 Asherz007: You kinda are I guess? Well, at least the mapset anyway. Wouldn't worry about it too much
2017-09-14 14:06 Asherz007: By the way, don't be afraid to defend your own mapping decisions if you think they're better. Provide a logical argument as to why though.
2017-09-14 14:06 Calcyon: Yeah I would
2017-09-14 14:06 Calcyon: But all of the stuff weber pointed out atleast, were sloppy mistakes on my part
2017-09-14 14:06 Calcyon: and pattern improvements
2017-09-14 14:07 Asherz007: did he say anything about icons by any chance
2017-09-14 14:07 Calcyon: hm? what do you mean, like a bubble?
2017-09-14 14:07 Asherz007: yeah
2017-09-14 14:08 Asherz007: I had a look at the map a little while back and the simply storyboard works really well
2017-09-14 14:08 Asherz007: (I think I ended up not modding because you hadn't responded to a couple of mods at that point)
2017-09-14 14:09 Calcyon: yeah actually i was really busy with school, had to apologize to the modders
2017-09-14 14:09 Calcyon: cause I responded really late
2017-09-14 14:10 Asherz007: I wouldn't worry too much about it now
2017-09-14 14:10 Asherz007: But I'd better take a look just in case
2017-09-14 14:12 Calcyon: look at what exactly?
2017-09-14 14:13 Asherz007: Just in case Weber's done something silly again
2017-09-14 14:13 Calcyon: The map?
2017-09-14 14:13 Asherz007: Last map he bubbled it had an offset of -4000 or so
2017-09-14 14:13 Calcyon: anyways yeah, we were talking about an icon
2017-09-14 14:13 Calcyon: probably not a secret
2017-09-14 14:13 Calcyon: i think
2017-09-14 14:21 Calcyon: finished IRC with weber, told him that you wanted to check the map too
2017-09-14 14:21 Asherz007: Just taking a quick look for any critical issues
2017-09-14 14:21 Calcyon: yeah, just didnt want to exclude anyone, when we're talking about the same set at the same time :p
2017-09-14 14:29 Asherz007: Still there?
2017-09-14 14:29 Calcyon: Yep
2017-09-14 14:29 Asherz007: Just a couple of questions about the storyboard
2017-09-14 14:29 Asherz007: Are you the right person to talk to about that?
2017-09-14 14:30 Calcyon: Yeah that's the issue
2017-09-14 14:30 Calcyon: Had the storyboard made by a guy called 'Acnos'
2017-09-14 14:30 Calcyon: he offered
2017-09-14 14:30 Asherz007: I see.
2017-09-14 14:30 Calcyon: but he has fixed any issue that came up
2017-09-14 14:30 Asherz007: Well, I'm going through the sb folder and I think there are a couple of unused files
2017-09-14 14:31 Calcyon: I think I could fix that alone
2017-09-14 14:31 Calcyon: I could ask him if you point them out? I think
2017-09-14 14:31 Asherz007: Secondly, I'm not quite sure why the storyboards are copied in each difficulty
2017-09-14 14:32 Asherz007: Is there any difference in the storyboard between each diff?
2017-09-14 14:32 Calcyon: Wait
2017-09-14 14:32 Calcyon: I don't have to do that?
2017-09-14 14:32 Asherz007: no
2017-09-14 14:32 Calcyon: lol
2017-09-14 14:32 Asherz007: You can use a .osb file
2017-09-14 14:32 Calcyon: ...
2017-09-14 14:32 Calcyon: All you have to do is insert it?
2017-09-14 14:33 Calcyon: like into the folder?
2017-09-14 14:33 Asherz007: Probably will make it significantly easier for me to check unused stuff if I only have to check one file
2017-09-14 14:33 Asherz007: Yeah
2017-09-14 14:33 Asherz007: Any sb things that are in the .osu files are usually only difficulty-specific
2017-09-14 14:33 Calcyon: I think I did that before, but it didn't work for some reason
2017-09-14 14:33 Calcyon: well time to give it a try
2017-09-14 14:34 Asherz007: I'll keep a copy of the old diffs just in case
2017-09-14 14:34 Calcyon: yeah same
2017-09-14 14:34 Calcyon: so, I should remove the content under 'Events' in the .osu and copy in the .osb?
2017-09-14 14:35 Calcyon: but yeah, i mean if it was purely for the checking purpose, every .osu file should have the same storyboard in it
2017-09-14 14:35 Asherz007: Copy them over yeah.
2017-09-14 14:35 Asherz007: Let me check something
2017-09-14 14:35 Asherz007: Leave everything in background and video events
2017-09-14 14:36 Asherz007: And don't delete any line starting //
2017-09-14 14:36 Calcyon: Even the //Storyboard Layer 0?
2017-09-14 14:36 Asherz007: Yep
2017-09-14 14:36 Asherz007: because in a map without a storyboard they're there, just blank
2017-09-14 14:37 Calcyon: alright
2017-09-14 14:37 Calcyon: ill leave the storyboard layers in
2017-09-14 14:37 Calcyon: ok one sec
2017-09-14 14:37 Calcyon: ill get to it
2017-09-14 14:37 Asherz007: Hopefully this isn't going to go catastrophically wrong
2017-09-14 14:37 Calcyon: I hope
2017-09-14 14:37 Calcyon: lol
2017-09-14 14:38 Calcyon: can you just check
2017-09-14 14:38 Calcyon: http://puu.sh/xzxPV.png
2017-09-14 14:39 Calcyon: if this is how its probably supposed to look like?
2017-09-14 14:39 Calcyon: cause im gonna copy this into the other .osu files
2017-09-14 14:39 Asherz007: Should be it
2017-09-14 14:39 I mean, the sb *is* identical in each difficulty, right?
2017-09-14 14:39 Calcyon: yes
2017-09-14 14:39 Asherz007: yeah
2017-09-14 14:39 Calcyon: I literally copied contents from .osb to the .osu file under events
2017-09-14 14:40 Asherz007: I mean I came just to check hs and sb lol
2017-09-14 14:40 Asherz007: Actually, while I'm here, how come you're not using a kick hitsound?
2017-09-14 14:42 Calcyon: oh yeah one more thing, had a friend do the hitsounds, or like I manage them now, but he made them ground up, no idea why he didn't use it
2017-09-14 14:42 Calcyon: Should it be used?
2017-09-14 14:42 Calcyon: I mean, I guess it should to represent the kicks but
2017-09-14 14:42 Asherz007: I think it would be a good idea to
2017-09-14 14:43 Calcyon: ill ask him
2017-09-14 14:43 Asherz007: Feel like it would be a good idea to put one in
2017-09-14 14:49 Calcyon: wow fucking end my life
2017-09-14 14:49 Calcyon: the .osb thing is so easy
2017-09-14 14:49 Calcyon: why did i not know this sooner
2017-09-14 14:49 Asherz007: aw
2017-09-14 14:49 Asherz007: by the way, does acnos actually have his name in the storyboard?
2017-09-14 14:49 Asherz007: Because I can't really see it I think?
2017-09-14 14:50 Calcyon: updated, .osb should be in, .osu files should be clean
2017-09-14 14:50 Calcyon: no I dont think he put himself in
2017-09-14 14:50 Asherz007: I'd probably get him to put himself in
2017-09-14 14:50 Asherz007: Would be nice to see who actually made the sb
2017-09-14 14:50 Calcyon: yeah definitely
2017-09-14 14:51 Calcyon: I gave him credit in the description, but I guess considering he made the SB, putting his name on the SB would make sense lol
2017-09-14 14:51 Calcyon: anyways, try redownloading and seeing if all is good
2017-09-14 14:51 Asherz007: also if you wanted to you can put your HSer and SBer in your tags.
2017-09-14 14:51 Calcyon: yea i could do that
2017-09-14 14:52 Calcyon: I'll ask them if they care
2017-09-14 14:52 Calcyon: oh yeah what i wanted to say was, I requested a hitsound check from dudehacker a couple weeks ago
2017-09-14 14:52 Asherz007: lol my osu won't recognise the .osz
2017-09-14 14:52 Calcyon: I think I'm on top of his list right now so it could come pretty soon
2017-09-14 14:52 Calcyon: not sure
2017-09-14 14:52 Asherz007: right
2017-09-14 14:52 Calcyon: I dont wanna message him about it, just checked his queue yesterday
2017-09-14 14:53 Asherz007: Lemme just restart to check whether osu will accept osz then brb
2017-09-14 14:54 Asherz007: something's gone wrong I think
2017-09-14 14:54 Calcyon: oh no
2017-09-14 14:55 Calcyon: does the .osz not add itself to the game?
2017-09-14 14:55 Asherz007: it's in my song folder, but not recognised by client
2017-09-14 14:56 Calcyon: that happened to me before
