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Hanasaka Yui(CV: M.A.O) - Harumachi Clover [Osu|Taiko]

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Doj

Kalindraz wrote:

Lighto Insano
  1. 00:10:925 (6) - its really weird this slider in my vision, look:
    So I understood, u follow vocal, but at the same time u place a lot (really too) triplets on the diff and technically speaking, here (00:10:925 - ) I had to have a triplet, and here 00:11:136 - starts with a slider to follow correctly like u did here lol 00:08:813 (7,8,9,10,1) - u can hear to comprove yeye okie

unko wrote:

doj light insane
od6.5? overmap: the difficulty i think it's fine as is
00:08:813 (7,8,9,10,1) - particularly this pattern, i dont think it fits same
00:10:714 (5,6) - u could lower the spacing here considering the higher pitched voice after it has considerably less okie

Asuka_- wrote:

im not good at english. sorry...you are beautiful, no matter what they say!


Doj
00:08:813 (7,8,9,10,1) - looks bad imo. everyone hates this pattern lmao
maybe https://i.gyazo.com/429980473bf3e5e7530 ... 947170.png
everyone hating on the same pattern holy shit lmao

thanks for mods tho

:thinking:
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Uber

unko wrote:

uber easy
00:07:756 (4) - looks better pointed inwards? also i think u should remove clap from the red tick did both

Asuka_- wrote:

Uber
00:02:686 (1) - HP bar!! fixed
00:15:362 (1) - should avoid nc spam for biginner. so remove nc here better. fixed comboing
00:27:193 - missed a loud note here xd. here has big sound. follow better i think.
https://i.gyazo.com/902d8a36795f18754b3 ... 84ecb4.png did it
https://puu.sh/x3f8V/6542574cb9.osu
Kalibe
fixed some things thx
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Smokeman
m4m from your q

you shoudl really try to have a set point to stop the map since (for the higher difs w/o spinners)
or maybe just put spinners on all diff so you have INTENSE rankings on ALL DIFFS !!!!1!!12!"!!2!!11


uberEZ

00:02:686 (1) - it looks kinda wierd to have the approach circle appear outside of the screen since its so high up.
00:11:982 (2,1) - you should try not to overlap like this in easy difficulties :( it even confused me when playing lol.
00:14:094 - leaving these big of gaps can be very hard for new players to hit, try either to add another circle or adjust the visuals so they are even for casual players easy to read. https://puu.sh/x3irY/31d9ef19d9.png
00:25:502 (3) - I would go witha rythm liek this https://puu.sh/x3iK6/bd2eebba97.png Like this you would avoid the awkward gab between 00:25:502 (3) - and 00:27:826 (1) - while also havign the dominant sound 00:26:136 - clickable instead of passivly emphasised through the repeat of the repeat slider
00:27:826 (1,2) - Imo doesnt fit aestheticly at all. Straight vertical lines when you never used this type of slider composition in the map ever.


normal

00:00:996 (1,2,3) - if this part was mapped like this in a version of the whole song it would make sense to map it liek this. But here it is the first thing thats going to be read and the player doesnt what density to expect. What i am trying to get at is that with a rythm liek this https://puu.sh/x3k65/61d7966b2f.png or this https://puu.sh/x3k7d/b1dc2c2915.png would be more inuitive for a starting pattern in a normal diff.
00:03:531 (3,4) - This could use some mroe visual spacing :|

other than that its fine. I dont want to go into my qualms about its aesthetics :S


lighthrad

00:06:066 (1) - The only thing bothering me is this, thinking...


kalibabes Hard

00:02:263 (4,5,1) - custom stack this so the sider head of 1 isn't right under the slider body :s


