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Fox Stevenson - Flash

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Topic Starter
_orange

[ L u k a s ] wrote:

m4m from queue uwu
sorry for late lmao

Spark

  1. 00:44:352 (1) - Might confuse players a bit because they might think it's a 1/2 gap but instead it's 1/4, make the spacing same as 00:43:667 (1,2) - and there isn't any strong sound on the beat so it's pretty much unjustified
  2. 00:44:867 (2) - Why is the spacing here so big? Also the flow is kinda bad, make the spacing smaller i think its fine
  3. 00:47:609 (2) - Ctrl+G I want to keep the flow
  4. 00:49:495 (4,1) - This flows bad it's okay
  5. 00:50:867 (3) - There's a strong piano sound here so you should increase the spacing the problem is that all other sliders like this one have consistent spacing with the 1/1 sliders before
  6. 00:52:238 (4) - Ctrl+J cause flow okay
  7. 00:56:695 (1) - The sound on this tick has the same amount of emphasis as 00:55:667 (3,4) - so you should make spacing the same i9t's a buildup tho
  8. 01:00:124 (3) - Same as above fixed
  9. 01:01:152 (3) - 01:01:838 (3) - 01:02:524 (3) - Make this into circles to indicate that the song is getting more and more intense I feel like that would be too many circles
  10. 01:35:609 (3,4,5) - Make this same as 01:34:238 (4,5,6,7,8) - for consistency or turn it into circles if you're emphasizing the synth sound the wording here is kinda confusing but the point is I want to emphasize the synth there with something different
  11. 01:48:124 (3) - Increase spacing for the kick fixed
[/color]

Only this diff cause i'm tired xd
Thanks c:
Chaoslitz
m4m

[General]
  1. Increase the volume of soft-hitclap2, right now it is too soft compared to soft-hitclap
  2. Can add blank soft-sliderslide since the default sliderslide doesnt really fit
  3. 00:43:667 to 00:55:324 is lacking hitsound feedback, you can add soft whistles to higher pitch sounds
[Easy]
  1. 01:04:581 (6,7) - Better not to reverse the direction of flow in the same combo, you can try something like this:
  2. 01:25:495 (4) - Missing NC, and missing drum-hitnormal at slider tail i guess?
[Normal]
  1. 00:52:238 (3) - I don't understand why this is mapped same as 00:49:495 (3), because the main melody is on red tick instead of white
  2. 01:15:895 (4) - Make it parallel with 01:16:581 (5) for better flow?
  3. 01:47:438 (1) - Would be better to follow the main melody instead of ending it on 01:48:124
  4. 02:10:409 (1) - I dont think you need a NC here
[Hard]
  1. I really suggest you to reduce those distance snap of objects after 00:55:324, right now they are spaced too far (for example you can use 1.1x-1.2x during kiai sections)
  2. Please add a blank normal sliderslide =_=, this is too noisy and not fitting at all
  3. 01:31:495 (2) - I dont think it is a good idea to introduce 1/4 sliders in a hard diff, a single note will be fine
  4. 01:46:924 (5,1) - well the flow is bad and isnt look good lol
[Spark]
  1. Can use od 7.5-8 so that it won't be the same as light insane
  2. 00:50:867 (3) - mute sliderend?

call me back for recheck, and i will see if im gonna push this forward depends on how mods above are replied o/
Topic Starter
_orange

Chaoslitz wrote:

m4m

[General]
  1. Increase the volume of soft-hitclap2, right now it is too soft compared to soft-hitclap alright
  2. Can add blank soft-sliderslide since the default sliderslide doesnt really fit sure
  3. 00:43:667 to 00:55:324 is lacking hitsound feedback, you can add soft whistles to higher pitch sounds I added whistles to piano notes
[Easy]
  1. 01:04:581 (6,7) - Better not to reverse the direction of flow in the same combo, you can try something like this: alright
  2. 01:25:495 (4) - Missing NC, and missing drum-hitnormal at slider tail i guess? yeah whoops
[Spark]
  1. Can use od 7.5-8 so that it won't be the same as light insane fixed
  2. 00:50:867 (3) - mute sliderend?ye

call me back for recheck, and i will see if im gonna push this forward depends on how mods above are replied o/
Thanks c:
Topic Starter
_orange
aaa whoops sorry
accidental double post
Kujinn

Log Off Now wrote:

[Kujinn's Normal]

00:46:409 (3) - i would try make this slider end clickable since this is where the note changes
00:51:209 (2,3) - i feel like this rhythm can be a bit more interesting to follow the new instrument in the music, maybe try something like this??, it makes the rhythm more dense but i think the music warrants that here
01:11:095 (5) - maybe ctrl + h and replace this for a cooler aesthetic (imo) like you did here 01:15:895 (4,5) - ?
01:13:152 (4,5) - nazi parallel can be improved
01:35:781 (6) - this is the only time you use this repeat slider rhythm in this section and it feels a bit inconsistent (even though it works), i would try and use this somewhere else in this section, maybe here 01:41:267 (6) - ? so it doesn't seem so out of place (alternatively you can use the rhythm on (6) in place of the repeat slider)
02:05:952 (5,6) - i would use the same rhythm you used here 02:00:467 (5,6) - since they're very similar musically yet use different rhythms

Chaoslitz wrote:

m4m

[Normal]
  1. 00:52:238 (3) - I don't understand why this is mapped same as 00:49:495 (3), because the main melody is on red tick instead of white
  2. 01:15:895 (4) - Make it parallel with 01:16:581 (5) for better flow?
  3. 01:47:438 (1) - Would be better to follow the main melody instead of ending it on 01:48:124
  4. 02:10:409 (1) - I dont think you need a NC here
Applied all, thanks for mods!!

pandas
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65609
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 44352,55324,60809,63552,66295,77267,88238,110181,132124
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Flash
TitleUnicode:Flash
Artist:Fox Stevenson
ArtistUnicode:Fox Stevenson
Creator:_orange
Version:Kujinn's Normal
Source:
Tags:dnb drum and bass liquicity stan sb kujinn stingy
BeatmapID:1424014
BeatmapSetID:649081

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Strategas
[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary
[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing
02:08:524 (4,5,6,7) - flow could be better
[stingy]
01:31:495 (2) -01:32:867 (3) - 01:36:981 (2) - 01:38:352 (3) - I'd avoid 1/4 sliders for hard diff tbh
01:46:924 (5) - don't really agree with the rhythm choice lol
[kujinn]
01:32:352 (4,5,6,7,1,2,3) - 01:37:838 (4,5,6,7,1,2,3) - 01:43:324 (4,5,6,7,1,2,3) - pretty long chains, having 01:33:381 - as circle instead would be good enough to nerf it
01:41:609 - clap
[easy]
01:10:409 - at places where there's no beat here I think it's better if you just made a short 1/2 slider at 01:10:581 - or remove one repeat from 01:09:038 (1) - and have clickable objects at 01:10:067 - something similar to the later section 01:30:981 (3,4) -
Topic Starter
_orange

Strategas wrote:

[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary alright
[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing but it's overlapping tho?
02:08:524 (4,5,6,7) - flow could be better fixed

[easy]
01:10:409 - at places where there's no beat here I think it's better if you just made a short 1/2 slider at 01:10:581 - or remove one repeat from 01:09:038 (1) - and have clickable objects at 01:10:067 - something similar to the later section 01:30:981 (3,4) - uhh idk I think the rhythm sounds okay right now
Thank you c:
beaw

Log Off Now wrote:

[Stingy's Hard]

01:26:609 (1) - i don't really agree with the spinner here, there is nothing building up in the music for the first half of it and theres a drum fill halfway through that i think would be beneficial to map at this level of difficulty I agree because of the sustained synth
02:07:152 (2,4) - i would move (4) further towards the middle of the slider so that the edges of each slider head dont overlap in default skin ok

Chaoslitz wrote:

m4m

[notice][General]

  • [Hard]
  1. I really suggest you to reduce those distance snap of objects after 00:55:324, right now they are spaced too far (for example you can use 1.1x-1.2x during kiai sections) I don't see why? It's distance snapped to everything else...
  2. Please add a blank normal sliderslide =_=, this is too noisy and not fitting at all wtf don't blame me :c
  3. 01:31:495 (2) - I dont think it is a good idea to introduce 1/4 sliders in a hard diff, a single note will be fine fix but idk about the repeats?
  4. 01:46:924 (5,1) - well the flow is bad and isnt look good lol ;w; okie

Strategas wrote:

[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary alright
[stingy]
01:31:495 (2) -01:32:867 (3) - 01:36:981 (2) - 01:38:352 (3) - I'd avoid 1/4 sliders for hard diff tbh 2late chaoslitz mentioned already <3
01:46:924 (5) - don't really agree with the rhythm choice lol i do lol 01:35:095 - lol consistency tho lol uwu);;
Topic Starter
_orange
updated and added the normal-sliderslide for Stingy
Kujinn
@strategas Applied all thanks!

panda
osu file format v14

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PreviewTime: 65609
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
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LetterboxInBreaks: 0
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DistanceSpacing: 1
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[Metadata]
Title:Flash
TitleUnicode:Flash
Artist:Fox Stevenson
ArtistUnicode:Fox Stevenson
Creator:_orange
Version:Kujinn's Normal
Source:
Tags:dnb drum and bass liquicity stan sb kujinn stingy
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151,79,121152,6,0,P|137:137|161:190,1,110,0|8,3:0|0:0,0:0:0:0:
181,230,121667,2,0,L|174:351,1,110,0|0,0:0|3:0,0:0:0:0:
173,384,122181,1,8,0:0:0:0:
275,344,122524,2,0,P|340:357|405:323,1,110,0|8,3:0|0:0,0:0:0:0:
467,276,123209,2,0,L|473:196,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
380,343,123895,6,0,L|370:201,1,110,0|8,3:0|0:0,0:0:0:0:
367,178,124409,2,0,P|308:191|252:168,1,110,0|0,0:0|3:0,0:0:0:0:
210,155,124924,1,8,0:0:0:0:
115,211,125267,2,0,L|108:348,1,110,0|8,3:0|0:0,0:0:0:0:
15,263,125952,2,0,L|10:178,1,55,0|0,0:0|3:0,0:0:0:0:
7,153,126295,1,8,0:0:0:0:
104,101,126638,6,0,P|168:118|232:86,1,110,0|8,3:0|0:0,0:0:0:0:
254,75,127152,2,0,P|318:58|382:90,1,110,0|0,0:0|3:0,0:0:0:0:
405,99,127667,1,8,0:0:0:0:
310,155,128009,2,0,L|297:300,1,110,0|8,3:0|0:0,0:0:0:0:
287,318,128524,1,0,0:0:0:0:
247,356,128695,2,0,L|173:349,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
300,264,129381,6,0,P|363:290|452:238,1,165,0|0,3:0|0:0,0:0:0:0:
370,102,130409,2,0,B|281:144|201:71|201:71|110:82|58:162|111:258|111:258|193:235|175:144,1,550,0|4,0:0|0:2,0:0:0:0:
Chaoslitz
@Stingy the current distance snap doesn't look good in visual spacing because objects are pretty spaced, also it will be more difficult for players to aim with, just consider it in future maps x3

01:46:924 (5) - I mean the red anchor suddenly changes the flow in sharp angle which isn't good lol

call me back againnn
beaw

Chaoslitz wrote:

@Stingy the current distance snap doesn't look good in visual spacing because objects are pretty spaced, also it will be more difficult for players to aim with, just consider it in future maps x3

01:46:924 (5) - I mean the red anchor suddenly changes the flow in sharp angle which isn't good lol

call me back againnn
Thank you for the clarification!
I’ll fix as soon as I get home.
Chaoslitz
one last thing, hp of hard is higher than light insane now xD
Topic Starter
_orange
aaa done
Chaoslitz
Bubbled~

good luck ranking your first map :)
Strategas
ready for qualify?
beaw

Strategas wrote:

ready for qualify?
Yuh
Topic Starter
_orange

Strategas wrote:

ready for qualify?
ye
Log Off Now

Strategas wrote:

ready for qualify?
heck yeah
Strategas

_orange wrote:

[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing but it's overlapping tho?
uhh maybe you looked at the wrong thing, I'm talking about 00:44:009 (2,1) - and not talking about 00:43:667 (1,2) -
just would like a proper response before qualify, apparently I forgot to tell you to call me back
Topic Starter
_orange
@strategas oh alright, fixed. also changed this 00:54:638 (1,2,1) -
Strategas
grats
Topic Starter
_orange
ty so much
i did it :o
beaw

_orange wrote:

ty so much
i did it :o
❤️
Kujinn
:D :D :D ! ! !
Xayler
Oh grats dude, I remember modding this sometime ago.
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