2017-09-14 14:56 Calcyon: when i downloaded the song
2017-09-14 14:56 Calcyon: redownloaded the map before*
2017-09-14 14:56 Calcyon: i fixed it by deleting the file from the game
2017-09-14 14:56 Calcyon: restarting the game
2017-09-14 14:56 Calcyon: and downloading again
2017-09-14 14:56 Asherz007: game sux lul
2017-09-14 14:57 Asherz007: time to restart again lmao
2017-09-14 14:58 Asherz007: success
2017-09-14 14:58 Calcyon: some of the issues this game has are really ... interesting to say the least lol
2017-09-14 14:58 Calcyon: nice
2017-09-14 14:59 Asherz007: that was dumb
2017-09-14 14:59 Asherz007: But yeah try and contact your hser and sber
2017-09-14 15:00 Calcyon: Do you think the kick is really that vital that it needs changing?
2017-09-14 15:00 Calcyon: I'll definitely message the storyboarder to put his name in though.
2017-09-14 15:00 Asherz007: I mean, it's not vital, though I think for it not to be there with all of the other hitsounds doesn't make a lot of sense.
2017-09-14 15:01 Calcyon: I'll ask him and think about it myself then
2017-09-14 15:01 Calcyon: Also, what about the unused files in the SB?
2017-09-14 15:01 Calcyon: is it easier to check now?
2017-09-14 15:01 Asherz007: yeah
2017-09-14 15:01 Asherz007: tbh it's probably duplicates
2017-09-14 15:02 Asherz007: Right
2017-09-14 15:02 Asherz007: artist_n.png appears to be unused
2017-09-14 15:03 Calcyon: looks like title_n is gonna be unused too then, considering he replaced that and artist_n with name.png
2017-09-14 15:04 Calcyon: oh no nevermind
2017-09-14 15:04 Calcyon: that one is used im stupid
2017-09-14 15:04 Asherz007: phrase_name.png also appears to be unused
2017-09-14 15:04 Calcyon: its at the beginning
2017-09-14 15:05 Asherz007: Guess artist_n was also used at the beginning but was taken out
2017-09-14 15:05 Calcyon: Yeah, looks like it
2017-09-14 15:06 Asherz007: Ok seems like other than those I've mentioned everything appears to be used
2017-09-14 15:07 Calcyon: so phrase_name.jpg and artist_n.jpg
2017-09-14 15:07 Calcyon: was it?
2017-09-14 15:07 Asherz007: yeah
2017-09-14 15:07 Calcyon: I'll message him to add his name in and remove those 2 files then, he's probably going to post it into the thread
2017-09-14 15:07 Calcyon: Also, did you do a check on the map, or just SB and HS?
2017-09-14 15:08 Asherz007: I mean you can remove the files yourself
2017-09-14 15:08 Calcyon: Ah yeah I could
2017-09-14 15:08 Asherz007: Probs gonna need to check sb again afterwards just in case something random appears
2017-09-14 15:09 Asherz007: Chart-wise I can't really see anything critically wrong with it
2017-09-14 15:09 Asherz007: 00:17:772 (17772|0) - Would end this 1/2 earlier in each diff since that's where the guitar stops
2017-09-14 15:11 Calcyon: Alright
2017-09-14 15:11 Calcyon: im actually going to do that
2017-09-14 15:11 Calcyon: ill upload the sb without the files too
2017-09-14 15:11 Asherz007: sure
2017-09-14 15:13 Asherz007: By the way, I'm assuming the entire map is meant to use 1/3 and 1/6 snapping?
2017-09-14 15:14 Calcyon: on normal and hard
2017-09-14 15:14 Calcyon: yes
2017-09-14 15:14 Calcyon: hard is basically only 1/6ths
2017-09-14 15:14 Asherz007: I'd better check for snapping errors I guess then
2017-09-14 15:15 Calcyon: and after the IRc, normal should have no 1/4ths that would prove reading difficult either
2017-09-14 15:15 Calcyon: basically to prepare for the hard difficulty
2017-09-14 15:15 Asherz007: The map shouldn't really have any 1/4s at all tho
2017-09-14 15:15 Asherz007: I think
2017-09-14 15:16 Calcyon: 01:22:715 (82715|1,82886|2,82886|0) -
2017-09-14 15:16 Calcyon: in normal
2017-09-14 15:16 Calcyon: for example
2017-09-14 15:16 Calcyon: this is one of the very few 1/4ths
2017-09-14 15:16 Calcyon: used
2017-09-14 15:16 Asherz007: Yeah I don't agree with that
2017-09-14 15:17 Asherz007: Might just be me, who knows
2017-09-14 15:18 Asherz007: I mean it's justified, since there's a quiet snare on the 1/4
2017-09-14 15:18 Asherz007: but
2017-09-14 15:18 Asherz007: A much stronger kick sound is heard on the 1/6
2017-09-14 15:18 Asherz007: Up to you.
2017-09-14 15:18 Calcyon: hmmm
2017-09-14 15:19 Calcyon: you might be right
2017-09-14 15:19 Calcyon: im thinking
2017-09-14 15:19 Calcyon: cause I know I did that because I felt like 1/6 patterns into chords would be too hard for normal
2017-09-14 15:19 Calcyon: but then the entire diff got buffed by A LOT
2017-09-14 15:19 Asherz007: Because you do follow the 1/8 snares in top diff
2017-09-14 15:19 Calcyon: yeah
2017-09-14 15:19 Asherz007: I don't think 1/6 at this bpm would cause too much of a problem
2017-09-14 15:20 Calcyon: yeah I agree
2017-09-14 15:20 Calcyon: actually
2017-09-14 15:21 Asherz007: I was only gonna check sb elements and now look lmao
2017-09-14 15:21 Calcyon: yeah sorry lol
2017-09-14 15:21 Asherz007: dw dw
2017-09-14 15:21 Calcyon: i didnt want to take that much of your time
2017-09-14 15:22 Asherz007: It's not a problem
2017-09-14 15:22 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-09-14 15:22 Asherz007: 00:39:761 (39761|1) - I'm thinking move this into RH, since this is suddenly 1/4
2017-09-14 15:22 Calcyon: RH = right hand
2017-09-14 15:22 Calcyon: right?
2017-09-14 15:22 Asherz007: mhm
2017-09-14 15:23 Asherz007: 00:53:908 (53908|0,54249|1,54590|0,54931|1) - Hmm... hand balanced this is not lol. Perhaps move 00:54:249 (54249|1) - into 4?
2017-09-14 15:25 Calcyon: also now that i think about it, I feel like even though there are kicks in the song
2017-09-14 15:25 Calcyon: I think a kick hitsound might be a bit too 'intense'?
2017-09-14 15:25 Calcyon: i dont know if thats the word im looking for
2017-09-14 15:25 Asherz007: I mean it doesn't need to be like the kicks in edm or the like
2017-09-14 15:25 Calcyon: also yep, moved it to 4
2017-09-14 15:26 Asherz007: 01:13:681 - Might want a note here (also there's a HS inconsistency here)
2017-09-14 15:28 Asherz007: tbh you're probably looking for a kick like [https://puu.sh/xzzu7.wav this] perhaps
2017-09-14 15:28 Calcyon: is there?
2017-09-14 15:28 Asherz007: between Normal and top diff, think so
2017-09-14 15:29 Calcyon: oh
2017-09-14 15:29 Asherz007: normal has snare while UW has hihat
2017-09-14 15:31 Asherz007: Yeah
2017-09-14 15:32 Asherz007: I'd just let your HSer know about consistency checking
2017-09-14 15:32 Asherz007: Getting dudehacker to check might also be uself
2017-09-14 15:32 Asherz007: *useful
2017-09-14 15:32 Asherz007: (nailed it)
2017-09-14 15:32 Calcyon: https://trello.com/b/kpu4mP5o/hitsound-appreciation-team
2017-09-14 15:32 Calcyon: working on it
2017-09-14 15:32 Calcyon: lol
2017-09-14 15:32 Asherz007: lol
2017-09-14 15:33 Asherz007: nice
2017-09-14 15:34 Asherz007: In any case when the SB and HS are sorted call me back and I'll take another look (weber doesn't know about hs much, so rip him)
2017-09-14 15:35 Calcyon: yeah will do, sb will probably be whenever acnos is not afk and the hitsounds I'll look for a kick that I like
2017-09-14 15:35 Calcyon: I'm still not sure if i wanna put it in
2017-09-14 15:35 Calcyon: but if you think it's important
2017-09-14 15:35 Calcyon: I might take your word for it
2017-09-14 15:35 Asherz007: p sure there was one more thing I wanted to point out somewhere
2017-09-14 15:35 Calcyon: that its an amazing map amirite
2017-09-14 15:35 Calcyon: jk
2017-09-14 15:35 Asherz007: lmfao
2017-09-14 15:36 Calcyon: its pretty difficult learning all of this stuff on the go, but its fun
2017-09-14 15:36 Asherz007: I think I was convinced that one of the 1/8 rolls should be 1/12
2017-09-14 15:36 Asherz007: eh maybe not
2017-09-14 15:37 Asherz007: I'll post on the forum for the record that sb's been checked