Doj

This is an insane diff so we can do some cool shit :]
00:00:996 (1,2,3,4) - IN the song this would be the prechorus and in this cut the it starts off sliently and builds up. It would be fitting to represent this in the map a bit more noticeably aswell. Spacing on those 00:01:629 (1,2,3,4) - is the same as 00:02:686 (1,2,3,4,5) - etc. so i postulate the following: 00:00:996 (1,2,3,4) - make them have continuously increasing spacing https://puu.sh/x4brS/4be7a2f6b4.png
00:05:010 (4,5,6) - try to custom stack these instead. Atm they are under the slider and could point at 00:05:855 (7) - a bit more clearly
00:10:925 (6) - you should do either this or this 00:12:615 (5,6,1) -. Imo following the vocals and missing out on that finish 00:11:136 - is quite a bit waste :s
00:12:826 (1,2,3) - i have no idea how these make visualy any sense. Take this 00:12:826 (1) - and copy paste/flip it two times to make it look a bit more cleaner! https://puu.sh/x4bXd/e655cea210.png
00:15:573 (4,5,6,7,8,9,1) - i'm gonna shoot you if i ever see a freehand stream like this >:( This is a ha pp y & cut e song so you should have ha pp y & cut e shapes in your map :3 So take a cute slider shape and convert it so it looks cute owo https://puu.sh/x4cqI/d80ebdd14d.png
00:16:629 (2,3,4,5,6,1) - i really hate the way this is structure but oh well...
00:20:855 (5,6,1,2,3) - Although you indicate the dominant vocal sound by NC'ing accordingly the pattern that is played follows something completely different. 00:21:066 (6,1) - This is where the climax in intensity happens but your pattern keeps on giving harder jumps with a final triplet long afterwards
00:23:601 (3,4,5) - This is kind of me and my wierd antics about custom stacking but: custom stacking the triplet to follow the slider path would make this a bit cooler to read. atm it looks like this https://puu.sh/x4cTq/91efc8bb4f.png which looks like the player has so make a slight tilt back to the right after hitting the triplet only to follow the sliderpath to the left AND THEN turn back right for 6
._.
00:29:305 (6,7,8,9,1) - i get a feeling this is freehand style again :think: make it look cooler, like a CURVE or something :]


Insane

00:00:996 (1,1,2,3,4) - Could start with a slider at 00:01:841 - (and 00:02:263 - if you really feelin it) just so the 1/2 spam stress starts when the chorus kicks in.
00:07:123 (2,3) - straigt vertical movement :puke: can you move 3 a bit to the left? Patterns like these look kinda rigid and serious for a fun song like this :s


ktgstr

00:15:362 (1,2,3,4,1) - I think you wanted to have a build-up here to emphasise the change in intensity 00:15:784 (1) - but it didnt feel like it gave me that feedback. A short buildup on 00:15:362 (1,2,3,4) - https://puu.sh/x4dIA/06b9bfa101.png could do the trick for me atleast :u

where is extreme for dem juicy (/°O°)/ PP ??????
harumachi clover hahaaaaaaaa.
kms
Uber

Smokeman wrote:

uberEZ

removed points that were addressed earlier

00:11:982 (2,1) - you should try not to overlap like this in easy difficulties :( it even confused me when playing lol. adjusted
00:14:094 - leaving these big of gaps can be very hard for new players to hit, try either to add another circle or adjust the visuals so they are even for casual players easy to read. https://puu.sh/x3irY/31d9ef19d9.png adjusted
000:25:502 (3) - I would go witha rythm liek this https://puu.sh/x3iK6/bd2eebba97.png Like this you would avoid the awkward gab between 00:25:502 (3) - and 00:27:826 (1) - while also havign the dominant sound 00:26:136 - clickable instead of passivly emphasised through the repeat of the repeat slider like the sounds my rhythm covers better
00:27:826 (1,2) - Imo doesnt fit aestheticly at all. Straight vertical lines when you never used this type of slider composition in the map ever. changed

https://pastebin.com/44PHpCNy
-Sh1n1-
2nd chorus haha, You are a harumachi lover
Smokeman

Uber wrote:

https://puu.sh/x4r7r/599d96cdc3.osu


puush kinda does that lul

use a box and code instead so its easier for the set owner to update it
like this:
my updated map xD
osu file format v14

