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xi - ANiMA

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Topic Starter
jeanbernard8865
This beatmap was submitted using in-game submission on vendredi 8 septembre 2017 at 20:52:00

Artist: xi
Title: ANiMA
Source: Deemo
Tags: yusuke ishiwata piano rayark inc. soul alice masked lady deemo's collection vol. 2 World Fragments
BPM: 183,5
Filesize: 10458kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1,84 stars, 138 notes)
  2. h (6,2 stars, 705 notes)
  3. Hiiro's Project (5,52 stars, 547 notes)
  4. pussy version (6,21 stars, 705 notes)
  5. wip Normal (1,62 stars, 14 notes)
Download: xi - ANiMA
Information: Scores/Beatmap Listing
---------------
synthesia keysounding
Ovoui
[h]

  1. 00:06:553 (1,2) - cet overlap est moche, https://puu.sh/x61KU.png fait plus propre
  2. 00:17:016 (1,2) - Vu le hs que tu as placé ici, un objet clickable devrait se trouver ici, je te conseille ce rythme
  3. 00:18:978 (1,2) - tu devrai faire un reverse 1/4 ici pas de raison que 00:19:142 (2) - soit clickable
  4. 00:19:387 - 00:19:550 - pareil ici, vu les hs je pense qu'ils devrait etre clickable (pas obligé pour le second) perso je ferais ça comme rythme https://puu.sh/x62MC.png
Bon en fait dsl j'ai la flemme y'a trop de truc a mod a+
Topic Starter
jeanbernard8865

Ovoui wrote:

[h]

  1. 00:06:553 (1,2) - cet overlap est moche, https://puu.sh/x61KU.png fait plus propre - je nique la blanket en faisant ça tho
  2. 00:17:016 (1,2) - Vu le hs que tu as placé ici, un objet clickable devrait se trouver ici, je te conseille ce rythme - meh,
    je préfère égaliser le rythme, vu que les keysound sont quasiment sur toute la map ça devrait pas poser problème
  3. 00:18:978 (1,2) - tu devrai faire un reverse 1/4 ici pas de raison que 00:19:142 (2) - soit clickable - le rythme est comme ça pour garder la structure que j'ai faite à 00:17:016 (1,2,1,2,3,4), en plus si je mets un short reversing slider ça va rendre cette mesure moins intense que celle d'avant et ça nique le buildup
  4. 00:19:387 - 00:19:550 - pareil ici, vu les hs je pense qu'ils devrait etre clickable (pas obligé pour le second) perso je ferais ça comme rythme https://puu.sh/x62MC.png - les keysound ont pas énormément d'impact en soi sur l'emphasis, vu qu'il y en a sur quasiment tous les objets
Bon en fait dsl j'ai la flemme y'a trop de truc a mod a+
merci pour le mod !
lazygirl
Hi!

Why do I not have a background :o

[h]

  1. 00:21:594 (1,1,1) - these seem wrong to me, I don't hear the piano going 1/3 at all, and even if it was, the kickdrum on 1/2 is a lot stronger
  2. 00:23:392 (2,3,1,2,3) - doesn't look clean. In general I'd put stacking to 0 and only do manual stacks, they always turn out cleaner in such situations.
  3. 00:25:518 (1,2,3,4,1,2) - emphasis is odd here, should put a kickslider on both 1's and have a triple in between. Like this.
  4. 00:27:970 (3,1,2,3,4,1) - Similar here, also increase the stream's spacing, it's more intense than the previous one.
  5. 00:46:444 (1,2,3,4,5) - This should probably be either the same patterning as above or two 4 note repeats. It's the same sound repeating twice, should also repeat the pattern imo ^^
  6. 01:05:082 (1,1,1,1,1,1,1) - so far you kept NC spam for 1/3 and 1/6 I think you should keep it that way, this will be confusing to read to anyone using combo numbers.
  7. 01:19:142 (1,2,1,2,3,4,5,1,2) - These all have the same sound playing on different intensities but are mapped differently in structure. I'd keep it at either full repeats or you could try making some streamjump-like emphasis, or with the triple + kickslider combo. Up to you but this feels inconsistent.
  8. 01:22:411 (1,2,3,4,5,6,1,2,3,4,5,6,7) - same here your kickslider usage is inconsistent.
Should be it, you should think more about your kickslider placement, the logic behind it is either inconsistent or unclear to me. Addressing your concern about the ending being too overdone, I don't think it is, but you could increase some of the more technical aspects of the 1/4 streams in your map generally. Adding some streamjumps or streams that have small spacing gaps/changes in them etc. The map is pretty nice overall though^^ Keep it up

EDIT: btw the keysounding is dope af
Topic Starter
jeanbernard8865

lazyboy007 wrote:

Hi!

