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Fox Stevenson - Flash

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Xayler
Oh hey there, been a while since we did M4M again!

Easy
00:47:095 (5) - This slider seems out of place as I checked other ones, I think that it's different so I'd recommend to copy 00:58:067 (4) - this one and use it there also for more similarity, it's only good for Easy!
01:00:809 (1,2) - The movement between these is very harsh, maybe do something like you did 01:13:152 (2,3) - here?

Kujinn's Normal
00:46:409 (4) - The movement is pretty rough this way, ctrl+h would make it better for flow as well.
00:48:467 (2) - For this one I'd recommend the same, although it would mess up a lot of your next things. Flow is a lot better this way for this one for sure.
01:24:124 (4) - Would recommend ctrl+j here. (not gonna repeat the flow one)
01:38:524 (3,4) - I think that the overlap is a bit too much here, I'd not overlap them as much here.
01:44:352 (4) - Recommending ctrl+h and ctrl+g here.

Stingy's Hard
01:21:724 (6,7) - From structure perspective, they are way too close imo. 01:20:695 (4,6,7) - they aren't equal in terms of spacing as well.
01:24:809 (6,7) - As I saw the same rhythm at the beginning, I already thought that sth maybe would make it better. I'd recommend to stack them so the slider would feel better for the rhythm choice as well, otherwise imo that slider is kinda off.
01:35:095 (1,2,3,4,5) - Equal the spacings a bit more here? Would be better to the eye as well, for example 01:35:095 (1,4) - these are way too close and 01:35:095 (1,2) - these the opposite.

Spark
01:23:267 (3,5) - I'd highly recommend to make (5) a bit better to see, otherwise it would bring a lot of confusion.

Nothing much to tell, imo the diffs are pretty decent. Just with a bit better structure learning and you all will be making some nice maps soon. Good luck!
Gonna give the map just in case: https://osu.ppy.sh/s/677685
beaw

Xayler wrote:

Stingy's Hard
01:21:724 (6,7) - From structure perspective, they are way too close imo. 01:20:695 (4,6,7) - they aren't equal in terms of spacing as well. I did a liiiittle something ;w;
01:24:809 (6,7) - As I saw the same rhythm at the beginning, I already thought that sth maybe would make it better. I'd recommend to stack them so the slider would feel better for the rhythm choice as well, otherwise imo that slider is kinda off. 1.) I don't understand. 2.) I don't really like 1/2 or 1/1 stacks >.>
01:35:095 (1,2,3,4,5) - Equal the spacings a bit more here? Would be better to the eye as well, for example 01:35:095 (1,4) - these are way too close and 01:35:095 (1,2) - these the opposite.
I think it looks quite good ;w; Also, wtf? It's all DS so idk what you mean anyway ;w;w;w;
http://puu.sh/yaezp/c980dbcd29.osu
Kujinn
Holy, I am so late, omg, sorry >_<

no reply means applied !

Ohwow wrote:

m4m

[Kujinn's Normal]
00:44:352 (2) - Should NC here since it's the start of the measure. Also tbh, 00:43:667 (1) - this slider could be deleted, it's best to start on a beginning of a measure, even though there's sound beforehand.
00:47:095 (1) - Could use an extra gray node to better blanket with 00:48:467 (2) -
01:17:267 (1,2) - These look a little too clumped/too close for comfort compared to the other ones agree, but it was the only pattern I could think of at the time and it doesn't hinder gameplay.
01:28:238 (1,2,3) - cntrl+g this 01:28:752 (2,3) - would be better rhythm to follow the melody. Same with 01:30:981 (1,2,3) - 01:33:724 (1,2,3) - 01:36:467 (1,2,3) - 01:39:209 (1,2,3) - 01:41:952 (1,2,3) - 01:44:695 (1,2,3) - You still get to keep these: 01:29:609 (1,2,3) - 01:40:581 (1,2,3) - and some other ones since the melody isn't changing there.
01:29:609 (1) - From here til 01:50:181 - Your NCs changed from every 2 measure to every 1 measure. You need to keep the NC's consistent or else it's going to mess up the health drain.
^ Some of your NCs in the kiai are inconsistent in the kiai as well, need to look over.
01:55:667 (1,2,3) - this looks better imo --> https://i.gyazo.com/4cf71be2528d801e199 ... f6754f.jpg
pretty good for the most part.