[General]
AudioFilename: audio.mp3
.
.
.
or use https://0paste.com/ or something

can i get kds for this :^) ?
Xinnoh

Okorin wrote:

set a preview point
Topic Starter
Nao Tomori
fixed all, updated... this is gonna grave probably. maybe i'll revive it when i get back from my break. sorry guys!
Rizen
nice preview time(s)
offset sounds a bit early imo, sounds better at 2707
decide on a global spinner end time orz you have some ending at 00:31:841 - and some at 00:32:263 - zzzzz

e
nice metadata
nice drain time (<30secs)
00:06:066 (1,2,3) - better as slider then two circles imo, the vocals are a bit JuMpy (i.e. stronger on the first and third white tick)
00:16:207 (1,2,3,1,2,3,1,2,3) - try replacing some 1/1 sliders here with circles, sliderfest is kinda bleh
00:29:728 (4) - maybe nc this cos almost everyone else did

n
00:01:841 (3) - 1/2 slider instead? drum roll here
00:06:066 (1,2,3,4) - mapping only 1/1 here seems rather strange since song intensity didn't go down, it's the same as 00:02:686 (1,2,3) - but you did use 1/2 there
00:11:981 (3) - 1/2 slider then circle? similar to 00:10:291 (2,3) -
00:26:559 (2,3,4) - rhythm suggestion

lh
00:05:855 (5,1) - DS perhaps (if intentional, it's kinda the only DS break in the entire diff so not very fitting)
00:17:052 (3,4) - stacks these perhaps? consistency with 00:20:432 (3,4) -

h
nice

li
00:09:869 (2,3) - space out a bit more? seems too little compared to 00:11:559 (1,2) -
00:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns0:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns

i

00:04:798 (1) -vs 00:18:319 (3) - niec NC consistency vs 00:18:319 (3) - niec NC consistency
00:03:531 (1,2,3,4) - kinda like the only time you use a constant DS pattern during this stanza (i.e. compared to 00:16:207 (1,2,1,2,1,2,3,4,5,1,2,3,4) - which are all jumpy
00:20:221 (2,1) -u kinda established that you space out the white ticks at these parts more in this diff but you contradict that here

s

00:07:545 (4) -don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) -
combos around the end are a lot longer than the rest of the combos in the diff
not sure if you care but the DS here isn't very even (noticeable between 6 and 1) if you wanted that flower shape

I would like to thank osu forums for deleting half of the mod and making me start over again
sorry bout the autistic formatting, the song makes me brain feel dull
Doj

Smokeman wrote:

Doj

This is an insane diff so we can do some cool shit :]
00:00:996 (1,2,3,4) - IN the song this would be the prechorus and in this cut the it starts off sliently and builds up. It would be fitting to represent this in the map a bit more noticeably aswell. Spacing on those 00:01:629 (1,2,3,4) - is the same as 00:02:686 (1,2,3,4,5) - etc. so i postulate the following: 00:00:996 (1,2,3,4) - make them have continuously increasing spacing https://puu.sh/x4brS/4be7a2f6b4.png okie
00:05:010 (4,5,6) - try to custom stack these instead. Atm they are under the slider and could point at 00:05:855 (7) - a bit more clearly COME BACK 2 REPLY
00:10:925 (6) - you should do either this or this 00:12:615 (5,6,1) -. Imo following the vocals and missing out on that finish 00:11:136 - is quite a bit waste :s same
00:12:826 (1,2,3) - i have no idea how these make visualy any sense. Take this 00:12:826 (1) - and copy paste/flip it two times to make it look a bit more cleaner! https://puu.sh/x4bXd/e655cea210.png !!!
00:15:573 (4,5,6,7,8,9,1) - i'm gonna shoot you if i ever see a freehand stream like this >:( This is a ha pp y & cut e song so you should have ha pp y & cut e shapes in your map :3 So take a cute slider shape and convert it so it looks cute owo https://puu.sh/x4cqI/d80ebdd14d.png funny story, i did use a slider shape to make that stream believe it or not lmfao, will fix as best as i can
00:16:629 (2,3,4,5,6,1) - i really hate the way this is structure but oh well... fixed just for you <3
00:20:855 (5,6,1,2,3) - Although you indicate the dominant vocal sound by NC'ing accordingly the pattern that is played follows something completely different. 00:21:066 (6,1) - This is where the climax in intensity happens but your pattern keeps on giving harder jumps with a final triplet long afterwards k
00:23:601 (3,4,5) - This is kind of me and my wierd antics about custom stacking but: custom stacking the triplet to follow the slider path would make this a bit cooler to read. atm it looks like this https://puu.sh/x4cTq/91efc8bb4f.png which looks like the player has so make a slight tilt back to the right after hitting the triplet only to follow the sliderpath to the left AND THEN turn back right for 6 ficksed
._.
00:29:305 (6,7,8,9,1) - i get a feeling this is freehand style again :think: make it look cooler, like a CURVE or something :] wew