Pop saved I hope?
Drum-Hitnormal
Issues about hitsound:

1) Inconsistent hitsound across difficulty:
Example, at 00:22:886 (22886|3) - in normal difficulty, you only have a claps.wav here, but in hard you have kick.wav and claps.wav
The reason why this is bad is because in the song, here is kick sound, but you have claps instead. I assume this is due to bad use of hitsound copy program.

This problem occurs many times, and can be detected using my program (Hitsound Detective)

2) Inconsistent use of samples.
00:30:045 (30045|3) - is same sound as 00:04:817 (4817|1) - but the whole section uses hihat.wav instead of jingle.wav

3) Missing hitsound
00:00:726 (726|3) - is same sound as 00:01:408 (1408|2) - but the 2nd one is not hitsounded for the whole section.

4) Extra hitsound
00:17:772 (17772|3) - No crash sound here.

Conclusion: I will make you a new hitsound difficulty this weekend that will fix all your problems.
You ask for BN check on the new hitsound difficulty, if approved, use my program to copy it to your 3 difficulties.

Hitsound Detective and Magic Copy
https://osu.ppy.sh/forum/p/5392330
Topic Starter
Calcyon

dudehacker wrote:

Issues about hitsound:

1) Inconsistent hitsound across difficulty:
Example, at 00:22:886 (22886|3) - in normal difficulty, you only have a claps.wav here, but in hard you have kick.wav and claps.wav
The reason why this is bad is because in the song, here is kick sound, but you have claps instead. I assume this is due to bad use of hitsound copy program.

This problem occurs many times, and can be detected using my program (Hitsound Detective)

2) Inconsistent use of samples.
00:30:045 (30045|3) - is same sound as 00:04:817 (4817|1) - but the whole section uses hihat.wav instead of jingle.wav

3) Missing hitsound
00:00:726 (726|3) - is same sound as 00:01:408 (1408|2) - but the 2nd one is not hitsounded for the whole section.

4) Extra hitsound
00:17:772 (17772|3) - No crash sound here.

Conclusion: I will make you a new hitsound difficulty this weekend that will fix all your problems.
You ask for BN check on the new hitsound difficulty, if approved, use my program to copy it to your 3 difficulties.

Hitsound Detective and Magic Copy
https://osu.ppy.sh/forum/p/5392330
Thank you for the mod! I'll wait til you're finished with the hitsound diff and decide/check with BNs when that's done.
Drum-Hitnormal
Finished hitsound: http://puu.sh/xBq5y/c779d20aed.rar

I added a few new samples, and didn't use some of yours.
Remind you need remove the wav files that isn't being used, after you decide on hitsound.

Today I updated my program for copy hitsound, fixed a bug with timing, so redownload it if you want use it.
Asherz007
Got poked for hs check by mapper (hs diff)

Nice and simple, sweet.

01:25:840 - add snare?

02:07:204 (127204|3) -
02:09:931 (129931|3) -
02:12:658 (132658|3) -

These intentionally at 70%? Feel like they might be better a little bit louder. Might just be me.

01:23:908 (83908|3,84590|3) - Also these might be a little too quiet at 10%.

Apart from that, I think you're good to go for copying the hs over if you so choose to (pls delete any hitsounds that end up in the storyboard if that's still a thing)

Also need to make another change to sb for hser probably. (poke me again about hs and file usage checks whenever I'm still alive)
Topic Starter
Calcyon

Asherz007 wrote:

Got poked for hs check by mapper (hs diff)

Nice and simple, sweet.

01:25:840 - add snare? Added.

02:07:204 (127204|3) -
02:09:931 (129931|3) -
02:12:658 (132658|3) -

These intentionally at 70%? Feel like they might be better a little bit louder. Might just be me. I feel like the intensity is higher on these,
they sound fine to me atleast.


01:23:908 (83908|3,84590|3) - Also these might be a little too quiet at 10%. Upped to 20% like the rest of them.

Apart from that, I think you're good to go for copying the hs over if you so choose to (pls delete any hitsounds that end up in the storyboard if that's still a thing) I was told it's fine as long as it's not '0 note 1 SB sound', which in this case it shouldn't be, because it's '1 note 1 SB sound', I think there is 1-3 in total across the set.

Also need to make another change to sb for hser probably. Changed to dudehacker, talked to Botan, going to give him appreciation in the description. (poke me again about hs and file usage checks whenever I'm still alive)
*poke* copied them in, (hopefully) removed the files that were not used and I hope the hitsounds are gonna be fine. All should be updated now!
Asherz007
Back one more time... (ask if you're unsure of anything here)

btw change easy odhp to 7 and normal odhp to 7.5 pls kthx

Hitsounds: Fine for Normal and top diff, but the first timing point is on S:C1 rather than S:C2 in all diffs (I don't know whether this is intentional, but it doesn't seem like it.) Secondly, since only the hitnormal seems to be controlled by timing point volume, increase them to 100% since they're barely audible at the start and are only just about audible during the kiai. You could have the first section slightly lower but it definitely needs to be at 100% from 00:41:295 imo.

Storyboard elements don't seem to have changed much since the last time, but checked just in case. All seems fine to me.

Easy
Aight since this diff has so few notes the HS pattern kinda gets a little screwed up since there are LNs over jingles etc. So you can either amend the notes to fit the hs pattern, or we can change the patterns like this, for example:

At the start, follow this HS pattern, since you lose some of the jingles every now and then. This pattern ensures that HS are quite a bit more consistent. Really would like that jingle at 00:08:908 but up to you ultimately.


Oh, also 00:17:090 (17090|2,17431|1,17772|3) - Since the guitar is too complex for what you're mapping (you completely avoid 1/4s), I suggest removing these three notes since the second note is mapped to the background vocals, which would be annoying to newer players who often follow sounds in the foreground.

So I might need to check HS on Easy one more time, just in case, then patterns maybe. Hopefully I'll still be alive.
Topic Starter
Calcyon

Asherz007 wrote:

Back one more time... (ask if you're unsure of anything here)

btw change easy odhp to 7 and normal odhp to 7.5 pls kthx Applied.

Hitsounds: Fine for Normal and top diff, but the first timing point is on S:C1 rather than S:C2 in all diffs (I don't know whether this is intentional, but it doesn't seem like it.) Secondly, since only the hitnormal seems to be controlled by timing point volume, increase them to 100% since they're barely audible at the start and are only just about audible during the kiai. You could have the first section slightly lower but it definitely needs to be at 100% from 00:41:295 imo. When I was checking the timing points it was fine, that had to break sometime when I was updating, weird. Fixed!

Storyboard elements don't seem to have changed much since the last time, but checked just in case. All seems fine to me.

Easy
Aight since this diff has so few notes the HS pattern kinda gets a little screwed up since there are LNs over jingles etc. So you can either amend the notes to fit the hs pattern, or we can change the patterns like this, for example:

At the start, follow this HS pattern, since you lose some of the jingles every now and then. This pattern ensures that HS are quite a bit more consistent. Really would like that jingle at 00:08:908 but up to you ultimately. Added a note to the long notes to maintain the hitsound pattern, on this BPM it should be okay for an easy as long as the note is on another hand than the long note.