Wishkey wrote:

Yow! M4M retur

Normal
  1. 00:55:324 (1,2,3) - if your making a 1/2 rhythm here then I'd also repeat it at 00:58:067 (1,2) - since its similar music wise and you don't have a standalone 1/2 rhythm for the intro one has sound on red tick inbetween the white and one doesn't.
  2. 01:28:238 (1) - NC concept kinda breaks here, would stick to either one every downbeat or one every 2 downbeats for the entire map
  3. 01:38:352 (2,3,4,1) - the flow changs and major overlap seems a bit too much here compared to the rest of the diff, prob better if you could rearrange 01:38:524 (3,4,1) - so this is just regelar circlar/linear flow instead of the flow breaks like you did with the rest

Stingy wrote:

[Kujinn's Normal]
wew nice sliders my dude oWo
01:28:238 - Hm... I feel like here, you could have much more rhythm variation than you do. I see that you have some different rhythms to start with, but I think that this section could be much more interesting and more fun to play with more types of rhythm. Ohwow's mod helped me realise that.
01:38:524 (3,4,1) - eeee I don't know how visible this is for sightreading but I don't really think it's an issue? I fear that someone might bring it up. I personally think it's a teeny bit cluttered compared to the other patterns in the section, but I still think it should be okay. changed from previous mod.
01:46:067 (1,2,3) - Gero is that you? :thinking: lol

Aeril wrote:

kujinn normal
  1. 00:46:409 (4) - i would remove 00:51:895 (3) - all of 00:49:152 (3) - these sliders and replace them with just a hit circle on the slider end so that rhythm is mixed up and that the synth is more emphasized
  2. 01:16:581 (5) - this would be nice as not a repeat but hit circle after because of the synth behind it
  3. 01:29:609 (1,2,3) - why is nc usage doubled here, i would keep it like you did in the previous section
  4. pretty good kujinn

Cerulean Veyron wrote:

[- - Kuijinn - -]
  1. 00:58:067 (1,2) - Maybe you could try something much appealing here by using the structure here. I might say these two sliders can be flipped vertically and adjust a few placements for this kind of structural flow or something similar. Not actually the most perfect pattern to suffice a smoother flow, but at least it may help out the execution of structure at some point.
  2. 01:38:524 (3,4) - Technically, I don't really find this pattern coherent having a strange overlap, especially when it comes to normal difficulties. But really, I don't really recommend such clustered sliders and overlapping in a very strange way of executing the pattern. I would mind to make these two sliders split, and do the other way around. You could at least do something similar with a way you've previously did on 01:33:038 (3,4) - for visibility and consistency too.

Xayler wrote:

Kujinn's Normal
00:46:409 (4) - The movement is pretty rough this way, ctrl+h would make it better for flow as well.
00:48:467 (2) - For this one I'd recommend the same, although it would mess up a lot of your next things. Flow is a lot better this way for this one for sure.
01:24:124 (4) - Would recommend ctrl+j here. (not gonna repeat the flow one)
01:38:524 (3,4) - I think that the overlap is a bit too much here, I'd not overlap them as much here.
01:44:352 (4) - Recommending ctrl+h and ctrl+g here.
Thanks for mods!!

panda
osu file format v14

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Artist:Fox Stevenson
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Topic Starter
_orange

Xayler wrote:

Oh hey there, been a while since we did M4M again! c:

Easy
00:47:095 (5) - This slider seems out of place as I checked other ones, I think that it's different so I'd recommend to copy 00:58:067 (4) - this one and use it there also for more similarity, it's only good for Easy! sure
01:00:809 (1,2) - The movement between these is very harsh, maybe do something like you did 01:13:152 (2,3) - here? I can't really do the exact same thing as there but I think I fixed the flow


Spark
01:23:267 (3,5) - I'd highly recommend to make (5) a bit better to see, otherwise it would bring a lot of confusion. Idk I personally don't think it's confusing at all

Nothing much to tell, imo the diffs are pretty decent. Just with a bit better structure learning and you all will be making some nice maps soon. Good luck!
Gonna give the map just in case: https://osu.ppy.sh/s/677685
Thanks!
Log Off Now
sorry this is so late :(

[General]

01:06:295 - any reason why this part isn't a kiai considering 01:50:181 - is and they sound very similar?