kms

a q p w wrote:

li
00:09:869 (2,3) - space out a bit more? seems too little compared to 00:11:559 (1,2) - k
00:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns0:17:897 (1,2,3,4) - flow here is rather sharp, compared to the rest of your anti-jump and flowy patterns fixed both Kappa
thanks for the mods m8s

mph
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PreviewTime: -1
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Bookmarks: 8390,15890,21911,26981,29305
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[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Doj's Light Insane
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
BeatmapID:1376117
BeatmapSetID:649373

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Topic Starter
Nao Tomori
rizen:

i use constant ds a lot in the first half, not sure what you mean. adjusted everything else.

unstacked the thing in the light hard


i have a bit more time before i really need to go, so maybe i could rank this. lets see!
Doj
gambare~! nao-kyun~
ZekeyHache
Hello there
For some reason Uber's diff doesn't appear in the map's page and the game shows it as not-submitted

[Uber's Easy]
  1. Check for unsnapped stuff with aimod
  2. 00:15:363 (4,1) - 00:17:053 (2,3) - 00:19:588 (1) - 00:22:969 (1,2) - These blankets can be improved, some look very unpolished :c
  3. 00:23:814 (2,3) - I believe these two sliders should have similar shapes to represent the similarity in the music
[Kanan's Normal]
  1. 00:17:052 (2) - Just delete it and copy-paste the previous slider so the pattern looks more polished, different shapes for this patter look awkward, I mean to do this.
  2. 00:21:277 (4) - Pretty much the same as before
[Light Hard]
  1. 00:05:010 (3,1) - Weird overlap man, it's the only tim you do it this way in all the diff, so you should look for a neater pattern
  2. 00:27:404 (3,1) - B-blanket! I-improve!
[Doj's Light Insane]
  1. 00:00:996 (1) - It would flow better if you curve it the opposite way (like this) imo. Feels a bit unnatural when going to circle (2) because your slider ends downwards while the circle is upwards.
[Insane]
  1. 00:06:489 (1) - 00:09:869 (1) - 00:11:559 (1) - You were consistent with these ncs (and more later on), but I really don't see why you put them. They're not necessary at all imo. However, the ones at 00:14:939 (1) - should be fine I guess, for emphasis and soem kind of readability; but really, I don't think the others are okay.
  2. 00:22:122 (1,2,3,4) - This pattern here looks like an unpolished half of a polygon, which is awkward, what if you go for the neat shape? Like dis
I'm not a fan of the highest diff, feels too compressed for the cs
Aeril
lol i shouldve done this a week ago but ive been dying all of the last 2 weeks kms
my favorite part of ktgster's map is in the bottom right

insane

  1. 00:16:207 (1,2,1,2) - 00:19:587 (1,2,1,2) - i mean nothing really changed in the music but you changed the usual squarish pattern into a zig zag idk
doj light insane
  1. 00:17:052 (1) - is this finish a mistake
  2. 00:18:108 (2,3,4) - idk i liked the one before where it was 00:04:376 (1,2,3,4) - jumped to rather than just curved to. also would be more fitting in the map because you use jumps more rather than linear stuff like this
kalibae hard

  1. bae
light hard

  1. ehh what to say
  2. 00:11:559 (2,3) - this could probably be unstacked because music more intense here xd
kanan normal

  1. idk
diff that isnt on the set but is actually on the set uber easy

  1. ai mod
harumachi cover by naotoshi next pls
Doj

ezek wrote:

[Doj's Light Insane]
  1. 00:00:996 (1) - It would flow better if you curve it the opposite way (like this) imo. Feels a bit unnatural when going to circle (2) because your slider ends downwards while the circle is upwards.fixed

Aeril wrote:

doj light insane
  1. 00:17:052 (1) - is this finish a mistake yea i think so
  2. 00:18:108 (2,3,4) - idk i liked the one before where it was 00:04:376 (1,2,3,4) - jumped to rather than just curved to. also would be more fitting in the map because you use jumps more rather than linear stuff like this fixed to try and fit the song better
danke for modds