Why do I not have a background :o - I didn't put one

[h]

  1. 00:21:594 (1,1,1) - these seem wrong to me, I don't hear the piano going 1/3 at all, and even if it was, the kickdrum on 1/2 is a lot stronger - or is it ? It helps with the intensity for sure, but it's more in the background to me. Also, I feel that keeping those 1/3s is the smarter decision design-wise, as they associate this shape with 1/3 rhythm that the player can recognise later on at 00:44:809 (1,1), as well as the concept of NC spam for ternary rhythm
  2. 00:23:392 (2,3,1,2,3) - doesn't look clean. In general I'd put stacking to 0 and only do manual stacks, they always turn out cleaner in such situations. - but I like how it looks :<
  3. 00:25:518 (1,2,3,4,1,2) - emphasis is odd here, should put a kickslider on both 1's and have a triple in between. Like this. - switching from circles to kicks emphasises the foreground sound just as much, and it also helps with this aprt standing out from the rest which contains stacked triples into kicks, so doing it here as well would make this part seem to similar
  4. 00:27:970 (3,1,2,3,4,1) - Similar here, also increase the stream's spacing, it's more intense than the previous one. - I did increase spacing :c
  5. 00:46:444 (1,2,3,4,5) - This should probably be either the same patterning as above or two 4 note repeats. It's the same sound repeating twice, should also repeat the pattern imo ^^ - think of this measure as subdivided into 2 similar rhythms, as in circles --> repeat --> circles --> repeat. The kick at 00:45:790 (1) is just here to make the transition into 00:45:954 (1,1,1,1) smoother, as it would be unintuitive to to a 1/4 triple into a 1/6 burst
  6. 01:05:082 (1,1,1,1,1,1,1) - so far you kept NC spam for 1/3 and 1/6 I think you should keep it that way, this will be confusing to read to anyone using combo numbers. - but it is 1/6
  7. 01:19:142 (1,2,1,2,3,4,5,1,2) - These all have the same sound playing on different intensities but are mapped differently in structure. I'd keep it at either full repeats or you could try making some streamjump-like emphasis, or with the triple + kickslider combo. Up to you but this feels inconsistent. - does it ?
    the structure is pretty clear to me : 9 piano notes at 01:18:488 (1,2,3,4,5) translated by repeat into 5 note burst ( because clicking more than 5 notes in a row wouldn't fit the intensity of the part ), then piano every white tick represented by 2 repeats at 01:19:142 (1,2), which repeats once as the piano follows the same rhythm in the next measure
  8. 01:22:411 (1,2,3,4,5,6,1,2,3,4,5,6,7) - same here your kickslider usage is inconsistent. - I subdivided the measure cause playing 7 kicks in a row doesn't fit the intensity, as above
Should be it, you should think more about your kickslider placement, the logic behind it is either inconsistent or unclear to me. Addressing your concern about the ending being too overdone, I don't think it is, but you could increase some of the more technical aspects of the 1/4 streams in your map generally. Adding some streamjumps or streams that have small spacing gaps/changes in them etc. The map is pretty nice overall though^^ Keep it up - thanks ! Regarding the technical aspect that you think the map misses, I'd say it was more built around playing different snappings ( that would be the 1/3 and 1/6 NC spam ),
than other technical aspects like streamjumps ; you'll notice that the longest stream in the map is 00:19:632 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) which is 16 notes ; aside from that, most streams are rarely more than 5 notes long. I want this map to challenge the player's ability to play bursts at variable speed more than challenge his aim through streamjumps


EDIT: btw the keysounding is dope af - thanks :3
Thanks for the mod !
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