Yow! M4M return
Easy
Normal
Easy
- 00:38:867 (1,1) - needs more recovery time for an easy diff around 4/1 gap
- 00:55:324 (1) - got some soft cymbals here on a new section start, could maybe use a soft addition fiinish or drumwhisle to indicate that
- 00:55:324 (1) - control + j on the spot would be nice for a bit smoother play beteween (6;1)
- 01:06:295 (1) - ^ soft addition finish works great here, same for 01:28:238 (1) - 01:50:181 (1) - 02:09:381 (1) - (lower volume fade out cymbal at the last one)
- 01:24:124 (2,3) - That rhythm gap here came abit out of nowhere for this section, I think for an easy diff its prob better to start that different rhythm at the major change at 01:28:238 (1,2) - and stick to your current rhythm for this part, I'd suggest making starting 01:24:467 (3) - earlier and into a 2/1, you can hear the sound your following kinda starts on the white tick too but its a bit disguised by the clap
- 01:47:438 (3,4) - just an idea here but why not delete 4 and change 3 into a circle for a bit of break feeling for that quiet down part, gives a little pause for easy players too since the diff currently has no breaks
- 02:08:009 (2,3) - same as 01:24:124 (2,3) - if you agreed
- The soft finish additions apply to the rest of the diffs aswell if you applied some
Normal
- 00:55:324 (1,2,3) - if your making a 1/2 rhythm here then I'd also repeat it at 00:58:067 (1,2) - since its similar music wise and you don't have a standalone 1/2 rhythm for the intro
- 01:28:238 (1) - NC concept kinda breaks here, would stick to either one every downbeat or one every 2 downbeats for the entire map
- 01:38:352 (2,3,4,1) - the flow changs and major overlap seems a bit too much here compared to the rest of the diff, prob better if you could rearrange 01:38:524 (3,4,1) - so this is just regelar circlar/linear flow instead of the flow breaks like you did with the rest
- 01:01:495 (3) - with the intensity increasing here I'd be better to have the end here clickable like the rest of 01:00:809 (1,2,3,4,1,2,3,4,5) - since this is the main feedback for the speedup, so same rhythm as 01:02:867 (3,4,5) - would be nice or something like this rhythm if you want diversity
- 01:03:552 (1) - 4 1/4 white to red returns could work here for clap emphasis for this (double returns seem a bit too hard compared to the rest of the diff tho)
- 01:08:695 (7) - and similar, would recommend silencing slider using the soft sample setting instead, now you stll have that like background tick even with 5% volume due to the hitnormal being so high pitched
- 01:16:238 (5,6) - 02:00:124 (5,6) - these extended silders seem kinda overdone since the synth starts at (3) which makes it feel really weird that you kinda follow only the half of it, I'd stick to 1/2 for these 2
01:35:095 (1,2,3,4,5) - would be nice to avoid overlaps here, rest of the maps is pretty clean so this kinda looks a bit off, maybe could dos omething like this for example
- 00:58:752 (3,4,1) - would be nice if you could make this a bit more connected visually, just looks a bit random to fill the ds imo, could try something like this for example
- 01:01:495 (4) - maybe NC this too if you NC 01:02:867 (1) - so theyre all groups of 3 (or delete the last NC)
- 01:09:552 (2,3) - could blanket these so you emphasize 01:10:067 (4) - aswell with a jump like the rest in the section
- 01:13:152 (1,2,3) - would be nice to make the visual distance between 1-2 and tail of 3 and 2 even so this feels more structured while playing the same
- 01:17:781 (2,3,4) - would reduce the jump just a bit by placing 3 more upleft so those slider to circle jumps are more inline with the rest of this section
- 01:27:209 (1,2,3,4) - pretty strong jumps for those really weak tom sounds, would maybe reduce a bit since its kinda buildup towards 01:28:238 (1) -
- 01:41:438 (5,6,1) - simalr to ^ placing 6 left and build around the visual of 6-5-1 to make it feel more connected and less random
- 00:45:381 (3,4) - could rearange it like this for similar flow but avoiding that a bit bad overlap
- 00:52:238 (4) - would place this more near x240/y208 so you take the sliderleniecy from (63) bit more into account flow wise and you got the jump on the next downbeat
- 01:04:067 (7,8,1) - bit misleading spacing here, would be better if 01:04:067 (7,8) - was still 0.8 ds so you have the change on the next set of 8 notes
- 01:10:752 (2,3,4) - felt kinda off flow wise while playing really wide almost linear movenement here, could try placing (3) at x308/y28 ish for a bit mor anglular movement, makes this play smoother
- 02:00:467 (5) - why not control + g this one, you kinda introduced it this rhythm and similar placement at 01:57:295 (2,3,4,5,6) - with the 2 same direction ones sliders so could repeat that here since its so similar that its kinda expected to be the same direction too