Oh, also 00:17:090 (17090|2,17431|1,17772|3) - Since the guitar is too complex for what you're mapping (you completely avoid 1/4s), I suggest removing these three notes since the second note is mapped to the background vocals, which would be annoying to newer players who often follow sounds in the foreground. It was meant to be snapped to the guitar, no clue why the 2nd one was on the vocal but yeah, I removed them, because considering I follow 1/6 in the entire map, a sudden 1/4 might be weird.

So I might need to check HS on Easy one more time, just in case, then patterns maybe. Hopefully I'll still be alive.
Applied, hope you're alive >.<
[ Blaze ]
when ranked ?? owo
Asherz007
I think my brain is dying from looking at this map too much lol

General thoughts on this one, since I don't think I can muster up anything more.

Spreads are :thinking:

By the way, resnap everything after the metronome reset since the new timing point's kinda unsnapped everything by like 1ms. Don't worry, it does that.

Easy
I dunno tbh. I reckon you follow the vocals a little bit too much at times, which I think messes with your hitsound patterns, like at 00:57:658 for example where the click just disappears, making it sound a little odd.

Also, what happened to the double at 02:11:976?

Normal
Okay, perhaps the vocal LNs might be killing the consistency here as well. For example, take 00:19:704 (19704|3,19817|2). I'm not entirely sure why the same sound was mapped over at 00:22:431. I think it's a little odd to be constantly shifting the focus of the layering to and from the vocals.

Even then, following the vocals doesn't seem consistent either. Like at, 00:49:476 (49476|3,50158|1), you seem to be following something different, which confuses me a little for the consistency... unless there's something I'm missing.

The kiai is fairly consistent, so I think that should be ok.

Oh right. 02:15:386 (135386|2,135471|1) - this is a no-no. You can't simplify a 1/12 rhythm into a 1/8 one since the snap divisions are completely different.

Unspoken note placements, hitsound consistencies and storyboard elements
Shouldn't be too much here; presumably, this is the most worked on diff so there shouldn't be too much here. Layering wise, mostly fine; not the most comfortable patterns in the world, but they're fine, so there's no need to change that.

00:19:476 (19476|1,19476|2,19476|0) - idk about triples here tbh. There's not that much emphasis. tbh, I reckon you could do the whole diff without using triples since you only use it 3 times I think.
Topic Starter
Calcyon

Asherz007 wrote:

I think my brain is dying from looking at this map too much lol

General thoughts on this one, since I don't think I can muster up anything more.

Spreads are :thinking:

By the way, resnap everything after the metronome reset since the new timing point's kinda unsnapped everything by like 1ms. Don't worry, it does that. Done.

Easy
I dunno tbh. I reckon you follow the vocals a little bit too much at times, which I think messes with your hitsound patterns, like at 00:57:658 for example where the click just disappears, making it sound a little odd. Changed it to maintain the hitsound consistency, keeping the long notes how they are though.
Also, what happened to the double at 02:11:976? Fixed!

Normal
Okay, perhaps the vocal LNs might be killing the consistency here as well. For example, take 00:19:704 (19704|3,19817|2). I'm not entirely sure why the same sound was mapped over at 00:22:431. I think it's a little odd to be constantly shifting the focus of the layering to and from the vocals.

Even then, following the vocals doesn't seem consistent either. Like at, 00:49:476 (49476|3,50158|1), you seem to be following something different, which confuses me a little for the consistency... unless there's something I'm missing. Decided to split it into parts, the intro + the beginning part until 00:39:761 (39761|1) - follow the guitar with 1/6ths and disregard vocals. After this section, the guitar is much fainter so I've decided to stick with LN vocals which are much easier to hear and they also make a nice transition to prepare the player for incoming 1/6 vocal patterns.

The kiai is fairly consistent, so I think that should be ok.

Oh right. 02:15:386 (135386|2,135471|1) - this is a no-no. You can't simplify a 1/12 rhythm into a 1/8 one since the snap divisions are completely different. Poor balancing judgment on my part, made it into a 1/12 like in the last diff, there is probably no need to balance a simple roll.

Unspoken note placements, hitsound consistencies and storyboard elements
Shouldn't be too much here; presumably, this is the most worked on diff so there shouldn't be too much here. Layering wise, mostly fine; not the most comfortable patterns in the world, but they're fine, so there's no need to change that.

00:19:476 (19476|1,19476|2,19476|0) - idk about triples here tbh. There's not that much emphasis. tbh, I reckon you could do the whole diff without using triples since you only use it 3 times I think. Agreed, fixed!
Thank you for checking the map so many times and helping me ingame a lot too.
Weber
r-r-r-r-r-r-r-r-r-r-r-r-r-recheck

1/2/3/4

Easy

00:14:022 (14022|3) - Move to 3, lack of notes in that column.


Normal

00:23:908 (23908|3) - Move to 4, for better hand balance


Unspoken Words

01:27:317 (87317|2) - Might be better on 2, just so we don't have these clumped hand patterns like 01:27:204 (87204|3,87317|2,87658|3,87658|2) -
01:35:158 (95158|2,95840|1,96067|2,96181|1) - Same thing here ^, move 01:36:067 (96067|2,96181|1) - to 1-3


Call me back for bubble.
Topic Starter
Calcyon

Weber wrote:

r-r-r-r-r-r-r-r-r-r-r-r-r-recheck

1/2/3/4

Easy

00:14:022 (14022|3) - Move to 3, lack of notes in that column. Fixed!


Normal

00:23:908 (23908|3) - Move to 4, for better hand balance Fixed!


Unspoken Words

01:27:317 (87317|2) - Might be better on 2, just so we don't have these clumped hand patterns like 01:27:204 (87204|3,87317|2,87658|3,87658|2) - Agreed, fixed!
01:35:158 (95158|2,95840|1,96067|2,96181|1) - Same thing here ^, move 01:36:067 (96067|2,96181|1) - to 1-3 Fixed!


Call me back for bubble.
Patterns all fixed, should be fine now! Thanks for rechecking again.
Weber
Looks good, bubbled!
Asherz007

Weber wrote:

Alright, last suggestions before we get this underway.
>A whole more page before underway :^)
S o h
No kudosu!

Hello, I saw your PM asking to check the Japanese lyrics in the SB.

I took a glance over it and the lyrics themselves seem fine. The only concern I have is that when the lyrics appear vertically, sometimes two lines show up at once.

When Japanese is written vertically, lines are read from right to left, so when two lines show up vertically at the same time, it can be a little confusing. I don't think it's something that absolutely needs fixing, but it's something I would "prefer" :)

From 1:16 of the map:


For the rest of the SB, since the lines show up individually, the whole order of right to left doesn't really matter but I would prefer that lines showed up from right to left, in the same way we usually don't go from center to top when writing horizontally.

That being said, nothing really seems to 'need' fixing. If your artistic senses prefer the way it is right now, that is absolutely fine and that should be how it is.
Topic Starter
Calcyon

S o h wrote:

No kudosu!

Hello, I saw your PM asking to check the Japanese lyrics in the SB.

I took a glance over it and the lyrics themselves seem fine. The only concern I have is that when the lyrics appear vertically, sometimes two lines show up at once.

When Japanese is written vertically, lines are read from right to left, so when two lines show up vertically at the same time, it can be a little confusing. I don't think it's something that absolutely needs fixing, but it's something I would "prefer" :)

From 1:16 of the map:


For the rest of the SB, since the lines show up individually, the whole order of right to left doesn't really matter but I would prefer that lines showed up from right to left, in the same way we usually don't go from center to top when writing horizontally.