!!!!
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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
Version:Doj's Light Insane
Source:OneRoom
Tags:uber my angel kanan nextplay kalibe doj ktgster lolis mao ichimichi 市道 真央
BeatmapID:1385211
BeatmapSetID:649373

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Uber

ezek wrote:

Hello there
For some reason Uber's diff doesn't appear in the map's page and the game shows it as not-submitted perhaps its a sign

[Uber's Easy]
  1. Check for unsnapped stuff with aimod did
  2. 00:15:363 (4,1) - 00:17:053 (2,3) - 00:19:588 (1) - 00:22:969 (1,2) - These blankets can be improved, some look very unpolished :c i suck at blankets
  3. 00:23:814 (2,3) - I believe these two sliders should have similar shapes to represent the similarity in the music pitch change tho
https://pastebin.com/sYmnC4b0
nextplay
@SmokeMan all fixed
@rizen did the last point didn't do first since i rather have the suggestion from smokeman the others are declined because of the note density and for playing since 7-8 objects in a row are to hard to play for noobs even it's only 142bpm
@ezek all fixed

thanks for Mods! (and sorry for the lazy responses)


a
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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
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Topic Starter
Nao Tomori
applied everything and updated the diffs i got, thanks for modding!
Fursum

heres ur bub now mod my map ty
ktgster

unko wrote:

ktg special
overmap: the difficulty: the sequel: fucking what: where did the top left go - don't think there's anything wrong with not mapping the whole screen
00:14:094 (3,4) - wouldnt this work better as plain 1/2? - small tick sound on the blue tick.

gl! (to me, for when u do my map)

Asuka_- wrote:

ktgster
https://osu.ppy.sh/ss/8778392 it's fine? xd - don't think there's anything wrong with not mapping the whole screen
00:30:362 (3) - change to 1/2 slider?
i think 00:30:784 - is clickable better, because this is top diff. - its after the end of the chorus. Using a 1/1 slider distinguish this from the 1/2 spam presented in the map.

sry bad english. gl~(^^♪

a q p w wrote:

s

00:07:545 (4) -don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - don't you usually use a 1/4 slider here e.g. 00:04:165 (4) - , 00:17:686 (4) - , 00:21:066 (4) - it doesn't really fit tho
Diff
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TitleUnicode:春待ちクローバー
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ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Naotoshi
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Monstrata
General

Song cuts off kinda weirdly... Imo, after 00:27:826 - just loop it back to the original harumachi's ending. The way you cut it now it feels like a deliberate cut that doesn't actually "finish" the song since you have too much of the next section that people go "shouldn't there be another verse then?"

ktgster

00:15:362 (1,2,3,4,1,2,3,4,1) - Can they not be linear? Makes the speed up really hard to control. Angle it downward like, do a Ctrl+J + Ctrl > or something? xd
00:16:207 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - Uses the right side of the screen a loooot. Think you can get some more screen transition? This is a pretty short song too.

Insane

00:17:475 (3,4,5,1) - Makes more sense to ctrl+G and have something like this: for the movement... k,inda weird to break into clockwise flow after 3 up/down jump movements. Just finish it to the end.
00:19:587 (1,2,3,4,1,2,3,4,5,1) - Same. 00:20:221 (4,1) - Is a bit too vertical imo, doesn't give enough space for you to set up a better pattern with 3>4
00:20:855 (3,4,5,1,2) - And yea, using up/down movement would improve the linear flow here xP>

Doj's insane

00:17:474 (2,3) - Don't you usually stack this? Compare with 00:03:953 (5,6,1,2,3) - . feels really inconsistent in a short song.

Kalibae Hard

I'm okay with this diff name only because it's really similar. But still better to use Kalibe imo
00:18:531 (3) - Kinda weird to stack here.

Light Hard

Good

Kanan's Normal

00:06:066 (1,2,3) - What happened here... 00:02:686 (1,2,3) - Listen to the rhythm here, why is this so different xd
Okay actually your rhythms are really inconsistent., Also your NC pattern needs some work, you're missing some NC's here and there and yea.