[Easy]

00:52:581 (4,5) - maybe make a cute blanket?
01:10:409 (2,2) - fix stack
01:21:381 (2,3) - any reason why you didnt use the same rhythm as you did 01:15:895 (2,3) - for these two notes? i personally prefer the first pattern since it makes the changing notes clickable, although if you wanted to add even more emphasis on these two high pitch notes i would maybe try a rhythm like this. i makes the rhythm more dense but i think thats ok considering the intensity of the melody here
01:52:924 (4) - nc this for consistency with the first part
01:58:409 (4) - ^same
02:03:895 (4) - ^same

[Kujinn's Normal]

00:46:409 (3) - i would try make this slider end clickable since this is where the note changes
00:51:209 (2,3) - i feel like this rhythm can be a bit more interesting to follow the new instrument in the music, maybe try something like this??, it makes the rhythm more dense but i think the music warrants that here
01:11:095 (5) - maybe ctrl + h and replace this for a cooler aesthetic (imo) like you did here 01:15:895 (4,5) - ?
01:13:152 (4,5) - nazi parallel can be improved
01:35:781 (6) - this is the only time you use this repeat slider rhythm in this section and it feels a bit inconsistent (even though it works), i would try and use this somewhere else in this section, maybe here 01:41:267 (6) - ? so it doesn't seem so out of place (alternatively you can use the rhythm on (6) in place of the repeat slider)
02:05:952 (5,6) - i would use the same rhythm you used here 02:00:467 (5,6) - since they're very similar musically yet use different rhythms

[Stingy's Hard]

01:26:609 (1) - i don't really agree with the spinner here, there is nothing building up in the music for the first half of it and theres a drum fill halfway through that i think would be beneficial to map at this level of difficulty
02:07:152 (2,4) - i would move (4) further towards the middle of the slider so that the edges of each slider head dont overlap in default skin

[Light Insane]

01:16:067 (1,2) - im not rly sure about this huge spacing jump when you don't really represent this rhythm like this anywhere else in the song with this much spacing, i would consider reducing a bit (and if not, can you at least fix up the visual spacing here 01:16:067 (1,2,3) - a little bit?)
01:34:238 (3,5) - nazi fix parallel

couldn't find much tbh, i was a little but unsure about the lack of triples in the midsection of the map but you used them in the latter part so i think its ok

[Spark]

00:46:752 (4,1) - i would space (1) a bit further away to keep the visual spacing here consistent
not sure how i feel about the intro being less dense than the light insane, especially here 00:50:867 (3) -
01:16:924 (4,4) - try keep the overlap distance similar to what you use for the rest of this section
02:00:809 (7,1) - any reason why this distance spacing is much bigger here for this gap than what you use for the rest of the map, i would stick to the previously used ds since it seems a bit inconsistent here (also if you do this, make sure to respace 02:01:324 (2,3,4) - )
02:09:467 (1) - i would map the melody here with sliders and then start the spinner on the last one since it doesn't really make sense to stop following the melody right at the end, and reducing the note density here instead of completely dropping it off would benefit the ending imo

gl!
Topic Starter
_orange

Log Off Now wrote:

sorry this is so late :(

[General]

01:06:295 - any reason why this part isn't a kiai considering 01:50:181 - is and they sound very similar? yeah the kiai has different drum patterns, I might change it later i guess

[Easy]

00:52:581 (4,5) - maybe make a cute blanket? sure
01:10:409 (2,2) - fix stack fixed
01:21:381 (2,3) - any reason why you didnt use the same rhythm as you did 01:15:895 (2,3) - for these two notes? i personally prefer the first pattern since it makes the changing notes clickable, although if you wanted to add even more emphasis on these two high pitch notes i would maybe try a rhythm like this. i makes the rhythm more dense but i think thats ok considering the intensity of the melody here yeah youère right, I matched the rhythms
01:52:924 (4) - nc this for consistency with the first part
01:58:409 (4) - ^same
02:03:895 (4) - ^same yeah mb

[Light Insane]