That being said, nothing really seems to 'need' fixing. If your artistic senses prefer the way it is right now, that is absolutely fine and that should be how it is.
Hey, thanks for giving it a check! I've looked at it and decided to keep it as it is, I feel like the spaces between the columns are big enough to not be mistaken and read differently, although if this gets pointed out again as a mistake, I'll definitely look into fixing it, for now I'll stick with this, because imo it looks better and it keeps the SB more consistent.
Asherz007
What does this button do?

conversation more than irc lol (man I looked at this map a lot)
2017-10-14 22:30 Calcyon: congratz on passing probation ^.^
2017-10-14 22:30 Asherz007: Thankssssssssssss
2017-10-14 22:30 Asherz007: actually
2017-10-14 22:30 Asherz007: while you're around
2017-10-14 22:31 Asherz007: (I guess that was the question right?)
2017-10-14 22:31 Calcyon: (Not directly intended, but I'm definitely open to it lol)
2017-10-14 22:31 Calcyon: I didnt want to bother you really, just noticed weber qualified something and noticed you went through aswell, so i felt like a congratulation would be in place
2017-10-14 22:32 Asherz007: I'm sure there was something I wanted to say about the map but I've forgotten it lol
2017-10-14 22:32 Asherz007: weber qualified an E/N spread lmao
2017-10-14 22:33 Calcyon: oh highest SR in the set is 1.5*
2017-10-14 22:33 Calcyon: lol
2017-10-14 22:34 Asherz007: where was the thing I wanted to say
2017-10-14 22:34 Asherz007: argh
2017-10-14 22:35 Calcyon: I wish I could help you lol
2017-10-14 22:35 Asherz007: lmao
2017-10-14 22:36 Asherz007: Okay I guess we'll start from the bottm
2017-10-14 22:36 Asherz007: where'd that second o go
2017-10-14 22:36 Calcyon: I'm sure we'll find it sometime soon :^)
2017-10-14 22:37 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-10-14 22:37 Asherz007: 01:19:476 - how come you changed the layering so drastically here?
2017-10-14 22:37 Asherz007: Like, I kinda get it but at the same time I don't
2017-10-14 22:38 Calcyon: I wanted to change the pace there to make it noticeable enough to close the previous section off
2017-10-14 22:38 Calcyon: with the long vocal
2017-10-14 22:38 Calcyon: I'm pretty sure I did this in the other difficulties
2017-10-14 22:39 Asherz007: sure thing lol
2017-10-14 22:39 Asherz007: next up
2017-10-14 22:39 Asherz007: 01:03:795 (63795|1,65840|3) -
2017-10-14 22:40 Asherz007: both are justified, but neither form a pattern
2017-10-14 22:40 Calcyon: did you mean to send a second timing point? or was that related to the timing point b4
2017-10-14 22:40 Calcyon: oh nvm you linked 2
2017-10-14 22:41 Asherz007: lol
2017-10-14 22:41 Calcyon: I'm pretty sure I just wanted to do the piano there
2017-10-14 22:41 Calcyon: now that i think about it
2017-10-14 22:41 Calcyon: 01:03:795 (63795|1) -
2017-10-14 22:41 Asherz007: Then wouldn't it make more sense to have the first LN at 01:03:113 -
2017-10-14 22:41 Calcyon: this could very well be a double instead of the LN
2017-10-14 22:42 Calcyon: no nevermind im wrong
2017-10-14 22:42 Calcyon: yeah
2017-10-14 22:42 Asherz007: Also yeah that should be a double I think
2017-10-14 22:43 Asherz007: I only pointed out these LNs because you don't really continue the pattern for the rest of the phrase
2017-10-14 22:43 Calcyon: indeed
2017-10-14 22:43 Calcyon: i think ill keep it simple and exclude the lns there
2017-10-14 22:43 Calcyon: they feel kind of out of place
2017-10-14 22:43 Asherz007: alrighty
2017-10-14 22:44 Asherz007: lol
2017-10-14 22:45 Asherz007: 01:34:476 (94476|2) - Guess I could ask the same question here
2017-10-14 22:45 Calcyon: i went ahead and noticed it too lol
2017-10-14 22:45 Calcyon: yeah
2017-10-14 22:46 Calcyon: thats going away, i felt the ned to place lns on the vocals considering i had them in the higher diff, this was a mistake, i have no idea how this slipped past
2017-10-14 22:46 Asherz007: lol
2017-10-14 22:46 Asherz007: 01:57:658 - thought this would've been a double?#
2017-10-14 22:47 Calcyon: indeed
2017-10-14 22:47 Calcyon: damn youre good at this, no wonder youre a bn!!!1!1!!
2017-10-14 22:47 Asherz007: lmao
2017-10-14 22:48 Asherz007: It's why consistency is a nice thing because then we can spot patterns
2017-10-14 22:48 Asherz007: and then exceptions to the pattern we question
2017-10-14 22:49 Calcyon: i think that was my mistake when i was changing the double > double > double into double > single > double
2017-10-14 22:49 Calcyon: and i just missed the layer
2017-10-14 22:49 Calcyon: yeah there was no reason for it to be a single there
2017-10-14 22:49 Asherz007: lol
2017-10-14 22:50 I *think* that should be it for easy
2017-10-14 22:50 Calcyon: :swetas:
2017-10-14 22:50 Calcyon: :sweats:
2017-10-14 22:51 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377347 Sana feat.Nekomata Master - Indigo Bird [Normal]]
2017-10-14 22:51 Asherz007: right... 00:44:022 (44022|2,44704|0) - not really sure why you broke consistency, even with these being LNs
2017-10-14 22:53 Calcyon: I wasnt sure if this was appropriate for such a long string of long notes
2017-10-14 22:53 Calcyon: in a normal difficulty
2017-10-14 22:53 Calcyon: that is the only reason I didnt double those
2017-10-14 22:53 Calcyon: same with the rest of these lns patterns
2017-10-14 22:54 Asherz007: It's generally fine, though the LNs might need a little moving about so it's not super awkward
2017-10-14 22:55 Calcyon: alright, ill double those and the rest of the ln sections til the next bookmark
2017-10-14 22:55 Calcyon: probably going to lose some pitch relevancy to make the patterns ok
2017-10-14 22:55 Asherz007: Yeah that's likely to happen
2017-10-14 22:55 Asherz007: https://osu.ppy.sh/ss/9317810 could do something like this
2017-10-14 22:57 Asherz007: dunno what caused the storyboard to break lol
2017-10-14 22:57 Calcyon: lol
2017-10-14 22:57 Calcyon: i noticed
2017-10-14 22:58 Calcyon: https://osu.ppy.sh/ss/9317828
2017-10-14 22:58 Calcyon: think this is fine? im worried about the 'trill'
2017-10-14 22:58 Calcyon: with lns
2017-10-14 22:58 Calcyon: in 3 and 4
2017-10-14 22:59 Asherz007: I mean it looks fine to me tbh
2017-10-14 23:00 Calcyon: applied the pattern for the next one
2017-10-14 23:00 Calcyon: and did something of my own for the last one
2017-10-14 23:00 Calcyon: but while we're at this section, when we're doubling down for consistency
2017-10-14 23:00 Calcyon: 00:58:340 (58340|2) -
2017-10-14 23:00 Calcyon: same reason why i didnt place a double here
2017-10-14 23:00 Calcyon: think I should double?
2017-10-14 23:00 Asherz007: You could move that LN in col 4 into 2 if that was the main concern btw
2017-10-14 23:00 Asherz007: Yeah might be a good idea to make that one a double
2017-10-14 23:01 Asherz007: I mean you do do it in Hard plus the 1/6
2017-10-14 23:01 Asherz007: so it would progress a little more smoothly
2017-10-14 23:01 Calcyon: oh thats right
2017-10-14 23:01 Calcyon: yeah i agree
2017-10-14 23:02 Asherz007: Oh actually, how come the LN is a different length in easy at that point?
2017-10-14 23:03 Calcyon: didnt want to make it way too 'lny' but I also didnt want to exclude them ont he vocals, wanted to atleast put them on the last syllable of the verse