Uber's Easy

Fine.
Doj

Monstrata wrote:

General

Doj's insane

00:17:474 (2,3) - Don't you usually stack this? Compare with 00:03:953 (5,6,1,2,3) - . feels really inconsistent in a short song.omg i got a mod from therealmonstrata
fixed

push me to the edge
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295,290,19376,1,0,3:0:0:0:
295,290,19481,1,0,0:0:0:0:
295,290,19587,6,0,P|324:285|362:283,1,60,6|0,3:2|0:0,0:0:0:0:
471,309,20010,1,8,0:0:0:0:
471,309,20221,1,0,0:0:0:0:
443,192,20432,2,0,P|438:159|440:129,1,60,0|0,3:0|0:0,0:0:0:0:
487,6,20855,1,8,0:0:0:0:
512,110,21066,1,0,3:0:0:0:
308,34,21277,6,0,P|304:63|305:93,1,60,0|0,3:0|0:0,0:0:0:0:
414,65,21700,1,8,0:0:0:0:
382,185,21911,1,8,0:0:0:0:
382,185,22017,1,8,0:0:0:0:
382,185,22122,2,0,P|364:225|358:264,1,60,0|0,3:0|0:0,0:0:0:0:
357,261,22439,1,0,0:0:0:0:
358,282,22545,1,8,0:0:0:0:
481,269,22756,1,0,3:0:0:0:
481,269,22862,1,0,0:0:0:0:
481,269,22967,6,0,P|484:237|482:193,1,60,6|0,3:2|0:0,0:0:0:0:
439,86,23390,1,8,0:0:0:0:
348,36,23601,1,0,3:0:0:0:
341,32,23707,1,0,0:0:0:0:
335,29,23812,2,0,P|290:24|263:24,1,60,0|0,3:0|0:0,0:0:0:0:
439,86,24235,1,8,0:0:0:0:
252,150,24446,6,0,P|192:158|116:144,1,120,2|0,0:0|0:0,0:0:0:0:
133,149,24974,1,0,0:0:0:0:
133,149,25080,1,8,0:0:0:0:
91,50,25291,1,0,0:0:0:0:
91,50,25397,1,0,0:0:0:0:
91,50,25503,1,0,3:0:0:0:
31,137,25714,1,0,0:0:0:0:
187,68,25925,1,8,0:0:0:0:
93,228,26136,6,0,P|81:293|101:358,1,120,2|0,0:0|0:0,0:0:0:0:
252,349,26770,2,0,P|251:314|246:275,1,60,8|0,0:0|0:0,0:0:0:0:
204,226,27087,1,0,0:0:0:0:
201,219,27193,2,0,P|200:190|206:145,1,60,0|0,3:0|0:0,0:0:0:0:
300,111,27615,1,8,0:0:0:0:
462,187,27826,6,0,P|478:243|458:321,1,120,6|0,0:0|0:0,0:0:0:0:
373,378,28460,1,8,0:0:0:0:
255,248,28672,1,0,0:0:0:0:
255,248,28777,1,0,0:0:0:0:
255,248,28883,2,0,P|259:283|269:320,1,60,2|0,3:2|0:0,0:0:0:0:
324,112,29306,1,0,0:0:0:0:
304,104,29411,1,0,0:0:0:0:
283,102,29517,1,0,0:0:0:0:
262,102,29622,1,0,0:0:0:0:
242,107,29728,5,0,0:0:0:0:
357,29,29939,1,2,0:0:0:0:
357,29,30362,2,0,P|390:26|420:26,1,45.0000017166138,2|0,0:0|0:0,0:0:0:0:
242,107,30784,2,0,P|208:106|179:103,1,45.0000017166138,2|8,0:0|0:0,0:0:0:0:
81,51,31207,1,2,0:0:0:0:
Topic Starter
Nao Tomori

Monstrata wrote:

General

Song cuts off kinda weirdly... Imo, after 00:27:826 - just loop it back to the original harumachi's ending. The way you cut it now it feels like a deliberate cut that doesn't actually "finish" the song since you have too much of the next section that people go "shouldn't there be another verse then?"
There are two reasons for this. First, obviously, drain time. Which could be solved with a slightly earlier fade in, except there isnt really an elegant place to fade in without going into the previous measure of the song... I could do this if you don't agree with the 2nd reason.