01:16:067 (1,2) - im not rly sure about this huge spacing jump when you don't really represent this rhythm like this anywhere else in the song with this much spacing, i would consider reducing a bit (and if not, can you at least fix up the visual spacing here 01:16:067 (1,2,3) - a little bit?) itès not that huge, fixed visual spacing tho
01:34:238 (3,5) - nazi fix parallel yep

couldn't find much tbh, i was a little but unsure about the lack of triples in the midsection of the map but you used them in the latter part so i think its ok

[Spark]

00:46:752 (4,1) - i would space (1) a bit further away to keep the visual spacing here consistent uhh i don't want to change the pattern too much, I might change it if someone else suggests it
not sure how i feel about the intro being less dense than the light insane, especially here 00:50:867 (3) - tbh i just wanted to keep it really simple on light insane. I don't know if it's too much of a problem rn so ill keep it
01:16:924 (4,4) - try keep the overlap distance similar to what you use for the rest of this section ye
02:00:809 (7,1) - any reason why this distance spacing is much bigger here for this gap than what you use for the rest of the map, i would stick to the previously used ds since it seems a bit inconsistent here (also if you do this, make sure to respace 02:01:324 (2,3,4) - ) there's actually this spacing a lot in this part of the map
02:09:467 (1) - i would map the melody here with sliders and then start the spinner on the last one since it doesn't really make sense to stop following the melody right at the end, and reducing the note density here instead of completely dropping it off would benefit the ending imo really nice idea!

gl!
Thanks again c:
Seolv
m4m from queue uwu
sorry for late lmao

Spark

  1. 00:44:352 (1) - Might confuse players a bit because they might think it's a 1/2 gap but instead it's 1/4, make the spacing same as 00:43:667 (1,2) - and there isn't any strong sound on the beat so it's pretty much unjustified
  2. 00:44:867 (2) - Why is the spacing here so big? Also the flow is kinda bad, make the spacing smaller
  3. 00:47:609 (2) - Ctrl+G
  4. 00:49:495 (4,1) - This flows bad
  5. 00:50:867 (3) - There's a strong piano sound here so you should increase the spacing
  6. 00:52:238 (4) - Ctrl+J cause flow
  7. 00:56:695 (1) - The sound on this tick has the same amount of emphasis as 00:55:667 (3,4) - so you should make spacing the same
  8. 01:00:124 (3) - Same as above
  9. 01:01:152 (3) - 01:01:838 (3) - 01:02:524 (3) - Make this into circles to indicate that the song is getting more and more intense
  10. 01:35:609 (3,4,5) - Make this same as 01:34:238 (4,5,6,7,8) - for consistency or turn it into circles if you're emphasizing the synth sound
  11. 01:48:124 (3) - Increase spacing for the kick

Only this diff cause i'm tired xd
Topic Starter
_orange

[ L u k a s ] wrote:

m4m from queue uwu
sorry for late lmao

Spark

  1. 00:44:352 (1) - Might confuse players a bit because they might think it's a 1/2 gap but instead it's 1/4, make the spacing same as 00:43:667 (1,2) - and there isn't any strong sound on the beat so it's pretty much unjustified
  2. 00:44:867 (2) - Why is the spacing here so big? Also the flow is kinda bad, make the spacing smaller i think its fine
  3. 00:47:609 (2) - Ctrl+G I want to keep the flow
  4. 00:49:495 (4,1) - This flows bad it's okay
  5. 00:50:867 (3) - There's a strong piano sound here so you should increase the spacing the problem is that all other sliders like this one have consistent spacing with the 1/1 sliders before
  6. 00:52:238 (4) - Ctrl+J cause flow okay
  7. 00:56:695 (1) - The sound on this tick has the same amount of emphasis as 00:55:667 (3,4) - so you should make spacing the same i9t's a buildup tho
  8. 01:00:124 (3) - Same as above fixed
  9. 01:01:152 (3) - 01:01:838 (3) - 01:02:524 (3) - Make this into circles to indicate that the song is getting more and more intense I feel like that would be too many circles
  10. 01:35:609 (3,4,5) - Make this same as 01:34:238 (4,5,6,7,8) - for consistency or turn it into circles if you're emphasizing the synth sound the wording here is kinda confusing but the point is I want to emphasize the synth there with something different
  11. 01:48:124 (3) - Increase spacing for the kick fixed
[/color]