2017-10-14 23:03 Calcyon: because consistency-wise
2017-10-14 23:03 Calcyon: they are all the same length except for the last one
2017-10-14 23:04 Calcyon: which works imo to close this section off and transition into the next one
2017-10-14 23:04 Asherz007: I mean the vocals stop where the ln stops in normal and uw
2017-10-14 23:04 Calcyon: also this diff is more focused on vocals, so i wanted to capture the most i could
2017-10-14 23:05 Calcyon: wait which one do you mean
2017-10-14 23:05 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1377346 Sana feat.Nekomata Master - Indigo Bird [Easy]]
2017-10-14 23:05 Asherz007: 00:57:658 (57658|0) -
2017-10-14 23:06 Calcyon: oh
2017-10-14 23:06 Calcyon: wait
2017-10-14 23:06 Asherz007: yeah I'm jumping about soz
2017-10-14 23:06 Calcyon: oh its correct in normal and hard
2017-10-14 23:06 Asherz007: yeah
2017-10-14 23:06 Calcyon: ok ill fix it in easy
2017-10-14 23:06 Calcyon: wtf am i doing lmfao
2017-10-14 23:06 Asherz007: lmao
2017-10-14 23:06 Asherz007: don't worry
2017-10-14 23:07 Asherz007: I'd get shot by someone if they saw what I want to say right now when I post the irc log later
2017-10-14 23:07 Calcyon: lmfao
2017-10-14 23:08 Calcyon: ok one more thing
2017-10-14 23:08 Calcyon: 00:59:022 (59022|1) -
2017-10-14 23:08 Calcyon: same with the double before
2017-10-14 23:08 Calcyon: i left it a single
2017-10-14 23:08 Calcyon: cause fitting 2 doubles into those 3 rows with a ln might prove difficult
2017-10-14 23:08 Calcyon: so if i placed a double on 00:58:340 (58340|1) -
2017-10-14 23:08 Asherz007: which diff
2017-10-14 23:08 Calcyon: i would have to do it on the next cycle aswell
2017-10-14 23:09 Calcyon: oh
2017-10-14 23:09 Calcyon: ACTION is editing [https://osu.ppy.sh/b/1377347 Sana feat.Nekomata Master - Indigo Bird [Normal]]
2017-10-14 23:09 Calcyon: sorry im jumping around too lol
2017-10-14 23:09 Asherz007: yeah you might have a problem there lol
2017-10-14 23:10 Calcyon: i could always repeat the pattern twice, but i dont think that would look any good
2017-10-14 23:11 Asherz007: generally doesn't no lol
2017-10-14 23:11 Asherz007: I mean your other alternative is remove the LN to get an extra column
2017-10-14 23:11 Calcyon: i kind of feel like if i dont capture all of the vocals in that part
2017-10-14 23:12 Calcyon: it would feel weird
2017-10-14 23:12 Calcyon: but at the same time, that one is much longer
2017-10-14 23:12 Asherz007: mmm
2017-10-14 23:12 Asherz007: The life of a troubled mapper xD
2017-10-14 23:12 Calcyon: im trying to think right now
2017-10-14 23:12 Calcyon: but my brain isnt cooperating
2017-10-14 23:12 Asherz007: lmao
2017-10-14 23:13 Asherz007: join the club
2017-10-14 23:13 Calcyon: lmao
2017-10-14 23:13 Calcyon: wait, can i update the map
2017-10-14 23:13 Calcyon: right now?
2017-10-14 23:13 Asherz007: sure
2017-10-14 23:13 Asherz007: You can update as many times as you need to during the mod
2017-10-14 23:13 Calcyon: doesnt matter if it breaks the bubbler ight
2017-10-14 23:13 Calcyon: alright
2017-10-14 23:13 Asherz007: nah doesn't matter
2017-10-14 23:14 Calcyon: ah fuck its that bug
2017-10-14 23:14 Calcyon: that doesnt let me update
2017-10-14 23:14 Asherz007: rip
2017-10-14 23:14 Calcyon: stuck at 11.1% one second
2017-10-14 23:14 Asherz007: restart the client
2017-10-14 23:14 Asherz007: I'll still be here
2017-10-14 23:15 Calcyon: ok done
2017-10-14 23:15 Calcyon: i wanted to update before i changed stuff around there
2017-10-14 23:15 Asherz007: lol sure
2017-10-14 23:17 Asherz007: you'll be glad to know once we've sorted this diff we're 95% done cus I don't really have a lot to say for uw
2017-10-14 23:18 Calcyon: great, wait gimme a second i have to restart again fuck
2017-10-14 23:18 Asherz007: can I have the other 30 seconds back thx
2017-10-14 23:19 Calcyon: lmfao
2017-10-14 23:19 Calcyon: ok
2017-10-14 23:19 Calcyon: https://osu.ppy.sh/ss/9317959
2017-10-14 23:19 Calcyon: wait no wrong screenshot
2017-10-14 23:19 Asherz007: gj
2017-10-14 23:20 Calcyon: well tahts the general idae, thats the only thing i can come up with
2017-10-14 23:20 Calcyon: while not removing the ln
2017-10-14 23:20 Calcyon: id like to hear what you think, cause im seriously 50/50
2017-10-14 23:20 Asherz007: Yeah that's really the best you can do without using stacks to be honest
2017-10-14 23:20 Asherz007: And I'm guessing you're trying to avoid those
2017-10-14 23:20 Calcyon: yeah i wanted to avoid them, considering ive avoided them the entire mapset
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:21 Calcyon: the majority
2017-10-14 23:21 Calcyon: https://osu.ppy.sh/ss/9317966
2017-10-14 23:21 Calcyon: was the 2nd one
2017-10-14 23:21 Calcyon: i think this one would be acceptable
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:21 Calcyon: if i went and did a jack
2017-10-14 23:21 Calcyon: then everything would be solved lol
2017-10-14 23:21 Asherz007: I mean up to you tbh
2017-10-14 23:21 Asherz007: I don't really mind either way
2017-10-14 23:21 Calcyon: ok im overthinking this, at this bpm, nobody even notices the jack
2017-10-14 23:21 Asherz007: But the jack makes it a tiny bit nicer for LH
2017-10-14 23:21 Calcyon: or like
2017-10-14 23:22 Calcyon: not that it would matter, but id say its acceptable
2017-10-14 23:22 Calcyon: considering the smaller working space
2017-10-14 23:22 Asherz007: either works
2017-10-14 23:22 Calcyon: doing the 2nd one
2017-10-14 23:22 Asherz007: mm
2017-10-14 23:22 Calcyon: alright, sorry that took so long lol
2017-10-14 23:23 Asherz007: dw lmao
2017-10-14 23:23 Asherz007: my ircs with other bns are like this too
2017-10-14 23:23 Calcyon: as a sidenote, i think osu website is down
2017-10-14 23:24 Asherz007: oh right yeah I heard something about that
2017-10-14 23:26 Asherz007: totally forgot what else I wanted to say again
2017-10-14 23:26 Calcyon: im sorry >.<
2017-10-14 23:26 Asherz007: dw dw my brain's not in gear either
2017-10-14 23:27 Asherz007: 02:15:385 (135385|2,135442|1,135499|0) - didn't you have a small concern about this?
2017-10-14 23:28 Calcyon: yeah, came to the conclusion that considering how massive the window between that pattern and other notes in those columns are
2017-10-14 23:28 Calcyon: it should be fine
2017-10-14 23:28 Calcyon: also it doesnt look like i can simplify it any other way than i did in easy
2017-10-14 23:28 Asherz007: I mean, if it's still a concern you could just replace them with an LN
2017-10-14 23:28 Calcyon: which im trying to avoid
2017-10-14 23:28 Calcyon: thats what i did in easy yeah
2017-10-14 23:29 Calcyon: but i wanted to keep it this way in normal
2017-10-14 23:29 Asherz007: no I mean an LN that covers just these 3 notes
2017-10-14 23:29 Calcyon: ohhh
2017-10-14 23:29 Calcyon: hmm i didnt even think of that
2017-10-14 23:29 Asherz007: so like https://osu.ppy.sh/ss/9318015
2017-10-14 23:30 Asherz007: or something
2017-10-14 23:30 Calcyon: ok ye i like your idea
2017-10-14 23:31 Asherz007: yay lol
2017-10-14 23:34 Asherz007: now what was it I was thinking of for uw xD