The second reason is that this is a map of the 2nd chorus of harumachi. The fact that the song continues after the "kiai" ends highlights the fact that it's cut out of the full version. I did this because if I did what you suggested and spliced the ending of the first one onto the 2nd one, there actually wouldn't be a difference between the two chorsuses. The only actual variation is right at the end of the 2nd chorus at 00:27:826 - so changing it to the other ending would nullify that.



ktgster

00:15:362 (1,2,3,4,1,2,3,4,1) - Can they not be linear? Makes the speed up really hard to control. Angle it downward like, do a Ctrl+J + Ctrl > or something? xd
00:16:207 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - Uses the right side of the screen a loooot. Think you can get some more screen transition? This is a pretty short song too.

Insane

00:17:475 (3,4,5,1) - Makes more sense to ctrl+G and have something like this: for the movement... k,inda weird to break into clockwise flow after 3 up/down jump movements. Just finish it to the end.
00:19:587 (1,2,3,4,1,2,3,4,5,1) - Same. 00:20:221 (4,1) - Is a bit too vertical imo, doesn't give enough space for you to set up a better pattern with 3>4
00:20:855 (3,4,5,1,2) - And yea, using up/down movement would improve the linear flow here xP>
all adjusted
Doj's insane

00:17:474 (2,3) - Don't you usually stack this? Compare with 00:03:953 (5,6,1,2,3) - . feels really inconsistent in a short song.

Kalibae Hard

I'm okay with this diff name only because it's really similar. But still better to use Kalibe imo
00:18:531 (3) - Kinda weird to stack here.
fixed

Light Hard

Good

Kanan's Normal

00:06:066 (1,2,3) - What happened here... 00:02:686 (1,2,3) - Listen to the rhythm here, why is this so different xd
Okay actually your rhythms are really inconsistent., Also your NC pattern needs some work, you're missing some NC's here and there and yea.
fixed for him
Uber's Easy

Fine.
ktgster

Monstrata wrote:

ktgster

00:15:362 (1,2,3,4,1,2,3,4,1) - Can they not be linear? Makes the speed up really hard to control. Angle it downward like, do a Ctrl+J + Ctrl > or something? xd - the small jump from 5 to 1 helps with that movement. Personally, I haven't had any problem playing the stream from the jumps anyways.
00:16:207 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3) - Uses the right side of the screen a loooot. Think you can get some more screen transition? This is a pretty short song too. - I don't think thats really an issue regardless of length. The later parts focuses more on the left screen anyways.
Topic Starter
Nao Tomori
okay updated and fixed hitsound!
Monstrata
Finally a map for this version of the song!
Topic Starter
Nao Tomori
added taiko diffs!!
and changed bg
Ovoui
slt k1 & nao

[Oni]

  • - 00:14:517 (8,9,10,11,12) - tu peux speed up comme le début wallah
    - 00:22:017 - tu map pas le drum ici?
    - 00:30:150 (86) - déplace 1/2 earlier pour être sur le voca? comme nao
[Muzukashii]

  • - t'as oublié de baisser OD?
    - 00:14:517 - tu veux pas speed up comme la Oni?
[Futsuu]

  • - HP6 pour les Ranking Criteria (no fake, ask Kin)
    - OD4 is better I think
Kin

Ovoui wrote:

slt k1 & nao

[Oni]

  • - 00:14:517 (8,9,10,11,12) - tu peux speed up comme le début wallah fixed
    - 00:22:017 - tu map pas le drum ici? nn je préfère le vocal
    - 00:30:150 (86) - déplace 1/2 earlier pour être sur le voca? comme nao oui
[Muzukashii]

  • - t'as oublié de baisser OD? change en 4.5
    - 00:14:517 - tu veux pas speed up comme la Oni? non, je considère que sur la muzu il faut éviter les SV
merci bb
Kurai
wesh