Only this diff cause i'm tired xd
Thanks c:
Chaoslitz
m4m

[General]
  1. Increase the volume of soft-hitclap2, right now it is too soft compared to soft-hitclap
  2. Can add blank soft-sliderslide since the default sliderslide doesnt really fit
  3. 00:43:667 to 00:55:324 is lacking hitsound feedback, you can add soft whistles to higher pitch sounds
[Easy]
  1. 01:04:581 (6,7) - Better not to reverse the direction of flow in the same combo, you can try something like this:
  2. 01:25:495 (4) - Missing NC, and missing drum-hitnormal at slider tail i guess?
[Normal]
  1. 00:52:238 (3) - I don't understand why this is mapped same as 00:49:495 (3), because the main melody is on red tick instead of white
  2. 01:15:895 (4) - Make it parallel with 01:16:581 (5) for better flow?
  3. 01:47:438 (1) - Would be better to follow the main melody instead of ending it on 01:48:124
  4. 02:10:409 (1) - I dont think you need a NC here
[Hard]
  1. I really suggest you to reduce those distance snap of objects after 00:55:324, right now they are spaced too far (for example you can use 1.1x-1.2x during kiai sections)
  2. Please add a blank normal sliderslide =_=, this is too noisy and not fitting at all
  3. 01:31:495 (2) - I dont think it is a good idea to introduce 1/4 sliders in a hard diff, a single note will be fine
  4. 01:46:924 (5,1) - well the flow is bad and isnt look good lol
[Spark]
  1. Can use od 7.5-8 so that it won't be the same as light insane
  2. 00:50:867 (3) - mute sliderend?

call me back for recheck, and i will see if im gonna push this forward depends on how mods above are replied o/
Topic Starter
_orange

Chaoslitz wrote:

m4m

[General]
  1. Increase the volume of soft-hitclap2, right now it is too soft compared to soft-hitclap alright
  2. Can add blank soft-sliderslide since the default sliderslide doesnt really fit sure
  3. 00:43:667 to 00:55:324 is lacking hitsound feedback, you can add soft whistles to higher pitch sounds I added whistles to piano notes
[Easy]
  1. 01:04:581 (6,7) - Better not to reverse the direction of flow in the same combo, you can try something like this: alright
  2. 01:25:495 (4) - Missing NC, and missing drum-hitnormal at slider tail i guess? yeah whoops
[Spark]
  1. Can use od 7.5-8 so that it won't be the same as light insane fixed
  2. 00:50:867 (3) - mute sliderend?ye

call me back for recheck, and i will see if im gonna push this forward depends on how mods above are replied o/
Thanks c:
Topic Starter
_orange
aaa whoops sorry
accidental double post
Kujinn

Log Off Now wrote:

[Kujinn's Normal]

00:46:409 (3) - i would try make this slider end clickable since this is where the note changes
00:51:209 (2,3) - i feel like this rhythm can be a bit more interesting to follow the new instrument in the music, maybe try something like this??, it makes the rhythm more dense but i think the music warrants that here
01:11:095 (5) - maybe ctrl + h and replace this for a cooler aesthetic (imo) like you did here 01:15:895 (4,5) - ?
01:13:152 (4,5) - nazi parallel can be improved
01:35:781 (6) - this is the only time you use this repeat slider rhythm in this section and it feels a bit inconsistent (even though it works), i would try and use this somewhere else in this section, maybe here 01:41:267 (6) - ? so it doesn't seem so out of place (alternatively you can use the rhythm on (6) in place of the repeat slider)
02:05:952 (5,6) - i would use the same rhythm you used here 02:00:467 (5,6) - since they're very similar musically yet use different rhythms

Chaoslitz wrote:

m4m

[Normal]
  1. 00:52:238 (3) - I don't understand why this is mapped same as 00:49:495 (3), because the main melody is on red tick instead of white
  2. 01:15:895 (4) - Make it parallel with 01:16:581 (5) for better flow?
  3. 01:47:438 (1) - Would be better to follow the main melody instead of ending it on 01:48:124
  4. 02:10:409 (1) - I dont think you need a NC here
Applied all, thanks for mods!!