2017-10-14 23:35 Asherz007: 00:00:386 (386|3,386|2,1749|0,1749|1,3113|0,3113|3) - so, am I right in saying these doubles are for highlighting the bass note change
2017-10-14 23:37 Calcyon: yeah
2017-10-14 23:37 Calcyon: i hope i got the terminology right in my head
2017-10-14 23:38 Asherz007: 00:07:886 (7886|3) - then would it not also make sense for this to be a double?
2017-10-14 23:39 Calcyon: yesh
2017-10-14 23:39 Calcyon: youre right
2017-10-14 23:40 Asherz007: wew I did something right :sweats:
2017-10-14 23:40 Calcyon: lol im sorry i didnt mean it to sound like that
2017-10-14 23:40 Asherz007: dw dw xD
2017-10-14 23:40 Asherz007: Just poking fun at myself
2017-10-14 23:42 Asherz007: oh my brain died again lol
2017-10-14 23:42 Calcyon: its ok, this is a judgment free zone
2017-10-14 23:43 Calcyon: club of malfunctioning brains
2017-10-14 23:43 Asherz007: lmao
2017-10-14 23:43 Asherz007: 00:38:567 (38567|1,38567|0,38567|3) - a see a triple >_>
2017-10-14 23:44 Asherz007: but whyyyyyyyy
2017-10-14 23:44 Calcyon: saying that i wanted a double there + the ln on guitar won't work right
2017-10-14 23:45 Asherz007: no I mean I'm p sure I mentioned the map doesn't really need the triples
2017-10-14 23:45 Calcyon: but I suppose a double with a ln goin out would be sufficient
2017-10-14 23:45 Asherz007: 00:41:295 - else I feel like you'd need a triple here
2017-10-14 23:45 Calcyon: ye u right u right
2017-10-14 23:45 Calcyon: u forgot
2017-10-14 23:45 Calcyon: we talked about this
2017-10-14 23:45 Calcyon: i went to remove them
2017-10-14 23:45 Calcyon: i had to forgot bout this
2017-10-14 23:46 Asherz007: lol
2017-10-14 23:46 Calcyon: i forgot*
2017-10-14 23:46 Asherz007: dw dw
2017-10-14 23:46 Calcyon: you're gonna see one more triple thenm
2017-10-14 23:46 Calcyon: lmfao
2017-10-14 23:47 Asherz007: 00:59:817 (59817|2) - what
2017-10-14 23:47 Calcyon: ok i got that timing point modded like 1401250238502358 times, saying 'ghost note' or 'add note'
2017-10-14 23:48 Calcyon: there used to be more notes there
2017-10-14 23:48 Calcyon: on the guitar
2017-10-14 23:48 Asherz007: why's it not at 00:59:931 -
2017-10-14 23:48 Calcyon: cause i can definitely hear guitar plucks there
2017-10-14 23:48 Calcyon: 00:59:817 (59817|2) -
2017-10-14 23:48 Calcyon: is this reverb from the one before
2017-10-14 23:48 Calcyon: that im hearing?
2017-10-14 23:49 Calcyon: cause i hear a sound on both
2017-10-14 23:49 Asherz007: Oh in that case I think the guitar sound is actually closer to the 1/4 than 1/6
2017-10-14 23:50 Calcyon: 00:59:931 (59931|2) - ill move it here, that one is much clearer
2017-10-14 23:50 Asherz007: Might just be better to move the note to there for the visual pattern consistency as well
2017-10-14 23:50 Calcyon: indeed
2017-10-14 23:51 Calcyon: done
2017-10-14 23:51 Asherz007: btw I take it no other random files got into the folder since I last checked
2017-10-14 23:51 Calcyon: nope
2017-10-14 23:51 Calcyon: no other files should be in
2017-10-14 23:51 Asherz007: okie dokie
2017-10-14 23:51 Asherz007: 01:03:113 - no double?
2017-10-14 23:52 Calcyon: didnt think the sound was strong enough
2017-10-14 23:52 Calcyon: i dont think the sound is strong enough*
2017-10-14 23:52 Asherz007: Just that there's a double in normal, that's the thing
2017-10-14 23:53 Calcyon: :thinking:
2017-10-14 23:53 Calcyon: yeah thats a mistake, it shouldnt be in normal
2017-10-14 23:53 Calcyon: i wanted to leave it a single
2017-10-14 23:53 Calcyon: aw fuck ok
2017-10-14 23:53 Asherz007: lmao
2017-10-14 23:53 Calcyon: there are 2 hitsounds on normal, now im scared to remove
2017-10-14 23:53 Calcyon: can i add it to the SB?
2017-10-14 23:54 Asherz007: I'd just get rid of the click hs
2017-10-14 23:54 Asherz007: hang on
2017-10-14 23:54 Asherz007: It's also a double in easy
2017-10-14 23:55 Calcyon: ok i might be dumb in the head
2017-10-14 23:55 Calcyon: time to add it to hard
2017-10-14 23:55 Calcyon: jk no i really wanted it to be a single
2017-10-14 23:55 Calcyon: i mightve done it when i revisited normal and easy
2017-10-14 23:55 Calcyon: for consistency issues
2017-10-14 23:56 Calcyon: ok im adding it to hard, the piano was the reason i added it to normal/easy
2017-10-14 23:56 Asherz007: lol I can understand that tbh
2017-10-14 23:57 Asherz007: I'd have to challenge that because of the single at 01:05:840 -
2017-10-14 23:57 Calcyon: NotLikeThis
2017-10-14 23:57 Asherz007: lmao
2017-10-14 23:59 Calcyon: im sorry im takin a while to respond, thinking if i should do the double or not
2017-10-14 23:59 Calcyon: lookin over the rest of the section aswell
2017-10-14 23:59 Asherz007: dw
2017-10-15 00:00 Calcyon: ok ive decided on a single
2017-10-15 00:00 Calcyon: 01:08:567 (68567|1) -
2017-10-15 00:00 Calcyon: removing this
2017-10-15 00:00 Asherz007: damn
2017-10-15 00:00 Asherz007: Got there before me xD
2017-10-15 00:00 Calcyon: its cause there are other piano sounds that i represent with singles that go into 1/6 patterns
2017-10-15 00:01 Asherz007: mhm
2017-10-15 00:02 Asherz007: Hmm... 01:11:636 (71636|2,71976|2,72204|2,72545|2) - not really taking too much of a liking to the dependence on this column for this small bit
2017-10-15 00:03 Calcyon: 01:12:204 (72204|2) - to 2?
2017-10-15 00:04 Calcyon: is what im thinking
2017-10-15 00:04 Asherz007: yeah that works
2017-10-15 00:04 Asherz007: 01:13:340 (73340|1,73567|1,73908|1,74249|1) - this kinda thing happens a fair bit throughout the map I think
2017-10-15 00:05 Calcyon: yeah, im terrible at spotting those
2017-10-15 00:05 Calcyon: like im very bad
2017-10-15 00:05 Calcyon: https://osu.ppy.sh/ss/9318226
2017-10-15 00:06 Asherz007: yeah that looks fine
2017-10-15 00:06 Asherz007: There's probs a couple more I haven't spotted
2017-10-15 00:07 Calcyon: ive had a lot of mods specifically on that issue, i think there isnt a lot left
2017-10-15 00:07 Calcyon: if any
2017-10-15 00:08 Asherz007: hope so lol
2017-10-15 00:08 Asherz007: 01:26:295 (86295|3,86295|2,86295|1) - Another triple :thinking:
2017-10-15 00:08 Asherz007: Wonder whether it's still there :thinking@:
2017-10-15 00:08 Calcyon: i told you you're gonna see one more lmfao
2017-10-15 00:09 Calcyon: nope, dont worry, fixed it before you got there
2017-10-15 00:10 Asherz007: 01:45:840 - sound's p strong here, sure you wanna leave it out?
2017-10-15 00:11 Calcyon: im fairly certain there was a note, nope i dont wanna leave it out lmfao
2017-10-15 00:11 Calcyon: added
2017-10-15 00:11 Asherz007: 01:47:090 (107090|2,107431|2,107658|2,107999|2,108340|2) - maybe just maybe :thinking:
2017-10-15 00:12 Calcyon: https://osu.ppy.sh/ss/9318268
2017-10-15 00:12 Asherz007: yeah that looks fine
2017-10-15 00:13 Asherz007: 02:15:385 (135385|2,135442|1,135499|0) - maybe you'd ctrl+g this since it's an ascending strum
2017-10-15 00:13 Calcyon: good point
2017-10-15 00:13 Calcyon: fixed
2017-10-15 00:14 Asherz007: Right I have no idea whether I missed anything so now might be a good point to update the map again
2017-10-15 00:15 Calcyon: updated
2017-10-15 00:15 Calcyon: i think the part 01:03:113 (63113|3) - after this
2017-10-15 00:15 Calcyon: with the piano
2017-10-15 00:15 Calcyon: requires special attention
2017-10-15 00:15 Calcyon: in case i missed something