[Kin's Oni]
  • - 00:00:996 (1,2) - change en D D pour plus de cohérence.
    - 00:08:390 (37) - tu le préfères pas en d?
[Kin's Muzukashii]
  • - 00:13:249 - tu mets pas de note ici ?
[Futsuu]
  • - To fit taiko standards, I believe you should have HP6 & OD4
    - 00:06:066 (14) - Considering how you've been using big notes throughout the map, I believe this one should be a D
    - 00:12:404 (32,33,34) - Make this a d d K because k d K feels awkward and a bit noisy as well. Plus, having two d before the K would help accentuating the big note as it will stand out more. It will also perfectly contrast with 00:14:094 (36,37,38) - .
    - 00:19:587 (51) - Make it a big note as well. Would be more consistent with the way you used big notes throughout the map. In this case, these two in particular: 00:22:967 (61) - & 00:16:207 (42) - .
    - 00:21:911 (58) - d? It's weird to have a 2 k's following one another here as the pitch in the vocals is much weaker here than at 00:21:700 - . And again, it would also contrast well with 00:20:432 (53,54,55) - .
    - 00:28:883 (81) - Consider removing the finish. It would give 00:29:305 (82) - much more impact.
Topic Starter
Nao Tomori

Kurai wrote:

[Futsuu]
  • - To fit taiko standards, I believe you should have HP6 & OD4
    - 00:06:066 (14) - Considering how you've been using big notes throughout the map, I believe this one should be a D
    - 00:12:404 (32,33,34) - Make this a d d K because k d K feels awkward and a bit noisy as well. Plus, having two d before the K would help accentuating the big note as it will stand out more. It will also perfectly contrast with 00:14:094 (36,37,38) - .
    - 00:19:587 (51) - Make it a big note as well. Would be more consistent with the way you used big notes throughout the map. In this case, these two in particular: 00:22:967 (61) - & 00:16:207 (42) - .
    - 00:21:911 (58) - d? It's weird to have a 2 k's following one another here as the pitch in the vocals is much weaker here than at 00:21:700 - . And again, it would also contrast well with 00:20:432 (53,54,55) - .
    - 00:28:883 (81) - Consider removing the finish. It would give 00:29:305 (82) - much more impact.
thanks for modding - all fixed.
Chromoxx
hi, quik check for taiko

General
Add Kiai time?

Oni:
looks p good

Muzu:
HP6 since it's short af
nerf general pattern lengths? when comparing to how easy the oni is the muzu is pretty hard imo, you can also notice this when comparing the note count

Futsuu:
HP7 since short af
00:19:587 - cut this pattern somewhere in the middle since it's kinda too long imo
- patterns in general are kinda repetitive, too much ddk in the start imo, maybe use a few different patterns like kdk dkd or something too?

call me back w
Topic Starter
Nao Tomori
cant add kiai cuz the entire thing is kiai

fixed other stuff
Chromoxx
oh also one thing about the std diffs....

ktg: ctrl A and you'll see a very large portion of the playfield to the top left is completely unused, maybe try to spread the map out a little bit more?
Topic Starter
Nao Tomori
That's on purpose
Chromoxx
something being on purpose doesn't mean it's good.. i'd prefer some sort of explanation for this at least since as it is now i see no logical reason to not use the playfield completely and limit yourself to basically only the bottom half...
Topic Starter
Nao Tomori
Similarly, there's no logical reason to map with a symmetrical style, or to use slightly curved sliders, or 1/1 sliders with large amounts of curves. These are things that are created by a mapper's decision rather than a song choice.
It's just the structure he used to organize the map is based on layers running diagonally top right to bottom left, and going up and down. As such, the top left ends up underutilized since his structuring of patterns doesn't lead them to go to that side.

Considering the song itself is the literally shortest drain time possible, not using the entire screen is not something I would consider a significant detriment. It's simply a side effect of the rigid pattern structure that he applied while mapping.
Kin

Kurai wrote:

wesh

[Kin's Oni]
  • - 00:00:996 (1,2) - change en D D pour plus de cohérence. fixed
    - 00:08:390 (37) - tu le préfères pas en d? bof, pour le vocal je préfère le k
[Kin's Muzukashii]
  • - 00:13:249 - tu mets pas de note ici ? nn c moche
@chromoxx
nerfed muzu + HP6 fixed.


Thanks!
Chromoxx
oh ye, remove the finishers in 1/2 patterns on the futsuu pls, since they are kinda confusing for that level
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