pandas
osu file format v14

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Flash
TitleUnicode:Flash
Artist:Fox Stevenson
ArtistUnicode:Fox Stevenson
Creator:_orange
Version:Kujinn's Normal
Source:
Tags:dnb drum and bass liquicity stan sb kujinn stingy
BeatmapID:1424014
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CircleSize:3.5
OverallDifficulty:4
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Strategas
[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary
[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing
02:08:524 (4,5,6,7) - flow could be better
[stingy]
01:31:495 (2) -01:32:867 (3) - 01:36:981 (2) - 01:38:352 (3) - I'd avoid 1/4 sliders for hard diff tbh
01:46:924 (5) - don't really agree with the rhythm choice lol
[kujinn]
01:32:352 (4,5,6,7,1,2,3) - 01:37:838 (4,5,6,7,1,2,3) - 01:43:324 (4,5,6,7,1,2,3) - pretty long chains, having 01:33:381 - as circle instead would be good enough to nerf it
01:41:609 - clap
[easy]
01:10:409 - at places where there's no beat here I think it's better if you just made a short 1/2 slider at 01:10:581 - or remove one repeat from 01:09:038 (1) - and have clickable objects at 01:10:067 - something similar to the later section 01:30:981 (3,4) -
Topic Starter
_orange

Strategas wrote:

[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary alright
[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing but it's overlapping tho?
02:08:524 (4,5,6,7) - flow could be better fixed

[easy]
01:10:409 - at places where there's no beat here I think it's better if you just made a short 1/2 slider at 01:10:581 - or remove one repeat from 01:09:038 (1) - and have clickable objects at 01:10:067 - something similar to the later section 01:30:981 (3,4) - uhh idk I think the rhythm sounds okay right now
Thank you c:
beaw

Log Off Now wrote:

[Stingy's Hard]

01:26:609 (1) - i don't really agree with the spinner here, there is nothing building up in the music for the first half of it and theres a drum fill halfway through that i think would be beneficial to map at this level of difficulty I agree because of the sustained synth
02:07:152 (2,4) - i would move (4) further towards the middle of the slider so that the edges of each slider head dont overlap in default skin ok

Chaoslitz wrote:

m4m

[notice][General]

  • [Hard]
  1. I really suggest you to reduce those distance snap of objects after 00:55:324, right now they are spaced too far (for example you can use 1.1x-1.2x during kiai sections) I don't see why? It's distance snapped to everything else...
  2. Please add a blank normal sliderslide =_=, this is too noisy and not fitting at all wtf don't blame me :c
  3. 01:31:495 (2) - I dont think it is a good idea to introduce 1/4 sliders in a hard diff, a single note will be fine fix but idk about the repeats?
  4. 01:46:924 (5,1) - well the flow is bad and isnt look good lol ;w; okie

Strategas wrote:

[all diffs except kujinn]
don't think you need a spinner in the start, you already have spinners elsewhere so it's unnecessary alright
[stingy]
01:31:495 (2) -01:32:867 (3) - 01:36:981 (2) - 01:38:352 (3) - I'd avoid 1/4 sliders for hard diff tbh 2late chaoslitz mentioned already <3
01:46:924 (5) - don't really agree with the rhythm choice lol i do lol 01:35:095 - lol consistency tho lol uwu);;
Topic Starter
_orange
updated and added the normal-sliderslide for Stingy
Kujinn
@strategas Applied all thanks!