2017-10-15 00:15 Calcyon: im gonna go over it right now
2017-10-15 00:15 Asherz007: aight
2017-10-15 00:23 Calcyon: i did a check on all of them, looks good to me
2017-10-15 00:23 Calcyon: take your time
2017-10-15 00:30 Asherz007: I take brain's starting to completely give up lol
2017-10-15 00:31 Calcyon: that's 2 of us then, i have to say the things you pointed out were my previous concerns that i changed beforehand and it solidified my opinion on them right now, if anything, those were the biggest issues imo
2017-10-15 00:31 Calcyon: or the only issues
2017-10-15 00:31 Calcyon: that need correcting
2017-10-15 00:31 Asherz007: So uh yeah
2017-10-15 00:32 Asherz007: Is there anything else you want to bring up for discussion while we're here
2017-10-15 00:32 Calcyon: nope, what concerns i had about the map or the changes, ive said already
2017-10-15 00:33 Calcyon: which made you lose your train of thought, which im sorry for lmfao
2017-10-15 00:33 Asherz007: lmao
2017-10-15 00:33 Asherz007: dw dw
2017-10-15 00:33 Asherz007: Okay so one thing then to do with the transistion into the kiai on the top diff
2017-10-15 00:33 Asherz007: 01:24:136 (84136|0,84136|1,84249|2,84249|3,84476|3,84476|1,84590|0,84590|2,84817|2,84817|1) -
2017-10-15 00:34 Asherz007: so uh
2017-10-15 00:34 Asherz007: the jump's p big between this and normal
2017-10-15 00:35 Calcyon: 'i can definitely see where the SR is coming from :thinking:'
2017-10-15 00:35 Calcyon: jokes aside, ive felt this way okay considering how short the transition is
2017-10-15 00:36 Asherz007: I mean I would've thought you would do something like this https://osu.ppy.sh/ss/9318407
2017-10-15 00:36 Asherz007: and I broke the sb again
2017-10-15 00:36 Asherz007: ...it does almost nothing to the sr btw
2017-10-15 00:37 Calcyon: does it?
2017-10-15 00:37 Calcyon: lol
2017-10-15 00:37 Asherz007: drops by .02* but that's kinda expected
2017-10-15 00:37 Calcyon: i saw that meme in disqus threads
2017-10-15 00:37 Calcyon: ye obv
2017-10-15 00:37 Calcyon: oh did you mean
2017-10-15 00:37 Calcyon: 01:24:136 (84136|0,84136|1,84249|2,84249|3,84476|3,84476|1,84590|0,84590|2,84817|2,84817|1) -
2017-10-15 00:37 Calcyon: only this
2017-10-15 00:37 Calcyon: and not the 1/8s?
2017-10-15 00:38 Asherz007: yeah just that
2017-10-15 00:38 Calcyon: 01:24:476 (84476|1,84476|3,84590|2,84590|0) -
2017-10-15 00:38 Calcyon: i think this one might be an issue
2017-10-15 00:38 Calcyon: the first one i think is ok
2017-10-15 00:39 Calcyon: https://osu.ppy.sh/ss/9318430
2017-10-15 00:39 Calcyon: id think this would work better
2017-10-15 00:39 Asherz007: that works too I guess
2017-10-15 00:39 Calcyon: id say 01:24:136 (84136|0,84136|1,84249|2,84249|3) -
2017-10-15 00:40 Calcyon: is the easiest pattern i can do if i wanted to do 2 doubles in a row
2017-10-15 00:40 Calcyon: 01:24:136 (84136|0,84136|1) -
2017-10-15 00:40 Calcyon: is imo too dominant
2017-10-15 00:40 Calcyon: to leave it as a single
2017-10-15 00:40 Asherz007: I mean you could do totally boring if you wanted to https://osu.ppy.sh/ss/9318431
2017-10-15 00:41 Asherz007: I'm only thinking about the first one being a single since it's a kick which feels like it has slightly less emphasis than the snare
2017-10-15 00:42 Calcyon: hmm you might be right, on 25% it sounds so loud
2017-10-15 00:42 Calcyon: but at 100%
2017-10-15 00:42 Calcyon: it sounds like a regular kick
2017-10-15 00:42 Calcyon: 01:24:817 (84817|1,84817|3) -
2017-10-15 00:42 Calcyon: 01:24:136 (84136|0,84136|1) -
2017-10-15 00:42 Calcyon: is the same sound tho
2017-10-15 00:43 Asherz007: true
2017-10-15 00:43 Asherz007: the emphasis feels like it just leans on the snare for this one
2017-10-15 00:43 Asherz007: perhaps it's just me
2017-10-15 00:44 Calcyon: so what youre thinking is
2017-10-15 00:44 Calcyon: 01:24:136 (84136|1) -
2017-10-15 00:44 Calcyon: 01:24:817 (84817|1) -
2017-10-15 00:44 Calcyon: singles
2017-10-15 00:44 Calcyon: leave the 2nd one double
2017-10-15 00:44 Asherz007: I mean the second kick has more emphasis from the lack of a snare I guess
2017-10-15 00:45 Calcyon: I dont think i can leave one in and remove the 2nd
2017-10-15 00:45 Calcyon: atleast thats my idea
2017-10-15 00:45 Calcyon: youre right there is no snare
2017-10-15 00:45 Calcyon: i dont think that should matter too much though
2017-10-15 00:45 Calcyon: https://osu.ppy.sh/ss/9318473
2017-10-15 00:46 Calcyon: this is still the thing id like the best
2017-10-15 00:46 Asherz007: go for it then
2017-10-15 00:46 Calcyon: ill give it up if you think the kick is too weak though
2017-10-15 00:46 Asherz007: Entirely your choice
2017-10-15 00:47 Calcyon: i updated it with the transition right now
2017-10-15 00:47 Calcyon: if you wanted to see how it looks
2017-10-15 00:47 Calcyon: this is how id like it to be, if you still think its too weak, ill change it
2017-10-15 00:48 Asherz007: Nah it looks fine
2017-10-15 00:49 Calcyon: also i think this plays really well
2017-10-15 00:49 Calcyon: with the pattern you suggested
2017-10-15 00:49 Asherz007: I did another thing woot
2017-10-15 00:51 Asherz007: So uh yeah
2017-10-15 00:51 Asherz007: that concludes map dissection I guess
2017-10-15 00:51 Calcyon: ^.^
2017-10-15 00:51 Asherz007: How many changes did we actually end up making
2017-10-15 00:51 Calcyon: triples in hard
2017-10-15 00:52 Calcyon: double in normal
2017-10-15 00:52 Calcyon: at the beginning
2017-10-15 00:52 Calcyon: on the bass
2017-10-15 00:52 Asherz007: woah
2017-10-15 00:52 Calcyon: the piano after the 3Rd bookmark
2017-10-15 00:52 Asherz007: no spammerino otherwise bancho'll mute ya
2017-10-15 00:52 Calcyon: the one double i missed in the beginning of the kiai
2017-10-15 00:52 Calcyon: on a diff i dont remember LOL
2017-10-15 00:52 Calcyon: and some placement changes i think
2017-10-15 00:52 Asherz007: in other words, did we change a lot (y/n)
2017-10-15 00:52 Calcyon: n
2017-10-15 00:52 Calcyon: LOL
2017-10-15 00:52 Asherz007: alright then
2017-10-15 00:53 Calcyon: no id say the changes were on point but nothing major
2017-10-15 00:53 Asherz007: Just took forever since both of our brains died
2017-10-15 00:53 Calcyon: yeahh..
2017-10-15 00:53 Calcyon: turned more into a discussion than irc mod
2017-10-15 00:53 Asherz007: lmao yep
2017-10-15 00:53 Calcyon: sorry bout that, not used to irc
2017-10-15 00:53 Asherz007: They generally do with me xD
2017-10-15 00:53 Asherz007: no problem
2017-10-15 00:54 Asherz007: so
2017-10-15 00:54 Asherz007: Final question
2017-10-15 00:54 Calcyon: :sweats:
2017-10-15 00:54 Asherz007: Are you happy with the map, in its current state?
2017-10-15 00:54 Calcyon: yes
2017-10-15 00:54 Calcyon: ive looked at it more than ill let myself admit
2017-10-15 00:54 Asherz007: lmao
2017-10-15 00:55 Asherz007: sb's pretty I get it lul
2017-10-15 00:55 Calcyon: LOL
2017-10-15 00:55 Calcyon: ill just check the folder
2017-10-15 00:55 Calcyon: one last time
2017-10-15 00:55 Calcyon: JUST IN CASE
2017-10-15 00:55 Asherz007: Oh yeah lmao
2017-10-15 00:57 Asherz007: everything appears to be all good
2017-10-15 00:57 Asherz007: alright then
2017-10-15 00:57 Asherz007: good to go?
2017-10-15 00:57 Calcyon: hell yeah

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