panda
osu file format v14

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Title:Flash
TitleUnicode:Flash
Artist:Fox Stevenson
ArtistUnicode:Fox Stevenson
Creator:_orange
Version:Kujinn's Normal
Source:
Tags:dnb drum and bass liquicity stan sb kujinn stingy
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113,37,84124,2,0,P|166:25|218:41,1,110,0|8,3:0|0:0,0:0:0:0:
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143,278,90295,2,0,P|83:296|12:267,1,110,0|8,0:0|0:0,0:0:0:0:
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348,278,92867,1,0,0:0:0:0:
294,289,93038,2,0,L|220:279,1,55,0|0,0:0|3:0,0:0:0:0:
192,309,93381,1,8,0:0:0:0:
82,293,93724,6,0,P|69:229|102:175,1,110,0|8,3:0|0:0,0:0:0:0:
109,140,94238,2,0,P|169:157|239:130,1,110,0|0,0:0|3:0,0:0:0:0:
266,129,94752,1,8,0:0:0:0:
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357,293,95609,1,0,0:0:0:0:
347,347,95781,2,0,L|431:343,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
252,290,96467,6,0,P|191:302|126:263,1,110,0|8,3:0|0:0,0:0:0:0:
97,263,96981,2,0,P|114:205|90:134,1,110,0|0,0:0|3:0,0:0:0:0:
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156,24,97838,2,0,P|216:10|284:55,1,110,0|8,3:0|0:0,0:0:0:0:
297,66,98352,1,0,0:0:0:0:
340,100,98524,2,0,L|418:99,1,55,0|0,0:0|3:0,0:0:0:0:
436,136,98867,1,8,0:0:0:0:
495,228,99209,6,0,P|505:289|464:360,1,110,0|8,3:0|0:0,0:0:0:0:
433,334,99724,2,0,P|373:320|314:351,1,110,0|0,0:0|3:0,0:0:0:0:
276,351,100238,1,8,0:0:0:0:
182,292,100581,2,0,P|135:305|73:286,1,110,0|8,3:0|0:0,0:0:0:0:
23,300,101095,1,0,0:0:0:0:
9,246,101267,2,0,L|7:189,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
80,166,101952,6,0,P|140:186|206:157,1,110,0|8,3:0|0:0,0:0:0:0:
214,128,102467,2,0,P|267:116|317:136,1,110,0|0,0:0|3:0,0:0:0:0:
365,163,102981,1,8,0:0:0:0:
470,132,103324,2,0,L|460:269,1,110,0|8,3:0|0:0,0:0:0:0:
454,296,103838,1,0,0:0:0:0:
400,284,104009,2,0,L|334:275,1,55,0|0,0:0|3:0,0:0:0:0:
292,260,104352,1,8,0:0:0:0:
185,285,104695,6,0,P|126:269|68:297,1,110,0|8,3:0|0:0,0:0:0:0:
32,310,105209,2,0,P|44:251|17:189,1,110,0|0,0:0|3:0,0:0:0:0:
11,152,105724,1,8,0:0:0:0:
110,104,106067,2,0,L|238:113,1,110,0|8,3:0|0:0,0:0:0:0:
268,137,106581,1,0,0:0:0:0:
317,112,106752,2,0,L|456:108,1,110,0|8,0:0|0:0,0:0:0:0:
374,206,107438,6,0,P|393:284|357:359,2,165,0|0|0,3:0|0:0|0:0,0:0:0:0:
285,271,108809,2,0,P|236:255|168:274,1,110,0|0,3:0|3:0,0:0:0:0:
85,211,109495,2,0,P|69:152|82:100,1,110,0|8,3:0|0:0,0:0:0:0:
113,61,110009,1,0,3:0:0:0:
163,38,110181,6,0,L|302:45,1,110,4|8,3:2|0:0,0:0:0:0:
303,73,110695,2,0,P|373:62|434:104,1,110,0|0,0:0|3:0,0:0:0:0:
453,107,111209,1,8,0:0:0:0:
392,198,111552,2,0,L|242:189,1,110,0|8,3:0|0:0,0:0:0:0:
192,255,112238,2,0,L|195:340,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
86,221,112924,6,0,P|94:160|68:92,1,110,0|8,3:0|0:0,0:0:0:0:
53,66,113438,2,0,P|123:80|174:57,1,110,0|0,0:0|3:0,0:0:0:0:
202,35,113952,1,8,0:0:0:0:
286,105,114295,2,0,L|295:239,1,110,0|8,3:0|0:0,0:0:0:0:
327,319,114981,2,0,L|397:318,1,55,0|0,0:0|3:0,0:0:0:0:
437,315,115324,1,8,0:0:0:0:
438,204,115667,6,0,P|421:145|447:74,1,110,0|8,3:0|0:0,0:0:0:0:
414,57,116181,2,0,P|353:41|283:72,1,110,0|0,0:0|3:0,0:0:0:0:
260,79,116695,1,8,0:0:0:0:
159,34,117038,2,0,L|25:24,1,110,0|8,3:0|0:0,0:0:0:0:
20,132,117724,2,0,L|92:127,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
64,232,118409,6,0,P|129:220|192:248,1,110,0|8,3:0|0:0,0:0:0:0:
218,260,118924,2,0,P|285:277|352:252,1,110,0|0,0:0|3:0,0:0:0:0:
372,241,119438,1,8,0:0:0:0:
457,171,119781,2,0,P|445:108|473:48,1,110,0|8,3:0|0:0,0:0:0:0:
356,25,120467,2,0,L|285:24,1,55,0|0,0:0|3:0,0:0:0:0:
246,25,120809,1,8,0:0:0:0:
151,79,121152,6,0,P|137:137|161:190,1,110,0|8,3:0|0:0,0:0:0:0:
181,230,121667,2,0,L|174:351,1,110,0|0,0:0|3:0,0:0:0:0:
173,384,122181,1,8,0:0:0:0:
275,344,122524,2,0,P|340:357|405:323,1,110,0|8,3:0|0:0,0:0:0:0:
467,276,123209,2,0,L|473:196,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
380,343,123895,6,0,L|370:201,1,110,0|8,3:0|0:0,0:0:0:0:
367,178,124409,2,0,P|308:191|252:168,1,110,0|0,0:0|3:0,0:0:0:0:
210,155,124924,1,8,0:0:0:0:
115,211,125267,2,0,L|108:348,1,110,0|8,3:0|0:0,0:0:0:0:
15,263,125952,2,0,L|10:178,1,55,0|0,0:0|3:0,0:0:0:0:
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104,101,126638,6,0,P|168:118|232:86,1,110,0|8,3:0|0:0,0:0:0:0:
254,75,127152,2,0,P|318:58|382:90,1,110,0|0,0:0|3:0,0:0:0:0:
405,99,127667,1,8,0:0:0:0:
310,155,128009,2,0,L|297:300,1,110,0|8,3:0|0:0,0:0:0:0:
287,318,128524,1,0,0:0:0:0:
247,356,128695,2,0,L|173:349,2,55,0|0|8,0:0|3:0|0:0,0:0:0:0:
300,264,129381,6,0,P|363:290|452:238,1,165,0|0,3:0|0:0,0:0:0:0:
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Chaoslitz
@Stingy the current distance snap doesn't look good in visual spacing because objects are pretty spaced, also it will be more difficult for players to aim with, just consider it in future maps x3

01:46:924 (5) - I mean the red anchor suddenly changes the flow in sharp angle which isn't good lol

call me back againnn
beaw

Chaoslitz wrote:

@Stingy the current distance snap doesn't look good in visual spacing because objects are pretty spaced, also it will be more difficult for players to aim with, just consider it in future maps x3

01:46:924 (5) - I mean the red anchor suddenly changes the flow in sharp angle which isn't good lol

call me back againnn
Thank you for the clarification!
I’ll fix as soon as I get home.
Chaoslitz
one last thing, hp of hard is higher than light insane now xD
Topic Starter
_orange
aaa done
Chaoslitz
Bubbled~

good luck ranking your first map :)
Strategas
ready for qualify?
beaw

Strategas wrote:

ready for qualify?
Yuh
Topic Starter
_orange

Strategas wrote:

ready for qualify?
ye
Log Off Now

Strategas wrote:

ready for qualify?
heck yeah
Strategas

_orange wrote:

[spark]
00:44:009 (2,1) - could be less spaced tbh, looks exactly like your 1/2 spacing but it's overlapping tho?
uhh maybe you looked at the wrong thing, I'm talking about 00:44:009 (2,1) - and not talking about 00:43:667 (1,2) -
just would like a proper response before qualify, apparently I forgot to tell you to call me back
Topic Starter
_orange
@strategas oh alright, fixed. also changed this 00:54:638 (1,2,1) -
Strategas
grats
Topic Starter
_orange
ty so much
i did it :o
beaw

_orange wrote:

ty so much
i did it :o
❤️
Kujinn
:D :D :D ! ! !
Xayler
Oh grats dude, I remember modding this sometime ago.
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